From 6fb36d6c028d4fe88043c764e42b54df9b06f48b Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 4 May 2014 14:50:01 +0200 Subject: - main window now has a small view displaying log messages - mod list will now be highlighted when grouping is active is active - download tooltip now supports bbcode markup in the description - bbcode translator will now translate some named colors - algorithm for detection of mod order problems is now more sophisticated - exposed more functionality to python plugins - updated to qt 4.8.6 dlls - bugfix: plugin list wasn't - bugfix: state changes in mod list wasn't always reported - bugfix: loot client will now create necessary directory - bugfix: NCC sometimes used wrong source path for extracting - bugfix: removed noisy debug message --- src/directoryrefresher.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/directoryrefresher.cpp') diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp index 70bcf5b6..43e13a37 100644 --- a/src/directoryrefresher.cpp +++ b/src/directoryrefresher.cpp @@ -93,6 +93,7 @@ void DirectoryRefresher::refresh() //TODO i is the priority here, where higher = more important. the input vector is also sorted by priority but inverted! for (int i = 1; iter != m_Mods.end(); ++iter, ++i) { QString modName = std::get<0>(*iter); +qDebug("load files for mod %s", qPrintable(modName)); try { addModToStructure(m_DirectoryStructure, modName, i, std::get<1>(*iter)); } catch (const std::exception &e) { @@ -102,11 +103,14 @@ void DirectoryRefresher::refresh() } std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data"; +qDebug("load files for data folder"); m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0); emit progress(100); +qDebug("cleanup structure"); cleanStructure(m_DirectoryStructure); +qDebug("all done"); emit refreshed(); } -- cgit v1.3.1