From 1b4c07eb20a8951ac72accf8ead302d65c8a2de5 Mon Sep 17 00:00:00 2001
From: TheBloke
Date: Fri, 11 Jul 2014 01:46:42 +0100
Subject: - savegameList: Improved save game handling from MainWindow -- Save
game deletion now does Recycle Bin delete (wishlist #675) -- Save game
deletion now also deletes .skse file (bug #687) -- Can select and delete
multiple save games (ExtendedSelection) (wishlist #675) -- Uses new
SaveGame->saveFiles() method to get filenames (eg .ess & .skse) -- Context
menu - "Fix Mods.." option only appears if 1 save is selected -- Context menu
- delete menu option labelled "Delete save" or "Delete saves", according to
1 or >1 saves selected. -- Context menu - delete menu confirmation shows list
of all selected saves
---
src/mainwindow.cpp | 58 ++++++++++++++++++++++++++++++++++++++----------------
1 file changed, 41 insertions(+), 17 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 9cbe9c40..344173d4 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3884,26 +3884,42 @@ void MainWindow::on_categoriesList_itemSelectionChanged()
void MainWindow::deleteSavegame_clicked()
{
- QListWidgetItem *selectedItem = ui->savegameList->item(m_SelectedSaveGame);
- if (selectedItem == NULL) {
+ QItemSelectionModel *selection = ui->savegameList->selectionModel();
+
+ if (!selection->hasSelection())
return;
- }
- QString fileName = selectedItem->data(Qt::UserRole).toString();
+ int selectedCount = selection->selectedRows().count();
+ QString savesMsgLabel;
+ QRegExp saveSuffix(".ess$");
+ QStringList deleteFiles;
+
+ foreach (QModelIndex idx, selection->selectedRows()) {
+ QString name = idx.data().toString();
+ QString filename = idx.data(Qt::UserRole).toString();
+
+ SaveGame *save = new SaveGame(this, filename);
+ savesMsgLabel += "
" + name.replace(saveSuffix, "") + "
";
+ deleteFiles << save->saveFiles();
+ }
- if (QMessageBox::question(this, tr("Confirm"), tr("Really delete \"%1\"?").arg(selectedItem->text()),
+ if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following save%1?
%2
Removed saves will be sent to the Recycle Bin.")
+ .arg((selectedCount > 1) ? "s" : "")
+ .arg(savesMsgLabel),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
- shellDelete(QStringList() << fileName);
+ shellDelete(deleteFiles, true); // recycle bin delete.
}
}
void MainWindow::fixMods_clicked()
{
- QListWidgetItem *selectedItem = ui->savegameList->item(m_SelectedSaveGame);
- if (selectedItem == NULL) {
- return;
- }
+ QItemSelectionModel *selection = ui->savegameList->selectionModel();
+
+ if (!selection->hasSelection() || selection->selectedRows().count() > 1)
+ return; // Count should never be > 1 because of condition on context menu; check again just for safety.
+
+ QListWidgetItem *selectedItem = ui->savegameList->item(selection->selectedRows().first().row());
// if required, parse the save game
if (selectedItem->data(Qt::UserRole).isNull()) {
@@ -3994,16 +4010,24 @@ void MainWindow::fixMods_clicked()
void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
{
- QListWidgetItem *selectedItem = ui->savegameList->itemAt(pos);
- if (selectedItem == NULL) {
- return;
- }
+ QItemSelection currentSelection = ui->savegameList->selectionModel()->selection();
+
+ bool enableFixMods = false;
+ int selectedCount = currentSelection.count();
- m_SelectedSaveGame = ui->savegameList->row(selectedItem);
+ if ( selectedCount == 0) {
+ return;
+ } else if (currentSelection.count() == 1)
+ enableFixMods = true;
QMenu menu;
- menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked()));
- menu.addAction(tr("Delete"), this, SLOT(deleteSavegame_clicked()));
+
+ if (enableFixMods)
+ menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked()));
+
+ QString deleteMenuLabel = tr("Delete save%1").arg((selectedCount > 1) ? "s" : "");
+
+ menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked()));
menu.exec(ui->savegameList->mapToGlobal(pos));
}
--
cgit v1.3.1
From 7944bacfd9b7d74d1d45c8bea405a9daf0564002 Mon Sep 17 00:00:00 2001
From: TheBloke
Date: Sat, 12 Jul 2014 11:15:34 +0100
Subject: savegameList: A few cleanups and minor code improvements - Slight
improvements over previous commits, using more appropriate methods and
removing some unnecessary code. No functional changes.
---
src/mainwindow.cpp | 21 ++++++++++-----------
1 file changed, 10 insertions(+), 11 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 344173d4..fc0f8aa1 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3889,22 +3889,23 @@ void MainWindow::deleteSavegame_clicked()
if (!selection->hasSelection())
return;
- int selectedCount = selection->selectedRows().count();
QString savesMsgLabel;
QRegExp saveSuffix(".ess$");
QStringList deleteFiles;
- foreach (QModelIndex idx, selection->selectedRows()) {
+ foreach (QModelIndex idx, selection->selectedIndexes()) {
QString name = idx.data().toString();
- QString filename = idx.data(Qt::UserRole).toString();
+ SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString());
- SaveGame *save = new SaveGame(this, filename);
savesMsgLabel += "
" + name.replace(saveSuffix, "") + "
";
+
deleteFiles << save->saveFiles();
}
+ bool multipleRows = (selection->selectedIndexes().count() > 1);
+
if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following save%1?
%2
Removed saves will be sent to the Recycle Bin.")
- .arg((selectedCount > 1) ? "s" : "")
+ .arg((multipleRows) ? "s" : "")
.arg(savesMsgLabel),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
shellDelete(deleteFiles, true); // recycle bin delete.
@@ -3914,12 +3915,10 @@ void MainWindow::deleteSavegame_clicked()
void MainWindow::fixMods_clicked()
{
- QItemSelectionModel *selection = ui->savegameList->selectionModel();
+ QListWidgetItem *selectedItem = ui->savegameList->currentItem();
- if (!selection->hasSelection() || selection->selectedRows().count() > 1)
- return; // Count should never be > 1 because of condition on context menu; check again just for safety.
-
- QListWidgetItem *selectedItem = ui->savegameList->item(selection->selectedRows().first().row());
+ if (selectedItem == NULL)
+ return;
// if required, parse the save game
if (selectedItem->data(Qt::UserRole).isNull()) {
@@ -4017,7 +4016,7 @@ void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
if ( selectedCount == 0) {
return;
- } else if (currentSelection.count() == 1)
+ } else if (selectedCount == 1)
enableFixMods = true;
QMenu menu;
--
cgit v1.3.1
From 9b67e338e10e438112ad6ed03ec39dd1438758e3 Mon Sep 17 00:00:00 2001
From: TheBloke
Date: Sun, 13 Jul 2014 15:24:46 +0100
Subject: savegameList: - Context menu bugfix, previous method of getting rows
didn't work when items were selected in certain ways, e.g. Control-A -
Context menu now uses selectedIndexes(), which always works with all
selections. - Renamed enableFixMods to multipleSelected so same value can be
used to decide whether to show single or plural version of "Delete save(s)"
---
src/mainwindow.cpp | 26 ++++++++++++--------------
1 file changed, 12 insertions(+), 14 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index fc0f8aa1..1baf60d4 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3884,16 +3884,13 @@ void MainWindow::on_categoriesList_itemSelectionChanged()
void MainWindow::deleteSavegame_clicked()
{
- QItemSelectionModel *selection = ui->savegameList->selectionModel();
-
- if (!selection->hasSelection())
- return;
+ QModelIndexList selectedIndexes = ui->savegameList->selectionModel()->selectedIndexes();
QString savesMsgLabel;
QRegExp saveSuffix(".ess$");
QStringList deleteFiles;
- foreach (QModelIndex idx, selection->selectedIndexes()) {
+ foreach (QModelIndex idx, selectedIndexes) {
QString name = idx.data().toString();
SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString());
@@ -3902,7 +3899,7 @@ void MainWindow::deleteSavegame_clicked()
deleteFiles << save->saveFiles();
}
- bool multipleRows = (selection->selectedIndexes().count() > 1);
+ bool multipleRows = (selectedIndexes.count() > 1);
if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following save%1?
%2
Removed saves will be sent to the Recycle Bin.")
.arg((multipleRows) ? "s" : "")
@@ -4009,22 +4006,23 @@ void MainWindow::fixMods_clicked()
void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
{
- QItemSelection currentSelection = ui->savegameList->selectionModel()->selection();
+ QItemSelectionModel *selection = ui->savegameList->selectionModel();
+ QModelIndexList selectedIndexes = selection->selectedIndexes();
- bool enableFixMods = false;
- int selectedCount = currentSelection.count();
+ bool multipleSelected = false;
+ int selectedCount = selectedIndexes.count();
- if ( selectedCount == 0) {
+ if ( !selection->hasSelection()) {
return;
- } else if (selectedCount == 1)
- enableFixMods = true;
+ } else if (selectedCount > 1)
+ multipleSelected = true;
QMenu menu;
- if (enableFixMods)
+ if (!multipleSelected)
menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked()));
- QString deleteMenuLabel = tr("Delete save%1").arg((selectedCount > 1) ? "s" : "");
+ QString deleteMenuLabel = tr("Delete save%1").arg((multipleSelected) ? "s" : "");
menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked()));
--
cgit v1.3.1
From f59f52501c1f4bf160075dc4439f5af883f730e1 Mon Sep 17 00:00:00 2001
From: TheBloke
Date: Sun, 13 Jul 2014 15:45:19 +0100
Subject: savegameList: more minor changes - Context Menu - can do same job
with fewer variables and assignments - deleteSaveGame_clicked - const
reference, not new value, in foreach loop
---
src/mainwindow.cpp | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 1baf60d4..aed95616 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3890,7 +3890,7 @@ void MainWindow::deleteSavegame_clicked()
QRegExp saveSuffix(".ess$");
QStringList deleteFiles;
- foreach (QModelIndex idx, selectedIndexes) {
+ foreach (const QModelIndex &idx, selectedIndexes) {
QString name = idx.data().toString();
SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString());
@@ -4007,15 +4007,11 @@ void MainWindow::fixMods_clicked()
void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
{
QItemSelectionModel *selection = ui->savegameList->selectionModel();
- QModelIndexList selectedIndexes = selection->selectedIndexes();
- bool multipleSelected = false;
- int selectedCount = selectedIndexes.count();
-
- if ( !selection->hasSelection()) {
+ if (!selection->hasSelection())
return;
- } else if (selectedCount > 1)
- multipleSelected = true;
+
+ bool multipleSelected = (selection->selectedIndexes().count() > 1);
QMenu menu;
--
cgit v1.3.1
From bfb3385e4932530928cff5a94ad56d8f30e5babe Mon Sep 17 00:00:00 2001
From: TheBloke
Date: Sun, 13 Jul 2014 16:11:30 +0100
Subject: deleteSavegame: - Confirmation question shows number of saves to be
deleted, when more than 1
---
src/mainwindow.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index aed95616..d6cef2dc 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3901,7 +3901,8 @@ void MainWindow::deleteSavegame_clicked()
bool multipleRows = (selectedIndexes.count() > 1);
- if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following save%1?
%2
Removed saves will be sent to the Recycle Bin.")
+ if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %1save%2?
%3
Removed saves will be sent to the Recycle Bin.")
+ .arg((multipleRows) ? QString::number(selectedIndexes.count()) + " " : "")
.arg((multipleRows) ? "s" : "")
.arg(savesMsgLabel),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
--
cgit v1.3.1
From 84c66727bff954fd0820fc9f33833848496e9531 Mon Sep 17 00:00:00 2001
From: Tannin
Date: Mon, 14 Jul 2014 21:22:44 +0200
Subject: - when highlighting a mod the overwritten and overwriting mods are
now highlighted in the list - when starting an external application MO now
wraps the process in a job and waits on that instead. This way MO is not
unlocked early when skyrim is started through skse - mod info dialog no
longer offers the esp tab for foreign mods because that caused confusion -
updated translation files - download directory and mod directory are now
created if necessary - bugfix: staging script created unnecessary copies of
translation files - bugfix: potential invalid array access when trying to
determine best mod order - bugfix: deleter file wasn't removed after esp
hiding was disabled - bugfix: potential access to to un-initialized login
reply - bugfix: changed the initialization order to allow more ui controls to
be localized
---
src/ModOrganizer.pro | 10 +-
src/mainwindow.cpp | 125 +-
src/mainwindow.h | 3 +
src/modinfo.cpp | 41 +-
src/modinfo.h | 20 +
src/modinfodialog.cpp | 9 +-
src/modlist.cpp | 24 +-
src/modlist.h | 5 +
src/modlistview.cpp | 8 +
src/modlistview.h | 5 +
src/nxmaccessmanager.cpp | 10 +-
src/organizer.pro | 7 +-
src/organizer_cs.ts | 3230 +++++++++++++++++-------------
src/organizer_de.ts | 2588 ++++++++++++++-----------
src/organizer_es.ts | 2496 ++++++++++++++----------
src/organizer_fr.ts | 3427 ++++++++++++++++++--------------
src/organizer_ru.ts | 2524 ++++++++++++++----------
src/organizer_tr.ts | 3773 ++++++++++++++++++++----------------
src/organizer_zh_CN.ts | 2820 ++++++++++++++++-----------
src/organizer_zh_TW.ts | 3114 +++++++++++++++++------------
src/pluginlist.cpp | 39 +-
src/savegameinfowidgetgamebryo.cpp | 108 +-
src/settings.cpp | 31 +-
src/spawn.cpp | 30 +-
src/version.rc | 4 +-
src/viewmarkingscrollbar.cpp | 39 +
src/viewmarkingscrollbar.h | 22 +
27 files changed, 14331 insertions(+), 10181 deletions(-)
create mode 100644 src/viewmarkingscrollbar.cpp
create mode 100644 src/viewmarkingscrollbar.h
(limited to 'src/mainwindow.cpp')
diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro
index 4624ffec..253fe23f 100644
--- a/src/ModOrganizer.pro
+++ b/src/ModOrganizer.pro
@@ -12,13 +12,13 @@ SUBDIRS = bsatk \
proxydll \
nxmhandler \
BossDummy \
- pythonRunner \
- esptk \
- loot_cli
+# pythonRunner \
+ esptk# \
+# loot_cli
-plugins.depends = pythonRunner
+#plugins.depends = pythonRunner
hookdll.depends = shared
-organizer.depends = shared uibase plugins loot_cli
+organizer.depends = shared uibase plugins# loot_cli
CONFIG(debug, debug|release) {
DESTDIR = outputd
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 9cbe9c40..ce5ae865 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -168,6 +168,9 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget
{
ui->setupUi(this);
this->setWindowTitle(ToQString(GameInfo::instance().getGameName()) + " Mod Organizer v" + m_Updater.getVersion().displayString());
+
+ languageChange(m_Settings.language());
+
ui->logList->setModel(LogBuffer::instance());
ui->logList->setColumnWidth(0, 100);
ui->logList->setAutoScroll(true);
@@ -277,6 +280,7 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget
connect(&m_ModList, SIGNAL(requestColumnSelect(QPoint)), this, SLOT(displayColumnSelection(QPoint)));
connect(&m_ModList, SIGNAL(fileMoved(QString, QString, QString)), this, SLOT(fileMoved(QString, QString, QString)));
connect(ui->modList, SIGNAL(dropModeUpdate(bool)), &m_ModList, SLOT(dropModeUpdate(bool)));
+ connect(ui->modList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), this, SLOT(modlistSelectionChanged(QModelIndex,QModelIndex)));
connect(m_ModListSortProxy, SIGNAL(filterActive(bool)), this, SLOT(modFilterActive(bool)));
connect(ui->modFilterEdit, SIGNAL(textChanged(QString)), m_ModListSortProxy, SLOT(updateFilter(QString)));
@@ -310,7 +314,7 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, QWidget
connect(NexusInterface::instance(), SIGNAL(needLogin()), this, SLOT(nexusLogin()));
connect(&TutorialManager::instance(), SIGNAL(windowTutorialFinished(QString)), this, SLOT(windowTutorialFinished(QString)));
-
+ connect(ui->modList->header(), SIGNAL(sortIndicatorChanged(int,Qt::SortOrder)), this, SLOT(modListSortIndicatorChanged(int,Qt::SortOrder)));
connect(ui->toolBar, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(toolBar_customContextMenuRequested(QPoint)));
connect(&m_IntegratedBrowser, SIGNAL(requestDownload(QUrl,QNetworkReply*)), this, SLOT(requestDownload(QUrl,QNetworkReply*)));
@@ -615,6 +619,10 @@ void MainWindow::createHelpWidget()
{
QToolButton *toolBtn = qobject_cast(ui->toolBar->widgetForAction(ui->actionHelp));
QMenu *buttonMenu = toolBtn->menu();
+ if (buttonMenu == NULL) {
+ return;
+ }
+ buttonMenu->clear();
QAction *helpAction = new QAction(tr("Help on UI"), buttonMenu);
connect(helpAction, SIGNAL(triggered()), this, SLOT(helpTriggered()));
@@ -1155,6 +1163,7 @@ bool MainWindow::registerPlugin(QObject *plugin, const QString &fileName)
}
plugin->setProperty("filename", fileName);
m_Settings.registerPlugin(pluginObj);
+ installTranslator(QFileInfo(fileName).baseName());
}
{ // diagnosis plugins
@@ -1380,11 +1389,35 @@ void MainWindow::spawnBinary(const QFileInfo &binary, const QString &arguments,
QCoreApplication::processEvents();
- while ((::WaitForSingleObject(processHandle, 100) == WAIT_TIMEOUT) &&
- !dialog->unlockClicked()) {
+ DWORD retLen;
+ JOBOBJECT_BASIC_PROCESS_ID_LIST info;
+
+ bool isJobHandle = true;
+
+ DWORD res = ::MsgWaitForMultipleObjects(1, &processHandle, false, 1000, QS_KEY | QS_MOUSE);
+ while ((res != WAIT_FAILED) && (res != WAIT_OBJECT_0) && !dialog->unlockClicked()) {
+ if (isJobHandle) {
+ if (::QueryInformationJobObject(processHandle, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) {
+ if (info.NumberOfProcessIdsInList == 0) {
+ break;
+ }
+ } else {
+ // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there
+ // is more than one that's good enough. ERROR_MORE_DATA simply signals there are at least two processes running.
+ // any other error probably means the handle is a regular process handle, probably caused by running MO in a job without
+ // the right to break out.
+ if (::GetLastError() != ERROR_MORE_DATA) {
+ isJobHandle = false;
+ }
+ }
+ }
+
// keep processing events so the app doesn't appear dead
QCoreApplication::processEvents();
+
+ res = ::MsgWaitForMultipleObjects(1, &processHandle, false, 1000, QS_KEY | QS_MOUSE);
}
+ ::CloseHandle(processHandle);
this->setEnabled(true);
refreshDirectoryStructure();
@@ -2061,7 +2094,6 @@ void MainWindow::readSettings()
setCategoryListVisible(filtersVisible);
ui->displayCategoriesBtn->setChecked(filtersVisible);
- languageChange(m_Settings.language());
int selectedExecutable = settings.value("selected_executable").toInt();
setExecutableIndex(selectedExecutable);
@@ -3028,6 +3060,21 @@ void MainWindow::modlistChanged(const QModelIndex&, int)
m_CurrentProfile->writeModlist();
}
+void MainWindow::modlistSelectionChanged(const QModelIndex ¤t, const QModelIndex&)
+{
+ ModInfo::Ptr selectedMod = ModInfo::getByIndex(current.data(Qt::UserRole + 1).toInt());
+ m_ModList.setOverwriteMarkers(selectedMod->getModOverwrite(), selectedMod->getModOverwritten());
+ if (m_ModListSortProxy != NULL) {
+ m_ModListSortProxy->invalidate();
+ }
+ ui->modList->verticalScrollBar()->repaint();
+}
+
+void MainWindow::modListSortIndicatorChanged(int, Qt::SortOrder)
+{
+ ui->modList->verticalScrollBar()->repaint();
+}
+
void MainWindow::removeMod_clicked()
{
try {
@@ -3185,6 +3232,7 @@ void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index,
connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int)));
} else {
modInfo->saveMeta();
+qDebug("%s - %d", qPrintable(modInfo->name()), modInfo->hasFlag(ModInfo::FLAG_FOREIGN));
ModInfoDialog dialog(modInfo, m_DirectoryStructure, modInfo->hasFlag(ModInfo::FLAG_FOREIGN), this);
connect(&dialog, SIGNAL(nexusLinkActivated(QString)), this, SLOT(nexusLinkActivated(QString)));
connect(&dialog, SIGNAL(downloadRequest(QString)), this, SLOT(downloadRequestedNXM(QString)));
@@ -4191,6 +4239,9 @@ void MainWindow::downloadRequested(QNetworkReply *reply, int modID, const QStrin
void MainWindow::installTranslator(const QString &name)
{
+ if (m_CurrentLanguage == "en_US") {
+ return;
+ }
QTranslator *translator = new QTranslator(this);
QString fileName = name + "_" + m_CurrentLanguage;
if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) {
@@ -4212,26 +4263,19 @@ void MainWindow::languageChange(const QString &newLanguage)
m_CurrentLanguage = newLanguage;
- if (newLanguage != "en_US") {
- installTranslator("qt");
- installTranslator(ToQString(AppConfig::translationPrefix()));
- foreach(IPlugin *plugin, m_Settings.plugins()) {
- QObject *pluginObj = dynamic_cast(plugin);
- if (pluginObj != NULL) {
- QVariant fileNameVariant = pluginObj->property("filename");
- if (fileNameVariant.isValid()) {
- QString fileName = QFileInfo(fileNameVariant.toString()).baseName();
- installTranslator(fileName);
- }
- }
- }
- }
+ installTranslator("qt");
+ installTranslator(ToQString(AppConfig::translationPrefix()));
ui->retranslateUi(this);
+ qDebug("loaded language %s", qPrintable(newLanguage));
+
ui->profileBox->setItemText(0, QObject::tr(""));
-// ui->toolBar->addWidget(createHelpWidget(ui->toolBar));
+
+ createHelpWidget();
updateDownloadListDelegate();
updateProblemsButton();
+
+ ui->listOptionsBtn->setMenu(modListContextMenu());
}
@@ -5110,6 +5154,9 @@ void MainWindow::on_espList_customContextMenuRequested(const QPoint &pos)
void MainWindow::on_groupCombo_currentIndexChanged(int index)
{
+ if (m_ModListSortProxy == NULL) {
+ return;
+ }
QAbstractProxyModel *newModel = NULL;
switch (index) {
case 1: {
@@ -5322,16 +5369,46 @@ void MainWindow::on_bossButton_clicked()
m_PluginList.clearAdditionalInformation();
+ DWORD retLen;
+ JOBOBJECT_BASIC_PROCESS_ID_LIST info;
+ bool isJobHandle = true;
+
if (loot != INVALID_HANDLE_VALUE) {
- while (::WaitForSingleObject(loot, 100) == WAIT_TIMEOUT) {
- // keep processing events so the app doesn't appear dead
- QCoreApplication::processEvents();
+ DWORD res = ::MsgWaitForMultipleObjects(1, &loot, false, 1000, QS_KEY | QS_MOUSE);
+ while ((res != WAIT_FAILED) && (res != WAIT_OBJECT_0)) {
+ if (isJobHandle) {
+ if (::QueryInformationJobObject(loot, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) {
+ if (info.NumberOfProcessIdsInList == 0) {
+ qDebug("no more processes in job");
+ break;
+ }
+ } else {
+ // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there
+ // is more than one that's good enough. ERROR_MORE_DATA simply signals there are at least two processes running.
+ // any other error probably means the handle is a regular process handle, probably caused by running MO in a job without
+ // the right to break out.
+ if (::GetLastError() != ERROR_MORE_DATA) {
+ isJobHandle = false;
+ }
+ }
+ }
+
if (dialog.wasCanceled()) {
- ::TerminateProcess(loot, 1);
+ if (isJobHandle) {
+ ::TerminateJobObject(loot, 1);
+ } else {
+ ::TerminateProcess(loot, 1);
+ }
}
+
+ // keep processing events so the app doesn't appear dead
+ QCoreApplication::processEvents();
std::string lootOut = readFromPipe(stdOutRead);
processLOOTOut(lootOut, reportURL, errorMessages, dialog);
+
+ res = ::MsgWaitForMultipleObjects(1, &loot, false, 1000, QS_KEY | QS_MOUSE);
}
+
std::string remainder = readFromPipe(stdOutRead).c_str();
if (remainder.length() > 0) {
processLOOTOut(remainder, reportURL, errorMessages, dialog);
@@ -5344,6 +5421,8 @@ void MainWindow::on_bossButton_clicked()
} else {
success = true;
}
+ } else {
+ reportError(tr("failed to start loot"));
}
} catch (const std::exception &e) {
reportError(tr("failed to run loot: %1").arg(e.what()));
diff --git a/src/mainwindow.h b/src/mainwindow.h
index cc144287..ef111078 100644
--- a/src/mainwindow.h
+++ b/src/mainwindow.h
@@ -136,6 +136,7 @@ public:
void updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo);
+ void waitForProcessOrJob(HANDLE processHandle);
public slots:
void refreshLists();
@@ -560,6 +561,8 @@ private slots:
void delayedRemove();
void requestDownload(const QUrl &url, QNetworkReply *reply);
+ void modlistSelectionChanged(const QModelIndex ¤t, const QModelIndex &previous);
+ void modListSortIndicatorChanged(int column, Qt::SortOrder order);
private slots: // ui slots
void profileRefresh();
diff --git a/src/modinfo.cpp b/src/modinfo.cpp
index 2dadf2c6..f72b5d82 100644
--- a/src/modinfo.cpp
+++ b/src/modinfo.cpp
@@ -364,8 +364,8 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c
// this is costy so cache the result
QTime now = QTime::currentTime();
if (m_LastConflictCheck.isNull() || (m_LastConflictCheck.secsTo(now) > 10)) {
- bool overwrite = false;
- bool overwritten = false;
+ m_OverwriteList.clear();
+ m_OverwrittenList.clear();
bool regular = false;
int dataID = 0;
@@ -377,26 +377,29 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c
if ((*m_DirectoryStructure)->originExists(name)) {
FilesOrigin &origin = (*m_DirectoryStructure)->getOriginByName(name);
std::vector files = origin.getFiles();
- for (auto iter = files.begin(); iter != files.end() && (!overwrite || !overwritten || !regular); ++iter) {
+ // for all files in this origin
+ for (auto iter = files.begin(); iter != files.end(); ++iter) {
const std::vector &alternatives = (*iter)->getAlternatives();
- if (alternatives.size() == 0) {
+ if ((alternatives.size() == 0)
+ || (alternatives[0] == dataID)) {
// no alternatives -> no conflict
regular = true;
} else {
+ if ((*iter)->getOrigin() != origin.getID()) {
+ FilesOrigin &altOrigin = (*m_DirectoryStructure)->getOriginByID((*iter)->getOrigin());
+ unsigned int altIndex = ModInfo::getIndex(ToQString(altOrigin.getName()));
+ m_OverwrittenList.insert(altIndex);
+ }
+ // for all non-providing alternative origins
for (auto altIter = alternatives.begin(); altIter != alternatives.end(); ++altIter) {
- // don't treat files overwritten in data as "conflict"
- if (*altIter != dataID) {
- bool ignore = false;
- if ((*iter)->getOrigin(ignore) == origin.getID()) {
- overwrite = true;
- break;
+ if ((*altIter != dataID) && (*altIter != origin.getID())) {
+ FilesOrigin &altOrigin = (*m_DirectoryStructure)->getOriginByID(*altIter);
+ unsigned int altIndex = ModInfo::getIndex(ToQString(altOrigin.getName()));
+ if (origin.getPriority() > altOrigin.getPriority()) {
+ m_OverwriteList.insert(altIndex);
} else {
- overwritten = true;
- break;
+ m_OverwrittenList.insert(altIndex);
}
- } else if (alternatives.size() == 1) {
- // only alternative is data -> no conflict
- regular = true;
}
}
}
@@ -405,9 +408,11 @@ ModInfoWithConflictInfo::EConflictType ModInfoWithConflictInfo::isConflicted() c
m_LastConflictCheck = QTime::currentTime();
- if (overwrite && overwritten) m_CurrentConflictState = CONFLICT_MIXED;
- else if (overwrite) m_CurrentConflictState = CONFLICT_OVERWRITE;
- else if (overwritten) {
+ if (!m_OverwriteList.empty() && !m_OverwrittenList.empty())
+ m_CurrentConflictState = CONFLICT_MIXED;
+ else if (!m_OverwriteList.empty())
+ m_CurrentConflictState = CONFLICT_OVERWRITE;
+ else if (!m_OverwrittenList.empty()) {
if (!regular) {
m_CurrentConflictState = CONFLICT_REDUNDANT;
} else {
diff --git a/src/modinfo.h b/src/modinfo.h
index ef647eab..cacddadf 100644
--- a/src/modinfo.h
+++ b/src/modinfo.h
@@ -472,6 +472,18 @@ public:
*/
virtual void saveMeta() {}
+ /**
+ * @brief retrieve list of mods (as mod index) that are overwritten by this one. Updates may be delayed
+ * @return
+ */
+ virtual std::set getModOverwrite() { return std::set(); }
+
+ /**
+ * @brief retrieve list of mods (as mod index) that overwrite this one. Updates may be delayed
+ * @return
+ */
+ virtual std::set getModOverwritten() { return std::set(); }
+
signals:
/**
@@ -525,6 +537,11 @@ public:
* @brief clear all caches held for this mod
*/
virtual void clearCaches();
+
+ virtual std::set getModOverwrite() { return m_OverwriteList; }
+
+ virtual std::set getModOverwritten() { return m_OverwrittenList; }
+
private:
enum EConflictType {
@@ -554,6 +571,9 @@ private:
mutable EConflictType m_CurrentConflictState;
mutable QTime m_LastConflictCheck;
+ mutable std::set m_OverwriteList; // indices of mods overritten by this mod
+ mutable std::set m_OverwrittenList; // indices of mods overwriting this mod
+
};
diff --git a/src/modinfodialog.cpp b/src/modinfodialog.cpp
index db6c7123..02ba0d38 100644
--- a/src/modinfodialog.cpp
+++ b/src/modinfodialog.cpp
@@ -99,17 +99,20 @@ ModInfoDialog::ModInfoDialog(ModInfo::Ptr modInfo, const DirectoryEntry *directo
ui->tabWidget->setTabEnabled(TAB_NEXUS, false);
ui->tabWidget->setTabEnabled(TAB_FILETREE, false);
ui->tabWidget->setTabEnabled(TAB_NOTES, false);
+ ui->tabWidget->setTabEnabled(TAB_ESPS, false);
+ ui->tabWidget->setTabEnabled(TAB_TEXTFILES, false);
+ ui->tabWidget->setTabEnabled(TAB_IMAGES, false);
} else {
initFiletree(modInfo);
initINITweaks();
addCategories(CategoryFactory::instance(), modInfo->getCategories(), ui->categoriesTree->invisibleRootItem(), 0);
refreshPrimaryCategoriesBox();
+ ui->tabWidget->setTabEnabled(TAB_TEXTFILES, ui->textFileList->count() != 0);
+ ui->tabWidget->setTabEnabled(TAB_IMAGES, ui->thumbnailArea->count() != 0);
+ ui->tabWidget->setTabEnabled(TAB_ESPS, (ui->inactiveESPList->count() != 0) || (ui->activeESPList->count() != 0));
}
refreshLists();
- ui->tabWidget->setTabEnabled(TAB_TEXTFILES, ui->textFileList->count() != 0);
- ui->tabWidget->setTabEnabled(TAB_IMAGES, ui->thumbnailArea->count() != 0);
- ui->tabWidget->setTabEnabled(TAB_ESPS, (ui->inactiveESPList->count() != 0) || (ui->activeESPList->count() != 0));
ui->tabWidget->setTabEnabled(TAB_CONFLICTS, m_Origin != NULL);
if (ui->tabWidget->currentIndex() == TAB_NEXUS) {
diff --git a/src/modlist.cpp b/src/modlist.cpp
index 3f46b85f..7e5a5f58 100644
--- a/src/modlist.cpp
+++ b/src/modlist.cpp
@@ -23,6 +23,7 @@ along with Mod Organizer. If not, see .
#include "messagedialog.h"
#include "installationtester.h"
#include "qtgroupingproxy.h"
+#include "viewmarkingscrollbar.h"
#include
#include
#include
@@ -291,6 +292,15 @@ QVariant ModList::data(const QModelIndex &modelIndex, int role) const
}
}
return QVariant();
+ } else if ((role == Qt::BackgroundRole)
+ || (role == ViewMarkingScrollBar::DEFAULT_ROLE)) {
+ if (m_Overwrite.find(modIndex) != m_Overwrite.end()) {
+ return QColor(0, 255, 0, 64);
+ } else if (m_Overwritten.find(modIndex) != m_Overwritten.end()) {
+ return QColor(255, 0, 0, 64);
+ } else {
+ return QVariant();
+ }
} else if (role == Qt::ToolTipRole) {
if (column == COL_FLAGS) {
QString result;
@@ -576,6 +586,13 @@ void ModList::changeModPriority(int sourceIndex, int newPriority)
emit modorder_changed();
}
+void ModList::setOverwriteMarkers(const std::set &overwrite, const std::set &overwritten)
+{
+ m_Overwrite = overwrite;
+ m_Overwritten = overwritten;
+ notifyChange(0, rowCount());
+}
+
void ModList::modInfoAboutToChange(ModInfo::Ptr info)
{
m_ChangeInfo.name = info->name();
@@ -903,9 +920,10 @@ bool ModList::eventFilter(QObject *obj, QEvent *event)
} else if ((event->type() == QEvent::KeyPress) && (m_Profile != NULL)) {
QAbstractItemView *itemView = qobject_cast(obj);
QKeyEvent *keyEvent = static_cast(event);
- if ((itemView != NULL) &&
- (keyEvent->modifiers() == Qt::ControlModifier) &&
- ((keyEvent->key() == Qt::Key_Up) || (keyEvent->key() == Qt::Key_Down))) {
+ if ((itemView != NULL)
+ && (keyEvent->modifiers() == Qt::ControlModifier)
+ && ((keyEvent->key() == Qt::Key_Up)
+ || (keyEvent->key() == Qt::Key_Down))) {
QItemSelectionModel *selectionModel = itemView->selectionModel();
const QAbstractProxyModel *proxyModel = qobject_cast(selectionModel->model());
const QSortFilterProxyModel *filterModel = NULL;
diff --git a/src/modlist.h b/src/modlist.h
index b946e009..18342aa5 100644
--- a/src/modlist.h
+++ b/src/modlist.h
@@ -97,6 +97,8 @@ public:
void changeModPriority(int sourceIndex, int newPriority);
+ void setOverwriteMarkers(const std::set &overwrite, const std::set &overwritten);
+
void modInfoAboutToChange(ModInfo::Ptr info);
void modInfoChanged(ModInfo::Ptr info);
@@ -277,6 +279,9 @@ private:
bool m_DropOnItems;
+ std::set m_Overwrite;
+ std::set m_Overwritten;
+
TModInfoChange m_ChangeInfo;
SignalModStateChanged m_ModStateChanged;
diff --git a/src/modlistview.cpp b/src/modlistview.cpp
index 1a4f6266..2789afe1 100644
--- a/src/modlistview.cpp
+++ b/src/modlistview.cpp
@@ -36,8 +36,10 @@ void ModListViewStyle::drawPrimitive(PrimitiveElement element, const QStyleOptio
ModListView::ModListView(QWidget *parent)
: QTreeView(parent)
+ , m_Scrollbar(new ViewMarkingScrollBar(this->model(), this))
{
// setStyle(new ModListViewStyle(style(), indentation()));
+ setVerticalScrollBar(m_Scrollbar);
}
void ModListView::dragEnterEvent(QDragEnterEvent *event)
@@ -46,3 +48,9 @@ void ModListView::dragEnterEvent(QDragEnterEvent *event)
QTreeView::dragEnterEvent(event);
}
+
+void ModListView::setModel(QAbstractItemModel *model)
+{
+ QTreeView::setModel(model);
+ setVerticalScrollBar(new ViewMarkingScrollBar(model, this));
+}
diff --git a/src/modlistview.h b/src/modlistview.h
index e501a660..4907225f 100644
--- a/src/modlistview.h
+++ b/src/modlistview.h
@@ -3,6 +3,7 @@
#include
#include
+#include "viewmarkingscrollbar.h"
class ModListView : public QTreeView
{
@@ -10,10 +11,14 @@ class ModListView : public QTreeView
public:
explicit ModListView(QWidget *parent = 0);
virtual void dragEnterEvent(QDragEnterEvent *event);
+ virtual void setModel(QAbstractItemModel *model);
signals:
void dropModeUpdate(bool dropOnRows);
public slots:
+private:
+
+ ViewMarkingScrollBar *m_Scrollbar;
};
diff --git a/src/nxmaccessmanager.cpp b/src/nxmaccessmanager.cpp
index 08c16b62..ed872870 100644
--- a/src/nxmaccessmanager.cpp
+++ b/src/nxmaccessmanager.cpp
@@ -169,10 +169,14 @@ void NXMAccessManager::loginTimeout()
void NXMAccessManager::loginError(QNetworkReply::NetworkError)
{
m_ProgressDialog.hide();
- emit loginFailed(m_LoginReply->errorString());
m_LoginTimeout.stop();
- m_LoginReply->deleteLater();
- m_LoginReply = NULL;
+ if (m_LoginReply != NULL) {
+ emit loginFailed(m_LoginReply->errorString());
+ m_LoginReply->deleteLater();
+ m_LoginReply = NULL;
+ } else {
+ emit loginFailed(tr("Unknown error"));
+ }
m_Username.clear();
m_Password.clear();
}
diff --git a/src/organizer.pro b/src/organizer.pro
index de0f70af..17618377 100644
--- a/src/organizer.pro
+++ b/src/organizer.pro
@@ -89,7 +89,8 @@ SOURCES += \
safewritefile.cpp \
modflagicondelegate.cpp \
pluginflagicondelegate.cpp \
- organizerproxy.cpp
+ organizerproxy.cpp \
+ viewmarkingscrollbar.cpp
HEADERS += \
@@ -168,7 +169,8 @@ HEADERS += \
pdll.h \
modflagicondelegate.h \
pluginflagicondelegate.h \
- organizerproxy.h
+ organizerproxy.h \
+ viewmarkingscrollbar.h
FORMS += \
transfersavesdialog.ui \
@@ -244,6 +246,7 @@ TRANSLATIONS = organizer_de.ts \
organizer_cs.ts \
organizer_tr.ts \
organizer_en.ts \
+ organizer_ko.ts \
organizer_ru.ts
#!isEmpty(TRANSLATIONS) {
diff --git a/src/organizer_cs.ts b/src/organizer_cs.ts
index c1a15646..73c225f0 100644
--- a/src/organizer_cs.ts
+++ b/src/organizer_cs.ts
@@ -1,5 +1,50 @@
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+
+
+
+
+ No license
+
+
+ActivateModsDialog
@@ -14,22 +59,22 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Thole je seznam souborů esp a esm, které byli aktivní když byla pozice uložena.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pro každé esp je v pravem sloupci mod (nebo mody), které třeba aktivat, aby byli esp/esm k dispozici</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud klikneš OK, všechny mody označené v pravem sloupci se aktivují, a chybějící esp/esm budou k dispozici.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Thole je seznam souborů esp a esm, které byli aktivní když byla pozice uložena.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pro každé esp je v pravem sloupci mod (nebo mody), které třeba aktivat, aby byli esp/esm k dispozici</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud klikneš OK, všechny mody označené v pravem sloupci se aktivují, a chybějící esp/esm budou k dispozici.</span></p></body></html>
@@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
Komponenty tohto balíku.
-Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnosti jsou seřazeny dle priority navrženou autorem.
+Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnosti jsou seřazeny dle priority navrženou autorem.
@@ -109,6 +154,29 @@ Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnost
Zrušit
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -154,20 +222,20 @@ Pokud je k dispozici komponent s jménem "00 Core" obvykle je povinný. Možnost
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžete přiradit jedno nebo víc Nexus ID k interní kategorii. Kdykoli stáhnete mod ze stránky Nexus, program podle ID automaticky přiradí kategorie.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Když chcete zjistit kategorii v Nexusu, navštivte stránku "category list" a podržte kurzor nad linkami.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžete přiradit jedno nebo víc Nexus ID k interní kategorii. Kdykoli stáhnete mod ze stránky Nexus, program podle ID automaticky přiradí kategorie.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Když chcete zjistit kategorii v Nexusu, navštivte stránku "category list" a podržte kurzor nad linkami.</span></p></body></html>
@@ -199,7 +267,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with NexusTahle funkce nemusí fungovat pokud nejste také přihlášeni na stránke Nexus
@@ -226,32 +294,37 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1
-
+ DownloadList
-
+ NameJméno
-
+ FiletimeČas stáhnutí
-
+ DoneHotovo
-
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Info chybí, označte "Získat Info" z kontextového menu pro pokus načtení z Nexusu.
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Info chybí, označte "Získat Info" z kontextového menu pro pokus načtení z Nexusu.
+
+
+
+ pending download
+
@@ -264,28 +337,28 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installStáhnuté - dvouklik instaluj
-
-
+
+ Paused - Double Click to resume
-
+
-
-
+
+ Installed - Double Click to re-installInstalované - dvouklik přeinstaluj
-
-
+
+ Uninstalled - Double Click to re-install
-
+
@@ -304,20 +377,30 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+ Paused
-
+ Fetching Info 1
-
+ Fetching Info 2
-
+
@@ -327,7 +410,7 @@ p, li { white-space: pre-wrap; }
Uninstalled
-
+
@@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; }
Hotovo
-
-
-
-
+
+
+
+ Are you sure?Jsi si jistý?
-
+ This will remove all finished downloads from this list and from disk.Tímto vymažeš všechny dokončené stáhnutí se seznamu i z disku.
-
+ This will remove all installed downloads from this list and from disk.Tímto vymažeš jenom nainstalované stáhnutí se seznamu i z disku.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).
-
+
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).
-
+
-
+ InstallInstaluj
-
+ Query InfoZískej Info
-
+ Delete
-
+
-
+ Un-Hide
-
+ Odekrýt
-
+ Remove from View
-
+
-
+ CancelZrušit
-
+ PausePauza
-
+ RemoveOdstranit
-
+ ResumePokračuj
-
+ Delete Installed...
-
+
-
+ Delete All...
-
+
-
+ Remove Installed...Odstraň už nainstalované...
-
+ Remove All...Odstraň všechny...
@@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+ Fetching Info 1
-
+
-
+ Fetching Info 2
-
+
-
-
-
-
+
+
+
+ Are you sure?Jsi si jistý?
-
+ This will remove all finished downloads from this list and from disk.Tímto vymažeš všechny dokončené stáhnutí se seznamu i z disku.
-
+ This will remove all installed downloads from this list and from disk.Tímto vymažeš jenom nainstalované stáhnutí se seznamu i z disku.
-
+ This will remove all finished downloads from this list (but NOT from disk).
-
+
-
+ This will remove all installed downloads from this list (but NOT from disk).
-
+
-
+ InstallInstaluj
-
+ Query InfoZískej Info
-
+ Delete
-
+
-
+ Un-Hide
-
+ Odekrýt
-
+ Remove from View
-
+
-
+ CancelZrušit
-
+ PausePauza
-
+ RemoveOdstraniť
-
+ ResumePokračuj
-
+ Delete Installed...
-
+
-
+ Delete All...
-
+
-
+ Remove Installed...Odstranit už nainstalované...
-
+ Remove All...Odstranit všechny...
@@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- Nezdařilo se přejmenovat "%1" na "%2"
+
+ failed to rename "%1" to "%2"
+ Nezdařilo se přejmenovat "%1" na "%2"
-
+
+ Memory allocation error (in refreshing directory).
+
+
+
+ Download again?Stáhnout znovu?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Soubor se stejným jménem už byl stáhnutý. Chcete ho stáhnout znovu? Nový soubor bude pojmenován jinak.
-
+ failed to download %1: could not open output file: %2Stahování zlyhalo %1: nemožno otevřít výslední soubor: %2
-
+ Wrong Game
-
+
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
-
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid indexneplatný index
-
+ failed to delete %1odstránění zlyhalo %1
-
+ failed to delete meta file for %1odstránění meta souboru zlyhalo pro %1
-
-
-
-
-
-
+
+
+
+
+
+ invalid index %1neplatný index %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod idProsím zadej Nexus mod ID
-
+ Mod ID:Mod ID:
-
+
+ Main
+ Hlavní
+
+
+
+ Update
+
+
+
+
+ Optional
+ Volitelné
+
+
+
+ Old
+ Staré
+
+
+
+ Misc
+ Jiné
+
+
+
+ Unknown
+ Neznámé
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedInfo aktualizované
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?Žádný přislouchající soubor nenalezen na Nexusu! Možná už není k dispozici nebo byl přejmenovaný?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.Žádný soubor na Nexusu nezodpovedá přesnému jménu. Zvolte ručne ten správný.
-
+ No download server available. Please try again later.
-
+
-
+ Failed to request file info from nexus: %1Zlyhalo získání info z Nexusu %1
-
+
+ Download failed. Server reported: %1
+
+
+
+ Download failed: %1 (%2)Stahování zlyhalo: %1 (%2)
-
+ failed to re-open %1zlyhalo znovu-otevření %1
@@ -756,7 +906,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
-
+ If checked, MO will be closed once the specified executable is run.Pokud je zaškrtnuté, MO se ukončí hned po spuštění Spouštěče.
@@ -773,7 +923,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
-
+ AddPřidat
@@ -789,47 +939,64 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
Odstranit
-
+
+ Close
+
+
+
+ Select a binaryVyber binární soubor
-
+ Executable (%1)Spuštění (%1)
-
+ Java (32-bit) required
-
+
-
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
-
+
-
+ Select a directoryVyber Zložku
-
+ ConfirmPotvrdit
-
- Really remove "%1" from executables?
- Opravdu odstranit "%1" ze seznamu Spouštění?
+
+ Really remove "%1" from executables?
+ Opravdu odstranit "%1" ze seznamu Spouštění?
-
+ ModifyUlož
-
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+ MO must be kept running or this application will not work correctly.MO musí bežet, aby tahle aplikace pracovala správně.
@@ -900,8 +1067,8 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
- <a href="#">Link</a>
- <a href="#">Odkaz</a>
+ <a href="#">Link</a>
+ <a href="#">Odkaz</a>
@@ -948,7 +1115,7 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Zvol Jméno pro mod. Takhle se zároveň bude jmenovat adresář, takže nepoužívejte znaky, které jsou zakázany pro adresáře.
@@ -963,16 +1130,16 @@ Každá hra/aplikace distribuovaná skrz Steammá unikátní ID. MO potřebuje v
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle zobrazuje obsah archivu. <data> představuje základní adresář, který se promítne do Data adresáře hry. Můžete sami vybrat který adresář bude považován za Data tím, že naněj kliknete pravým tlačítkem a v kontext menu ho označíte. Také můžete předtím upravovat strukturu taháním myší.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle zobrazuje obsah archivu. <data> představuje základní adresář, který se promítne do Data adresáře hry. Můžete sami vybrat který adresář bude považován za Data tím, že naněj kliknete pravým tlačítkem a v kontext menu ho označíte. Také můžete předtím upravovat strukturu taháním myší.</span></p></body></html>
@@ -994,8 +1161,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
@@ -1010,19 +1177,19 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesRozbalují se souboryfailed to create backup
-
+ Mod Name
-
+
@@ -1032,65 +1199,65 @@ p, li { white-space: pre-wrap; }
Invalid name
-
+ The name you entered is invalid, please enter a different one.
-
+
-
- File format "%1" not supported
- Formát souboru "%1" nepodporován
+
+ File format "%1" not supported
+ Formát souboru "%1" nepodporován
-
+ None of the available installer plugins were able to handle that archive
-
+
-
+ no erroržádná chyba
-
+ 7z.dll not found7z.dll nenalezeno
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll je neplatný
-
+ archive not foundarchív nenalezen
-
+ failed to open archivenemožno otevřít archív
-
+ unsupported archive typenepodporovaný typ archívu
-
+ internal library errorchyba internal library
-
+ archive invalidarchív je neplatný
-
+ unknown archive errorneznáma chyba archívu
@@ -1104,8 +1271,8 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
- Toto okno by mělo samo zmizet až se aplikace/hra ukončí.Klikněte "Odemkni" pokud se tak nestalo.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ Toto okno by mělo samo zmizet až se aplikace/hra ukončí.Klikněte "Odemkni" pokud se tak nestalo.
@@ -1113,7 +1280,7 @@ p, li { white-space: pre-wrap; }
MO je uzamčený pokud aplikace/hra běží.
-
+ UnlockOdemkni
@@ -1121,7 +1288,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2nezdařil se zápis do logu %1: %2
@@ -1129,12 +1296,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1vyskytla se chyba: %1
-
+ an error occuredvyskytla se chyba
@@ -1142,409 +1309,469 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ CategoriesKategorie
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+ ProfileProfil
-
+ Pick a module collectionVyber kolekci modulů
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tady vytvoř profil. Každý profil obsahuje svúj vlastní seznam aktivních modů a esp. Díky tomu můžeš rychle přepínat mezi různými konfiguracemi.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Prosím mějte na paměti, že v současnosti poradí esp se neukladá pro různé profily.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tady vytvoř profil. Každý profil obsahuje svúj vlastní seznam aktivních modů a esp. Díky tomu můžeš rychle přepínat mezi různými konfiguracemi.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Prosím mějte na paměti, že v současnosti poradí esp se neukladá pro různé profily.</span></p></body></html>
- Refresh list
- Znovunačíst seznam
+ Znovunačíst seznam
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.Obnoví seznam. Tohle obvykle není zapotřebí, jedine že by jste měnili obsah dat mimo program MO.
-
+ List of available mods.
-
+
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
-
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
-
+ FilterFilter
-
+ No groups
-
+
-
+ Nexus IDs
-
+ Nexus ID
-
-
-
+
+
+ Namefilter
-
+
-
+ Pick a program to run.Vyber program na spuštění.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vyber program, který se spustí. Když začneš používat ModOrganizer, pokaždé by jsi měl spouštet hru i nástroje přes toto nebo přes skratky vytvořené tímto programem, jinak mody nainstalované přes MO nebudou vidět.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžeš přidávat různé nástroje, ale neručím, že ty které jsem netestoval poběží správně.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vyber program, který se spustí. Když začneš používat ModOrganizer, pokaždé by jsi měl spouštet hru i nástroje přes toto nebo přes skratky vytvořené tímto programem, jinak mody nainstalované přes MO nebudou vidět.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Můžeš přidávat různé nástroje, ale neručím, že ty které jsem netestoval poběží správně.</span></p></body></html>
-
+ Run programSpustit program
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Spusti vybraný program s nastavením ModOrganizeru.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Spusti vybraný program s nastavením ModOrganizeru.</span></p></body></html>
-
+ RunSpustit
-
+ Create a shortcut in your start menu or on the desktop to the specified program
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle vytvoří odkaz v menu Start, který přímo bude spouštět zvolený program přes MO.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle vytvoří odkaz v menu Start, který přímo bude spouštět zvolený program přes MO.</span></p></body></html>
-
+ Shortcut
-
+
-
+ List of available esp/esm filesSeznam dostupných esp/esm souborů
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tenhle seznam obsahuje esp a esm soubory z aktivovaných modů. Tyhle mají svoje vlastní pořadí priority. Tahaním myší je možné měnit pořadí. Prosím mějte na paměti, že MO zobrazí seznam jenom z modů, které jsou aktivovány (zaškrtnuté).<br />Existuje skvělý nástroj "BOSS" který automaticky správně seřadí tyhle soubory.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tenhle seznam obsahuje esp a esm soubory z aktivovaných modů. Tyhle mají svoje vlastní pořadí priority. Tahaním myší je možné měnit pořadí. Prosím mějte na paměti, že MO zobrazí seznam jenom z modů, které jsou aktivovány (zaškrtnuté).<br />Existuje skvělý nástroj "BOSS" který automaticky správně seřadí tyhle soubory.</span></p></body></html>
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.Seznam BS archivů, které jsou k dispozici. Archivy, které jsou zde neni označeny nebudou načteny do hry.
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by Skyrim. As such they "compete" with loose files in your data directory over which is loaded.
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by Skyrim. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
-
-
+
+ FileSoubor
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
-
-
-
+ DataData
-
+ refresh data-directory overviewznovunačti data
-
+ Refresh the overview. This may take a moment.Obnov náhled. Tohle může chvíli trvat.
-
-
-
+
+
+ RefreshZnovunačíst
-
+ This is an overview of your data directory as visible to the game (and tools). Tohle je náhled tvé data struktury, kterou načte hra (i nástroje).
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.Přefiltruje seznam nahoře tak, že budou zobrazeny pouze konflikty.
-
+ Show only conflictsUkaž jenom konflikty
-
+ SavesUložené pozice
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je seznam všech uložených pozic hry. Podrž kurzor ponad pozicí pro zobrazení detailných informací vrátaně seznamu esp/esm, které byli uloženy do pozice, ale v současnosti nejsou aktivní.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete "Fixni Mody..." v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je seznam všech uložených pozic hry. Podrž kurzor ponad pozicí pro zobrazení detailných informací vrátaně seznamu esp/esm, které byli uloženy do pozice, ale v současnosti nejsou aktivní.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete "Fixni Mody..." v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html>
-
+ DownloadsStáhnuté
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Tohle je seznam modů, které jsi stánul z Nexusu. Dvojklik nainstaluje mod.
- Compact
- Kompaktní
+ Kompaktní
-
+
+ Open list options...
+
+
+
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ Plugins
+
+
+
+
+ Sort
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ Show Hidden
-
+
-
+ Tool BarPanel nástrojú
-
+ Install ModInstaluj mod
-
+ Install &ModInstaluj &Mod
-
+ Install a new mod from an archiveInstaluj nový mod z archívu
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfily
-
+ &Profiles&Profily
-
+ Configure ProfilesNastav profily
-
+ Ctrl+PCtrl+P
-
+ ExecutablesSpouštění
-
+ &Executables&Spouštění
-
+ Configure the executables that can be started through Mod OrganizerKonfigurace spouštění, které lze použít pro načtení modů z MO
-
+ Ctrl+ECtrl+E
-
-
+
+ Tools
-
+
-
+ &Tools
-
+
-
+ Ctrl+ICtrl+I
-
+ SettingsNastavení
-
+ &Settings&Nastavení
-
+ Configure settings and workaroundsKonfigurace a nastavení programu a různých řešení
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsProhledat mody na nexusu
-
+ Ctrl+NCtrl+N
-
-
+
+ Update
-
+
-
+ Mod Organizer is up-to-dateVerze Mod Organizer u je aktuální
-
-
+
+ No ProblemsŽádné problémy
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1555,899 +1782,1095 @@ Right now this has very limited functionality
V současnosti má omezenou funkcionalitu
-
-
+
+ HelpPomoc
-
+ Ctrl+H
-
+
-
+ Endorse MO
-
+
-
-
+
+ Endorse Mod Organizer
-
+
+
+
+
+ Copy Log to Clipboard
+
-
+
+ Ctrl+C
+
+
+
+ Toolbar
-
+
-
+ Desktop
-
+
-
+ Start Menu
-
+
-
+ ProblemsProblémy
-
+ There are potential problems with your setupExistují potenciální problémy s programem
-
+ Everything seems to be in orderVšechno se jeví v pořádku
-
+ Help on UIPomoc s programem
-
+ Documentation WikiDokumentace wiki
-
+ Report IssueNahlásit chybu
-
+ Tutorials
-
+
-
- failed to save archives order, do you have write access to "%1"?
- zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"?
+ failed to save archives order, do you have write access to "%1"?
+ zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"?
-
+ failed to save load order: %1zlyhalo uložení pořadí načtení: %1
-
+ NameJméno
-
+ Please enter a name for the new profileProsím zadej jméno pro nový profil
-
+ failed to create profile: %1Zlyhalo vytvoření profilu: %1
-
+ Show tutorial?
-
+
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
-
+ Downloads in progressProbíhá stahování
-
+ There are still downloads in progress, do you really want to quit?Pořád probíhá stahování, určitě chcete skončit (zruší stahování)?
-
+ failed to read savegame: %1nezdařilo se načíst pozici: %1
-
- Plugin "%1" failed: %2
-
+
+ Plugin "%1" failed: %2
+
-
- Plugin "%1" failed
-
+
+ Plugin "%1" failed
+
-
+ failed to init plugin %1: %2
-
+
-
+ Plugin error
-
+
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+
-
- Failed to start "%1"
- Zlyhal start "%1"
+
+ Failed to start "%1"
+ Zlyhal start "%1"
-
+ WaitingČekání
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.Stiskni OK až budeš přihlášen do Steamu.
-
- "%1" not found
- "%1" nenalezeno
+ "%1" not found
+ "%1" nenalezeno
-
+ Start Steam?Spustit Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam by měl běžet aby se podařilo spustit hru. Má se MO pokusit spustit steam teď?
-
+ Also in: <br>Také v: <br>
-
+ No conflictŽádné konflikty
-
+ <Edit...><Edit...>
-
- Failed to refresh list of esps: %s
-
-
-
-
+ This bsa is enabled in the ini file so it may be required!Tenhle BSA soubor je aktivován v ini souboru, tak zřejmě je vyžadován!
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování!
+ Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování!
-
+ Activating Network Proxy
-
+
-
-
+
+ Installation successfulInstalace úspěšná
-
-
+
+ Configure ModKonfigurace Modu
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Tenhle mod obsahuje ini úpravy. Chcete je nastavovat teď?
-
-
- mod "%1" not found
- mod "%1" nenalezen
+
+
+ mod "%1" not found
+ mod "%1" nenalezen
-
-
+
+ Installation cancelledInstalace zrušena
-
-
+
+ The mod was not installed completely.Tento mod se nenainstaloval úplne.
-
+ Some plugins could not be loaded
-
+
-
+ Too many esps and esms enabled
-
+
-
-
+
+ Description missing
-
+
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
-
+ Choose ModVyber Mod
-
+ Mod ArchiveArchív Modu
-
+ Start Tutorial?
-
+
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
-
-
+
+ Download startedStahování začalo
-
+ failed to update mod list: %1nezdařilo se aktualizovat seznam modů: %1
-
+ failed to spawn notepad.exe: %1zlyhalo otevření notepad.exe: %1
-
+ failed to open %1
-
+ nepodařilo se otevřít %1
-
+ failed to change origin name: %1Nezdařilo se změnit původní jméno: %1
-
- Failed to move "%1" from mod "%2" to "%3": %4
-
-
-
-
+ <Checked><Aktivované>
-
+ <Unchecked><Neaktivované>
-
+ <Update><Aktualizace>
-
+ <No category><Bez kategorie>
-
+ <Conflicted>
-
+
-
+ <Not Endorsed>
-
+
-
+ failed to rename mod: %1Nezdařilo se přejmenovat mod: %1
-
+ Overwrite?
-
+
-
- This will replace the existing mod "%1". Continue?
-
+
+ This will replace the existing mod "%1". Continue?
+
-
- failed to remove mod "%1"
-
+
+ failed to remove mod "%1"
+
-
-
-
- failed to rename "%1" to "%2"
- Nezdařilo se přejmenovat "%1" na "%2"
+
+
+
+ failed to rename "%1" to "%2"
+ Nezdařilo se přejmenovat "%1" na "%2"
-
- Multiple esps activated, please check that they don't conflict.
-
+
+ Multiple esps activated, please check that they don't conflict.
+
-
-
-
+
+
+
+ ConfirmPotvrdit
-
+ Remove the following mods?<br><ul>%1</ul>
-
+
-
+ failed to remove mod: %1Nezdařilo se odstranit mod: %1
-
-
+
+ FailedZlyhání
-
+ Installation file no longer existsInstalační soubor již neexistuje
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.Mody nainstalovány staršími verzemi MO nemůžou být přeinstalovány tímto spůsobem.
-
-
+
+ You need to be logged in with Nexus to endorse
-
+
-
-
+ Extract BSAExtrakce BSA
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- Tento mod obsahuje alespoň jeden BSA soubor. Chcete rozpakovat i jeho obsah?
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ Tento mod obsahuje alespoň jeden BSA soubor. Chcete rozpakovat i jeho obsah?
(BSA se po úspěšném rozpakování odstrání. Pokud nevíte, co je BSA, zvolte možnost Ne)
-
-
-
+
+ failed to read %1: %2
-
+
-
-
+ This archive contains invalid hashes. Some files may be broken.Tento archiv má neplatné identifikační součty. Nekteré soubory mohou být poškozeny.
-
+ Nexus ID for this Mod is unknownNexus ID pro tento Mod není známo
-
-
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...
-
+
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+
-
+ A mod with this name already exists
-
+
-
+ Continue?
-
+
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
+
-
+
+ Sorry
-
+
-
- I don't know a versioning scheme where %1 is newer than %2.
-
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
-
+ Really enable all visible mods?Opravdu aktivovat všechny zobrazené mody?
-
+ Really disable all visible mods?Opravdu deaktivovat všechny zobrazené mody?
-
+ Choose what to export
-
+
-
+ Everything
-
+
-
+ All installed mods are included in the list
-
+
-
+ Active Mods
-
+
-
+ Only active (checked) mods from your current profile are included
-
+
-
+ Visible
-
+
-
+ All mods visible in the mod list are included
-
+
-
+ export failed: %1
-
+
-
+ Install Mod...Instaluj Mod...
-
+ Enable all visibleAktivuj všechny v seznamu
-
+ Disable all visibleDeaktivuj všechny v seznamu
-
+ Check all for updateSkontroluj všechny pro aktualizaci
-
+ Export to csv...
-
+
+
+
+
+ All Mods
+
-
+ Sync to Mods...Synchronizuj s Mody...
-
+ Restore Backup
-
+
-
+ Remove Backup...
-
+
-
+ Add/Remove Categories
-
+
-
+ Replace Categories
-
+
-
+ Primary Category
-
+
-
+ Change versioning scheme
-
+
-
+ Un-ignore update
-
+
-
+ Ignore update
-
+
-
+ Rename Mod...Přejmenuj Mod...
-
+ Remove Mod...Odstranit Mod...
-
+ Reinstall ModPřeinstaluj Mod
-
+ Un-Endorse
-
+
-
-
+
+ Endorse
-
+
-
- Won't endorse
-
+
+ Won't endorse
+
-
+ Endorsement state unknown
-
+
-
+ Ignore missing data
-
+
-
+ Visit on NexusNavštiv na Nexusu
-
+ Open in explorerOtevři v prohlížeči
-
+ Information...Informace...
-
-
+
+ Exception: Výnimky:
-
-
+
+ Unknown exceptionNeznámá výnimka
-
+ <All><Všechny>
-
+ <Multiple>
-
+
-
+
+ Really delete "%1"?
+
+
+
+ Fix Mods...Oprav Mody...
-
-
+
+ Delete
+
+
+
+
+ failed to remove %1
-
+ Nepodařilo se odstranit %1
-
-
+
+ failed to create %1
-
+ Nepodařilo se vytvořit %1
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!Není možné změnit cíl pro stahování když probíhá stahování!
-
+ Download failedStahování zlyhalo
-
+ failed to write to file %1Nezdařil se zápis do souboru %1
-
+ %1 written%1 zapsáno
-
+ Select binaryVyber binární soubor
-
+ BinarySoubor
-
+ Enter NameZadej jméno
-
+ Please enter a name for the executableProsím zadej jméno pro spouštění
-
+ Not an executableNení spustitelný
-
+ This is not a recognized executable.Tenhle soubor není rozpoznán jako spustitelný.
-
-
+
+ Replace file?Nahradit soubor?
-
+ There already is a hidden version of this file. Replace it?Už existuje skrytá verze tohto souboru. Nahradit?
-
-
+
+ File operation failedOperace se souborem zlyhala
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
-
+ There already is a visible version of this file. Replace it?Už existuje viditelná verze tohto souboru. Nahradit?
-
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
+
+
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+
+
+ Update availableAktualizace k dispozici
-
+ Open/ExecuteOtevřít/Spustit
-
+ Add as ExecutablePřidat Spouštení
-
+
+ Preview
+
+
+
+ Un-HideOdekrýt
-
+ HideSkrýt
-
+ Write To File...Zápis do souboru...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1
-
+
-
-
+
+ login successful
-
+
-
+ login failed: %1. Trying to download anywaypřihlášení zlyhalo: %1. Pokouším se beztak stahovat
-
+ login failed: %1
-
+
-
+ login failed: %1. You need to log-in with Nexus to update MO.přihlášení zlyhalo: %1. Na aktualizaci MO je potřebné přihlášení k Nexusu.
-
+ ErrorChyba
-
+ failed to extract %1 (errorcode %2)zlyhala extrakce %1 (errorcode %2)
-
+ Extract...Extrakce...
-
+ Edit Categories...Editovat Kategorie...
-
+
+ Deselect filter
+
+
+
+ Remove
-
+
-
+ Enable all
-
+
-
+ Disable all
-
+
-
+ Unlock load order
-
+
-
+ Lock load order
-
+
+
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
@@ -2462,8 +2885,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1neplatný index %1
@@ -2471,9 +2894,9 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
-
+
@@ -2484,534 +2907,567 @@ This function will guess the versioning scheme under the assumption that the ins
Informace o modu
-
+ TextfilesTextové soubory
-
+ A list of text-files in the mod directory.Seznam textových souborů obsažených v modu.
-
+ A list of text-files in the mod directory like readmes. Seznam textových souborů obsažených v modu, například readme.
-
-
+
+ SaveUložit
-
+ INI-FilesINI soubory
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Tohle je seznam .ini souborů v modu.
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Tohle je seznam .ini souborů v modu. Dají se upravovat pro zmenu konfigurace a chování modu, pokud umožňuje takové parametry.
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Uložit změny do souboru.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!Uložit změny do souboru.Tohle přepíše původní soubor. Nevytváří se žádná automatická záloha!
-
+ ImagesObrázky
-
+ Images located in the mod.Obrázky obsažené v modu.
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
-
+
-
-
+
+ Optional ESPsVolitelné ESP
-
+ List of esps and esms that can not be loaded by the game.Seznam souborů .esp a .esm, které nebudou načteni do hry.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
+
-
+ Make the selected mod in the lower list unavailable.Znepřístupni označený mod v seznamu dolů.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
- Označený soubor esp (v seznamu dolů) bude přemístěn do podadresáře modu a tak se stane "neviditelným" pro hru. V takovem stavu se nedá aktivovat.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+ Označený soubor esp (v seznamu dolů) bude přemístěn do podadresáře modu a tak se stane "neviditelným" pro hru. V takovem stavu se nedá aktivovat.
