From ee43c405987d646fd15ad17cf1f1ffe2db45bc51 Mon Sep 17 00:00:00 2001 From: isanae <14251494+isanae@users.noreply.github.com> Date: Sat, 20 Jul 2019 12:03:05 -0400 Subject: removed obsolete load mechanisms --- src/loadmechanism.cpp | 272 +------------------------------------------------- 1 file changed, 3 insertions(+), 269 deletions(-) (limited to 'src/loadmechanism.cpp') diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp index 2d01562d..06e9f201 100644 --- a/src/loadmechanism.cpp +++ b/src/loadmechanism.cpp @@ -32,286 +32,20 @@ along with Mod Organizer. If not, see . #include #include - using namespace MOBase; using namespace MOShared; - LoadMechanism::LoadMechanism() : m_SelectedMechanism(LOAD_MODORGANIZER) { } -void LoadMechanism::writeHintFile(const QDir &targetDirectory) -{ - QString hintFilePath = targetDirectory.absoluteFilePath("mo_path.txt"); - QFile hintFile(hintFilePath); - if (hintFile.exists()) { - hintFile.remove(); - } - if (!hintFile.open(QIODevice::WriteOnly)) { - throw MyException(QObject::tr("failed to open %1: %2").arg(hintFilePath).arg(hintFile.errorString())); - } - hintFile.write(qApp->applicationDirPath().toUtf8().constData()); - hintFile.close(); -} - - -void LoadMechanism::removeHintFile(QDir targetDirectory) -{ - targetDirectory.remove("mo_path.txt"); -} - - bool LoadMechanism::isDirectLoadingSupported() const { - //FIXME: Seriously? isn't there a 'do i need steam' thing? - IPluginGame const *game = qApp->property("managed_game").value(); - if (game->gameName().compare("oblivion", Qt::CaseInsensitive) == 0) { - // oblivion can be loaded directly if it's not the steam variant - return !game->gameDirectory().exists("steam_api.dll"); - } else { - // all other games work afaik - return true; - } -} - -bool LoadMechanism::isScriptExtenderSupported() const -{ - IPluginGame const *game = qApp->property("managed_game").value(); - ScriptExtender *extender = game->feature(); - - // test if there even is an extender for the managed game and if so whether it's installed - return extender != nullptr && extender->isInstalled(); -} - -bool LoadMechanism::isProxyDLLSupported() const -{ - // using steam_api.dll as the proxy is way too game specific as many games will have different - // versions of that dll. - // plus: the proxy dll hasn't been working for at least the whole 1.12.x versions of MO and - // noone reported it so why maintain an unused feature? - return false; -/* IPluginGame const *game = qApp->property("managed_game").value(); - return game->gameDirectory().exists(QString::fromStdWString(AppConfig::proxyDLLTarget()));*/ -} - - -bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fileNameRHS) -{ - QFile fileLHS(fileNameLHS); - if (!fileLHS.open(QIODevice::ReadOnly)) { - throw MyException(QObject::tr("file not found: %1").arg(qUtf8Printable(fileNameLHS))); - } - QByteArray dataLHS = fileLHS.readAll(); - QByteArray hashLHS = QCryptographicHash::hash(dataLHS, QCryptographicHash::Md5); - - fileLHS.close(); - - QFile fileRHS(fileNameRHS); - if (!fileRHS.open(QIODevice::ReadOnly)) { - throw MyException(QObject::tr("file not found: %1").arg(qUtf8Printable(fileNameRHS))); - } - QByteArray dataRHS = fileRHS.readAll(); - QByteArray hashRHS = QCryptographicHash::hash(dataRHS, QCryptographicHash::Md5); - - fileRHS.close(); - - return hashLHS == hashRHS; + return true; } - -void LoadMechanism::deactivateScriptExtender() +void LoadMechanism::activate(EMechanism) { - try { - IPluginGame const *game = qApp->property("managed_game").value(); - ScriptExtender *extender = game->feature(); - if (extender == nullptr) { - return; - } - - QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->PluginPath()); - -#pragma message("implement this for usvfs") - - QString vfsDLLName = ""; - if (extender->getArch() == IMAGE_FILE_MACHINE_I386) { - vfsDLLName = ToQString(AppConfig::vfs32DLLName()); - } - else if (extender->getArch() == IMAGE_FILE_MACHINE_AMD64) - { - vfsDLLName = ToQString(AppConfig::vfs64DLLName()); - } - log::debug("USVFS DLL Name: {}", vfsDLLName); - if (vfsDLLName != "") { - if (QFile(pluginsDir.absoluteFilePath(vfsDLLName)).exists()) { - // remove dll from SE plugins directory - if (!pluginsDir.remove(vfsDLLName)) { - throw MyException(QObject::tr("Failed to delete %1").arg(pluginsDir.absoluteFilePath(vfsDLLName))); - } - } - } - - removeHintFile(pluginsDir); - } catch (const std::exception &e) { - QMessageBox::critical(nullptr, QObject::tr("Failed to deactivate script extender loading"), e.what()); - } + // no-op } - - -void LoadMechanism::deactivateProxyDLL() -{ - try { - IPluginGame const *game = qApp->property("managed_game").value(); - - QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget())); - - QFile