From 1871f32a8db7e707a6d96a41f09147d8558e0003 Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Sun, 26 May 2024 11:09:56 +0200 Subject: Use `lootGameName()` and `displayGameName()` in initial places. (#2030) * Use `displayGameName()` in create instance dialogs & the main window, this doesn't cover all places `gameName()` was being used for purely display reasons, but it covers the bulk. * Use `lootGameName()` instead of `gameShortName()` for LOOT cli initiation. * Use game display name in status bar. --------- Co-authored-by: Twinki --- src/loot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/loot.cpp') diff --git a/src/loot.cpp b/src/loot.cpp index 5ff56987..2c52aaa1 100644 --- a/src/loot.cpp +++ b/src/loot.cpp @@ -462,7 +462,7 @@ bool Loot::spawnLootcli(QWidget* parent, bool didUpdateMasterList, const auto logLevel = m_core.settings().diagnostics().lootLogLevel(); QStringList parameters; - parameters << "--game" << m_core.managedGame()->gameShortName() + parameters << "--game" << m_core.managedGame()->lootGameName() << "--gamePath" << QString("\"%1\"").arg( -- cgit v1.3.1