-
+ Move a file to the data directory.Přesuň soubor mezi Data.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
- Přesune soubor esp do adresáře, kde má být, aby mohl být aktivován. Prosím berte na vědomí, že tato akce jenom soubor "zpřistupní", nedělá ho automaticky aktivním. To se pak aktivuje v hlavním oknu mezi esp.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+ Přesune soubor esp do adresáře, kde má být, aby mohl být aktivován. Prosím berte na vědomí, že tato akce jenom soubor "zpřistupní", nedělá ho automaticky aktivním. To se pak aktivuje v hlavním oknu mezi esp.
-
+ ESPs in the data directory and thus visible to the game.ESP soubory mezi Data a tedy přístupné pro hru.
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.Tady jsou soubory modu, které se nacházejí ve (virtuálním) data adresáři hry a proto je bude možné aktivovat v seznamu esp v hlavním okně.
-
+ Available ESPsESP k dispozici
-
+ ConflictsKonflikty
-
+ The following conflicted files are provided by this modKonfliktní soubory, které budou přebity tímhle modem
-
-
+
+ FileSoubor
-
+ Overwritten ModsPřepsané mody
-
+ The following conflicted files are provided by other modsKonfliktní soubory, které další mody přebijou
-
+ Providing ModMod původu
-
+ Non-Conflicted filesNekonfliktní soubory
-
+ CategoriesKategorie
-
+ Primary Category
-
+
-
+ Nexus InfoNexus Info
-
+ Mod IDMod ID
-
+ Mod ID for this mod on Nexus.Mod ID tohodle modu na Nexusu.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID pro tenhle mod na Nexusu. Vyplňuje se automaticky pokud ste soubor i stáhli i nainstalovali přímo skrz MO. Jinak ho můžete zadat ručne. Správne ID naleznete u modu na Nexusu. Adresa bude vypadat takhle: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. V takovem případe 1334 je Mod ID. Mimo jiné odkaz je přímo na Mod Organizer tak proč rovnou nejít zadat Endorse?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID pro tenhle mod na Nexusu. Vyplňuje se automaticky pokud ste soubor i stáhli i nainstalovali přímo skrz MO. Jinak ho můžete zadat ručne. Správne ID naleznete u modu na Nexusu. Adresa bude vypadat takhle: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. V takovem případe 1334 je Mod ID. Mimo jiné odkaz je přímo na Mod Organizer tak proč rovnou nejít zadat Endorse?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nainstalovaná verze modu. Bublina ukáže číslo nejaktuálnější verzi modu na Nexusu. Číslo verze se nastaví samo jenom pokud byl mod nainstalován skrz MO.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nainstalovaná verze modu. Bublina ukáže číslo nejaktuálnější verzi modu na Nexusu. Číslo verze se nastaví samo jenom pokud byl mod nainstalován skrz MO.</span></p></body></html>
-
+ VersionVerze
-
+ RefreshZnovunačíst
-
+ Refresh all information from Nexus.
-
+
-
+ DescriptionPopis
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ Endorse
-
+
-
+ Notes
-
+
-
+ FiletreeStruktura souborů
-
+ A directory view of this modZložkový náhled na mod
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je pohled na strukturu, kterou můžete ručně měnit. Můžete přesouvat soubory taháním myší a přejmenovávat je (dvojklikem).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zmeny se okamžite dejí přimo na disku, takže</span><span style=" font-size:8pt; font-weight:600;">buďte opatrní</span><span style=" font-size:8pt;">.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Tohle je pohled na strukturu, kterou můžete ručně měnit. Můžete přesouvat soubory taháním myší a přejmenovávat je (dvojklikem).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zmeny se okamžite dejí přimo na disku, takže</span><span style=" font-size:8pt; font-weight:600;">buďte opatrní</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+ Previous
-
+
-
+ Next
-
+ Další
-
+ CloseZavřít
-
+ &Delete&Smazat
-
+ &Rename&Přejmenovat
-
+ &Hide&Skrýt
-
+ &Unhide&Odekrýt
-
+ &Open&Otevřít
-
+ &New Folder&Nová Složka
-
-
+
+ Save changes?Uložit změny?
-
-
- Save changes to "%1"?
-
+
+
+ Save changes to "%1"?
+
-
+ File ExistsSoubor existuje
-
+ A file with that name exists, please enter a new oneSoubor s rovnakým názvem existuje, prosím zadejte jiné jméno
-
+ failed to move filezlyhalo přesunutí souboru
-
- failed to create directory "optional"
- zlyhalo vytvoření zložky "optional"
+
+ failed to create directory "optional"
+ zlyhalo vytvoření zložky "optional"
-
-
+
+ Info requested, please waitInfo vyžádáno, prosím počkejte
-
+ MainHlavní
-
+ UpdateUpdate
-
+ OptionalVolitelné
-
+ OldStaré
-
+ MiscJiné
-
+ UnknownNeznámé
-
+ Current Version: %1Současná verze: %1
-
+ No update availableŽádný update není k dispozici
-
+ (description incomplete, please visit nexus)(popis chybí, prosím navštivte nexus pro kompletní zobrazení)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">Navštivte na Nexusu</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">Navštivte na Nexusu</a>
-
+ Failed to delete %1Zlyhalo vymazání %1
-
-
+
+ ConfirmPotvrdit
-
- Are sure you want to delete "%1"?
- Jsi si jistý, že chceš vymazat "%1"?
+
+ Are sure you want to delete "%1"?
+ Jsi si jistý, že chceš vymazat "%1"?
-
+ Are sure you want to delete the selected files?Jsi si jistý, že chceš vymazat označené soubory?
-
-
+
+ New FolderNová zložka
-
- Failed to create "%1"
- Zlyhalo vytvoření "%1"
+
+ Failed to create "%1"
+ Zlyhalo vytvoření "%1"
-
-
+
+ Replace file?Nahradit soubor?
-
+ There already is a hidden version of this file. Replace it?Už existuje skrytá verze tohto souboru. Nahradit?
-
-
+
+ File operation failedOperace se souborem zlyhala
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
-
-
+
+ failed to rename %1 to %2Nezdařilo se přejmenovat %1 na %2
-
+ There already is a visible version of this file. Replace it?Už existuje viditelná verze tohto souboru. Nahradit?
-
+ Un-HideOdekrýt
-
+ HideSkrýt
-
+ Name
-
+ Jméno
-
+ Please enter a name
-
+
-
-
+
+ Error
-
+ Chyba
-
+ Invalid name. Must be a valid file name
-
+
-
+ A tweak by that name exists
-
+
-
+ Create Tweak
-
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
- Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')
+ Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')ModInfoRegular
- failed to write %1/meta.ini: %2
- zlyhal zápis %1/meta.ini: %2
+ zlyhal zápis %1/meta.ini: %2
+
+
+
+
+ failed to write %1/meta.ini: error %2
+
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 neobsahuje žádné esp/esm ani jiné použitelné struktury (textures, meshes, interface,...)
-
+ Categories: <br>Kategorie: <br>
@@ -3021,158 +3477,167 @@ p, li { white-space: pre-wrap; }
This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
- Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')
+ Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+
-
+
+ Non-MO
+
+
+
+ invalid
-
+
- installed version: %1, newest version: %2
- nainstalovaná verze: %1, nejnovjší verze: %2
+ nainstalovaná verze: %1, nejnovjší verze: %2
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+
+ installed version: "%1", newest version: "%2"
+
-
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
+
+
+ Categories: <br>Kategorie: <br>
-
+ Invalid name
-
+
-
+ drag&drop failed: %1
-
+
-
+ ConfirmPotvrdit
-
- Are you sure you want to remove "%1"?
- Určitě chcete odstranit "%1"?
+
+ Are you sure you want to remove "%1"?
+ Určitě chcete odstranit "%1"?
-
+ Flags
-
+
-
+ Mod Name
-
+
-
+ VersionVerze
-
+ PriorityPriorita
-
+ Category
-
+
-
+ Nexus ID
-
+
-
+ Installation
-
+
-
-
+
+ unknown
-
+
-
+ Name of your mods
-
+
-
+ Version of the mod (if available)Verze modu (pokud je k dispozici)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
- Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+ Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou.
-
+ Category of the mod.
-
+
-
+ Id of the mod as used on Nexus.
-
+
-
+ Emblemes to highlight things that might require attention.
-
+
-
+ Time this mod was installed
-
+
@@ -3204,17 +3669,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into Nexus
-
+
-
+ timeoutPřekročen časový limit
-
+
+ Unknown error
+
+
+
+ Please check your passwordOveřte heslo
@@ -3222,17 +3692,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
-
+
+ Failed to guess mod id for "%1", please pick the correct one
+
-
+ empty responseprázdná odozva
-
+ invalid responseneplatná odozva
@@ -3247,7 +3717,7 @@ p, li { white-space: pre-wrap; }
You can use drag&drop to move files and directories to regular mods.
-
+
@@ -3271,8 +3741,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- odstránění zlyhalo "%1"
+ Failed to delete "%1"
+ odstránění zlyhalo "%1"
@@ -3282,8 +3752,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- Jsi si jistý, že chceš vymazat "%1"?
+ Are sure you want to delete "%1"?
+ Jsi si jistý, že chceš vymazat "%1"?
@@ -3298,114 +3768,144 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- Zlyhalo vytvoření "%1"
+ Failed to create "%1"
+ Zlyhalo vytvoření "%1"PluginList
-
+ NameJméno
-
+ PriorityPriorita
-
+ Mod Index
-
+
-
-
+
+ Flags
+
+
+
+
+ unknown
-
+
-
+ Name of your mods
-
+
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
-
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
-
+ The modindex determins the formids of objects originating from this mods.
-
+
-
+ failed to update esp info for file %1 (source id: %2), error: %3
-
+
-
+ esp not found: %1
-
+
-
-
+
+ Confirm
-
+ Potvrdit
-
+ Really enable all plugins?
-
+
-
+ Really disable all plugins?
-
+
-
+ The file containing locked plugin indices is broken
-
+
+
+
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ Autor
+
+
+
+ Description
+ Popis
-
- failed to open output file: %1
- zlyhalo otevření výstupního souboru: %1
+ zlyhalo otevření výstupního souboru: %1
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je.
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)Tenhle plugin nemůže být deaktivován (vyžaduje to hra)
- Origin: %1
- Původní mod: %1
+ Původní mod: %1
-
+ Missing Masters
-
+
-
+ Enabled Masters
-
+
-
+ failed to restore load order for %1
-
+
+
+
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+
@@ -3413,115 +3913,110 @@ p, li { white-space: pre-wrap; }
Problems
-
+ Problémy
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+ Close
-
+ Fix
-
+ No guided fix
-
+ Profile
-
+ invalid profile name %1
-
+
-
+ failed to create %1
-
-
-
-
- failed to open temporary file
-
-
-
-
- failed to open "%1" for writing
-
+ Nepodařilo se vytvořit %1
-
+ failed to write mod list: %1
-
+
-
+ failed to update tweaked ini file, wrong settings may be used: %1
-
+
-
+ failed to create tweaked ini: %1
-
+
+
+
+
+ "%1" is missing or inaccessible
+
-
-
-
-
-
+
+
+
+
+ invalid index %1Neplatný index %1
-
- Overwrite directory couldn't be parsed
-
+
+ Overwrite directory couldn't be parsed
+
-
+ invalid priority %1neplatná priorita %1
-
+ failed to parse ini file (%1)
-
+
-
+ failed to parse ini file (%1): %2zlyhalo rozebrání ini souboru (%1): %2
-
-
- failed to modify "%1"
-
+
+
+ failed to modify "%1"
+
-
+ Delete savegames?
-
+
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
-
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
@@ -3543,8 +4038,8 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
- Pokud je zaškrtnuto, nový profil použije standartní nastavení hry namísto "globálního" nastavení. Globální nastavení jsou nastavení, které ukladá Spoušteč hry, ne Mod Organizer.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ Pokud je zaškrtnuto, nový profil použije standartní nastavení hry namísto "globálního" nastavení. Globální nastavení jsou nastavení, které ukladá Spoušteč hry, ne Mod Organizer.
@@ -3566,31 +4061,31 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tohle je seznam profilů. Každý profil obsahuje svůj seznam a poradí modů (ze společného celku modů), konfiguraci aktivovaných esps/esms, kopii vlastních .ini souborů hry a volitelný filtr uložených pozic.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> Z technických důvodů současně není možné mít oddělenou konfiguraci poradí esp/esm. To znamená, že nemůžete načíst modA.esp před modB.esp v jedném profilu a v druhém to mít naopak.</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Tohle je seznam profilů. Každý profil obsahuje svůj seznam a poradí modů (ze společného celku modů), konfiguraci aktivovaných esps/esms, kopii vlastních .ini souborů hry a volitelný filtr uložených pozic.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> Z technických důvodů současně není možné mít oddělenou konfiguraci poradí esp/esm. To znamená, že nemůžete načíst modA.esp před modB.esp v jedném profilu a v druhém to mít naopak.</p></body></html>
If checked, savegames are local to this profile and will not appear when starting with a different profile.
-
+ Local Savegames
-
+
@@ -3599,22 +4094,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Hry Oblivion, Fallout 3 a Fallout NV mají chybu, která zabraňuje nahrazeným texturám a modelům (které již jsou ve hře) aby pracovali správně.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer používá řešení "redirekce BSA" (google is your friend) na odstranění této chyby. Prostě to aktivujte a nechte tak.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">U Skyrimu je tahle chyba částečně odstraněna, ale jestli bude mod aktivován pořád zavisí od jeho data. Proto pořád má význam mít opravu aktivovánu.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Hry Oblivion, Fallout 3 a Fallout NV mají chybu, která zabraňuje nahrazeným texturám a modelům (které již jsou ve hře) aby pracovali správně.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer používá řešení "redirekce BSA" (google is your friend) na odstranění této chyby. Prostě to aktivujte a nechte tak.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">U Skyrimu je tahle chyba částečně odstraněna, ale jestli bude mod aktivován pořád zavisí od jeho data. Proto pořád má význam mít opravu aktivovánu.</span></p></body></html>
@@ -3661,18 +4156,18 @@ p, li { white-space: pre-wrap; }
Rename
-
+ Transfer save games to the selected profile.
-
+ Transfer Saves
-
+
@@ -3681,7 +4176,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.Invalidace archívu není potřebná pro tuhle hru.
@@ -3708,12 +4203,12 @@ p, li { white-space: pre-wrap; }
Invalid name
-
+ Invalid profile name
-
+
@@ -3723,27 +4218,27 @@ p, li { white-space: pre-wrap; }
Are you sure you want to remove this profile (including local savegames if any)?
-
+ Profile broken
-
+
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
-
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Rename Profile
-
+ New Name
-
+
@@ -3778,48 +4273,48 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
-
+ invalid field name "%1"
+
- invalid type for "%1" (should be integer)
-
+ invalid type for "%1" (should be integer)
+
- invalid type for "%1" (should be string)
-
+ invalid type for "%1" (should be string)
+
- invalid type for "%1" (should be float)
-
+ invalid type for "%1" (should be float)
+ no fields set up yet!
-
+
- field not set "%1"
-
+ field not set "%1"
+
- invalid character in field "%1"
-
+ invalid character in field "%1"
+ empty field name
-
+ invalid game type %1
-
+
@@ -3903,99 +4398,107 @@ p, li { white-space: pre-wrap; }
Zlyhalo nastavení proxy-dll načítání
-
+ Permissions requiredChybí oprávnění
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
-
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
-
-
+
+ WoopsHups
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened
-
+
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1ModOrganizer havaroval! Naneštěstí, nezdařilo se ani vytvořit diagnostický soubor: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningJedna instance Mod Organizeru už běží
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- Žádná hra nebyla nalezena v "%1". Je potřebné, aby adresář obsahoval binár hry a spouštěč.
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ Žádná hra nebyla nalezena v "%1". Je potřebné, aby adresář obsahoval binár hry a spouštěč.
-
-
+
+ Please select the game to manageProsím vyberte hru, kterou chcete spravovat
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
-
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
-
- Please use "Help" from the toolbar to get usage instructions to all elements
- Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům
+
+ failed to start application: %1
+
-
-
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+ Prosím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům
+
+
+
+ <Manage...><Manage...>
-
+ failed to parse profile %1: %2Nezdařilo se rozebrat profil %1: %2
-
-
- failed to find "%1"
- Nepodařilo sa najít "%1"
+
+ failed to find "%1"
+ Nepodařilo sa najít "%1"
-
+ failed to access %1zlyhal přístup k %1
-
+ failed to set file time %1nepodařilo se nastavit čas souboru %1
-
+ failed to create %1Nepodařilo se vytvořit %1
-
- "%1" is missing
- "%1" chybí
+
+ "%1" is missing or inaccessible
+
+
+
+ "%1" is missing
+ "%1" chybí
@@ -4021,54 +4524,59 @@ p, li { white-space: pre-wrap; }
nepodařilo se otevřít %1
-
+ Script ExtenderSkript Extender
-
+ Proxy DLLProxy DLL
-
- failed to spawn "%1"
- nepodařilo se vytvořit "%1"
+
+ failed to spawn "%1"
+ nepodařilo se vytvořit "%1"
-
+ Elevation required
-
+
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
-
+
-
- failed to spawn "%1": %2
- nepodařilo se vytvořit "%1": %2
+
+ failed to spawn "%1": %2
+ nepodařilo se vytvořit "%1": %2
-
- "%1" doesn't exist
- "%1" neexistuje
+
+ "%1" doesn't exist
+ "%1" neexistuje
-
- failed to inject dll into "%1": %2
- nepodařilo se vsunout dll do "%1": %2
+
+ failed to inject dll into "%1": %2
+ nepodařilo se vsunout dll do "%1": %2
-
- failed to run "%1"
- nepodařilo se spustit "%1"
+
+ failed to run "%1"
+ nepodařilo se spustit "%1"
+
+
+
+ failed to open temporary file
+
@@ -4076,22 +4584,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Mod Exists
-
+ This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.
-
+ Keep Backup
-
+ Merge
-
+
@@ -4101,7 +4609,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Rename
-
+
@@ -4114,27 +4622,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save #
-
+ Character
-
+ Level
-
+ Location
-
+ Date
-
+
@@ -4142,7 +4650,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Missing ESPs
-
+
@@ -4150,37 +4658,37 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Dialog
-
+ VýzvaCopy To Clipboard
-
+ Save As...
-
+ Close
-
+ Save CSV
-
+ Text Files
-
+
- failed to open "%1" for writing
-
+ failed to open "%1" for writing
+
@@ -4205,98 +4713,98 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
SelfUpdater
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
-
-
-
-
+
+
+
+ UpdateAktualizace
-
+ An update is available (newest version: %1), do you want to install it?Je k dispozici Aktualizace (nejnovší verze: %1), chcete nainstalovat?
-
+ Download in progressStahování probíhá
-
+ Download failed: %1Stahování zlyhalo: %1
-
+ Failed to install update: %1Zlyhala instalace aktualizace: %1
-
- failed to open archive "%1": %2
- nepodařilo se otevřít archív "%1": %2
+
+ failed to open archive "%1": %2
+ nepodařilo se otevřít archív "%1": %2
-
+ failed to move outdated files: %1. Please update manually.
-
+
-
+ Update installed, Mod Organizer will now be restarted.Aktualizace nainstalována, Mod Organizer se teď restartuje.
-
+ ErrorChyba
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.Zlyhala odozva. Prosím nahlaste tuto chybu autorovi a přiložte soubor mo_interface.log.
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)Inkrementální aktualizace není k dispozici, je potřebné stáhnout celý nový balík (%1 kB)
-
+ no file for update found. Please update manually.
-
+
-
+ Failed to retrieve update information: %1Nepodařilo se získat informace o aktualizaci: %1
-
+ No download server available. Please try again later.
-
+ Settings
-
-
- attempt to store setting for unknown plugin "%1"
-
+
+
+ attempt to store setting for unknown plugin "%1"
+
-
+ ConfirmPotvrdit
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Zmena adresáře modu změní všechny tvoje profily! Nenalezené mody (nebo přejmenované) v nové lokaci budou deaktivovány ve všech profilech. Není možnosť návratu pokud si nezazálohujete profily ručně. Pokračovat?
@@ -4325,57 +4833,57 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zobrazovací jazyk. Zobrazí se jenom jazyky, které máte nainstalované.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Zobrazovací jazyk. Zobrazí se jenom jazyky, které máte nainstalované.</span></p></body></html>
Style
-
+ graphical style
-
+ graphical style of the MO user interface
-
+ Log Level
-
+
- Decides the amount of data printed to "ModOrganizer.log"
-
+ Decides the amount of data printed to "ModOrganizer.log"
+
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
-
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Debug
-
+ Info
-
+
@@ -4405,7 +4913,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).Adresář ve kterém jsou nainstalovány mody. Prosím berte na vědomí, že změna tohto zruší všechny asociace v starších profilech, pokud mody nebudou předem uloženy v nové lokaci (a se stejným jménem).
@@ -4418,308 +4926,356 @@ p, li { white-space: pre-wrap; }
Cache DirectoryCache
+
+
+ User interface
+
+
- Reset stored information from dialogs.
-
+ If checked, the download interface will be more compact.
+
- This will make all dialogs show up again where you checked the "Remember selection"-box.
-
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+
+ Reset stored information from dialogs.
+
+
+
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+
-
+ Reset DialogsObnovit dialogy
-
-
+
+ Modify the categories available to arrange your mods.Úprava kategorií pro seřazování modů.
-
+ Configure Mod CategoriesKonfigurovat Kategorie Modů
-
-
+
+ NexusNexus
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.Povolí automatické přihlasováni na stránky Nexusu pokud je označeno.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Povolí automatické přihlasováni na stránky Nexusu pokud je označeno. Prosím berte na vědomí ,že maskování hesla v souboru modorganizer.ini není příliš silné. Pokud máte obavy, že by vám někdo mohl ukrást heslo, neukládajte ho.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Povolí automatické přihlasováni na stránky Nexusu pokud je označeno. Prosím berte na vědomí ,že maskování hesla v souboru modorganizer.ini není příliš silné. Pokud máte obavy, že by vám někdo mohl ukrást heslo, neukládajte ho.</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
-
+
-
+ Automatically Log-In to NexusAutomaticky přihlásit do Nexusu
-
+ UsernamePřihlasovací jméno
-
+ PasswordHeslo
-
+ Disable automatic internet features
-
+
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
-
+
-
+ Offline Mode
-
+
-
+ Use a proxy for network connections.
-
+
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
-
+
-
+ Use HTTP Proxy (Uses System Settings)
-
+
-
- Known Servers (Dynamically updated every download)
-
+
+ Associate with "Download with manager" links
+
-
+
+ Known Servers (updated on download)
+
+
+
+ Preferred Servers (Drag & Drop)
-
+
-
+ Plugins
-
+
-
+ Author:
-
+
-
+ Version:
-
+
-
+ Description:
-
+
-
+ Key
-
+
-
+ Value
-
+
-
+ Blacklisted Plugins (use <del> to remove):
-
+
-
+ WorkaroundsŘešení
-
+ Steam App IDSteam App ID
-
+ The Steam AppID for your gameSteam AppID pro vaši hru
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Správné Steam App ID je potřebné pro spuštění některých her. Pro Skyrim, pokud není nastaveno správně, "Mod Organizer" svým mechanizmem nemusí hru úspěšně spustit.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Přednastavené je App ID "regulérní" verze, takže ve většine případů by jste měli být v pohode.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud si myslíte, že máte jinou verzi (GotY nebo něco), následujte tyto instrukce jak získat id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Prejděte do knižnice her na steamu</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. klikněte pravým na hru, které id chcete a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vytvořit odkaz na ploše</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. klikněte pravým na novou ikonu na ploše a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vlastnosti</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. v adřese URL by ste měli vidět něco takovéto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 je id, které hledáte.</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Správné Steam App ID je potřebné pro spuštění některých her. Pro Skyrim, pokud není nastaveno správně, "Mod Organizer" svým mechanizmem nemusí hru úspěšně spustit.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Přednastavené je App ID "regulérní" verze, takže ve většine případů by jste měli být v pohode.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud si myslíte, že máte jinou verzi (GotY nebo něco), následujte tyto instrukce jak získat id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Prejděte do knižnice her na steamu</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. klikněte pravým na hru, které id chcete a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vytvořit odkaz na ploše</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. klikněte pravým na novou ikonu na ploše a vyberte </span><span style=" font-size:8pt; font-weight:600;">Vlastnosti</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. v adřese URL by ste měli vidět něco takovéto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 je id, které hledáte.</span></p></body></html>
+
+
+ Load MechanismMechanizmus spuštění
-
+ Select loading mechanism. See help for details.Vyberte mechanizmus použit pro spuštění. Pro víc detailů čti Nápovědu.
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
-
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
-
+ NMM Version
-
+
-
+ The Version of Nexus Mod Manager to impersonate.
-
+
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
-
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+
-
+ Enforces that inactive ESPs and ESMs are never loaded.Zabezpečí, aby se neaktivní ESP a ESM vůbec nezobrazovali.
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Zdá se, že hry občasně načtou ESP nebo ESM soubory i když nebyli označeny ako aktivní pluginy.
Nevím za jakých podmínek se to stává, ale uživatelé říkaj, že v některých případech je to neželané. Pokud je tohle označeno, ESP a ESM soubory které v seznamu nejsou označeny, nemůžou být za žádných okolností načtené ve hře.
-
+ Hide inactive ESPs/ESMsSkrýt neaktivní ESP/ESM
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
-
+
-
+ Force-enable game files
-
+
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Pro Skyrim, tohle je možné použít místo Invalidace Archívu. Pro všechny profily bude IA nepotřebná.
Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu!
-
+ Back-date BSAsUprav dátumy BSA
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
-
+
-
+ Select download directoryVyber adresář pro stahování
-
+ Select mod directoryVyber adresář pro mody
-
+ Select cache directoryVyber adresář pro cache
-
+ Confirm?Potvrdit?
-
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
- Znovu se budou zobrazovat všechny výzvy, u kterých jste označili "Zapamatovat tuto odpověd provždy". Pokračovat?
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+ Znovu se budou zobrazovat všechny výzvy, u kterých jste označili "Zapamatovat tuto odpověd provždy". Pokračovat?
@@ -4765,10 +5321,14 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu!
- failed to connect to running instance: %1zlyhalo připojení k bežící instanci: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4794,8 +5354,8 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu!
- <don't sync>
- <don't sync>
+ <don't sync>
+ <don't sync>
@@ -4813,17 +5373,17 @@ Pro ostatné hry tohle není dostatečná náhrada Invalidace Archívu!
Transfer Savegames
-
+ Global Characters
-
+ This is a list of characters in the global location.
-
+
@@ -4835,7 +5395,7 @@ On Windows Vista/Windows 7:
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4848,27 +5408,27 @@ On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
-
+ Move ->
-
+ Copy ->
-
+ <- Move
-
+ <- Copy
-
+
@@ -4878,7 +5438,7 @@ On Windows XP:
Profile Characters
-
+
@@ -4887,8 +5447,8 @@ On Windows XP:
- Overwrite the file "%1"
-
+ Overwrite the file "%1"
+
@@ -4901,18 +5461,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
-
+ Copy all save games of character "%1" to the profile?
+
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
diff --git a/src/organizer_de.ts b/src/organizer_de.ts
index adbe5580..d77f59b2 100644
--- a/src/organizer_de.ts
+++ b/src/organizer_de.ts
@@ -1,3 +1,4 @@
+
@@ -58,22 +59,22 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller ESPs und ESMs die aktiv waren als der Spielstand angelegt wurde.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Für jedes ESP enthält die rechte Spalte eine Auswahl der Mods (meistens nur eine) die das fehlende esp/esm enthalten.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn du Ok clickst werden alle mods in der rechten Spalte aktiviert und alle fehlenden esps werden aktiviert.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller ESPs und ESMs die aktiv waren als der Spielstand angelegt wurde.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Für jedes ESP enthält die rechte Spalte eine Auswahl der Mods (meistens nur eine) die das fehlende esp/esm enthalten.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn du Ok clickst werden alle mods in der rechten Spalte aktiviert und alle fehlenden esps werden aktiviert.</span></p></body></html>
@@ -116,9 +117,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
Komponenten dieses Pakets.
-Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingend erforderlich. Optionen sind nach der Priorität sortiert die der Author vorgesehen hat.
+Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingend erforderlich. Optionen sind nach der Priorität sortiert die der Author vorgesehen hat.
@@ -153,6 +154,29 @@ Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingen
Abbrechen
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -198,20 +222,20 @@ Wenn eine Komponente namens "00 Core" existiert ist diese üblicherweise zwingen
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Liste von Kategorie IDs von Nexus, die dieser Kategorie zugewiesen werden sollen. Mehrere IDs werden durch Kommas getrennt.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Um die bei Nexus verwendete ID einer Kategorie herauszufinden besuche die Kategorien Seite von Nexus und fahre mit der Maus über die Links dort.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Liste von Kategorie IDs von Nexus, die dieser Kategorie zugewiesen werden sollen. Mehrere IDs werden durch Kommas getrennt.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Um die bei Nexus verwendete ID einer Kategorie herauszufinden besuche die Kategorien Seite von Nexus und fahre mit der Maus über die Links dort.</span></p></body></html>
@@ -243,7 +267,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with NexusDiese Funktion funktioniert unter Umständen nicht wenn Sie nicht eingeloggt sind
@@ -270,7 +294,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1konnte bsa nicht lesen: %1
@@ -294,8 +318,8 @@ p, li { white-space: pre-wrap; }
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Informationen unvollständig, bitte clicke im Kontextmenü "Info abfragen" um diese erneut abzurufen.
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Informationen unvollständig, bitte clicke im Kontextmenü "Info abfragen" um diese erneut abzurufen.
@@ -313,26 +337,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installFertig - Doppelklick zum Installieren
-
-
+
+ Paused - Double Click to resumePausiert - Doppelklick zum fortsetzen
-
-
+
+ Installed - Double Click to re-installInstalliert - Doppelclick um erneut zu installieren
-
-
+
+ Uninstalled - Double Click to re-installDeinstalliert - Doppelklick um erneut zu installieren
@@ -354,135 +378,135 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
-
+ < mod %1 file %2 >
-
+
-
+ Pending
-
+
-
+ PausedPausiert
-
+ Fetching Info 1Informationen abrufen 1
-
+ Fetching Info 2Informationen abrufen 2
-
+ InstalledInstalliert
-
+ UninstalledDeinstalliert
-
+ DoneFertig
-
-
-
-
+
+
+
+ Are you sure?Sind sie sicher?
-
+ This will remove all finished downloads from this list and from disk.Entfernt alle abgeschlossenen Downloads aus der Liste und von der Festplatte.
-
+ This will remove all installed downloads from this list and from disk.Entfernt alle installierten Downloads aus der Liste und von der Festplatte.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).Dies entfernt alle fertigen Downloads von dieser Liste (aber NICHT von der Festplatte).
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).Dies entfernt alle bereits installierten Downloads aus der Liste (aber NICHT von der Festplatte).
-
+ InstallInstallieren
-
+ Query InfoInfo abfragen
-
+ DeleteLöschen
-
+ Un-HideSichtbar machen
-
+ Remove from ViewVon Liste entfernen
-
+ CancelAbbrechen
-
+ PausePausieren
-
+ RemoveEntfernen
-
+ ResumeFortsetzen
-
+ Delete Installed...Installierte löschen...
-
+ Delete All...Alle Löschen...
-
+ Remove Installed...Installierte entfernen...
-
+ Remove All...Alle löschen...
@@ -490,115 +514,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+ < mod %1 file %2 >
-
+
-
+ Pending
-
+
-
+ Fetching Info 1Informationen abrufen 1
-
+ Fetching Info 2Informationen abrufen 2
-
-
-
-
+
+
+
+ Are you sure?Sind sie sicher?
-
+ This will remove all finished downloads from this list and from disk.Entfernt alle abgeschlossenen Downloads aus der Liste und von der Festplatte.
-
+ This will remove all installed downloads from this list and from disk.Entfernt alle installierten Downloads aus der Liste und von der Festplatte.
-
+ This will remove all finished downloads from this list (but NOT from disk).Dies entfernt alle abgeschlossenen Downloads von der Liste (aber NICHT von der Festplatte).
-
+ This will remove all installed downloads from this list (but NOT from disk).Dies wird alle installierten Downloads von der Liste entfernen (aber NICHT von der Festplatte).
-
+ InstallInstallieren
-
+ Query InfoInfo abfragen
-
+ DeleteLöschen
-
+ Un-HideSichtbar machen
-
+ Remove from ViewVon Liste entfernen
-
+ CancelAbbrechen
-
+ PausePausieren
-
+ RemoveEntfernen
-
+ ResumeFortsetzen
-
+ Delete Installed...Installierte löschen...
-
+ Delete All...Alle löschen...
-
+ Remove Installed...Installierte entfernen...
-
+ Remove All...Alle löschen...
@@ -606,122 +630,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- konnte "%1" nicht in "%2" umbenennen
+
+ failed to rename "%1" to "%2"
+ konnte "%1" nicht in "%2" umbenennen
+
+
+
+ Memory allocation error (in refreshing directory).
+
-
+ Download again?Erneut herunterladen?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Eine Datei mit dem gleichen Namen wurde bereits heruntergeladen. Willst du den Download wiederholen? Die neue Datei erhält einen anderen Namen.
-
+ failed to download %1: could not open output file: %2Download von %1 fehlgeschlagen: Konnte Ausgabedatei %2 nicht öffnen
-
+ Wrong GameFalsches Spiel
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
- Dieser Download ist für eine Mod für "%1" aber diese MO Installation wurde für "%2" konfiguriert.
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+ Dieser Download ist für eine Mod für "%1" aber diese MO Installation wurde für "%2" konfiguriert.
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
-
+
+
+
+
+
+
+
+
+ invalid indexungültiger Index
-
+ failed to delete %1konnte %1 nicht löschen
-
+ failed to delete meta file for %1konnte meta-informationen für %1 nicht löschen
-
-
-
-
-
+
+
+
+
+ invalid index %1ungültiger index %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod idBitte gib die Nexus Mod ID ein
-
+ Mod ID:Mod ID:
-
+
+ Main
+ Primär
+
+
+
+ Update
+ Aktualisierung
+
+
+
+ Optional
+ Optional
+
+
+
+ Old
+ Alt
+
+
+
+ Misc
+ Sonstiges
+
+
+
+ Unknown
+ Unbekannt
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedInformationen aktualisiert
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?Keine passende Datei auf Nexus gefunden! Ist die Datei vielleicht nicht mehr verfügbar?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.Keine Datei mit diesem Namen auf Nexus gefunden. Bitte wähle die passende händisch aus.
-
+ No download server available. Please try again later.Kein download server verfügbar. Bitte versuche es später noch einmal.
-
+ Failed to request file info from nexus: %1Konnte Datei-Informationen nicht von Nexus abrufen: %1
-
+ Download failed. Server reported: %1
-
+
-
+ Download failed: %1 (%2)Download fehlgeschlagen: %1 (%2)
-
+ failed to re-open %1Öffnen von %1 fehlgeschlagen
@@ -902,8 +977,8 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre
- Really remove "%1" from executables?
- Die ausführbare Datei "%1" löschen?
+ Really remove "%1" from executables?
+ Die ausführbare Datei "%1" löschen?
@@ -920,7 +995,7 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre
You made changes to the current executable, do you want to save them?
-
+
@@ -994,8 +1069,8 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre
- <a href="#">Link</a>
- <a href="#">Link</a>
+ <a href="#">Link</a>
+ <a href="#">Link</a>
@@ -1042,7 +1117,7 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Wählen Sie einen Namen für den Mod. Der Name wird auch als Vrrzeichnisname verwendet, benutzen Sie also bitte keine Zichen oder Buchstaben, die für Verzeichnisse ungültig sind.
@@ -1057,16 +1132,16 @@ Momentan ist der einzige bekannte Fall in dem dies benötigt wird der Skyrim Cre
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ansicht des Archivinhalts. <data> repräsentiert das Basisverzeichnis, welches dem Datenverzeichnis des Spiels entspricht. Sie können das Basisverzeichnis per Rechtsklicks Kontextmenü ändern und Dateien mit drag&drop verschieben.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ansicht des Archivinhalts. <data> repräsentiert das Basisverzeichnis, welches dem Datenverzeichnis des Spiels entspricht. Sie können das Basisverzeichnis per Rechtsklicks Kontextmenü ändern und Dateien mit drag&drop verschieben.</span></p></body></html>
@@ -1088,8 +1163,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
- archive.dll nicht geladen: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll nicht geladen: "%1"
@@ -1104,7 +1179,7 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesExtrahiere Dateien
@@ -1134,57 +1209,57 @@ p, li { white-space: pre-wrap; }
Der Name den Sie eingegeben haben ist ungültig, bitte geben sie einen neuen ein.
-
- File format "%1" not supported
- Dateiformat "%1" wird nicht unterstützt
+
+ File format "%1" not supported
+ Dateiformat "%1" wird nicht unterstützt
-
+ None of the available installer plugins were able to handle that archiveKeinem der vorhandenen Installations Plugins ist es möglich dieses Archiv zu öffnen.
-
+ no errorKein Fehler
-
+ 7z.dll not found7z.dll nicht gefunden
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll ist ungültig
-
+ archive not foundArchiv nicht gefunden
-
+ failed to open archiveÖffnen des Archivs fehlgeschlagen
-
+ unsupported archive typeArchivtyp wird nicht unterstützt
-
+ internal library errorInterner Fehler in der Bibliothek
-
+ archive invalidUngültiges Archiv
-
+ unknown archive errorUnbekannter Fehler im Archiv
@@ -1198,8 +1273,8 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
- Dieser Dialog sollte automatisch verschwinden sobald die Applikation / das Spielt fertig ist. Klicken Sie "entsperren" wenn das nicht der Fall ist.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ Dieser Dialog sollte automatisch verschwinden sobald die Applikation / das Spielt fertig ist. Klicken Sie "entsperren" wenn das nicht der Fall ist.
@@ -1215,7 +1290,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2konnte Protokoll nicht nach %1 schreiben: %2
@@ -1223,12 +1298,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1ein Fehler ist aufgetreten: %1
-
+ an error occuredein Fehler ist aufgetreten
@@ -1236,424 +1311,473 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ CategoriesKategorien
-
+ ProfileProfil
-
+ Pick a module collectionWähle eine Modul-Kollektion
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellen Sie ein Profil. Jedes Profil enthält eine eigene Liste mit aktiven Mods und ESPs. Auf diesem Weg können Sie schnell zwischen verschiedenen Einstellungen für ein Spiel wechseln.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Beachten Sie, dass derzeit die ESP Ladefolge nicht getrennt für verschiedene Profile gespeichert wird.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellen Sie ein Profil. Jedes Profil enthält eine eigene Liste mit aktiven Mods und ESPs. Auf diesem Weg können Sie schnell zwischen verschiedenen Einstellungen für ein Spiel wechseln.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Beachten Sie, dass derzeit die ESP Ladefolge nicht getrennt für verschiedene Profile gespeichert wird.</span></p></body></html>
- Refresh list
- Liste aktualisieren
+ Liste aktualisieren
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.Liste aktualisieren. Dies ist normalerweise nicht notwendig, es sei denn Sie haben Daten außerhalb von MO verändert.
-
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+ List of available mods.Liste der verfügbaren mods.
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
- Dies ist eine Liste der installierten mods. Benutze die checkboxen um mods zu aktivieren oder deaktivieren und drag & drop um die "Installations"-Reihenfolge zu verändern.
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+ Dies ist eine Liste der installierten mods. Benutze die checkboxen um mods zu aktivieren oder deaktivieren und drag & drop um die "Installations"-Reihenfolge zu verändern.
-
+ FilterFilter
-
+ No groupsKeine Gruppen
-
+ Nexus IDsNexus IDs
-
-
-
+
+
+ NamefilterNamensfilter
-
+ Pick a program to run.Wähle das auszuführende Programm.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wählen Sie das zu startende Programm. Sobald Sie anfangen Mod Organiser zu benutzen, sollten Sie das Spiel und alle zusätzlichen Programme immer von hier starten oder über Verknüpfungen die von Mod Organiser erstellt wurden. Sonst werden alle Mods die durch Mod Organiser installiert wurden nicht sichtbar sein.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Sie können weitere Programme dieser Liste hinzufügen, aber ich kann nicht garantieren, dass von mir nicht getestete Anwendungen vollständig funktionieren..</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wählen Sie das zu startende Programm. Sobald Sie anfangen Mod Organiser zu benutzen, sollten Sie das Spiel und alle zusätzlichen Programme immer von hier starten oder über Verknüpfungen die von Mod Organiser erstellt wurden. Sonst werden alle Mods die durch Mod Organiser installiert wurden nicht sichtbar sein.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Sie können weitere Programme dieser Liste hinzufügen, aber ich kann nicht garantieren, dass von mir nicht getestete Anwendungen vollständig funktionieren..</span></p></body></html>
-
+ Run programAusführen
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Das ausgewählte Programm durch Mod Organiser ausführen.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Das ausgewählte Programm durch Mod Organiser ausführen.</span></p></body></html>
-
+ RunStarten
-
+ Create a shortcut in your start menu or on the desktop to the specified programErzeugt eine Verknüpfung zum gewählten Programm im Startmenü oder auf dem Desktop.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellt einen Eintrag im Startmenü, der direkt das gewählte Programm durch Mod Organsier ausführt.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erstellt einen Eintrag im Startmenü, der direkt das gewählte Programm durch Mod Organsier ausführt.</span></p></body></html>
-
+ ShortcutVerknüpfung
-
+ PluginsPlugins
-
+ List of available esp/esm filesListe der verfügbaren ESP / ESM Dateien
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Diese Liste enthält alle ESPs und ESMs die in den aktiven Mods zur Verfügung steht. Diese Dateien benötigen ihre eigene Ladefolge - verwenden Sie Drag&Drop um die Reihenfolge zu ändern. Beachten Sie, dass Mod Organiser nur die Reihenfolge von Mods speichert, die als aktiv markiert sind.<br />Es gibt ein großartiges Programm names "BOSS" um die Dateien automatisch zu sortieren.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Diese Liste enthält alle ESPs und ESMs die in den aktiven Mods zur Verfügung steht. Diese Dateien benötigen ihre eigene Ladefolge - verwenden Sie Drag&Drop um die Reihenfolge zu ändern. Beachten Sie, dass Mod Organiser nur die Reihenfolge von Mods speichert, die als aktiv markiert sind.<br />Es gibt ein großartiges Programm names "BOSS" um die Dateien automatisch zu sortieren.</span></p></body></html>
-
+ Sort
-
+
+
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+
+ Open list options...
+
-
+ Archives
-
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.Liste der BS Archive. Archive die hier nicht markiert sind werden nicht von MO verwaltet und beachten daher nicht die gewählte Installationsreihenfolge.
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
- BSA-Dateien sind Archive (vergleichbar mit .zip-Dateien) und enthalten Meshes, Texturen, usw. die vom Spiel benötigt werden. Daher stehen diese Dateien in "Konkurrenz" mit den Einzeldateien anderer Mods darüber, welche geladen werden sollen.
+ BSA-Dateien sind Archive (vergleichbar mit .zip-Dateien) und enthalten Meshes, Texturen, usw. die vom Spiel benötigt werden. Daher stehen diese Dateien in "Konkurrenz" mit den Einzeldateien anderer Mods darüber, welche geladen werden sollen.
Das Standardverhalten des Spiels ist, alle BSAs automatisch zu laden die den gleichen Namen haben wie ein aktives ESP (z.B. plugin.esp und plugin.bsa) und deren Dateien Vorrang vor Einzeldateien zu geben. Die Installationsreihenfolge die du mit MO konfiguriert hast wird für diese Dateien ignoriert!
BSAs die du hier markierst werden hingegen anders geladen so dass die Installationsreihenfolge korrekt eingehalten wird.
-
-
+
+ FileDatei
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
- <html><head/><body><p>Markierte Archive (<img src=":/MO/gui/warning_16"/>) werden von Skyrim trotzdem geladen aber der <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">ursprüngliche Überschreibungsmechanismus</span></a> wird greifen: Loose Dateien überschreiben dann den Inhalt von BSAs, unabhängig von der eingerichteten mod/plugin priority.</p></body></html>
+ <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
+ <html><head/><body><p>Markierte Archive (<img src=":/MO/gui/warning_16"/>) werden von Skyrim trotzdem geladen aber der <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">ursprüngliche Überschreibungsmechanismus</span></a> wird greifen: Loose Dateien überschreiben dann den Inhalt von BSAs, unabhängig von der eingerichteten mod/plugin priority.</p></body></html>
-
+ DataData
-
+ refresh data-directory overviewData-Verzeichnis übersicht neu laden
-
+ Refresh the overview. This may take a moment.Lädt die Übersicht neu. Dies kann einen Augenblick dauern.
-
-
-
+
+
+ RefreshNeu laden
-
+ This is an overview of your data directory as visible to the game (and tools).
- Dies ist eine Übersicht des "data"-verzeichnisses so wie es das Spiel (und Tools) zu sehen bekommt.
+ Dies ist eine Übersicht des "data"-verzeichnisses so wie es das Spiel (und Tools) zu sehen bekommt.
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.Obere Liste filtern damit nur Konflikte angezeigt werden.
-
+ Show only conflictsNur Konflikte anzeigen
-
+ SavesSpielstände
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller Spielstände für dieses Spiel. Bewegen Sie den Mauszeiger über einen Eintrag, um genaue Informationen über den Spielstand zu bekommen, inklusive einer Liste aller ESPs / ESMs die im Spielstand verwendet werden, die aber derzeit nicht aktiv sind.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf "Mods reparieren..." klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Dies ist eine Liste aller Spielstände für dieses Spiel. Bewegen Sie den Mauszeiger über einen Eintrag, um genaue Informationen über den Spielstand zu bekommen, inklusive einer Liste aller ESPs / ESMs die im Spielstand verwendet werden, die aber derzeit nicht aktiv sind.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf "Mods reparieren..." klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html>
-
+ DownloadsDownloads
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Dies ist eine Liste der Mods die von Nexus heruntergeladen wurden. Doppelklicken Sie um zu installieren.
- Compact
- Kompakt
+ Kompakt
-
+ Show HiddenVerborgene anzeigen
-
+ Tool BarWerkzeugleiste
-
+ Install ModMod installieren
-
+ Install &Mod&Mod installieren
-
+ Install a new mod from an archiveInstalliert eine Mod aus einem Archiv
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfile
-
+ &Profiles&Profile
-
+ Configure ProfilesProfile konfigurieren
-
+ Ctrl+PCtrl+P
-
+ ExecutablesProgramme
-
+ &ExecutablesProgramm&e
-
+ Configure the executables that can be started through Mod OrganizerKonfigurieren der Programme die von Mod Organiser gestartet werden können
-
+ Ctrl+ECtrl+E
-
-
+
+ ToolsWerkzeuge
-
+ &Tools&Werkzeuge
-
+ Ctrl+ICtrl+I
-
+ SettingsEinstellungen
-
+ &SettingsEin&stellungen
-
+ Configure settings and workaroundsEinstellungen und Workarounds verwalten
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsDurchsuche die passende Seite des Nexus-Netzwerks nach weiteren Mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateAktualisierung
-
+ Mod Organizer is up-to-dateMod Organizer ist auf dem neuesten Stand
-
-
+
+ No ProblemsKeine Probleme
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1664,949 +1788,1094 @@ Right now this has very limited functionality
Diese Funktion ist noch sehr eingeschränkt
-
-
+
+ HelpHilfe
-
+ Ctrl+HCtrl+H
-
+ Endorse MOEndorsement für MO abgeben
-
-
+
+ Endorse Mod OrganizerEndorsement für Mod Organizer abgeben
-
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
+
+
+ ToolbarWerkzeugleiste
-
+ DesktopDesktop
-
+ Start MenuStartmenü
-
+ ProblemsProbleme
-
+ There are potential problems with your setupEs bestehen möglicherweise Probleme mit Ihrer Konfiguration
-
+ Everything seems to be in orderAlles in bester Ordnung
-
+ Help on UIHilfe zur Oberfläche
-
+ Documentation WikiWiki Dokumentation
-
+ Report IssueFehler melden
-
+ TutorialsTutorials
-
+ About
-
+ Über
-
+ About Qt
-
+
-
+ failed to save load order: %1Reihenfolge konnt nicht gespeichert werden: %1
-
+ NameName
-
+ Please enter a name for the new profileBitte geben Sie einen Namen für das neue Profil an
-
+ failed to create profile: %1Erstellen des Profils fehlgeschlagen: %1
-
+ Show tutorial?Tutorial anzeigen?
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
- Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten.
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+ Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten.
-
+ Downloads in progressDownload in Bearbeitung
-
+ There are still downloads in progress, do you really want to quit?Es gibt noch unfertige Downloads, wollen Sie wirklich das Programm beenden?
-
+ failed to read savegame: %1Spielstand konnte nicht gelesen werden: %1
-
- Plugin "%1" failed: %2
- Plugin "%1" fehlgeschlagen: %2
+
+ Plugin "%1" failed: %2
+ Plugin "%1" fehlgeschlagen: %2
-
- Plugin "%1" failed
- Plugin "%1" fehlgeschlagen
+
+ Plugin "%1" failed
+ Plugin "%1" fehlgeschlagen
-
+ failed to init plugin %1: %2Konnte das Plugin %1 nicht initialisieren: %2
-
+ Plugin errorPlugin fehler
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
- Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren?
+ Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren?
(Bitte beachten: Wenn dies das erste mal ist dass sie diese Meldung für dieses Plugin sehen macht es vielleicht Sinn ihm eine zweite Chance zu geben. Das Plugin selber hat vielleicht eine Möglichkeit solche Fehler zu korrigieren)
-
- Failed to start "%1"
- Konnte "%1" nicht starten
+
+ Failed to start "%1"
+ Konnte "%1" nicht starten
-
+ WaitingWarte
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.Bitte drücken sie OK sobald sie bei Steam angemeldet sind.
-
+ Start Steam?Steam starten?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam muss laufen um das Spiel korrekt zu starten. Soll MO versuchen Steam zu starten?
-
+ Also in: <br>Auch in: <br>
-
+ No conflictKeine Konflikte
-
+ <Edit...><Bearbeiten...>
-
+ This bsa is enabled in the ini file so it may be required!Dieses Archiv ist in der ini Konfiguration gelistet, daher ist es möglicherweise erforderlich!
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten!
+ Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten!
-
+ Activating Network ProxyNetzwerk Proxy aktivieren
-
-
+
+ Installation successfulInstallation erfolgreich
-
-
+
+ Configure ModMod konfigurieren
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Diese Mod enthält Anpassungen für die Ini datei. Wollen Sie diese nun konfigurieren?
-
-
- mod "%1" not found
- mod "%1" nicht gefunden
+
+
+ mod "%1" not found
+ mod "%1" nicht gefunden
-
-
+
+ Installation cancelledInstallation abgebrochen
-
-
+
+ The mod was not installed completely.Die mod wurde nicht erfolgreich installiert.
-
+ Some plugins could not be loadedEinige Plugins konnten nicht geladen werden
-
+ Too many esps and esms enabledZu viele esps und esms aktiv
-
-
+
+ Description missingBeschreibung fehlt
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Die folgenden Plugins konnten nicht geladen werden. Der Grund könnte eine fehlende Abhängigkeit sein (z.B. python) oder eine veraltete Version der Abhängigkeiten:
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
- Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+ Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModMod wählen
-
+ Mod ArchiveMod Archiv
-
+ Start Tutorial?Tutorial starten?
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Du bist dabei ein Tutorial zu starten. Aus technischen Gründen ist es nicht möglich das Tutorial abzubrechen. Fortsetzen?
-
-
+
+ Download startedDownload gestartet
-
+ failed to update mod list: %1Aktualisieren der Modliste fehlgeschlagen: %1
-
+ failed to spawn notepad.exe: %1notepad.exe konnte nicht aufgerufen werden: %1
-
+ failed to open %1%1 konnte nicht geöffnet werden
-
+ failed to change origin name: %1konnte den Namen der Dateiquelle nicht ändern: %1
-
- Executable "%1" not found
-
+
+ Executable "%1" not found
+
-
+ Failed to refresh list of esps: %1Konnte die Plugin Liste nicht aktualisieren: %s
-
- failed to move "%1" from mod "%2" to "%3": %4
-
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
-
+ <Checked><Markierte>
-
+ <Unchecked><Nicht markierte>
-
+ <Update><Update>
-
+ <No category><Ohne Kategorie>
-
+ <Conflicted><Überschneidungen>
-
+ <Not Endorsed><Nicht Endorsed>
-
+ failed to rename mod: %1konnte die Mod nicht umbenennen: %1
-
+ Overwrite?Überschreiben?
-
- This will replace the existing mod "%1". Continue?
- Dies wird die existierende Mod "%1" ersetzen. Fortsetzen?
+
+ This will replace the existing mod "%1". Continue?
+ Dies wird die existierende Mod "%1" ersetzen. Fortsetzen?
-
- failed to remove mod "%1"
- konnte die mod "%1" nicht löschen
+
+ failed to remove mod "%1"
+ konnte die mod "%1" nicht löschen
-
-
-
- failed to rename "%1" to "%2"
- konnte "%1" nicht in "%2" umbenennen
+
+
+
+ failed to rename "%1" to "%2"
+ konnte "%1" nicht in "%2" umbenennen
-
- Multiple esps activated, please check that they don't conflict.
+
+ Multiple esps activated, please check that they don't conflict.Mehrere esps aktiv, bitte überprüfen sie, dass diese nicht miteinander kollidieren.
-
-
-
-
+
+
+
+ ConfirmBestätigen
-
+ Remove the following mods?<br><ul>%1</ul>Die folgenden Mods entfernen?<br><ul>%1</ul>
-
+ failed to remove mod: %1konnte die mod nicht entfernen: %1
-
-
+
+ FailedFehlgeschlagen
-
+ Installation file no longer existsInstallationsdatei existiert nicht mehr
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.Mods die mit alten Versionen von MO installiert wurden können nicht auf diese Weise neu-installiert werden.
-
-
+
+ You need to be logged in with Nexus to endorseSie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben
-
-
+ Extract BSABSA extrahieren
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- Diese mod enthält mindestens eine BSA datei. Soll sie entpackt werden?
-(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein")
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ Diese mod enthält mindestens eine BSA datei. Soll sie entpackt werden?
+(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein")
-
-
-
+
+ failed to read %1: %2konnte %1 nicht lesen: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.Dieses Archiv enthält ungültige Prüfsummen. Einige Dateien sind evtl. defekt.
-
+ Nexus ID for this Mod is unknownNexus ID für diese Mod unbekannt
-
-
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...Mod erstellen...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
- Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben.
+ Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben.
Bitte wählen sie dafür einen Namen:
-
+ A mod with this name already existsEine Mod mit diesem Name existiert bereits
-
+ Continue?Fortfahren?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.Das Versionsschema bestimmt, welche version neuer als eine andere identifiziert wird.
Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die installierte Version veraltet ist.
-
-
+
+ SorryEntschuldigung
-
- I don't know a versioning scheme where %1 is newer than %2.
+
+ I don't know a versioning scheme where %1 is newer than %2.Es ist kein Versionsschema bekannt bei welchem %1 neuer ist als %2.
-
+ Really enable all visible mods?Alle angezeigten Mods aktivieren?
-
+ Really disable all visible mods?Alle angezeigten Mods deaktivieren?
-
+ Choose what to exportBitte wählen Sie was sie exportieren wollen
-
+ EverythingAlles
-
+ All installed mods are included in the listAlle installierten Modifikationen sind in dieser Liste enthalten
-
+ Active ModsAktive Mods
-
+ Only active (checked) mods from your current profile are includedAusschließlich aktive Mods aus ihrem aktuellen Profil sind enthalten
-
+ VisibleSichtbar
-
+ All mods visible in the mod list are includedAlle sichtbaren Mods in der Mod Liste sind enthalten
-
+ export failed: %1Exportieren fehlgeschlagen: %1
-
+ Install Mod...Mod installieren...
-
+ Enable all visibleAlle sichtbaren aktvieren
-
+ Disable all visibleAlle sichtbaren deaktvieren
-
+ Check all for updateAlle auf Aktualisierungen überprüfen
-
+ Export to csv...Als CSV exportieren...
-
+
+ All Mods
+
+
+
+ Sync to Mods...Mods synchronisieren...
-
+ Restore BackupBackup wiederherstellen
-
+ Remove Backup...Backup entfernen...
-
+ Add/Remove CategoriesKategorien hinzufügen/entfernen
-
+ Replace CategoriesKategorien ersetzen
-
+ Primary CategoryPrimäre Kategorie
-
+ Change versioning schemeVersionsschema ändern
-
+ Un-ignore updateUpdate nicht mehr ignorieren
-
+ Ignore updateDieses Update ignorieren
-
+ Rename Mod...Mod umbenennen...
-
+ Remove Mod...Mod entfernen...
-
+ Reinstall ModMod neu installieren
-
+ Un-EndorseEndorsement zurückziehen
-
-
+
+ EndorseEndorsement vergeben
-
- Won't endorse
- Niemals "Endorsement" vergeben
+
+ Won't endorse
+ Niemals "Endorsement" vergeben
-
+ Endorsement state unknown
- "Endorsement"-stand unbekannt
+ "Endorsement"-stand unbekannt
-
+ Ignore missing dataFehlende Daten ignorieren
-
+ Visit on NexusAuf Nexus besuchen
-
+ Open in explorerIn Explorer öffnen
-
+ Information...Informationen...
-
-
+
+ Exception: Ausnahme:
-
-
+
+ Unknown exceptionUnbekannte Ausnahme
-
+ <All><Alle>
-
+ <Multiple><Mehrere>
-
- Really delete "%1"?
-
+
+ Really delete "%1"?
+
-
+ Fix Mods...Mods reparieren...
-
+ DeleteLöschen
-
-
+
+ failed to remove %1%1 konnte nicht entfernt werden
-
-
+
+ failed to create %1%1 konnte nicht erstellt werden
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!Das download verzeichnis kann nicht geändert werden solange Downloads laufen!
-
+ Download failedDownload fehlgeschlagen
-
+ failed to write to file %1
- Speichern in Datei "%1" fehlgeschlagen
+ Speichern in Datei "%1" fehlgeschlagen
-
+ %1 written
- "%1" gespeichert
+ "%1" gespeichert
-
+ Select binaryBinary wählen
-
+ BinaryAusführbare Datei
-
+ Enter NameNamen eingeben
-
+ Please enter a name for the executableBitte geben Sie einen Namen für die Anwendungsdatei ein
-
+ Not an executableDatei ist nicht ausführbar
-
+ This is not a recognized executable.Dies Datei wird nicht als ausführbare Datei erkannt.
-
-
+
+ Replace file?Datei ersetzen?
-
+ There already is a hidden version of this file. Replace it?Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden?
-
-
+
+ File operation failedDateioperation fehlgeschlagen
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
-
+ There already is a visible version of this file. Replace it?Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden?
-
+ file not found: %1esp nicht gefunden: %1
-
+ failed to generate preview for %1
-
+
-
- Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
-
+ Update availableAktualisierung verfügbar
-
+ Open/ExecuteÖffnen/Ausführen
-
+ Add as ExecutableAls Anwendung hinzufügen
-
+ Preview
-
+
-
+ Un-HideSichtbar machen
-
+ HideVerstecken
-
+ Write To File...In Datei speichern...
-
+ Do you want to endorse Mod Organizer on %1 now?Willst du Mod Organizer auf %1 ein Endorsement geben?
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1Anfrage an Nexus fehlgeschlagen: %1
-
-
+
+ login successfulLogin erfolgreich
-
+ login failed: %1. Trying to download anywaylogin fehlgeschlagen: %1. Der Download scheitert vermutlich
-
+ login failed: %1login fehlgeschlagen: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.login fehlgeschlagen: %1. Sie müssen bei Nexus eingeloggt sein um das update herunterzuladen.
-
+ ErrorFehler
-
+ failed to extract %1 (errorcode %2)
- konnte "%1" nicht extrahieren (fehlercode %2)
+ konnte "%1" nicht extrahieren (fehlercode %2)
-
+ Extract...Extrahieren...
-
+ Edit Categories...Kategorien ändern...
-
+
+ Deselect filter
+
+
+
+ RemoveEntfernen
-
+ Enable allAlle aktivieren
-
+ Disable allAlle deaktivieren
-
+ Unlock load orderSperrung der Ladereihenfolge aufheben
-
+ Lock load orderLadereihenfolge sperren
-
- BOSS working
-
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
- failed to run boss: %1
- konnte bsa nicht lesen: %1
+ konnte bsa nicht lesen: %1
@@ -2621,8 +2890,8 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta
ModInfo
-
-
+
+ invalid index %1ungültiger index %1
@@ -2630,7 +2899,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta
ModInfoBackup
-
+ This is the backup of a modDies ist das Backup einer Mod
@@ -2659,7 +2928,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta
-
+ SaveSpeichern
@@ -2669,53 +2938,73 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta
INI Dateien
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Liste mit .ini Dateien im Mod.
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Eine Liste mit Textdateien im Modverzeichnis. Die Dateien werden üblicherweise dazu verwendet um das Verhalten und Parameter der mods zu konfigurieren.
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Änderungen an der Datei speichern.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!Änderungen der Datei speichern. Dies überschreibt das Original - es gibt keine automatische Sicherung!
-
+ ImagesBilder
-
+ Images located in the mod.Bilder im Modverzeichnis.
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.Dies führt alle Bilder (.jpg und .png) wie Screenshots und ähnliches im Mod Verzeichnis auf. Anklicken für eine Großansicht.
-
-
+
+ Optional ESPsOptionale ESPs
-
+ List of esps and esms that can not be loaded by the game.Liste mit ESP und ESM Dateien die vom Spiel nicht geladen werden können.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
@@ -2726,436 +3015,444 @@ Dies sind üblicherweise Plugins mit optionaler Funktionalität. Für Details, l
Die meisten Mods haben keine optionalen esps, es ist also gut möglich dass sie sich gerade eine leere Liste ansehen.
-
+ Make the selected mod in the lower list unavailable.Den unten ausgewählten Mod als nicht verfügbar markieren.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.Die in der unteren Liste ausgewählte ESP wird in ein Unterverzeichnis des Mods verschoben und so für das Spiel unsichtbar. Sie kann nicht mehr im Spiel aktiviert werden.
-
+ Move a file to the data directory.Datei in das Datenverzeichnis verschieben.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
- Verschiebt ein ESP in das ESP Verzeichnis damit es im Hauptfenster aktiviert werden kann. Bitte beachten Sie, dass das ESP nur "verfügbar" wird, es wird nicht zwangsläufig geladen! Das Laden der ESP wird im Hauptfenster von MO eingestellt.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+ Verschiebt ein ESP in das ESP Verzeichnis damit es im Hauptfenster aktiviert werden kann. Bitte beachten Sie, dass das ESP nur "verfügbar" wird, es wird nicht zwangsläufig geladen! Das Laden der ESP wird im Hauptfenster von MO eingestellt.
-
+ ESPs in the data directory and thus visible to the game.ESPs im Datenverzeichnis und für das Spiel sichtbar.
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.Dies Mod Dateien sind im (virtuellen) Datenverzeichnis des Spiels und somit in der ESP Liste des Hauptfenster auswählbar.
-
+ Available ESPsVerfügbare ESPs
-
+ ConflictsKonflikte
-
+ The following conflicted files are provided by this modDie folgenden konfliktbehafteten Dateien werden von dieser Mod bereitgestellt
-
-
+
+ FileDatei
-
+ Overwritten ModsÜberschriebene Mods
-
+ The following conflicted files are provided by other modsDie folgenden konfliktbehafteten Dateien werden von anderen Mods bereitgestellt
-
+ Providing ModBereitstellende Mod
-
+ Non-Conflicted filesKonfliktfreie Dateien
-
+ CategoriesKategorien
-
+ Primary CategoryPrimäre Kategorie
-
+ Nexus InfoNexus Info
-
+ Mod IDMod ID
-
+ Mod ID for this mod on Nexus.ID dieser mod auf Nexus.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ModID für den Mod auf Nexus. Um die korrekte Id zu finden, einfach den Mod auf Nexus aufrufen. Die URL sieht so aus:<a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. In diesem Beispiel ist 1334 die gesuchte Id. Zufällig ist das genau der Link zu Mod Organiser im Nexus. Warum nicht einfach mal anklicken und ein Endorsement hinzufügen?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ModID für den Mod auf Nexus. Um die korrekte Id zu finden, einfach den Mod auf Nexus aufrufen. Die URL sieht so aus:<a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. In diesem Beispiel ist 1334 die gesuchte Id. Zufällig ist das genau der Link zu Mod Organiser im Nexus. Warum nicht einfach mal anklicken und ein Endorsement hinzufügen?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installierte Version des Mods. Der Tooltip zeigt die auf Nexus verfügbare Version. Die installierte Versionsnummer kann nur angezeigt werden wenn der Mod durch MO installiert wurde.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installierte Version des Mods. Der Tooltip zeigt die auf Nexus verfügbare Version. Die installierte Versionsnummer kann nur angezeigt werden wenn der Mod durch MO installiert wurde.</span></p></body></html>
-
+ VersionVersion
-
+ RefreshNeu laden
-
+ Refresh all information from Nexus.Alle Informationen von Nexus nachladen.
-
+ DescriptionBeschreibung
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ EndorseEndorsement vergeben
-
+ NotesAnmerkungen
-
+ FiletreeVerzeichnisbaum
-
+ A directory view of this modVerzeichnisansicht des Mods
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die ist eine editierbare Ansicht des Modverzeichnisses. Sie können Dateien per Drag&Drop verschieben und mit Doppelklick umbenennen.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veränderungen werden sofort auf der Platte ausgeführt, also</span><span style=" font-size:8pt; font-weight:600;"> vorsichtig sein!</span><span style=" font-size:8pt;">.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die ist eine editierbare Ansicht des Modverzeichnisses. Sie können Dateien per Drag&Drop verschieben und mit Doppelklick umbenennen.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veränderungen werden sofort auf der Platte ausgeführt, also</span><span style=" font-size:8pt; font-weight:600;"> vorsichtig sein!</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+ PreviousVorherige
-
+ NextWeiter
-
+ CloseSchliessen
-
+ &Delete&Löschen
-
+ &Rename&Umbenennen
-
+ &Hide&Verstecken
-
+ &Unhide&Wiederherstellen
-
+ &Open&Öffnen
-
+ &New Folder&Neuer Ordner
-
-
+
+ Save changes?Änderungen speichern?
-
-
- Save changes to "%1"?
- Änderungen an "%1" speichern?
+
+
+ Save changes to "%1"?
