From 5d1154c24e2475ed2b7ac248de27ab7b501a1e5e Mon Sep 17 00:00:00 2001 From: Tannin Date: Sat, 16 Feb 2013 19:09:57 +0100 Subject: - hooks for CreateHardLink - createprocess hook will now reroute the cwd (fixes SUM, may break other tools?) - profile code moved to separate file - executables can now be linked to toolbar - category filters are now represented as a tree - csv export of mod list - ModInfoDialog is now "window modal" instead of "application modal" - nexus dialog now updates the mod-id field while browsing - right-click in nexus browser allows to open in external browser - ini viewer is no longer modal - bugfix: another attempt to fix processing of invalid header lines in fomod xmls (bom now handled) - bugfix: integrated fomod installer will no longer overwrite detected mod name by the one from the xml - bugfix: "hide file" from conflicted files list now updates that list - bugfix: conflicted files list no longer offers to hide files in BSAs - bugfix: pressing delete on the mod list with multiplie files selected offered to delete the wrong files - regression: mod name guessing with the old regular expression was less likely to lead to an empty mod name. Now both are tried --- src/executableslist.h | 262 ++++++++++++++++++++++++++------------------------ 1 file changed, 136 insertions(+), 126 deletions(-) (limited to 'src/executableslist.h') diff --git a/src/executableslist.h b/src/executableslist.h index 6a7d36eb..7016c560 100644 --- a/src/executableslist.h +++ b/src/executableslist.h @@ -17,129 +17,139 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ -#ifndef EXECUTABLESLIST_H -#define EXECUTABLESLIST_H - - -#include -#include -#include -#include - - -/*! - * @brief Information about an executable - **/ -struct Executable { - QString m_Title; - QFileInfo m_BinaryInfo; - QString m_Arguments; - CloseMOStyle m_CloseMO; - QString m_SteamAppID; - QString m_WorkingDirectory; - - bool m_Custom; -}; -Q_DECLARE_METATYPE(Executable) - - -void registerExecutable(); - - -/*! - * @brief List of executables configured to by started from MO - **/ -class ExecutablesList { -public: - - /** - * @brief constructor - * - **/ - ExecutablesList(); - - ~ExecutablesList(); - - /** - * @brief initialise the list with the executables preconfigured for this game - **/ - void init(); - - /** - * @brief retrieve an executable by index - * - * @param index index of the executable to look up - * @return reference to the executable - * @exception out_of_range will throw an exception if the index is invalid - **/ - const Executable &get(int index) const { return m_Executables.at(index); } - - /** - * @brief find an executable by its name - * - * @param title the title of the executable to look up - * @return the executable - * @exception runtime_error will throw an exception if the name is not correct - **/ - const Executable &find(const QString &tilte) const; - - /** - * @brief determine if an executable exists - * @param title the title of the executable to look up - * @return true if the executable exists, false otherwise - **/ - bool titleExists(const QString &title) const; - - /** - * @brief add a new executable to the list - * @param executable - */ - void addExecutable(const Executable &executable); - - /** - * @brief add a new executable to the list - * - * @param title name displayed in the UI - * @param executableName the actual filename to execute - * @param arguments arguments to pass to the executable - * @param closeMO if true, MO will be closed when the binary is started - **/ - void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID); - - /** - * @brief remove the executable with the specified file name. This needs to be an absolute file path - * - * @param title title of the executable to remove - * @note if the executable name is invalid, nothing happens. There is no way to determine if this was successful - **/ - void remove(const QString &title); - - /** - * @brief retrieve begin and end iterators of the configured executables - * - * @param begin iterator to the first executable - * @param end iterator one past the last executable - **/ - void getExecutables(std::vector::const_iterator &begin, std::vector::const_iterator &end) const; - - /** - * @brief retrieve begin and end iterators of the configured executables - * - * @param begin iterator to the first executable - * @param end iterator one past the last executable - **/ - void getExecutables(std::vector::iterator &begin, std::vector::iterator &end); - -private: - - Executable *findExe(const QString &title); - - void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID); - -private: - - std::vector m_Executables; - -}; - -#endif // EXECUTABLESLIST_H +#ifndef EXECUTABLESLIST_H +#define EXECUTABLESLIST_H + + +#include +#include +#include +#include + + +/*! + * @brief Information about an executable + **/ +struct Executable { + QString m_Title; + QFileInfo m_BinaryInfo; + QString m_Arguments; + CloseMOStyle m_CloseMO; + QString m_SteamAppID; + QString m_WorkingDirectory; + + bool m_Custom; + bool m_Toolbar; +}; +Q_DECLARE_METATYPE(Executable) + + +void registerExecutable(); + + +/*! + * @brief List of executables configured to by started from MO + **/ +class ExecutablesList { +public: + + /** + * @brief constructor + * + **/ + ExecutablesList(); + + ~ExecutablesList(); + + /** + * @brief initialise the list with the executables preconfigured for this game + **/ + void init(); + + /** + * @brief retrieve an executable by index + * + * @param index index of the executable to look up + * @return reference to the executable + * @exception out_of_range will throw an exception if the index is invalid + **/ + const Executable &get(int index) const { return m_Executables.at(index); } + + /** + * @brief find an executable by its name + * + * @param title the title of the executable to look up + * @return the executable + * @exception runtime_error will throw an exception if the name is not correct + **/ + const Executable &find(const QString &tilte) const; + + /** + * @brief find an executable by its name + * + * @param title the title of the executable to look up + * @return the executable + * @exception runtime_error will throw an exception if the name is not correct + **/ + Executable &find(const QString &tilte); + + /** + * @brief determine if an executable exists + * @param title the title of the executable to look up + * @return true if the executable exists, false otherwise + **/ + bool titleExists(const QString &title) const; + + /** + * @brief add a new executable to the list + * @param executable + */ + void addExecutable(const Executable &executable); + + /** + * @brief add a new executable to the list + * + * @param title name displayed in the UI + * @param executableName the actual filename to execute + * @param arguments arguments to pass to the executable + * @param closeMO if true, MO will be closed when the binary is started + **/ + void addExecutable(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID, bool custom, bool toolbar); + + /** + * @brief remove the executable with the specified file name. This needs to be an absolute file path + * + * @param title title of the executable to remove + * @note if the executable name is invalid, nothing happens. There is no way to determine if this was successful + **/ + void remove(const QString &title); + + /** + * @brief retrieve begin and end iterators of the configured executables + * + * @param begin iterator to the first executable + * @param end iterator one past the last executable + **/ + void getExecutables(std::vector::const_iterator &begin, std::vector::const_iterator &end) const; + + /** + * @brief retrieve begin and end iterators of the configured executables + * + * @param begin iterator to the first executable + * @param end iterator one past the last executable + **/ + void getExecutables(std::vector::iterator &begin, std::vector::iterator &end); + +private: + + Executable *findExe(const QString &title); + + void addExecutableInternal(const QString &title, const QString &executableName, const QString &arguments, const QString &workingDirectory, CloseMOStyle closeMO, const QString &steamAppID); + +private: + + std::vector m_Executables; + +}; + +#endif // EXECUTABLESLIST_H -- cgit v1.3.1