From 581a8871c62a05d48a45059e6e611871be3f6361 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Wed, 15 Nov 2017 18:33:54 -0600 Subject: Category fixes --- src/categories.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/categories.cpp') diff --git a/src/categories.cpp b/src/categories.cpp index 02ebbd8a..d8cd49fb 100644 --- a/src/categories.cpp +++ b/src/categories.cpp @@ -217,7 +217,7 @@ void CategoryFactory::loadDefaultCategories() addCategory(42, "Backpacks", MakeVector(1, 49), 5); addCategory(6, "Collectables", MakeVector(2, 10, 92), 0); addCategory(28, "Companions", MakeVector(3, 11, 66, 96), 0); - addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector(4, 12, 39, 83, 65), 0); + addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector(4, 12, 65, 83, 101), 0); addCategory(8, "Factions", MakeVector(2, 16, 25), 0); addCategory(9, "Gameplay", MakeVector(2, 15, 24), 0); addCategory(27, "Combat", MakeVector(1, 77), 9); @@ -231,21 +231,20 @@ void CategoryFactory::loadDefaultCategories() addCategory(44, "Equipment", MakeVector(1, 44), 43); addCategory(45, "Home/Settlement", MakeVector(1, 45), 43); addCategory(10, "Body, Face, & Hair", MakeVector(2, 17, 26), 0); - addCategory(56, "Tattoos", MakeVector(1, 57), 10); + addCategory(39, "Tattoos", MakeVector(1, 57), 10); addCategory(40, "Character Presets", MakeVector(1, 58), 0); - addCategory(11, "Items", MakeVector(3, 27, 85), 0); + addCategory(11, "Items", MakeVector(2, 27, 85), 0); addCategory(32, "Mercantile", MakeVector(2, 23, 69), 0); addCategory(37, "Ammo", MakeVector(1, 3), 11); addCategory(19, "Weapons", MakeVector(2, 41, 55), 11); - addCategory(36, "Weapon & Armour Sets", MakeVector(2, 39, 42), 11); - addCategory(23, "Player Homes", MakeVector(1, 28, 67), 0); + addCategory(36, "Weapon & Armour Sets", MakeVector(1, 42), 11); + addCategory(23, "Player Homes", MakeVector(2, 28, 67), 0); addCategory(25, "Castles & Mansions", MakeVector(1, 68), 23); addCategory(51, "Settlements", MakeVector(1, 48), 23); - addCategory(57, "Blueprints", MakeVector(1, 61), 51); addCategory(12, "Locations", MakeVector(10, 20, 21, 22, 30, 47, 70, 88, 89, 90, 91), 0); addCategory(4, "Cities", MakeVector(1, 53), 12); addCategory(31, "Landscape Changes", MakeVector(1, 58), 0); - addCategory(29, "Environment", MakeVector(1, 14, 74), 0); + addCategory(29, "Environment", MakeVector(2, 14, 74), 0); addCategory(30, "Immersion", MakeVector(2, 51, 78), 0); addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0); addCategory(21, "Models & Textures", MakeVector(2, 19, 29), 0); @@ -253,9 +252,8 @@ void CategoryFactory::loadDefaultCategories() addCategory(13, "NPCs", MakeVector(3, 22, 33, 99), 0); addCategory(24, "Bugfixes", MakeVector(2, 6, 95), 0); addCategory(14, "Patches", MakeVector(2, 25, 84), 24); - addCategory(39, "Performance", MakeVector(1, 26), 24); addCategory(35, "Utilities", MakeVector(2, 38, 39), 0); - addCategory(26, "Cheats", MakeVector(1, 8, 40), 0); + addCategory(26, "Cheats", MakeVector(1, 8), 0); addCategory(15, "Quests", MakeVector(2, 30, 35), 0); addCategory(16, "Races & Classes", MakeVector(1, 34), 0); addCategory(34, "Stealth", MakeVector(1, 76), 0); -- cgit v1.3.1