+ Änderungen an "%1" speichern?
-
+ File ExistsDatei existiert bereits
-
+ A file with that name exists, please enter a new oneEine Datei mit diesem Namen existiert bereits, bitte wählen Sie einen anderen Namen
-
+ failed to move fileVerschieben der Datei fehlgeschlagen
-
- failed to create directory "optional"
- Erstellen des Verzeichnis "optional" fehlgeschlagen
+
+ failed to create directory "optional"
+ Erstellen des Verzeichnis "optional" fehlgeschlagen
-
-
+
+ Info requested, please waitInformation wird abgerufen, bitte warten
-
+ MainPrimär
-
+ UpdateAktualisierung
-
+ OptionalOptional
-
+ OldAlt
-
+ MiscSonstiges
-
+ UnknownUnbekannt
-
+ Current Version: %1Aktuelle Version: %1
-
+ No update availableKeine neue Version verfügbar
-
+ (description incomplete, please visit nexus)(Beschreibung unvollständig. Bitte besuche die Nexus-Seite)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">Auf Nexus öffnen</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">Auf Nexus öffnen</a>
-
+ Failed to delete %1
- "%1" konnte nicht gelöscht werden
+ "%1" konnte nicht gelöscht werden
-
-
+
+ ConfirmBestätigen
-
- Are sure you want to delete "%1"?
- Sind Sie sicher, dass Sie "%1" löschen wollen?
+
+ Are sure you want to delete "%1"?
+ Sind Sie sicher, dass Sie "%1" löschen wollen?
-
+ Are sure you want to delete the selected files?Sind Sie sicher, dass Sie die ausgewählten Dateien löschen wollen?
-
-
+
+ New FolderNeuer Ordner
-
- Failed to create "%1"
- "%1" konnte nicht erstellt werden
+
+ Failed to create "%1"
+ "%1" konnte nicht erstellt werden
-
-
+
+ Replace file?Datei ersetzen?
-
+ There already is a hidden version of this file. Replace it?Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden?
-
-
+
+ File operation failedDateioperation fehlgeschlagen
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
-
-
+
+ failed to rename %1 to %2
- "%1" konnte nicht zu "%2" umbenannt werden
+ "%1" konnte nicht zu "%2" umbenannt werden
-
+ There already is a visible version of this file. Replace it?Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden?
-
+ Un-HideSichtbar machen
-
+ HideVerstecken
-
+ NameName
-
+ Please enter a nameBitte geben Sie einen Namen ein.
-
-
+
+ ErrorFehler
-
+ Invalid name. Must be a valid file nameUngültiger Name. Dies muss ein gültiger Dateiname sein
-
+ A tweak by that name exists
- Ein "Tweak" mit diesem Namen existiert bereits
+ Ein "Tweak" mit diesem Namen existiert bereits
-
+ Create Tweak
- "Tweak" anlegen
+ "Tweak" anlegen
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Diese Pseudo-Mod enthält Dateien des virtuellen Verzeichnisses die modifiziert wurden (z.B. durch den Construction Kit)
@@ -3163,17 +3460,22 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
- failed to write %1/meta.ini: %2
- konnte %1/meta.ini nicht schreiben: %2
+ konnte %1/meta.ini nicht schreiben: %2
+
+
+
+
+ failed to write %1/meta.ini: error %2
+
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 enthält keine esp / esm Dateien und keine Resourcen (Texturen, Netze, Oberfläche...)
-
+ Categories: <br>Kategorien: <br>
@@ -3221,119 +3523,124 @@ p, li { white-space: pre-wrap; }
Redundant
-
+
+ Non-MO
+
+
+
+ invalidungültig
-
- installed version: "%1", newest version: "%2"
+
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2installierte Version: %1, neueste Version: %2
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".Die neueste Version auf Nexus scheint älter zu sein als die die sie installiert haben. Dies könnte bedeuten dass die Version die sie installiert haben entfernt wurde (z.B. weigen eines Bugs) oder der Autor verwendet ein nicht-standardisiertes Versionierungssystem und ihre Version ist in Wirklichkeit doch veraltet. In beiden Fällen ist es empfehlenswert die Version von Nexus zu installieren.
-
+ Categories: <br>Kategorien: <br>
-
+ Invalid nameUngültiger Name
-
+ drag&drop failed: %1Drag&Drop fehlgeschlagen: %1
-
+ ConfirmBestätigen
-
- Are you sure you want to remove "%1"?
- Sind Sie sicher dass Sie "%1" löschen wollen?
+
+ Are you sure you want to remove "%1"?
+ Sind Sie sicher dass Sie "%1" löschen wollen?
-
+ FlagsMarkierungen
-
+ Mod NameMod Name
-
+ VersionVersion
-
+ PriorityPriorität
-
+ CategoryKategorie
-
+ Nexus IDNexus ID
-
+ InstallationInstallation
-
-
+
+ unknownunbekannt
-
+ Name of your modsName Ihrer Mods
-
+ Version of the mod (if available)Version des Mod (wenn verfügbar)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Installations-Priorität Ihres Mods. Je höher, desto wichtiger ist dieser Mod und überschreibt damit Dateien von Mods mit niedrigerer Priorität.
-
+ Category of the mod.Kategorie der Mod.
-
+ Id of the mod as used on Nexus.Id der Mod von Nexus.
-
+ Emblemes to highlight things that might require attention.Symbole um Dinge hervorzuheben die evtl. Aufmerksamkeit erfordern.
-
+ Time this mod was installedZeitpunkt an dem die Mod installiert wurde
@@ -3367,17 +3674,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into NexusLogge auf Nexus ein
-
+ timeoutZeitüberschreitung
-
+
+ Unknown error
+
+
+
+ Please check your passwordBitte das Passwort überprüfen
@@ -3385,17 +3697,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
- Konnte die mod id für "%1" nicht erraten. Bitte wähle die richtige aus
+
+ Failed to guess mod id for "%1", please pick the correct one
+ Konnte die mod id für "%1" nicht erraten. Bitte wähle die richtige aus
-
+ empty responseleere Antwort
-
+ invalid responseungültige Antwort
@@ -3434,8 +3746,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- "%1" konnte nicht gelöscht werden
+ Failed to delete "%1"
+ "%1" konnte nicht gelöscht werden
@@ -3445,8 +3757,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- Sind Sie sicher, dass Sie "%1" löschen wollen?
+ Are sure you want to delete "%1"?
+ Sind Sie sicher, dass Sie "%1" löschen wollen?
@@ -3461,116 +3773,125 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- "%1" konnte nicht erstellt werden
+ Failed to create "%1"
+ "%1" konnte nicht erstellt werdenPluginList
-
+ NameName
-
+ PriorityPriorität
-
+ Mod IndexMod Index
-
+ FlagsMarkierungen
-
-
+
+ unknownunbekannt
-
+ Name of your modsNamen Ihrer Mods
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
- Lade-Reihenfolge des Plugins.. Je höher desto "wichtiger" ist es und überschreibt damit Daten von Plugins mit niedrigerer Priorität.
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+ Lade-Reihenfolge des Plugins.. Je höher desto "wichtiger" ist es und überschreibt damit Daten von Plugins mit niedrigerer Priorität.
-
+ The modindex determins the formids of objects originating from this mods.Der ModIndex bestimmt die FormIDs von Objekten die aus dieser Mod stammen.
-
+ failed to update esp info for file %1 (source id: %2), error: %3konnte die esp information für %1 (quell id: %2) nicht aktualisieren. Fehler: %3
-
+ esp not found: %1esp nicht gefunden: %1
-
-
+
+ ConfirmBestätigen
-
+ Really enable all plugins?Wirklich alle Plugins aktivieren?
-
+ Really disable all plugins?Wirklich alle Plugins deaktivieren?
-
+ The file containing locked plugin indices is brokenDie Datei welche die Indizes gesperrter Plugins enthält ist kaputt
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.Einige Ihrer Plugins haben ungültige Namen! Diese Plugins können nicht vom Spiel geladen werden. Die Datei mo_interface.log enthält eine Liste der betroffenen Plugins. Bitte benennen Sie diese um.
-
- BOSS dll incompatible
-
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ Autor
+
+
+
+ Description
+ Beschreibung
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)Dieses Plugin kann nicht deaktiviert werden (vom Spiel benötigt)
- Origin: %1
- Ursprung: %1
+ Ursprung: %1
-
+ Missing MastersFehlende Master
-
+ Enabled MastersAktivierte Master
-
+ failed to restore load order for %1Konnte die Ladereihenfolge für %1 nicht wiederherstellen
@@ -3580,7 +3901,7 @@ p, li { white-space: pre-wrap; }
Preview
-
+
@@ -3597,12 +3918,12 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
@@ -3634,64 +3955,69 @@ p, li { white-space: pre-wrap; }
%1 konnte nicht erstellt werden
-
+ failed to write mod list: %1Aktualisieren der Modliste fehlgeschlagen: %1
-
+ failed to update tweaked ini file, wrong settings may be used: %1
- Kombination der "ini tweaks" gescheitert, es werden evtl. falsche Spieleinstellungen verwendet: %1
+ Kombination der "ini tweaks" gescheitert, es werden evtl. falsche Spieleinstellungen verwendet: %1
-
+ failed to create tweaked ini: %1konnte keine .ini-datei aus den Mod-spezifischen Einstellungen erzeugen: %1
-
-
-
-
-
+
+ "%1" is missing or inaccessible
+ "%1" fehlt
+
+
+
+
+
+
+ invalid index %1ungültiger index %1
-
- Overwrite directory couldn't be parsed
- Das Verzeichnis "Overwrite" konnte nicht gelesen werden
+
+ Overwrite directory couldn't be parsed
+ Das Verzeichnis "Overwrite" konnte nicht gelesen werden
-
+ invalid priority %1Ungültige Priorität %1
-
+ failed to parse ini file (%1)Konnte ini-datei (%1) nicht auslesen
-
+ failed to parse ini file (%1): %2Konnte ini-datei (%1) nicht auslesen: %2
-
-
- failed to modify "%1"
- Konnte "%1" nicht verändern
+
+
+ failed to modify "%1"
+ Konnte "%1" nicht verändern
-
+ Delete savegames?Spielstände löschen?
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
- Wollen Sie die lokalen Spielstände löschen? (Wenn Sie "Nein" wählen werden die Spielstände wieder sichtbar sobald Sie das Feature wieder aktivieren)
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+ Wollen Sie die lokalen Spielstände löschen? (Wenn Sie "Nein" wählen werden die Spielstände wieder sichtbar sobald Sie das Feature wieder aktivieren)
@@ -3713,8 +4039,8 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
- Wenn dies aktiv ist wird das neue Profil die Standard-Einstellungen des Spiels statt der "globalen" verwenden. Globale Einstellungen sind die die verwendet werden wenn das Spiel ohne MO gestartet wird.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ Wenn dies aktiv ist wird das neue Profil die Standard-Einstellungen des Spiels statt der "globalen" verwenden. Globale Einstellungen sind die die verwendet werden wenn das Spiel ohne MO gestartet wird.
@@ -3736,20 +4062,20 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Eine Liste der Profile. Jedes Profil enthält eine eigene Liste mit Mods und ihrer Installationsreihenfolge aus einem gemeinsamen Pool, eine Konfiguration von aktivierten ESPs und ESMs, eine Kopie der INI Datei des Spiels und einen optionalen Spielstands-Filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bemerkung</span>Aus technischen Gründen ist es derzeit nicht möglich, eine getrennte Reihenfolge für ESPs anzugeben. Das bedeutet dass die Reihenfolge, in der Mods geladen werden in jedem Profil die gleiche ist.</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Eine Liste der Profile. Jedes Profil enthält eine eigene Liste mit Mods und ihrer Installationsreihenfolge aus einem gemeinsamen Pool, eine Konfiguration von aktivierten ESPs und ESMs, eine Kopie der INI Datei des Spiels und einen optionalen Spielstands-Filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bemerkung</span>Aus technischen Gründen ist es derzeit nicht möglich, eine getrennte Reihenfolge für ESPs anzugeben. Das bedeutet dass die Reihenfolge, in der Mods geladen werden in jedem Profil die gleiche ist.</p></body></html>
@@ -3769,22 +4095,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Spiele Oblivion, Fallout 3 und Fallout New Vegas enthalten einen Bug, der verhindert dass Texturen und Netze ersetzt werden können (d.h. alle Modifikationen von Netzen und Texturen die bereits im Spiel vorhanden sind).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organiser benutzt hierzu die sogenannte "BSA Redirection" (siehe Google) - auf diese Weise wird das Problem zuverlässig und ohne dass weitere Schritte nötig werden gelöst. Aktivieren Sie diese Option.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mit Skyrim wurde der Bug in den meisten Fällen behoben, aber die Aktvierung von Mods hängt immer noch vom Änderungsdatum der Datei ab. Daher ist es sinnvoll, diese Option zu aktiveren.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Spiele Oblivion, Fallout 3 und Fallout New Vegas enthalten einen Bug, der verhindert dass Texturen und Netze ersetzt werden können (d.h. alle Modifikationen von Netzen und Texturen die bereits im Spiel vorhanden sind).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organiser benutzt hierzu die sogenannte "BSA Redirection" (siehe Google) - auf diese Weise wird das Problem zuverlässig und ohne dass weitere Schritte nötig werden gelöst. Aktivieren Sie diese Option.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mit Skyrim wurde der Bug in den meisten Fällen behoben, aber die Aktvierung von Mods hängt immer noch vom Änderungsdatum der Datei ab. Daher ist es sinnvoll, diese Option zu aktiveren.</span></p></body></html>
@@ -3851,7 +4177,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.Archiv Invalidierung wird für dieses Spiel nicht benötigt.
@@ -3902,8 +4228,8 @@ p, li { white-space: pre-wrap; }
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
- Das Profil dass sie löschen wollen scheint defekt zu sein oder der Pfad ist ungültig. Das folgende Verzeichnis wird gelöscht: "%1". Fortfahren?
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Das Profil dass sie löschen wollen scheint defekt zu sein oder der Pfad ist ungültig. Das folgende Verzeichnis wird gelöscht: "%1". Fortfahren?
@@ -3948,23 +4274,23 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
- Ungültiger Feldname "%1"
+ invalid field name "%1"
+ Ungültiger Feldname "%1"
- invalid type for "%1" (should be integer)
- ungültiger Datentyp für "%1" (integer erwartet)
+ invalid type for "%1" (should be integer)
+ ungültiger Datentyp für "%1" (integer erwartet)
- invalid type for "%1" (should be string)
- ungültiger Datentyp für "%1" (string erwartet)
+ invalid type for "%1" (should be string)
+ ungültiger Datentyp für "%1" (string erwartet)
- invalid type for "%1" (should be float)
- ungültiger Datentyp für "%1" (float erwartet)
+ invalid type for "%1" (should be float)
+ ungültiger Datentyp für "%1" (float erwartet)
@@ -3973,13 +4299,13 @@ p, li { white-space: pre-wrap; }
- field not set "%1"
- feld "%1" nicht gesetzt
+ field not set "%1"
+ feld "%1" nicht gesetzt
- invalid character in field "%1"
- ungültiges Zeichen in Feld "%1"
+ invalid character in field "%1"
+ ungültiges Zeichen in Feld "%1"
@@ -4011,18 +4337,18 @@ p, li { white-space: pre-wrap; }
failed to open %1: %2
- "%1" konnte nicht geöffnet werden: %2
+ "%1" konnte nicht geöffnet werden: %2%1 not found
- "%1" nicht gefunden
+ "%1" nicht gefundenFailed to delete %1
- "%1" konnte nicht gelöscht werden
+ "%1" konnte nicht gelöscht werden
@@ -4032,13 +4358,13 @@ p, li { white-space: pre-wrap; }
Failed to remove %1: %2
- "%1" konnte nicht entfernt werden: %2
+ "%1" konnte nicht entfernt werden: %2Failed to rename %1 to %2
- "%1" konnte nicht zu "%2" umbenannt werden
+ "%1" konnte nicht zu "%2" umbenannt werden
@@ -4050,7 +4376,7 @@ p, li { white-space: pre-wrap; }
Failed to copy %1 to %2
- "%1" konnte nicht nach "%2" kopiert werden
+ "%1" konnte nicht nach "%2" kopiert werden
@@ -4073,87 +4399,91 @@ p, li { white-space: pre-wrap; }
Laden der Proxy-dll konnte nicht eingerichtet werden
-
+ Permissions requiredBerechtigungen erforderlich
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
- Das aktive Nutzerkonto hat nicht die nötigen Rechte Mod Organizer auszuführen. Die notwendigen Änderungen können automatisch durchgeführt werden (das MO Verzeichnis wird für den aktiven Nutzer schreibbar gemacht). Wenn sie fortfahren werden sie gefragt werden ob sie "helper.exe" als Administrator ausführen wollen.
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+ Das aktive Nutzerkonto hat nicht die nötigen Rechte Mod Organizer auszuführen. Die notwendigen Änderungen können automatisch durchgeführt werden (das MO Verzeichnis wird für den aktiven Nutzer schreibbar gemacht). Wenn sie fortfahren werden sie gefragt werden ob sie "helper.exe" als Administrator ausführen wollen.
-
-
+
+ WoopsOha
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happenedMod Organizer ist abgestürzt! Soll eine Diagnose-Datei erstellt werden? Wenn sie mir diese Datei (%1) an sherb@gmx.net schicken wird der Fehler mit höherer Wahrscheinlichkeit behoben. Bitte fügen sie eine kurze Beschreibung bei was sie gerade getan haben als der Absturz geschah.
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1Mod Organizer ist abgestürzt! Leider konnte ich keine diagnose-datei schreiben: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningMod Organizer läuft bereits
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- Es wurde kein Spiel in "%1" gefunden. Das Verzeichnis muss das Anwendungsdatei des Spiels und des Launchers enthalten.
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ Es wurde kein Spiel in "%1" gefunden. Das Verzeichnis muss das Anwendungsdatei des Spiels und des Launchers enthalten.
-
-
+
+ Please select the game to manageBitte wählen Sie ein Spiel zum Verwalten aus
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)Bitte wählen sie die Variante des Spiels die sie installiert haben (MO kann das Spiel nur dann korrekt starten wenn dies richtig gesetzt ist!)
-
- Please use "Help" from the toolbar to get usage instructions to all elements
- Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen
+
+ failed to start application: %1
+
+
+
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+ Bitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen
-
-
+
+ <Manage...><Verwalten...>
-
+ failed to parse profile %1: %2Konnte Profil %1 nicht verarbeiten: %2
-
-
- failed to find "%1"
- Konnte "%1" nicht finden
+
+ failed to find "%1"
+ Konnte "%1" nicht finden
-
+ failed to access %1Auf %1 konnte nicht zugegriffen werden
-
+ failed to set file time %1Konnte Dateizeit nicht setzen %1
@@ -4164,8 +4494,9 @@ p, li { white-space: pre-wrap; }
- "%1" is missing
- "%1" fehlt
+ "%1" is missing or inaccessible
+ "%1" is missing
+ "%1" fehlt
@@ -4191,62 +4522,62 @@ p, li { white-space: pre-wrap; }
%1 konnte nicht geöffnet werden
-
+ Script ExtenderScript Extender
-
+ Proxy DLLProxy DLL
-
- failed to spawn "%1"
- "%1" konnte nicht erzeugt werden
+
+ failed to spawn "%1"
+ "%1" konnte nicht erzeugt werden
-
+ Elevation requiredMehr Rechte erforderlich
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)Diesen Prozess auszuführen erfordert zusätzliche Rechte.
Dies ist ein mögliches Sicherheitsrisiko daher empfehle ich dringend dass sie untersuchen ob
-"%1"
+"%1"
nicht ohne diese Rechte lauffähig ist.
Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.exe erlauben wollen Systemänderungen durchzuführen)
-
- failed to spawn "%1": %2
- "%1" konnte nicht erzeugt werden: %2
+
+ failed to spawn "%1": %2
+ "%1" konnte nicht erzeugt werden: %2
-
- "%1" doesn't exist
- "%1" existiert nicht
+
+ "%1" doesn't exist
+ "%1" existiert nicht
-
- failed to inject dll into "%1": %2
- Konnte dll nicht in "%1" einspeisen: %2
+
+ failed to inject dll into "%1": %2
+ Konnte dll nicht in "%1" einspeisen: %2
-
- failed to run "%1"
- "%1" konnte nicht ausgeführt werden
+
+ failed to run "%1"
+ "%1" konnte nicht ausgeführt werden
-
+ failed to open temporary fileÖffnen der temporären Datei fehlgeschlagen
@@ -4359,8 +4690,8 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e
- failed to open "%1" for writing
- "%1" konnte nicht zum Schreiben geöffnet werden
+ failed to open "%1" for writing
+ "%1" konnte nicht zum Schreiben geöffnet werden
@@ -4385,79 +4716,79 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e
SelfUpdater
- archive.dll not loaded: "%1"
- archive.dll nicht geladen: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll nicht geladen: "%1"
-
-
-
-
+
+
+
+ UpdateAktualisierung
-
+ An update is available (newest version: %1), do you want to install it?Eine Aktualisierung ist verfügbar (neueste Version: %1). Soll sie installiert werden?
-
+ Download in progressDownload läuft
-
+ Download failed: %1Download fehlgeschlagen: %1
-
+ Failed to install update: %1Konnte das update nicht installieren: %1
-
- failed to open archive "%1": %2
- konnte das Archiv "%1" nicht öffnen: %2
+
+ failed to open archive "%1": %2
+ konnte das Archiv "%1" nicht öffnen: %2
-
+ failed to move outdated files: %1. Please update manually.konnte veraltete Dateien nicht verschieben: %1. Bitte aktualisieren sie manuell.
-
+ Update installed, Mod Organizer will now be restarted.Aktualisierung installiert. Mod Organizer wird sich nun neu starten.
-
+ ErrorFehler
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.Konnte Antwort nicht auslesen. Bitte melden Sie dies als Bug und fügen Sie die Datei mo_interface.log bei.
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)Es existiert keine inkrementelle Aktualisierung für diese Version, Sie müssen das vollständige Archiv herunterladen (%1 kB)
-
+ no file for update found. Please update manually.Keine Datei für das Update gefunden. Bitte aktualisieren sie manuell.
-
+ Failed to retrieve update information: %1Konnte update informationen nicht abrufen: %1
-
+ No download server available. Please try again later.Kein download server verfügbar. Bitte versuche es später noch einmal.
@@ -4465,18 +4796,18 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e
Settings
-
-
- attempt to store setting for unknown plugin "%1"
- es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern
+
+
+ attempt to store setting for unknown plugin "%1"
+ es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern
-
+ ConfirmBestätigen
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Das Mod Verzeichnis zu wechseln wirkt sich auf alle Profile aus! Mods die im neuen Verzeichnis nicht existieren (oder dort anders heißen) werden in allen Profilen deaktiviert. Dies kann nicht rückgängig gemacht werden außer Sie haben ihre Profile manuell gesichert. Fortfahren?
@@ -4505,16 +4836,16 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Anwendungssprache. Zeigt nur Sprachen an, für die eine Sprachdatei installiert wurde.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Anwendungssprache. Zeigt nur Sprachen an, für die eine Sprachdatei installiert wurde.</span></p></body></html>
@@ -4538,15 +4869,15 @@ p, li { white-space: pre-wrap; }
- Decides the amount of data printed to "ModOrganizer.log"
- Bestimmt die Datenmenge die in "ModOrganizer.log" ausgegeben wird.
+ Decides the amount of data printed to "ModOrganizer.log"
+ Bestimmt die Datenmenge die in "ModOrganizer.log" ausgegeben wird.
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
- Bestimmt die Menge an log-meldungen die in "ModOrganizer.log" geschrieben werden.
-"Debug" erzeugt viele nützliche Informationen um Fehler zu finden. Der Einfluss auf die Performance ist gering aber die Datei kann sehr groß werden. Wenn dies ein Problem ist sollten sie für den regulären Betrieb "Info" verwenden. Auf dem "Error" Level bleibt das log üblicherweise vollstänig leer.
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Bestimmt die Menge an log-meldungen die in "ModOrganizer.log" geschrieben werden.
+"Debug" erzeugt viele nützliche Informationen um Fehler zu finden. Der Einfluss auf die Performance ist gering aber die Datei kann sehr groß werden. Wenn dies ein Problem ist sollten sie für den regulären Betrieb "Info" verwenden. Auf dem "Error" Level bleibt das log üblicherweise vollstänig leer.
@@ -4586,7 +4917,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).Verzeichnis in dem Mods abgelegt werden. Bitte beachten Sie dass jede Änderung dieses Verzeichnisses die Assoziation von Mods zu Profilen löscht wenn die Mod im neuen Verzeichnis nicht existiert.
@@ -4599,297 +4930,340 @@ p, li { white-space: pre-wrap; }
Cache DirectoryCache-Verzeichnis
+
+
+ User interface
+
+
+ If checked, the download interface will be more compact.
+
+
+
+
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+ Reset stored information from dialogs.Gespeicherte Dialoginformation zurücksetzen.
-
- This will make all dialogs show up again where you checked the "Remember selection"-box.
- Dies führt dazu dass alle Dialoge wieder angezeigt werden bei denen sie die "Auswahl merken"-box angewählt hatten.
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+ Dies führt dazu dass alle Dialoge wieder angezeigt werden bei denen sie die "Auswahl merken"-box angewählt hatten.
-
+ Reset DialogsDialoge zurücksetzen
-
-
+
+ Modify the categories available to arrange your mods.Kategorien anpassen mit denen Mods sortiert werden können.
-
+ Configure Mod CategoriesMod Kategorien anpassen
-
-
+
+ NexusNexus
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.Erlaubt MO sich automatisch im Nexus anzumelden, wenn die Nexus Registerkarte für das Spiel ausgewählt wird.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erlaubt es MO sich automatisch am Nexus für dieses Spiel anzumelden. Bitte beachten Sie, dass die Verschlüsselung des Kennworts in MO nicht besonders stark ist. Wenn Sie Bedenken haben, dass jemand Ihr Kennwort stehlen kann, speichern Sie es nicht in MO ab.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Erlaubt es MO sich automatisch am Nexus für dieses Spiel anzumelden. Bitte beachten Sie, dass die Verschlüsselung des Kennworts in MO nicht besonders stark ist. Wenn Sie Bedenken haben, dass jemand Ihr Kennwort stehlen kann, speichern Sie es nicht in MO ab.</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.Wenn dies ausgewählt ist und gültige Login Informationen unten eingegeben werden passiert der log-in bei Nexus automatisch (sobald MO darauf zugreift).
-
+ Automatically Log-In to NexusAutomatisch in Nexus anmelden
-
+ UsernameNutzername
-
+ PasswordKennwort
-
+ Disable automatic internet featuresAutomatsiche Internet-funktionen deaktivieren
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Automatische Internetzugriffe unterbinden. Dies wirkt sich nicht auf solche Funktionen aus die explizit vom Benutzer ausgelöst werden (wie die Prüfung von Mods auf Updates)
-
+ Offline ModeOffline Modus
-
+ Use a proxy for network connections.Proxy für Netzwerkverbindung nutzen.
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Proyx für Netzwerkverbindung nutzen. Dies greift auf die system-weite Einstellung zurück die z.B. über den Internet Explorer konfiguriert werden kann. Bitte beachten sie dass MO mit dieser Einstellung auf einigen Systemen ein paar Sekunden länger zum starten braucht.
-
+ Use HTTP Proxy (Uses System Settings)HTTP Proxy verwenden (Nutzt Systemeinstellung)
-
- Associate with "Download with manager" links
-
+
+ Associate with "Download with manager" links
+
-
+ Known Servers (updated on download)
-
+
-
+ Preferred Servers (Drag & Drop)Bevorzugte Server (Drag & Drop)
-
+ PluginsPlugins
-
+ Author:Autor:
-
+ Version:Version:
-
+ Description:Beschreibung:
-
+ KeySchlüssel
-
+ ValueWert
-
+ Blacklisted Plugins (use <del> to remove):Gesperrte Plugins (<entf> drücken um Plugins von dieser List zu entfernen):
-
+ WorkaroundsWorkarounds
-
+ Steam App IDSteam AppID
-
+ The Steam AppID for your gameDie Steam AppID für Ihr Spiel
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Steam AppID wird benötigt um einige Spiele direkt zu starten. Wenn dies nicht oder falsch gesetzt ist, wird die Methode "Mod Organiser" für Skyrim unter Umständen nicht funktionieren.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Voreinstellung ist die AppID für die normale Version, was in den meisten Fällen ausreicht.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie vermuten, dass Sie eine andere Version haben (z.Bz. GotYI), führen Sie folgende SChritte durch um die ID anzupassen:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigieren Sie zu Ihrer Spielbibliothek in Steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Klicken Sie rechts auf das Spiel, dessen ID Sie benötigen und wählen sie "Desktop Verknüpfung erstellen".</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Klicken Sie rechts auf die erstellte Verknüpfung und wählen Sie "Eigenschaften".</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. Im URL Feld sollten Sie etwas sehen wie: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">In diesem Fall ist 22380 die gesuchte AppID.</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Steam AppID wird benötigt um einige Spiele direkt zu starten. Wenn dies nicht oder falsch gesetzt ist, wird die Methode "Mod Organiser" für Skyrim unter Umständen nicht funktionieren.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Die Voreinstellung ist die AppID für die normale Version, was in den meisten Fällen ausreicht.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie vermuten, dass Sie eine andere Version haben (z.Bz. GotYI), führen Sie folgende SChritte durch um die ID anzupassen:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigieren Sie zu Ihrer Spielbibliothek in Steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Klicken Sie rechts auf das Spiel, dessen ID Sie benötigen und wählen sie "Desktop Verknüpfung erstellen".</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Klicken Sie rechts auf die erstellte Verknüpfung und wählen Sie "Eigenschaften".</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. Im URL Feld sollten Sie etwas sehen wie: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">In diesem Fall ist 22380 die gesuchte AppID.</span></p></body></html>
+
+
+ Load MechanismLademechanismus
-
+ Select loading mechanism. See help for details.Lade-Mechanismus auswählen. Siehe Hilfe für mehr Details.
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
Mod Organizer benötigt eine dll die in das Spiel injiziert wird um installierte Mods sichtbar zu machen.
Es gibt mehrere Wege dies zu tun:
*Mod Organizer* (Standard) In diesem Modus kümmert sich Mod Organizer selber um die Injizierung. Der Nachteil ist, dass sie das Spiel immer über MO starten müssen.
*Script Extender* In diesem Modus wird besagte dll als Script Extender (obse, fose, nvse, skse) plugin installiert.
*Proxy DLL* In diesem Modus ersetzt MO eine der dlls des Spiels mit einer die die MO dll lädt (und dann natürlich auch die ursprüngliche dll). Dies funktioniert NUR mit Steam spielen und es wurde nur mit Skyrim getestet. Bitte verwenden sie diesen Mechanismus nur wenn die anderen nicht verwendet werden können.
-Wenn sie die Steam version von Oblivion verwenden wird der Standardweg nicht funktionieren. In dem Fall installieren sie bitte obse und nutzen "Script Extender" als Lademechanismus. Außerdem ist es dann nicht möglich Oblivion von MO aus zu starten. Verwenden sie MO nur um Mods einzurichten, beenden es und starten Oblivion über Steam.
+Wenn sie die Steam version von Oblivion verwenden wird der Standardweg nicht funktionieren. In dem Fall installieren sie bitte obse und nutzen "Script Extender" als Lademechanismus. Außerdem ist es dann nicht möglich Oblivion von MO aus zu starten. Verwenden sie MO nur um Mods einzurichten, beenden es und starten Oblivion über Steam.
-
+ NMM VersionNMM Version
-
+ The Version of Nexus Mod Manager to impersonate.
- Die Version des Nexus Mod Manager zu der MO sich als "kompatibel" melden soll.
+ Die Version des Nexus Mod Manager zu der MO sich als "kompatibel" melden soll.
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
Mod Organizer verwendet eine Schnitttelle die von Nexus zur Verfügung gestellt wird um Funktionen wie update-Prüfung und Datei-downloads zu ermöglichen. Tools die diese Schnittstelle verwenden müssen melden mit welcher Version des Nexus Mod Managers sie kompatibel sind um zugriff zu erhalten.
Nexus hat diese Versionsnummer in der Vergangenheit verwendet um veraltete NMM Versionen auszuschließen. Da dieser Ausschluss sich auf defekte in NMM bezieht die nichts mit MO zu tun haben haben sie hier die Möglichkeit die Nummer einer funktionierenden NMM Version anzugeben.
-Bitte beachten sie dass MO sich auch als MO beim Webserver meldet, es "tarnt" sich nicht als NMM.
+Bitte beachten sie dass MO sich auch als MO beim Webserver meldet, es "tarnt" sich nicht als NMM.
tl;dr-version: Wenn Nexus-Funktionen nicht funktionieren kann es helfen hier die aktuelle Versionsnummer von NMM einzutragen und erneut zu probieren.
-
+ Enforces that inactive ESPs and ESMs are never loaded.Stellt sicher, dass inaktive ESP und ESM Dateien nie geladen werden.
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Manche Spiele scheinen gelegentlich ESP oder ESM Dateien zu laden auch wenn sie nicht als Plugins aktiviert wurden.
Wenn der Haken aktiviert wurde, sind ESP und ESM Dateien die nicht ausgewählt wurden für das Spiel unsichtbar und können nicht geladen werden.
-
+ Hide inactive ESPs/ESMsInaktive ESP / ESM ausblenden
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)Wenn aktiv können Dateien (insbesondere esps, esms und bsas) die zum Kernspiel gehören nicht deaktiviert werden. (Standard: aktiv)
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Wenn aktiv können Dateien (insbesondere esps, esms und bsas) die zum Kernspiel gehören nicht deaktiviert werden. (Standard: aktiv)
-Deaktivieren sie dies wenn sie Mod Organizer mit einer "total conversion" (wie Nehrim) nutzen wollen aber beachten sie dass das Speil abstürzen wird wenn benötigte Dateien nicht aktiv sind.
+Deaktivieren sie dies wenn sie Mod Organizer mit einer "total conversion" (wie Nehrim) nutzen wollen aber beachten sie dass das Speil abstürzen wird wenn benötigte Dateien nicht aktiv sind.
-
+ Force-enable game filesLaden von benötigten Spieldateien erzwingen
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Für Skyrim kann dies als Alternative zur Archiv Invalidierung verwendet werden. Damit erübrigt sich AI für alle Profile.
Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI!
-
+ Back-date BSAsBSAs zurückdatieren
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.Dies sind Workarounds für Probleme mit Mod Organizer. Bitte lesen sie unbedingt die Hilfetexte bevor sie hier etwas ändern.
@@ -4915,8 +5289,8 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI!
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
- Dies führt dazu dass alle Dialog wieder angezeigt werden in denen Sie "Auswahl speichern" selektiert hatten. Fortsetzen?
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+ Dies führt dazu dass alle Dialog wieder angezeigt werden in denen Sie "Auswahl speichern" selektiert hatten. Fortsetzen?
@@ -4962,10 +5336,14 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI!
- failed to connect to running instance: %1konnte nicht an die laufende Instanz verbinden: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4991,7 +5369,7 @@ Für die anderen Spiele ist dies KEIN hinreichender Ersatz für AI!
- <don't sync>
+ <don't sync><nicht synchronisieren>
@@ -5099,8 +5477,8 @@ Unter Windows XP:
- Overwrite the file "%1"
- Datei "%1" überschreiben
+ Overwrite the file "%1"
+ Datei "%1" überschreiben
@@ -5113,18 +5491,18 @@ Unter Windows XP:
- Copy all save games of character "%1" to the profile?
- Alle Spielstände des Charakters "%1" ins Profil kopieren?
+ Copy all save games of character "%1" to the profile?
+ Alle Spielstände des Charakters "%1" ins Profil kopieren?
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
diff --git a/src/organizer_es.ts b/src/organizer_es.ts
index 861d4a8e..99071b5c 100644
--- a/src/organizer_es.ts
+++ b/src/organizer_es.ts
@@ -1,3 +1,4 @@
+
@@ -58,14 +59,14 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>Esta es la lista de esps y esms que estaban activos cuando se guardo esta partida.
Para cada esp. La lista de la derecha contiene el mod (o mods) que pueden ser activados.
@@ -112,8 +113,8 @@ Si pulsas Aceptar, todos los mods seleccionados en la columna de la derecha sera
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
- Componentes de este paquete. /n Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+ Componentes de este paquete. /n Si existe un componente que es requerido llamado "00 Core" . Las opciones de orden y prioridad han sido definidas por el autor.
@@ -148,6 +149,29 @@ If there is a component called "00 Core" it is usually required. Options are ord
Cancelar
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -193,13 +217,13 @@ If there is a component called "00 Core" it is usually required. Options are ord
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>Puede coincidir con una o varias categorías de una ID interna de Nexus. Cada vez que se descarga un mod de la página de Nexus, Mod Organizador tratará de resolver la categoría definida en Nexus a una disponible en MO
@@ -232,7 +256,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with NexusEsta función puede no funcionar a menos que estes conectado con Nexus
@@ -259,7 +283,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1 fallo al leer bsa: %1
@@ -283,8 +307,8 @@ p, li { white-space: pre-wrap; }
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Falta información, por favor selecciona "Consulta de Información" en el menú contextual para volver a recuperar.
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Falta información, por favor selecciona "Consulta de Información" en el menú contextual para volver a recuperar.
@@ -302,26 +326,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installListo. Doble click para instalar
-
-
+
+ Paused - Double Click to resumePausado - Doble Click para reanudar
-
-
+
+ Installed - Double Click to re-installInstalado - Hacer doble clic para reinstalar
-
-
+
+ Uninstalled - Double Click to re-installDesinstalado - Hacer doble clic para reinstalar
@@ -343,135 +367,135 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
-
+ < mod %1 file %2 >< mod %1 file %2 >
-
+ PendingPendiente
-
+ PausedPausado
-
+ Fetching Info 1Recibiendo información 1
-
+ Fetching Info 2Recibiendo información 2
-
+ InstalledInstalado
-
+ UninstalledDesinstalado
-
+ DoneRealizado
-
-
-
-
+
+
+
+ Are you sure?¿Estás seguro?
-
+ This will remove all finished downloads from this list and from disk.Esto limpiara todas las descargas finalizadas del disco y la lista.
-
+ This will remove all installed downloads from this list and from disk.Esto limpiara todas las descargas instaladas del disco y de la lista.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).Esta acción eliminará todas las descargas terminadas de esta lista (pero NO del disco).
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).Esta acción eliminará permanentemente todas las descargas instaladas de esta lista (pero NO del disco)
-
+ InstallInstalar
-
+ Query InfoInformación de Consulta
-
+ DeleteEliminar
-
+ Un-HideUn-Hide
-
+ Remove from ViewQuitar de la Vista
-
+ CancelCancelar
-
+ PausePausa
-
+ RemoveEliminar
-
+ ResumeReanudar
-
+ Delete Installed...Eliminar Instalado...
-
+ Delete All...Eliminar todo...
-
+ Remove Installed...Quitar Instalado...
-
+ Remove All...Quitar Todo...
@@ -479,115 +503,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+ < mod %1 file %2 >< mod %1 file %2 >
-
+ PendingPendiente
-
+ Fetching Info 1Recibiendo información 1
-
+ Fetching Info 2Recibiendo información 2
-
-
-
-
+
+
+
+ Are you sure?¿Estás seguro?
-
+ This will remove all finished downloads from this list and from disk.Esto limpiara todas las descargas finalizadas del disco y la lista.
-
+ This will remove all installed downloads from this list and from disk.Esto eliminará todas las descargas finalizadas de la lista y del disco.
-
+ This will remove all finished downloads from this list (but NOT from disk).Esto eliminará todas las descargas finalizadas de la lista (pero NO del disco).
-
+ This will remove all installed downloads from this list (but NOT from disk).Esto eliminará todas las descargas instaladas de esta lista (pero NO del disco).
-
+ InstallInstalar
-
+ Query InfoInformación de Consulta
-
+ DeleteEliminar
-
+ Un-HideUn-Hide
-
+ Remove from ViewQuitar de la Vista
-
+ CancelCancelar
-
+ PausePausa
-
+ RemoveQuitar
-
+ ResumeReanudar
-
+ Delete Installed...Eliminar Instalado...
-
+ Delete All...Eliminar Todo...
-
+ Remove Installed...Eliminando Instalación...
-
+ Remove All...Quitar todos...
@@ -595,122 +619,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- Fallo al renombrar "%1" a "%2"
+
+ failed to rename "%1" to "%2"
+ Fallo al renombrar "%1" a "%2"
-
+
+ Memory allocation error (in refreshing directory).
+
+
+
+ Download again?¿Descargar de nuevo?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Un archivo con el mismo nombre ya se ha descargado. ¿Quieres volver a descargarlo? El nuevo archivo recibirá un nombre diferente.
-
+ failed to download %1: could not open output file: %2error en la descarga %1: no se puede abrir el fichero de destino: %2
-
+ Wrong GameJuego Incorrecto
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
- El enlace de descarga es un mod para "%1" pero en este caso MO se ha creado para "%2".
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+ El enlace de descarga es un mod para "%1" pero en este caso MO se ha creado para "%2".
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
-
+
+
+
+
+
+
+
+
+ invalid indexÍndice no válido.
-
+ failed to delete %1fallo al borrar %1
-
+ failed to delete meta file for %1fallo al eliminar el archivo meta de 1%
-
-
-
-
-
+
+
+
+
+ invalid index %1Índice no válido %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod idPor favor, introduzca la ID del mod en nexus
-
+ Mod ID:ID del MOD
-
+
+ Main
+ Principal
+
+
+
+ Update
+
+
+
+
+ Optional
+ Opcional
+
+
+
+ Old
+ Antiguo
+
+
+
+ Misc
+ Misc
+
+
+
+ Unknown
+ Desconocido
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedInformación actualizada
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?¡Ningún archivo que corresponda se encuentra en Nexus! ¿Tal vez este archivo ya no está disponible o fue renombrado?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.Ningún archivo de Nexus coincide con el archivo seleccionado por su nombre. Por favor, elegir manualmente el correcto.
-
+ No download server available. Please try again later.No hay ningún servidor de descarga disponible. Por favor, inténtelo de nuevo más tarde.
-
+ Failed to request file info from nexus: %1Fallo al solicitar información de archivo desde nexus: %1
-
+ Download failed. Server reported: %1Error en la descarga. Informe servidor: %1
-
+ Download failed: %1 (%2)Fallo en la descarga: %1 (%2)
-
+ failed to re-open %1error reabriendo %1
@@ -891,8 +966,8 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p
- Really remove "%1" from executables?
- Realmente eliminar "%1" de ejecutables?
+ Really remove "%1" from executables?
+ Realmente eliminar "%1" de ejecutables?
@@ -983,8 +1058,8 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p
- <a href="#">Link</a>
- <a href="#">Link</a>
+ <a href="#">Link</a>
+ <a href="#">Link</a>
@@ -1031,7 +1106,7 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Selecciona un nombre para el MOD. Tambien se usara el nombre como el directorio, por favor utilice nombres sencillos.
@@ -1046,11 +1121,11 @@ En este momento el único caso que conozco donde esto debe ser sobreescrito es p
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>Esto muestra los contenidos del archivo. DATA representa el directorio base que sera virtualizado al directorio DATA del juego. Puedes cambiar el directorio base utilizando el boton derecho del raton en el menu contextual, y puedes mover los ficheros utilizando el arrastrar y soltar.
@@ -1073,8 +1148,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
- archivo.dll no cargado: "%1"
+ archive.dll not loaded: "%1"
+ archivo.dll no cargado: "%1"
@@ -1089,7 +1164,7 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesExtrayendo ficheros
@@ -1119,57 +1194,57 @@ p, li { white-space: pre-wrap; }
El nombre introducido no es válido, por favor introduzca uno diferente.
-
- File format "%1" not supported
- Formato de archivo no soportado para "%1"
+
+ File format "%1" not supported
+ Formato de archivo no soportado para "%1"
-
+ None of the available installer plugins were able to handle that archiveNinguno de los plugins del instalador disponible son capaces de manejar este archivo
-
+ no errorsin error
-
+ 7z.dll not found7z.dll no se encuentra
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll no es valido
-
+ archive not foundarchivo no encontrado
-
+ failed to open archiveError abriendo el fichero
-
+ unsupported archive typeformato de fichero no soportado
-
+ internal library errorerror interno de libreria
-
+ archive invalidarchivo invalido
-
+ unknown archive errorError de fichero desconocido
@@ -1183,7 +1258,7 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.Este dialogo deberia desaparecer automaticamente si la aplicacion/juego ha terminado. Pulsa para desbloquear si no sucede.
@@ -1200,7 +1275,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2Fallo al escribir en el log en %1: %2
@@ -1208,12 +1283,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1Ocurrió un error: %1
-
+ an error occuredHa ocurrido un error
@@ -1221,414 +1296,473 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ CategoriesCategorias
-
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+ ProfilePerfil
-
+ Pick a module collectionSelecciona un perfil para cargarlo
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crear perfiles aquí. Cada perfil contiene su propia lista de mods activos y esps. De esta manera puedes cambiar rápidamente entre configuraciones para diferentes juegos.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ten en cuenta que en estos momentos tu carga de esp no se mantiene separado para diferentes perfiles.</span></p></body></html>
- Refresh list
- Recargar lista
+ Recargar lista
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.Recargar lista. Esto es normalmente no necesario, a no ser que hayas modificado algo desde fuera del programa.
-
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+ List of available mods.Lista de mods disponibles.
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
- Esta es una lista de mods instalados. Usa las casillas de verificación para activar/desactivar los mods y arrastrar y soltar para cambiar su órden de "instalación".
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+ Esta es una lista de mods instalados. Usa las casillas de verificación para activar/desactivar los mods y arrastrar y soltar para cambiar su órden de "instalación".
-
+ FilterFiltro
-
+ No groupsSin grupos
-
+ Nexus IDsNexus IDs
-
-
-
+
+
+ NamefilterNombre del filtro
-
+ Pick a program to run.Selecciona el programa a iniciar.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Elije el programa a ejecutar. Una vez que comiences a usar ModOrganizer, siempre debes ejecutar tu juego y herramientas desde aquí o a través de los accesos directos creados aquí, de lo contrario los mods instalados a través de MO no serán visibles.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puedes añadir nuevas herramientas a esta lista, pero no puedo prometer que herramientas que no he probado funcionen.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Elije el programa a ejecutar. Una vez que comiences a usar ModOrganizer, siempre debes ejecutar tu juego y herramientas desde aquí o a través de los accesos directos creados aquí, de lo contrario los mods instalados a través de MO no serán visibles.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Puedes añadir nuevas herramientas a esta lista, pero no puedo prometer que herramientas que no he probado funcionen.</span></p></body></html>
-
+ Run programIniciar el programa
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Iniciar el programa seleccionado con ModOrganizer activado.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Iniciar el programa seleccionado con ModOrganizer activado.</span></p></body></html>
-
+ RunIniciar
-
+ Create a shortcut in your start menu or on the desktop to the specified programCrear un acceso directo en el menú Inicio o en el escritorio con el programa especificado
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esto crea un acceso directo al menú de inicio que iniciara directamente el programa seleccionado con el MO activo.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esto crea un acceso directo al menú de inicio que iniciara directamente el programa seleccionado con el MO activo.</span></p></body></html>
-
+ ShortcutAcceso rápido
-
+
+ Plugins
+ Plugins
+
+
+ List of available esp/esm filesListado de ficheros esp/esm disponibles
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta lista contiene los ESP y ESMS contenidos en los mods activos. Requieren su propio orden de carga. Utilice arrastrar y soltar para modificar este orden de carga. Tenga en cuenta que MO sólo salvará el orden de carga de los mods que están activos/comprobados.<br />Hay una gran herramienta llamada "BOSS" para ordenar automáticamente los archivos.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta lista contiene los ESP y ESMS contenidos en los mods activos. Requieren su propio orden de carga. Utilice arrastrar y soltar para modificar este orden de carga. Tenga en cuenta que MO sólo salvará el orden de carga de los mods que están activos/comprobados.<br />Hay una gran herramienta llamada "BOSS" para ordenar automáticamente los archivos.</span></p></body></html>
-
+ SortOrdenar
-
+
+ Open list options...
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.Lista de Archivos BS disponibles. Los archivos no controlados aquí no se gestionaran por el MO e ignorarán el orden de instalación.
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
- Ficheros BSA son archivos (comparables a. zip) que contienen los datos activos. (mallas, texturas...) para ser utilizado por el juego. Como tales, "compiten" con los archivos sueltos en su directorio de datos sobre el cual se cargan.
+ Ficheros BSA son archivos (comparables a. zip) que contienen los datos activos. (mallas, texturas...) para ser utilizado por el juego. Como tales, "compiten" con los archivos sueltos en su directorio de datos sobre el cual se cargan.
Por defecto, BSAs que comparten su nombre de base con un ESP activado (es decir plugin.esp y plugin.bsa) se carga automáticamente y tendrán prioridad sobre todos los archivos sueltos, el orden de instalación configurado a la izquierda es entonces ignorado!
BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple correctamente.
-
-
+
+ FileFichero
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) todavía se cargan en Skyrim, pero el <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">archivo regular anula</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
+ <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
+ <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) todavía se cargan en Skyrim, pero el <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">archivo regular anula</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
+ DataDatos
-
+ refresh data-directory overviewrefresca la vista del directorio de datos
-
+ Refresh the overview. This may take a moment.Refresca toda la vista. Esto puede tomar un tiempo.
-
-
-
+
+
+ RefreshRecargar
-
+ This is an overview of your data directory as visible to the game (and tools). Esta es una visión general del directorio de datos como visible para el juego (y herramientas).
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.Se filtra la lista anterior de modo que sólo se muestren los conflictos.
-
+ Show only conflictsMonstrar solo los conflictos
-
+ SavesPart. Guardadas
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es una lista de todas las partidas guardadas para este juego. Pase el ratón sobre una entrada de la lista para obtener información detallada sobre el salve, incluida una lista de esp/esm que se utilizaron en el momento que esta salvaguarda se creo, pero que no están activos actualmente.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en "Fix Mods..." en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Esta es una lista de todas las partidas guardadas para este juego. Pase el ratón sobre una entrada de la lista para obtener información detallada sobre el salve, incluida una lista de esp/esm que se utilizaron en el momento que esta salvaguarda se creo, pero que no están activos actualmente.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en "Fix Mods..." en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html>
-
+ DownloadsDescargas
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Esta es la lista de los mods que has descargado desde Nexus. Doble Click para instalar.
- Compact
- Compactar
+ Compactar
-
+ Show HiddenMostrar Ocultos
-
+ Tool BarBarra Herramientas
-
+ Install ModInstalar Mod
-
+ Install &ModInstalar &Mod
-
+ Install a new mod from an archiveInstalar un nuevo Mod desde un archivo
-
+ Ctrl+MCtrl+M
-
+ ProfilesPerfiles
-
+ &Profiles&Perfiles
-
+ Configure ProfilesConfigurar Perfiles
-
+ Ctrl+PCtrl+P
-
+ ExecutablesEjecutables
-
+ &Executables&Ejecutables
-
+ Configure the executables that can be started through Mod OrganizerConfigura el ejecutable que sera iniciado desde Mod Orgenizer
-
+ Ctrl+ECtrl+E
-
-
+
+ ToolsHerramientas
-
+ &Tools&Herramientas
-
+ Ctrl+ICtrl+I
-
+ SettingsConfiguracion
-
+ &Settings&Configuracion
-
+ Configure settings and workaroundsConfigurar opciones y soluciones
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsBuscar en la red de Nexus mas Mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateActualizacion
-
+ Mod Organizer is up-to-dateMod Organizer esta actualizado
-
-
+
+ No ProblemsSin problemas
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1639,876 +1773,959 @@ Right now this has very limited functionality
Ahora esto tiene una funcionalidad muy limitada
-
-
+
+ HelpAyuda
-
+ Ctrl+HCtrl+H
-
+ Endorse MOAvalar MO
-
-
+
+ Endorse Mod OrganizerAvalar Mod Organizer
-
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
+
+
+ ToolbarBarra de herramientas
-
+ DesktopEscritorio
-
+ Start MenuMenú de Inicio
-
+ ProblemsProblemas
-
+ There are potential problems with your setupHay posibles problemas con su configuración
-
+ Everything seems to be in orderTodo parece estar en orden
-
+ Help on UIAyuda sobre UI
-
+ Documentation WikiDocumentación Wiki
-
+ Report IssueInformar de un Problema
-
+ TutorialsTutoriales
-
+ AboutSobre
-
+ About QtSobre Qt
-
- failed to save archives order, do you have write access to "%1"?
- Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"?
+ failed to save archives order, do you have write access to "%1"?
+ Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"?
-
+ failed to save load order: %1Fallo guardando el orden de carga: %1
-
+ NameNombre
-
+ Please enter a name for the new profilePor favor introduzca un nombre para el nuevo perfil
-
+ failed to create profile: %1Fallo al crear el perfil: %1
-
+ Show tutorial?¿Mostrar tutorial?
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
- Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú.
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+ Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú.
-
+ Downloads in progressDescarga en progreso
-
+ There are still downloads in progress, do you really want to quit?Aun hay descargas en progreso, estas seguro que quieres salir?
-
+ failed to read savegame: %1Fallo al leer la partida guardada: %1
-
- Plugin "%1" failed: %2
- Plugin "%1" fallido: %2
+
+ Plugin "%1" failed: %2
+ Plugin "%1" fallido: %2
-
- Plugin "%1" failed
- Plugin "%1" fallido
+
+ Plugin "%1" failed
+ Plugin "%1" fallido
-
+ failed to init plugin %1: %2fallo al iniciar plugin %1: %2
-
+ Plugin errorError de plugin
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
- Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo?
+ Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo?
(Nota: Si es la primera vez que ve este mensaje en este plugin es posible que desees intentarlo otra vez. El plugin podria ser capaz de recuperarse del problema.)
-
- Failed to start "%1"
+
+ Failed to start "%1"Fallo al iniciar plugin %1: %2
-
+ WaitingEsperando
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.Por favor, pulsa OK una vez que hayas iniciado sesión en steam.
-
+ Start Steam?¿Iniciar Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam?
-
+ Also in: <br>También en: <br>
-
+ No conflictSin conflictos
-
+ <Edit...><Editar...>
-
+ This bsa is enabled in the ini file so it may be required!Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación!
+ Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación!
-
+ Activating Network ProxyActivación de proxy de red
-
-
+
+ Installation successfulInstalacion completada
-
-
+
+ Configure ModConfigurar Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora?
-
-
- mod "%1" not found
- mod "%1" no encontrado
+
+
+ mod "%1" not found
+ mod "%1" no encontrado
-
-
+
+ Installation cancelledInstalación cancelada
-
-
+
+ The mod was not installed completely.El mod no fue instalado completamente.
-
+ Some plugins could not be loadedAlgún plugins no se pudo cargar
-
+ Too many esps and esms enabledDemasiados esps y esms habilitado
-
-
+
+ Description missingFalta la descripción
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta:
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
- El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+ El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModSeleccione Mod
-
+ Mod ArchiveArchivo Mod
-
+ Start Tutorial?Iniciar tutorial?
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar?
-
-
+
+ Download startedDescarga iniciada
-
+ failed to update mod list: %1Fallo al actualizar la lista de Mods: %1
-
+ failed to spawn notepad.exe: %1Fallo al cargar el Bloc de notas: %1
-
+ failed to open %1Fallo al abrir %1
-
+ failed to change origin name: %1fallo al cambiar el nombre original del fichero %1
-
- Executable "%1" not found
- Ejecutable "%1" no encontrado
+
+ Executable "%1" not found
+ Ejecutable "%1" no encontrado
-
+ Failed to refresh list of esps: %1Fallo al actualizar la lista de esps: %1
-
+ <Checked><Marcado>
-
+ <Unchecked><Desmarcado>
-
+ <Update><Actualizacion>
-
+ <No category><No categoría>
-
+ <Conflicted><En conflicto>
-
+ <Not Endorsed><No Avalado>
-
+ failed to rename mod: %1fallo al renombrar el mod: %1
-
+ Overwrite?¿Sobrescribir?
-
- This will replace the existing mod "%1". Continue?
- Esto reemplazará el vigente mod "%1". ¿Desea continuar?
+
+ This will replace the existing mod "%1". Continue?
+ Esto reemplazará el vigente mod "%1". ¿Desea continuar?
-
- failed to remove mod "%1"
- Fallo eliminando mod "%1"
+
+ failed to remove mod "%1"
+ Fallo eliminando mod "%1"
-
-
-
- failed to rename "%1" to "%2"
- Fallo al renombrar "%1" a "%2"
+
+
+
+ failed to rename "%1" to "%2"
+ Fallo al renombrar "%1" a "%2"
-
- Multiple esps activated, please check that they don't conflict.
+
+ Multiple esps activated, please check that they don't conflict.Múltiples esps activados, por favor verifique que no entren en conflicto.
-
-
-
-
+
+
+
+ ConfirmConfirmar
-
+ Remove the following mods?<br><ul>%1</ul>¿Quitar el siguiente mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1fallo al eliminar mod: %1
-
-
+
+ FailedFallo
-
+ Installation file no longer existsEl archivo de instalación ya no existe
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo.
-
-
+
+ You need to be logged in with Nexus to endorseNecesita estar conectado con Nexus para avalar
-
-
+ Extract BSAExtraer BSA
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- Este mod contiene al menos un BSA. ¿Quieres descomprimirlo?
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ Este mod contiene al menos un BSA. ¿Quieres descomprimirlo?
(Esto elimina la BSA después de su finalización. Si no sabe de BSAS, solamente no lo seleccione)
-
-
-
+
+ failed to read %1: %2fallo al leer %1: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos.
-
+ Nexus ID for this Mod is unknownSe desconoce la ID en Nexus para este Mod
-
-
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...Crear Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular.
Por favor, introduzca un nombre:
-
+ A mod with this name already existsYa existe un mod con este nombre
-
+ Continue?¿Continuar?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.El esquema de versiones decide qué versión es considerada más nueva una que otra.
Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta.
-
-
+
+ SorryLo siento
-
- I don't know a versioning scheme where %1 is newer than %2.
+
+ I don't know a versioning scheme where %1 is newer than %2.Se desconoce un esquema de versiones donde %1 es más reciente que %2.
-
+ Really enable all visible mods?¿Permitir realmente todos los mods visibles?
-
+ Really disable all visible mods?¿Realmente desactivar todos los mods visibles?
-
+ Choose what to exportElija un archivo a exportar
-
+ EverythingTodo
-
+ All installed mods are included in the listTodos los mods instalados están incluidos en la lista
-
+ Active ModsMods Activos
-
+ Only active (checked) mods from your current profile are includedMods sólo activos (Marcados) es incluido de su perfil actual
-
+ VisibleVisible
-
+ All mods visible in the mod list are includedTodo mods visible en la lista de mod son incluidos
-
+ export failed: %1Falló al exportar: %1
-
+ Install Mod...Instalar Mod...
-
+ Enable all visibleActivar todos los visibles
-
+ Disable all visibleDesactivar todo lo visible
-
+ Check all for updateComprobar todo para actualizar
-
+ Export to csv...Exportar a CSV...
-
+
+ All Mods
+
+
+
+ Sync to Mods...Sincronizar con Mods...
-
+ Restore BackupRestaurar copia de seguridad
-
+ Remove Backup...Eliminar copia de seguridad...
-
+ Add/Remove CategoriesAñadir/Quitar Categorías
-
+ Replace CategoriesRemplazar Categorías
-
+ Primary CategoryCategoría Primaria
-
+ Change versioning schemeCambiar esquema de versiones
-
+ Un-ignore updateNo ignorar actualización
-
+ Ignore updateNo Ignorar actualización
-
+ Rename Mod...Renombrar Mod...
-
+ Remove Mod...Quitar Mod...
-
+ Reinstall ModReinstalar Mod
-
+ Un-EndorseNo Avalado
-
-
+
+ EndorseAvalado
-
- Won't endorse
+
+ Won't endorseNo avalar
-
+ Endorsement state unknownEstado de avalado desconocido
-
+ Ignore missing dataIgnorar data desaparecido
-
+ Visit on NexusVisite Nexus
-
+ Open in explorerAbrir en explorador
-
+ Information...Informacion...
-
-
+
+ Exception: Excepción:
-
-
+
+ Unknown exceptionExcepción desconocida
-
+ <All><Todo>
-
+ <Multiple><Multiple>
-
- Really delete "%1"?
- Realmente desea borrar "%1"?
+
+ Really delete "%1"?
+ Realmente desea borrar "%1"?
-
+ Fix Mods...Fix Mods...
-
+ DeleteEliminar
-
-
+
+ failed to remove %1Fallo eliminando %1
-
-
+
+ failed to create %1Fallo al crear %1
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!No se puede cambiar el directorio de descarga, mientras que las descargas están en curso
-
+ Download failedDescarga fallida
-
+ failed to write to file %1Fallo de escritura en el fichero %1
-
+ %1 written%1 escrito
-
+ Select binarySelecciona el binario
-
+ BinaryBinario
-
+ Enter NameIntroducir Nombre
-
+ Please enter a name for the executablePor favor, introduce un nombre para el ejecutable
-
+ Not an executableNo es un ejecutable
-
+ This is not a recognized executable.Esto no es un ejecutable reconocido.
-
-
+
+ Replace file?¿Reemplazar archivo?
-
+ There already is a hidden version of this file. Replace it?Ya existe una versión oculta de este archivo. Reemplazarlo?
-
-
+
+ File operation failedLa operación del archivo falló
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios?
-
+ There already is a visible version of this file. Replace it?Ya existe una versión visible de este archivo. ¿Reemplazarlo?
-
+ file not found: %1archivo no encontrado: %1
-
+ failed to generate preview for %1fallo al generar vista anticipada para %1
-
- Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas.
-
+ Update availableActualización disponible
-
+ Open/ExecuteAbrir/Ejecutar
-
+ Add as ExecutableAñadir un ejecutable
-
+ PreviewPrevisualizar
-
+ Un-HideDesocultar
-
+ HideOcultar
-
+ Write To File...Escribir al fichero...
-
+ Do you want to endorse Mod Organizer on %1 now?¿Quieres avalar Mod Organizer en %1 ahora?
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1Solicitud de Nexus ha fallado: %1
-
+ login successfullogin correcto
@@ -2524,64 +2741,134 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
Falló el inicio de sesión: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.login fallido: %1. Necesitas hacer login con Nexus para actualizar MO.
-
+ ErrorError
-
+ failed to extract %1 (errorcode %2)fallo al extraer %1 (Código de error %2)
-
+ Extract...Extraer...
-
+ Edit Categories...Editar Categorías...
-
+
+ Deselect filter
+
+
+
+ RemoveEliminar
-
+ Enable allActivar todo
-
+ Disable allDesactivar todos
-
+ Unlock load orderDesbloquear el orden de carga
-
+ Lock load orderOrden de carga bloqueado
-
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
+
+ BOSS working
- BOSS trabajando
+ BOSS trabajando
- failed to run boss: %1
- fallo al ejecutar boss: %1
+ fallo al ejecutar boss: %1
@@ -2596,8 +2883,8 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
ModInfo
-
-
+
+ invalid index %1indice invalido %1
@@ -2605,7 +2892,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
ModInfoBackup
-
+ This is the backup of a modEsta es la copia de seguridad de un mod
@@ -2634,7 +2921,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
-
+ SaveGuardar
@@ -2644,53 +2931,73 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
Fich. INI
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Esta es la lista de ficheros INI que incluye el mod.
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Esta es la lista de ficheros INI que incluye el mod. Normalmente son usados para configurar algunos aspectos o parametros del mod.
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Grabar cambios al fichero.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!Grabar cambios al fichero. Esto sobreescribe el original. No se realizan backups!
-
+ ImagesImagenes
-
+ Images located in the mod.Imagenes incluidas en el mod.
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.Esto muestra todas las imágenes (jpg. y .png) en el directorio mod, como capturas de pantalla. Hacer clic en uno para obtener una vista más grande.
-
-
+
+ Optional ESPsESPs Opcionales
-
+ List of esps and esms that can not be loaded by the game.Listado de ESPs y ESMs que no se cargaran con el juego.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
@@ -2701,440 +3008,448 @@ Por lo general, contiene funciones opcionales, consulte el archivo Léame.
La mayoría de los mods no tienen esps opcionales, por lo que es muy probable que está buscando en una lista vacía.
-
+ Make the selected mod in the lower list unavailable.marca este fichero seleccionado en la lista de abajo no disponible.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.El esp seleccionado (en la lista de abajo) es el que sera colocado en el subdirectorio del mod y sera invisible para el juego. Este no podra ser activado.
-
+ Move a file to the data directory.Error moviendo fichero al directorio de datos.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
- Esto mueve un esp al directorio esp, por lo que se puede habilitar en la ventana principal. Tenga en cuenta que el ESP sólo se convierte en "disponible", no necesariamente se cargará! Está configurado en la ventana principal de omo.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+ Esto mueve un esp al directorio esp, por lo que se puede habilitar en la ventana principal. Tenga en cuenta que el ESP sólo se convierte en "disponible", no necesariamente se cargará! Está configurado en la ventana principal de omo.
-
+ ESPs in the data directory and thus visible to the game.ESPs en el directorio de datos y visibles por el juego.
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.Estos son los archivos mod que se encuentran en el directorio de datos (virtual) de su juego y así será selecteable en la lista de esp en la ventana principal.
-
+ Available ESPsESPs Disponibles
-
+ ConflictsConflictos
-
+ The following conflicted files are provided by this modLos siguientes archivos en conflicto son proporcionados por este mod
-
-
+
+ FileFichero
-
+ Overwritten ModsMods Sobrescritos
-
+ The following conflicted files are provided by other modsLos siguientes archivos en conflicto son proporcionados por otros mods
-
+ Providing ModProporcionar Mod
-
+ Non-Conflicted filesArchivos que no estan en conflicto
-
+ CategoriesCategorías
-
+ Primary CategoryCategoría Principal
-
+ Nexus InfoInf. Nexus
-
+ Mod IDID del MOD
-
+ Mod ID for this mod on Nexus.ID del Mod en Nexus.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. Esto se rellena automáticamente si has descargado e instalado el mod desde MO. De lo contrario, puedes introducirlo manualmente. Para encontrar el ID correcto, encontrar el mod en nexo. La dirección URL tendrá este aspecto: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">.En este ejemplo, 1334 es el identificador que estás buscando. Además: El anterior es el enlace para Mod Organizer en Nexus. ¿Por qué no vas ahora allí y lo avalas?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. Esto se rellena automáticamente si has descargado e instalado el mod desde MO. De lo contrario, puedes introducirlo manualmente. Para encontrar el ID correcto, encontrar el mod en nexo. La dirección URL tendrá este aspecto: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">.En este ejemplo, 1334 es el identificador que estás buscando. Además: El anterior es el enlace para Mod Organizer en Nexus. ¿Por qué no vas ahora allí y lo avalas?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Versión instalada del Mod. La descripción contendrá la versión actual disponible en nexo. La versión instalada sólo se establece si has instalado el mod través de MO.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Versión instalada del Mod. La descripción contendrá la versión actual disponible en nexo. La versión instalada sólo se establece si has instalado el mod través de MO.</span></p></body></html>
-
+ VersionVersion
-
+ RefreshRecargar
-
+ Refresh all information from Nexus.Recargar toda la información de Nexus.
