From 60b59ddf097fffa846a4d28e0d9256630da5149c Mon Sep 17 00:00:00 2001 From: isanae <14251494+isanae@users.noreply.github.com> Date: Thu, 23 Jul 2020 07:32:06 -0400 Subject: started create instance dialog allow for multiple instances of Settings fill in information in instance manager --- src/instancemanagerdialog.cpp | 102 +++++++++++++++++++++++++++++++++++++++--- 1 file changed, 96 insertions(+), 6 deletions(-) (limited to 'src/instancemanagerdialog.cpp') diff --git a/src/instancemanagerdialog.cpp b/src/instancemanagerdialog.cpp index 1b482099..c7042aa8 100644 --- a/src/instancemanagerdialog.cpp +++ b/src/instancemanagerdialog.cpp @@ -1,12 +1,19 @@ #include "instancemanagerdialog.h" #include "ui_instancemanagerdialog.h" #include "instancemanager.h" +#include "createinstancedialog.h" +#include "settings.h" +#include "selectiondialog.h" +#include "plugincontainer.h" +#include "shared/appconfig.h" +#include class InstanceInfo { public: - InstanceInfo(QDir dir) - : m_dir(std::move(dir)) + InstanceInfo(QDir dir) : + m_dir(std::move(dir)), + m_settings(dir.filePath(QString::fromStdWString(AppConfig::iniFileName()))) { } @@ -15,22 +22,105 @@ public: return m_dir.dirName(); } + QString gameName() const + { + if (auto n=m_settings.game().name()) { + if (auto e=m_settings.game().edition()) { + if (!e->isEmpty()) { + return *n + " (" + *e + ")"; + } + } + + return *n; + } else { + return {}; + } + } + + QString gamePath() const + { + if (auto n=m_settings.game().directory()) { + return *n; + } else { + return {}; + } + } + + QString location() const + { + return m_dir.path(); + } + + QString baseDirectory() const + { + return m_settings.paths().base(); + } + private: QDir m_dir; + Settings m_settings; }; -InstanceManagerDialog::InstanceManagerDialog(QWidget *parent) - : QDialog(parent), ui(new Ui::InstanceManagerDialog) +InstanceManagerDialog::InstanceManagerDialog( + const PluginContainer& pc, QWidget *parent) + : QDialog(parent), ui(new Ui::InstanceManagerDialog), m_pc(pc) { ui->setupUi(this); + ui->splitter->setSizes({200, 1}); + ui->splitter->setStretchFactor(0, 0); + ui->splitter->setStretchFactor(1, 1); auto& m = InstanceManager::instance(); for (auto&& d : m.instancePaths()) { - InstanceInfo i(d); - ui->list->addItem(i.name()); + auto ii = std::make_unique(d); + + ui->list->addItem(ii->name()); + m_instances.push_back(std::move(ii)); + } + + if (!m_instances.empty()) { + select(0); } + + connect(ui->createNew, &QPushButton::clicked, [&]{ createNew(); }); + connect(ui->list, &QListWidget::itemSelectionChanged, [&]{ onSelection(); }); } InstanceManagerDialog::~InstanceManagerDialog() = default; + +void InstanceManagerDialog::select(std::size_t i) +{ + if (i >= m_instances.size()) { + return; + } + + const auto& ii = m_instances[i]; + fill(*ii); +} + +void InstanceManagerDialog::onSelection() +{ + const auto sel = ui->list->selectionModel()->selectedIndexes(); + if (sel.size() != 1) { + return; + } + + select(static_cast(sel[0].row())); +} + +void InstanceManagerDialog::createNew() +{ + CreateInstanceDialog dlg(this); + dlg.exec(); +} + +void InstanceManagerDialog::fill(const InstanceInfo& ii) +{ + ui->name->setText(ii.name()); + ui->location->setText(ii.location()); + ui->baseDirectory->setText(ii.baseDirectory()); + ui->gameName->setText(ii.gameName()); + ui->gameDir->setText(ii.gamePath()); +} -- cgit v1.3.1