From 76989e2b8f6dc3cea2c2e90813feb86af2ecad14 Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Fri, 29 Jan 2021 20:09:14 +0100 Subject: Remove LoadMechanism completely. --- src/loadmechanism.h | 61 ----------------------------------------------------- 1 file changed, 61 deletions(-) delete mode 100644 src/loadmechanism.h (limited to 'src/loadmechanism.h') diff --git a/src/loadmechanism.h b/src/loadmechanism.h deleted file mode 100644 index 151e804f..00000000 --- a/src/loadmechanism.h +++ /dev/null @@ -1,61 +0,0 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef LOADMECHANISM_H -#define LOADMECHANISM_H - - -#include -#include - - -/** - * @brief manages the various load mechanisms supported by Mod Organizer - **/ -class LoadMechanism -{ -public: - enum EMechanism { - LOAD_MODORGANIZER = 0, - }; - - LoadMechanism(); - - /** - * activate the specified mechanism. This automatically disables any other mechanism active - * - * @param mechanism the mechanism to activate - **/ - void activate(EMechanism mechanism); - - /** - * @brief test whether the "Mod Organizer" load mechanism is supported for the current game - * - * @return true - **/ - bool isDirectLoadingSupported() const; - -private: - EMechanism m_SelectedMechanism; -}; - - -QString toString(LoadMechanism::EMechanism e); - -#endif // LOADMECHANISM_H -- cgit v1.3.1