-
+ DescriptionDescripcion
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
-
+ EndorseAvalar
-
+ NotesNotas
-
+ FiletreeContenido
-
+ A directory view of this modFicheros que contiene este mod
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los cambios pasan inmediatamente sobre el disco, también hacen</span><span style=" font-size:8pt; font-weight:600;"> ser cuidadoso</span><span style=" font-size:8pt;">.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los cambios pasan inmediatamente sobre el disco, también hacen</span><span style=" font-size:8pt; font-weight:600;"> ser cuidadoso</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+ PreviousAnterior
-
+ NextSiguiente
-
+ CloseCerrar
-
+ &Delete&Delete
-
+ &Rename&Rename
-
+ &Hide&Ocultar
-
+ &Unhide&Mostrar
-
+ &Open&Abrir
-
+ &New Folder&Nueva Carpeta
-
-
+
+ Save changes?¿Guardar cambios?
-
-
- Save changes to "%1"?
+
+
+ Save changes to "%1"?¿Guardar cambios a %1?
-
+ File ExistsExiste el fichero
-
+ A file with that name exists, please enter a new oneUn fichero con ese nombre ya existe, por favor selecciona otro nombre
-
+ failed to move fileError al mover el fichero
-
- failed to create directory "optional"
- Error al crear el directorio "optional"
+
+ failed to create directory "optional"
+ Error al crear el directorio "optional"
-
-
+
+ Info requested, please waitInformacion solicitada, por favor espere
-
+ MainPrincipal
-
+ UpdateActualizacion
-
+ OptionalOpcional
-
+ OldAntiguo
-
+ MiscMisc
-
+ UnknownDesconocido
-
+ Current Version: %1Version actual: %1
-
+ No update availableSin actualizacion
-
+ (description incomplete, please visit nexus)(descripción incompleta, por favor visite nexus)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">Visite en Nexus</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">Visite en Nexus</a>
-
+ Failed to delete %1Error borrando %1
-
-
+
+ ConfirmConfirma
-
- Are sure you want to delete "%1"?
- Estas seguro de querer borrar "%1"?
+
+ Are sure you want to delete "%1"?
+ Estas seguro de querer borrar "%1"?
-
+ Are sure you want to delete the selected files?Etas seguro de querer borrar los ficheros seleccionados?
-
-
+
+ New FolderNueva Carpeta
-
- Failed to create "%1"
- Fallo al crear "%1"
+
+ Failed to create "%1"
+ Fallo al crear "%1"
-
-
+
+ Replace file?¿Reemplazar archivo?
-
+ There already is a hidden version of this file. Replace it?Ya existe una versión oculta de este archivo. Reemplazarlo?
-
-
+
+ File operation failedLa operación de archivo falló.
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios?
-
-
+
+ failed to rename %1 to %2Fallo al renombrar %1 a %2
-
+ There already is a visible version of this file. Replace it?Ya existe una versión visible de este archivo. ¿Reemplazarlo?
-
+ Un-HideDesocultar
-
+ HideOcultar
-
+ NameNombre
-
+ Please enter a namePor favor, introduzca un nombre
-
-
+
+ ErrorError
-
+ Invalid name. Must be a valid file nameNombre no válido. Debe ser un nombre de archivo válido
-
+ A tweak by that name existsExiste un ajuste con ese nombre
-
+ Create TweakCrear Ajuste Fino
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+
+
+ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción)
@@ -3142,17 +3457,22 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
- failed to write %1/meta.ini: %2
- fallo al escribir %1/meta.ini: % 2
+ fallo al escribir %1/meta.ini: % 2
+
+
+
+
+ failed to write %1/meta.ini: error %2
+
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...)
-
+ Categories: <br>Categorias: <br>
@@ -3200,119 +3520,124 @@ p, li { white-space: pre-wrap; }
Redundante
-
+
+ Non-MO
+
+
+
+ invalidinválido
-
- installed version: "%1", newest version: "%2"
+
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2
- version instalada: "%1", nueva version: "%2"
+ version instalada: "%1", nueva version: "%2"
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
- La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar".
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+ La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar".
-
+ Categories: <br>Categorias: <br>
-
+ Invalid nameNombre no válido.
-
+ drag&drop failed: %1fallo al arrastrar y soltar: %1
-
+ ConfirmConfirma
-
- Are you sure you want to remove "%1"?
- Estas seguro de querer borrar "%1"?
+
+ Are you sure you want to remove "%1"?
+ Estas seguro de querer borrar "%1"?
-
+ FlagsBanderas
-
+ Mod NameNombre del Mod
-
+ VersionVersión
-
+ PriorityPrioridad
-
+ CategoryCategoría
-
+ Nexus IDNexus IDs
-
+ InstallationInstalación
-
-
+
+ unknownDesconocido
-
+ Name of your modsNombre de tus mods
-
+ Version of the mod (if available)Version del mod (si esta disponible)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Prioridad de instalacion de tu mod. Cuanto mas alto sea pisara los mods con menos prioridad.
-
+ Category of the mod.Categoría del mod.
-
+ Id of the mod as used on Nexus.Id del mod tal como se utiliza en Nexus.
-
+ Emblemes to highlight things that might require attention.Emblemas para destacar las cosas que podrían requerir atención.
-
+ Time this mod was installedTiempo que fue instalado el mod
@@ -3346,17 +3671,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into NexusInicio de sesión en Nexus
-
+ timeoutTiempo de espera
-
+
+ Unknown error
+
+
+
+ Please check your passwordPor favor introduzca su contraseña
@@ -3364,17 +3694,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
- Fallo adivinar Identificación del mod para "% 1", por favor elegir la correcta
+
+ Failed to guess mod id for "%1", please pick the correct one
+ Fallo adivinar Identificación del mod para "% 1", por favor elegir la correcta
-
+ empty responseRespuesta vacía
-
+ invalid responserespuesta no válida
@@ -3413,8 +3743,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- Error al borrar "%1"
+ Failed to delete "%1"
+ Error al borrar "%1"
@@ -3424,8 +3754,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- Estas seguro de querer eliminar "%1"?
+ Are sure you want to delete "%1"?
+ Estas seguro de querer eliminar "%1"?
@@ -3440,116 +3770,129 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- Fallo al crear "%1"
+ Failed to create "%1"
+ Fallo al crear "%1"PluginList
-
+ NameNombre
-
+ PriorityPrioridad
-
+ Mod IndexÍndice de Mod
-
+ FlagsBanderas
-
-
+
+ unknownDesconocido
-
+ Name of your modsNombre de tus mods
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
- Prioridad de carga de tu mod. Cuanto mayor sea, más "importante" es y por lo tanto sobrescribe los datos del plugins con menor prioridad.
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+ Prioridad de carga de tu mod. Cuanto mayor sea, más "importante" es y por lo tanto sobrescribe los datos del plugins con menor prioridad.
-
+ The modindex determins the formids of objects originating from this mods.El índice de mod determins la forma ids de objetos que provienen de este mods.
-
+ failed to update esp info for file %1 (source id: %2), error: %3fallo al actualizar información del esp del archivo %1 (fuente id: %2), error: %3
-
+ esp not found: %1ESP no encontrado: %1
-
-
+
+ ConfirmConfirmar
-
+ Really enable all plugins?¿Realmente habilitar todos los plugins?
-
+ Really disable all plugins?¿Realmente deshabilitar todos los plugins?
-
+ The file containing locked plugin indices is brokenEl fichero que contiene los índices del plugin están bloqueados o rotos
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.Algunos de los plugins tienen nombres no válidos! Estos plugins no pueden ser cargados por el juego. Por favor, consulte mo_interface.log para ver una lista de plugins afectados y cambiarles el nombre.
-
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ Autor
+
+
+
+ Description
+ Descripcion
+
+ BOSS dll incompatible
- BOSS dll incompatible
+ BOSS dll incompatible
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)Este plugin no se puede desactivar (impuesto por el juego)
- Origin: %1
- Origen: %1
+ Origen: %1
-
+ Missing MastersMaestros Desaparecidos
-
+ Enabled MastersActivar Maestros
-
+ failed to restore load order for %1fallo al restaurar el orden de carga 1%
@@ -3576,16 +3919,16 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
@@ -3617,64 +3960,69 @@ p, li { white-space: pre-wrap; }
Fallo al crear %1
-
+ failed to write mod list: %1Fallo al escribir lista de mod:s: %1
-
+ failed to update tweaked ini file, wrong settings may be used: %1fallo al actualizar ajustes fichero ini, puede ser usado: %1
-
+ failed to create tweaked ini: %1fallo al crear ajustes ini: %1
-
-
-
-
-
+
+ "%1" is missing or inaccessible
+ "%1" no encontrado
+
+
+
+
+
+
+ invalid index %1fallo al crear ajustes ini: %1
-
- Overwrite directory couldn't be parsed
+
+ Overwrite directory couldn't be parsedDirectorio de sobrescritura no se pudo analizar
-
+ invalid priority %1prioridad invalida %1
-
+ failed to parse ini file (%1)fallo al analizar fichero ini (%1)
-
+ failed to parse ini file (%1): %2fallo al analizar fichero ini (%1): %2
-
-
- failed to modify "%1"
- fallo al modificar "%1"
+
+
+ failed to modify "%1"
+ fallo al modificar "%1"
-
+ Delete savegames?¿Eliminar partidas guardadas?
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
- ¿Quieres borrar partidas locales guardadas? (Si seleccionas "No", los juegos salvados aparecerán de nuevo si vuelves a habilitar las partidas locales guardadas)
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+ ¿Quieres borrar partidas locales guardadas? (Si seleccionas "No", los juegos salvados aparecerán de nuevo si vuelves a habilitar las partidas locales guardadas)
@@ -3696,8 +4044,8 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
- Si se marca, el nuevo perfil utilizará la configuración predeterminada de juego en lugar de los ajustes "globales". La configuración global son los valores que se configuran al ejecutar el lanzador del juego directamente, sin MO.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ Si se marca, el nuevo perfil utilizará la configuración predeterminada de juego en lugar de los ajustes "globales". La configuración global son los valores que se configuran al ejecutar el lanzador del juego directamente, sin MO.
@@ -3719,20 +4067,20 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esta es la lista de perfiles. Cada perfil contiene su propia lista y el orden de instalación de mods habilitados (desde un fondo compartido), una configuración de esps/esms una copia de ficheros ini del juego y un filtro de partidas guardadas opcional.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Nota</span> Por razones técnicas, en este momento no es posible tener-órdenes de carga separadas para esps. Esto significa que no puede cargar moda.esp antes modb.esp en un perfil y al revés en otro.</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Esta es la lista de perfiles. Cada perfil contiene su propia lista y el orden de instalación de mods habilitados (desde un fondo compartido), una configuración de esps/esms una copia de ficheros ini del juego y un filtro de partidas guardadas opcional.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Nota</span> Por razones técnicas, en este momento no es posible tener-órdenes de carga separadas para esps. Esto significa que no puede cargar moda.esp antes modb.esp en un perfil y al revés en otro.</p></body></html>
@@ -3752,22 +4100,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los juegos de Oblivion, Fallout 3 y Fallout NV contienen un error que impide que la textura y los sustitutos de la malla (es decir: todas las modificaciones de las mallas y texturas que ya están en el juego) funcionen.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El Mod Organizer utiliza una solución llamada "BSA redirección" (google es tu amigo) para solucionar este problema de forma fiable y sin más trabajo. Basta con activarlo y olvidarse.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Con Skyrim este error parece corregido, pero si un mod se activa todavía depende de las fechas de archivo. Por lo tanto, todavía tiene sentido activar esto.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Los juegos de Oblivion, Fallout 3 y Fallout NV contienen un error que impide que la textura y los sustitutos de la malla (es decir: todas las modificaciones de las mallas y texturas que ya están en el juego) funcionen.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El Mod Organizer utiliza una solución llamada "BSA redirección" (google es tu amigo) para solucionar este problema de forma fiable y sin más trabajo. Basta con activarlo y olvidarse.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Con Skyrim este error parece corregido, pero si un mod se activa todavía depende de las fechas de archivo. Por lo tanto, todavía tiene sentido activar esto.</span></p></body></html>
@@ -3834,7 +4182,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.Invalidación de archivo no es necesaria para este juego.
@@ -3885,8 +4233,8 @@ p, li { white-space: pre-wrap; }
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
- Este perfil que estás a punto de suprimir parece estar roto o la ruta no es válida. Estoy a punto de suprimir la carpeta siguiente: "%1". ¿Continuar?
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Este perfil que estás a punto de suprimir parece estar roto o la ruta no es válida. Estoy a punto de suprimir la carpeta siguiente: "%1". ¿Continuar?
@@ -3931,23 +4279,23 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
- nombre de campo no válido "%1"
+ invalid field name "%1"
+ nombre de campo no válido "%1"
- invalid type for "%1" (should be integer)
- tipo no válido para "%1" (debe ser un número entero)
+ invalid type for "%1" (should be integer)
+ tipo no válido para "%1" (debe ser un número entero)
- invalid type for "%1" (should be string)
- tipo no válido para "%1" (debe ser string)
+ invalid type for "%1" (should be string)
+ tipo no válido para "%1" (debe ser string)
- invalid type for "%1" (should be float)
- tipo no válido para "%1" (debe ser float)
+ invalid type for "%1" (should be float)
+ tipo no válido para "%1" (debe ser float)
@@ -3956,13 +4304,13 @@ p, li { white-space: pre-wrap; }
- field not set "%1"
- campo no ajustado "%1"
+ field not set "%1"
+ campo no ajustado "%1"
- invalid character in field "%1"
- carácter inválido en el ancho del campo "%1"
+ invalid character in field "%1"
+ carácter inválido en el ancho del campo "%1"
@@ -4010,7 +4358,7 @@ p, li { white-space: pre-wrap; }
Failed to deactivate script extender loading
- Fallo al desactivar el "Script Extender"
+ Fallo al desactivar el "Script Extender"
@@ -4056,87 +4404,91 @@ p, li { white-space: pre-wrap; }
Fallo al configurar la carga por proxy-dll
-
+ Permissions requiredSe requieren permisos
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
- La cuenta de usuario actual no tiene los permisos de acceso requeridos para ejecutar Mod Organizer. Los cambios necesarios se pueden hacer de forma automática (el directorio MO hará escritura para la cuenta de usuario actual). Se le pedirá ejecutar "helper.exe" con derechos administrativos.
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+ La cuenta de usuario actual no tiene los permisos de acceso requeridos para ejecutar Mod Organizer. Los cambios necesarios se pueden hacer de forma automática (el directorio MO hará escritura para la cuenta de usuario actual). Se le pedirá ejecutar "helper.exe" con derechos administrativos.
-
-
+
+ WoopsWoops
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened¡ModOrganizer se ha estrellado! ¿Se debe crear un archivo de diagnóstico? Si me envía el fichero (%1) a sherb@gmx.net, el error es mucho más probable que se arregle. Por favor, incluya una breve descripción de lo que estaba haciendo cuando ocurrió el accidente
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1¡ModOrganizer se ha estrellado! Lamentablemente no fue capaz de escribir un archivo de diagnóstico: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningYa se está ejecutando una instancia de Mod Organizer
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- Juego no identificado en "%1". Se requiere que el directorio contenga el binario del juego y su lanzador.
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ Juego no identificado en "%1". Se requiere que el directorio contenga el binario del juego y su lanzador.
-
-
+
+ Please select the game to managePor favor seleccione el juego
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)Por favor selecciona la edición del juego que tienes (MO no puede iniciar el juego correctamente si esto está mal ajustado!)
-
- Please use "Help" from the toolbar to get usage instructions to all elements
- Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos
+
+ failed to start application: %1
+
-
-
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+ Por favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos
+
+
+
+ <Manage...><Definir...>
-
+ failed to parse profile %1: %2no se pudo analizar el perfil % 1: %2
-
-
- failed to find "%1"
+
+ failed to find "%1"fallo al encontrar %1
-
+ failed to access %1Fallo al acceder %1
-
+ failed to set file time %1Fallo al definir la hora al fihcero %1
@@ -4147,8 +4499,9 @@ p, li { white-space: pre-wrap; }
- "%1" is missing
- "%1" no encontrado
+ "%1" is missing or inaccessible
+ "%1" is missing
+ "%1" no encontrado
@@ -4174,62 +4527,62 @@ p, li { white-space: pre-wrap; }
Fallo al abrir %1
-
+ Script ExtenderScript Extender
-
+ Proxy DLLProxy DLL
-
- failed to spawn "%1"
- Fallo al crear "%1"
+
+ failed to spawn "%1"
+ Fallo al crear "%1"
-
+ Elevation requiredElevación requerida
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)Este proceso require elevación tal iniciar.
Este es un riesgo potencial para la seguridad, así que aconsejo vivamente investigarlo
-"%1"
+"%1"
puede ser instalado para trabajar sin elevación.
¿Comenzar elevación de todos modos? (se le preguntará si desea permitir a Mod Organizer.exe realizar cambios en el sistema)
-
- failed to spawn "%1": %2
- Fallo al crear "%1": %2
+
+ failed to spawn "%1": %2
+ Fallo al crear "%1": %2
-
- "%1" doesn't exist
- "%1% no existe
+
+ "%1" doesn't exist
+ "%1% no existe
-
- failed to inject dll into "%1": %2
- Fallo al injectar la dll en "%1": %2
+
+ failed to inject dll into "%1": %2
+ Fallo al injectar la dll en "%1": %2
-
- failed to run "%1"
+
+ failed to run "%1"Fallo al abrir %1
-
+ failed to open temporary fileFallo al abrir el archivo temporal
@@ -4342,8 +4695,8 @@ puede ser instalado para trabajar sin elevación.
- failed to open "%1" for writing
- Fallo al abrir "%1 para escritura
+ failed to open "%1" for writing
+ Fallo al abrir "%1 para escritura
@@ -4368,79 +4721,79 @@ puede ser instalado para trabajar sin elevación.
SelfUpdater
- archive.dll not loaded: "%1"
- archive.dll no cargado: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll no cargado: "%1"
-
-
-
-
+
+
+
+ UpdateActualización
-
+ An update is available (newest version: %1), do you want to install it?Hay disponible una actualización (versión más reciente: %1), desea instalarlo?
-
+ Download in progressDescarga en progreso
-
+ Download failed: %1Fallo en la descarga: %1
-
+ Failed to install update: %1No se pudo instalar la actualización: %1
-
- failed to open archive "%1": %2
- error al abrir el archivo "%1": %2
+
+ failed to open archive "%1": %2
+ error al abrir el archivo "%1": %2
-
+ failed to move outdated files: %1. Please update manually.Fallo al mover archivos obsoletos: %1. Por favor, actualice manualmente.
-
+ Update installed, Mod Organizer will now be restarted.Actualización instalada, Ahora se reiniciará la Mod Organizer.
-
+ ErrorError
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.No se ha podido analizar la respuesta. Por favor, informa de este error e incluir archivo mo_interface.log.
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)Ninguna actualización incremental disponible para esta versión, el paquete completo tiene que ser descargado (%1 kB)
-
+ no file for update found. Please update manually.ningún archivo de actualización encontrado. Por favor, actualice manualmente.
-
+ Failed to retrieve update information: %1Fallo al recuperar información de actualización: %1
-
+ No download server available. Please try again later.No hay ningún servidor de descarga disponible. Por favor, inténtelo de nuevo más tarde.
@@ -4448,18 +4801,18 @@ puede ser instalado para trabajar sin elevación.
Settings
-
-
- attempt to store setting for unknown plugin "%1"
- tratando de almacenar la configuración para plugin desconocido "%1"
+
+
+ attempt to store setting for unknown plugin "%1"
+ tratando de almacenar la configuración para plugin desconocido "%1"
-
+ ConfirmConfirmar
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?¡Cambiar el directorio mod afecta a todos los perfiles! Mods que no están presentes (o de nombres diferentes) en la nueva ubicación se desactivarán en todos los perfiles. No hay manera de deshacer esto a menos que se realice la copia de seguridad de los perfiles manualmente. ¿Proceder?
@@ -4488,16 +4841,16 @@ puede ser instalado para trabajar sin elevación.
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Idioma de pantalla. Esto sólo displaya idiomas para los que tienen una traducción instalada.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Idioma de pantalla. Esto sólo displaya idiomas para los que tienen una traducción instalada.</span></p></body></html>
@@ -4521,15 +4874,15 @@ p, li { white-space: pre-wrap; }
- Decides the amount of data printed to "ModOrganizer.log"
- Decide la cantidad de datos impresos a "ModOrganizer.log"
+ Decides the amount of data printed to "ModOrganizer.log"
+ Decide la cantidad de datos impresos a "ModOrganizer.log"
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
- Decide la cantidad de datos impresos a "ModOrganizer.log".
-"Depurar" produce información muy útil para encontrar problemas. Generalmente, no hay impacto notable en el rendimiento, pero el fichero puede llegar a ser bastante grande. Si esto es un problema que puedes preferir el nivel "Info" para uso regluar. En el nivel "Error" el fichero de registro por lo general permanece vacío.
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Decide la cantidad de datos impresos a "ModOrganizer.log".
+"Depurar" produce información muy útil para encontrar problemas. Generalmente, no hay impacto notable en el rendimiento, pero el fichero puede llegar a ser bastante grande. Si esto es un problema que puedes preferir el nivel "Info" para uso regluar. En el nivel "Error" el fichero de registro por lo general permanece vacío.
@@ -4569,7 +4922,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).Directorio donde se almacenan los mods. Tenga en cuenta que el cambio de esto romperá todas las asociaciones de perfiles con los mods que no existen en la nueva ubicación (con el mismo nombre).
@@ -4582,297 +4935,340 @@ p, li { white-space: pre-wrap; }
Cache DirectoryDirectorio de Caché
+
+
+ User interface
+
+
+ If checked, the download interface will be more compact.
+
+
+
+
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+ Reset stored information from dialogs.Reiniciar la información almacenada de los diálogos.
-
- This will make all dialogs show up again where you checked the "Remember selection"-box.
- Esto hará que todos los diálogos se vuelven a mostrar al marcar la opción "Recordar selección"-box.
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+ Esto hará que todos los diálogos se vuelven a mostrar al marcar la opción "Recordar selección"-box.
-
+ Reset DialogsRestablecer Diálogos
-
-
+
+ Modify the categories available to arrange your mods.Modificar las categorías disponibles para organizar tus mods.
-
+ Configure Mod CategoriesConfigurar categorías Mod
-
-
+
+ NexusNexus
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.Permite el incio automatico en Nexus al seleccionar el juego.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permite registro de entrada automático cuando se hace clic en la Página-Nexus para el juego. Ten en cuenta que la ofuscación con la que la contraseña se almacena en Modorganizer.ini no es muy fuerte. Si te preocupa que alguien pueda robar tu contraseña, no la guardes aquí.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permite registro de entrada automático cuando se hace clic en la Página-Nexus para el juego. Ten en cuenta que la ofuscación con la que la contraseña se almacena en Modorganizer.ini no es muy fuerte. Si te preocupa que alguien pueda robar tu contraseña, no la guardes aquí.</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.Si está activada y si se introducen las credenciales correctas, inicia una sesión en Nexus (para navegar y descargar) es automático.
-
+ Automatically Log-In to NexusInicio automatico en Nexus
-
+ UsernameUsuario
-
+ PasswordContraseña
-
+ Disable automatic internet featuresDeshabilitar funciones automáticas de Internet
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Deshabilita funciones automáticas de Internet. Esto no afecta a las funciones que se invocan explícitamente por el usuario (como el control de mods para las actualizaciones, avalar, abrir el navegador web)
-
+ Offline ModeModo Desconectado
-
+ Use a proxy for network connections.Utilizar un proxy para las conexiones de red.
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Utilizar un proxy para las conexiones de red. Esto utiliza la configuración de todo el sistema que puede configurarse en Internet Explorer. Ten en cuenta que MO se iniciará unos segundos más lento en algunos sistemas cuando se utiliza un proxy.
-
+ Use HTTP Proxy (Uses System Settings)Usar HTTP Proxy (Usa configuración del sistema)
-
- Associate with "Download with manager" links
- Asociar con "Download Manager" links
+
+ Associate with "Download with manager" links
+ Asociar con "Download Manager" links
-
+ Known Servers (updated on download)Servidores conocidos (descarga actualizada)
-
+ Preferred Servers (Drag & Drop)Servidores preferidos (Arrastrar y soltar)
-
+ PluginsPlugins
-
+ Author:Autor:
-
+ Version:Versión:
-
+ Description:Descripción
-
+ KeyTecla
-
+ ValueValor
-
+ Blacklisted Plugins (use <del> to remove):Lista negra de Plugins (usa <supr> para eliminar):
-
+ WorkaroundsSoluciones
-
+ Steam App IDSteam App ID
-
+ The Steam AppID for your gameEl AppID de tu juego
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El valor predeterminado para esto es el App ID de la "regular " versión por lo que en la mayoría de los casos, debe ser fijado.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si piensas que tienes una versión diferente (GotY o algo así), sigue estos pasos para llegar a la id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Vaya a la biblioteca de juegos en steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. haz clic derecho en el juego que necesita el id para elegir y en </span><span style=" font-size:8pt; font-weight:600;">Crear acceso directo al escritorio</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. haz clic en el acceso directo recién creado en el escritorio y selecciona </span><span style=" font-size:8pt; font-weight:600;">Propiedades</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. en el campo URL deberías ver algo como esto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 es el ID que estás buscando.</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">El valor predeterminado para esto es el App ID de la "regular " versión por lo que en la mayoría de los casos, debe ser fijado.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si piensas que tienes una versión diferente (GotY o algo así), sigue estos pasos para llegar a la id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Vaya a la biblioteca de juegos en steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. haz clic derecho en el juego que necesita el id para elegir y en </span><span style=" font-size:8pt; font-weight:600;">Crear acceso directo al escritorio</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. haz clic en el acceso directo recién creado en el escritorio y selecciona </span><span style=" font-size:8pt; font-weight:600;">Propiedades</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. en el campo URL deberías ver algo como esto: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 es el ID que estás buscando.</span></p></body></html>
+
+
+ Load MechanismMecamismo de carga
-
+ Select loading mechanism. See help for details.Selecciona la forma de cargar. Mira la ayuda para detalles.
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
Mod Organizer necesita una dll que se inyecta en el juego para que todos los mods sean visibles a ella.
Hay varios medios de hacer esto:
*Mod Organizer* (Defecto en este modo el propio Mod Organizer inyecta la dll. La desventaja es que siempre tienes que iniciar el juego a través de MO o un enlace creado por.
*Script Extender* En este modo, MO se instala como Script Extender (OBSE, FOSE, NVSE, skse) Plugin.
*Proxy DLL* En este modo, MO sustituye a uno de los archivos DLL del juego con uno que carga MO (y el archivo DLL original, por supuesto). Esto sólo funcionará con los juegos de Steam y sólo se ha probado con Skyrim. Utilice esta opción sólo si los otros mecanismos no funcionan.
-Si utilizas la versión Steam de Oblivion por defecto NO funcionará. En este caso, por favor, instala obse y usa "Script Extender" como mecanismo de carga. También no podras iniciar Oblivion desde MO. En su lugar, usa MO sólo para configurar los mods, a continuación, comenzar Oblivion a través de Steam.
+Si utilizas la versión Steam de Oblivion por defecto NO funcionará. En este caso, por favor, instala obse y usa "Script Extender" como mecanismo de carga. También no podras iniciar Oblivion desde MO. En su lugar, usa MO sólo para configurar los mods, a continuación, comenzar Oblivion a través de Steam.
-
+ NMM VersionNMM Version
-
+ The Version of Nexus Mod Manager to impersonate.La versión de Nexus Mod Manager para suplantar.
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
Mod Organizer utiliza una API proporcionada por Nexus para proporcionar características como la comprobación de actualizaciones y descarga de archivos. Por desgracia, esta API no ha sido puesta a disposición oficialmente a terceros, como MO por lo que tenemos que pasar por el Nexus Mod Manager para ser permitido.
En la parte superior de Nexus ha utilizado la identificación de los clientes para bloquear versiones no actualizadas del NMM y obligar a los usuarios a actualizarlo. Esto significa que la OM también tiene que hacerse pasar por la nueva versión de NMM aunque MO no necesita una actualización. Por lo tanto, puedes configurar la versión de identificar como aquí.
-Ten en cuenta que MO sí identifica a sí misma como MO al servidor web, no está mintiendo acerca de lo que es. Simplemente es la adición de una versión NMM "compatible" con el agente de usuario.
+Ten en cuenta que MO sí identifica a sí misma como MO al servidor web, no está mintiendo acerca de lo que es. Simplemente es la adición de una versión NMM "compatible" con el agente de usuario.
tl;dr-version: Si Nexus-features no funciona, introduzca el número de la versión actual de NMM aquí y vuelva a intentarlo.
-
+ Enforces that inactive ESPs and ESMs are never loaded.Se asegura que no se cargan nunca los ESPs y ESMs inactivos.
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Parece que los juegos ocasionalmente cargan archivos ESP o ESM, incluso si ellos todavía no se ha activado como plugins.
No, pero sabe cuáles son las circunstancias, pero informes de usuario implican en algunos casos no deseados. Si esto se comprueba, ESPs ESMs no marcadas en la lista son invisibles para el juego y no se pueden cargar.
-
+ Hide inactive ESPs/ESMsOcultar ESPs/ESMs inactivos
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)Si está marcado, los ficheros (es decir, ESP, ESM y bsas) pertenecientes al núcleo del juego no se pueden desactivar en la interfaz de usuario. (por defecto: activado)
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Si está marcado, los archivos (es decir, esps, esms y bsas) pertenecientes al núcleo del juego no se pueden desactivar en la interfaz de usuario. (por defecto: activado)
Desactiva esta opción si deseas utilizar Mod Organizer con conversiones totales (como Nehrim) pero ten en cuenta que el juego se colgará si algún archivo necesario no están habilitados.
-
+ Force-enable game filesFuerza a habilitar archivos del juego
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Para Skyrim, esto puede ser usado en lugar del Archivo invalidación. Se debe marcar AI redundante para todos los perfiles.
Para el resto de los juegos no es un sustituto suficiente para AI
-
+ Back-date BSAsFecha Respaldo BSAs
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.Estas son soluciones para los problemas con Mod Organizer. Por favor, asegúrese de leer el texto de ayuda antes de cambiar nada aquí.
@@ -4898,8 +5294,8 @@ Para el resto de los juegos no es un sustituto suficiente para AI
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
- Esto hará que todos los diálogos se vuelven a mostrar cuando marcó la opción "Recordar selección"-box. ¿Desea continuar?
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+ Esto hará que todos los diálogos se vuelven a mostrar cuando marcó la opción "Recordar selección"-box. ¿Desea continuar?
@@ -4945,10 +5341,14 @@ Para el resto de los juegos no es un sustituto suficiente para AI
- failed to connect to running instance: %1Error al conectarse a la instancia en ejecución: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4974,7 +5374,7 @@ Para el resto de los juegos no es un sustituto suficiente para AI
- <don't sync>
+ <don't sync><No sincronizar>
@@ -5082,8 +5482,8 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
- Overwrite the file "%1"
- Sobrescribir el fichero "%1"
+ Overwrite the file "%1"
+ Sobrescribir el fichero "%1"
@@ -5096,18 +5496,18 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
- Copy all save games of character "%1" to the profile?
- Copiar todos los caracteres del juego salvado "%1" para el perfil?
+ Copy all save games of character "%1" to the profile?
+ Copiar todos los caracteres del juego salvado "%1" para el perfil?
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts
index 68caa4e1..4671d9e8 100644
--- a/src/organizer_fr.ts
+++ b/src/organizer_fr.ts
@@ -1,5 +1,50 @@
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+ Fermer
+
+
+
+ No license
+
+
+ActivateModsDialog
@@ -14,22 +59,22 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste des fichiers ESPs et ESMs actifs lors de la création de la sauvegarde.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour chaque esp, la colonne de droite contient le (ou les) mod(s) pouvant être activé(s) afin de rendre les esps/esms manquants disponibles.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez le bouton [OK], tous les mods sélectionnés dans les colonnes de droite et tous les esps manquants qui deviendront disponibles seront activés.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste des fichiers ESPs et ESMs actifs lors de la création de la sauvegarde.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour chaque esp, la colonne de droite contient le (ou les) mod(s) pouvant être activé(s) afin de rendre les esps/esms manquants disponibles.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez le bouton [OK], tous les mods sélectionnés dans les colonnes de droite et tous les esps manquants qui deviendront disponibles seront activés.</span></p></body></html>
@@ -52,7 +97,7 @@ p, li { white-space: pre-wrap; }
BAIN Package Installer
- Installateur de paquet BAIN ("Wrye Bash" et assimilés)
+ Installateur de paquet BAIN ("Wrye Bash" et assimilés)
@@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
Composants de ce paquet.
-Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les options sont classées par priorités, telles que définies par l'auteur.
+Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les options sont classées par priorités, telles que définies par l'auteur.
@@ -109,6 +154,29 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op
Annuler
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -129,7 +197,7 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op
Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.
- ID interne de la catégorie. Les catégories auxquelles un mod appartient sont stockées grâce à cet ID. Il est recommandé d'utiliser de nouvelles ID pour les catégories que vous ajoutez plutôt que de réutiliser celles déjà existantes.
+ ID interne de la catégorie. Les catégories auxquelles un mod appartient sont stockées grâce à cet ID. Il est recommandé d'utiliser de nouvelles ID pour les catégories que vous ajoutez plutôt que de réutiliser celles déjà existantes.
@@ -140,7 +208,7 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op
Name of the Categorie used for display.
- Nom de la catégorie, tel qu'il sera affiché.
+ Nom de la catégorie, tel qu'il sera affiché.
@@ -150,24 +218,24 @@ Si un composant est nommée "00 Core"; il est habituellement nécessaire. Les op
Comma-Separated list of Nexus IDs to be matched to the internal ID.
- Liste séparée par des virgules des IDs Nexus qui seront assignées à l'ID interne.
+ Liste séparée par des virgules des IDs Nexus qui seront assignées à l'ID interne.
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez assigner une ou plusieurs catégories Nexus à une ID interne. Lorsqu'un mod est téléchargé d'une page Nexus, Mod Organizer (MO) tentera de convertir la catégorie définie sur Nexus en une catégorie disponible dans celui-ci.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour connaître les IDs de catégories utilisées sur Nexus, visitez la liste des catégories sur le site et survolez les liens qui s'y trouvent.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez assigner une ou plusieurs catégories Nexus à une ID interne. Lorsqu'un mod est téléchargé d'une page Nexus, Mod Organizer (MO) tentera de convertir la catégorie définie sur Nexus en une catégorie disponible dans celui-ci.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pour connaître les IDs de catégories utilisées sur Nexus, visitez la liste des catégories sur le site et survolez les liens qui s'y trouvent.</span></p></body></html>
@@ -177,7 +245,7 @@ p, li { white-space: pre-wrap; }
If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID.
- Si présente, la catégorie est définie comme une sous-catégorie du parent. L'ID parent doit être une ID de catégorie valide.
+ Si présente, la catégorie est définie comme une sous-catégorie du parent. L'ID parent doit être une ID de catégorie valide.
@@ -199,13 +267,13 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with NexusCette fonction pourrais être inutilisable à moins que vous soyez connecté à NexusUsername
- Nom d'utilisateur
+ Nom d'utilisateur
@@ -226,7 +294,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1Échec de lecture bsa: %1
@@ -234,24 +302,29 @@ p, li { white-space: pre-wrap; }
DownloadList
-
+ NameNom
-
+ FiletimeDate du fichier
-
+ DoneTerminé
-
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Information manquante; veuillez sélectionner "Demander info" dans le menu contextuel pour les récupérer.
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Information manquante; veuillez sélectionner "Demander info" dans le menu contextuel pour les récupérer.
+
+
+
+ pending download
+
@@ -264,26 +337,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installTerminé - Double-cliquer pour installer
-
-
+
+ Paused - Double Click to resumeEn pause - Double-cliquez pour reprendre
-
-
+
+ Installed - Double Click to re-installInstallé - Double-cliquer pour réinstaller
-
-
+
+ Uninstalled - Double Click to re-installDésinstallé - Double-cliquer pour réinstaller
@@ -304,6 +377,16 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+ Paused
@@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; }
Terminé
-
-
-
-
+
+
+
+ Are you sure?Êtes-vous certain?
-
+ This will remove all finished downloads from this list and from disk.Ceci supprimera tous les téléchargements complétés de la liste et du disque.
-
+ This will remove all installed downloads from this list and from disk.Ceci supprimera tous les téléchargements installés de cette liste et du disque.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).Ceci supprimera tous les téléchargements terminés de cette liste (mais PAS du disque).
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).Ceci supprimera tous les téléchargements installés de cette liste (mais PAS du disque).
-
+ InstallInstaller
-
+ Query InfoDemander info
-
+ DeleteSupprimer
-
+ Un-Hide
-
+
-
+ Remove from ViewEnlever de la liste
-
+ CancelAnnuler
-
+ PausePause
-
+ RemoveSupprimer
-
+ ResumeReprendre
-
+ Delete Installed...Supprimer ceux installés...
-
+ Delete All...Tout supprimer
-
+ Remove Installed...Supprimer ceux installés...
-
+ Remove All...Tout supprimer...
@@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+ Fetching Info 1Récupération des informations 1
-
+ Fetching Info 2Récupération des informations 2
-
-
-
-
+
+
+
+ Are you sure?Êtes-vous certain?
-
+ This will remove all finished downloads from this list and from disk.Ceci supprimera tous les téléchargements complétés de la liste et du disque.
-
+ This will remove all installed downloads from this list and from disk.Ceci supprimera tous les téléchargements installés de la liste et du disque.
-
+ This will remove all finished downloads from this list (but NOT from disk).Ceci supprimera tous les téléchargements complétés de cette liste (mais PAS du disque).
-
+ This will remove all installed downloads from this list (but NOT from disk).Ceci supprimera tous les téléchargements installés de cette liste (mais PAS du disque).
-
+ InstallInstaller
-
+ Query InfoRécupérer info
-
+ DeleteSupprimer
-
+ Un-Hide
-
+
-
+ Remove from ViewEnlever de la liste
-
+ CancelAnnuler
-
+ PauseMettre en pause
-
+ RemoveEnlever
-
+ ResumeContinuer
-
+ Delete Installed...Supprimer ceux installés...
-
+ Delete All...Tout supprimer...
-
+ Remove Installed...Enlever de la liste ceux installés...
-
+ Remove All...Enlever tout de la liste...
@@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- Impossible de renommer "%1" en "%2"
+
+ failed to rename "%1" to "%2"
+ Impossible de renommer "%1" en "%2"
-
+
+ Memory allocation error (in refreshing directory).
+
+
+
+ Download again?Télécharger à nouveau ?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Un fichier avec le même nom a déjà été téléchargé. Voulez vous le télécharger à nouveau ? Le nouveau fichier aura un nom différent.
-
+ failed to download %1: could not open output file: %2
- impossible de télécharger %1: impossible d'écrire le fichier: %2
+ impossible de télécharger %1: impossible d'écrire le fichier: %2
-
+ Wrong Game
-
+
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
-
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid indexindex invalide
-
+ failed to delete %1impossible de supprimer %1
-
+ failed to delete meta file for %1impossible de supprimer le méta-fichier pour %1
-
-
-
-
-
-
+
+
+
+
+
+ invalid index %1index invalide %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod id
- Veuillez entre l'ID Nexus du mod
+ Veuillez entre l'ID Nexus du mod
-
+ Mod ID:ID du mod:
-
+
+ Main
+ Principal
+
+
+
+ Update
+
+
+
+
+ Optional
+ Optionnel
+
+
+
+ Old
+ Ancien
+
+
+
+ Misc
+ Divers
+
+
+
+ Unknown
+ Inconnu
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedInformation mise à jour
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?
- Aucun fichier correspondant trouvé sur Nexus! Peut-être ce fichier n'est-il plus disponible ou a été renommé?
+ Aucun fichier correspondant trouvé sur Nexus! Peut-être ce fichier n'est-il plus disponible ou a été renommé?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.
- Aucun fichier sur Nexus ne correspond au nom du fichier sélectionné. Veuillez s'il-vous-plaît sélectionner le bon manuellement.
+ Aucun fichier sur Nexus ne correspond au nom du fichier sélectionné. Veuillez s'il-vous-plaît sélectionner le bon manuellement.
-
+ No download server available. Please try again later.Aucun serveur de téléchargement disponible. Veuillez réessayer plus tard.
-
+ Failed to request file info from nexus: %1
- Impossible de demander l'info du fichier sur Nexus: %1
+ Impossible de demander l'info du fichier sur Nexus: %1
+
+
+
+ Download failed. Server reported: %1
+
-
+ Download failed: %1 (%2)Téléchargement échoué: %1 (%2)
-
+ failed to re-open %1Échec lors de la tentative de réouverture %1
@@ -698,7 +848,7 @@ p, li { white-space: pre-wrap; }
Browse filesystem for the executable to run.
- Parcourir le système de fichiers pour l'exécutable à lancer
+ Parcourir le système de fichiers pour l'exécutable à lancer
@@ -725,15 +875,15 @@ p, li { white-space: pre-wrap; }
Allow the Steam AppID to be used for this executable to be changed.
- Permet de modifier l'AppID Steam à utiliser pour cet exécutable.
+ Permet de modifier l'AppID Steam à utiliser pour cet exécutable.Allow the Steam AppID to be used for this executable to be changed.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.
- Permet de modifier l'AppID Steam à utiliser pour cet exécutable.
-Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu.
+ Permet de modifier l'AppID Steam à utiliser pour cet exécutable.
+Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu.
Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creation Kit pour Skyrim, qui possède sa propre AppID. Cette modification est déjà pré-configurée.
@@ -744,21 +894,21 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
Steam AppID to use for this executable that differs from the games AppID.
- l'AppID Steam utilisé pour cet exécutable est différent des AppID de jeux.
+ l'AppID Steam utilisé pour cet exécutable est différent des AppID de jeux.Steam AppID to use for this executable that differs from the games AppID.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.
- L'AppID Steam à utiliser pour cet exécutable, différente de l'AppID du jeu.
-Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu (normalement 72850).
+ L'AppID Steam à utiliser pour cet exécutable, différente de l'AppID du jeu.
+Chaque jeu ou utilitaire distribué à travers Steam possède un identifiant (ID) unique. MO à besoin de connaitre cet ID pour démarrer ces programmes directement, sinon ceux-ci le seront par Steam et MO ne fonctionnera pas. Par défaut, MO utilisera l'AppID du jeu (normalement 72850).
Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creation Kit pour Skyrim, qui possède son propre AppID (normalement 202480). Cette modification est déjà pré-configurée.
-
+ If checked, MO will be closed once the specified executable is run.Si cochée, MO sera fermé une fois que le programme sélectionné sera démarré.
@@ -775,7 +925,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
-
+ AddAjouter
@@ -791,47 +941,64 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
Enlever
-
+
+ Close
+ Fermer
+
+
+ Select a binaryChoisir un exécutable
-
+ Executable (%1)Executable (%1)
-
+ Java (32-bit) requiredJava (32-bit) nécessaire
-
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
- MO nécessite java 32-bit pour fonctionner. Si vous l'avez déjà installé, selectionnez le javaw.exe de son installation comme binaire.
+ MO nécessite java 32-bit pour fonctionner. Si vous l'avez déjà installé, selectionnez le javaw.exe de son installation comme binaire.
-
+ Select a directorySélectionnez un répertoire
-
+ ConfirmConfirmer
-
- Really remove "%1" from executables?
- Êtes-vous sûr de vouloir retirer "%1" des programmes ?
+
+ Really remove "%1" from executables?
+ Êtes-vous sûr de vouloir retirer "%1" des programmes ?
-
+ ModifyModifier
-
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+ MO must be kept running or this application will not work correctly.MO doit continuer à fonctionner ou cette application ne fonctionnera pas correctement.
@@ -858,7 +1025,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
Find next occurence from current file position.
- Rechercher le suivant à partir de l'emplacement présent.
+ Rechercher le suivant à partir de l'emplacement présent.
@@ -878,7 +1045,7 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
FOMOD Installation Dialog
- Boite de dialogue d'installation FOMOD
+ Boite de dialogue d'installation FOMOD
@@ -902,8 +1069,8 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
- <a href="#">Link</a>
- <a href="#">Lien</a>
+ <a href="#">Link</a>
+ <a href="#">Lien</a>
@@ -950,8 +1117,8 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
- Choisissez un nom pour le mod. Ce nom sera aussi utilisé comme nom de dossier, n'utilisez donc pas de caractères invalides dans les noms de fichiers s'il-vous-plait.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Choisissez un nom pour le mod. Ce nom sera aussi utilisé comme nom de dossier, n'utilisez donc pas de caractères invalides dans les noms de fichiers s'il-vous-plait.
@@ -961,20 +1128,20 @@ Actuellement le seul cas à ma connaissance ou ceci est nécessaire est le Creat
Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking...
- Contenu de l'archive. Vous pouvez modifier la structure en utilisant le glisser-&déposer. Indice: Essayez aussi le clic-droit...
+ Contenu de l'archive. Vous pouvez modifier la structure en utilisant le glisser-&déposer. Indice: Essayez aussi le clic-droit...
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci affiche le contenu de l'archive. <data> représente le dossier de base qui sera mappé au dossier DATA du jeu. Vous pouvez modifier le dossier de base grâce au menu contextuel et vous pouvez déplacer les fichiers grâce au glisser-déposer</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci affiche le contenu de l'archive. <data> représente le dossier de base qui sera mappé au dossier DATA du jeu. Vous pouvez modifier le dossier de base grâce au menu contextuel et vous pouvez déplacer les fichiers grâce au glisser-déposer</span></p></body></html>
@@ -996,8 +1163,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
- archive.dll n'est pas chargé: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll n'est pas chargé: "%1"
@@ -1012,7 +1179,7 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesExtraction des fichiers
@@ -1042,59 +1209,59 @@ p, li { white-space: pre-wrap; }
Le nom que vous avez entré est invalide, essayez-en un autre SVP.
-
- File format "%1" not supported
- Format de fichier "%1" non supporté
+
+ File format "%1" not supported
+ Format de fichier "%1" non supporté
-
+ None of the available installer plugins were able to handle that archive
- Aucun des plugins installés n'arrive à traiter cette archive
+ Aucun des plugins installés n'arrive à traiter cette archive
-
+ no erroraucune erreur
-
+ 7z.dll not found7z.dll introuvable
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll invalide
-
+ archive not foundarchive introuvable
-
+ failed to open archive
- impossible d'ouvrir l'archive
+ impossible d'ouvrir l'archive
-
+ unsupported archive type
- type d'archive non supporté
+ type d'archive non supporté
-
+ internal library errorerreur de bibliothèque interne
-
+ archive invalidarchive invalide
-
+ unknown archive error
- erreur d'archive inconnue
+ erreur d'archive inconnue
@@ -1106,16 +1273,16 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
- Cette boite de dialogue devrait disparaître automatiquement une fois le programme ou jeu terminé. Sinon, cliquer "Déverrouiller".
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ Cette boite de dialogue devrait disparaître automatiquement une fois le programme ou jeu terminé. Sinon, cliquer "Déverrouiller".MO is locked while the executable is running.
- MO est verrouillé pendant que le programme s'exécute.
+ MO est verrouillé pendant que le programme s'exécute.
-
+ UnlockDéverrouiller
@@ -1123,20 +1290,20 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2
- Impossible d'écrire le log %1: %2
+ Impossible d'écrire le log %1: %2MOApplication
-
+ an error occured: %1Une erreur est survenue : %1
-
+ an error occuredune erreur est survenue
@@ -1144,1305 +1311,1544 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ CategoriesCatégories
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+ ProfileProfil
-
+ Pick a module collectionChoisissez un profil
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Créez les profils ici. Chaque profil contient sa propre liste de mods et d'ESPs activés. Vous pouvez ainsi basculer rapidement entre les configurations pour différentes parties.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Veuillez noter que pour l'instant, l'ordre de chargement des ESPs est commun à tous les profils.</span></p></body></html>
- Refresh list
- Actualiser la liste
+ Actualiser la liste
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.
- Actualiser la liste. Normalement inutile à moins que vous n'ayez modifié des données à l'extérieur du programme.
+ Actualiser la liste. Normalement inutile à moins que vous n'ayez modifié des données à l'extérieur du programme.
-
+ List of available mods.Liste des mods disponibles.
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
- Voici la liste des mods installés. Utilisez les cases à cocher pour activer/désactiver les mods ainsi que le glisser & déposer pour modifier leur séquence d' "installation".
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+ Voici la liste des mods installés. Utilisez les cases à cocher pour activer/désactiver les mods ainsi que le glisser & déposer pour modifier leur séquence d' "installation".
-
+ FilterFiltre
-
+ No groupsAucun groupe
-
+ Nexus IDsIDs Nexus
-
-
-
+
+
+ NamefilterFiltre de nom
-
+ Pick a program to run.Choisissez un programme à lancer.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choisissez le programme à exécuter. Une fois que vous utilisez Mod Organizer, vous devriez exécuter votre jeu et tous les outils reliés à partir d'ici ou via un raccourci créé par MO, sinon les mods installés par MO risquent de ne pas être visibles.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez ajouter d'autres outils à la liste, mais je ne peut garantir que les outils que je n'ai pas testé fonctionneront.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choisissez le programme à exécuter. Une fois que vous utilisez Mod Organizer, vous devriez exécuter votre jeu et tous les outils reliés à partir d'ici ou via un raccourci créé par MO, sinon les mods installés par MO risquent de ne pas être visibles.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Vous pouvez ajouter d'autres outils à la liste, mais je ne peut garantir que les outils que je n'ai pas testé fonctionneront.</span></p></body></html>
-
+ Run programLancer le programme
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Exécuter le programme sélectionné avec ModOrganizer actif.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Exécuter le programme sélectionné avec ModOrganizer actif.</span></p></body></html>
-
+ RunLancer
-
+ Create a shortcut in your start menu or on the desktop to the specified programCrée un raccourci dans votre menu démarrer, ou sur le bureau, pour le programme spécifié
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crée un raccourci dans le menu Démarrer qui lance directement le programme sélectionné avec MO actif.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Crée un raccourci dans le menu Démarrer qui lance directement le programme sélectionné avec MO actif.</span></p></body></html>
-
+ ShortcutRaccourci
-
+ List of available esp/esm filesListe des fichiers ESP/ESM disponibles
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé "BOSS" qui classe automatiquement ces fichiers.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Cette liste contient tous les ESPs et ESMs contenus dans les mods actifs. Ceux-ci requièrent leur propre ordre de chargement. Utilisez le glisser-déposer pour modifier cet ordre. Veuillez noter que MO enregistre l'ordre de chargement seulement pour les mods actif/cochés.<br />Il y a un excellent outil nommé "BOSS" qui classe automatiquement ces fichiers.</span></p></body></html>
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.
-
+
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
-
+
-
-
+
+ FileFichier
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
-
-
-
+ DataDATA
-
+ refresh data-directory overview
- Actualiser la vue d'ensemble du dossier DATA
+ Actualiser la vue d'ensemble du dossier DATA
-
+ Refresh the overview. This may take a moment.
- Actualiser la vue d'ensemble. Ceci peut demander un moment.
+ Actualiser la vue d'ensemble. Ceci peut demander un moment.
-
-
-
+
+
+ RefreshActualiser
-
+ This is an overview of your data directory as visible to the game (and tools).
- Ceci est une vue d'ensemble du dossier DATA tel qu'il apparaît pour le jeu (et les outils).
+ Ceci est une vue d'ensemble du dossier DATA tel qu'il apparaît pour le jeu (et les outils).
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.Filtrer la liste ci-dessus pour afficher seulement les conflits.
-
+ Show only conflictsAfficher seulement les conflits
-
+ SavesSauvegardes
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste de toutes les parties sauvegardées pour ce jeu. Survolez une entrée de la liste pour obtenir des informations détaillées sur la sauvegarde, incluant une liste de tous les ESPs/EMSs utilisés lors de la sauvegarde mais actuellement désactivés ou absents.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez "Réparer Mods..." dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une liste de toutes les parties sauvegardées pour ce jeu. Survolez une entrée de la liste pour obtenir des informations détaillées sur la sauvegarde, incluant une liste de tous les ESPs/EMSs utilisés lors de la sauvegarde mais actuellement désactivés ou absents.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez "Réparer Mods..." dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html>
-
+ DownloadsTéléchargements
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.
- Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer.
+ Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer.
-
- Compact
-
+
+ Open list options...
+
-
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ Plugins
+
+
+
+
+ Sort
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ Show Hidden
-
+
-
+ Tool Bar
- Barre d'outils
+ Barre d'outils
-
+ Install ModInstaller mod
-
+ Install &ModInstaller &mod
-
+ Install a new mod from an archive
- Installer un nouveau mod à partir d'une archive
+ Installer un nouveau mod à partir d'une archive
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfils
-
+ &Profiles&Profils
-
+ Configure ProfilesConfigurer les profils
-
+ Ctrl+PCtrl+P
-
+ ExecutablesProgrammes
-
+ &ExecutablesProgramm&es
-
+ Configure the executables that can be started through Mod OrganizerConfigure les programmes pouvant être lancés via Mod Organizer
-
+ Ctrl+ECtrl+E
-
-
+
+ Tools
-
+
-
+ &Tools
-
+
-
+ Ctrl+ICtrl+H
-
+ SettingsRéglages
-
+ &SettingsRéglage&s
-
+ Configure settings and workaroundsConfigurer les réglages et solutions de rechange
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsEffectuer une recherche sur Nexus pour plus de mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateMise-à-jour
-
+ Mod Organizer is up-to-dateMod Organizer est à jour
-
-
+
+ No Problems
-
+
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
Right now this has very limited functionality
-
+
-
-
+
+ HelpAide
-
+ Ctrl+HCtrl+H
-
+ Endorse MO
-
+
-
-
+
+ Endorse Mod Organizer
-
+
+
+
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
-
+ Toolbar
- Barre d'outils
+ Barre d'outils
-
+ Desktop
-
+
-
+ Start Menu
-
+
-
+ Problems
-
+
-
+ There are potential problems with your setup
-
+
-
+ Everything seems to be in order
-
+
-
+ Help on UI
-
+
-
+ Documentation Wiki
-
+
-
+ Report Issue
-
+
-
+ Tutorials
-
-
-
-
- failed to save archives order, do you have write access to "%1"?
-
+
-
+ failed to save load order: %1
- impossible d'enregistrer l'ordre de chargement: %1
+ impossible d'enregistrer l'ordre de chargement: %1
-
+ NameNom
-
+ Please enter a name for the new profileVeuillez inscrire un nom pour le nouveau profil
-
+ failed to create profile: %1impossible de créer le profil: %1
-
+ Show tutorial?
-
+
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
-
+ Downloads in progressTéléchargements en cours
-
+ There are still downloads in progress, do you really want to quit?Il encore des téléchargements en cours, voulez-vous vraiment quitter?
-
+ failed to read savegame: %1impossible de lire la sauvegarde: %1
-
- Plugin "%1" failed: %2
-
+
+ Plugin "%1" failed: %2
+
-
- Plugin "%1" failed
-
+
+ Plugin "%1" failed
+
-
+ failed to init plugin %1: %2
-
+
-
+ Plugin error
-
+
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+
-
- Failed to start "%1"
- impossible de lancer "%1"
+
+ Failed to start "%1"
+ impossible de lancer "%1"
-
+ WaitingAttente
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.Veuillez cliquer OK une fois connecté à steam.
-
- "%1" not found
- "%1" introuvable
+ "%1" not found
+ "%1" introuvable
-
+ Start Steam?
-
+
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?
-
+
-
+ Also in: <br>
-
+
-
+ No conflictAucun conflit
-
+ <Edit...><Modifier...>
-
- Failed to refresh list of esps: %s
-
-
-
-
+ This bsa is enabled in the ini file so it may be required!
-
-
-
-
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
-
+
-
+ Activating Network Proxy
-
+
-
-
+
+ Installation successfulInstallation réussie
-
-
+
+ Configure ModConfigurer mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant?
-
-
- mod "%1" not found
- "%1" introuvable
+
+
+ mod "%1" not found
+ "%1" introuvable
-
-
+
+ Installation cancelled
-
+
-
-
+
+ The mod was not installed completely.
-
+
-
+ Some plugins could not be loaded
-
+
-
+ Too many esps and esms enabled
-
+
-
-
+
+ Description missing
-
+
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
-
+ Choose ModChoisir mod
-
+ Mod ArchiveArchive de mod
-
+ Start Tutorial?
-
+
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
-
-
+
+ Download startedTéléchargement commencé
-
+ failed to update mod list: %1impossible de mettre à jour la liste de mods: %1
-
+ failed to spawn notepad.exe: %1impossible de lancer notepad.exe: %1
-
+ failed to open %1
- impossible d'ouvrir %1
+ impossible d'ouvrir %1
-
+ failed to change origin name: %1
- impossible de changer le nom d'origine: %1
-
-
-
- Failed to move "%1" from mod "%2" to "%3": %4
-
+ impossible de changer le nom d'origine: %1
-
+ <Checked><Cochés>
-
+ <Unchecked><Décochés>
-
+ <Update><Rafraichir>
-
+ <No category>
-
+
-
+ <Conflicted>
-
+
-
+ <Not Endorsed>
-
+
-
+ failed to rename mod: %1impossible de renommer le mod: %1
-
+ Overwrite?
-
+
-
- This will replace the existing mod "%1". Continue?
-
+
+ This will replace the existing mod "%1". Continue?
+
-
- failed to remove mod "%1"
+
+ failed to remove mod "%1"Impossible de supprimer %1
-
-
-
- failed to rename "%1" to "%2"
+
+
+
+ failed to rename "%1" to "%2"Impossible de renommer %1 en %2
-
- Multiple esps activated, please check that they don't conflict.
-
+
+ Multiple esps activated, please check that they don't conflict.
+
-
-
-
+
+
+
+ ConfirmConfirmer
-
+ Remove the following mods?<br><ul>%1</ul>
-
+
-
+ failed to remove mod: %1impossible de renommer le mod: %1
-
-
+
+ Failed
-
+
-
+ Installation file no longer exists
-
+
-
- Mods installed with old versions of MO can't be reinstalled in this way.
-
+
+ Mods installed with old versions of MO can't be reinstalled in this way.
+
-
-
+
+ You need to be logged in with Nexus to endorse
-
+
-
-
+ Extract BSA
-
-
-
-
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
-
+
-
-
-
+
+ failed to read %1: %2Échec de lecture %1: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.
-
+
-
+ Nexus ID for this Mod is unknown
-
+
+
+
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
-
-
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...
-
+
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+
-
+ A mod with this name already exists
-
+
-
+ Continue?
-
+
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
+
-
+
+ Sorry
-
+
-
- I don't know a versioning scheme where %1 is newer than %2.
-
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
-
+ Really enable all visible mods?
-
+
-
+ Really disable all visible mods?
-
+
-
+ Choose what to export
-
+
-
+ Everything
-
+
-
+ All installed mods are included in the list
-
+
-
+ Active ModsActiver Mods
-
+ Only active (checked) mods from your current profile are included
-
+
-
+ Visible
-
+
-
+ All mods visible in the mod list are included
-
+
-
+ export failed: %1
-
+
-
+ Install Mod...Installer mod...
-
+ Enable all visibleActiver tous les mods visibles
-
+ Disable all visibleDésactiver tous les mods visibles
-
+ Check all for updateVérifier toutes les mises à jour
-
+ Export to csv...
-
+
+
+
+
+ All Mods
+
-
+ Sync to Mods...
-
+
-
+ Restore Backup
-
+
-
+ Remove Backup...
-
+
-
+ Add/Remove Categories
-
+
-
+ Replace Categories
-
+
-
+ Primary Category
-
+
-
+ Change versioning scheme
-
+
-
+ Un-ignore update
-
+
-
+ Ignore update
-
+
-
+ Rename Mod...Renommer mod...
-
+ Remove Mod...Supprimer mod...
-
+ Reinstall ModInstaller mod
-
+ Un-Endorse
-
+
-
-
+
+ Endorse
-
+
-
- Won't endorse
-
+
+ Won't endorse
+
-
+ Endorsement state unknown
-
+
-
+ Ignore missing data
-
+
-
+ Visit on Nexus
-
+
-
+ Open in explorer
-
+
-
+ Information...Information...
-
-
+
+ Exception:
-
+
-
-
+
+ Unknown exception
-
+
-
+ <All><Tous>
-
+ <Multiple>
-
+
+
+
+
+ Really delete "%1"?
+
-
+ Fix Mods...Réparer mods...
-
-
+
+ Delete
+ Supprimer
+
+
+
+ failed to remove %1Impossible de supprimer %1
-
-
+
+ failed to create %1impossible de créer %1
-
- Can't change download directory while downloads are in progress!
-
+
+ Can't change download directory while downloads are in progress!
+
-
+ Download failedTéléchargement commencé
-
+ failed to write to file %1
- impossible d'écrire dans le fichier %1
+ impossible d'écrire dans le fichier %1
-
+ %1 written%1 écrit
-
+ Select binaryChoisir un programme
-
+ BinaryProgramme
-
+ Enter Name
-
+
-
+ Please enter a name for the executableVeuillez inscrire un nom pour le nouveau profil
-
+ Not an executableAjouter un programme
-
+ This is not a recognized executable.
-
+
-
-
+
+ Replace file?
-
+
-
+ There already is a hidden version of this file. Replace it?
-
+
-
-
+
+ File operation failed
-
+
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
-
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
-
+ There already is a visible version of this file. Replace it?
-
+
+
+
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
-
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+
+
+ Update availableMise à jour disponible
-
+ Open/Execute
-
+
-
+ Add as ExecutableAjouter un programme
-
+
+ Preview
+
+
+
+ Un-Hide
-
+
-
+ Hide
-
+
-
+ Write To File...Écriture du fichier...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1
-
+
-
-
+
+ login successful
-
+
-
+ login failed: %1. Trying to download anyway
-
+
-
+ login failed: %1
-
+
-
+ login failed: %1. You need to log-in with Nexus to update MO.
-
+
-
+ ErrorErreur
-
+ failed to extract %1 (errorcode %2)
-
+
-
+ Extract...
-
+
-
+ Edit Categories...
-
+
+
+
+
+ Deselect filter
+
-
+ RemoveSupprimer
-
+ Enable all
-
+
-
+ Disable all
-
+
-
+ Unlock load order
-
+
-
+ Lock load order
-
+
+
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
@@ -2457,8 +2863,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1index invalide %1
@@ -2466,9 +2872,9 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
-
+
@@ -2479,536 +2885,565 @@ This function will guess the versioning scheme under the assumption that the ins
Info sur le mod
-
+ TextfilesFichiers texte
-
+ A list of text-files in the mod directory.Une liste des fichiers texte de ce mod.
-
+ A list of text-files in the mod directory like readmes. Une liste des fichiers texte de ce mod, comme les lisez-moi.
-
-
+
+ SaveEnregistrer
-
+ INI-FilesFichiers INI
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Ceci est une liste des fichiers .ini présents dans le mod.
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.
- Ceci est une liste des fichiers .ini présents dans le mod. Ils sont généralement utilisés pour configurer le comportement du mod lorsqu'il y a des paramètres configurables.
+ Ceci est une liste des fichiers .ini présents dans le mod. Ils sont généralement utilisés pour configurer le comportement du mod lorsqu'il y a des paramètres configurables.
+
+
+
+ Ini Tweaks
+
-
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Enregistre les changements au fichier.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!
- Enregistrer les changements au fichier. Ceci écrase l'original. Il n'y a pas de copie de sauvegarde automatique!
+ Enregistrer les changements au fichier. Ceci écrase l'original. Il n'y a pas de copie de sauvegarde automatique!
-
+ ImagesImages
-
+ Images located in the mod.Images présentes dans le mod.
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
-
+
-
-
+
+ Optional ESPsESPs optionnels
-
+ List of esps and esms that can not be loaded by the game.Liste des esps et esms ne pouvant pas être chargés par le jeu.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
+
-
+ Make the selected mod in the lower list unavailable.Rendre le mod sélectionné dans la liste du bas non-disponible.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
- L'ESP sélectionné (dans la liste inférieure) sera poussé dans un sous-dossier du mod et deviendra ainsi "invisible" pour le jeu. Il ne pourra alors plus être activé.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+ L'ESP sélectionné (dans la liste inférieure) sera poussé dans un sous-dossier du mod et deviendra ainsi "invisible" pour le jeu. Il ne pourra alors plus être activé.
-
+ Move a file to the data directory.Déplacer un fichier vers le dossier DATA.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
- Ceci déplace un ESP vers le répertoire DATA afin qu'il puisse être activé dans la fenêtre principale. Veuillez noter que l'ESP devient simplement "disponible", il ne sera pas nécessairement chargé. Celà doit être configuré dans la fenêtre principale de MO.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+ Ceci déplace un ESP vers le répertoire DATA afin qu'il puisse être activé dans la fenêtre principale. Veuillez noter que l'ESP devient simplement "disponible", il ne sera pas nécessairement chargé. Celà doit être configuré dans la fenêtre principale de MO.
-
+ ESPs in the data directory and thus visible to the game.ESPs dans le dossier DATA et donc visibles par le jeu.
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.
- Ce sont les mods qui se trouvent dans le répertoire DATA (virtuel) de votre jeu et qu'il sera donc possible de sélectionner dans la fenêtre principale.
+ Ce sont les mods qui se trouvent dans le répertoire DATA (virtuel) de votre jeu et qu'il sera donc possible de sélectionner dans la fenêtre principale.