targetDLL(targetPath); - if (targetDLL.exists()) { - QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig())); - // determine if a proxy-dll is installed - // this is a very crude way of making this decision but it should be good enough - if ((targetDLL.size() < 24576) && (QFile(origFile).exists())) { - // remove proxy-dll - if (!targetDLL.remove()) { - throw MyException(QObject::tr("Failed to remove %1: %2").arg(targetPath).arg(targetDLL.errorString())); - } else if (!QFile::rename(origFile, targetPath)) { - throw MyException(QObject::tr("Failed to rename %1 to %2").arg(origFile, targetPath)); - } - } - } - - removeHintFile(game->gameDirectory()); - } catch (const std::exception &e) { - QMessageBox::critical(nullptr, QObject::tr("Failed to deactivate proxy-dll loading"), e.what()); - } -} - - -void LoadMechanism::activateScriptExtender() -{ - try { - IPluginGame const *game = qApp->property("managed_game").value(); - ScriptExtender *extender = game->feature(); - if (extender == nullptr) { - return; - } - - QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->PluginPath()); - - if (!pluginsDir.exists()) { - pluginsDir.mkpath("."); - } - -#pragma message("implement this for usvfs") - std::wstring vfsDLL = L""; - if (extender->getArch() == IMAGE_FILE_MACHINE_I386) { - vfsDLL = AppConfig::vfs32DLLName(); - } - else if (extender->getArch() == IMAGE_FILE_MACHINE_AMD64) - { - vfsDLL = AppConfig::vfs64DLLName(); - } - if (vfsDLL != L"") { - QString targetPath = pluginsDir.absoluteFilePath(ToQString(vfsDLL)); - QString vfsDLLPath = qApp->applicationDirPath() + "/" + QString::fromStdWString(vfsDLL); - - log::debug("DLL USVFS Target Path: {}", targetPath); - log::debug("DLL USVFS VFS DLL Path: {}", vfsDLLPath); - - QFile dllFile(targetPath); - - if (dllFile.exists()) { - // may be outdated - if (!hashIdentical(targetPath, vfsDLLPath)) { - dllFile.remove(); - } - } - - if (!dllFile.exists()) { - // install dll to SE plugins - if (!QFile::copy(vfsDLLPath, targetPath)) { - throw MyException(QObject::tr("Failed to copy %1 to %2").arg(vfsDLLPath, targetPath)); - } - } - } - writeHintFile(pluginsDir); - } catch (const std::exception &e) { - QMessageBox::critical(nullptr, QObject::tr("Failed to set up script extender loading"), e.what()); - } -} - - -void LoadMechanism::activateProxyDLL() -{ - try { - IPluginGame const *game = qApp->property("managed_game").value(); - - QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget())); - - QFile targetDLL(targetPath); - if (!targetDLL.exists()) { - return; - } - - QString sourcePath = qApp->applicationDirPath() + "/" + ToQString(AppConfig::proxyDLLSource()); - - // this is a very crude way of making this decision but it should be good enough - if (targetDLL.size() < 24576) { - // determine if a proxy-dll is already installed and if so, if it's the right one - if (!hashIdentical(targetPath, sourcePath)) { - // wrong proxy dll, probably outdated. delete and install the new one - if (!QFile::remove(targetPath)) { - throw MyException(QObject::tr("Failed to delete old proxy-dll %1").arg(targetPath)); - } - if (!QFile::copy(sourcePath, targetPath)) { - throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath)); - } - } // otherwise the proxy-dll is already the right one - } else { - // no proxy dll installed yet. move the original and insert proxy-dll - - QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig())); - - if (QFile(origFile).exists()) { - // orig-file exists. this may happen if the steam-api was updated or the user messed with the - // dlls. - if (!QFile::remove(origFile)) { - throw MyException(QObject::tr("Failed to overwrite %1").arg(origFile)); - } - } - if (!QFile::rename(targetPath, origFile)) { - throw MyException(QObject::tr("Failed to rename %1 to %2").arg(targetPath).arg(origFile)); - } - if (!QFile::copy(sourcePath, targetPath)) { - throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath)); - } - } - writeHintFile(game->gameDirectory()); - } catch (const std::exception &e) { - QMessageBox::critical(nullptr, QObject::tr("Failed to set up proxy-dll loading"), e.what()); - } -} - - -void LoadMechanism::activate(EMechanism mechanism) -{ - switch (mechanism) { - case LOAD_MODORGANIZER: { - log::debug("Load Mechanism: Mod Organizer"); - deactivateProxyDLL(); - deactivateScriptExtender(); - } break; - case LOAD_SCRIPTEXTENDER: { - log::debug("Load Mechanism: ScriptExtender"); - deactivateProxyDLL(); - activateScriptExtender(); - } break; - case LOAD_PROXYDLL: { - log::debug("Load Mechanism: Proxy DLL"); - deactivateScriptExtender(); - activateProxyDLL(); - } break; - } -} - -- cgit v1.3.1