From dfca8be71b15bc13997110cc8777dd5a84a1fde7 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sat, 21 Sep 2013 19:25:33 +0200 Subject: - esp reader now handles invalid files more gracefully - files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite - introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again - plugins can now programaticaly change their settings - plugins can now store data persistently without exposing that data as settings - requesting an unset-setting from a plugin is no longer treated as a bug - clarified warning message for when files are in overwrite directory - the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin - bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation - bugfix: proxy plugins couldn't access the parent widget - bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated - bugfix: name input dialog for profiles allowed names that weren't valid directory names - bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces - bugfix: The name-cells for plugin settings could be changed (without effect) - removed a few obsolete files from the repository --- src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 1d40dfeb..5a694121 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -343,7 +343,7 @@ int main(int argc, char *argv[]) bool done = false; while (!done) { - if (!GameInfo::init(moPath, ToWString(gamePath))) { + if (!GameInfo::init(moPath, ToWString(QDir::toNativeSeparators(gamePath)))) { if (!gamePath.isEmpty()) { reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain " "the game binary and its launcher.").arg(gamePath)); -- cgit v1.3.1