-
+ Available ESPsESPs disponibles
-
+ Conflicts
-
+
-
+ The following conflicted files are provided by this mod
-
+
-
-
+
+ FileFichier
-
+ Overwritten Mods
-
+
-
+ The following conflicted files are provided by other mods
-
+
-
+ Providing Mod
-
+
-
+ Non-Conflicted files
-
+
-
+ CategoriesCatégories
-
+ Primary Category
-
+
-
+ Nexus InfoInfo de Nexus
-
+ Mod IDID du mod
-
+ Mod ID for this mod on Nexus.ID de ce mod sur Nexus.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ID de ce mod sur Nexus. Rempli automatiquement si vous téléchargez et installez un mod à partir de MO. Sinon, vous pouvez l'inscrire manuellement. Pour connaître le bon ID, trouvez le mod sur Nexus. L'URL ressemblera à ceci: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. Dans cet example, 1334 est l'ID que vous cherchez. En passant: Ce lien est celui de Mod Organizer sur le Nexus. Pourquoi ne pas le visiter et lui donner votre aval?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">ID de ce mod sur Nexus. Rempli automatiquement si vous téléchargez et installez un mod à partir de MO. Sinon, vous pouvez l'inscrire manuellement. Pour connaître le bon ID, trouvez le mod sur Nexus. L'URL ressemblera à ceci: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" color:#000000;">. Dans cet example, 1334 est l'ID que vous cherchez. En passant: Ce lien est celui de Mod Organizer sur le Nexus. Pourquoi ne pas le visiter et lui donner votre aval?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Version du mod installée La bulle contient la version courrante disponible sur Nexus. La version installé n'est réglée que si vous installez le mod avec MO.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Version du mod installée La bulle contient la version courrante disponible sur Nexus. La version installé n'est réglée que si vous installez le mod avec MO.</span></p></body></html>
-
+ VersionVersion
-
+ RefreshActualiser
-
+ Refresh all information from Nexus.
-
+
-
+ DescriptionDescription
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ Endorse
-
+
-
+ Notes
-
+
-
+ FiletreeArborescence
-
+ A directory view of this modUne vue du dossier de ce mod
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une vue modifiable du dossier du mod. Vous pouvez réorganiser les fichiers par glisser-déposer et les renommer en double-cliquant.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les changements sont immédiatement appliqués sur le disque, alors</span><span style=" font-size:8pt; font-weight:600;"> soyez prudent</span><span style=" font-size:8pt;">.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Ceci est une vue modifiable du dossier du mod. Vous pouvez réorganiser les fichiers par glisser-déposer et les renommer en double-cliquant.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les changements sont immédiatement appliqués sur le disque, alors</span><span style=" font-size:8pt; font-weight:600;"> soyez prudent</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+ Previous
-
+
-
+ NextSuivant
-
+ CloseFermer
-
+ &DeleteSupprimer
-
+ &Rename&Renommer
-
+ &Hide
-
+
-
+ &Unhide
-
+
-
+ &Open&Ouvrir
-
+ &New Folder&Nouveau dossier
-
-
+
+ Save changes?Enregistrer les changements?
-
-
- Save changes to "%1"?
-
+
+
+ Save changes to "%1"?
+
-
+ File ExistsUn fichier du même nom existe
-
+ A file with that name exists, please enter a new oneUn fichier ainsi nommé existe déjà, veuillez entrer un nouveau nom
-
+ failed to move fileimpossible de déplacer le fchier
-
- failed to create directory "optional"
- Impossible de créer le dossier "optional"
+
+ failed to create directory "optional"
+ Impossible de créer le dossier "optional"
-
-
+
+ Info requested, please waitInfo demandée, veuillez patienter
-
+ MainPrincipal
-
+ UpdateMise-à-jour
-
+ OptionalOptionnel
-
+ OldAncien
-
+ MiscDivers
-
+ UnknownInconnu
-
+ Current Version: %1Version courante: %1
-
+ No update availableAucune mise-à-jour disponible
-
+ (description incomplete, please visit nexus)
-
+
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">Visiter sur Nexus</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">Visiter sur Nexus</a>
-
+ Failed to delete %1
- impossible d'effacer %1
+ impossible d'effacer %1
-
-
+
+ ConfirmConfirmer
-
- Are sure you want to delete "%1"?
- Voulez-vous vraiment supprimer "%1"?
+
+ Are sure you want to delete "%1"?
+ Voulez-vous vraiment supprimer "%1"?
-
+ Are sure you want to delete the selected files?Voulez-vous vraiment supprimer les fichiers sélectionnés?
-
-
+
+ New FolderNouveau dossier
-
- Failed to create "%1"
- Impossible de créer "%1"
+
+ Failed to create "%1"
+ Impossible de créer "%1"
-
-
+
+ Replace file?
-
+
-
+ There already is a hidden version of this file. Replace it?
-
+
-
-
+
+ File operation failed
-
+
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
-
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
-
-
+
+ failed to rename %1 to %2Impossible de renommer %1 en %2
-
+ There already is a visible version of this file. Replace it?
-
+
-
+ Un-Hide
-
+
-
+ Hide
-
+
-
+ NameNom
-
+ Please enter a name
-
+
-
-
+
+ ErrorErreur
-
+ Invalid name. Must be a valid file name
-
+
-
+ A tweak by that name exists
-
+
-
+ Create Tweak
-
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
-
+ ModInfoRegular
-
- failed to write %1/meta.ini: %2
-
+
+
+ failed to write %1/meta.ini: error %2
+
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory
- %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...)
+ %1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...)
-
+ Categories: <br>
-
+
@@ -3016,158 +3451,167 @@ p, li { white-space: pre-wrap; }
This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+
+
+
+
+ Non-MO
+
-
+ invalid
-
+
- installed version: %1, newest version: %2
- Version installée: %1, dernière version: %2
+ Version installée: %1, dernière version: %2
+
+
+
+ installed version: "%1", newest version: "%2"
+
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
-
+ Categories: <br>
-
+
-
+ Invalid nameNom incorrect
-
+ drag&drop failed: %1
-
+
-
+ ConfirmConfirmer
-
- Are you sure you want to remove "%1"?
- Voulez-vous vraiment supprimer "%1"?
+
+ Are you sure you want to remove "%1"?
+ Voulez-vous vraiment supprimer "%1"?
-
+ Flags
-
+
-
+ Mod NameNom du mod
-
+ VersionVersion
-
+ PriorityPriorité
-
+ Category
-
+
-
+ Nexus IDIDs Nexus
-
+ Installation
-
+
-
-
+
+ unknownInconnu
-
+ Name of your mods
-
+
-
+ Version of the mod (if available)Version du mod (si disponible)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
- Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+ Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure.
-
+ Category of the mod.
-
+
-
+ Id of the mod as used on Nexus.
-
+
-
+ Emblemes to highlight things that might require attention.
-
+
-
+ Time this mod was installed
-
+
@@ -3175,7 +3619,7 @@ p, li { white-space: pre-wrap; }
Message of the Day
-
+
@@ -3188,48 +3632,53 @@ p, li { white-space: pre-wrap; }
Overwrites
-
+ not implemented
-
+ NXMAccessManager
-
+ Logging into Nexus
-
+
-
+ timeout
-
+
-
+
+ Unknown error
+
+
+
+ Please check your password
-
+ NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
-
+
+ Failed to guess mod id for "%1", please pick the correct one
+
-
+ empty response
-
+
-
+ invalid response
-
+
@@ -3237,12 +3686,12 @@ p, li { white-space: pre-wrap; }
Overwrite
-
+ You can use drag&drop to move files and directories to regular mods.
-
+
@@ -3266,8 +3715,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- impossible d'effacer %1
+ Failed to delete "%1"
+ impossible d'effacer %1
@@ -3277,8 +3726,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- Voulez-vous vraiment supprimer "%1"?
+ Are sure you want to delete "%1"?
+ Voulez-vous vraiment supprimer "%1"?
@@ -3293,114 +3742,136 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- Impossible de créer "%1"
+ Failed to create "%1"
+ Impossible de créer "%1"PluginList
-
+ NameNom
-
+ PriorityPriorité
-
+ Mod Index
-
+
-
-
+
+ Flags
+
+
+
+
+ unknownInconnu
-
+ Name of your mods
-
+
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
-
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
-
+ The modindex determins the formids of objects originating from this mods.
-
+
-
+ failed to update esp info for file %1 (source id: %2), error: %3
-
+
-
+ esp not found: %1ESP introuvable: %1
-
-
+
+ ConfirmConfirmer
-
+ Really enable all plugins?
-
+
-
+ Really disable all plugins?
-
+
-
+ The file containing locked plugin indices is broken
-
+
-
-
- failed to open output file: %1
-
+
+ <b>Origin</b>: %1
+
-
- Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.
-
+
+ Author
+ Auteur
-
- This plugin can't be disabled (enforced by the game)
-
+
+ Description
+ Description
-
- Origin: %1
-
+
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.
+
-
+
+ This plugin can't be disabled (enforced by the game)
+
+
+
+ Missing Masters
-
+
-
+ Enabled Masters
-
+
-
+ failed to restore load order for %1
-
+
+
+
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+ Fermer
@@ -3408,16 +3879,16 @@ p, li { white-space: pre-wrap; }
Problems
-
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
@@ -3428,95 +3899,90 @@ p, li { white-space: pre-wrap; }
Fix
-
+ No guided fix
-
+ Profile
-
+ invalid profile name %1
-
+
-
+ failed to create %1impossible de créer %1
-
- failed to open temporary file
-
-
-
-
- failed to open "%1" for writing
-
-
-
-
+ failed to write mod list: %1impossible de mettre à jour la liste de mods: %1
-
+ failed to update tweaked ini file, wrong settings may be used: %1
-
+
-
+ failed to create tweaked ini: %1
-
+
+
+
+
+ "%1" is missing or inaccessible
+
-
-
-
-
-
+
+
+
+
+ invalid index %1index invalide %1
-
- Overwrite directory couldn't be parsed
-
+
+ Overwrite directory couldn't be parsed
+
-
+ invalid priority %1priorité invalide %1
-
+ failed to parse ini file (%1)impossible de traiter le fichier ini (%1)
-
+ failed to parse ini file (%1): %2
- impossible d'analyser le profil %1: %2
+ impossible d'analyser le profil %1: %2
-
-
- failed to modify "%1"
- impossible de trouver "%1"
+
+
+ failed to modify "%1"
+ impossible de trouver "%1"
-
+ Delete savegames?
-
+
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
-
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
@@ -3524,7 +3990,7 @@ p, li { white-space: pre-wrap; }
Dialog
-
+
@@ -3534,17 +4000,17 @@ p, li { white-space: pre-wrap; }
If checked, the new profile will use the default game settings.
-
+
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
-
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ Default Game Settings
-
+
@@ -3561,55 +4027,55 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ceci est la liste des profils. Chaque profil contient sa propre liste de mods, leur activation et leur ordre d'installation(à partir de tous les mods installés dans MO), la liste des ESPs et ESMs activés, une copie des fichiers ini et un filtre de sauvegarde optionel.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Notez</span> Pour des raisons techniques, il est impossible de modifier l'ordre de chargement des ESPs/ESMs entre les profils. Ainsi, si moda.esp vient avant modb.esp dans un profil, il n'est pas possible de faire l'inverse dans un autre profil.</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Ceci est la liste des profils. Chaque profil contient sa propre liste de mods, leur activation et leur ordre d'installation(à partir de tous les mods installés dans MO), la liste des ESPs et ESMs activés, une copie des fichiers ini et un filtre de sauvegarde optionel.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Notez</span> Pour des raisons techniques, il est impossible de modifier l'ordre de chargement des ESPs/ESMs entre les profils. Ainsi, si moda.esp vient avant modb.esp dans un profil, il n'est pas possible de faire l'inverse dans un autre profil.</p></body></html>
If checked, savegames are local to this profile and will not appear when starting with a different profile.
-
+ Local Savegames
-
+ This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.
- Ceci garantie que les fichiers des mods sont vraiment utilisés. Vous voulez activer ceci à moins que vous n'utilisiez un autre outil pour l'invalidation des archives.
+ Ceci garantie que les fichiers des mods sont vraiment utilisés. Vous voulez activer ceci à moins que vous n'utilisiez un autre outil pour l'invalidation des archives.
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaceant ceux déjà existants dans le jeu.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer utilise une méthode nommée "BSA redirection" (google est votre ami) pour circonvenir le problème une fois pour toute. Activez simplement et n'y pensez plus.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Avec Skyrim, le problème semble partiellement résolu, mais l'activation d'un mod dans le jeu dépends toujours des dates des fichiers. Il est donc encore préférable de l'activer..</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Les jeux Oblivion, Fallout 3 et Fallout NV contiennent un bug empêchant le fonctionnement des textures et modèles remplaceant ceux déjà existants dans le jeu.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer utilise une méthode nommée "BSA redirection" (google est votre ami) pour circonvenir le problème une fois pour toute. Activez simplement et n'y pensez plus.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Avec Skyrim, le problème semble partiellement résolu, mais l'activation d'un mod dans le jeu dépends toujours des dates des fichiers. Il est donc encore préférable de l'activer..</span></p></body></html>
@@ -3662,12 +4128,12 @@ p, li { white-space: pre-wrap; }
Transfer save games to the selected profile.
-
+ Transfer Saves
-
+
@@ -3676,8 +4142,8 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
- L'invalidation des archives n'est pas nécessaire pour ce jeu.
+ Archive invalidation isn't required for this game.
+ L'invalidation des archives n'est pas nécessaire pour ce jeu.
@@ -3708,7 +4174,7 @@ p, li { white-space: pre-wrap; }
Invalid profile name
-
+
@@ -3718,37 +4184,37 @@ p, li { white-space: pre-wrap; }
Are you sure you want to remove this profile (including local savegames if any)?
-
+ Profile broken
-
+
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
-
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Rename Profile
-
+ New Name
-
+ failed to change archive invalidation state: %1
- impossible de changer l'état d'invalidation des archives: %1
+ impossible de changer l'état d'invalidation des archives: %1failed to determine if invalidation is active: %1
- impossible de déterminer si l'invalidation des archives est activée: %1
+ impossible de déterminer si l'invalidation des archives est activée: %1
@@ -3756,7 +4222,7 @@ p, li { white-space: pre-wrap; }
Failed to save custom categories
- Impossible d'enregistrer les catégories personalisées
+ Impossible d'enregistrer les catégories personalisées
@@ -3769,63 +4235,63 @@ p, li { white-space: pre-wrap; }
invalid category id %1
-
+
- invalid field name "%1"
-
+ invalid field name "%1"
+
- invalid type for "%1" (should be integer)
-
+ invalid type for "%1" (should be integer)
+
- invalid type for "%1" (should be string)
-
+ invalid type for "%1" (should be string)
+
- invalid type for "%1" (should be float)
-
+ invalid type for "%1" (should be float)
+ no fields set up yet!
-
+
- field not set "%1"
-
+ field not set "%1"
+
- invalid character in field "%1"
-
+ invalid character in field "%1"
+ empty field name
-
+ invalid game type %1
-
+ helper failed
- Échec de l'assistant
+ Échec de l'assistantfailed to determine account name
- impossible de détermine le nom d'usager
+ impossible de détermine le nom d'usager
@@ -3836,7 +4302,7 @@ p, li { white-space: pre-wrap; }
failed to open %1: %2
- impossible d'ouvrir %1: %2
+ impossible d'ouvrir %1: %2
@@ -3852,7 +4318,7 @@ p, li { white-space: pre-wrap; }
Failed to deactivate script extender loading
- Impossible de désactiver le chargement via l'extenseur de script
+ Impossible de désactiver le chargement via l'extenseur de script
@@ -3880,17 +4346,17 @@ p, li { white-space: pre-wrap; }
Failed to set up script extender loading
- Impossible de mettre en place le chargement via l'extenseur de script
+ Impossible de mettre en place le chargement via l'extenseur de scriptFailed to delete old proxy-dll %1
- Impossible de supprimer l'ancien DLL par procuration %1
+ Impossible de supprimer l'ancien DLL par procuration %1Failed to overwrite %1
- Impossible d'écraser %1
+ Impossible d'écraser %1
@@ -3898,104 +4364,112 @@ p, li { white-space: pre-wrap; }
Impossible de mettre en place le chargement via DLL par procuration
-
+ Permissions requiredPermissions requises
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
-
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
-
-
+
+ Woops
-
+
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened
-
+
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1
-
+
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningUne copie du Mod Organizer tourne déjà
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
-
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+
-
-
+
+ Please select the game to manageVeuillez choisir le jeu à gérer
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
-
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
-
- Please use "Help" from the toolbar to get usage instructions to all elements
- Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments
+
+ failed to start application: %1
+
-
-
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+ Veuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments
+
+
+
+ <Manage...><Gérer...>
-
+ failed to parse profile %1: %2
- impossible d'analyser le profil %1: %2
+ impossible d'analyser le profil %1: %2
-
-
- failed to find "%1"
- impossible de trouver "%1"
+
+ failed to find "%1"
+ impossible de trouver "%1"
-
+ failed to access %1
- impossible d'accéder à %1
+ impossible d'accéder à %1
-
+ failed to set file time %1impossible de changer la date du fichier %1
-
+ failed to create %1impossible de créer %1
-
- "%1" is missing
- "%1" manquant
+
+ "%1" is missing or inaccessible
+
+
+
+ "%1" is missing
+ "%1" manquantBefore you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!
-
+
@@ -4013,57 +4487,62 @@ p, li { white-space: pre-wrap; }
failed to open %1
- impossible d'ouvrir %1
+ impossible d'ouvrir %1
-
+ Script ExtenderExtenseur de script
-
+ Proxy DLLDLL par procuration
-
- failed to spawn "%1"
- impossible de lancer "%1"
+
+ failed to spawn "%1"
+ impossible de lancer "%1"
-
+ Elevation required
-
+
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
-
+
-
- failed to spawn "%1": %2
- impossible de lancer "%1": %2
+
+ failed to spawn "%1": %2
+ impossible de lancer "%1": %2
-
- "%1" doesn't exist
- "%1" inexistant
+
+ "%1" doesn't exist
+ "%1" inexistant
-
- failed to inject dll into "%1": %2
- impossible d'injecter le DLL dans "%1": %2
+
+ failed to inject dll into "%1": %2
+ impossible d'injecter le DLL dans "%1": %2
-
- failed to run "%1"
- impossible de lancer "%1"
+
+ failed to run "%1"
+ impossible de lancer "%1"
+
+
+
+ failed to open temporary file
+
@@ -4071,27 +4550,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Mod Exists
-
+ This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.
-
+ Keep Backup
-
+ Merge
-
+ Replace
-
+
@@ -4109,22 +4588,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save #
-
+ Character
-
+ Level
-
+ Location
-
+
@@ -4145,17 +4624,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Dialog
-
+ Copy To Clipboard
-
+ Save As...
-
+
@@ -4165,7 +4644,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save CSV
-
+
@@ -4174,8 +4653,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- failed to open "%1" for writing
-
+ failed to open "%1" for writing
+
@@ -4183,7 +4662,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Select
-
+
@@ -4200,100 +4679,100 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
SelfUpdater
- archive.dll not loaded: "%1"
- archive.dll n'est pas chargé: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll n'est pas chargé: "%1"
-
-
-
-
+
+
+
+ UpdateMettre à jour
-
+ An update is available (newest version: %1), do you want to install it?
- Une mise à jour est disponible (dernière version: %1), voulez-vous l'installer?
+ Une mise à jour est disponible (dernière version: %1), voulez-vous l'installer?
-
+ Download in progressTéléchargement en cours
-
+ Download failed: %1Téléchargement échoué: %1
-
+ Failed to install update: %1
- Impossible d'installer la mise à jour %1
+ Impossible d'installer la mise à jour %1
-
- failed to open archive "%1": %2
- impossible d'ouvrir l'archive "%1": %2
+
+ failed to open archive "%1": %2
+ impossible d'ouvrir l'archive "%1": %2
-
+ failed to move outdated files: %1. Please update manually.
-
+
-
+ Update installed, Mod Organizer will now be restarted.Mise à jour complétée, Mod Organizer va maintenant redémarrer.
-
+ ErrorErreur
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.
-
+
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)
-
+
-
+ no file for update found. Please update manually.
-
+
-
+ Failed to retrieve update information: %1
-
+
-
+ No download server available. Please try again later.
- Aucun serveur de téléchargement disponible. Veuillez s'il-vous-plait réessayer plus tard.
+ Aucun serveur de téléchargement disponible. Veuillez s'il-vous-plait réessayer plus tard.Settings
-
-
- attempt to store setting for unknown plugin "%1"
-
+
+
+ attempt to store setting for unknown plugin "%1"
+
-
+ ConfirmConfirmer
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?
-
+
@@ -4316,61 +4795,61 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
The display language
- Langue d'affichage
+ Langue d'affichage
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">La langue d'affichage. Seules les langues pour lesquelles une traduction est installée seront affichées.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">La langue d'affichage. Seules les langues pour lesquelles une traduction est installée seront affichées.</span></p></body></html>
Style
-
+ graphical style
-
+ graphical style of the MO user interface
-
+ Log Level
-
+
- Decides the amount of data printed to "ModOrganizer.log"
-
+ Decides the amount of data printed to "ModOrganizer.log"
+
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
-
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Debug
-
+ Info
-
+
@@ -4380,341 +4859,389 @@ p, li { white-space: pre-wrap; }
Advanced
-
+ Directory where downloads are stored.
-
+ Mod Directory
-
+ Directory where mods are stored.
-
+
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
-
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Download Directory
-
+ Cache Directory
-
+
+
+
+
+ User interface
+
- Reset stored information from dialogs.
-
+ If checked, the download interface will be more compact.
+
- This will make all dialogs show up again where you checked the "Remember selection"-box.
-
+ Compact Download Interface
+
-
- Reset Dialogs
-
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
-
+ Reset stored information from dialogs.
+
+
+
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+
+
+
+
+ Reset Dialogs
+
+
+
+
+ Modify the categories available to arrange your mods.Modifier les catégories disponibles pour classer vos mods.
-
+ Configure Mod CategoriesConfigurer les catégories de mod
-
-
+
+ NexusNexus
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.Permettre la connexion automatique lorsque la page Nexus du jeu est ouverte.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permet la connexion automatique au site Nexus lorsqu'une page est ouverte. Veuillez noter que l'encodage utilisé pour stocker le mot de passe dans le fichier modorganizer.ini n'est pas très robuste. Si vous craignez que quelqu'un puisse voler votre mot de passe, ne l'enregistrez pas ici.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Permet la connexion automatique au site Nexus lorsqu'une page est ouverte. Veuillez noter que l'encodage utilisé pour stocker le mot de passe dans le fichier modorganizer.ini n'est pas très robuste. Si vous craignez que quelqu'un puisse voler votre mot de passe, ne l'enregistrez pas ici.</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
-
+
-
+ Automatically Log-In to NexusConnexion automatique à Nexus
-
+ Username
- Nom d'usager
+ Nom d'usager
-
+ PasswordMot de passe
-
+ Disable automatic internet features
-
+
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
-
+
-
+ Offline Mode
-
+
-
+ Use a proxy for network connections.
-
+
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
-
+
-
+ Use HTTP Proxy (Uses System Settings)
-
+
-
- Known Servers (Dynamically updated every download)
-
+
+ Associate with "Download with manager" links
+
-
+
+ Known Servers (updated on download)
+
+
+
+ Preferred Servers (Drag & Drop)
-
+
-
+ Plugins
-
+
-
+ Author:Auteur
-
+ Version:Version
-
+ Description:Description
-
+ Key
-
+
-
+ Value
-
+
-
+ Blacklisted Plugins (use <del> to remove):
-
+
-
+ WorkaroundsSolutions alternatives
-
+ Steam App ID
- ID d'application Steam
+ ID d'application Steam
-
+ The Steam AppID for your game
- L'AppID Steam de votre jeu
+ L'AppID Steam de votre jeu
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">L'App ID Steam est requise pour lancer directement certains jeux. Pour Skyrim, si l'APP ID est inconnu ou incorrect, la méthode de chagement de "Mod Organizer" risque de ne pas fonctionner.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Le réglage par défaut pour ceci est l'App ID de la version "normale", donc dans la plupart des cas, tout devrait être fonctionnel.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous croyez avoir une version différente (GotY autre), suivez ces étapes pour obtenir l'ID:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Ouvrez la bibliothèque des jeux dans Steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Faites un clic-droit sur le jeu dont vous désirez l'ID et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Créer un raccourci sur le bureau</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Faites un clic-droit sur le nouveau raccourci créé sut le bureau et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Propriétés</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4.Dans le champs URL, vous devriez voir quelque chose comme: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 est l'App ID que vous cherchez.</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">L'App ID Steam est requise pour lancer directement certains jeux. Pour Skyrim, si l'APP ID est inconnu ou incorrect, la méthode de chagement de "Mod Organizer" risque de ne pas fonctionner.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Le réglage par défaut pour ceci est l'App ID de la version "normale", donc dans la plupart des cas, tout devrait être fonctionnel.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous croyez avoir une version différente (GotY autre), suivez ces étapes pour obtenir l'ID:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Ouvrez la bibliothèque des jeux dans Steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Faites un clic-droit sur le jeu dont vous désirez l'ID et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Créer un raccourci sur le bureau</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Faites un clic-droit sur le nouveau raccourci créé sut le bureau et sélectionnez </span><span style=" font-size:8pt; font-weight:600;">Propriétés</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4.Dans le champs URL, vous devriez voir quelque chose comme: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 est l'App ID que vous cherchez.</span></p></body></html>
+
+
+ Load MechanismChargement MO
-
+ Select loading mechanism. See help for details.
- Choisir la méthode de chargement. Voir l'aide pour les détails.
+ Choisir la méthode de chargement. Voir l'aide pour les détails.
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
-
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
-
+ NMM Version
-
+
-
+ The Version of Nexus Mod Manager to impersonate.
-
+
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
-
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+
-
+ Enforces that inactive ESPs and ESMs are never loaded.Garantie que les ESPs et ESMs inactifs ne soient jamais chargés.
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
- Il semble que les jeux chargent parfois des fichiers ESP ou ESM même s'ils ne sont pas activés.
-Je n'en connais pas encore les circonstances, mais les rapports des usagers impliquent que dans certains cas, ce comportement est indésirable. Si vous cochez ceci, les ESPs et ESMs qui ne sotn pas cochés seront invisible pour le jeu et ne pourront pas être chargés.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+ Il semble que les jeux chargent parfois des fichiers ESP ou ESM même s'ils ne sont pas activés.
+Je n'en connais pas encore les circonstances, mais les rapports des usagers impliquent que dans certains cas, ce comportement est indésirable. Si vous cochez ceci, les ESPs et ESMs qui ne sotn pas cochés seront invisible pour le jeu et ne pourront pas être chargés.
-
+ Hide inactive ESPs/ESMsCacher les ESPs et ESMs inactifs
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
-
+
-
+ Force-enable game files
-
+
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
- Pour Skyrim, ceci peut être utilisé au lieu de l'invalidation des archives. Ça devrait rendre l'invalidation redondante pour tous les profils.
-Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archives!
+ Pour Skyrim, ceci peut être utilisé au lieu de l'invalidation des archives. Ça devrait rendre l'invalidation redondante pour tous les profils.
+Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archives!
-
+ Back-date BSAsAntidater les BSAs
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
-
+
-
+ Select download directorySélectionnez un répertoire
-
+ Select mod directorySélectionnez un répertoire
-
+ Select cache directorySélectionnez un répertoire
-
+ Confirm?Confirmer
-
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
-
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+
@@ -4760,14 +5287,18 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive
- failed to connect to running instance: %1
- Échec de connection à l'instance active: %1
+ Échec de connection à l'instance active: %1
+
+
+
+ failed to communicate with running instance: %1
+ failed to receive data from secondary instance: %1
- Échec de réception de données de l'instance secondaire: %1
+ Échec de réception de données de l'instance secondaire: %1
@@ -4775,7 +5306,7 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive
Sync Overwrite
-
+
@@ -4785,12 +5316,12 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive
Sync To
-
+
- <don't sync>
-
+ <don't sync>
+
@@ -4808,17 +5339,17 @@ Pour les autres jeux, ceci ne suffit pas à remplacer l'invalidation des archive
Transfer Savegames
-
+ Global Characters
-
+ This is a list of characters in the global location.
-
+
@@ -4830,7 +5361,7 @@ On Windows Vista/Windows 7:
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4843,27 +5374,27 @@ On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
-
+ Move ->
-
+ Copy ->
-
+ <- Move
-
+ <- Copy
-
+
@@ -4873,17 +5404,17 @@ On Windows XP:
Profile Characters
-
+ Overwrite
-
+
- Overwrite the file "%1"
-
+ Overwrite the file "%1"
+
@@ -4896,18 +5427,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
-
+ Copy all save games of character "%1" to the profile?
+
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts
index 2d46e983..f9e9b493 100644
--- a/src/organizer_ru.ts
+++ b/src/organizer_ru.ts
@@ -1,3 +1,4 @@
+
@@ -58,22 +59,22 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это список esp и esm, которые были активны, когда сохранение было создано.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Для каждого esp, правый столбец содержит мод (или моды), которые могут быть включены, чтобы неактивные esp/esm стали активными.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы нажмете ОК, все моды, выбранные в правой колонке будут активированы.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это список esp и esm, которые были активны, когда сохранение было создано.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Для каждого esp, правый столбец содержит мод (или моды), которые могут быть включены, чтобы неактивные esp/esm стали активными.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы нажмете ОК, все моды, выбранные в правой колонке будут активированы.</span></p></body></html>
@@ -116,9 +117,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
Компоненты этого пакета.
-Если присутствует компонент с именем "00 Core", то он обычно является обязательным. Доступные варианты упорядочены по приоритету, установленному автором.
+Если присутствует компонент с именем "00 Core", то он обычно является обязательным. Доступные варианты упорядочены по приоритету, установленному автором.
@@ -153,6 +154,29 @@ If there is a component called "00 Core" it is usually required. Options are ord
Отмена
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -198,20 +222,20 @@ If there is a component called "00 Core" it is usually required. Options are ord
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете задать одну или несколько категорий Nexus внутреннему ID. Каждый раз, когда вы загружаете мод со страницы Nexus, МО постарается автоматически задать моду категорию, присвоенную ему на Nexus.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Чтобы узнать ID категории, используемой на Nexus, перейдите в список категорий Nexus и наведите курсор мыши на нужную ссылку.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете задать одну или несколько категорий Nexus внутреннему ID. Каждый раз, когда вы загружаете мод со страницы Nexus, МО постарается автоматически задать моду категорию, присвоенную ему на Nexus.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Чтобы узнать ID категории, используемой на Nexus, перейдите в список категорий Nexus и наведите курсор мыши на нужную ссылку.</span></p></body></html>
@@ -243,7 +267,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with NexusЭта функция может не работать, если вход выполнен с Nexus
@@ -270,7 +294,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1не удалось прочитать bsa: %1
@@ -294,8 +318,8 @@ p, li { white-space: pre-wrap; }
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Информация отсутствует, для её запроса выберите в контекстном меню пункт "Запросить информацию".
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Информация отсутствует, для её запроса выберите в контекстном меню пункт "Запросить информацию".
@@ -313,26 +337,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installГотово - двойной щелчок для установки.
-
-
+
+ Paused - Double Click to resumeПауза - двойной клик для продолжения
-
-
+
+ Installed - Double Click to re-installУстановлено - двойной клик для переустановки
-
-
+
+ Uninstalled - Double Click to re-installУдалено - двойной клик для переустановки
@@ -354,135 +378,135 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
-
+ < mod %1 file %2 >< мод %1 файл %2 >
-
+ PendingОжидание
-
+ PausedПриостановлено
-
+ Fetching Info 1Получение информации 1
-
+ Fetching Info 2Получение информации 2
-
+ InstalledУстановлено
-
+ UninstalledУдалено
-
+ DoneГотово
-
-
-
-
+
+
+
+ Are you sure?Вы уверены?
-
+ This will remove all finished downloads from this list and from disk.Это удалит все готовые загрузки из этого списка и с диска.
-
+ This will remove all installed downloads from this list and from disk.Это удалит все установленные загрузки из этого списка и с диска.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).Это полностью удалит все завершенные загрузки из этого списка (но НЕ с диска).
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).Это полностью удалит все установленные загрузки из этого списка (но НЕ с диска).
-
+ InstallУстановить
-
+ Query InfoЗапросить информацию
-
+ DeleteУдалить
-
+ Un-HideПоказать
-
+ Remove from ViewСкрыть от просмотра
-
+ CancelОтмена
-
+ PauseПауза
-
+ RemoveУдаление
-
+ ResumeВозобновить
-
+ Delete Installed...Удалить установленные...
-
+ Delete All...Удалить все...
-
+ Remove Installed...Очистить от установленных...
-
+ Remove All...Очистить от всех...
@@ -490,115 +514,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+ < mod %1 file %2 >< мод %1 файл %2 >
-
+ PendingОжидание
-
+ Fetching Info 1Получение информации 1
-
+ Fetching Info 2Получение информации 2
-
-
-
-
+
+
+
+ Are you sure?Вы уверены?
-
+ This will remove all finished downloads from this list and from disk.Это удалит все готовые загрузки из этого списка и с диска.
-
+ This will remove all installed downloads from this list and from disk.Это удалит все установленные загрузки из этого листа и с диска.
-
+ This will remove all finished downloads from this list (but NOT from disk).Это удалит все готовые загрузки из этого списка (но НЕ с диска).
-
+ This will remove all installed downloads from this list (but NOT from disk).Это удалит все установленные загрузки из этого списка (но НЕ с диска).
-
+ InstallУстановить
-
+ Query InfoЗапросить информацию
-
+ DeleteУдалить
-
+ Un-HideПоказать
-
+ Remove from ViewСкрыть от просмотра
-
+ CancelОтмена
-
+ PauseПауза
-
+ RemoveУдалить
-
+ ResumeВозобновить
-
+ Delete Installed...Удалить установленные...
-
+ Delete All...Удалить все...
-
+ Remove Installed...Очистить от установленных...
-
+ Remove All...Очистить от всех...
@@ -606,122 +630,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- не удалось переименовать "%1" в "%2"
+
+ failed to rename "%1" to "%2"
+ не удалось переименовать "%1" в "%2"
+
+
+
+ Memory allocation error (in refreshing directory).
+
-
+ Download again?Загрузить заново?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Файл с таким именем уже был загружен. Вы хотите загрузить его снова? Новый файл получит другое имя.
-
+ failed to download %1: could not open output file: %2не удалось загрузить %1: не удалось открыть выходной файл: %2
-
+ Wrong GameНеверная игра
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
- Ссылка для загрузки мода для игры "%1", но этот экземпляр MO был установлен для "%2".
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+ Ссылка для загрузки мода для игры "%1", но этот экземпляр MO был установлен для "%2".
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
-
-
+
+
+
+
+
+
+
+
+ invalid indexневерный индекс
-
+ failed to delete %1не удалось удалить %1
-
+ failed to delete meta file for %1не удалось удалить мета-файл %1
-
-
-
-
-
+
+
+
+
+ invalid index %1неверный индекс %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod idПожалуйста, введите ID мода на Nexus
-
+ Mod ID:ID мода:
-
+
+ Main
+ Главное
+
+
+
+ Update
+ Обновление
+
+
+
+ Optional
+ Опционально
+
+
+
+ Old
+ Старые
+
+
+
+ Misc
+ Разное
+
+
+
+ Unknown
+ Неизвестно
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedИнформация обновлена
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?Нет соответствующих модов на Nexus! Возможно фал был удален или переименован?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.Нет соответствующих фалов на Nexus. Выберите файл вручную.
-
+ No download server available. Please try again later.Нет доступных серверов для загрузки. Попробуйте позже.
-
+ Failed to request file info from nexus: %1Не удалось получить информацию о файле: %1
-
+ Download failed. Server reported: %1Загрузка не удалась. Сервер сообщил: %1
-
+ Download failed: %1 (%2)Загрузка не удалась: %1 (%2)
-
+ failed to re-open %1не удалось повторно открыть %1
@@ -902,8 +977,8 @@ Right now the only case I know of where this needs to be overwritten is for the
- Really remove "%1" from executables?
- Действительно удалить "%1" исполняемых?
+ Really remove "%1" from executables?
+ Действительно удалить "%1" исполняемых?
@@ -994,8 +1069,8 @@ Right now the only case I know of where this needs to be overwritten is for the
- <a href="#">Link</a>
- <a href="#">Ссылка</a>
+ <a href="#">Link</a>
+ <a href="#">Ссылка</a>
@@ -1042,7 +1117,7 @@ Right now the only case I know of where this needs to be overwritten is for the
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Выбери имя для мода. Это также используется в качестве имени каталога, поэтому, пожалуйста, не используйте символы, которые запрещены в именах файлов.
@@ -1057,16 +1132,16 @@ Right now the only case I know of where this needs to be overwritten is for the
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Отображает содержимое архива. <data> представляет базовый каталог, данные в котором будут сопоставлены с данными каталога игры. Вы можете изменить базовый каталог нажатием правой кнопки мыши, через контекстное меню, а также можете перемещаться по файлам при помощи перетаскивания.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Отображает содержимое архива. <data> представляет базовый каталог, данные в котором будут сопоставлены с данными каталога игры. Вы можете изменить базовый каталог нажатием правой кнопки мыши, через контекстное меню, а также можете перемещаться по файлам при помощи перетаскивания.</span></p></body></html>
@@ -1088,8 +1163,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
- archive.dll не загружен: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll не загружен: "%1"
@@ -1104,7 +1179,7 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesИзвлечение файлов
@@ -1134,57 +1209,57 @@ p, li { white-space: pre-wrap; }
Введенное вами имя недопустимо, пожалуйста введите другое.
-
- File format "%1" not supported
- Формат файла "%1" не поддерживается
+
+ File format "%1" not supported
+ Формат файла "%1" не поддерживается
-
+ None of the available installer plugins were able to handle that archiveНе один из доступных плагинов-установщиков не смог просмотреть этот архив
-
+ no errorошибки отсутствуют
-
+ 7z.dll not found7z.dll не найден
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll поврежден
-
+ archive not foundархив не найден
-
+ failed to open archiveне удалось открыть архив
-
+ unsupported archive typeне поддерживаемый тип архива
-
+ internal library errorвнутренняя ошибка библиотеки
-
+ archive invalidархив поврежден
-
+ unknown archive errorнеизвестная ошибка архива
@@ -1198,7 +1273,7 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.Этот диалог должен закрыться автоматически если игра/приложение запущены. Нажмите разблокировать, если этого не произошло.
@@ -1215,7 +1290,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2не удалось произвести запись в журнал %1: %2
@@ -1223,12 +1298,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1произошла ошибка: %1
-
+ an error occuredпроизошла ошибка
@@ -1236,424 +1311,473 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ CategoriesКатегории
-
+ ProfileПрофиль
-
+ Pick a module collectionВыберете набор модулей
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создать профили здесь. Каждый профиль включает свой собственный список активных модов и esp. Таким образом, вы можете быстро переключаться между установками для различных прохождений игры.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Обратите внимание, что порядок загрузки esp одинаков для всех профилей.</span></p></body></html>
- Refresh list
- Обновить список
+ Обновить список
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.Обновить список. Обычно в этом нет необходимости, пока вы не измените данные вне программы.
-
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+ List of available mods.Список доступных модов.
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.Это список установленных модов. Используйте флажки, для включения/отключения модов и перетаскивание модов, для изменения их порядка установки.
-
+ FilterФильтр
-
+ No groupsБез группировки
-
+ Nexus IDsNexus IDs
-
-
-
+
+
+ NamefilterФильтр по имени
-
+ Pick a program to run.Выберете программу для запуска.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Выберете программу для запуска. Как только вы начинаете использовать ModOrganizer, вы всегда должны запускать игры и инструменты из него или через созданные в нем ярлыки, в противном случае, установленные через MO моды отображаться не будут.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете добавить новые инструменты в этот список, но работоспособность их всех не гарантированна.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Выберете программу для запуска. Как только вы начинаете использовать ModOrganizer, вы всегда должны запускать игры и инструменты из него или через созданные в нем ярлыки, в противном случае, установленные через MO моды отображаться не будут.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Вы можете добавить новые инструменты в этот список, но работоспособность их всех не гарантированна.</span></p></body></html>
-
+ Run programЗапустить программу
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Запустить выбранную программу с поддержкой ModOrganizer.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Запустить выбранную программу с поддержкой ModOrganizer.</span></p></body></html>
-
+ RunЗапустить
-
+ Create a shortcut in your start menu or on the desktop to the specified programСоздать ярлык для выбранной программы, в меню Пуск или на рабочем столе.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создает ярлык в меню Пуск, который запускает выбранную программу с активным MO.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Создает ярлык в меню Пуск, который запускает выбранную программу с активным MO.</span></p></body></html>
-
+ ShortcutЯрлык
-
+ PluginsПлагины
-
+ List of available esp/esm filesСписок доступных esp/esm файлов
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Этот список содержит esp и esm файлы активных модов. Для них требуется определенный порядок загрузки. Используйте перетаскивание для изменения порядка загрузки. Обратите внимание, что MO сохранит порядок загрузки только для активными/проверенных модов.<br />Существует замечательная утилита, называющаяся "BOSS" , которая автоматически сортирует эти файлы.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Этот список содержит esp и esm файлы активных модов. Для них требуется определенный порядок загрузки. Используйте перетаскивание для изменения порядка загрузки. Обратите внимание, что MO сохранит порядок загрузки только для активными/проверенных модов.<br />Существует замечательная утилита, называющаяся "BOSS" , которая автоматически сортирует эти файлы.</span></p></body></html>
-
+ SortСортировать
-
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+
+ Open list options...
+
+
+
+ ArchivesАрхивы
-
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.Список доступных BSA. Они не отмечены здесь, не управляются с помощью MO и игнорируют порядок установки.
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
- BSA файлы - архивы (сопоставимы с файлами .zip) которые содержат используемые игрой данные (meshes, textures, ...). Как таковые они "конкурируют" с отдельными файлами в папке Data, поверх которых загружены.
+ BSA файлы - архивы (сопоставимы с файлами .zip) которые содержат используемые игрой данные (meshes, textures, ...). Как таковые они "конкурируют" с отдельными файлами в папке Data, поверх которых загружены.
По умолчанию, BSA, у которых имя совпадает с именем ESP (т.е. plugin.esp и plugin.bsa) будут автоматически загружены и будут иметь приоритет над всеми отдельными файлами и установленный вами слева порядок установки будет проигнорирован!
BSA, отмеченные здесь, загружаются так, чтобы порядок установки соблюдался должным образом.
-
-
+
+ FileФайл
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
- <html><head/><body><p>Помеченные архивы (<img src=":/MO/gui/warning_16"/>) всё ещё загружаются в Skyrim, но был применён<a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">стандартный механизм перезаписи файлов</span></a>: отдельные файлы перезаписывают файлы в BSA, вне зависимости от приоритета мода/плагина.</p></body></html>
+ <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
+ <html><head/><body><p>Помеченные архивы (<img src=":/MO/gui/warning_16"/>) всё ещё загружаются в Skyrim, но был применён<a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">стандартный механизм перезаписи файлов</span></a>: отдельные файлы перезаписывают файлы в BSA, вне зависимости от приоритета мода/плагина.</p></body></html>
-
+ DataДанные
-
+ refresh data-directory overviewобновить обзор каталога Data
-
+ Refresh the overview. This may take a moment.Обновление обзора. Это может занять некоторое время.
-
-
-
+
+
+ RefreshОбновить
-
+ This is an overview of your data directory as visible to the game (and tools). Это обзор вашего каталога данных так, как он будет видим игре (и инструментам).
-
+ ModМод
-
-
+
+ Filter the above list so that only conflicts are displayed.Отфильтровать вышеприведенный список так, чтобы отображались только конфликты.
-
+ Show only conflictsПоказать только конфликты
-
+ SavesСохранения
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Список всех сохранений игры. Наведите указатель мыши на элемент списка, чтобы получить подробную информацию о сохранении, включающем список esp/esm, которые использовались во время создания сохранения, но не активны в настоящее время.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт "Исправить моды...", MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Список всех сохранений игры. Наведите указатель мыши на элемент списка, чтобы получить подробную информацию о сохранении, включающем список esp/esm, которые использовались во время создания сохранения, но не активны в настоящее время.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт "Исправить моды...", MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html>
-
+ DownloadsЗагрузки
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Список модов, загруженных с Nexus. Двойной клик для установки.
- Compact
- Компактно
+ Компактно
-
+ Show HiddenПоказывать скрытые
-
+ Tool BarПанель инструментов
-
+ Install ModУстановить мод
-
+ Install &ModУстановить &мод
-
+ Install a new mod from an archiveУстановить новый мод из архива
-
+ Ctrl+MCtrl+M
-
+ ProfilesПрофили
-
+ &Profiles&Профили
-
+ Configure ProfilesНастройка профилей
-
+ Ctrl+PCtrl+P
-
+ ExecutablesПрограммы
-
+ &Executables&Программы
-
+ Configure the executables that can be started through Mod OrganizerНастройка программ, которые могут быть запущены через Mod Organizer
-
+ Ctrl+ECtrl+E
-
-
+
+ ToolsИнструменты
-
+ &Tools&Инструменты
-
+ Ctrl+ICtrl+I
-
+ SettingsНастройки
-
+ &Settings&Настройки
-
+ Configure settings and workaroundsНастройка параметров и способов обхода
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsПоиск дополнительных модов на Nexus
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateОбновление
-
+ Mod Organizer is up-to-dateMod Organizer обновлен
-
-
+
+ No ProblemsПроблем не обнаружено
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1664,949 +1788,1098 @@ Right now this has very limited functionality
Прямо сейчас этот функционал сильно ограничен
-
-
+
+ HelpСправка
-
+ Ctrl+HCtrl+H
-
+ Endorse MOОдобрить MO
-
-
+
+ Endorse Mod OrganizerОдобрить Mod Organizer
-
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
+
+
+ ToolbarПанель инструментов
-
+ DesktopРабочий стол
-
+ Start MenuМеню Пуск
-
+ ProblemsПроблемы
-
+ There are potential problems with your setupЕсть возможные проблемы с вашей установкой
-
+ Everything seems to be in orderКажется всё в порядке
-
+ Help on UIСправка по интерфейсу
-
+ Documentation WikiWiki-документация
-
+ Report IssueСообщить о проблеме
-
+ TutorialsУроки
-
+ AboutО программе
-
+ About QtО библиотеке Qt
-
+ failed to save load order: %1не удалось сохранить порядок загрузки: %1
-
+ NameИмя
-
+ Please enter a name for the new profileВведите имя нового профиля
-
+ failed to create profile: %1не удалось создать профиль: %1
-
+ Show tutorial?Показать урок?
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
- Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь".
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+ Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь".
-
+ Downloads in progressЗагрузки в процессе
-
+ There are still downloads in progress, do you really want to quit?Загрузки всё ещё в процессе, вы правда хотите выйти?
-
+ failed to read savegame: %1не удалось прочесть сохранение: %1
-
- Plugin "%1" failed: %2
- Плагин "%1" не удалось: %2
+
+ Plugin "%1" failed: %2
+ Плагин "%1" не удалось: %2
-
- Plugin "%1" failed
- Плагин "%1" не удалось
+
+ Plugin "%1" failed
+ Плагин "%1" не удалось
-
+ failed to init plugin %1: %2не удалось инициализировать плагин %1: %2
-
+ Plugin errorОшибка плагина
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
- Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его?
+ Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его?
(Замечание: Если это первый раз, когда вы видите такое сообщение для этого плагина, вероятно вы захотите сделать ещё одну попытка. Плагин может восстановиться после проблемы)
-
- Failed to start "%1"
- Не удалось запустить "%1"
+
+ Failed to start "%1"
+ Не удалось запустить "%1"
-
+ WaitingОжидание
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.Нажмите OK как только вы войдете в Steam.
-
+ Start Steam?Запустить Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас?
-
+ Also in: <br>Также в: <br>
-
+ No conflictКонфликтов нет
-
+ <Edit...><Правка...>
-
+ This bsa is enabled in the ini file so it may be required!Этот bsa подключен через ini, так что он может быть необходим!
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки!
+ Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки!
-
+ Activating Network ProxyПодключение сетевого прокси
-
-
+
+ Installation successfulУстановка завершена
-
-
+
+ Configure ModНастройка мода
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Этот мод включает настройки ini. Вы хотите настроить их сейчас?
-
-
- mod "%1" not found
- мод "%1" не найден
+
+
+ mod "%1" not found
+ мод "%1" не найден
-
-
+
+ Installation cancelledУстановка отменена
-
-
+
+ The mod was not installed completely.Мод не был установлен полностью.
-
+ Some plugins could not be loadedНекоторые плагины не могут быть загружены
-
+ Too many esps and esms enabledПодключено слишком много esp и esm
-
-
+
+ Description missingОписание отсутствует
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии:
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
- Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+ Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModВыберете мод
-
+ Mod ArchiveАрхив мода
-
+ Start Tutorial?Начать урок?
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить?
-
-
+
+ Download startedЗагрузка начата
-
+ failed to update mod list: %1не удалось обновить список модов: %1
-
+ failed to spawn notepad.exe: %1не удалось вызвать notepad.exe: %1
-
+ failed to open %1не удалось открыть %1
-
+ failed to change origin name: %1не удалось изменить оригинальное имя: %1
-
- Executable "%1" not found
- Исполняемый файл "%1" не найден
+
+ Executable "%1" not found
+ Исполняемый файл "%1" не найден
-
+ Failed to refresh list of esps: %1Не удалось обновить список esp: %1
-
- failed to move "%1" from mod "%2" to "%3": %4
- не удалось переместить "%1" из мода "%2" в "%3": %4
+
+ failed to move "%1" from mod "%2" to "%3": %4
+ не удалось переместить "%1" из мода "%2" в "%3": %4
-
+ <Checked><Подключен>
-
+ <Unchecked><Отключен>
-
+ <Update><Обновлен>
-
+ <No category><Без категории>
-
+ <Conflicted><Конфликтует>
-
+ <Not Endorsed><Не одобрено>
-
+ failed to rename mod: %1не удалось переименовать мод: %1
-
+ Overwrite?Перезаписать?
-
- This will replace the existing mod "%1". Continue?
- Это заменит существующий мод "%1". Продолжить?
+
+ This will replace the existing mod "%1". Continue?
+ Это заменит существующий мод "%1". Продолжить?
-
- failed to remove mod "%1"
- не удалось удалить мод "%1"
+
+ failed to remove mod "%1"
+ не удалось удалить мод "%1"
-
-
-
- failed to rename "%1" to "%2"
- не удалось переименовать "%1" в "%2"
+
+
+
+ failed to rename "%1" to "%2"
+ не удалось переименовать "%1" в "%2"
-
- Multiple esps activated, please check that they don't conflict.
+
+ Multiple esps activated, please check that they don't conflict.Подключено несколько esp, выберете из них не конфликтующие.
-
-
-
-
+
+
+
+ ConfirmПодтверждение
-
+ Remove the following mods?<br><ul>%1</ul>Удалить следующие моды?<br><ul>%1</ul>
-
+ failed to remove mod: %1не удалось удалить мод: %1
-
-
+
+ FailedНеудача
-
+ Installation file no longer existsУстановочный файл больше не существует
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом.
-
-
+
+ You need to be logged in with Nexus to endorseВы должны быть авторизированы на Nexus, чтобы одобрять.
-
-
+ Extract BSAРаспаковать BSA
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- Этот мод включает как минимум один BSA. Вы хотите распаковать их?
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ Этот мод включает как минимум один BSA. Вы хотите распаковать их?
(Это удалит BSA после завершения. Если вы не знаете ничего о BSAs, просто откажитесь)
-
-
-
+
+ failed to read %1: %2не удалось прочесть %1: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены.
-
+ Nexus ID for this Mod is unknownNexus ID для этого мода неизвестен
-
-
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...Создать мод...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:Это переместит все файлы из перезаписи в новый, стандартный мод.
Пожалуйста введите имя:
-
+ A mod with this name already existsМод с таким именем уже существует
-
+ Continue?Продолжить?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.Схема управления версиями принимает решение, какая версия считается новее другой.
Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей.
-
-
+
+ SorryИзвините
-
- I don't know a versioning scheme where %1 is newer than %2.
+
+ I don't know a versioning scheme where %1 is newer than %2.Мне неизвестна схема управления версиями, где %1 новее %2.
-
+ Really enable all visible mods?Действительно подключить все видимые моды?
-
+ Really disable all visible mods?Действительно отключить все видимые моды?
-
+ Choose what to exportВыберете, что экспортировать
-
+ EverythingВсё
-
+ All installed mods are included in the listВсе установленные моды, включенные в список
-
+ Active ModsАктивные моды
-
+ Only active (checked) mods from your current profile are includedВключены все активные (подключенные) моды вашего текущего профиля
-
+ VisibleВидимые
-
+ All mods visible in the mod list are includedВключены все моды, видимые в списке модов
-
+ export failed: %1экспорт не удался: %1
-
+ Install Mod...Установить мод...
-
+ Enable all visibleВключить все видимые
-
+ Disable all visibleОтключить все видимые
-
+ Check all for updateПроверить все на обновления
-
+ Export to csv...Экспорт в csv...
-
+
+ All Mods
+
+
+
+ Sync to Mods...Синхронизировать с модами...
-
+ Restore BackupВосстановить из резервной копии
-
+ Remove Backup...Удалить резервную копию...
-
+ Add/Remove CategoriesДобавить/Удалить категории
-
+ Replace CategoriesЗаменить категории
-
+ Primary CategoryОсновная категория
-
+ Change versioning schemeИзменить схему управления версиями
-
+ Un-ignore updateСнять игнорирование обновления
-
+ Ignore updateИгнорировать обновление
-
+ Rename Mod...Переименовать мод...
-
+ Remove Mod...Удалить мод...
-
+ Reinstall ModПереустановить мод
-
+ Un-EndorseОтменить одобрение
-
-
+
+ EndorseОдобрить
-
- Won't endorse
+
+ Won't endorseНе одобрять
-
+ Endorsement state unknownСтатус одобрения неизвестен
-
+ Ignore missing dataИгнорировать отсутствующие данные
-
+ Visit on NexusПерейти на Nexus
-
+ Open in explorerОткрыть в проводнике
-
+ Information...Информация...
-
-
+
+ Exception: Исключение:
-
-
+
+ Unknown exceptionНеизвестное исключение
-
+ <All><Все>
-
+ <Multiple><Несколько>
-
- Really delete "%1"?
- Действительно удалить "%1"?
+
+ Really delete "%1"?
+ Действительно удалить "%1"?
-
+ Fix Mods...Исправить моды...
-
+ DeleteУдалить
-
-
+
+ failed to remove %1не удалось удалить %1
-
-
+
+ failed to create %1не удалось создать %1
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены!
-
+ Download failedЗагрузка не удалась
-
+ failed to write to file %1ошибка записи в файл %1
-
+ %1 written%1 записан
-
+ Select binaryВыберете исполняемый файл
-
+ BinaryИсполняемый файл
-
+ Enter NameВведите имя
-
+ Please enter a name for the executableВведите название для программы
-
+ Not an executableНе является исполняемым
-
+ This is not a recognized executable.Это неверный исполняемый файл.
-
-
+
+ Replace file?Заменить файл?
-
+ There already is a hidden version of this file. Replace it?Уже существует скрытая версия этого файла. Заменить?
-
-
+
+ File operation failedОперация с файлом не удалась
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
-
+ There already is a visible version of this file. Replace it?Видимая версия этого файла уже существует. Заменить?
-
+ file not found: %1файл не найден: %1
-
+ failed to generate preview for %1не удалось получить предосмотр для %1
-
- Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa.
-
+ Update availableДоступно обновление
-
+ Open/ExecuteОткрыть/Выполнить
-
+ Add as ExecutableДобавить как исполняемый
-
+ PreviewПредосмотр
-
+ Un-HideПоказать
-
+ HideСкрыть
-
+ Write To File...Записать в файл...
-
+ Do you want to endorse Mod Organizer on %1 now?Вы хотите одобрить Mod Organizer на %1 сейчас?
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1Запрос на Nexus не удался: %1
-
-
+
+ login successfulуспешный вход
-
+ login failed: %1. Trying to download anywayвход не удался: %1. Пытаюсь загрузить всё равно
-
+ login failed: %1войти не удалось: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO.
-
+ ErrorОшибка
-
+ failed to extract %1 (errorcode %2)не удалось распаковать %1 (код ошибки %2)
-
+ Extract...Распаковать...
-
+ Edit Categories...Изменить категории...
-
+
+ Deselect filter
+
+
+
+ RemoveУдалить
-
+ Enable allВключить все
-
+ Disable allОтключить все
-
+ Unlock load orderСнять фиксацию порядка загрузки
-
+ Lock load orderЗафиксировать порядок загрузки
-
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
+
+ BOSS working
- BOSS: работает
+ BOSS: работает
- failed to run boss: %1
- не удалось запустить BOSS: %1
+ не удалось запустить BOSS: %1
@@ -2621,8 +2894,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1неверный индекс %1
@@ -2630,7 +2903,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a modЭто резервная копия мода
@@ -2659,7 +2932,7 @@ This function will guess the versioning scheme under the assumption that the ins
-
+ SaveСохранить
@@ -2669,53 +2942,73 @@ This function will guess the versioning scheme under the assumption that the ins
INI-файлы
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Это список ini-файлов мода.
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Это список ini-файлов мода. Они используются для настройки работы модов, если это возможно.
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Сохранить изменения в файле.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!Сохранить изменения в файле. Это перезапишет ранее созданный. Перед перезаписью файла сделайте копию.
-
+ ImagesИзображение
-
+ Images located in the mod.Изображения мода.
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.Это список всех изображений (.jpg и.png) в папке с модом, таких как снимки экрана и т.п. Выберете любое для увеличения.
-
-
+
+ Optional ESPsНеобязательные ESP
-
+ List of esps and esms that can not be loaded by the game.Список esp и esm, которые не могут быть загружены игрой.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
@@ -2726,440 +3019,448 @@ Most mods do not have optional esps, so chances are good you are looking at an e
Большинство модов не имеет дополнительных esp, так что очень вероятно, что вы видите пустой список.
-
+ Make the selected mod in the lower list unavailable.Сделать выбранный мод недоступным.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
- Выбранный ESP (в нижнем списке) будет перемещены в подкаталог мода и, таким образом, станут "невидимыми" для игры. Затем они больше не будут активированы.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+ Выбранный ESP (в нижнем списке) будет перемещены в подкаталог мода и, таким образом, станут "невидимыми" для игры. Затем они больше не будут активированы.
-
+ Move a file to the data directory.Переместить файл в каталог Data.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
- Перемещает esp в каталог с другими esp так, что он может быть подключен в главном окне. Обратите внимание, что ESP просто становится "доступным", но не будет загружен! Это настраивается в главном окне MO.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+ Перемещает esp в каталог с другими esp так, что он может быть подключен в главном окне. Обратите внимание, что ESP просто становится "доступным", но не будет загружен! Это настраивается в главном окне MO.
-
+ ESPs in the data directory and thus visible to the game.ESP в каталоге Data, видны для игры.
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.Это файлы модов, которые находятся в (виртуальном)каталоге данных вашей игры и могут быть выбираемыми в списке esp, в главном окне.
-
+ Available ESPsДоступные ESP
-
+ ConflictsКонфликты
-
+ The following conflicted files are provided by this modДанные конфликты вызваны этим модом.
-
-
+
+ FileФайл
-
+ Overwritten ModsМоды перезаписаны
-
+ The following conflicted files are provided by other modsКонфликтные файлы других модов.
-
+ Providing ModМоды перезаписывают
-
+ Non-Conflicted filesНеконфликтные файлы
-
+ CategoriesКатегории
-
+ Primary CategoryОсновная категория
-
+ Nexus InfoNexus
-
+ Mod IDID мода
-
+ Mod ID for this mod on Nexus.ID мода на Nexus.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID этого мода на Nexus. Заполняется автоматически, если скачали и установили мод из МО. В противном случае вы можете ввести его вручную. Чтобы найти правильный ID, нужно найти мод на Nexus. URL будет выглядеть следующим образом: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. В этом примере, 1334 - ID, который вы ищете. Кроме того: Выше есть ссылка на Mod Organizer на Nexus. Почему бы не перейти по ней и не одобрить?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID этого мода на Nexus. Заполняется автоматически, если скачали и установили мод из МО. В противном случае вы можете ввести его вручную. Чтобы найти правильный ID, нужно найти мод на Nexus. URL будет выглядеть следующим образом: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. В этом примере, 1334 - ID, который вы ищете. Кроме того: Выше есть ссылка на Mod Organizer на Nexus. Почему бы не перейти по ней и не одобрить?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Установленная версия мода. Подсказка будет содержать текущую версию, доступную на Nexus. Установленная версия установится только если вы установили мод через МО.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Установленная версия мода. Подсказка будет содержать текущую версию, доступную на Nexus. Установленная версия установится только если вы установили мод через МО.</span></p></body></html>
-
+ VersionВерсия
-
+ RefreshОбновить информацию
-
+ Refresh all information from Nexus.Обновить всю информацию с Nexus
-
+ DescriptionОписание
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
-
+ EndorseОдобрить
-
+ NotesПримечания
-
+ FiletreeФайлы
-
+ A directory view of this modКаталог этого мода
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это обзор модифицируемого каталога папки мода. Вы можете перемещать файлы, используя перетаскивание и переименовывать их двойным кликом.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Изменения происходят непосредственно на диске, так что</span><span style=" font-size:8pt; font-weight:600;"> будьте осторожныl</span><span style=" font-size:8pt;">.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Это обзор модифицируемого каталога папки мода. Вы можете перемещать файлы, используя перетаскивание и переименовывать их двойным кликом.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Изменения происходят непосредственно на диске, так что</span><span style=" font-size:8pt; font-weight:600;"> будьте осторожныl</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+ PreviousНазад
-
+ NextВперед
-
+ CloseЗакрыть
-
+ &Delete&Удалить
-
+ &Rename&Переименовать
-
+ &Hide&Скрыть
-
+ &Unhide&Показать
-
+ &Open&Открыть
-
+ &New Folder&Новая папка
-
-
+
+ Save changes?Сохранить изменения?
-
-
- Save changes to "%1"?
- Сохранить изменения в "%1"?
+
+
+ Save changes to "%1"?
+ Сохранить изменения в "%1"?
-
+ File ExistsФайл уже существует
-
+ A file with that name exists, please enter a new oneФайл с таким именем уже существует, укажите другое
-
+ failed to move fileне удалось переместить файл
-
- failed to create directory "optional"
- не удалось создать папку "optional"
+
+ failed to create directory "optional"
+ не удалось создать папку "optional"
-
-
+
+ Info requested, please waitИнформация запрошена, пожалуйста, подождите
-
+ MainГлавное
-
+ UpdateОбновление
-
+ OptionalОпционально
-
+ OldСтарые
-
+ MiscРазное
-
+ UnknownНеизвестно
-
+ Current Version: %1Текущая версия: %1
-
+ No update availableНет доступных обновлений
-
+ (description incomplete, please visit nexus)(описание не завершено, смотрите на nexus)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">Перейти на Nexus</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">Перейти на Nexus</a>
-
+ Failed to delete %1Не удалось удалить %1
-
-
+
+ ConfirmПодтверждение
-
- Are sure you want to delete "%1"?
- Вы уверены, что хотите удалить "%1"?
+
+ Are sure you want to delete "%1"?
+ Вы уверены, что хотите удалить "%1"?
-
+ Are sure you want to delete the selected files?Вы уверены, что хотите удалить выбранные файлы?
-
-
+
+ New FolderНовая папка
-
- Failed to create "%1"
- Не удалось создать "%1"
+
+ Failed to create "%1"
+ Не удалось создать "%1"
-
-
+
+ Replace file?Заменить файл?
-
+ There already is a hidden version of this file. Replace it?Скрытая версия этого файла уже существует. Заменить?
-
-
+
+ File operation failedНе удалась операция с файлом
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
-
-
+
+ failed to rename %1 to %2не удалось переименовать %1 в %2
-
+ There already is a visible version of this file. Replace it?Видимая версия этого файла уже существует. Заменить?
-
+ Un-HideПоказать
-
+ HideСкрыть
-
+ NameИмя
-
+ Please enter a nameПожалуйста, введите имя
-
-
+
+ ErrorОшибка
-
+ Invalid name. Must be a valid file nameНеверное имя. Необходимо допустимое имя файла.
-
+ A tweak by that name existsНастройка с таким именем существует
-
+ Create TweakСоздать настройку
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+
+
+ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах)
@@ -3167,17 +3468,22 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
- failed to write %1/meta.ini: %2
- не удалось записать %1/meta.ini: %2
+ не удалось записать %1/meta.ini: %2
-
+
+
+ failed to write %1/meta.ini: error %2
+
+
+
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...)
-
+ Categories: <br>Категории: <br>
@@ -3225,119 +3531,124 @@ p, li { white-space: pre-wrap; }
Избыточные
-
+
+ Non-MO
+
+
+
+ invalidневерные
-
- installed version: "%1", newest version: "%2"
+
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2установлена версия: %1, новейшая версия: %2
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
- Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить".
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+ Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить".
-
+ Categories: <br>Категории: <br>
-
+ Invalid nameНедопустимое имя
-
+ drag&drop failed: %1перетаскивание не удалось: %1
-
+ ConfirmПодтверждение
-
- Are you sure you want to remove "%1"?
- Вы действительно хотите удалить "%1"?
+
+ Are you sure you want to remove "%1"?
+ Вы действительно хотите удалить "%1"?
-
+ FlagsФлаги
-
+ Mod NameИмя мода
-
+ VersionВерсия
-
+ PriorityПриоритет
-
+ CategoryКатегория
-
+ Nexus IDNexus ID
-
+ InstallationУстановка
-
-
+
+ unknownнеизвестный
-
+ Name of your modsИмя ваших модов
-
+ Version of the mod (if available)Версия мода (если доступно)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Приоритет установки для ваших модов. Файлы модов с большим приоритетом перезапишут файлы модов с меньшим.
-
+ Category of the mod.Категория мода.
-
+ Id of the mod as used on Nexus.ID мода, используемый на Nexus.
-
+ Emblemes to highlight things that might require attention.Выделяет подсветкой вещи, которые могут потребовать внимания.
-
+ Time this mod was installedВремя, когда мод был установлен.
@@ -3371,17 +3682,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into NexusАвторизация на Nexus
-
+ timeoutзадержка
-
+
+ Unknown error
+
+
+
+ Please check your passwordПроверьте ваш пароль
@@ -3389,17 +3705,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
- Не удалось опознать id мода "%1", пожалуйста, выберете правильный
+
+ Failed to guess mod id for "%1", please pick the correct one
+ Не удалось опознать id мода "%1", пожалуйста, выберете правильный
-
+ empty responseпустой ответ
-
+ invalid responseневерный ответ
@@ -3438,8 +3754,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- Не удалось удалить "%1"
+ Failed to delete "%1"
+ Не удалось удалить "%1"
@@ -3449,8 +3765,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- Вы уверены, что хотите удалить "%1"?
+ Are sure you want to delete "%1"?
+ Вы уверены, что хотите удалить "%1"?
