From 9ec913945a42b33f1cfd4f7389539c25895adb34 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Wed, 8 Nov 2017 19:29:10 -0600 Subject: Add missing Nexus categories --- src/categories.cpp | 87 ++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 55 insertions(+), 32 deletions(-) (limited to 'src/categories.cpp') diff --git a/src/categories.cpp b/src/categories.cpp index be6af9ae..02ebbd8a 100644 --- a/src/categories.cpp +++ b/src/categories.cpp @@ -205,42 +205,65 @@ void CategoryFactory::loadDefaultCategories() { // the order here is relevant as it defines the order in which the // mods appear in the combo box - addCategory(1, "Animations", MakeVector(1, 51), 0); - addCategory(2, "Armour", MakeVector(1, 54), 0); - addCategory(3, "Sound & Music", MakeVector(1, 61), 0); - addCategory(5, "Clothing", MakeVector(1, 60), 0); - addCategory(6, "Collectables", MakeVector(1, 92), 0); - addCategory(28, "Companions", MakeVector(2, 66, 96), 0); - addCategory(7, "Creatures & Mounts", MakeVector(2, 83, 65), 0); - addCategory(8, "Factions", MakeVector(1, 25), 0); - addCategory(9, "Gameplay", MakeVector(1, 24), 0); - addCategory(10, "Hair", MakeVector(1, 26), 0); - addCategory(11, "Items", MakeVector(2, 27, 85), 0); - addCategory(32, "Mercantile", MakeVector(1, 69), 0); - addCategory(19, "Weapons", MakeVector(1, 55), 11); - addCategory(36, "Weapon & Armour Sets", MakeVector(1, 39), 11); - addCategory(12, "Locations", MakeVector(7, 22, 30, 70, 88, 89, 90, 91), 0); - addCategory(31, "Landscape Changes", MakeVector(1, 58), 0); - addCategory(4, "Cities", MakeVector(1, 53), 12); - addCategory(29, "Environment", MakeVector(1, 74), 0); - addCategory(30, "Immersion", MakeVector(1, 78), 0); + addCategory(1, "Animations", MakeVector(2, 4, 51), 0); + addCategory(52, "Poses", MakeVector(1, 29), 1); + addCategory(2, "Armour", MakeVector(2, 5, 54), 0); + addCategory(53, "Power Armor", MakeVector(1, 53), 2); + addCategory(3, "Audio", MakeVector(3, 33, 35, 106), 0); + addCategory(38, "Music", MakeVector(2, 34, 61), 0); + addCategory(39, "Voice", MakeVector(2, 36, 107), 0); + addCategory(5, "Clothing", MakeVector(2, 9, 60), 0); + addCategory(41, "Jewelry", MakeVector(1, 102), 5); + addCategory(42, "Backpacks", MakeVector(1, 49), 5); + addCategory(6, "Collectables", MakeVector(2, 10, 92), 0); + addCategory(28, "Companions", MakeVector(3, 11, 66, 96), 0); + addCategory(7, "Creatures, Mounts, & Vehicles", MakeVector(4, 12, 39, 83, 65), 0); + addCategory(8, "Factions", MakeVector(2, 16, 25), 0); + addCategory(9, "Gameplay", MakeVector(2, 15, 24), 0); + addCategory(27, "Combat", MakeVector(1, 77), 9); + addCategory(43, "Crafting", MakeVector(2, 50, 100), 9); + addCategory(48, "Overhauls", MakeVector(2, 24, 79), 9); + addCategory(49, "Perks", MakeVector(1, 27), 9); + addCategory(54, "Radio", MakeVector(1, 31), 9); + addCategory(55, "Shouts", MakeVector(1, 104), 9); + addCategory(22, "Skills & Levelling", MakeVector(2, 46, 73), 9); + addCategory(58, "Weather & Lighting", MakeVector(1, 56), 9); + addCategory(44, "Equipment", MakeVector(1, 44), 43); + addCategory(45, "Home/Settlement", MakeVector(1, 45), 43); + addCategory(10, "Body, Face, & Hair", MakeVector(2, 17, 26), 0); + addCategory(56, "Tattoos", MakeVector(1, 57), 10); + addCategory(40, "Character Presets", MakeVector(1, 58), 0); + addCategory(11, "Items", MakeVector(3, 27, 85), 0); + addCategory(32, "Mercantile", MakeVector(2, 23, 69), 0); + addCategory(37, "Ammo", MakeVector(1, 3), 11); + addCategory(19, "Weapons", MakeVector(2, 41, 55), 11); + addCategory(36, "Weapon & Armour Sets", MakeVector(2, 39, 42), 11); + addCategory(23, "Player Homes", MakeVector(1, 28, 67), 0); addCategory(25, "Castles & Mansions", MakeVector(1, 68), 23); + addCategory(51, "Settlements", MakeVector(1, 48), 23); + addCategory(57, "Blueprints", MakeVector(1, 61), 51); + addCategory(12, "Locations", MakeVector(10, 20, 21, 22, 30, 47, 70, 88, 89, 90, 91), 0); + addCategory(4, "Cities", MakeVector(1, 53), 12); + addCategory(31, "Landscape Changes", MakeVector(1, 58), 0); + addCategory(29, "Environment", MakeVector(1, 14, 74), 0); + addCategory(30, "Immersion", MakeVector(2, 51, 78), 0); addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0); - addCategory(21, "Models & Textures", MakeVector(1, 29), 0); - addCategory(33, "Modders resources", MakeVector(1, 82), 0); - addCategory(13, "NPCs", MakeVector(1, 33), 0); - addCategory(14, "Patches", MakeVector(2, 79, 84), 0); - addCategory(24, "Bugfixes", MakeVector(1, 95), 0); - addCategory(35, "Utilities", MakeVector(1, 39), 0); - addCategory(26, "Cheats", MakeVector(1, 40), 0); - addCategory(23, "Player Homes", MakeVector(1, 67), 0); - addCategory(15, "Quests", MakeVector(1, 35), 0); + addCategory(21, "Models & Textures", MakeVector(2, 19, 29), 0); + addCategory(33, "Modders resources", MakeVector(2, 18, 82), 0); + addCategory(13, "NPCs", MakeVector(3, 22, 33, 99), 0); + addCategory(24, "Bugfixes", MakeVector(2, 6, 95), 0); + addCategory(14, "Patches", MakeVector(2, 25, 84), 24); + addCategory(39, "Performance", MakeVector(1, 26), 24); + addCategory(35, "Utilities", MakeVector(2, 38, 39), 0); + addCategory(26, "Cheats", MakeVector(1, 8, 40), 0); + addCategory(15, "Quests", MakeVector(2, 30, 35), 0); addCategory(16, "Races & Classes", MakeVector(1, 34), 0); - addCategory(27, "Combat", MakeVector(1, 77), 0); - addCategory(22, "Skills", MakeVector(1, 73), 0); addCategory(34, "Stealth", MakeVector(1, 76), 0); - addCategory(17, "UI", MakeVector(1, 42), 0); - addCategory(18, "Visuals", MakeVector(1, 62), 0); + addCategory(17, "UI", MakeVector(2, 37, 42), 0); + addCategory(18, "Visuals", MakeVector(2, 40, 62), 0); + addCategory(50, "Pip-Boy", MakeVector(1, 52), 18); + addCategory(46, "Shader Presets", MakeVector(3, 13, 97, 105), 0); + addCategory(47, "Miscellaneous", MakeVector(2, 2, 28), 0); } -- cgit v1.3.1