From c603681115b6071f241f6931685d36a92b6403f8 Mon Sep 17 00:00:00 2001
From: isanae <14251494+isanae@users.noreply.github.com>
Date: Thu, 19 Sep 2019 10:07:52 -0400
Subject: moved helper stuff to spawn so it can reuse error handling removed
unused helper::init() removed logging when deleting a credential that doesn't
exist, happens all the time
---
src/helper.h | 42 ++----------------------------------------
1 file changed, 2 insertions(+), 40 deletions(-)
(limited to 'src/helper.h')
diff --git a/src/helper.h b/src/helper.h
index f6667a84..335b8647 100644
--- a/src/helper.h
+++ b/src/helper.h
@@ -20,45 +20,7 @@ along with Mod Organizer. If not, see .
#ifndef HELPER_H
#define HELPER_H
-
-#include
-
-
-/**
- * @brief Convenience functions to work with the external helper program.
- *
- * The mo_helper program is used to make changes on the system that require administrative
- * rights, so that ModOrganizer itself can run without special privileges
- **/
-namespace Helper {
-
-/**
- * @brief initialise the specified directory for use with mod organizer.
- *
- * This will create all required sub-directories and give the user running ModOrganizer
- * write-access
- *
- * @param moPath absolute path to the ModOrganizer base directory
- * @return true on success
- **/
-bool init(const std::wstring &moPath, const std::wstring &dataPath);
-
-/**
- * @brief sets the last modified time for all .bsa-files in the target directory well into the past
- * @param moPath absolute path to the modOrganizer base directory
- * @param dataPath the path taht contains the .bsa-files, usually the data directory of the game
- **/
-bool backdateBSAs(const std::wstring &moPath, const std::wstring &dataPath);
-
-/**
- * @brief waits for the current process to exit and restarts it as an administrator
- * @param moPath absolute path to the modOrganizer base directory
- * @param moFile file name of modOrganizer
- * @param workingDir current working directory
- **/
-bool adminLaunch(const std::wstring &moPath, const std::wstring &moFile, const std::wstring &workingDir);
-
-}
-
+// all helper code moved to spawn.h and spawn.cpp
+#include "spawn.h"
#endif // HELPER_H
--
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