@@ -3465,116 +3781,129 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- Не удалось создать "%1"
+ Failed to create "%1"
+ Не удалось создать "%1"PluginList
-
+ NameИмя
-
+ PriorityПриоритет
-
+ Mod IndexИндекс
-
+ FlagsФлаги
-
-
+
+ unknownнеизвестно
-
+ Name of your modsИмена ваших модов
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.Приоритет загрузки ваших модов. Моды с большим приоритетом перезапишут данные модов с меньшим приоритетом.
-
+ The modindex determins the formids of objects originating from this mods.Индекс модов, определяющий formid объектов, происходящих из этих модов.
-
+ failed to update esp info for file %1 (source id: %2), error: %3не удалось обновить информацию о esp для файла %1 (id источника: %2), ошибка: %3
-
+ esp not found: %1esp не найден: %1
-
-
+
+ ConfirmПодтвердить
-
+ Really enable all plugins?Действительно подключить все плагины?
-
+ Really disable all plugins?Действительно отключить все плагины?
-
+ The file containing locked plugin indices is brokenФайл, содержащий индексы заблокированного плагина, не работает.
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.Некоторые из ваших плагинов имеют неверные имена. Эти плагины не могут быть загружены игрой. Смотрите mo_interface.log для получения списка таких плагинов и переименуйте их.
-
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ Автор
+
+
+
+ Description
+ Описание
+
+ BOSS dll incompatible
- BOSS dll несовместим
+ BOSS dll несовместим
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)Этот плагин не может быть отключен (грузится игрой принудительно)
- Origin: %1
- Источник: %1
+ Источник: %1
-
+ Missing MastersОтсутствующие мастерфайлы
-
+ Enabled MastersПодключенные мастерфайлы
-
+ failed to restore load order for %1не удалось восстановить порядок загрузки для %1
@@ -3601,16 +3930,16 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
@@ -3642,63 +3971,68 @@ p, li { white-space: pre-wrap; }
не удалось создать %1
-
+ failed to write mod list: %1не удалось записать список модов: %1
-
+ failed to update tweaked ini file, wrong settings may be used: %1не удалось обновить настроенный ini-файл, вероятно используются ошибочные настройки: %1
-
+ failed to create tweaked ini: %1не удалось создать настроенный ini: %1
-
-
-
-
-
+
+ "%1" is missing or inaccessible
+ "%1" отсутствует
+
+
+
+
+
+
+ invalid index %1неверный индекс %1
-
- Overwrite directory couldn't be parsed
+
+ Overwrite directory couldn't be parsedЗамена каталога не может быть обработана
-
+ invalid priority %1неверный приоритет %1
-
+ failed to parse ini file (%1)не удалось обработать ini файл (%1)
-
+ failed to parse ini file (%1): %2не удалось обработать ini файл (%1): %2
-
-
- failed to modify "%1"
- не удалось изменить "%1"
+
+
+ failed to modify "%1"
+ не удалось изменить "%1"
-
+ Delete savegames?Удалить сохранения?
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)Вы хотите удалить локальные сохранения? (При отрицательном выборе сохранения отобразятся снова, если повторно включить локальные сохранения)
@@ -3721,7 +4055,7 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.Если отмечено, новый профиль будет использовать настройки игры по умолчанию, вместо общих настроек. Общие настройки, это настройки, которые вы установили, когда запустили лаунчер игры напрямую, без MO.
@@ -3744,20 +4078,20 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Это список профилей. Каждый профиль содержит свой собственный список и порядок установки подключенных модов (из общего пула), настройки подключенных esps/esms, копии игровых ini-файлов и опциональный фильтр сохранений.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Примечание</span> По техническим причинам невозможно иметь отдельные порядки загрузки для esp. Это означает, что вы не сможете загрузить moda.esp пере modb.esp в одном профиле и иным образом в другом профиле.</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Это список профилей. Каждый профиль содержит свой собственный список и порядок установки подключенных модов (из общего пула), настройки подключенных esps/esms, копии игровых ini-файлов и опциональный фильтр сохранений.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Примечание</span> По техническим причинам невозможно иметь отдельные порядки загрузки для esp. Это означает, что вы не сможете загрузить moda.esp пере modb.esp в одном профиле и иным образом в другом профиле.</p></body></html>
@@ -3777,22 +4111,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Игры Oblivion, Fallout 3 и Fallout NV содержат баг, который делает неработоспособными текстуры и модели реплейсеров (то есть: все изменения моделей и текстур в игре).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer использует способ обхода, называемый "BSA redirection" (google в помощь), чтобы решить эту проблему надежно и без дальнейшей возни. Просто подключить и забыть.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">В Скайрим, кажется, этот баг исправлен в известной степени, но будет ли мод активным, зависит по прежнему от даты модификации файлов. Поэтому всё ещё есть смысл включить это.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Игры Oblivion, Fallout 3 и Fallout NV содержат баг, который делает неработоспособными текстуры и модели реплейсеров (то есть: все изменения моделей и текстур в игре).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod Organizer использует способ обхода, называемый "BSA redirection" (google в помощь), чтобы решить эту проблему надежно и без дальнейшей возни. Просто подключить и забыть.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">В Скайрим, кажется, этот баг исправлен в известной степени, но будет ли мод активным, зависит по прежнему от даты модификации файлов. Поэтому всё ещё есть смысл включить это.</span></p></body></html>
@@ -3859,7 +4193,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.Инвалидация не требуется для этой игры.
@@ -3910,8 +4244,8 @@ p, li { white-space: pre-wrap; }
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
- Профиль, который вы собираетесь удалить, кажется испорчен или содержит неверный путь. Речь идет о удалении следующей папки: "%1". Приступить?
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Профиль, который вы собираетесь удалить, кажется испорчен или содержит неверный путь. Речь идет о удалении следующей папки: "%1". Приступить?
@@ -3956,23 +4290,23 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
- неверное имя поля "%1"
+ invalid field name "%1"
+ неверное имя поля "%1"
- invalid type for "%1" (should be integer)
- неверный тип для "%1" (должно быть целое)
+ invalid type for "%1" (should be integer)
+ неверный тип для "%1" (должно быть целое)
- invalid type for "%1" (should be string)
- неверный тип для "%1" (должна быть строка)
+ invalid type for "%1" (should be string)
+ неверный тип для "%1" (должна быть строка)
- invalid type for "%1" (should be float)
- неверный тип для "%1" (должно быть с плавающей запятой)
+ invalid type for "%1" (should be float)
+ неверный тип для "%1" (должно быть с плавающей запятой)
@@ -3981,13 +4315,13 @@ p, li { white-space: pre-wrap; }
- field not set "%1"
- поле не установлено "%1"
+ field not set "%1"
+ поле не установлено "%1"
- invalid character in field "%1"
- неверный символ в поле "%1"
+ invalid character in field "%1"
+ неверный символ в поле "%1"
@@ -4081,87 +4415,91 @@ p, li { white-space: pre-wrap; }
Не удалось установить загрузку proxy-dll
-
+ Permissions requiredТребуются права доступа
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
- Текущий аккаунт пользователя не имеет требуемых прав доступа для запуска Mod Organizer. Необходимые изменения могут быть сделаны автоматически (папка MO будет сделана записываемой для текущего аккаунта пользователя). Вы получите запрос о запуске "helper.exe" с правами администратора.
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+ Текущий аккаунт пользователя не имеет требуемых прав доступа для запуска Mod Organizer. Необходимые изменения могут быть сделаны автоматически (папка MO будет сделана записываемой для текущего аккаунта пользователя). Вы получите запрос о запуске "helper.exe" с правами администратора.
-
-
+
+ WoopsУпс
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happenedMod Organizer вышел из строя! Нужно ли создать диагностический файл? Если вы вышлите файл (%1) по адресу sherb@gmx.net, ошибка с намного большей вероятностью будет исправлена. Пожалуйста, добавьте краткое описание своих действий, перед тем, как произошла ошибка
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1ModOrganizer вышел из строя! К сожалению не удалось записать диагностический файл: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningДругой экземпляр Mod Organizer уже запущен
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- Игра не обнаружена в "%1". Требуется, чтобы папка содержала исполняемые файлы игры.
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ Игра не обнаружена в "%1". Требуется, чтобы папка содержала исполняемые файлы игры.
-
-
+
+ Please select the game to manageВыберете игру для управления
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)Пожалуйста, выберете редакцию игры, которую вы имеете (MO не сможет правильно запустить игру, если это будет установлено неверно!)
-
- Please use "Help" from the toolbar to get usage instructions to all elements
- Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов.
+
+ failed to start application: %1
+
+
+
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+ Используйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов.
-
-
+
+ <Manage...><Управлять...>
-
+ failed to parse profile %1: %2не удалось обработать профиль %1: %2
-
-
- failed to find "%1"
- не удалось найти "%1"
+
+ failed to find "%1"
+ не удалось найти "%1"
-
+ failed to access %1не удалось получить доступ к %1
-
+ failed to set file time %1не удалось изменить дату модификации для %1
@@ -4172,8 +4510,9 @@ p, li { white-space: pre-wrap; }
- "%1" is missing
- "%1" отсутствует
+ "%1" is missing or inaccessible
+ "%1" is missing
+ "%1" отсутствует
@@ -4199,62 +4538,62 @@ p, li { white-space: pre-wrap; }
не удалось открыть %1
-
+ Script ExtenderScript Extender
-
+ Proxy DLLProxy DLL
-
- failed to spawn "%1"
- не удалось вызвать "%1"
+
+ failed to spawn "%1"
+ не удалось вызвать "%1"
-
+ Elevation requiredТребуется повышение прав
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)Этот процесс требует повышения прав на запуск.
Это потенциальный риск для безопасности, поэтому настоятельно рекомендуется изучить
-"%1"
+"%1"
на возможность установки без повышения прав.
Запустить с повышенными правами в любом случае? (будет выведен запрос о разрешении ModOrganizer.exe сделать изменения в системе)
-
- failed to spawn "%1": %2
- не удалось вызвать "%1": %2
+
+ failed to spawn "%1": %2
+ не удалось вызвать "%1": %2
-
- "%1" doesn't exist
- "%1" не существует
+
+ "%1" doesn't exist
+ "%1" не существует
-
- failed to inject dll into "%1": %2
- не удалось подключить dll к "%1": %2
+
+ failed to inject dll into "%1": %2
+ не удалось подключить dll к "%1": %2
-
- failed to run "%1"
- не удалось запустить "%1"
+
+ failed to run "%1"
+ не удалось запустить "%1"
-
+ failed to open temporary fileне удалось открыть временный файл
@@ -4367,8 +4706,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- failed to open "%1" for writing
- не удалось открыть "%1" для записи
+ failed to open "%1" for writing
+ не удалось открыть "%1" для записи
@@ -4393,79 +4732,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
SelfUpdater
- archive.dll not loaded: "%1"
- archive.dll не загружен: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll не загружен: "%1"
-
-
-
-
+
+
+
+ UpdateОбновление
-
+ An update is available (newest version: %1), do you want to install it?Доступно обновление (последняя версия: %1). Вы хотите установить его?
-
+ Download in progressЗагрузка в процессе
-
+ Download failed: %1Загрузка не удалась: %1
-
+ Failed to install update: %1Не удалось установить обновление: %1
-
- failed to open archive "%1": %2
- не удалось открыть архив "%1": %2
+
+ failed to open archive "%1": %2
+ не удалось открыть архив "%1": %2
-
+ failed to move outdated files: %1. Please update manually.не удалось переместить устаревшие файлы: %1. Пожалуйста, обновите вручную.
-
+ Update installed, Mod Organizer will now be restarted.Обновление установлено, Mod Organizer будет перезапущен.
-
+ ErrorОшибка
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.Не удалось обработать запрос. Пожалуйста, сообщите об этом баге, включив в сообщение файл mo_interface.log.
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)Нет дополнительных обновлений для этой версии, необходимо загрузить полный пакет (%1 kB)
-
+ no file for update found. Please update manually.не найдено файла для обновления. Пожалуйста, обновите вручную.
-
+ Failed to retrieve update information: %1Не удалось получить сведения об обновлении: %1
-
+ No download server available. Please try again later.Нет доступных для загрузки серверов. Пожалуйста, попробуйте позже.
@@ -4473,18 +4812,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Settings
-
-
- attempt to store setting for unknown plugin "%1"
- попытка сохранить настройку для неизвестного плагина "%1"
+
+
+ attempt to store setting for unknown plugin "%1"
+ попытка сохранить настройку для неизвестного плагина "%1"
-
+ ConfirmПодтверждение
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Изменение каталога для модов отразится на всех ваших профилях. Нельзя будет отменить это, если только вы не сохранили резервные копии ваших профилей вручную. Продолжить?
@@ -4513,16 +4852,16 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Используемый язык. Будут отображены языки, локализация на которые имеется.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Используемый язык. Будут отображены языки, локализация на которые имеется.</span></p></body></html>
@@ -4546,15 +4885,15 @@ p, li { white-space: pre-wrap; }
- Decides the amount of data printed to "ModOrganizer.log"
- Определяет количество данных, выводимых в "ModOrganizer.log"
+ Decides the amount of data printed to "ModOrganizer.log"
+ Определяет количество данных, выводимых в "ModOrganizer.log"
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
- Определяет количество данных, выводимых в "ModOrganizer.log".
-"Отладка" позволяет получить очень полезную для поиска проблем информацию. Влияния на производительность не замечено, однако размер лога может быть довольно большим. Если это проблема, то вы можете предпочесть для обычного использования уровень "Информация". На уровне "Ошибка" лог обычно остается пустым.
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Определяет количество данных, выводимых в "ModOrganizer.log".
+"Отладка" позволяет получить очень полезную для поиска проблем информацию. Влияния на производительность не замечено, однако размер лога может быть довольно большим. Если это проблема, то вы можете предпочесть для обычного использования уровень "Информация". На уровне "Ошибка" лог обычно остается пустым.
@@ -4594,7 +4933,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).Каталог, в котором хранятся моды. Имейте ввиду, эти изменения нарушат все ассоциации профилей с несуществующими в новом расположении модами (с тем же именем).
@@ -4607,297 +4946,340 @@ p, li { white-space: pre-wrap; }
Cache DirectoryКаталог кэша
+
+
+ User interface
+
+
+ If checked, the download interface will be more compact.
+
+
+
+
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+ Reset stored information from dialogs.Сброс хранимой информации о диалогах.
-
- This will make all dialogs show up again where you checked the "Remember selection"-box.
- Заставит снова появиться все диалоги, в которых вы ранее отмечали флажок "Запомнить выбор".
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+ Заставит снова появиться все диалоги, в которых вы ранее отмечали флажок "Запомнить выбор".
-
+ Reset DialogsСбросить диалоги
-
-
+
+ Modify the categories available to arrange your mods.Изменение категорий, доступных для упорядочивания ваших модов.
-
+ Configure Mod CategoriesНастроить категории модов
-
-
+
+ NexusNexus
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.Позволяет автоматически входить, кликнув на Nexus-страницу игры.
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Позволяет автоматически входить, кликнув на Nexus-страницу игры. Обратите внимание, что шифрование с которым пароль хранится в файле modorganizer.ini не очень сильное. Если вы беспокоитесь, что кто-нибудь может украсть ваш пароль, не храните его здесь.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Позволяет автоматически входить, кликнув на Nexus-страницу игры. Обратите внимание, что шифрование с которым пароль хранится в файле modorganizer.ini не очень сильное. Если вы беспокоитесь, что кто-нибудь может украсть ваш пароль, не храните его здесь.</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.Если отмечено и данные ниже введены правильно, входит на Nexus (для просмотра и загрузки) автоматически.
-
+ Automatically Log-In to NexusАвтоматический вход на Nexus
-
+ UsernameИмя пользователя
-
+ PasswordПароль
-
+ Disable automatic internet featuresОтключить автоматические возможности интернет
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)Отключает автоматические возможности интернет. Это не подействует на функции, которые явно вызваны пользователем (проверка модов на обновления, одобрение, открытие в браузере)
-
+ Offline ModeАвтономный режим
-
+ Use a proxy for network connections.Использовать прокси для соединения с сетью
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.Использовать прокси для соединения с сетью. Используются системные параметры, настраиваемые в Internet Explorer. Обратите внимание, что MO запустится на несколько секунд медленнее на некоторых системах, когда используется прокси.
-
+ Use HTTP Proxy (Uses System Settings)Использовать HTTP Proxy (Используются системные настройки)
-
- Associate with "Download with manager" links
- Ассоциировать с ссылками "Загрузить с помощью MO"
+
+ Associate with "Download with manager" links
+ Ассоциировать с ссылками "Загрузить с помощью MO"
-
+ Known Servers (updated on download)Известные серверы (обновлено при загрузке)
-
+ Preferred Servers (Drag & Drop)Предпочитаемые серверы (Используйте перетаскивание)
-
+ PluginsПлагины
-
+ Author:Автор:
-
+ Version:Версия:
-
+ Description:Описание:
-
+ KeyКлавиша
-
+ ValueЗначение
-
+ Blacklisted Plugins (use <del> to remove):Плагины в черном списке (используйте <del> для удаления):
-
+ WorkaroundsСпособы обхода
-
+ Steam App IDID приложения Steam
-
+ The Steam AppID for your gameID в Steam для вашей игры
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID приложения в Steam необходим для прямого запуска некоторых игр. Для Skyrim, если он не установлен или неверен, механизм загрузки "Mod Organizer" может работать неправильно.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Предустановленный ID в большинстве случаев должен быть установлен.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы думаете, что у вас другая версия (GotY или другое), следуйте следующей инструкции по установке id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Перейдите в библиотеку игр Steam.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Сделайте правый клик по игре, id которой нужен и выберете </span><span style=" font-size:8pt; font-weight:600;">Создать ярлык на рабочем столе</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Сделайте правый клик на созданном на рабочем столе ярлыке и выберете </span><span style=" font-size:8pt; font-weight:600;">Свойства</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. в поле URL вы должны увидеть что-то вроде: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 это и есть id, который вам нужен.</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">ID приложения в Steam необходим для прямого запуска некоторых игр. Для Skyrim, если он не установлен или неверен, механизм загрузки "Mod Organizer" может работать неправильно.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Предустановленный ID в большинстве случаев должен быть установлен.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы думаете, что у вас другая версия (GotY или другое), следуйте следующей инструкции по установке id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Перейдите в библиотеку игр Steam.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. Сделайте правый клик по игре, id которой нужен и выберете </span><span style=" font-size:8pt; font-weight:600;">Создать ярлык на рабочем столе</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. Сделайте правый клик на созданном на рабочем столе ярлыке и выберете </span><span style=" font-size:8pt; font-weight:600;">Свойства</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. в поле URL вы должны увидеть что-то вроде: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 это и есть id, который вам нужен.</span></p></body></html>
+
+
+ Load MechanismМеханизм загрузки
-
+ Select loading mechanism. See help for details.Выберете механизм загрузки. Смотрите справку для подробностей.
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
Mod Organizer необходимо подключить dll к игре, чтобы все моды были видны в ней.
Есть несколько способов сделать это:
*Mod Organizer* (по умолчанию) В этом режиме Mod Organizer сам подключает dll. Недостатком этого является то, что вам необходимо всегда начинать игру через MO или созданный им ярлык.
*Script Extender* В этом режиме, MO установлен как плагин Script Extender (obse, fose, nvse, skse).
*Proxy DLL* В этом режиме MO заменяет одну из игровых dll игры своей, которая загружает MO и оригинальную игру. Это работает только с играми Steam и тестировалось только на Skyrim. Используйте этот способ только если другие не работают.
-Если вы используете Steam-версию Oblivion , способ по умолчанию не работает. В этом случае установите obse и используйте "Script Extender" как механизм загрузки. Также после этого вы не сможете запустить Oblivion из MO, вместо этого используйте MO только для настройки модов и запускайте игру через Steam.
+Если вы используете Steam-версию Oblivion , способ по умолчанию не работает. В этом случае установите obse и используйте "Script Extender" как механизм загрузки. Также после этого вы не сможете запустить Oblivion из MO, вместо этого используйте MO только для настройки модов и запускайте игру через Steam.
-
+ NMM VersionВерсия NMM
-
+ The Version of Nexus Mod Manager to impersonate.Версия Nexus Mod Manager для представления.
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
Mod Organizer использует API Nexus , для использования таких возможностей, как проверка обновлений и загрузка файлов. К сожалению этот API не был сделан официально доступным прочим утилитам, вроде MO, так что нужно представляться как Nexus Mod Manager, чтобы получить доступ.
Помимо этого Nexus использует идентификатор версий, чтобы блокировать устаревшие версии NMM и принудительно заставить пользователей обновиться. Это значит, что MO также нужно представляться последней версией NMM, даже если MO не нуждается в обновлении. Поэтому вы можете настроить здесь также и версию для идентификации.
-Обратите внимание, что MO идентифицирует себя веб-серверу как MO, он не подделывает данные о себе. Он всего лишь добавляется как "совместимая" с NMM версия, в поле user agent.
+Обратите внимание, что MO идентифицирует себя веб-серверу как MO, он не подделывает данные о себе. Он всего лишь добавляется как "совместимая" с NMM версия, в поле user agent.
tl;dr-версия: Если возможности Nexus не работают, вставьте здесь текущую версию NMM и повторите попытку.
-
+ Enforces that inactive ESPs and ESMs are never loaded.Обеспечивает то, что неактивные ESP и ESM не будут загружены.
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.Кажется, что иногда игры загружают ESP и ESM файлы, даже если они не были не подключены как плагины
Обстоятельства этого пока не известны, но отчеты пользователей подразумевают, что это в ряде случаев нежелательно. Если этот флажок отмечен, не отмеченные в списке ESP и ESM не будут видимы в списке и не будут загружены.
-
+ Hide inactive ESPs/ESMsСкрыть неактивные ESP/ESM
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)Если отмечено, файлы (т.е. esp, esm и bsa) принадлежащие основной игре не смогут быть отключены из интерфейса. (по умолчанию: вкл)
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.Если отмечено, файлы (т.е. esp, esm и bsa) принадлежащие основной игре не смогут быть отключены из интерфейса. (по умолчанию: вкл)
Снимите флажок, если вы собираетесь использовать Mod Organizer с тотальными конверсиями (как Nehrim) , но будьте осторожны, игра может вылететь, если требуемые файлы будут отключены.
-
+ Force-enable game filesПринудительно подключить файлы игры
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!Для Скайрим это может быть использовано вместо инвалидации. Это должно сделать AI избыточным для всех профилей.
Для других игр недостаточно замены для AI!
-
+ Back-date BSAsBack-date BSAs
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.Это способы обхода проблем с Mod Organizer. Убедитесь, что вы прочли справку, перед тем, как делать какие-либо изменения здесь.
@@ -4923,8 +5305,8 @@ For the other games this is not a sufficient replacement for AI!
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
- Это позволить снова отобразить все диалоги, для которых вы ранее выбрали флажок "Запомнить выбор".
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+ Это позволить снова отобразить все диалоги, для которых вы ранее выбрали флажок "Запомнить выбор".
@@ -4970,10 +5352,14 @@ For the other games this is not a sufficient replacement for AI!
- failed to connect to running instance: %1не удалось подключиться к запущенному экземпляру: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4999,7 +5385,7 @@ For the other games this is not a sufficient replacement for AI!
- <don't sync>
+ <don't sync><не синхронизировать>
@@ -5107,8 +5493,8 @@ On Windows XP:
- Overwrite the file "%1"
- Перезаписать файл "%1"
+ Overwrite the file "%1"
+ Перезаписать файл "%1"
@@ -5121,18 +5507,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
- Скопировать все игры с персонажем "%1" в профиль?
+ Copy all save games of character "%1" to the profile?
+ Скопировать все игры с персонажем "%1" в профиль?
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
diff --git a/src/organizer_tr.ts b/src/organizer_tr.ts
index 7e6c51c3..73942e96 100644
--- a/src/organizer_tr.ts
+++ b/src/organizer_tr.ts
@@ -1,35 +1,80 @@
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+ Kapat
+
+
+
+ No license
+
+
+ActivateModsDialogActivate Mods
-
+ This is a list of esps and esms that were active when the save game was created.
- Bu oyun kaydı yaratıldığında aktif olan esp ve esm'lerin bir listesidir.
+ Bu oyun kaydı yaratıldığında aktif olan esp ve esm'lerin bir listesidir.
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu, oyun kaydı yaratıldığında aktif olan espler ve esmlerin bir listesidir.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Her esp için, sağ kolon eksik esp/esm'leri tekrar mevcut hale getirmek için kullanılabilecek modu (yada modları) içerir.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Eğer Tamam'a basarsanız, sağ kolonda seçili olan tüm modlar ve müsait hale gelen tüm eksik espler aktif hale gelecektir.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu, oyun kaydı yaratıldığında aktif olan espler ve esmlerin bir listesidir.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Her esp için, sağ kolon eksik esp/esm'leri tekrar mevcut hale getirmek için kullanılabilecek modu (yada modları) içerir.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Eğer Tamam'a basarsanız, sağ kolonda seçili olan tüm modlar ve müsait hale gelen tüm eksik espler aktif hale gelecektir.</span></p></body></html>
@@ -72,9 +117,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
Bu paketinin bileşenleri
-Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler yaratıcı tarafından ayarlanmış önceliğe göre sıralıdır.
+Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler yaratıcı tarafından ayarlanmış önceliğe göre sıralıdır.
@@ -109,6 +154,29 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y
İptal
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -129,7 +197,7 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y
Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.
- Kategori için iç kimlik. Bir mod'un ait olduğu kategoriler bu kimlikle saklanır. Eklediğiniz kategoriler için, varolanları yeniden kullanmak yerine yeni kimlikler kullanmanız önerilir.
+ Kategori için iç kimlik. Bir mod'un ait olduğu kategoriler bu kimlikle saklanır. Eklediğiniz kategoriler için, varolanları yeniden kullanmak yerine yeni kimlikler kullanmanız önerilir.
@@ -154,20 +222,20 @@ Eğer "00 Core" diye bir bileşen varsa, bu genellikle gereklidir. Seçenekler y
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bir veya birden fazla nexus kategorisini bir iç kimliğe eşleştiler. Ne zaman bir nexus sayfasından bir mod indirirseniz, Mod Organizer Nexus'ta belirlenmiş kategoriyi MO'da mevcut olan bir kategoriye uydurmaya çalışır.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nexus tarafından kullanılmakta olan bir kategori hakkında öğrenmek için nexus sayfasındaki kategoriler listesine ziyaret edin ve fareyi bağlantılar üzerinde tutun.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bir veya birden fazla nexus kategorisini bir iç kimliğe eşleştiler. Ne zaman bir nexus sayfasından bir mod indirirseniz, Mod Organizer Nexus'ta belirlenmiş kategoriyi MO'da mevcut olan bir kategoriye uydurmaya çalışır.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Nexus tarafından kullanılmakta olan bir kategori hakkında öğrenmek için nexus sayfasındaki kategoriler listesine ziyaret edin ve fareyi bağlantılar üzerinde tutun.</span></p></body></html>
@@ -199,8 +267,8 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
- Bu özellik Nexus'a oturuma açmazsanız çalışmayabilir
+ This feature may not work unless you're logged in with Nexus
+ Bu özellik Nexus'a oturuma açmazsanız çalışmayabilir
@@ -226,32 +294,37 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1
-
+ DownloadList
-
+ Nameİsim
-
+ FiletimeDosyazamanı
-
+ DoneBitti
-
- Information missing, please select "Query Info" from the context menu to re-retrieve.
- Bilgi eksik, lütfen menüden "Bilgi sorgula" yı seçiniz
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+ Bilgi eksik, lütfen menüden "Bilgi sorgula" yı seçiniz
+
+
+
+ pending download
+
@@ -264,28 +337,28 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to installBitti - Yüklemek için çift tıklayın
-
-
+
+ Paused - Double Click to resume
-
+
-
-
+
+ Installed - Double Click to re-installYüklendi - Tekrar yüklemek için çift tıklayın
-
-
+
+ Uninstalled - Double Click to re-install
-
+
@@ -304,20 +377,30 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+ Paused
-
+ Fetching Info 1
-
+ Fetching Info 2
-
+
@@ -327,7 +410,7 @@ p, li { white-space: pre-wrap; }
Uninstalled
-
+
@@ -335,95 +418,95 @@ p, li { white-space: pre-wrap; }
Bitti
-
-
-
-
+
+
+
+ Are you sure?Emin misiniz?
-
+ This will remove all finished downloads from this list and from disk.Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır.
-
+ This will remove all installed downloads from this list and from disk.Bu, tüm yüklenmiş indirilenleri listeden ve diskten kaldıracaktır.
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).
-
+
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).
-
+
-
+ InstallYükle
-
+ Query InfoSorgu Bilgisi
-
+ Delete
-
+
-
+ Un-Hide
-
+
-
+ Remove from View
-
+
-
+ Cancelİptal et
-
+ PauseDuraklat
-
+ RemoveKaldır
-
+ ResumeDevam et
-
+ Delete Installed...
-
+
-
+ Delete All...
-
+
-
+ Remove Installed...Yüklenmişleri kaldır...
-
+ Remove All...Hepsini kaldır...
@@ -431,105 +514,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+ Fetching Info 1
-
+
-
+ Fetching Info 2
-
+
-
-
-
-
+
+
+
+ Are you sure?Emin misiniz?
-
+ This will remove all finished downloads from this list and from disk.Bu, tüm bitmiş indirilenleri listeden ve diskten kaldıracaktır.
-
+ This will remove all installed downloads from this list and from disk.Bu, tüm bitmiş yüklenmiş listeden ve diskten kaldıracaktır.
-
+ This will remove all finished downloads from this list (but NOT from disk).
-
+
-
+ This will remove all installed downloads from this list (but NOT from disk).
-
+
-
+ InstallYükle
-
+ Query InfoBilgi sorgula
-
+ Delete
-
+
-
+ Un-Hide
-
+
-
+ Remove from View
-
+
-
+ Cancelİptal et
-
+ PauseDuraklat
-
+ RemoveKaldır
-
+ ResumeDevam et
-
+ Delete Installed...
-
+
-
+ Delete All...
-
+
-
+ Remove Installed...Yüklenmişleri kaldır
-
+ Remove All...Hepsini kaldır...
@@ -537,116 +630,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.
+
+ failed to rename "%1" to "%2"
+ "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.
-
+
+ Memory allocation error (in refreshing directory).
+
+
+
+ Download again?Tekrar indir?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.Aynı dosya isminde bir dosya zaten indirilmiş. Tekrar indirmek istiyor musunuz? Yeni dosya farklı bir isim alacak.
-
+ failed to download %1: could not open output file: %2%1 indirilemedi : : çıkış dosyası %2 açılamadı
-
+ Wrong Game
-
+
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
-
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid indexgeçersiz dizin
-
+ failed to delete %1%1 silinemedi
-
+ failed to delete meta file for %1
- %1'in meta dosyası silinemedi
+ %1'in meta dosyası silinemedi
-
-
-
-
-
-
+
+
+
+
+
+ invalid index %1geçeriz dizin %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod idLütfen nexus mod kimliğini girin
-
+ Mod ID:Mod kimliği:
-
+
+ Main
+
+
+
+
+ Update
+
+
+
+
+ Optional
+
+
+
+
+ Old
+
+
+
+
+ Misc
+
+
+
+
+ Unknown
+
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updatedbilgi güncellendi
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?
- Nexus'ta uyan bir dosya bulunamadı! Dosya artık mevcut olmayabilir yada yeniden adlandırılmış olabilir!
+ Nexus'ta uyan bir dosya bulunamadı! Dosya artık mevcut olmayabilir yada yeniden adlandırılmış olabilir!
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.
- Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin.
+ Nexus'ta seçili dosyaya isim olarak uyan dosya bulunamadı. Lütfen el ile doğru olanı seçin.
-
+ No download server available. Please try again later.
-
+
-
+ Failed to request file info from nexus: %1
- Nexus'tan dosya bilgisi istenilemedi: %1
+ Nexus'tan dosya bilgisi istenilemedi: %1
+
+
+
+ Download failed. Server reported: %1
+
-
+ Download failed: %1 (%2)İndirme başarızı: %1 (%2)
-
+ failed to re-open %1%1 tekrar açılamadı
@@ -709,7 +859,7 @@ p, li { white-space: pre-wrap; }
Start in
-
+
@@ -725,21 +875,21 @@ p, li { white-space: pre-wrap; }
Allow the Steam AppID to be used for this executable to be changed.
- Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.
+ Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.Allow the Steam AppID to be used for this executable to be changed.
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.
- Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.
-Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır.
-Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.
+ Bu yürütülebilir için kullanılan, Steam AppID (Uygulama kimliği)'nın değiştirilmesine izin ver.
+Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır.
+Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.Overwrite Steam AppID
- Steam AppID (Uygulama kimliği)'nın üzerine yaz
+ Steam AppID (Uygulama kimliği)'nın üzerine yaz
@@ -752,20 +902,20 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.
Bu yürütülebilir için kullanılacak olan ve oyununkinden farklı olan Steam AppID (Uygulama kimliği)
-Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır (genelde 72850).
-Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.
+Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır. MO'nun bu programları direkt olarak çalıştırabilmesi için bu kimliği bilmesi gereklidir, aksi takdirde program steam tarafından başlatılır ve ardından MO çalışamaz.Önceden tanımlanmış durumda, MO oyun için olan AppID'yi kullanır (genelde 72850).
+Şu an itibariyle, bunun değiştirilmesi gerektiği tek durum kendine has AppID'si olan Skyrim Creation Kit'tir. Bu üstüne yazma zaten önceden ayarlanmıştır.
-
+ If checked, MO will be closed once the specified executable is run.Eğer seçiliyse, belirlenmiş yürütülebilir çalıştırıldığında MO kapatılacaktır.Close MO when started
- Başladığında MO'yu kapat.
+ Başladığında MO'yu kapat.
@@ -775,7 +925,7 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
-
+ AddEkle
@@ -791,49 +941,66 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
Kaldır
-
+
+ Close
+ Kapat
+
+
+ Select a binaryBir ikili değer seç
-
+ Executable (%1)Yürütülebilir (%1)
-
+ Java (32-bit) required
-
+
-
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
-
+
-
+ Select a directoryBir klasör seç
-
+ ConfirmOnayla
-
- Really remove "%1" from executables?
- "%1" gerçekten yürütülebilirlerden kaldırılsın mı?
+
+ Really remove "%1" from executables?
+ "%1" gerçekten yürütülebilirlerden kaldırılsın mı?
-
+ ModifyDeğiştir
-
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+ MO must be kept running or this application will not work correctly.
- MO'nun çalışmaya devam etmesi gereklidir yoksa uygulama düzgün çalışmayacaktır
+ MO'nun çalışmaya devam etmesi gereklidir yoksa uygulama düzgün çalışmayacaktır
@@ -902,8 +1069,8 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
- <a href="#">Link</a>
- <a href="#">Bağlantı</a>
+ <a href="#">Link</a>
+ <a href="#">Bağlantı</a>
@@ -950,7 +1117,7 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.Mod için bir isim seçin. Bu ayrıca klasör ismi olarak da kullanılır ve bu nedenle lütfen geçersiz dosya isimlerinde geçerli olmayan karakterler kullanmayınız.
@@ -965,16 +1132,16 @@ Steam tarafından dağıtılan her oyun/aracın kendine has bir kimliği vardır
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu arşivin içeriğini gösterir <data> oyunun data klasörüne eşlenecek olan temel klasörü ifade eder. Temel klasörü sağ tık içerik menüsü aracılığıyla değiştirebilirsiniz ve sürükleme ve bırakma ile dosyaları taşıyabilirsiniz.</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Bu arşivin içeriğini gösterir <data> oyunun data klasörüne eşlenecek olan temel klasörü ifade eder. Temel klasörü sağ tık içerik menüsü aracılığıyla değiştirebilirsiniz ve sürükleme ve bırakma ile dosyaları taşıyabilirsiniz.</span></p></body></html>
@@ -984,20 +1151,20 @@ p, li { white-space: pre-wrap; }
OK
-
+ Cancel
-
+ InstallationManager
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
@@ -1012,19 +1179,19 @@ p, li { white-space: pre-wrap; }
-
+ Extracting filesDosyalar çıkarılıyorfailed to create backup
-
+ Mod Name
-
+
@@ -1034,65 +1201,65 @@ p, li { white-space: pre-wrap; }
Invalid name
-
+ The name you entered is invalid, please enter a different one.
-
+
-
- File format "%1" not supported
- Dosya formatı "%1" desteklenmiyor.
+
+ File format "%1" not supported
+ Dosya formatı "%1" desteklenmiyor.
-
+ None of the available installer plugins were able to handle that archive
-
+
-
+ no errorhata yok
-
+ 7z.dll not found7z.dll bulunamadı
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid7z.dll geçerli değil
-
+ archive not foundarşiv bulunamadı
-
+ failed to open archivearşiv açılamadı
-
+ unsupported archive typedesteklenmeyen arşiv türü
-
+ internal library erroriçsel kütüphane hatası
-
+ archive invalidarşiv geçersiz
-
+ unknown archive errorbilinmeyen arşiv hatası
@@ -1106,8 +1273,8 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
- Eğer uygulama/oyun tamamlandığında bu dialoğun kaybolması gerekir. Eğer yapmazsa "Kilit aç"'a tıklayın.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ Eğer uygulama/oyun tamamlandığında bu dialoğun kaybolması gerekir. Eğer yapmazsa "Kilit aç"'a tıklayın.
@@ -1115,7 +1282,7 @@ p, li { white-space: pre-wrap; }
Yürütülebilir çalışırken MO kilitlidir.
-
+ UnlockKilit aç
@@ -1123,7 +1290,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2%1: %2 ya kayıt yazılamadı
@@ -1131,1290 +1298,1521 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1
-
+
-
+ an error occured
-
+ MainWindow
-
-
+
+ CategoriesKategoriler
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
- Profile
-
+ And
+
- Pick a module collection
-
+ If checked, all mods that match at least one of the selected categories are displayed.
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
-
+ Or
+
+
+
+
+ Profile
+
+
+
+
+ Pick a module collection
+
-
- Refresh list
-
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.
-
+
-
+ List of available mods.
-
+
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
-
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
-
+ Filter
-
+
-
+ No groups
-
+
-
+ Nexus IDs
-
+ Nexus kimliği
-
-
-
+
+
+ Namefilter
-
+
-
+ Pick a program to run.
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+
-
+ Run program
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+
-
+ Run
-
+
-
+ Create a shortcut in your start menu or on the desktop to the specified program
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+
-
+ Shortcut
-
+
-
+ List of available esp/esm files
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.
-
+
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
-
+
-
-
+
+ File
-
+
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
-
-
-
+ Data
-
+
-
+ refresh data-directory overview
-
+
-
+ Refresh the overview. This may take a moment.
-
+
-
-
-
+
+
+ Refresh
-
+
-
+ This is an overview of your data directory as visible to the game (and tools).
-
+
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.
-
+
-
+ Show only conflicts
-
+
-
+ Saves
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+
-
+ Downloads
-
+
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.
-
+
-
- Compact
-
+
+ Open list options...
+
-
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ Plugins
+
+
+
+
+ Sort
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ Show Hidden
-
+
-
+ Tool Bar
-
+
-
+ Install Mod
-
+
-
+ Install &Mod
-
+
-
+ Install a new mod from an archive
-
+
-
+ Ctrl+M
-
+
-
+ Profiles
-
+
-
+ &Profiles
-
+
-
+ Configure Profiles
-
+
-
+ Ctrl+P
-
+
-
+ Executables
-
+
-
+ &Executables
-
+
-
+ Configure the executables that can be started through Mod Organizer
-
+
-
+ Ctrl+E
-
+
-
-
+
+ Tools
-
+
-
+ &Tools
-
+
-
+ Ctrl+I
-
+
-
+ Settings
-
+
-
+ &Settings
-
+
-
+ Configure settings and workarounds
-
+
-
+ Ctrl+S
-
+
-
+ Nexus
-
+
-
+ Search nexus network for more mods
-
+
-
+ Ctrl+N
-
+
-
-
+
+ Update
-
+
-
+ Mod Organizer is up-to-date
-
+
-
-
+
+ No Problems
-
+
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
Right now this has very limited functionality
-
+
-
-
+
+ Help
-
+
-
+ Ctrl+H
-
+
-
+ Endorse MO
-
+
-
-
+
+ Endorse Mod Organizer
-
+
+
+
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
-
+ Toolbar
-
+
-
+ Desktop
-
+
-
+ Start Menu
-
+
-
+ Problems
-
+
-
+ There are potential problems with your setup
-
+
-
+ Everything seems to be in order
-
+
-
+ Help on UI
-
+
-
+ Documentation Wiki
-
+
-
+ Report Issue
-
+
-
+ Tutorials
-
-
-
-
- failed to save archives order, do you have write access to "%1"?
-
+
-
+ failed to save load order: %1
-
+
-
+ Nameİsim
-
+ Please enter a name for the new profile
-
+
-
+ failed to create profile: %1
-
+
-
+ Show tutorial?
-
+
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
-
+ Downloads in progress
-
+
-
+ There are still downloads in progress, do you really want to quit?
-
+
-
+ failed to read savegame: %1
-
+
-
- Plugin "%1" failed: %2
-
+
+ Plugin "%1" failed: %2
+
-
- Plugin "%1" failed
-
+
+ Plugin "%1" failed
+
-
+ failed to init plugin %1: %2
-
+
-
+ Plugin error
-
+
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+
-
- Failed to start "%1"
-
+
+ Failed to start "%1"
+
-
+ Waiting
-
+
-
- Please press OK once you're logged into steam.
-
+
+ Please press OK once you're logged into steam.
+
-
- "%1" not found
-
-
-
-
+ Start Steam?
-
+
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?
-
+
-
+ Also in: <br>
-
+
-
+ No conflict
-
+
-
+ <Edit...>
-
+
-
- Failed to refresh list of esps: %s
-
-
-
-
+ This bsa is enabled in the ini file so it may be required!
-
-
-
-
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
-
+
-
+ Activating Network Proxy
-
+
-
-
+
+ Installation successful
-
+
-
-
+
+ Configure Mod
-
+
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?
-
+
-
-
- mod "%1" not found
-
+
+
+ mod "%1" not found
+
-
-
+
+ Installation cancelled
-
+
-
-
+
+ The mod was not installed completely.
-
+
-
+ Some plugins could not be loaded
-
+
-
+ Too many esps and esms enabled
-
+
-
-
+
+ Description missing
-
+
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
-
+ Choose Mod
-
+
-
+ Mod Archive
-
+
-
+ Start Tutorial?
-
+
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
-
-
+
+ Download started
-
+
-
+ failed to update mod list: %1
-
+
-
+ failed to spawn notepad.exe: %1
-
+
-
+ failed to open %1
-
+
-
+ failed to change origin name: %1
-
-
-
-
- Failed to move "%1" from mod "%2" to "%3": %4
-
+
-
+ <Checked>
-
+
-
+ <Unchecked>
-
+
-
+ <Update>
-
+
-
+ <No category>
-
+
-
+ <Conflicted>
-
+
-
+ <Not Endorsed>
-
+
-
+ failed to rename mod: %1
-
+
-
+ Overwrite?
-
+
-
- This will replace the existing mod "%1". Continue?
-
+
+ This will replace the existing mod "%1". Continue?
+
-
- failed to remove mod "%1"
-
+
+ failed to remove mod "%1"
+
-
-
-
- failed to rename "%1" to "%2"
- "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.
+
+
+
+ failed to rename "%1" to "%2"
+ "%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.
-
- Multiple esps activated, please check that they don't conflict.
-
+
+ Multiple esps activated, please check that they don't conflict.
+
-
-
-
+
+
+
+ ConfirmOnayla
-
+ Remove the following mods?<br><ul>%1</ul>
-
+
-
+ failed to remove mod: %1
-
+
-
-
+
+ Failed
-
+
-
+ Installation file no longer exists
-
+
-
- Mods installed with old versions of MO can't be reinstalled in this way.
-
+
+ Mods installed with old versions of MO can't be reinstalled in this way.
+
-
-
+
+ You need to be logged in with Nexus to endorse
-
+
-
-
+ Extract BSA
-
+
-
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
-
-
-
-
-
-
+
+ failed to read %1: %2%1: %2 okunamadı
-
-
+ This archive contains invalid hashes. Some files may be broken.
-
+
-
+ Nexus ID for this Mod is unknown
-
+
+
+
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
-
-
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...
-
+
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+
-
+ A mod with this name already exists
-
+
-
+ Continue?
-
+
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
+
-
+
+ Sorry
-
+
-
- I don't know a versioning scheme where %1 is newer than %2.
-
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
-
+ Really enable all visible mods?
-
+
-
+ Really disable all visible mods?
-
+
-
+ Choose what to export
-
+
-
+ Everything
-
+
-
+ All installed mods are included in the list
-
+
-
+ Active Mods
-
+
-
+ Only active (checked) mods from your current profile are included
-
+
-
+ Visible
-
+
-
+ All mods visible in the mod list are included
-
+
-
+ export failed: %1
-
+
-
+ Install Mod...
-
+
-
+ Enable all visible
-
+
-
+ Disable all visible
-
+
-
+ Check all for update
-
+
-
+ Export to csv...
-
+
-
+
+ All Mods
+
+
+
+ Sync to Mods...
-
+
-
+ Restore Backup
-
+
-
+ Remove Backup...
-
+
-
+ Add/Remove Categories
-
+
-
+ Replace Categories
-
+
-
+ Primary Category
-
+
-
+ Change versioning scheme
-
+
-
+ Un-ignore update
-
+
-
+ Ignore update
-
+
-
+ Rename Mod...
-
+
-
+ Remove Mod...
-
+
-
+ Reinstall Mod
-
+
-
+ Un-Endorse
-
+
-
-
+
+ Endorse
-
+
-
- Won't endorse
-
+
+ Won't endorse
+
-
+ Endorsement state unknown
-
+
-
+ Ignore missing data
-
+
-
+ Visit on Nexus
-
+
-
+ Open in explorer
-
+
-
+ Information...
-
+
-
-
+
+ Exception:
-
+
-
-
+
+ Unknown exception
-
+
-
+ <All>
-
+
-
+ <Multiple>
-
+
-
+
+ Really delete "%1"?
+
+
+
+ Fix Mods...
-
+
+
+
+
+ Delete
+
-
-
+
+ failed to remove %1
-
+
-
-
+
+ failed to create %1
-
+
-
- Can't change download directory while downloads are in progress!
-
+
+ Can't change download directory while downloads are in progress!
+
-
+ Download failed
-
+
-
+ failed to write to file %1
-
+
-
+ %1 written
-
+
-
+ Select binary
-
+
-
+ Binaryİkili değer
-
+ Enter Name
-
+
-
+ Please enter a name for the executable
-
+
-
+ Not an executable
-
+
-
+ This is not a recognized executable.
-
+
-
-
+
+ Replace file?
-
+
-
+ There already is a hidden version of this file. Replace it?
-
+
-
-
+
+ File operation failed
-
+
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
-
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
-
+ There already is a visible version of this file. Replace it?
-
+
+
+
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
+
+
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
-
+ Update available
-
+
-
+ Open/Execute
-
+
-
+ Add as Executable
-
+
-
+
+ Preview
+
+
+
+ Un-Hide
-
+
-
+ Hide
-
+
-
+ Write To File...
-
+
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1
-
+
-
-
+
+ login successful
-
+
-
+ login failed: %1. Trying to download anyway
-
+
-
+ login failed: %1
-
+
-
+ login failed: %1. You need to log-in with Nexus to update MO.
-
+
-
+ Error
-
+
-
+ failed to extract %1 (errorcode %2)
-
+
-
+ Extract...
-
+
-
+ Edit Categories...
-
+
+
+
+
+ Deselect filter
+
-
+ Remove
-
+
-
+ Enable all
-
+
-
+ Disable all
-
+
-
+ Unlock load order
-
+
-
+ Lock load order
-
+
+
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
@@ -2429,8 +2827,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1geçersiz dizin %1
@@ -2438,9 +2836,9 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
-
+
@@ -2451,523 +2849,552 @@ This function will guess the versioning scheme under the assumption that the ins
Mod bilgisi
-
+ TextfilesYazı dosyaları
-
+ A list of text-files in the mod directory.Mod klasöründeki yazı dosyalarının bir listesi
-
+ A list of text-files in the mod directory like readmes. Mod klasöründeki benioku dosyaları gibi yazı dosyalarının bir listesi
-
-
+
+ SaveKaydet
-
+ INI-FilesINI-Dosyaları
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Mod klasöründeki .ini dosyalarının bir listesi
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Moddaki .ini dosyalarının bir listesi. Bunlar genelde, ayarlabilir parametrelerin olduğuğu durumlarda modların davranışlarını ayarlamak için kullanılır.
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.Değişiklikleri dosyaya kaydet.
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!Değişiklikleri dosyaya kaydet. Bu orijinal dosyanın üzerine yazar. Otomatik yedekleme yoktur!
-
+ ImagesResimler
-
+ Images located in the mod.Modun içinde yer alan resimler
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
-
+
-
-
+
+ Optional ESPs
- İsteğe bağlı ESP'ler
+ İsteğe bağlı ESP'ler
-
+ List of esps and esms that can not be loaded by the game.Oyun tarafından yüklenemeyen espler ve esmlerin bir listesi.
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
+
-
+ Make the selected mod in the lower list unavailable.Aşağıdaki listedeki seçili modu kullanılamaz yapar.
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
- Seçili esp (aşağıdaki listede) modun bir alt klasörüne itilecek ve böylece oyuna "görünmez" olacaktır. Artık aktif hale getirilemez.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+ Seçili esp (aşağıdaki listede) modun bir alt klasörüne itilecek ve böylece oyuna "görünmez" olacaktır. Artık aktif hale getirilemez.
-
+ Move a file to the data directory.Dosyayı veri klasörüne taşı.
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
-
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
-
+ ESPs in the data directory and thus visible to the game.
-
+
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.
-
+
-
+ Available ESPs
-
+
-
+ Conflicts
-
+
-
+ The following conflicted files are provided by this mod
-
+
-
-
+
+ File
-
+
-
+ Overwritten Mods
-
+
-
+ The following conflicted files are provided by other mods
-
+
-
+ Providing Mod
-
+
-
+ Non-Conflicted files
-
+
-
+ CategoriesKategoriler
-
+ Primary Category
-
+
-
+ Nexus Info
-
+
-
+ Mod ID
-
+
-
+ Mod ID for this mod on Nexus.
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+
-
+ VersionVersiyon
-
+ Refresh
-
+
-
+ Refresh all information from Nexus.
-
+
-
+ Description
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ Endorse
-
+
-
+ Notes
-
+
-
+ Filetree
-
+
-
+ A directory view of this mod
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+
-
+ Previous
-
+
-
+ Next
-
+ Sonraki
-
+ CloseKapat
-
+ &Delete
-
+
-
+ &Rename
-
+
-
+ &Hide
-
+
-
+ &Unhide
-
+
-
+ &Open&Aç
-
+ &New Folder
-
+
-
-
+
+ Save changes?
-
+
-
-
- Save changes to "%1"?
-
+
+
+ Save changes to "%1"?
+
-
+ File Exists
-
+
-
+ A file with that name exists, please enter a new one
-
+
-
+ failed to move file
-
+
-
- failed to create directory "optional"
-
+
+ failed to create directory "optional"
+
-
-
+
+ Info requested, please wait
-
+
-
+ Main
-
+
-
+ Update
-
+
-
+ Optional
-
+
-
+ Old
-
+
-
+ Misc
-
+
-
+ Unknown
-
+
-
+ Current Version: %1
-
+
-
+ No update available
-
+
-
+ (description incomplete, please visit nexus)
-
+
-
- <a href="%1">Visit on Nexus</a>
-
+
+ <a href="%1">Visit on Nexus</a>
+
-
+ Failed to delete %1
-
+
-
-
+
+ ConfirmOnayla
-
- Are sure you want to delete "%1"?
-
+
+ Are sure you want to delete "%1"?
+
-
+ Are sure you want to delete the selected files?
-
+
-
-
+
+ New Folder
-
+
-
- Failed to create "%1"
-
+
+ Failed to create "%1"
+
-
-
+
+ Replace file?
-
+
-
+ There already is a hidden version of this file. Replace it?
-
+
-
-
+
+ File operation failed
-
+
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
-
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
-
-
+
+ failed to rename %1 to %2
-
+
-
+ There already is a visible version of this file. Replace it?
-
+
-
+ Un-Hide
-
+
-
+ Hide
-
+
-
+ Name
-
+ İsim
-
+ Please enter a name
-
+
-
-
+
+ Error
-
+
-
+ Invalid name. Must be a valid file name
-
+
-
+ A tweak by that name exists
-
+
-
+ Create Tweak
-
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
-
+ ModInfoRegular
-
- failed to write %1/meta.ini: %2
-
+
+
+ failed to write %1/meta.ini: error %2
+
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory
-
+
-
+ Categories: <br>
-
+
@@ -2975,158 +3402,163 @@ p, li { white-space: pre-wrap; }
This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+
-
+
+ Non-MO
+
+
+
+ invalid
-
+
-
- installed version: %1, newest version: %2
-
+
+ installed version: "%1", newest version: "%2"
+
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
-
+ Categories: <br>
-
+
-
+ Invalid name
-
+
-
+ drag&drop failed: %1
-
+
-
+ ConfirmOnayla
-
- Are you sure you want to remove "%1"?
-
+
+ Are you sure you want to remove "%1"?
+
-
+ Flags
-
+
-
+ Mod Name
-
+
-
+ VersionVersiyon
-
+ Priority
-
+
-
+ Category
-
+
-
+ Nexus ID
-
+
-
+ Installation
-
+
-
-
+
+ unknown
-
+
-
+ Name of your mods
-
+
-
+ Version of the mod (if available)
-
+
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
-
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
-
+ Category of the mod.
-
+
-
+ Id of the mod as used on Nexus.
-
+
-
+ Emblemes to highlight things that might require attention.
-
+
-
+ Time this mod was installed
-
+
@@ -3134,12 +3566,12 @@ p, li { white-space: pre-wrap; }
Message of the Day
-
+ OK
-
+
@@ -3147,48 +3579,53 @@ p, li { white-space: pre-wrap; }
Overwrites
-
+ not implemented
-
+ NXMAccessManager
-
+ Logging into Nexus
-
+
-
+ timeout
-
+
+
+
+
+ Unknown error
+
-
+ Please check your password
-
+ NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
-
+
+ Failed to guess mod id for "%1", please pick the correct one
+
-
+ empty response
-
+
-
+ invalid response
-
+
@@ -3196,22 +3633,22 @@ p, li { white-space: pre-wrap; }
Overwrite
-
+ You can use drag&drop to move files and directories to regular mods.
-
+ &Delete
-
+ &Rename
-
+
@@ -3221,12 +3658,12 @@ p, li { white-space: pre-wrap; }
&New Folder
-
+
- Failed to delete "%1"
-
+ Failed to delete "%1"
+
@@ -3236,130 +3673,152 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
-
+ Are sure you want to delete "%1"?
+ Are sure you want to delete the selected files?
-
+ New Folder
-
+
- Failed to create "%1"
-
+ Failed to create "%1"
+ PluginList
-
+ Nameİsim
-
+ Priority
-
+
-
+ Mod Index
-
+
-
-
+
+ Flags
+
+
+
+
+ unknown
-
+
-
+ Name of your mods
-
+
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
-
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
-
+ The modindex determins the formids of objects originating from this mods.
-
+
-
+ failed to update esp info for file %1 (source id: %2), error: %3
-
+
-
+ esp not found: %1
-
+
-
-
+
+ Confirm
-
+ Onayla
-
+ Really enable all plugins?
-
+
-
+ Really disable all plugins?
-
+
-
+ The file containing locked plugin indices is broken
-
+
-
-
- failed to open output file: %1
-
+
+ <b>Origin</b>: %1
+
-
- Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.
-
+
+ Author
+ Yaratıcı
-
- This plugin can't be disabled (enforced by the game)
-
+
+ Description
+
+
+
+
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.
+
-
- Origin: %1
-
+
+ This plugin can't be disabled (enforced by the game)
+
-
+ Missing Masters
-
+
-
+ Enabled Masters
-
+
-
+ failed to restore load order for %1
-
+
+
+
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+ Kapat
@@ -3367,115 +3826,110 @@ p, li { white-space: pre-wrap; }
Problems
-
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+ Close
-
+ KapatFix
-
+ No guided fix
-
+ Profile
-
+ invalid profile name %1
-
+
-
+ failed to create %1
-
-
-
-
- failed to open temporary file
-
-
-
-
- failed to open "%1" for writing
-
+
-
+ failed to write mod list: %1
-
+
-
+ failed to update tweaked ini file, wrong settings may be used: %1
-
+
-
+ failed to create tweaked ini: %1
-
+
-
-
-
-
-
- invalid index %1
-
+
+ "%1" is missing or inaccessible
+
-
- Overwrite directory couldn't be parsed
-
+
+
+
+
+
+ invalid index %1
+
+ Overwrite directory couldn't be parsed
+
+
+
+ invalid priority %1
-
+
-
+ failed to parse ini file (%1)
-
+
-
+ failed to parse ini file (%1): %2
-
+
-
-
- failed to modify "%1"
-
+
+
+ failed to modify "%1"
+
-
+ Delete savegames?
-
+
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
-
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
@@ -3483,27 +3937,27 @@ p, li { white-space: pre-wrap; }
Dialog
-
+ Please enter a name for the new profile
-
+ If checked, the new profile will use the default game settings.
-
+
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
-
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ Default Game Settings
-
+
@@ -3511,109 +3965,109 @@ p, li { white-space: pre-wrap; }
Profiles
-
+ List of Profiles
-
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ If checked, savegames are local to this profile and will not appear when starting with a different profile.
-
+ Local Savegames
-
+ This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.
-
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ Automatic Archive Invalidation
-
+ Create a new profile from scratch
-
+ Create
-
+ Clone the selected profile
-
+ This creates a new profile with the same settings and active mods as the selected one.
-
+ Copy
-
+ Delete the selected Profile. This can not be un-done!
-
+ Remove
-
+ Rename
-
+ Transfer save games to the selected profile.
-
+ Transfer Saves
-
+
@@ -3622,14 +4076,14 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
-
+ Archive invalidation isn't required for this game.
+ failed to create profile: %1
-
+
@@ -3639,22 +4093,22 @@ p, li { white-space: pre-wrap; }
Please enter a name for the new profile
-
+ failed to copy profile: %1
-
+ Invalid name
-
+ Invalid profile name
-
+
@@ -3664,37 +4118,37 @@ p, li { white-space: pre-wrap; }
Are you sure you want to remove this profile (including local savegames if any)?
-
+ Profile broken
-
+
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
-
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Rename Profile
-
+ New Name
-
+ failed to change archive invalidation state: %1
-
+ failed to determine if invalidation is active: %1
-
+
@@ -3702,7 +4156,7 @@ p, li { white-space: pre-wrap; }
Failed to save custom categories
-
+
@@ -3710,306 +4164,315 @@ p, li { white-space: pre-wrap; }
invalid index %1
-
+ invalid category id %1
-
+
- invalid field name "%1"
-
+ invalid field name "%1"
+
- invalid type for "%1" (should be integer)
-
+ invalid type for "%1" (should be integer)
+
- invalid type for "%1" (should be string)
-
+ invalid type for "%1" (should be string)
+
- invalid type for "%1" (should be float)
-
+ invalid type for "%1" (should be float)
+ no fields set up yet!
-
+
- field not set "%1"
-
+ field not set "%1"
+
- invalid character in field "%1"
-
+ invalid character in field "%1"
+ empty field name
-
+ invalid game type %1
-
+ helper failed
-
+ failed to determine account name
-
+ invalid 7-zip32.dll: %1
-
+ failed to open %1: %2
-
+ %1 not found
-
+ Failed to delete %1
-
+ Failed to deactivate script extender loading
-
+ Failed to remove %1: %2
-
+ Failed to rename %1 to %2
-
+ Failed to deactivate proxy-dll loading
-
+ Failed to copy %1 to %2
-
+ Failed to set up script extender loading
-
+ Failed to delete old proxy-dll %1
-
+ Failed to overwrite %1
-
+ Failed to set up proxy-dll loading
-
+
-
+ Permissions required
-
+
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
-
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
-
-
+
+ Woops
-
+
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened
-
+
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1
-
+
-
-
+
+ Mod Organizer
-
+
-
+ An instance of Mod Organizer is already running
-
+
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
-
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+
-
-
+
+ Please select the game to manage
-
+
+
+
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
-
+
+ failed to start application: %1
+
-
- Please use "Help" from the toolbar to get usage instructions to all elements
-
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+
-
-
+
+ <Manage...>
-
+
-
+ failed to parse profile %1: %2
-
+
-
-
- failed to find "%1"
-
+
+ failed to find "%1"
+
-
+ failed to access %1
-
+
-
+ failed to set file time %1
-
+
-
+ failed to create %1
-
+
-
- "%1" is missing
-
+
+ "%1" is missing or inaccessible
+ Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!
-
+ Error
-
+ wrong file format
-
+ failed to open %1
-
+
-
+ Script Extender
-
+
-
+ Proxy DLL
-
+
-
- failed to spawn "%1"
-
+
+ failed to spawn "%1"
+
-
+ Elevation required
-
+
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
-
+
-
- failed to spawn "%1": %2
-
+
+ failed to spawn "%1": %2
+
-
- "%1" doesn't exist
-
+
+ "%1" doesn't exist
+
-
- failed to inject dll into "%1": %2
-
+
+ failed to inject dll into "%1": %2
+
-
- failed to run "%1"
-
+
+ failed to run "%1"
+
+
+
+
+ failed to open temporary file
+
@@ -4017,22 +4480,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Mod Exists
-
+ This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.
-
+ Keep Backup
-
+ Merge
-
+
@@ -4042,12 +4505,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Rename
-
+ Cancel
-
+
@@ -4055,27 +4518,27 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save #
-
+ Character
-
+ Level
-
+ Location
-
+ Date
-
+
@@ -4083,7 +4546,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Missing ESPs
-
+
@@ -4091,17 +4554,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Dialog
-
+ Copy To Clipboard
-
+ Save As...
-
+
@@ -4111,17 +4574,17 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save CSV
-
+ Text Files
-
+
- failed to open "%1" for writing
-
+ failed to open "%1" for writing
+
@@ -4129,7 +4592,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Select
-
+
@@ -4139,107 +4602,107 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Cancel
-
+ SelfUpdater
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
-
-
-
-
+
+
+
+ Update
-
+
-
+ An update is available (newest version: %1), do you want to install it?
-
+
-
+ Download in progress
-
+
-
+ Download failed: %1
-
+
-
+ Failed to install update: %1
-
+
-
- failed to open archive "%1": %2
- Arşiv "%1": %2 açılamadı.
+
+ failed to open archive "%1": %2
+ Arşiv "%1": %2 açılamadı.
-
+ failed to move outdated files: %1. Please update manually.
-
+
-
+ Update installed, Mod Organizer will now be restarted.
-
+
-
+ Error
-
+
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.
-
+
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)
-
+
-
+ no file for update found. Please update manually.
-
+
-
+ Failed to retrieve update information: %1
-
+
-
+ No download server available. Please try again later.
-
+ Settings
-
-
- attempt to store setting for unknown plugin "%1"
-
+
+
+ attempt to store setting for unknown plugin "%1"
+
-
+ ConfirmOnayla
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?
-
+
@@ -4247,399 +4710,447 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Settings
-
+ General
-
+ Language
-
+ The display language
-
+
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ Style
-
+ graphical style
-
+ graphical style of the MO user interface
-
+ Log Level
-
+
- Decides the amount of data printed to "ModOrganizer.log"
-
+ Decides the amount of data printed to "ModOrganizer.log"
+
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
-
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Debug
-
+ Info
-
+ Error
-
+ Advanced
-
+ Directory where downloads are stored.
-
+ Mod Directory
-
+ Directory where mods are stored.
-
+
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
-
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Download Directory
-
+ Cache Directory
-
+
+
+
+
+ User interface
+
- Reset stored information from dialogs.
-
+ If checked, the download interface will be more compact.
+
- This will make all dialogs show up again where you checked the "Remember selection"-box.
-
+ Compact Download Interface
+
-
- Reset Dialogs
-
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
-
- Modify the categories available to arrange your mods.
-
+ Reset stored information from dialogs.
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+
+
+
+
+ Reset Dialogs
+
+
+
+
+
+ Modify the categories available to arrange your mods.
+
+
+
+ Configure Mod Categories
-
+
-
-
+
+ Nexus
-
+
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
-
+
-
+ Automatically Log-In to Nexus
-
+
-
+ UsernameKullanıcı adı
-
+ PasswordŞifre
-
+ Disable automatic internet features
-
+
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
-
+
-
+ Offline Mode
-
+
-
+ Use a proxy for network connections.
-
+
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
-
+
-
+ Use HTTP Proxy (Uses System Settings)
-
+
-
- Known Servers (Dynamically updated every download)
-
+
+ Associate with "Download with manager" links
+
-
+
+ Known Servers (updated on download)
+
+
+
+ Preferred Servers (Drag & Drop)
-
+
-
+ Plugins
-
+
-
+ Author:
-
+
-
+ Version:
-
+
-
+ Description:
-
+
-
+ Key
-
+
-
+ Value
-
+
-
+ Blacklisted Plugins (use <del> to remove):
-
+
-
+ Workarounds
-
+
-
+ Steam App ID
-
+
-
+ The Steam AppID for your game
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
-
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+
+
+
+ Load Mechanism
-
+
-
+ Select loading mechanism. See help for details.
-
+
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
-
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
-
+ NMM Version
-
+
-
+ The Version of Nexus Mod Manager to impersonate.
-
+
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
-
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+
-
+ Enforces that inactive ESPs and ESMs are never loaded.
-
+
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
-
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
-
+ Hide inactive ESPs/ESMs
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
-
+
-
+ Force-enable game files
-
+
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!
-
+
-
+ Back-date BSAs
-
+
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
-
+
-
+ Select download directory
-
+
-
+ Select mod directory
-
+
-
+ Select cache directory
-
+
-
+ Confirm?
-
+
-
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
-
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+
@@ -4647,7 +5158,7 @@ For the other games this is not a sufficient replacement for AI!
Quick Install
-
+
@@ -4668,12 +5179,12 @@ For the other games this is not a sufficient replacement for AI!
OK
-
+ Cancel
-
+
@@ -4681,18 +5192,22 @@ For the other games this is not a sufficient replacement for AI!
SHM error: %1
-
+
- failed to connect to running instance: %1
-
+
+
+
+
+ failed to communicate with running instance: %1
+ failed to receive data from secondary instance: %1
-
+
@@ -4700,7 +5215,7 @@ For the other games this is not a sufficient replacement for AI!
Sync Overwrite
-
+
@@ -4710,22 +5225,22 @@ For the other games this is not a sufficient replacement for AI!
