From 5f5184ebfe9a6b7102654863cbb390a610ab1563 Mon Sep 17 00:00:00 2001 From: Thomas Tanner Date: Sat, 19 Dec 2015 20:49:54 +0000 Subject: Changes to support getting list of mods / esps to activate from game plugin --- src/activatemodsdialog.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/activatemodsdialog.h') diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h index 08dbad8d..f36b5fde 100644 --- a/src/activatemodsdialog.h +++ b/src/activatemodsdialog.h @@ -20,8 +20,14 @@ along with Mod Organizer. If not, see . #ifndef ACTIVATEMODSDIALOG_H #define ACTIVATEMODSDIALOG_H +#include "savegameinfo.h" #include "tutorabledialog.h" -#include + +#include + +class QString; +class QWidget; + #include namespace Ui { @@ -42,7 +48,7 @@ public: * @param missingPlugins a map containing missing plugins that need to be activated * @param parent ... Defaults to 0. **/ - explicit ActivateModsDialog(const std::map > &missingPlugins, QWidget *parent = 0); + explicit ActivateModsDialog(SaveGameInfo::MissingAssets const &missingAssets, QWidget *parent = 0); ~ActivateModsDialog(); /** -- cgit v1.3.1