From e4dcdb01ac2e3f99fea76b21e1acfd21d0de89c7 Mon Sep 17 00:00:00 2001 From: isanae <14251494+isanae@users.noreply.github.com> Date: Sat, 20 Jul 2019 10:45:59 -0400 Subject: split workarounds tab --- src/loadmechanism.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/loadmechanism.cpp') diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp index 4d6cebd4..2d01562d 100644 --- a/src/loadmechanism.cpp +++ b/src/loadmechanism.cpp @@ -63,7 +63,7 @@ void LoadMechanism::removeHintFile(QDir targetDirectory) } -bool LoadMechanism::isDirectLoadingSupported() +bool LoadMechanism::isDirectLoadingSupported() const { //FIXME: Seriously? isn't there a 'do i need steam' thing? IPluginGame const *game = qApp->property("managed_game").value(); @@ -76,7 +76,7 @@ bool LoadMechanism::isDirectLoadingSupported() } } -bool LoadMechanism::isScriptExtenderSupported() +bool LoadMechanism::isScriptExtenderSupported() const { IPluginGame const *game = qApp->property("managed_game").value(); ScriptExtender *extender = game->feature(); @@ -85,7 +85,7 @@ bool LoadMechanism::isScriptExtenderSupported() return extender != nullptr && extender->isInstalled(); } -bool LoadMechanism::isProxyDLLSupported() +bool LoadMechanism::isProxyDLLSupported() const { // using steam_api.dll as the proxy is way too game specific as many games will have different // versions of that dll. -- cgit v1.3.1