Sync To
-
+
- <don't sync>
-
+ <don't sync>
+ failed to remove %1
-
+ failed to move %1 to %2
-
+
@@ -4733,17 +5248,17 @@ For the other games this is not a sufficient replacement for AI!
Transfer Savegames
-
+ Global Characters
-
+ This is a list of characters in the global location.
-
+
@@ -4755,7 +5270,7 @@ On Windows Vista/Windows 7:
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4768,27 +5283,27 @@ On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
-
+ Move ->
-
+ Copy ->
-
+ <- Move
-
+ <- Copy
-
+
@@ -4798,17 +5313,17 @@ On Windows XP:
Profile Characters
-
+ Overwrite
-
+
- Overwrite the file "%1"
-
+ Overwrite the file "%1"
+
@@ -4821,18 +5336,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
-
+ Copy all save games of character "%1" to the profile?
+
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts
index ec319f76..333d9ce7 100644
--- a/src/organizer_zh_CN.ts
+++ b/src/organizer_zh_CN.ts
@@ -1,5 +1,50 @@
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+ 关闭
+
+
+
+ No license
+
+
+ActivateModsDialog
@@ -14,23 +59,23 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是 esp 和 esm 文件的列表,当您的存档被创建时将会被激活。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">对于每个 esp,右列中包含了可以通过启用来使缺失的 esp 或 esm 变得可用的 Mod。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您点击确定,那么所有在右列中已选的并且可用的 Mod 和缺失的 esp 都将会被激活。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是 esp 和 esm 文件的列表,当您的存档被创建时将会被激活。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">对于每个 esp,右列中包含了可以通过启用来使缺失的 esp 或 esm 变得可用的 Mod。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您点击确定,那么所有在右列中已选的并且可用的 Mod 和缺失的 esp 都将会被激活。</span></p></body></html>
@@ -73,9 +118,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
此包中的组件。
-如果有一个组件叫作 "00 Core",那么它应该就是必需安装的,可选安装的文件一般会被作者按优先级排列。
+如果有一个组件叫作 "00 Core",那么它应该就是必需安装的,可选安装的文件一般会被作者按优先级排列。
@@ -110,6 +155,29 @@ If there is a component called "00 Core" it is usually required. Options are ord
取消
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -155,20 +223,20 @@ If there is a component called "00 Core" it is usually required. Options are ord
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以关联单个或多个N网类别到一个内部 ID,当您在N网下载 Mod 的时候,Mod Organizer 将会尝试解析N网中的类别的定义并提供给 MO。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一个N网所使用的类别 ID,您可以访问N网页面的种类列表并将鼠标悬停在链接上面。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以关联单个或多个N网类别到一个内部 ID,当您在N网下载 Mod 的时候,Mod Organizer 将会尝试解析N网中的类别的定义并提供给 MO。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一个N网所使用的类别 ID,您可以访问N网页面的种类列表并将鼠标悬停在链接上面。</span></p></body></html>
@@ -200,7 +268,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with Nexus当您尚未登录N网时此功能可能无法正常工作
@@ -227,7 +295,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1无法读取bsa
@@ -235,25 +303,30 @@ p, li { white-space: pre-wrap; }
DownloadList
-
+ Name名称
-
+ Filetime文件时间
-
+ Done完成
-
- Information missing, please select "Query Info" from the context menu to re-retrieve.
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.信息丢失,请在右键菜单里选择“查询信息”来重新检索。
+
+
+ pending download
+
+ DownloadListWidget
@@ -265,26 +338,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to install完成 - 双击进行安装
-
-
+
+ Paused - Double Click to resume已暂停 - 双击可继续
-
-
+
+ Installed - Double Click to re-install已安装 - 双击重新安装
-
-
+
+ Uninstalled - Double Click to re-install已卸载 - 双击重新安装
@@ -305,6 +378,16 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+ Paused
@@ -336,95 +419,95 @@ p, li { white-space: pre-wrap; }
完成
-
-
-
-
+
+
+
+ Are you sure?确定?
-
+ This will remove all finished downloads from this list and from disk.这将会从列表和磁盘中移除所有已完成的下载。
-
+ This will remove all installed downloads from this list and from disk.这将会从列表和磁盘中移除所有已安装的下载项目。
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).这将会永久清空本列表中所有已下载完成的项目(但并不会实际从硬盘删除)
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).这将会永久清空本列表中所有已安装完成的项目(但并不会实际从硬盘删除)
-
+ Install安装
-
+ Query Info查询信息
-
+ Delete&删除
-
+ Un-Hide取消隐藏
-
+ Remove from View从视图中移除
-
+ Cancel取消
-
+ Pause暂停
-
+ Remove移除
-
+ Resume继续
-
+ Delete Installed...移除已安装的项目...
-
+ Delete All...全部删除...
-
+ Remove Installed...移除已安装的项目...
-
+ Remove All...移除所有...
@@ -432,105 +515,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+ Fetching Info 1抓取信息 1
-
+ Fetching Info 2抓取信息 2
-
-
-
-
+
+
+
+ Are you sure?确定?
-
+ This will remove all finished downloads from this list and from disk.这将会从列表和磁盘中移除所有已完成的下载。
-
+ This will remove all installed downloads from this list and from disk.这将会从列表和磁盘中移除所有已安装的下载项目。
-
+ This will remove all finished downloads from this list (but NOT from disk).这将会从列表中移除所有已安装的下载项目。(但不会从实际磁盘中)
-
+ This will remove all installed downloads from this list (but NOT from disk).这将会从列表中移除所有已安装的下载项目。(但不会从实际磁盘中)
-
+ Install安装
-
+ Query Info查询信息
-
+ Delete删除
-
+ Un-Hide取消隐藏
-
+ Remove from View从视图中移除
-
+ Cancel取消
-
+ Pause暂停
-
+ Remove移除
-
+ Resume继续
-
+ Delete Installed...移除已安装的项目...
-
+ Delete All...全部删除...
-
+ Remove Installed...移除已安装的项目...
-
+ Remove All...移除所有...
@@ -538,116 +631,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- 重命名 "%1 "为 "%2" 时出错
+
+ failed to rename "%1" to "%2"
+ 重命名 "%1 "为 "%2" 时出错
+
+
+
+ Memory allocation error (in refreshing directory).
+
-
+ Download again?重新下载?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.已存在同名文件。您确定要重新下载?新文件将使用不同的文件名。
-
+ failed to download %1: could not open output file: %2下载 %1 失败: 无法打开输出文件: %2
-
+ Wrong Game
-
+
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
-
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid index无效的索引
-
+ failed to delete %1无法删除 %1
-
+ failed to delete meta file for %1无法从 %1 中删除 mate 文件
-
-
-
-
-
-
+
+
+
+
+
+ invalid index %1无效的索引 %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod id请输入N网 Mod ID
-
+ Mod ID:Mod ID:
-
+
+ Main
+ 主要文件
+
+
+
+ Update
+ 更新
+
+
+
+ Optional
+ 可选文件
+
+
+
+ Old
+ 旧档
+
+
+
+ Misc
+ 杂项
+
+
+
+ Unknown
+ 未知
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updated信息已更新
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?无法在N网上找到匹配的文件!也许这个文件已经不存在了或是它改名了?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.所选的文件无法在N网上找到可匹配的项目,请手动选择正确的一个。
-
+ No download server available. Please try again later.没有可用的下载服务器,请稍后再尝试下载。
-
+ Failed to request file info from nexus: %1无法从N网上请求文件信息: %1
-
+
+ Download failed. Server reported: %1
+
+
+
+ Download failed: %1 (%2)下载失败: %1 (%2)
-
+ failed to re-open %1无法重新打开 %1
@@ -759,7 +909,7 @@ Right now the only case I know of where this needs to be overwritten is for the
-
+ If checked, MO will be closed once the specified executable is run.如果选中,那么 MO 将在指定的程序运行后关闭。
@@ -776,7 +926,7 @@ Right now the only case I know of where this needs to be overwritten is for the
-
+ Add添加
@@ -792,47 +942,64 @@ Right now the only case I know of where this needs to be overwritten is for the
移除
-
+
+ Close
+ 关闭
+
+
+ Select a binary选择一个可执行文件
-
+ Executable (%1)可执行程序 (%1)
-
+ Java (32-bit) required需要 Java (32-bit) 支持
-
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
-
+
-
+ Select a directory选择一个目录
-
+ Confirm确认
-
- Really remove "%1" from executables?
- 真的要从程序列表中移除 "%1" 吗?
+
+ Really remove "%1" from executables?
+ 真的要从程序列表中移除 "%1" 吗?
-
+ Modify更改
-
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+ MO must be kept running or this application will not work correctly.MO 必须持续运行,否则该程序将无法正常工作。
@@ -903,8 +1070,8 @@ Right now the only case I know of where this needs to be overwritten is for the
- <a href="#">Link</a>
- <a href="#">链接</a>
+ <a href="#">Link</a>
+ <a href="#">链接</a>
@@ -951,7 +1118,7 @@ Right now the only case I know of where this needs to be overwritten is for the
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.输入一个 Mod 的名称,这也将作为一个目录的名称,因此请不要使用非法字符。
@@ -966,16 +1133,16 @@ Right now the only case I know of where this needs to be overwritten is for the
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这里显示了该压缩包中的内容,<data> 将被作为映射到游戏 Data 目录的基本目录,您可以通过右键菜单来改变基本目录并使用拖放来移动文件。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这里显示了该压缩包中的内容,<data> 将被作为映射到游戏 Data 目录的基本目录,您可以通过右键菜单来改变基本目录并使用拖放来移动文件。</span></p></body></html>
@@ -997,8 +1164,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
- archive.dll 没有加载: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll 没有加载: "%1"
@@ -1013,7 +1180,7 @@ p, li { white-space: pre-wrap; }
-
+ Extracting files正在解压文件
@@ -1043,57 +1210,57 @@ p, li { white-space: pre-wrap; }
你输入的名称无效,请重新输入。
-
- File format "%1" not supported
- 暂不支持文件格式: "%1"
+
+ File format "%1" not supported
+ 暂不支持文件格式: "%1"
-
+ None of the available installer plugins were able to handle that archive没有可用的安装插件能够处理此压缩包
-
+ no error没有错误
-
+ 7z.dll not found未找到 7z.dll
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid无效的 7z.dll
-
+ archive not found未找到压缩包
-
+ failed to open archive无法打开压缩包
-
+ unsupported archive type不支持的压缩包类型
-
+ internal library error内部库错误
-
+ archive invalid无效的压缩包
-
+ unknown archive error未知压缩包错误
@@ -1107,7 +1274,7 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.当程序或游戏结束后此对话框将自动消失,如果没有请点击解锁。
@@ -1116,7 +1283,7 @@ p, li { white-space: pre-wrap; }
程序运行时 MO 将被锁定。
-
+ Unlock解锁
@@ -1124,7 +1291,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2无法生成日志到 %1: %2
@@ -1132,12 +1299,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1发生错误: %1
-
+ an error occured发生错误
@@ -1145,170 +1312,194 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ Categories种类
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+ Profile配置文件
-
+ Pick a module collection选择一个配置文件
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在这里创建配置文件,每个配置文件都包含了它们自己的 Mod 和 esp 的激活方案。这样您就可以通过快速切换设置来体验不同的游戏历程了。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">请注意: 当前您的配置文件的 esp 加载顺序并不是分开保存的。</span></p></body></html>
- Refresh list
- 刷新列表
+ 刷新列表
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.刷新列表,这通常不是必须的,除非您在程序之外修改了文件的数据。
-
+ List of available mods.可用模组列表
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.已安装mod列表。请使用复选框激活/取消mod,以鼠标拖动可改变他们的“安装”顺序。
-
+ Filter过滤器
-
+ No groups未分组
-
+ Nexus IDsN网 ID
-
-
-
+
+
+ Namefilter名称过滤器
-
+ Pick a program to run.选择要运行的程序。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">选择要运行的程序。一旦您开始使用 Mod Organizer,您应该始终从这里或通过在这里创建的快捷方式来运行您的游戏和工具,否则任何经由 MO 安装的 Mod 都会变得不可见。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保证一些我没有测试过的工具能够正常工作。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">选择要运行的程序。一旦您开始使用 Mod Organizer,您应该始终从这里或通过在这里创建的快捷方式来运行您的游戏和工具,否则任何经由 MO 安装的 Mod 都会变得不可见。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保证一些我没有测试过的工具能够正常工作。</span></p></body></html>
-
+ Run program运行程序
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 启用的状态下运行指定的程序。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 启用的状态下运行指定的程序。</span></p></body></html>
-
+ Run运行
-
+ Create a shortcut in your start menu or on the desktop to the specified program在开始菜单或桌面生成你指定程序的快捷方式
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">创建一个开始菜单快捷方式,使您可以直接在 MO 激活状态下运行指定的程序。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">创建一个开始菜单快捷方式,使您可以直接在 MO 激活状态下运行指定的程序。</span></p></body></html>
-
+ Shortcut快捷方式
-
+ List of available esp/esm files可用 esp 或 esm 文件的列表
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 "BOSS",它可以自动对这些文件进行排序。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这个列表中包含了位于已激活 Mod 里的 esp 和 esm 文件。这些文件都需要它们自己的加载顺序,您可以使用拖放来修改加载顺序。请注意: MO 将只保存已激活或已勾选状态的 Mod 的加载顺序。<br />有个非常棒的工具叫作 "BOSS",它可以自动对这些文件进行排序。</span></p></body></html>
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.可用 BSA 文件的列表。未勾选的项目不会被 MO 管理并且会忽略安装顺序。
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
@@ -1318,236 +1509,272 @@ BSAs checked here are loaded in such a way that your installation order is obeye
这里勾选的 BSA 将会依从您的安装顺序,并且会自行调整加载顺序。
-
-
+
+ File文件
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
-
-
-
+ DataData
-
+ refresh data-directory overview刷新 Data 目录总览
-
+ Refresh the overview. This may take a moment.刷新总览,这可能需要一些时间。
-
-
-
+
+
+ Refresh刷新
-
+ This is an overview of your data directory as visible to the game (and tools). 这是在游戏中可见的 Data 目录 (和工具) 的总览。
-
+ Mod模组
-
-
+
+ Filter the above list so that only conflicts are displayed.过滤上面的列表,使您只能看到有冲突的文件。
-
+ Show only conflicts只显示冲突
-
+ Saves存档
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是此游戏所有存档的列表,将鼠标悬停在项目上来获取该存档的详细信息,里面包含了现在没有被激活但是当存档被创建时所使用的 esp 或 esm 的清单。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是此游戏所有存档的列表,将鼠标悬停在项目上来获取该存档的详细信息,里面包含了现在没有被激活但是当存档被创建时所使用的 esp 或 esm 的清单。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html>
-
+ Downloads下载
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.这是从Nexus已下载的模组的列表,双击进行安装。
- Compact
- 紧凑
+ 紧凑
-
+
+ Open list options...
+
+
+
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ Plugins
+ 插件
+
+
+
+ Sort
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ Show Hidden
-
+
-
+ Tool Bar工具栏
-
+ Install Mod安装模组
-
+ Install &Mod安装 &Mod
-
+ Install a new mod from an archive通过压缩包来安装一个新 Mod
-
+ Ctrl+MCtrl+M
-
+ Profiles配置文件
-
+ &Profiles&配置文件
-
+ Configure Profiles设置配置文件
-
+ Ctrl+PCtrl+P
-
+ Executables可执行程序
-
+ &Executables&可执行程序
-
+ Configure the executables that can be started through Mod Organizer配置可通过 MO 来启动的程序
-
+ Ctrl+ECtrl+E
-
-
+
+ Tools工具
-
+ &Tools工具(&T)
-
+ Ctrl+ICtrl+I
-
+ Settings设置
-
+ &Settings&设置
-
+ Configure settings and workarounds配置设定和解决方案
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more mods搜索nexus网以获取更多 Mod
-
+ Ctrl+NCtrl+N
-
-
+
+ Update更新
-
+ Mod Organizer is up-to-dateMod Organizer 现在是最新版本
-
-
+
+ No Problems没有问题
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1558,900 +1785,1096 @@ Right now this has very limited functionality
当前此项所能提供的功能非常有限
-
-
+
+ Help帮助
-
+ Ctrl+HCtrl+H
-
+ Endorse MO称赞 MO
-
-
+
+ Endorse Mod Organizer称赞 Mod Organizer
-
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
+
+
+ Toolbar工具栏
-
+ Desktop桌面
-
+ Start Menu开始菜单
-
+ Problems问题
-
+ There are potential problems with your setup您的安装中存在潜在的问题
-
+ Everything seems to be in order一切井然有序
-
+ Help on UI界面帮助
-
+ Documentation Wiki说明文档 (维基)
-
+ Report Issue报告问题
-
+ Tutorials教程
-
- failed to save archives order, do you have write access to "%1"?
- 无法保存档案顺序,您确定您有权限更改 "%1"?
+ failed to save archives order, do you have write access to "%1"?
+ 无法保存档案顺序,您确定您有权限更改 "%1"?
-
+ failed to save load order: %1无法保存加载顺序: %1
-
+ Name名称
-
+ Please enter a name for the new profile请为新配置文件输入一个名称
-
+ failed to create profile: %1无法创建配置文件: %1
-
+ Show tutorial?显示教程?
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.你正在第一次使用 Mod Organizer。是否希望显示教程以了解它的基本特性?如果选择否你也可以从“帮助”菜单中开始教程。
-
+ Downloads in progress正在下载
-
+ There are still downloads in progress, do you really want to quit?仍有正在进行中的下载,您确定要退出吗?
-
+ failed to read savegame: %1无法读取存档: %1
-
- Plugin "%1" failed: %2
- 插件 "%1" 失败: %2
+
+ Plugin "%1" failed: %2
+ 插件 "%1" 失败: %2
-
- Plugin "%1" failed
- 插件 "%1" 失败
+
+ Plugin "%1" failed
+ 插件 "%1" 失败
-
+ failed to init plugin %1: %2插件初始化失败 %1: %2
-
+ Plugin error
-
+
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+
-
- Failed to start "%1"
- 无法启动 "%1"
+
+ Failed to start "%1"
+ 无法启动 "%1"
-
+ Waiting稍等
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.当您登录 Steam 时请点击确定。
-
- "%1" not found
- "%1" 未找到
+ "%1" not found
+ "%1" 未找到
-
+ Start Steam?启动 Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗?
-
+ Also in: <br>也在: <br>
-
+ No conflict没有冲突
-
+ <Edit...><编辑...>
-
- Failed to refresh list of esps: %s
-
-
-
-
+ This bsa is enabled in the ini file so it may be required!该 BSA 已在 ini 文件中启用,因此它可能是必需的。
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序!
+ 此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序!
-
+ Activating Network Proxy激活网络代理
-
-
+
+ Installation successful安装成功
-
-
+
+ Configure Mod配置 Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗?
-
-
- mod "%1" not found
- Mod "%1" 未找到
+
+
+ mod "%1" not found
+ Mod "%1" 未找到
-
-
+
+ Installation cancelled安装已取消
-
-
+
+ The mod was not installed completely.该模组没有完全安装。
-
+ Some plugins could not be loaded一些插件无法载入
-
+ Too many esps and esms enabled
-
+
-
-
+
+ Description missing
-
+
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
-
+ Choose Mod选择模组
-
+ Mod ArchiveMod 压缩包
-
+ Start Tutorial?开始教程?
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?即将开始帮助教程。因为技术原因可能无法随时中断。是否继续?
-
-
+
+ Download started开始下载
-
+ failed to update mod list: %1无法更新 Mod 列表: %1
-
+ failed to spawn notepad.exe: %1无法生成 notepad.exe: %1
-
+ failed to open %1无法打开 %1
-
+ failed to change origin name: %1无法更改原始文件名: %1
-
- Failed to move "%1" from mod "%2" to "%3": %4
-
-
-
-
+ <Checked><已勾选>
-
+ <Unchecked><未勾选>
-
+ <Update><有更新>
-
+ <No category><无类别>
-
+ <Conflicted><有冲突>
-
+ <Not Endorsed>
-
+
-
+ failed to rename mod: %1无法重命名 Mod: %1
-
+ Overwrite?覆盖
-
- This will replace the existing mod "%1". Continue?
- 这将会覆盖已存在的mod "%1"。是否继续?
+
+ This will replace the existing mod "%1". Continue?
+ 这将会覆盖已存在的mod "%1"。是否继续?
-
- failed to remove mod "%1"
+
+ failed to remove mod "%1"无法移动 Mod: %1
-
-
-
- failed to rename "%1" to "%2"
- 重命名 "%1 "为 "%2" 时出错
+
+
+
+ failed to rename "%1" to "%2"
+ 重命名 "%1 "为 "%2" 时出错
-
- Multiple esps activated, please check that they don't conflict.
+
+ Multiple esps activated, please check that they don't conflict.多个esp已激活,请检查以确保不冲突。
-
-
-
+
+
+
+ Confirm确认
-
+ Remove the following mods?<br><ul>%1</ul>是否删除下列mod?<br><ul>%1</ul>
-
+ failed to remove mod: %1无法移动 Mod: %1
-
-
+
+ Failed失败
-
+ Installation file no longer exists安装文件不复存在
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.旧版 MO 安装的 Mod 无法使用此方法重新安装。
-
-
+
+ You need to be logged in with Nexus to endorse你必须登录 Nexus 才能点“称赞”
-
-
+ Extract BSA解压 BSA
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- 此 Mod 中至少包含一个 BSA。您确定要解压吗?
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ 此 Mod 中至少包含一个 BSA。您确定要解压吗?
(解压完成后,BSA 文件将会被删除。如果您不了解 BSA 的话,请选择“否”)
-
-
-
+
+ failed to read %1: %2无法读取 %1: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.压缩包 Hash 值错误。部分文件可能已经损坏。
-
+ Nexus ID for this Mod is unknown此模组的Nexus ID未知
-
-
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...创建Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+
-
+ A mod with this name already exists同名模组已存在。
-
+ Continue?
-
+
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
+
-
+
+ Sorry
-
+
-
- I don't know a versioning scheme where %1 is newer than %2.
-
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
-
+ Really enable all visible mods?确定要启用全部可见的模组吗?
-
+ Really disable all visible mods?确定要禁用全部可见的模组吗?
-
+ Choose what to export选择要导出的内容
-
+ Everything全部
-
+ All installed mods are included in the list所有包含在列表的已安装mod
-
+ Active Mods激活模组
-
+ Only active (checked) mods from your current profile are included仅包含当前配置文件中已激活(打勾)的mod
-
+ Visible可见的
-
+ All mods visible in the mod list are included包含列表中所有可见的mod
-
+ export failed: %1导出失败: %1
-
+ Install Mod...安装模组...
-
+ Enable all visible启用所有可见项目
-
+ Disable all visible禁用所有可见项目
-
+ Check all for update检查所有更新
-
+ Export to csv...导出为 CSV...
-
+
+ All Mods
+
+
+
+ Sync to Mods...同步到 Mod...
-
+ Restore Backup还原备份
-
+ Remove Backup...还原备份...
-
+ Add/Remove Categories
-
+
-
+ Replace Categories
-
+
-
+ Primary Category主分类
-
+ Change versioning scheme
-
+
-
+ Un-ignore update
-
+
-
+ Ignore update
-
+
-
+ Rename Mod...重命名模组...
-
+ Remove Mod...移除模组...
-
+ Reinstall Mod重新安装模组
-
+ Un-Endorse取消称赞
-
-
+
+ Endorse称赞
-
- Won't endorse
+
+ Won't endorse不想称赞
-
+ Endorsement state unknown称赞状态不明
-
+ Ignore missing data忽略丢失的数据
-
+ Visit on Nexus在Nexus上浏览
-
+ Open in explorer在资源管理器中打开
-
+ Information...信息...
-
-
+
+ Exception: 例外:
-
-
+
+ Unknown exception未知的例外
-
+ <All><全部>
-
+ <Multiple>XX
-
+
+ Really delete "%1"?
+
+
+
+ Fix Mods...修复模组...
-
-
+
+ Delete
+
+
+
+
+ failed to remove %1无法删除 %1
-
-
+
+ failed to create %1无法创建 %1
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!下载文件时不能修改下载目录!
-
+ Download failed下载失败
-
+ failed to write to file %1无法写入文件 %1
-
+ %1 written已写入 %1
-
+ Select binary选择可执行文件
-
+ Binary程序
-
+ Enter Name输入名称
-
+ Please enter a name for the executable请为该可执行程序输入一个名称
-
+ Not an executable不是可执行程序
-
+ This is not a recognized executable.无法识别的可执行文件
-
-
+
+ Replace file?替换文件?
-
+ There already is a hidden version of this file. Replace it?已存在同名文件,但该文件被隐藏了。确定要覆盖吗?
-
-
+
+ File operation failed文件操作错误
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- 无法移除 "%1"。也许您需要足够的文件权限?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ 无法移除 "%1"。也许您需要足够的文件权限?
-
+ There already is a visible version of this file. Replace it?已存在同名文件。确定要覆盖吗?
-
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
+
+
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+
+
+ Update available更新可用
-
+ Open/Execute打开/执行
-
+ Add as Executable添加为可执行文件
-
+
+ Preview
+
+
+
+ Un-Hide取消隐藏
-
+ Hide隐藏
-
+ Write To File...写入文件...
-
+ Do you want to endorse Mod Organizer on %1 now?是否现在就在 %1 点赞支持 Mod Organizer?
-
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1发往 Nexus 的请求失败: %1
-
-
+
+ login successful登录成功
-
+ login failed: %1. Trying to download anyway登录失败: %1,请尝试使用别的方法下载
-
+ login failed: %1无法登录: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.登录失败: %1。您需要登录到N网才能更新 MO
-
+ Error错误
-
+ failed to extract %1 (errorcode %2)无法解压 %1 (错误代码 %2)
-
+ Extract...解压...
-
+ Edit Categories...编辑类别...
-
+
+ Deselect filter
+
+
+
+ Remove移除
-
+ Enable all全部启用
-
+ Disable all全部禁用
-
+ Unlock load order解锁加载顺序
-
+ Lock load order锁定加载顺序
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
+ MessageDialog
@@ -2465,8 +2888,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1无效的索引 %1
@@ -2474,7 +2897,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod这是模组的备份
@@ -2487,516 +2910,544 @@ This function will guess the versioning scheme under the assumption that the ins
Mod 信息
-
+ Textfiles文本文件
-
+ A list of text-files in the mod directory.Mod 目录里包含的文本文件的列表。
-
+ A list of text-files in the mod directory like readmes. Mod 目录里包含的文本文件 (类似于自述文件) 的列表 。
-
-
+
+ Save保存
-
+ INI-FilesIni 文件
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Mod 目录里包含的 Ini 文件的列表。
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Mod 目录里包含的 Ini 文件的列表,这些文件通常用来配置 Mod 的行为,如果有可设置的参数的话。
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.保存更改到文件中。
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!保存更改到文件中,这将会覆盖原始文件,并且没有自动备份!
-
+ Images图片
-
+ Images located in the mod.位于 Mod 中的图片。
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
-
+
-
-
+
+ Optional ESPs可选 ESP
-
+ List of esps and esms that can not be loaded by the game.包含了不会被游戏载入的 esp 和 esm 的列表。
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
+
-
+ Make the selected mod in the lower list unavailable.使下表中已选的 Mod 变得不可用。
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.已选的 esp (在下表中) 将会被放入 Mod 的子目录里,在游戏里将会变得“不可见”,并且之后就不能再被激活了。
-
+ Move a file to the data directory.移动一个文件到 Data 目录。
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.移动一个 esp 文件到 esp 目录,这样它就可以在主窗口中启用了。请注意: ESP 只是变得“可用”,它并不一定会被载入!想要载入请在 MO 的主窗口中勾选。
-
+ ESPs in the data directory and thus visible to the game.ESP 在 Data 目录,因此它在游戏里会变得可见。
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.这些 Mod 文件位于您游戏的 (虚拟) Data 目录里,因此它们在主窗口的 esp 列表中会变得可选。
-
+ Available ESPs可用 ESP
-
+ Conflicts冲突
-
+ The following conflicted files are provided by this mod以下冲突文件由此 Mod 提供
-
-
+
+ File文件
-
+ Overwritten Mods覆盖的 Mod
-
+ The following conflicted files are provided by other mods以下冲突文件由其它 Mod 提供
-
+ Providing Mod提供的 Mod
-
+ Non-Conflicted files非冲突文件
-
+ Categories类别
-
+ Primary Category主类别
-
+ Nexus InfoN网信息
-
+ Mod IDMod ID
-
+ Mod ID for this mod on Nexus.N网上此 Mod 的 ID。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N网上此 Mod 的 ID,如果您在 MO 中下载并安装了 Mod 它将被自动填写,否则您需要手动输入。要找到正确的 ID,在N网找到 Mod。比如,像这样的链接: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N网的链接,为什么不现在就到那里去赞同我呢?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N网上此 Mod 的 ID,如果您在 MO 中下载并安装了 Mod 它将被自动填写,否则您需要手动输入。要找到正确的 ID,在N网找到 Mod。比如,像这样的链接: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N网的链接,为什么不现在就到那里去赞同我呢?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安装版本,鼠标提示将显示N网上的当前版本,已安装的版本号只有在您通过 MO 来安装 Mod 的时候才会自动填写。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安装版本,鼠标提示将显示N网上的当前版本,已安装的版本号只有在您通过 MO 来安装 Mod 的时候才会自动填写。</span></p></body></html>
-
+ Version版本
-
+ Refresh刷新
-
+ Refresh all information from Nexus.从Nexus刷新全部信息。
-
+ Description描述
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ Endorse称赞
-
+ Notes笔记
-
+ Filetree文件树
-
+ A directory view of this mod这个 Mod 的目录视图
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是一个可编辑的 Mod 目录的目录视图,您可以通过拖放来移动文件或者重命名它们 (双击)。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改将会立即作用于磁盘上的文件,所以请</span><span style=" font-size:9pt; font-weight:600;">谨慎操作</span><span style=" font-size:9pt;">。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">这是一个可编辑的 Mod 目录的目录视图,您可以通过拖放来移动文件或者重命名它们 (双击)。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改将会立即作用于磁盘上的文件,所以请</span><span style=" font-size:9pt; font-weight:600;">谨慎操作</span><span style=" font-size:9pt;">。</span></p></body></html>
-
+ Previous上一个
-
+ Next下一步
-
+ Close关闭
-
+ &Delete&删除
-
+ &Rename&重命名
-
+ &Hide&隐藏
-
+ &Unhide&取消隐藏
-
+ &Open&打开
-
+ &New Folder&新建文件夹
-
-
+
+ Save changes?保存更改吗?
-
-
- Save changes to "%1"?
+
+
+ Save changes to "%1"?将更改保存到“%1%”吗?
-
+ File Exists文件已存在
-
+ A file with that name exists, please enter a new one文件名已存在,请输入其它名称
-
+ failed to move file无法移动文件
-
- failed to create directory "optional"
- 无法创建 "optional" 目录
+
+ failed to create directory "optional"
+ 无法创建 "optional" 目录
-
-
+
+ Info requested, please wait请求信息已发出,请稍后
-
+ Main主要文件
-
+ Update更新
-
+ Optional可选文件
-
+ Old旧档
-
+ Misc杂项
-
+ Unknown未知
-
+ Current Version: %1当前版本: %1
-
+ No update available没有可用的更新
-
+ (description incomplete, please visit nexus)(描述信息不完整,请访问N网)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">访问N网</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">访问N网</a>
-
+ Failed to delete %1无法删除 %1
-
-
+
+ Confirm确认
-
- Are sure you want to delete "%1"?
- 确定要删除 "%1" 吗?
+
+ Are sure you want to delete "%1"?
+ 确定要删除 "%1" 吗?
-
+ Are sure you want to delete the selected files?确定要删除所选的文件吗?
-
-
+
+ New Folder新建文件夹
-
- Failed to create "%1"
- 无法创建 "%1"
+
+ Failed to create "%1"
+ 无法创建 "%1"
-
-
+
+ Replace file?替换文件?
-
+ There already is a hidden version of this file. Replace it?已存在同名文件,但该文件被隐藏了。确定要覆盖吗?
-
-
+
+ File operation failed文件操作错误
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- 无法移除 "%1"。也许您需要足够的文件权限?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ 无法移除 "%1"。也许您需要足够的文件权限?
-
-
+
+ failed to rename %1 to %2无法重命名 %1 为 %2
-
+ There already is a visible version of this file. Replace it?已存在同名文件。确定要覆盖吗?
-
+ Un-Hide取消隐藏
-
+ Hide隐藏
-
+ Name名称
-
+ Please enter a name
-
+
-
-
+
+ Error错误
-
+ Invalid name. Must be a valid file name
-
+
-
+ A tweak by that name exists
-
+
-
+ Create Tweak
-
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了)
@@ -3004,17 +3455,22 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
- failed to write %1/meta.ini: %2
- 无法写入 %1/meta.ini: %2
+ 无法写入 %1/meta.ini: %2
-
+
+
+ failed to write %1/meta.ini: error %2
+
+
+
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...)
-
+ Categories: <br>种类: <br>
@@ -3062,120 +3518,129 @@ p, li { white-space: pre-wrap; }
冗余
-
+
+ Non-MO
+
+
+
+ invalid无效
- installed version: %1, newest version: %2
- 当前版本: %1,最新版本: %2
+ 当前版本: %1,最新版本: %2
+
+
+
+ installed version: "%1", newest version: "%2"
+
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
-
+ Categories: <br>种类: <br>
-
+ Invalid name无效的名称
-
+ drag&drop failed: %1拖拽失败: %1
-
+ Confirm确认
-
- Are you sure you want to remove "%1"?
- 确定要移除 "%1" 吗?
+
+ Are you sure you want to remove "%1"?
+ 确定要移除 "%1" 吗?
-
+ Flags标志
-
+ Mod NameMod 名称
-
+ Version版本
-
+ Priority优先级
-
+ Category分类
-
+ Nexus IDNexus网 ID
-
+ Installation安装
-
-
+
+ unknown未知
-
+ Name of your mods你的mod名称
-
+ Version of the mod (if available)Mod 版本 (如果可用)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Mod 的安装优先级。越高就表示越“重要”,从而覆盖掉低优先级的 Mod 文件。
-
+ Category of the mod.mod的分类
-
+ Id of the mod as used on Nexus.mod在 Nexus 网上的ID编号
-
+ Emblemes to highlight things that might require attention.需要注意被标记为高亮的
-
+ Time this mod was installed
-
+
@@ -3207,17 +3672,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into Nexus
-
+
-
+ timeout超时
-
+
+ Unknown error
+
+
+
+ Please check your password请检查您的密码
@@ -3225,17 +3695,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
- 提取mod "%1"的ID编号失败,请自行选择正确项。
+
+ Failed to guess mod id for "%1", please pick the correct one
+ 提取mod "%1"的ID编号失败,请自行选择正确项。
-
+ empty response未响应
-
+ invalid response无效的响应
@@ -3274,8 +3744,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- 无法删除 "%1"
+ Failed to delete "%1"
+ 无法删除 "%1"
@@ -3285,8 +3755,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- 确定要删除 "%1" 吗?
+ Are sure you want to delete "%1"?
+ 确定要删除 "%1" 吗?
@@ -3301,116 +3771,146 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- 无法创建 "%1"
+ Failed to create "%1"
+ 无法创建 "%1"PluginList
-
+ Name名称
-
+ Priority优先级
-
+ Mod IndexMod 索引
-
-
+
+ Flags
+ 标志
+
+
+
+ unknown未知
-
+ Name of your mods你的mod名称
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
-
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
-
+ The modindex determins the formids of objects originating from this mods.
-
+
-
+ failed to update esp info for file %1 (source id: %2), error: %3
-
+
-
+ esp not found: %1esp未找到:%1
-
-
+
+ Confirm确认
-
+ Really enable all plugins?
-
+
-
+ Really disable all plugins?
-
+
-
+ The file containing locked plugin indices is broken
-
+
+
+
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ 作者
+
+
+
+ Description
+ 描述
-
- failed to open output file: %1
- 无法打开输出文件: %1
+ 无法打开输出文件: %1
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)这个插件不能被禁用 (由游戏执行)
- Origin: %1
- 隶属于: %1
+ 隶属于: %1
-
+ Missing Masters
-
+
-
+ Enabled Masters
-
+
-
+ failed to restore load order for %1恢复 %1 加载顺序失败
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+ 关闭
+
+ProblemsDialog
@@ -3420,12 +3920,12 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
@@ -3441,89 +3941,84 @@ p, li { white-space: pre-wrap; }
No guided fix
-
+ Profile
-
+ invalid profile name %1
-
+
-
+ failed to create %1无法创建 %1
-
- failed to open temporary file
-
-
-
-
- failed to open "%1" for writing
-
-
-
-
+ failed to write mod list: %1无法更新 Mod 列表: %1
-
+ failed to update tweaked ini file, wrong settings may be used: %1更新tweaked ini文件失败,可能会应用错误的设置: %1
-
+ failed to create tweaked ini: %1创建 tweaked ini: %1 失败
-
-
-
-
-
+
+ "%1" is missing or inaccessible
+
+
+
+
+
+
+
+ invalid index %1无效的索引 %1
-
- Overwrite directory couldn't be parsed
+
+ Overwrite directory couldn't be parsedOverwrite 目录无法解析
-
+ invalid priority %1无效的优先级 %1
-
+ failed to parse ini file (%1)无法解析 Ini 文件 (%1): %2
-
+ failed to parse ini file (%1): %2无法解析 Ini 文件 (%1): %2
-
-
- failed to modify "%1"
- 未能找到 "%1"
+
+
+ failed to modify "%1"
+ 未能找到 "%1"
-
+ Delete savegames?是否删除游戏存档?
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)是否删除本地游戏存档?(如果选择“否”,当你重新恢复本地游戏时存档将再次显示)
@@ -3546,7 +4041,7 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.如果选中,那么新配置文件将会使用默认的游戏设定来替代全局设定。全局设定是您不使用 MO,直接运行游戏时所配置的设定。
@@ -3569,20 +4064,20 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这是配置文件的列表,每个配置文件都包含了它们自己的已激活 Mod 的列表和安装顺序 (从共享区域)、一个已激活的 esp 或 esm 的配置、一个游戏 Ini 文件的拷贝和一个可选的存档过滤器。</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技术上的原因,目前不可能有分开保存的插件加载顺序。这意味着您不能同时在两个配置文件里使用两种不同的插件配置方案。</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">这是配置文件的列表,每个配置文件都包含了它们自己的已激活 Mod 的列表和安装顺序 (从共享区域)、一个已激活的 esp 或 esm 的配置、一个游戏 Ini 文件的拷贝和一个可选的存档过滤器。</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技术上的原因,目前不可能有分开保存的插件加载顺序。这意味着您不能同时在两个配置文件里使用两种不同的插件配置方案。</p></body></html>
@@ -3602,22 +4097,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮灭、辐射3和辐射新维加斯包含了一个 Bug: 游戏阻止了用来运行游戏的 Texture 和 Mesh 被替换 (所有改动到游戏中已存在的 Meshes 和 Textures 的 Mod)。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一种叫作“BSA 重定向”的解决方案可靠地修复了这个问题,并且无需进一步的操作,简单地激活然后忘记这件事吧。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴随着天际的到来,这个 Bug 似乎在一定程度上被修复了。但是一个 Mod 是否能够被正确地激活仍取决于文件的日期。因此,激活它还是有意义的。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮灭、辐射3和辐射新维加斯包含了一个 Bug: 游戏阻止了用来运行游戏的 Texture 和 Mesh 被替换 (所有改动到游戏中已存在的 Meshes 和 Textures 的 Mod)。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一种叫作“BSA 重定向”的解决方案可靠地修复了这个问题,并且无需进一步的操作,简单地激活然后忘记这件事吧。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴随着天际的到来,这个 Bug 似乎在一定程度上被修复了。但是一个 Mod 是否能够被正确地激活仍取决于文件的日期。因此,激活它还是有意义的。</span></p></body></html>
@@ -3684,7 +4179,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.这个游戏并不需要档案无效化。
@@ -3716,7 +4211,7 @@ p, li { white-space: pre-wrap; }
Invalid profile name
-
+
@@ -3726,17 +4221,17 @@ p, li { white-space: pre-wrap; }
Are you sure you want to remove this profile (including local savegames if any)?
-
+ Profile broken
-
+
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
-
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+
@@ -3781,48 +4276,48 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
- 无效的名称 "%1"
+ invalid field name "%1"
+ 无效的名称 "%1"
- invalid type for "%1" (should be integer)
- 无效的类型 "%1" (应该是整数)
+ invalid type for "%1" (should be integer)
+ 无效的类型 "%1" (应该是整数)
- invalid type for "%1" (should be string)
- 无效的类型 "%1" (应该是字符串)
+ invalid type for "%1" (should be string)
+ 无效的类型 "%1" (应该是字符串)
- invalid type for "%1" (should be float)
- 无效的类型 "%1" (应该是浮点数)
+ invalid type for "%1" (should be float)
+ 无效的类型 "%1" (应该是浮点数)no fields set up yet!
-
+
- field not set "%1"
-
+ field not set "%1"
+
- invalid character in field "%1"
-
+ invalid character in field "%1"
+ empty field name
-
+ invalid game type %1
-
+
@@ -3906,99 +4401,107 @@ p, li { white-space: pre-wrap; }
无法设置代理DLL加载
-
+ Permissions required需要权限
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
-
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
-
-
+
+ Woops糟糕
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happenedModOrganizer已经崩溃。诊断文件是否已经产生?如果你将文件(%1)发送至 sherb@gmx.net ,这个bug有可能会被修复。最好加入崩溃发生时情况的简短说明(用英文吧)。
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1Mod Organizer 崩溃了!遗憾的是,我无法生成诊断文件: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningMod Organizer 的一个实例正在运行
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- "%1" 中未检测到游戏。请确保该路径中包含游戏执行程序以及对应的 Launcher 文件。
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ "%1" 中未检测到游戏。请确保该路径中包含游戏执行程序以及对应的 Launcher 文件。
-
-
+
+ Please select the game to manage请选择想要管理的游戏
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
-
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
-
- Please use "Help" from the toolbar to get usage instructions to all elements
+
+ failed to start application: %1
+
+
+
+
+ Please use "Help" from the toolbar to get usage instructions to all elements请使用工具栏上的“帮助”来获得所有元素的使用说明
-
-
+
+ <Manage...><管理...>
-
+ failed to parse profile %1: %2无法解析配置文件 %1: %2
-
-
- failed to find "%1"
- 未能找到 "%1"
+
+ failed to find "%1"
+ 未能找到 "%1"
-
+ failed to access %1无法访问 %1
-
+ failed to set file time %1无法设置文件时间 %1
-
+ failed to create %1无法创建 %1
-
- "%1" is missing
- "%1" 缺失
+
+ "%1" is missing or inaccessible
+
+
+
+ "%1" is missing
+ "%1" 缺失
@@ -4024,54 +4527,59 @@ p, li { white-space: pre-wrap; }
无法打开 %1
-
+ Script Extender脚本拓展
-
+ Proxy DLL代理DLL
-
- failed to spawn "%1"
- 无法生成 "%1"
+
+ failed to spawn "%1"
+ 无法生成 "%1"
-
+ Elevation required
-
+
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
-
+
+
+
+
+ failed to spawn "%1": %2
+ 无法生成 "%1": %2
-
- failed to spawn "%1": %2
- 无法生成 "%1": %2
+
+ "%1" doesn't exist
+ "%1" 不存在
-
- "%1" doesn't exist
- "%1" 不存在
+
+ failed to inject dll into "%1": %2
+ 无法注入 dll 到 "%1": %2
-
- failed to inject dll into "%1": %2
- 无法注入 dll 到 "%1": %2
+
+ failed to run "%1"
+ 无法运行 "%1"
-
- failed to run "%1"
- 无法运行 "%1"
+
+ failed to open temporary file
+
@@ -4117,12 +4625,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save #
-
+ Character
-
+
@@ -4182,8 +4690,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- failed to open "%1" for writing
-
+ failed to open "%1" for writing
+
@@ -4208,79 +4716,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
SelfUpdater
- archive.dll not loaded: "%1"
- archive.dll 没有载入: "%1"
+ archive.dll not loaded: "%1"
+ archive.dll 没有载入: "%1"
-
-
-
-
+
+
+
+ Update更新
-
+ An update is available (newest version: %1), do you want to install it?有可用的更新 (最新版本: %1),您想要安装它吗?
-
+ Download in progress正在下载
-
+ Download failed: %1下载失败: %1
-
+ Failed to install update: %1无法安装更新: %1
-
- failed to open archive "%1": %2
- 无法打开压缩包 "%1": %2
+
+ failed to open archive "%1": %2
+ 无法打开压缩包 "%1": %2
-
+ failed to move outdated files: %1. Please update manually.移除过时文件失败: %1。请手动更新
-
+ Update installed, Mod Organizer will now be restarted.更新完成,Mod Organizer 现在将重新启动。
-
+ Error错误
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.解析响应时发生错误。请回报此 Bug 并附上 mo_interface.log!
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)没有可用于此版本的更新文件,需要下载完整的安装包 (%1 KB)
-
+ no file for update found. Please update manually.没有发现可更新。请手动更新。
-
+ Failed to retrieve update information: %1无法检索更新信息: %1
-
+ No download server available. Please try again later.没有可用的下载服务器,请稍后再尝试下载。
@@ -4288,18 +4796,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Settings
-
-
- attempt to store setting for unknown plugin "%1"
-
+
+
+ attempt to store setting for unknown plugin "%1"
+
-
+ Confirm确认
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?修改 Mod 目录将会影响您的配置!新目录中不存在 (或者名称不同) 的 Mod 将在所有配置中被禁止掉。此操作无法撤销,所以执行此操作前建议先备份下自己的配置。立即执行?
@@ -4328,21 +4836,21 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">界面语言,此处仅显示您已安装的翻译语言。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">界面语言,此处仅显示您已安装的翻译语言。</span></p></body></html>
Style
-
+
@@ -4357,23 +4865,23 @@ p, li { white-space: pre-wrap; }
Log Level
-
+
- Decides the amount of data printed to "ModOrganizer.log"
-
+ Decides the amount of data printed to "ModOrganizer.log"
+
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
-
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Debug
-
+
@@ -4408,7 +4916,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).储存 Mod 的目录。请注意: 修改此目录将会破坏所有配置文件与新目录中已不存在的 Mod (相同名称) 的关联。
@@ -4421,231 +4929,265 @@ p, li { white-space: pre-wrap; }
Cache Directory缓存目录
+
+
+ User interface
+
+
+ If checked, the download interface will be more compact.
+
+
+
+
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+ Reset stored information from dialogs.重设对话框信息。
-
- This will make all dialogs show up again where you checked the "Remember selection"-box.
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.全部对话框将全部重新显示,包括你已勾取过“记住选择”的对话框。
-
+ Reset Dialogs重置对话框
-
-
+
+ Modify the categories available to arrange your mods.修改可用的类别来整理您的 Mod。
-
+ Configure Mod Categories配置 Mod 类别
-
-
+
+ NexusN网
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.当N网页面打开时将自动登录。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允许当N网页面打开时自动登录。请注意: 密码是储存在 modorganizer.ini 里的,混淆得不是很强烈。如果您担心有人可能会窃取您的密码,那么请不要存储在这里。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允许当N网页面打开时自动登录。请注意: 密码是储存在 modorganizer.ini 里的,混淆得不是很强烈。如果您担心有人可能会窃取您的密码,那么请不要存储在这里。</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.勾取并在下面输入正确账户,将自动登录Nexus (浏览和下载)。
-
+ Automatically Log-In to Nexus自动登录
-
+ Username账号
-
+ Password密码
-
+ Disable automatic internet features取消自动联网功能
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)取消自动联网功能。这并不影响用户调用功能(如检查mod更新,点赞支持mod,打开网页浏览)。
-
+ Offline Mode离线模式
-
+ Use a proxy for network connections.使用代理联网
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
-
+
-
+ Use HTTP Proxy (Uses System Settings)使用 HTTP 代理(使用系统设置)
-
+
+ Associate with "Download with manager" links
+
+
+
+
+ Known Servers (updated on download)
+
+
+ Known Servers (Dynamically updated every download)
- 已知的服务器(每次下载自动更新)
+ 已知的服务器(每次下载自动更新)
-
+ Preferred Servers (Drag & Drop)首选服务器(可拖拽顺序)
-
+ Plugins插件
-
+ Author:作者
-
+ Version:版本
-
+ Description:描述
-
+ Key关键
-
+ Value
-
+
-
+ Blacklisted Plugins (use <del> to remove):
-
+
-
+ Workarounds解决方案
-
+ Steam App IDSteam App ID
-
+ The Steam AppID for your game您游戏的 Steam AppID
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必须的,它被用来直接启动一些游戏。对于天际,如果没有设置或设置错误,"Mod Organizer" 的加载机制可能会无法正常工作。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此预设是应用程序 ID 的“常规”版本,因此在大多数情况下,您应该要重新设置一下。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您认为您有不同的版本 (年度版或其它版本),那么请参照下列的步骤来获取 ID: </span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 进入 Steam 里的游戏库</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右键点击您想要获取 ID 的游戏,选择</span><span style=" font-size:9pt; font-weight:600;">创建桌面快捷方式</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右键点击您刚才在桌面上创建的快捷方式,选择</span><span style=" font-size:9pt; font-weight:600;">属性</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在链接区域您应该会看到一些像这样的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必须的,它被用来直接启动一些游戏。对于天际,如果没有设置或设置错误,"Mod Organizer" 的加载机制可能会无法正常工作。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此预设是应用程序 ID 的“常规”版本,因此在大多数情况下,您应该要重新设置一下。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您认为您有不同的版本 (年度版或其它版本),那么请参照下列的步骤来获取 ID: </span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 进入 Steam 里的游戏库</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右键点击您想要获取 ID 的游戏,选择</span><span style=" font-size:9pt; font-weight:600;">创建桌面快捷方式</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右键点击您刚才在桌面上创建的快捷方式,选择</span><span style=" font-size:9pt; font-weight:600;">属性</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在链接区域您应该会看到一些像这样的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html>
+
+
+ Load Mechanism加载机制
-
+ Select loading mechanism. See help for details.选择加载机制,使用帮助查看更多细节。
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
-
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
-
+ NMM VersionNMM 版本
-
+ The Version of Nexus Mod Manager to impersonate.想要模拟的 NMM 版本号。
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
Mod Organizer 使用了一个N网所提供的 API 来进行类似于检查更新和下载文件这样的操作。遗憾的是这个 API 并没有给第三方工具 (比如 MO) 正式的授权,所以我们需要模拟 NMM 来进行这些操作。
在此之前,N网使用了客户端辨识系统锁定了旧版本的 NMM,强制用户更新版本。这意味着 MO 也要模拟新版本的 NMM,即便 MO 自己并不需要更新。因此您需要在这里配置版本号来进行辨识。
请注意: MO 辨识自己为 MO 到网络服务器,这并不是欺骗。它仅仅是为用户代理添加了一个“兼容”的 NMM 版本。
@@ -4653,79 +5195,97 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o
变更版本号: 如果N网功能不正常了,那么请在这里输入 NMM 的当前版本号并重试一下。
-
+ Enforces that inactive ESPs and ESMs are never loaded.强制执行,未激活的 ESP 和 ESM 将不会被加载。
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.看来,游戏偶尔会加载一些没有被激活成插件的 ESP 或 ESM 文件。
我还尚不知道它在什么情况下会这样,但是有用户报告说它在某些情况下是很不必要的。如果这个选项被选中,那么在列表中没有被勾选的 ESP 和 ESM 将不会在游戏中出现,并且也不会被载入。
-
+ Hide inactive ESPs/ESMs隐藏未激活的 ESP 或 ESM
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
-
+
-
+ Force-enable game files
-
+
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!对于天际,这个可以用来取代档案无效化,它将会使档案无效化对所有配置都变得多余。
但是对于其它游戏,这并不是一个很好的替代品!
-
+ Back-date BSAs重置 BSA 文件修改日期
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
-
+
-
+ Select download directory选择下载目录
-
+ Select mod directory选择 Mod 目录
-
+ Select cache directory选择缓存目录
-
+ Confirm?确认?
-
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?此操作将导致之前勾选的“记住我的选项”询问窗口再次出现,确定要重置对话框?
@@ -4772,10 +5332,14 @@ For the other games this is not a sufficient replacement for AI!
- failed to connect to running instance: %1无法连接到正在运行的实例: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4801,7 +5365,7 @@ For the other games this is not a sufficient replacement for AI!
- <don't sync>
+ <don't sync><不要同步>
@@ -4825,7 +5389,7 @@ For the other games this is not a sufficient replacement for AI!
Global Characters
-
+
@@ -4842,7 +5406,7 @@ On Windows Vista/Windows 7:
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4855,7 +5419,7 @@ On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4894,8 +5458,8 @@ On Windows XP:
- Overwrite the file "%1"
- 覆盖文件 "%1"
+ Overwrite the file "%1"
+ 覆盖文件 "%1"
@@ -4908,18 +5472,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
- 是否复制角色 "%1" 的所有游戏存档到这个配置中?
+ Copy all save games of character "%1" to the profile?
+ 是否复制角色 "%1" 的所有游戏存档到这个配置中?
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ 是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
- 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+ 是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts
index 11f67f8a..b7e4a346 100644
--- a/src/organizer_zh_TW.ts
+++ b/src/organizer_zh_TW.ts
@@ -1,5 +1,50 @@
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+ 關閉
+
+
+
+ No license
+
+
+ActivateModsDialog
@@ -14,23 +59,23 @@
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">對於每個 esp,右列中包含了可以通過啟用來使缺失的 esp 或 esm 變得可用的 Mod。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被激活。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是 esp 和 esm 檔案的列表,當您的存檔被建立時將會被激活。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">對於每個 esp,右列中包含了可以通過啟用來使缺失的 esp 或 esm 變得可用的 Mod。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您點擊確定,那麼所有在右列中已選的並且可用的 Mod 和缺失的 esp 都將會被激活。</span></p></body></html>
@@ -73,9 +118,9 @@ p, li { white-space: pre-wrap; }
Components of this package.
-If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
此包中的組件。
-如果有一個組件叫作 "00 Core",那麼它應該就是必需安裝的,可選安装的檔案一般會被作者按優先級排列。
+如果有一個組件叫作 "00 Core",那麼它應該就是必需安裝的,可選安装的檔案一般會被作者按優先級排列。
@@ -110,6 +155,29 @@ If there is a component called "00 Core" it is usually required. Options are ord
取消
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+CategoriesDialog
@@ -155,20 +223,20 @@ If there is a component called "00 Core" it is usually required. Options are ord
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以關聯單個或多個N網類別到一個內部 ID,當您在N網下載 Mod 的時候,Mod Organizer 將會嘗試解析N網中的類別的定義並提供給 MO。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一個N網所使用的類別 ID,您可以訪問N網頁面的種類列表並將鼠標懸停在連結上面。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以關聯單個或多個N網類別到一個內部 ID,當您在N網下載 Mod 的時候,Mod Organizer 將會嘗試解析N網中的類別的定義並提供給 MO。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">要找出一個N網所使用的類別 ID,您可以訪問N網頁面的種類列表並將鼠標懸停在連結上面。</span></p></body></html>
@@ -200,7 +268,7 @@ p, li { white-space: pre-wrap; }
- This feature may not work unless you're logged in with Nexus
+ This feature may not work unless you're logged in with Nexus當您尚未登入N網時此功能可能無法正常工作
@@ -227,7 +295,7 @@ p, li { white-space: pre-wrap; }
DirectoryRefresher
-
+ failed to read bsa: %1無法讀取 %1: %2
@@ -235,25 +303,30 @@ p, li { white-space: pre-wrap; }
DownloadList
-
+ Name名稱
-
+ Filetime檔案時間
-
+ Done完成
-
- Information missing, please select "Query Info" from the context menu to re-retrieve.
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.訊息丟失,請在右鍵菜單裡選擇“查詢訊息”來重新檢索。
+
+
+ pending download
+
+ DownloadListWidget
@@ -265,26 +338,26 @@ p, li { white-space: pre-wrap; }
-
-
+
+ Done - Double Click to install完成 - 雙擊進行安裝
-
-
+
+ Paused - Double Click to resume
-
+
-
-
+
+ Installed - Double Click to re-install已安裝 - 雙擊重新安裝
-
-
+
+ Uninstalled - Double Click to re-install已安裝 - 雙擊重新安裝
@@ -305,6 +378,16 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+ Paused
@@ -313,12 +396,12 @@ p, li { white-space: pre-wrap; }
Fetching Info 1
-
+ Fetching Info 2
-
+
@@ -328,7 +411,7 @@ p, li { white-space: pre-wrap; }
Uninstalled
-
+
@@ -336,95 +419,95 @@ p, li { white-space: pre-wrap; }
完成
-
-
-
-
+
+
+
+ Are you sure?確定?
-
+ This will remove all finished downloads from this list and from disk.這將會從列表和磁碟中移除所有已完成的下載。
-
+ This will remove all installed downloads from this list and from disk.這將會從列表和磁碟中移除所有已安裝的下載項目。
-
+ This will permanently remove all finished downloads from this list (but NOT from disk).
-
+
-
+ This will permanently remove all installed downloads from this list (but NOT from disk).
-
+
-
+ Install安裝
-
+ Query Info查詢訊息
-
+ Delete&刪除
-
+ Un-Hide
-
+ 取消隱藏
-
+ Remove from View
-
+
-
+ Cancel取消
-
+ Pause暫停
-
+ Remove移除
-
+ Resume繼續
-
+ Delete Installed...移除已安裝的項目...
-
+ Delete All...
-
+
-
+ Remove Installed...移除已安裝的項目...
-
+ Remove All...移除所有...
@@ -432,105 +515,115 @@ p, li { white-space: pre-wrap; }
DownloadListWidgetDelegate
-
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+ Fetching Info 1
-
+
-
+ Fetching Info 2
-
+
-
-
-
-
+
+
+
+ Are you sure?確定?
-
+ This will remove all finished downloads from this list and from disk.這將會從列表和磁碟中移除所有已完成的下載。
-
+ This will remove all installed downloads from this list and from disk.這將會從列表和磁碟中移除所有已安裝的下載項目。
-
+ This will remove all finished downloads from this list (but NOT from disk).這將會從列表和磁碟中移除所有已完成的下載。
-
+ This will remove all installed downloads from this list (but NOT from disk).這將會從列表和磁碟中移除所有已安裝的下載項目。
-
+ Install安裝
-
+ Query Info查詢訊息
-
+ Delete&刪除
-
+ Un-Hide
-
+ 取消隱藏
-
+ Remove from View
-
+
-
+ Cancel取消
-
+ Pause暫停
-
+ Remove移除
-
+ Resume繼續
-
+ Delete Installed...移除已安裝的項目...
-
+ Delete All...
-
+
-
+ Remove Installed...移除已安裝的項目...
-
+ Remove All...移除所有...
@@ -538,116 +631,173 @@ p, li { white-space: pre-wrap; }
DownloadManager
-
- failed to rename "%1" to "%2"
- 重新命名 "%1 "為 "%2" 時出錯
+
+ failed to rename "%1" to "%2"
+ 重新命名 "%1 "為 "%2" 時出錯
-
+
+ Memory allocation error (in refreshing directory).
+
+
+
+ Download again?重新下載?
-
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.已存在同名檔案。您確定要重新下載?新檔案將使用不同的檔案名。
-
+ failed to download %1: could not open output file: %2下載 %1 失敗: 無法開啟輸出檔案: %2
-
+ Wrong Game
-
+
-
- The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
-
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
-
-
-
-
-
-
-
-
-
-
-
+
+
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid index無效的索引
-
+ failed to delete %1無法刪除 %1
-
+ failed to delete meta file for %1無法從 %1 中刪除 mate 檔案
-
-
-
-
-
-
+
+
+
+
+
+ invalid index %1無效的索引 %1
-
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+ Please enter the nexus mod id請輸入N網 Mod ID
-
+ Mod ID:Mod ID:
-
+
+ Main
+ 主要檔案
+
+
+
+ Update
+ 更新
+
+
+
+ Optional
+ 可選檔案
+
+
+
+ Old
+ 舊檔
+
+
+
+ Misc
+ 雜項
+
+
+
+ Unknown
+ 未知
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+ Information updated訊息已更新
-
-
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?無法在N網上找到匹配的檔案!也許這個檔案已經不存在了或是它改名了?
-
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.所選的檔案無法在N網上找到可匹配的項目,請手動選擇正確的一個。
-
+ No download server available. Please try again later.沒有可用的下載伺服器,請稍後再嘗試下載。
-
+ Failed to request file info from nexus: %1無法在N網上請求檔案訊息: %1
-
+
+ Download failed. Server reported: %1
+
+
+
+ Download failed: %1 (%2)下載失敗: %1 (%2)
-
+ failed to re-open %1無法重新開啟 %1
@@ -759,7 +909,7 @@ Right now the only case I know of where this needs to be overwritten is for the
-
+ If checked, MO will be closed once the specified executable is run.如果選中,那麼 MO 將在指定的程式運行後關閉。
@@ -776,7 +926,7 @@ Right now the only case I know of where this needs to be overwritten is for the
-
+ Add添加
@@ -792,47 +942,64 @@ Right now the only case I know of where this needs to be overwritten is for the
移除
-
+
+ Close
+ 關閉
+
+
+ Select a binary選擇一個可執行檔案
-
+ Executable (%1)可執行程式 (%1)
-
+ Java (32-bit) required
-
+
-
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
-
+
-
+ Select a directory選擇一個目錄
-
+ Confirm確認
-
- Really remove "%1" from executables?
- 真的要从程式列表中移除 "%1" 吗?
+
+ Really remove "%1" from executables?
+ 真的要从程式列表中移除 "%1" 吗?
-
+ Modify更改
-
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+ MO must be kept running or this application will not work correctly.MO 必須持續運行,否則該程式將無法正常工作。
@@ -903,8 +1070,8 @@ Right now the only case I know of where this needs to be overwritten is for the
- <a href="#">Link</a>
- <a href="#">連結</a>
+ <a href="#">Link</a>
+ <a href="#">連結</a>
@@ -951,7 +1118,7 @@ Right now the only case I know of where this needs to be overwritten is for the
- Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.輸入一個 Mod 的名稱,這也將作為一個目錄的名稱,因此請不要使用非法字符。
@@ -966,16 +1133,16 @@ Right now the only case I know of where this needs to be overwritten is for the
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這裡顯示了该壓縮包中的內容,<data> 將被作為映射到遊戲 Data 目錄的基本目錄,您可以通過右鍵菜單來改變基本目錄並使用拖放來移動檔案。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這裡顯示了该壓縮包中的內容,<data> 將被作為映射到遊戲 Data 目錄的基本目錄,您可以通過右鍵菜單來改變基本目錄並使用拖放來移動檔案。</span></p></body></html>
@@ -997,8 +1164,8 @@ p, li { white-space: pre-wrap; }
InstallationManager
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
@@ -1013,19 +1180,19 @@ p, li { white-space: pre-wrap; }
-
+ Extracting files正在解壓檔案failed to create backup
-
+ Mod Name
-
+
@@ -1035,65 +1202,65 @@ p, li { white-space: pre-wrap; }
Invalid name
-
+ The name you entered is invalid, please enter a different one.
-
+
-
- File format "%1" not supported
- 暫不支持檔案格式: "%1"
+
+ File format "%1" not supported
+ 暫不支持檔案格式: "%1"
-
+ None of the available installer plugins were able to handle that archive
-
+
-
+ no error沒有錯誤
-
+ 7z.dll not found未找到 7z.dll
-
- 7z.dll isn't valid
+
+ 7z.dll isn't valid無效的 7z.dll
-
+ archive not found未找到壓縮包
-
+ failed to open archive無法開啟壓縮包
-
+ unsupported archive type不支持的壓縮包類型
-
+ internal library error內部庫錯誤
-
+ archive invalid無效的壓縮包
-
+ unknown archive error未知壓縮包錯誤
@@ -1107,7 +1274,7 @@ p, li { white-space: pre-wrap; }
- This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.當程式或遊戲結束後此對話方塊將自動消失,如果沒有請點擊解鎖。
@@ -1116,7 +1283,7 @@ p, li { white-space: pre-wrap; }
程式運行時 MO 將被鎖定。
-
+ Unlock解鎖
@@ -1124,7 +1291,7 @@ p, li { white-space: pre-wrap; }
LogBuffer
-
+ failed to write log to %1: %2無法生成日誌到 %1: %2
@@ -1132,12 +1299,12 @@ p, li { white-space: pre-wrap; }
MOApplication
-
+ an error occured: %1發生錯誤: %1
-
+ an error occured發生錯誤
@@ -1145,170 +1312,194 @@ p, li { white-space: pre-wrap; }
MainWindow
-
-
+
+ Categories種類
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+ Profile配置檔案
-
+ Pick a module collection選擇一個配置檔案
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在這裡建立配置檔案,每個配置檔案都包含了它們自己的 Mod 和 esp 的激活方案。這樣您就可以通過快速切換設定來體驗不同的遊戲歷程了。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">請注意: 當前您的配置檔案的 esp 加載順序並不是分開儲存的。</span></p></body></html>
- Refresh list
- 重新整理列表
+ 重新整理列表
-
+ Refresh list. This is usually not necessary unless you modified data outside the program.重新整理列表,這通常不是必須的,除非您在程式之外修改了檔案的數據。
-
+ List of available mods.
-
+
-
- This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
-
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
-
+ Filter過濾器
-
+ No groups
-
+
-
+ Nexus IDsN網 ID
-
-
-
+
+
+ Namefilter
-
+
-
+ Pick a program to run.選擇要運行的程式。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要運行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能够正常工作。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">選擇要運行的程式。一旦您開始使用 Mod Organizer,您應該始終從這裡或通過在這裡建立的捷徑來運行您的遊戲和工具,否則任何經由 MO 安裝的 Mod 都會變得不可見。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">您可以添加新的工具到此列表中,但我不能保證一些我沒有測試過的工具能够正常工作。</span></p></body></html>
-
+ Run program運行程式
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下運行指定的程式。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">在 Mod Organizer 啟用的狀態下運行指定的程式。</span></p></body></html>
-
+ Run運行
-
+ Create a shortcut in your start menu or on the desktop to the specified program
-
+
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始菜單捷徑,使您可以直接在 MO 激活狀態下運行指定的程式。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">建立一個開始菜單捷徑,使您可以直接在 MO 激活狀態下運行指定的程式。</span></p></body></html>
-
+ Shortcut
-
+
-
+ List of available esp/esm files可用 esp 或 esm 檔案的列表
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 "BOSS",它可以自動對這些檔案進行排序。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這個列表中包含了位于已激活 Mod 裡的 esp 和 esm 檔案。這些檔案都需要它們自己的加載順序,您可以使用拖放來修改加載順序。請注意: MO 將只儲存已激活或已勾選狀態的 Mod 的加載順序。<br />有個非常棒的工具叫作 "BOSS",它可以自動對這些檔案進行排序。</span></p></body></html>
-
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.可用 BSA 檔案的列表。未勾選的項目不會被 MO 管理並且會忽略安裝順序。
-
- BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
BSAs checked here are loaded in such a way that your installation order is obeyed properly.
