From 482f13a50b921e61d34d09f72a7fb4216efe742b Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 8 Sep 2014 20:37:23 +0200 Subject: - re-enabled building of loot_cli and started developing against the new api - extended set of default categories - more tolerand bbcode parser - added a few colors for the bbcode parser - more fixes to qt5 compatibility - started work on ability to unloading (and thus re-loading) of plugins - names of plugins are no longer localizable (because those names are also used to store settings) - added settings to disable individual diagnosis settings - path of dependencies is now configured in a .pri file instead of environment variablees - bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user - bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better) - bugfix: attempt to remove the deleter-file seems to have caused error messages for some users - bugfix: fixed a couple of cases that might have caused the tutorial to hang --- src/categories.cpp | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) (limited to 'src/categories.cpp') diff --git a/src/categories.cpp b/src/categories.cpp index 4c851338..28b1f4a2 100644 --- a/src/categories.cpp +++ b/src/categories.cpp @@ -104,7 +104,11 @@ void CategoryFactory::reset() { m_Categories.clear(); m_IDMap.clear(); - addCategory(0, "None", MakeVector(2, 28, 87), 0); + // 28 = + // 43 = Savegames (makes no sense to install them through MO) + // 45 = Videos and trailers + // 87 = Miscelanous + addCategory(0, "None", MakeVector(4, 28, 43, 45, 87), 0); } @@ -189,24 +193,38 @@ void CategoryFactory::loadDefaultCategories() // mods appear in the combo box addCategory(1, "Animations", MakeVector(1, 51), 0); addCategory(2, "Armour", MakeVector(1, 54), 0); - addCategory(3, "Audio", MakeVector(1, 61), 0); + addCategory(3, "Sound & Music", MakeVector(1, 61), 0); addCategory(5, "Clothing", MakeVector(1, 60), 0); addCategory(6, "Collectables", MakeVector(1, 92), 0); - addCategory(7, "Creatures", MakeVector(2, 83, 65), 0); + addCategory(28, "Companions", MakeVector(2, 66, 96), 0); + addCategory(7, "Creatures & Mounts", MakeVector(2, 83, 65), 0); addCategory(8, "Factions", MakeVector(1, 25), 0); addCategory(9, "Gameplay", MakeVector(1, 24), 0); addCategory(10, "Hair", MakeVector(1, 26), 0); addCategory(11, "Items", MakeVector(2, 27, 85), 0); - addCategory(19, "Weapons", MakeVector(2, 36, 55), 11); + addCategory(32, "Mercantile", MakeVector(1, 69), 0); + addCategory(19, "Weapons", MakeVector(1, 55), 11); + addCategory(36, "Weapon & Armour Sets", MakeVector(1, 39), 11); addCategory(12, "Locations", MakeVector(7, 22, 30, 70, 88, 89, 90, 91), 0); + addCategory(31, "Landscape Changes", MakeVector(1, 58), 0); addCategory(4, "Cities", MakeVector(1, 53), 12); + addCategory(29, "Environment", MakeVector(1, 74), 0); + addCategory(30, "Immersion", MakeVector(1, 78), 0); + addCategory(25, "Castles & Mansions", MakeVector(1, 68), 23); addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0); addCategory(21, "Models & Textures", MakeVector(1, 29), 0); + addCategory(33, "Modders resources", MakeVector(1, 82), 0); addCategory(13, "NPCs", MakeVector(1, 33), 0); addCategory(14, "Patches", MakeVector(2, 79, 84), 0); + addCategory(24, "Bugfixes", MakeVector(1, 95), 0); + addCategory(35, "Utilities", MakeVector(1, 39), 0); + addCategory(26, "Cheats", MakeVector(1, 40), 0); + addCategory(23, "Player Homes", MakeVector(1, 67), 0); addCategory(15, "Quests", MakeVector(1, 35), 0); addCategory(16, "Races & Classes", MakeVector(1, 34), 0); + addCategory(27, "Combat", MakeVector(1, 77), 0); addCategory(22, "Skills", MakeVector(1, 73), 0); + addCategory(34, "Stealth", MakeVector(1, 76), 0); addCategory(17, "UI", MakeVector(1, 42), 0); addCategory(18, "Visuals", MakeVector(1, 62), 0); } -- cgit v1.3.1