@@ -1318,236 +1509,272 @@ BSAs checked here are loaded in such a way that your installation order is obeye
這裡勾選的 BSA 將會依從您的安裝順序,並且會自行調整加載順序。
-
-
+
+ File檔案
-
- <html><head/><body><p>Marked Archives (<img src=":/MO/gui/warning_16"/>) are still loaded on Skyrim but the <a href="http://forums.bethsoft.com/topic/1354395-update-bsas-and-you/"><span style=" text-decoration: underline; color:#0000ff;">regular file override</span></a> mechanism will apply: Loose files override BSAs, no matter the mod/plugin priority.</p></body></html>
-
-
-
-
+ DataData
-
+ refresh data-directory overview重新整理 Data 目錄總覽
-
+ Refresh the overview. This may take a moment.重新整理總覽,這可能需要一些時間。
-
-
-
+
+
+ Refresh重新整理
-
+ This is an overview of your data directory as visible to the game (and tools). 這是在遊戲中可見的 Data 目錄 (和工具) 的總覽。
-
+ ModMod
-
-
+
+ Filter the above list so that only conflicts are displayed.過濾上面的列表,使您只能看到有衝突的檔案。
-
+ Show only conflicts只顯示衝突
-
+ Saves存檔
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被激活但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是此遊戲所有存檔的列表,將滑鼠懸停在項目上來獲取該存檔的詳細信息,裡面包含了現在沒有被激活但是當存檔被建立時所使用的 esp 或 esm 的清單。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html>
-
+ Downloads下載
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.這是當前已下載的 Mod 的列表,雙擊進行安裝。
- Compact
- 緊湊
+ 緊湊
-
+
+ Open list options...
+
+
+
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ Plugins
+
+
+
+
+ Sort
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+ Show Hidden
-
+
-
+ Tool Bar工具欄
-
+ Install Mod安裝 Mod
-
+ Install &Mod安裝 &Mod
-
+ Install a new mod from an archive通過壓縮包來安裝一個新 Mod
-
+ Ctrl+MCtrl+M
-
+ Profiles配置檔案
-
+ &Profiles&配置檔案
-
+ Configure Profiles設定配置檔案
-
+ Ctrl+PCtrl+P
-
+ Executables可執行程式
-
+ &Executables&可執行程式
-
+ Configure the executables that can be started through Mod Organizer配置可通過 MO 來啟動的程式
-
+ Ctrl+ECtrl+E
-
-
+
+ Tools
-
+
-
+ &Tools
-
+
-
+ Ctrl+ICtrl+I
-
+ Settings設定
-
+ &Settings&設定
-
+ Configure settings and workarounds配置設定和解決方案
-
+ Ctrl+SCtrl+S
-
+ NexusN網
-
+ Search nexus network for more mods搜尋N網以獲取更多 Mod
-
+ Ctrl+NCtrl+N
-
-
+
+ Update更新
-
+ Mod Organizer is up-to-dateMod Organizer 現在是最新版本
-
-
+
+ No Problems沒有問題
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1558,899 +1785,1095 @@ Right now this has very limited functionality
當前此功能所能提供的項目非常有限
-
-
+
+ Help幫助
-
+ Ctrl+HCtrl+M
-
+ Endorse MO
-
+
-
-
+
+ Endorse Mod Organizer
-
+
+
+
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
-
+ Toolbar工具欄
-
+ Desktop
-
+
-
+ Start Menu
-
+
-
+ Problems問題
-
+ There are potential problems with your setup您的安裝中存在潛在的問題
-
+ Everything seems to be in order一切井然有序
-
+ Help on UI介面幫助
-
+ Documentation Wiki說明文檔 (維基)
-
+ Report Issue報告問題
-
+ Tutorials
-
+
-
- failed to save archives order, do you have write access to "%1"?
- 無法儲存檔案順序,您確定您有權限更改 "%1"?
+ failed to save archives order, do you have write access to "%1"?
+ 無法儲存檔案順序,您確定您有權限更改 "%1"?
-
+ failed to save load order: %1無法儲存加載順序: %1
-
+ Name名稱
-
+ Please enter a name for the new profile請為新配置檔案輸入一個名稱
-
+ failed to create profile: %1無法建立配置檔案: %1
-
+ Show tutorial?
-
+
-
- You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
-
+ Downloads in progress正在下載
-
+ There are still downloads in progress, do you really want to quit?仍有正在進行中的下載,您確定要退出嗎?
-
+ failed to read savegame: %1無法讀取存檔: %1
-
- Plugin "%1" failed: %2
-
+
+ Plugin "%1" failed: %2
+
-
- Plugin "%1" failed
-
+
+ Plugin "%1" failed
+
-
+ failed to init plugin %1: %2
-
+
-
+ Plugin error
-
+
-
- It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+
-
- Failed to start "%1"
- 無法啟動 "%1"
+
+ Failed to start "%1"
+ 無法啟動 "%1"
-
+ Waiting稍等
-
- Please press OK once you're logged into steam.
+
+ Please press OK once you're logged into steam.當您登入 Steam 時請點擊確定。
-
- "%1" not found
- "%1" 未找到
+ "%1" not found
+ "%1" 未找到
-
+ Start Steam?啟動 Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎?
-
+ Also in: <br>也在: <br>
-
+ No conflict沒有衝突
-
+ <Edit...><編輯...>
-
- Failed to refresh list of esps: %s
-
-
-
-
+ This bsa is enabled in the ini file so it may be required!該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。
- This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!
- 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序!
+ 此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序!
-
+ Activating Network Proxy
-
+
-
-
+
+ Installation successful安裝成功
-
-
+
+ Configure Mod配置 Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎?
-
-
- mod "%1" not found
- Mod "%1" 未找到
+
+
+ mod "%1" not found
+ Mod "%1" 未找到
-
-
+
+ Installation cancelled安裝已取消
-
-
+
+ The mod was not installed completely.Mod 沒有完全安裝。
-
+ Some plugins could not be loaded
-
+
-
+ Too many esps and esms enabled
-
+
-
-
+
+ Description missing
-
+
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+
-
- The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
-
+ Choose Mod選擇 Mod
-
+ Mod ArchiveMod 壓縮包
-
+ Start Tutorial?
-
+
-
- You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
-
-
+
+ Download started開始下載
-
+ failed to update mod list: %1無法更新 Mod 列表: %1
-
+ failed to spawn notepad.exe: %1無法生成 notepad.exe: %1
-
+ failed to open %1無法開啟 %1
-
+ failed to change origin name: %1無法更改原始檔案名: %1
-
- Failed to move "%1" from mod "%2" to "%3": %4
-
-
-
-
+ <Checked><已勾選>
-
+ <Unchecked><未勾選>
-
+ <Update><有更新>
-
+ <No category><無類別>
-
+ <Conflicted>
-
+
-
+ <Not Endorsed>
-
+
-
+ failed to rename mod: %1無法重新命名 Mod: %1
-
+ Overwrite?覆蓋
-
- This will replace the existing mod "%1". Continue?
-
+
+ This will replace the existing mod "%1". Continue?
+
-
- failed to remove mod "%1"
+
+ failed to remove mod "%1"無法移動 Mod: %1
-
-
-
- failed to rename "%1" to "%2"
- 重新命名 "%1 "為 "%2" 時出錯
+
+
+
+ failed to rename "%1" to "%2"
+ 重新命名 "%1 "為 "%2" 時出錯
-
- Multiple esps activated, please check that they don't conflict.
-
+
+ Multiple esps activated, please check that they don't conflict.
+
-
-
-
+
+
+
+ Confirm確認
-
+ Remove the following mods?<br><ul>%1</ul>
-
+
-
+ failed to remove mod: %1無法移動 Mod: %1
-
-
+
+ Failed失敗
-
+ Installation file no longer exists安裝檔案不複存在
-
- Mods installed with old versions of MO can't be reinstalled in this way.
+
+ Mods installed with old versions of MO can't be reinstalled in this way.舊版 MO 安裝的 Mod 無法使用此方法重新安裝。
-
-
+
+ You need to be logged in with Nexus to endorse
-
+
-
-
+ Extract BSA解壓 BSA
- This mod contains at least one BSA. Do you want to unpack it?
-(This removes the BSA after completion. If you don't know about BSAs, just select no)
- 此 Mod 中至少包含一個 BSA。您確定要解壓嗎?
+(This removes the BSA after completion. If you don't know about BSAs, just select no)
+ 此 Mod 中至少包含一個 BSA。您確定要解壓嗎?
(解壓完成後,BSA 檔案將會被刪除。如果您不瞭解 BSA 的話,請選擇“否”)
-
-
-
+
+ failed to read %1: %2無法讀取 %1: %2
-
-
+ This archive contains invalid hashes. Some files may be broken.壓縮包 Hash 值錯誤。部分檔案可能已經損壞。
-
+ Nexus ID for this Mod is unknown此 Mod 的N網 ID 未知
-
-
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+ Create Mod...
-
+
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+
-
+ A mod with this name already exists
-
+
-
+ Continue?
-
+
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
+
-
+
+ Sorry
-
+
-
- I don't know a versioning scheme where %1 is newer than %2.
-
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
-
+ Really enable all visible mods?確定要啟用全部可見的 Mod 嗎?
-
+ Really disable all visible mods?確定要禁用全部可見的 Mod 嗎?
-
+ Choose what to export
-
+
-
+ Everything
-
+
-
+ All installed mods are included in the list
-
+
-
+ Active Mods激活 Mod
-
+ Only active (checked) mods from your current profile are included
-
+
-
+ Visible
-
+
-
+ All mods visible in the mod list are included
-
+
-
+ export failed: %1
-
+
-
+ Install Mod...安裝 Mod...
-
+ Enable all visible啟用所有可見項目
-
+ Disable all visible禁用所有可見項目
-
+ Check all for update檢查更新
-
+ Export to csv...
-
+
+
+
+
+ All Mods
+
-
+ Sync to Mods...同步到 Mod...
-
+ Restore Backup
-
+
-
+ Remove Backup...
-
+
-
+ Add/Remove Categories
-
+
-
+ Replace Categories
-
+
-
+ Primary Category
-
+
-
+ Change versioning scheme
-
+
-
+ Un-ignore update
-
+
-
+ Ignore update
-
+
-
+ Rename Mod...重新命名...
-
+ Remove Mod...移除 Mod...
-
+ Reinstall Mod重新安裝 Mod
-
+ Un-Endorse
-
+
-
-
+
+ Endorse
-
+
-
- Won't endorse
-
+
+ Won't endorse
+
-
+ Endorsement state unknown
-
+
-
+ Ignore missing data
-
+
-
+ Visit on Nexus在N網上流覽
-
+ Open in explorer在檔案總管中開啟
-
+ Information...訊息...
-
-
+
+ Exception: 例外:
-
-
+
+ Unknown exception未知的例外
-
+ <All><全部>
-
+ <Multiple>
-
+
-
+
+ Really delete "%1"?
+
+
+
+ Fix Mods...修復 Mod...
-
-
+
+ Delete
+ &刪除
+
+
+
+ failed to remove %1無法刪除 %1
-
-
+
+ failed to create %1無法建立 %1
-
- Can't change download directory while downloads are in progress!
+
+ Can't change download directory while downloads are in progress!下載檔案時不能修改下載目錄!
-
+ Download failed下載失敗
-
+ failed to write to file %1無法寫入檔案 %1
-
+ %1 written已寫入 %1
-
+ Select binary選擇可執行檔案
-
+ Binary程式
-
+ Enter Name輸入名稱
-
+ Please enter a name for the executable請為程式輸入一個名稱
-
+ Not an executable不是可執行程式
-
+ This is not a recognized executable.無法識別的可執行檔案
-
-
+
+ Replace file?取代檔案?
-
+ There already is a hidden version of this file. Replace it?已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎?
-
-
+
+ File operation failed檔案操作錯誤
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- 無法移除 "%1"。也許您需要足夠的檔案權限?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ 無法移除 "%1"。也許您需要足夠的檔案權限?
-
+ There already is a visible version of this file. Replace it?已存在同名檔案。確定要覆蓋嗎?
-
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
+
+
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+
+
+ Update available更新可用
-
+ Open/Execute開啟/執行
-
+ Add as Executable添加為可執行檔案
-
+
+ Preview
+
+
+
+ Un-Hide取消隱藏
-
+ Hide隱藏
-
+ Write To File...寫入檔案...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+
+
+
+
+ Thank you!
+
-
+
+ Thank you for your endorsement!
+
+
+
+ Request to Nexus failed: %1
-
+
-
-
+
+ login successful登入成功
-
+ login failed: %1. Trying to download anyway登入失敗: %1,請嘗試使用別的方法下載
-
+ login failed: %1無法登入: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.登入失敗: %1。您需要登入到N網才能更新 MO
-
+ Error錯誤
-
+ failed to extract %1 (errorcode %2)無法解壓 %1 (錯誤代碼 %2)
-
+ Extract...解壓...
-
+ Edit Categories...編輯類別...
-
+
+ Deselect filter
+
+
+
+ Remove
-
+ 移除
-
+ Enable all全部啟用
-
+ Disable all全部禁用
-
+ Unlock load order
-
+
-
+ Lock load order
-
+
+
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
@@ -2465,8 +2888,8 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfo
-
-
+
+ invalid index %1無效的索引 %1
@@ -2474,9 +2897,9 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
-
+
@@ -2487,516 +2910,544 @@ This function will guess the versioning scheme under the assumption that the ins
Mod 訊息
-
+ Textfiles文字文件
-
+ A list of text-files in the mod directory.Mod 目錄裡包含的文字文件的列表。
-
+ A list of text-files in the mod directory like readmes. Mod 目錄裡包含的文字文件 (類似於自述文檔) 的列表。
-
-
+
+ Save儲存
-
+ INI-FilesIni 檔案
-
+
+ Ini Files
+
+
+
+ This is a list of .ini files in the mod.Mod 目錄裡包含的 Ini 檔案的列表。
-
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.Mod 目錄裡包含的 Ini 檔案的列表,這些檔案通常用來配置 Mod 的行為,如果有可設定的參數的話。
-
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+ Save changes to the file.儲存更改到檔案中。
-
+ Save changes to the file. This overwrites the original. There is no automatic backup!儲存更改到檔案中,這將會覆蓋原始檔案,並且沒有自動備份!
-
+ Images圖片
-
+ Images located in the mod.位於 Mod 中的圖片。
-
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
-
+
-
-
+
+ Optional ESPs可選 ESP
-
+ List of esps and esms that can not be loaded by the game.包含了不會被遊戲載入的 esp 和 esm 的列表。
-
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
They usually contain optional functionality, see the readme.
Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
+
-
+ Make the selected mod in the lower list unavailable.使下表中已選的 Mod 變得不可用。
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.已選的 esp (在下表中) 將會被放入 Mod 的子目錄裡,在遊戲裡將會變得“不可見”,並且之後就不能再被激活了。
-
+ Move a file to the data directory.移動一個檔案到 Data 目錄。
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.移動一個 esp 檔案到 esp 目錄,這樣它就可以在主窗口中啟用了。請注意: ESP 只是變得“可用”,它并不一定會被載入!想要载入请在 MO 的主窗口中勾選。
-
+ ESPs in the data directory and thus visible to the game.ESP 在 Data 目錄,因此它在游戲裡會變得可見。
-
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.這些 Mod 檔案位於您游戲的 (虛擬) Data 目錄裡,因此它們在主窗口的 esp 列表中會變得可選。
-
+ Available ESPs可用 ESP
-
+ Conflicts衝突
-
+ The following conflicted files are provided by this mod以下衝突檔案由此 Mod 提供
-
-
+
+ File檔案
-
+ Overwritten Mods覆蓋的 Mod
-
+ The following conflicted files are provided by other mods以下衝突檔案由其它 Mod 提供
-
+ Providing Mod提供的 Mod
-
+ Non-Conflicted files非衝突檔案
-
+ Categories類別
-
+ Primary Category
-
+
-
+ Nexus InfoN網訊息
-
+ Mod IDMod ID
-
+ Mod ID for this mod on Nexus.N網上此 Mod 的 ID。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N網上此 Mod 的 ID,如果您在 MO 中下載並安裝了 Mod 它將被自動填寫,否則您需要手動輸入。要找到正確的 ID,在N網找到 Mod。比如,像這樣的連結: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N網的連結,為什麼不現在就到那裡去贊同我呢?</span></a></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">N網上此 Mod 的 ID,如果您在 MO 中下載並安裝了 Mod 它將被自動填寫,否則您需要手動輸入。要找到正確的 ID,在N網找到 Mod。比如,像這樣的連結: <a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" text-decoration: underline; color:#0000ff;">http://www.skyrimnexus.com/downloads/file.php?id=1334</span></a> 在上面的例子中,1334就是您要找的 ID。此外: 上面的就是 Mod Organizer 在N網的連結,為什麼不現在就到那裡去贊同我呢?</span></a></p></body></html>
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安裝版本,滑鼠提示將顯示N網上的當前版本,已安裝的版本號只有在您通過 MO 來安裝 Mod 的時候才會自動填寫。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod 的已安裝版本,滑鼠提示將顯示N網上的當前版本,已安裝的版本號只有在您通過 MO 來安裝 Mod 的時候才會自動填寫。</span></p></body></html>
-
+ Version版本
-
+ Refresh重新整理
-
+ Refresh all information from Nexus.
-
+
-
+ Description描述
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
-
+ Endorse
-
+
-
+ Notes
-
+
-
+ Filetree檔案樹
-
+ A directory view of this mod這個 Mod 的目錄視圖
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是一個可編輯的 Mod 目錄的目錄視圖,您可以通過拖放來移動檔案或者重新命名它們 (雙擊)。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改將會立即作用於磁碟上的檔案,所以請</span><span style=" font-size:9pt; font-weight:600;">謹慎操作</span><span style=" font-size:9pt;">。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">這是一個可編輯的 Mod 目錄的目錄視圖,您可以通過拖放來移動檔案或者重新命名它們 (雙擊)。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">所做的更改將會立即作用於磁碟上的檔案,所以請</span><span style=" font-size:9pt; font-weight:600;">謹慎操作</span><span style=" font-size:9pt;">。</span></p></body></html>
-
+ Previous
-
+
-
+ Next下一步
-
+ Close關閉
-
+ &Delete&刪除
-
+ &Rename&重新命名
-
+ &Hide&隱藏
-
+ &Unhide&取消隱藏
-
+ &Open&開啟
-
+ &New Folder&新增資料夾
-
-
+
+ Save changes?儲存更改嗎?
-
-
- Save changes to "%1"?
-
+
+
+ Save changes to "%1"?
+
-
+ File Exists檔案已存在
-
+ A file with that name exists, please enter a new one檔案名已存在,請輸入其它名稱
-
+ failed to move file無法移動檔案
-
- failed to create directory "optional"
- 無法建立 "optional" 目錄
+
+ failed to create directory "optional"
+ 無法建立 "optional" 目錄
-
-
+
+ Info requested, please wait請求訊息已發出,請稍後
-
+ Main主要檔案
-
+ Update更新
-
+ Optional可選檔案
-
+ Old舊檔
-
+ Misc雜項
-
+ Unknown未知
-
+ Current Version: %1當前版本: %1
-
+ No update available沒有可用的更新
-
+ (description incomplete, please visit nexus)(描述訊息不完整,請訪問N網)
-
- <a href="%1">Visit on Nexus</a>
- <a href="%1">訪問N網</a>
+
+ <a href="%1">Visit on Nexus</a>
+ <a href="%1">訪問N網</a>
-
+ Failed to delete %1無法刪除 %1
-
-
+
+ Confirm確認
-
- Are sure you want to delete "%1"?
- 確定要刪除 "%1" 嗎?
+
+ Are sure you want to delete "%1"?
+ 確定要刪除 "%1" 嗎?
-
+ Are sure you want to delete the selected files?確定要刪除所選的檔案嗎?
-
-
+
+ New Folder新增資料夾
-
- Failed to create "%1"
- 無法建立 "%1"
+
+ Failed to create "%1"
+ 無法建立 "%1"
-
-
+
+ Replace file?取代檔案?
-
+ There already is a hidden version of this file. Replace it?已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎?
-
-
+
+ File operation failed檔案操作錯誤
-
-
- Failed to remove "%1". Maybe you lack the required file permissions?
- 無法移除 "%1"。也許您需要足夠的檔案權限?
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+ 無法移除 "%1"。也許您需要足夠的檔案權限?
-
-
+
+ failed to rename %1 to %2無法重新命名 %1 為 %2
-
+ There already is a visible version of this file. Replace it?已存在同名檔案。確定要覆蓋嗎?
-
+ Un-Hide取消隱藏
-
+ Hide隱藏
-
+ Name
-
+ 名稱
-
+ Please enter a name
-
+
-
-
+
+ Error
-
+ 錯誤
-
+ Invalid name. Must be a valid file name
-
+
-
+ A tweak by that name exists
-
+
-
+ Create Tweak
-
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+ ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了)
@@ -3004,17 +3455,22 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
- failed to write %1/meta.ini: %2
- 無法寫入 %1/meta.ini: %2
+ 無法寫入 %1/meta.ini: %2
-
+
+
+ failed to write %1/meta.ini: error %2
+
+
+
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...)
-
+ Categories: <br>種類: <br>
@@ -3029,22 +3485,22 @@ p, li { white-space: pre-wrap; }
Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+
@@ -3054,128 +3510,137 @@ p, li { white-space: pre-wrap; }
Overwrites & Overwritten
-
+ Redundant
-
+
-
+
+ Non-MO
+
+
+
+ invalid
-
+
- installed version: %1, newest version: %2
- 當前版本: %1,最新版本: %2
+ 當前版本: %1,最新版本: %2
+
+
+
+ installed version: "%1", newest version: "%2"
+
-
- The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
-
+ Categories: <br>種類: <br>
-
+ Invalid name
-
+
-
+ drag&drop failed: %1
-
+
-
+ Confirm確認
-
- Are you sure you want to remove "%1"?
- 確定要移除 "%1" 吗?
+
+ Are you sure you want to remove "%1"?
+ 確定要移除 "%1" 吗?
-
+ Flags
-
+
-
+ Mod Name
-
+
-
+ Version版本
-
+ Priority優先級
-
+ Category
-
+
-
+ Nexus IDN網 ID
-
+ Installation
-
+
-
-
+
+ unknown未知
-
+ Name of your mods
-
+
-
+ Version of the mod (if available)Mod 版本 (如果可用)
-
- Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Mod 的安裝優先級。越高就表示越“重要”,從而覆蓋掉低優先級的 Mod 檔案。
-
+ Category of the mod.
-
+
-
+ Id of the mod as used on Nexus.
-
+
-
+ Emblemes to highlight things that might require attention.
-
+
-
+ Time this mod was installed
-
+
@@ -3207,17 +3672,22 @@ p, li { white-space: pre-wrap; }
NXMAccessManager
-
+ Logging into Nexus
-
+
-
+ timeout超時
-
+
+ Unknown error
+
+
+
+ Please check your password請檢查您的密碼
@@ -3225,17 +3695,17 @@ p, li { white-space: pre-wrap; }
NexusInterface
-
- Failed to guess mod id for "%1", please pick the correct one
-
+
+ Failed to guess mod id for "%1", please pick the correct one
+
-
+ empty response未回應
-
+ invalid response無效的回應
@@ -3250,7 +3720,7 @@ p, li { white-space: pre-wrap; }
You can use drag&drop to move files and directories to regular mods.
-
+
@@ -3274,8 +3744,8 @@ p, li { white-space: pre-wrap; }
- Failed to delete "%1"
- 無法刪除 "%1"
+ Failed to delete "%1"
+ 無法刪除 "%1"
@@ -3285,8 +3755,8 @@ p, li { white-space: pre-wrap; }
- Are sure you want to delete "%1"?
- 確定要刪除 "%1" 嗎?
+ Are sure you want to delete "%1"?
+ 確定要刪除 "%1" 嗎?
@@ -3301,114 +3771,144 @@ p, li { white-space: pre-wrap; }
- Failed to create "%1"
- 無法建立 "%1"
+ Failed to create "%1"
+ 無法建立 "%1"PluginList
-
+ Name名稱
-
+ Priority優先級
-
+ Mod Index
-
+
-
-
+
+ Flags
+
+
+
+
+ unknown未知
-
+ Name of your mods
-
+
-
- Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
-
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
-
+ The modindex determins the formids of objects originating from this mods.
-
+
-
+ failed to update esp info for file %1 (source id: %2), error: %3
-
+
-
+ esp not found: %1
-
+
-
-
+
+ Confirm
-
+ 確認
-
+ Really enable all plugins?
-
+
-
+ Really disable all plugins?
-
+
-
+ The file containing locked plugin indices is broken
-
+
+
+
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+ 作者
+
+
+
+ Description
+ 描述
-
- failed to open output file: %1
- 無法開啟輸出檔案: %1
+ 無法開啟輸出檔案: %1
-
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。
-
- This plugin can't be disabled (enforced by the game)
+
+ This plugin can't be disabled (enforced by the game)這個插件不能被禁用 (由遊戲執行)
- Origin: %1
- 隸屬於: %1
+ 隸屬於: %1
-
+ Missing Masters
-
+
-
+ Enabled Masters
-
+
-
+ failed to restore load order for %1
-
+
+
+
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+ 關閉
@@ -3420,111 +3920,106 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+ Close
-
+ 關閉Fix
-
+ No guided fix
-
+ Profile
-
+ invalid profile name %1
-
+
-
+ failed to create %1無法建立 %1
-
- failed to open temporary file
-
-
-
-
- failed to open "%1" for writing
-
-
-
-
+ failed to write mod list: %1
-
+
-
+ failed to update tweaked ini file, wrong settings may be used: %1
-
+
-
+ failed to create tweaked ini: %1
-
+
+
+
+
+ "%1" is missing or inaccessible
+
-
-
-
-
-
+
+
+
+
+ invalid index %1無效的索引 %1
-
- Overwrite directory couldn't be parsed
-
+
+ Overwrite directory couldn't be parsed
+
-
+ invalid priority %1無效的優先級 %1
-
+ failed to parse ini file (%1)無法解析 Ini 檔案 (%1): %2
-
+ failed to parse ini file (%1): %2無法解析 Ini 檔案 (%1): %2
-
-
- failed to modify "%1"
- 未能找到 "%1"
+
+
+ failed to modify "%1"
+ 未能找到 "%1"
-
+ Delete savegames?
-
+
-
- Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
-
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
@@ -3546,7 +4041,7 @@ p, li { white-space: pre-wrap; }
- If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.如果選中,那麼新配置檔案將會使用默認的遊戲設定來取代全局設定。全局設定是您不使用 MO,直接運行遊戲時所配置的設定。
@@ -3569,31 +4064,31 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已激活 Mod 的列表和安裝順序 (從共享區域)、一個已激活的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技術上的原因,目前不可能有分開儲存的插件加載順序。這意味著您不能同时在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:9pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">這是配置檔案的列表,每個配置檔案都包含了它們自己的已激活 Mod 的列表和安裝順序 (從共享區域)、一個已激活的 esp 或 esm 的配置、一個遊戲 Ini 檔案的拷貝和一個可選的存檔過濾器。</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">注意: </span>由于技術上的原因,目前不可能有分開儲存的插件加載順序。這意味著您不能同时在兩個配置檔案裡使用兩種不同的插件配置方案。</p></body></html>
If checked, savegames are local to this profile and will not appear when starting with a different profile.
-
+ Local Savegames
-
+
@@ -3602,22 +4097,22 @@ p, li { white-space: pre-wrap; }
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮滅、輻射3和輻射新維加斯包含了一個 Bug: 遊戲阻止了用來運行遊戲的 Texture 和 Mesh 被替換 (所有改動到遊戲中已存在的 Meshes 和 Textures 的 Mod)。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一種叫作“BSA 重定向”的解決方案可靠地修復了這個問題,並且无需進一步的操作,簡單地激活然後忘記這件事吧。</span></p>
-<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴隨著天際的到來,這個 Bug 似乎在一定程度上被修復了。但是一個 Mod 是否能夠被正確地激活仍取決于檔案的日期。因此,激活它還是有意義的。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">湮滅、輻射3和輻射新維加斯包含了一個 Bug: 遊戲阻止了用來運行遊戲的 Texture 和 Mesh 被替換 (所有改動到遊戲中已存在的 Meshes 和 Textures 的 Mod)。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Mod Organizer 使用了一種叫作“BSA 重定向”的解決方案可靠地修復了這個問題,並且无需進一步的操作,簡單地激活然後忘記這件事吧。</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">伴隨著天際的到來,這個 Bug 似乎在一定程度上被修復了。但是一個 Mod 是否能夠被正確地激活仍取決于檔案的日期。因此,激活它還是有意義的。</span></p></body></html>
@@ -3670,12 +4165,12 @@ p, li { white-space: pre-wrap; }
Transfer save games to the selected profile.
-
+ Transfer Saves
-
+
@@ -3684,7 +4179,7 @@ p, li { white-space: pre-wrap; }
- Archive invalidation isn't required for this game.
+ Archive invalidation isn't required for this game.這個遊戲並不需要檔案無效化。
@@ -3711,12 +4206,12 @@ p, li { white-space: pre-wrap; }
Invalid name
-
+ Invalid profile name
-
+
@@ -3726,27 +4221,27 @@ p, li { white-space: pre-wrap; }
Are you sure you want to remove this profile (including local savegames if any)?
-
+ Profile broken
-
+
- This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
-
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+ Rename Profile
-
+ New Name
-
+
@@ -3781,48 +4276,48 @@ p, li { white-space: pre-wrap; }
- invalid field name "%1"
-
+ invalid field name "%1"
+
- invalid type for "%1" (should be integer)
-
+ invalid type for "%1" (should be integer)
+
- invalid type for "%1" (should be string)
-
+ invalid type for "%1" (should be string)
+
- invalid type for "%1" (should be float)
-
+ invalid type for "%1" (should be float)
+ no fields set up yet!
-
+
- field not set "%1"
-
+ field not set "%1"
+
- invalid character in field "%1"
-
+ invalid character in field "%1"
+ empty field name
-
+ invalid game type %1
-
+
@@ -3906,99 +4401,107 @@ p, li { white-space: pre-wrap; }
無法設定代理DLL加載
-
+ Permissions required需要權限
-
- The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
-
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
-
-
+
+ Woops糟糕
-
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened
-
+
-
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1Mod Organizer 崩潰了!遺憾的是,我無法生成診斷檔案: %1
-
-
+
+ Mod OrganizerMod Organizer
-
+ An instance of Mod Organizer is already runningMod Organizer 的一個實例正在運行
-
- No game identified in "%1". The directory is required to contain the game binary and its launcher.
- "%1" 中未檢測到遊戲。請確保該路徑中包含遊戲執行程式以及對應的 Launcher 檔案。
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+ "%1" 中未檢測到遊戲。請確保該路徑中包含遊戲執行程式以及對應的 Launcher 檔案。
-
-
+
+ Please select the game to manage請選擇想要管理的遊戲
-
- Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
-
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
-
- Please use "Help" from the toolbar to get usage instructions to all elements
+
+ failed to start application: %1
+
+
+
+
+ Please use "Help" from the toolbar to get usage instructions to all elements請使用工具列上的“幫助”來獲得所有元素的使用說明
-
-
+
+ <Manage...><管理...>
-
+ failed to parse profile %1: %2無法解析配置檔案 %1: %2
-
-
- failed to find "%1"
- 未能找到 "%1"
+
+ failed to find "%1"
+ 未能找到 "%1"
-
+ failed to access %1無法訪問 %1
-
+ failed to set file time %1無法設定檔案時間 %1
-
+ failed to create %1無法建立 %1
-
- "%1" is missing
- "%1" 缺失
+
+ "%1" is missing or inaccessible
+
+
+
+ "%1" is missing
+ "%1" 缺失
@@ -4024,54 +4527,59 @@ p, li { white-space: pre-wrap; }
無法開啟 %1
-
+ Script Extender腳本拓展
-
+ Proxy DLL代理DLL
-
- failed to spawn "%1"
- 無法生成 "%1"
+
+ failed to spawn "%1"
+ 無法生成 "%1"
-
+ Elevation required
-
+
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
-"%1"
+"%1"
can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
-
+
+
+
+
+ failed to spawn "%1": %2
+ 無法生成 "%1": %2
-
- failed to spawn "%1": %2
- 無法生成 "%1": %2
+
+ "%1" doesn't exist
+ "%1" 不存在
-
- "%1" doesn't exist
- "%1" 不存在
+
+ failed to inject dll into "%1": %2
+ 無法注入 dll 到 "%1": %2
-
- failed to inject dll into "%1": %2
- 無法注入 dll 到 "%1": %2
+
+ failed to run "%1"
+ 無法運行 "%1"
-
- failed to run "%1"
- 無法運行 "%1"
+
+ failed to open temporary file
+
@@ -4079,22 +4587,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Mod Exists
-
+ This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.
-
+ Keep Backup
-
+ Merge
-
+
@@ -4117,22 +4625,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save #
-
+ Character
-
+ Level
-
+ Location
-
+
@@ -4158,12 +4666,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Copy To Clipboard
-
+ Save As...
-
+
@@ -4173,7 +4681,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Save CSV
-
+
@@ -4182,8 +4690,8 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- failed to open "%1" for writing
-
+ failed to open "%1" for writing
+
@@ -4208,79 +4716,79 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
SelfUpdater
- archive.dll not loaded: "%1"
-
+ archive.dll not loaded: "%1"
+
-
-
-
-
+
+
+
+ Update更新
-
+ An update is available (newest version: %1), do you want to install it?有可用的更新 (最新版本: %1),您想要安裝它嗎?
-
+ Download in progress正在下載
-
+ Download failed: %1下載失敗: %1
-
+ Failed to install update: %1無法安裝更新: %1
-
- failed to open archive "%1": %2
- 無法開啟壓縮包 "%1": %2
+
+ failed to open archive "%1": %2
+ 無法開啟壓縮包 "%1": %2
-
+ failed to move outdated files: %1. Please update manually.
-
+
-
+ Update installed, Mod Organizer will now be restarted.更新完成,Mod Organizer 現在將重新啟動。
-
+ Error錯誤
-
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.解析回應時發生錯誤。請回報此 Bug 並附上 mo_interface.log!
-
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)沒有可用于此版本的更新檔案,需要下載完整的安裝包 (%1 KB)
-
+ no file for update found. Please update manually.
-
+
-
+ Failed to retrieve update information: %1無法檢索更新信息: %1
-
+ No download server available. Please try again later.沒有可用的下載伺服器,請稍後再嘗試下載。
@@ -4288,18 +4796,18 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Settings
-
-
- attempt to store setting for unknown plugin "%1"
-
+
+
+ attempt to store setting for unknown plugin "%1"
+
-
+ Confirm確認
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?修改 Mod 目錄將會影響您的配置!新目錄中不存在 (或者名稱不同) 的 Mod 將在所有配置中被禁止掉。此操作無法撤銷,所以執行此操作前建議先備份下自己的配置。立即執行?
@@ -4328,57 +4836,57 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">介面語言,此處僅顯示您已安裝的翻譯語言。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">介面語言,此處僅顯示您已安裝的翻譯語言。</span></p></body></html>
Style
-
+ graphical style
-
+ graphical style of the MO user interface
-
+ Log Level
-
+
- Decides the amount of data printed to "ModOrganizer.log"
-
+ Decides the amount of data printed to "ModOrganizer.log"
+
- Decides the amount of data printed to "ModOrganizer.log".
-"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
-
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+ Debug
-
+ Info
-
+
@@ -4408,7 +4916,7 @@ p, li { white-space: pre-wrap; }
- Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).儲存 Mod 的目錄。請注意: 修改此目錄將會破壞所有配置檔案與新目錄中已不存在的 Mod (相同名稱) 的關聯。
@@ -4421,231 +4929,261 @@ p, li { white-space: pre-wrap; }
Cache Directory緩存目錄
+
+
+ User interface
+
+
- Reset stored information from dialogs.
-
+ If checked, the download interface will be more compact.
+
- This will make all dialogs show up again where you checked the "Remember selection"-box.
-
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
-
+
+ Download Meta Information
+
+
+
+
+ Reset stored information from dialogs.
+
+
+
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+
+
+
+ Reset Dialogs重置對話方塊
-
-
+
+ Modify the categories available to arrange your mods.修改可用的類別來整理您的 Mod。
-
+ Configure Mod Categories配置 Mod 類別
-
-
+
+ NexusN網
-
+ Allows automatic log-in when the Nexus-Page for the game is clicked.當N網頁面開啟時將自動登入。
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允許當N網頁面開啟時自動登入。請注意: 密碼是存儲在 modorganizer.ini 裡的,混淆得不是很強烈。如果您擔心有人可能會竊取您的密碼,那麼請不要存儲在這裡。</span></p></body></html>
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">允許當N網頁面開啟時自動登入。請注意: 密碼是存儲在 modorganizer.ini 裡的,混淆得不是很強烈。如果您擔心有人可能會竊取您的密碼,那麼請不要存儲在這裡。</span></p></body></html>
-
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
-
+
-
+ Automatically Log-In to Nexus自動登入
-
+ Username帳號
-
+ Password密碼
-
+ Disable automatic internet features
-
+
-
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
-
+
-
+ Offline Mode
-
+
-
+ Use a proxy for network connections.
-
+
-
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
-
+
-
+ Use HTTP Proxy (Uses System Settings)
-
+
-
- Known Servers (Dynamically updated every download)
-
+
+ Associate with "Download with manager" links
+
-
+
+ Known Servers (updated on download)
+
+
+
+ Preferred Servers (Drag & Drop)
-
+
-
+ Plugins
-
+
-
+ Author:作者
-
+ Version:版本
-
+ Description:描述
-
+ Key
-
+
-
+ Value
-
+
-
+ Blacklisted Plugins (use <del> to remove):
-
+
-
+ Workarounds解決方案
-
+ Steam App IDSteam App ID
-
+ The Steam AppID for your game您遊戲的 Steam AppID
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於天際,如果沒有設定或設定錯誤,"Mod Organizer" 的加載機制可能會無法正常工作。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“常規”版本,因此在大多數情況下,您應該要重新設定一下。</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您認為您有不同的版本 (年度版或其它版本),那麼請參照下列的步驟來獲取 ID: </span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 進入 Steam 裡的遊戲庫</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右鍵點擊您想要獲取 ID 的遊戲,選擇</span><span style=" font-size:9pt; font-weight:600;">建立桌面捷徑</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右鍵點擊您剛才在桌面上建立的捷徑,選擇</span><span style=" font-size:9pt; font-weight:600;">內容</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在連結區域您應該會看到一些像這樣的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html>
-
-
-
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">Steam App ID 是必須的,它被用來直接啟動一些遊戲。對於天際,如果沒有設定或設定錯誤,"Mod Organizer" 的加載機制可能會無法正常工作。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">此預設是應用程式 ID 的“常規”版本,因此在大多數情況下,您應該要重新設定一下。</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您認為您有不同的版本 (年度版或其它版本),那麼請參照下列的步驟來獲取 ID: </span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">1. 進入 Steam 裡的遊戲庫</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">2. 右鍵點擊您想要獲取 ID 的遊戲,選擇</span><span style=" font-size:9pt; font-weight:600;">建立桌面捷徑</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">3. 右鍵點擊您剛才在桌面上建立的捷徑,選擇</span><span style=" font-size:9pt; font-weight:600;">內容</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">4. 在連結區域您應該會看到一些像這樣的: </span><span style=" font-size:9pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">其中 22380 就是您要找的 ID。</span></p></body></html>
+
+
+ Load Mechanism加載機制
-
+ Select loading mechanism. See help for details.選擇加載機制,使用幫助查看更多細節。
-
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
There are several means to do this:
*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
-*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
-If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
-
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
-
+ NMM VersionNMM 版本
-
+ The Version of Nexus Mod Manager to impersonate.想要模擬的 NMM 版本號。
-
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
-On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
-Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
-tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
Mod Organizer 使用了一個N網所提供的 API 來進行類似於檢查更新和下載檔案這樣的操作。遺憾的是這個 API 並沒有給第三方工具 (比如 MO) 正式的授權,所以我們需要模擬 NMM 來進行這些操作。
在此之前,N網使用了客戶端辨識系統鎖定了舊版本的 NMM,強制用戶更新版本。這意味著 MO 也要模擬新版本的 NMM,即便 MO 自己並不需要更新。因此您需要在這裡配置版本號來進行辨識。
請注意: MO 辨識自己為 MO 到網路伺服器,這並不是欺騙。它僅僅是為用戶代理添加了一個“兼容”的 NMM 版本。
@@ -4653,79 +5191,97 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o
變更版本號: 如果N網功能不正常了,那麼請在這裡輸入 NMM 的當前版本號並重試一下。
-
+ Enforces that inactive ESPs and ESMs are never loaded.強制執行,未激活的 ESP 和 ESM 將不會被加載。
-
- It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.看來,遊戲偶爾會加載一些沒有被激活成插件的 ESP 或 ESM 檔案。
我還尚不知道它在什麼情況下會這樣,但是有用戶報告說它在某些情況下是很不必要的。如果這個選項被選中,那麼在列表中沒有被勾選的 ESP 和 ESM 將不會在遊戲中出現,並且也不會被載入。
-
+ Hide inactive ESPs/ESMs隱藏未激活的 ESP 或 ESM
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-
+
-
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
-
+
-
+ Force-enable game files
-
+
-
-
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
For the other games this is not a sufficient replacement for AI!對於天際,這個可以用來取代檔案無效化,它將會使档案无效化對所有配置都變得多余。
但是對於其它遊戲,這並不是一個很好的替代品!
-
+ Back-date BSAs重置 BSA 檔案修改日期
-
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
-
+
-
+ Select download directory選擇下載目錄
-
+ Select mod directory選擇 Mod 目錄
-
+ Select cache directory選擇緩存目錄
-
+ Confirm?確認?
-
- This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?此操作將導致之前勾選的“記住我的選項”詢問視窗再次出現,確定要重置對話方塊?
@@ -4772,10 +5328,14 @@ For the other games this is not a sufficient replacement for AI!
- failed to connect to running instance: %1無法連接到正在運行的實例: %1
+
+
+ failed to communicate with running instance: %1
+
+ failed to receive data from secondary instance: %1
@@ -4801,7 +5361,7 @@ For the other games this is not a sufficient replacement for AI!
- <don't sync>
+ <don't sync><不要同步>
@@ -4820,17 +5380,17 @@ For the other games this is not a sufficient replacement for AI!
Transfer Savegames
-
+ Global Characters
-
+ This is a list of characters in the global location.
-
+
@@ -4842,7 +5402,7 @@ On Windows Vista/Windows 7:
On Windows XP:
C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
-
+
@@ -4855,27 +5415,27 @@ On Windows XP:
C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
-
+ Move ->
-
+ Copy ->
-
+ <- Move
-
+ <- Copy
-
+
@@ -4885,7 +5445,7 @@ On Windows XP:
Profile Characters
-
+
@@ -4894,8 +5454,8 @@ On Windows XP:
- Overwrite the file "%1"
-
+ Overwrite the file "%1"
+
@@ -4908,18 +5468,18 @@ On Windows XP:
- Copy all save games of character "%1" to the profile?
-
+ Copy all save games of character "%1" to the profile?
+
- Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
- Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp
index 4f363900..9f0924a2 100644
--- a/src/pluginlist.cpp
+++ b/src/pluginlist.cpp
@@ -469,20 +469,21 @@ void PluginList::saveTo(const QString &pluginFileName
writeLockedOrder(lockedOrderFileName);
if (hideUnchecked) {
- QFile deleterFile(deleterFileName);
- deleterFile.open(QIODevice::WriteOnly);
- deleterFile.resize(0);
- deleterFile.write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8());
+ SafeWriteFile deleterFile(deleterFileName);
+ deleterFile->write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8());
for (size_t i = 0; i < m_ESPs.size(); ++i) {
int priority = m_ESPsByPriority[i];
if (!m_ESPs[priority].m_Enabled) {
- deleterFile.write(m_ESPs[priority].m_Name.toUtf8());
- deleterFile.write("\r\n");
+ deleterFile->write(m_ESPs[priority].m_Name.toUtf8());
+ deleterFile->write("\r\n");
}
}
- deleterFile.close();
- qDebug("%s saved", QDir::toNativeSeparators(deleterFileName).toUtf8().constData());
+ if (deleterFile.commitIfDifferent(m_LastSaveHash[deleterFileName])) {
+ qDebug("%s saved", qPrintable(QDir::toNativeSeparators(deleterFileName)));
+ }
+ } else {
+ shellDelete(QStringList() << deleterFileName);
}
m_SaveTimer.stop();
@@ -744,7 +745,8 @@ QVariant PluginList::data(const QModelIndex &modelIndex, int role) const
{
int index = modelIndex.row();
- if (role == Qt::DisplayRole) {
+ if ((role == Qt::DisplayRole)
+ || (role == Qt::EditRole)) {
switch (modelIndex.column()) {
case COL_NAME: {
return m_ESPs[index].m_Name;
@@ -860,6 +862,7 @@ QVariant PluginList::data(const QModelIndex &modelIndex, int role) const
bool PluginList::setData(const QModelIndex &modIndex, const QVariant &value, int role)
{
+ bool result = false;
if (role == Qt::CheckStateRole) {
m_ESPs[modIndex.row()].m_Enabled = value.toInt() == Qt::Checked;
emit dataChanged(modIndex, modIndex);
@@ -867,10 +870,19 @@ bool PluginList::setData(const QModelIndex &modIndex, const QVariant &value, int
refreshLoadOrder();
startSaveTime();
- return true;
- } else {
- return false;
+ result = true;
+ } else if (role == Qt::EditRole) {
+ if (modIndex.column() == COL_PRIORITY) {
+ bool ok = false;
+ int newPriority = value.toInt(&ok);
+ if (ok) {
+ setPluginPriority(modIndex.row(), newPriority);
+ result = true;
+ }
+ refreshLoadOrder();
+ }
}
+ return result;
}
@@ -902,6 +914,9 @@ Qt::ItemFlags PluginList::flags(const QModelIndex &modelIndex) const
if (!m_ESPs[index].m_ForceEnabled) {
result |= Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled;
}
+ if (modelIndex.column() == COL_PRIORITY) {
+ result |= Qt::ItemIsEditable;
+ }
} else {
result |= Qt::ItemIsDropEnabled;
}
diff --git a/src/savegameinfowidgetgamebryo.cpp b/src/savegameinfowidgetgamebryo.cpp
index d4f80e87..deaa3e01 100644
--- a/src/savegameinfowidgetgamebryo.cpp
+++ b/src/savegameinfowidgetgamebryo.cpp
@@ -17,57 +17,57 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see .
*/
-#include "savegameinfowidgetgamebryo.h"
-#include
-#include
-
-
-SaveGameInfoWidgetGamebryo::SaveGameInfoWidgetGamebryo(const SaveGame *saveGame, PluginList *pluginList, QWidget *parent)
- : SaveGameInfoWidget(parent), m_PluginList(pluginList)
-{
- QVBoxLayout *gameLayout = new QVBoxLayout();
- gameLayout->setMargin(0);
- gameLayout->setSpacing(2);
- getGameFrame()->setLayout(gameLayout);
- setSave(saveGame);
-}
-
-
-void SaveGameInfoWidgetGamebryo::setSave(const SaveGame *saveGame)
-{
- SaveGameInfoWidget::setSave(saveGame);
- const SaveGameGamebryo *gamebryoSave = qobject_cast(saveGame);
- QLayout *layout = getGameFrame()->layout();
- QLabel *header = new QLabel(tr("Missing ESPs"));
- QFont headerFont = header->font();
- QFont contentFont = headerFont;
- headerFont.setItalic(true);
- contentFont.setBold(true);
- contentFont.setPointSize(7);
- header->setFont(headerFont);
- layout->addWidget(header);
- int count = 0;
- for (int i = 0; i < gamebryoSave->numPlugins(); ++i) {
- const QString &pluginName = gamebryoSave->plugin(i);
- if (m_PluginList->isEnabled(pluginName)) {
- continue;
- } else {
- ++count;
- }
-
- if (count > 10) {
- break;
- }
-
- QLabel *pluginLabel = new QLabel(gamebryoSave->plugin(i));
- pluginLabel->setIndent(10);
- pluginLabel->setFont(contentFont);
- layout->addWidget(pluginLabel);
- }
- if (count > 10) {
- QLabel *dotDotLabel = new QLabel("...");
- dotDotLabel->setIndent(10);
- dotDotLabel->setFont(contentFont);
- layout->addWidget(dotDotLabel);
- }
-}
+#include "savegameinfowidgetgamebryo.h"
+#include
+#include
+
+
+SaveGameInfoWidgetGamebryo::SaveGameInfoWidgetGamebryo(const SaveGame *saveGame, PluginList *pluginList, QWidget *parent)
+ : SaveGameInfoWidget(parent), m_PluginList(pluginList)
+{
+ QVBoxLayout *gameLayout = new QVBoxLayout();
+ gameLayout->setMargin(0);
+ gameLayout->setSpacing(2);
+ getGameFrame()->setLayout(gameLayout);
+ setSave(saveGame);
+}
+
+
+void SaveGameInfoWidgetGamebryo::setSave(const SaveGame *saveGame)
+{
+ SaveGameInfoWidget::setSave(saveGame);
+ const SaveGameGamebryo *gamebryoSave = qobject_cast(saveGame);
+ QLayout *layout = getGameFrame()->layout();
+ QLabel *header = new QLabel(tr("Missing ESPs"));
+ QFont headerFont = header->font();
+ QFont contentFont = headerFont;
+ headerFont.setItalic(true);
+ contentFont.setBold(true);
+ contentFont.setPointSize(7);
+ header->setFont(headerFont);
+ layout->addWidget(header);
+ int count = 0;
+ for (int i = 0; i < gamebryoSave->numPlugins(); ++i) {
+ const QString &pluginName = gamebryoSave->plugin(i);
+ if (m_PluginList->isEnabled(pluginName)) {
+ continue;
+ } else {
+ ++count;
+ }
+
+ if (count > 10) {
+ break;
+ }
+
+ QLabel *pluginLabel = new QLabel(gamebryoSave->plugin(i));
+ pluginLabel->setIndent(10);
+ pluginLabel->setFont(contentFont);
+ layout->addWidget(pluginLabel);
+ }
+ if (count > 10) {
+ QLabel *dotDotLabel = new QLabel("...");
+ dotDotLabel->setIndent(10);
+ dotDotLabel->setFont(contentFont);
+ layout->addWidget(dotDotLabel);
+ }
+}
diff --git a/src/settings.cpp b/src/settings.cpp
index c2855a85..3c78ed62 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -669,22 +669,33 @@ void Settings::query(QWidget *parent)
m_Settings.setValue("Settings/compact_downloads", compactBox->isChecked());
m_Settings.setValue("Settings/meta_downloads", showMetaBox->isChecked());
m_Settings.setValue("Settings/load_mechanism", mechanismBox->itemData(mechanismBox->currentIndex()).toInt());
- if (QDir(downloadDirEdit->text()).exists()) {
- m_Settings.setValue("Settings/download_directory", QDir::toNativeSeparators(downloadDirEdit->text()));
- }
- if (!QDir(cacheDirEdit->text()).exists()) {
- QDir().mkpath(cacheDirEdit->text());
- }
- m_Settings.setValue("Settings/cache_directory", QDir::toNativeSeparators(cacheDirEdit->text()));
- if (QDir(modDirEdit->text()).exists()) {
+
+
+ { // advanced settings
if ((QDir::fromNativeSeparators(modDirEdit->text()) != QDir::fromNativeSeparators(getModDirectory())) &&
(QMessageBox::question(NULL, tr("Confirm"), tr("Changing the mod directory affects all your profiles! "
"Mods not present (or named differently) in the new location will be disabled in all profiles. "
"There is no way to undo this unless you backed up your profiles manually. Proceed?"),
- QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)) {
- m_Settings.setValue("Settings/mod_directory", QDir::toNativeSeparators(modDirEdit->text()));
+ QMessageBox::Yes | QMessageBox::No) == QMessageBox::No)) {
+ modDirEdit->setText(getModDirectory());
+ }
+
+ if (!QDir(downloadDirEdit->text()).exists()) {
+ QDir().mkpath(downloadDirEdit->text());
}
+ if (!QDir(cacheDirEdit->text()).exists()) {
+ QDir().mkpath(cacheDirEdit->text());
+ }
+ if (!QDir(modDirEdit->text()).exists()) {
+ QDir().mkpath(modDirEdit->text());
+ }
+
+ m_Settings.setValue("Settings/download_directory", QDir::toNativeSeparators(downloadDirEdit->text()));
+ m_Settings.setValue("Settings/cache_directory", QDir::toNativeSeparators(cacheDirEdit->text()));
+ m_Settings.setValue("Settings/mod_directory", QDir::toNativeSeparators(modDirEdit->text()));
}
+
+
QString oldLanguage = m_Settings.value("Settings/language", "en_US").toString();
QString newLanguage = languageBox->itemData(languageBox->currentIndex()).toString();
if (newLanguage != oldLanguage) {
diff --git a/src/spawn.cpp b/src/spawn.cpp
index 6adafba0..d314a326 100644
--- a/src/spawn.cpp
+++ b/src/spawn.cpp
@@ -88,7 +88,7 @@ bool spawn(LPCWSTR binary, LPCWSTR arguments, LPCWSTR currentDirectory, bool sus
commandLine,
NULL, NULL, // no special process or thread attributes
inheritHandles, // inherit handles if we plan to use stdout or stderr reroute
- suspended ? CREATE_SUSPENDED : 0, // create suspended so I have time to inject the DLL
+ CREATE_BREAKAWAY_FROM_JOB | (suspended ? CREATE_SUSPENDED : 0), // create suspended so I have time to inject the DLL
NULL, // same environment as parent
currentDirectory, // current directory
&si, &pi // startup and process information
@@ -117,12 +117,18 @@ HANDLE startBinary(const QFileInfo &binary,
HANDLE stdOut,
HANDLE stdErr)
{
+ HANDLE jobObject = ::CreateJobObject(NULL, NULL);
+
+ if (jobObject == NULL) {
+ qWarning("failed to create job object: %lu", ::GetLastError());
+ }
+
HANDLE processHandle, threadHandle;
std::wstring binaryName = ToWString(QDir::toNativeSeparators(binary.absoluteFilePath()));
std::wstring currentDirectoryName = ToWString(QDir::toNativeSeparators(currentDirectory.absolutePath()));
try {
- if (!spawn(binaryName.c_str(), ToWString(arguments).c_str(), currentDirectoryName.c_str(), hooked,
+ if (!spawn(binaryName.c_str(), ToWString(arguments).c_str(), currentDirectoryName.c_str(), true,
stdOut, stdErr, processHandle, threadHandle)) {
reportError(QObject::tr("failed to spawn \"%1\"").arg(binary.fileName()));
return INVALID_HANDLE_VALUE;
@@ -170,12 +176,22 @@ HANDLE startBinary(const QFileInfo &binary,
#ifdef _DEBUG
reportError("ready?");
#endif // DEBUG
- if (::ResumeThread(threadHandle) == (DWORD)-1) {
- reportError(QObject::tr("failed to run \"%1\"").arg(binary.fileName()));
- return INVALID_HANDLE_VALUE;
- }
}
- return processHandle;
+
+ if (::AssignProcessToJobObject(jobObject, processHandle) == 0) {
+ qWarning("failed to assign to job object: %lu", ::GetLastError());
+ ::CloseHandle(jobObject);
+ jobObject = processHandle;
+ } else {
+ ::CloseHandle(processHandle);
+ }
+
+ if (::ResumeThread(threadHandle) == (DWORD)-1) {
+ reportError(QObject::tr("failed to run \"%1\"").arg(binary.fileName()));
+ return INVALID_HANDLE_VALUE;
+ }
+ ::CloseHandle(threadHandle);
+ return jobObject;
}
/*
diff --git a/src/version.rc b/src/version.rc
index 397fddbe..a18fd312 100644
--- a/src/version.rc
+++ b/src/version.rc
@@ -1,7 +1,7 @@
#include "Winver.h"
-#define VER_FILEVERSION 1,2,9,0
-#define VER_FILEVERSION_STR "1,2,9,0\0"
+#define VER_FILEVERSION 1,2,10,0
+#define VER_FILEVERSION_STR "1,2,10,0\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILEVERSION
diff --git a/src/viewmarkingscrollbar.cpp b/src/viewmarkingscrollbar.cpp
new file mode 100644
index 00000000..eca37562
--- /dev/null
+++ b/src/viewmarkingscrollbar.cpp
@@ -0,0 +1,39 @@
+#include "viewmarkingscrollbar.h"
+#include
+#include
+#include
+
+ViewMarkingScrollBar::ViewMarkingScrollBar(QAbstractItemModel *model, QWidget *parent, int role)
+ : QScrollBar(parent)
+ , m_Model(model)
+ , m_Role(role)
+{
+ // not implemented for horizontal sliders
+ Q_ASSERT(this->orientation() == Qt::Vertical);
+}
+
+void ViewMarkingScrollBar::paintEvent(QPaintEvent *event)
+{
+ QScrollBar::paintEvent(event);
+
+ QStyleOptionSlider styleOption;
+ initStyleOption(&styleOption);
+
+ QPainter painter(this);
+
+ QRect handleRect = style()->subControlRect(QStyle::CC_ScrollBar, &styleOption, QStyle::SC_ScrollBarSlider, this);
+ QRect innerRect = style()->subControlRect(QStyle::CC_ScrollBar, &styleOption, QStyle::SC_ScrollBarGroove, this);
+
+ painter.translate(innerRect.topLeft() + QPoint(0, 3));
+ qreal scale = static_cast(innerRect.height() - 3) / static_cast(m_Model->rowCount());
+
+ for (int i = 0; i < m_Model->rowCount(); ++i) {
+ QVariant data = m_Model->data(m_Model->index(i, 0), m_Role);
+ if (data.isValid()) {
+ QColor col = data.value();
+ painter.setPen(col);
+ painter.setBrush(col);
+ painter.drawRect(QRect(2, i * scale - 2, handleRect.width() - 5, 3));
+ }
+ }
+}
diff --git a/src/viewmarkingscrollbar.h b/src/viewmarkingscrollbar.h
new file mode 100644
index 00000000..12a297d1
--- /dev/null
+++ b/src/viewmarkingscrollbar.h
@@ -0,0 +1,22 @@
+#ifndef VIEWMARKINGSCROLLBAR_H
+#define VIEWMARKINGSCROLLBAR_H
+
+#include
+#include
+
+
+class ViewMarkingScrollBar : public QScrollBar
+{
+public:
+ static const int DEFAULT_ROLE = Qt::UserRole + 42;
+public:
+ ViewMarkingScrollBar(QAbstractItemModel *model, QWidget *parent = 0, int role = DEFAULT_ROLE);
+protected:
+ virtual void paintEvent(QPaintEvent *event);
+private:
+ QAbstractItemModel *m_Model;
+ int m_Role;
+};
+
+
+#endif // VIEWMARKINGSCROLLBAR_H
--
cgit v1.3.1
From d412060d59b1597ae1d11d793662610e90863fc9 Mon Sep 17 00:00:00 2001
From: Tannin
Date: Tue, 15 Jul 2014 17:31:44 +0200
Subject: - qt 5 compatibility fixes - detection for support of optimized find
no longer depends on deprecated api
---
README.txt | 30 ++++++++++++++++++++++--------
src/ModOrganizer.pro | 6 +++---
src/dlls.manifest.debug.qt5 | 7 ++++---
src/dlls.manifest.qt5 | 1 +
src/mainwindow.cpp | 1 -
src/shared/directoryentry.cpp | 17 +++++++++++------
6 files changed, 41 insertions(+), 21 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/README.txt b/README.txt
index d2c3e46b..b4f37787 100644
--- a/README.txt
+++ b/README.txt
@@ -10,7 +10,7 @@ Please note that if you only want to work on and build a plugin you can save you
Overview:
---------
-As of December 2013 MO consists of the following subprojects:
+As of Juli 2014 MO consists of the following subprojects:
- organizer: The main userinterface. heavy usage of various libraries
- hookdll: core library of the virtual file system
- uibase: interop between plugins and the main application as well as some reusable functionality
@@ -24,13 +24,14 @@ As of December 2013 MO consists of the following subprojects:
- NCC: extension to NMM to provide a binary with command line interface for fomod installation. This is c# code and does not build with the rest of the project. Requires the rest of NMM
- bossdummy: dummy dll that looks like the boss.dll. This is used instead of the real boss dlls in NCC to save some disk space
- pythonrunner: library for embedding python code. Requires boost_python, python 2.7 and pyqt4
+- loot_cli: this is a command line client of loot. This can be better integrated with MO than the official loot client.
And various plugins:
+- bsaExtractor: offers to extract bsas after a mod has been installed
- checkFNIS: Activates each time an application is started from MO and runs fnis if necessary
- diagnoseBasic: Various diagnostic checks on the game
- inieditor: minimalistic file editor for ini files
- installerBain: handles non-scripted bain installers
-- installerBCF: no functionality. Supposed to eventually allow installations using bcfs (bain conversion file). python code
- installerBundle: handles installation of archives wrapped in archives
- installerFomod: handles installation of xml fomods
- installerManual: handles installations of archives that aren't supported by any other plugin (or if the user chooses to do the installation manually)
@@ -39,7 +40,13 @@ And various plugins:
- NMMImport: importer from existing nmm installation
- proxyPython: integrates pythonrunner as a plugin into MO
- pyniEdit: more user-friendly ini editor. python code
+- previewBase: used for file previews. this plugin covers image formats supported by the qt installation (usually at least jpg, gif, png) and text files
+- previewDDS: used to preview dds textures. uses code from the nif file format library
+There are a few more plugins that are either broken or samples
+- installerBCF: this was intended to use .bcf (bain conversion file) files as installation instructions but currently it is completely function-less
+- helloWorldCpp: sample for cpp plugins. This should compile even without fulfilling most dependencies below
+- pageTESAlliance: integrates the tes alliance page into MO. This integration is not nearly as tight as that of nexus.
Requirements:
-------------
@@ -50,13 +57,20 @@ Visual C++ compiler 2010 (VC 10.0) or up
Note: If you're having trouble installing the windows sdk, you may be affected by this bug: http://support.microsoft.com/kb/2717426
Qt Libraries 4.8.x (http://qt-project.org/downloads)
-- i.e. "Qt libraries 4.8.5 for Windows (VS 2010, 235 MB)"
-- tested: 4.8.5
-- Qt5 is not yet supported but WIP. You will see a few conditional qt5 pathes
+- i.e. "Qt libraries 4.8.6 for Windows (VS 2010, 235 MB)"
+- tested: 4.8.6
- Install according to instruction
+Qt 5 Compatibility:
+MO compiles and mostly runs correctly built with Qt 5.3 and VC++ 2013 but
+- python plugins haven't been rewritten to use qt5 yet
+- pyqt5 isn't distributed as binaries for python 2.7 so this needs to be set up and built first
+- tutorial doesn't work because it seems to be impossible to create a transparent Qt Quick control...
+- the previewdds plugin only compiles with the opengl variant of the qt 5 distribution
+- Qt5 is a bi*** to distribute
+
boost libraries (http://www.boost.org/)
-- tested: 1.49
+- tested: 1.55
- Build according to their instructions (using vc++): http://www.boost.org/doc/libs/1_54_0/more/getting_started/windows.html
- A few of the boost libraries need to be built (the rest is header-only). The only compiled libs MO needs (at the time of writing) are
boost_thread (for everything that links agains bsatk) and boost_python (for pythonrunner). You can disable the others to save yourself compile time (even on a modern system compiling boost can easily take an hour)
@@ -105,8 +119,8 @@ Set up (using Qt Creator):
2. Open the "Projects" tab, open the "Details" for "Build Environment"
3a. Click "Add" to add a variable called "BOOSTPATH" with the path of your boost installation as the value (i.e. C:\code\boost_1_49_0)
3b. Click "Add" to add a variable called "ZLIBPATH" with the path of your zlib installation as the value (i.e. C:\code\zlib-1.2.7)
-3c. Click "Add" to add a variable called "7ZIPPATH" with the path of your zlib installation as the value (i.e. C:\code\7zip)
-3d. Click "Add" to add a variable called "PYTHONPATH" with the path of your zlib installation as the value (i.e. C:\code\python)
+3c. Click "Add" to add a variable called "SEVENZIPPATH" with the path of your 7zip installation as the value (i.e. C:\code\7zip)
+3d. Click "Add" to add a variable called "PYTHONPATH" with the path of your python installation as the value (i.e. C:\code\python)
4. Switch the build configuration at the very top of the same page from "debug" to "release" (or vice versa) and repeat step 3
5. Compile the configuration(s) you want to use (debug and/or release) (Build All). This should compile correctly.
6.
diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro
index 4624ffec..13ec35b5 100644
--- a/src/ModOrganizer.pro
+++ b/src/ModOrganizer.pro
@@ -13,12 +13,12 @@ SUBDIRS = bsatk \
nxmhandler \
BossDummy \
pythonRunner \
- esptk \
- loot_cli
+ esptk# \
+ #loot_cli
plugins.depends = pythonRunner
hookdll.depends = shared
-organizer.depends = shared uibase plugins loot_cli
+organizer.depends = shared uibase plugins# loot_cli
CONFIG(debug, debug|release) {
DESTDIR = outputd
diff --git a/src/dlls.manifest.debug.qt5 b/src/dlls.manifest.debug.qt5
index 369539d1..6cc0a83d 100644
--- a/src/dlls.manifest.debug.qt5
+++ b/src/dlls.manifest.debug.qt5
@@ -1,11 +1,12 @@
-
-
-
+
+
+
+
diff --git a/src/dlls.manifest.qt5 b/src/dlls.manifest.qt5
index 0a8ba7b8..5a22c2a8 100644
--- a/src/dlls.manifest.qt5
+++ b/src/dlls.manifest.qt5
@@ -7,6 +7,7 @@
+
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 9cbe9c40..81ef5880 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -978,7 +978,6 @@ bool MainWindow::eventFilter(QObject *object, QEvent *event)
((event->type() == QEvent::Leave) || (event->type() == QEvent::WindowDeactivate))) {
hideSaveGameInfo();
}
-
return false;
}
diff --git a/src/shared/directoryentry.cpp b/src/shared/directoryentry.cpp
index 5172346b..87431ea8 100644
--- a/src/shared/directoryentry.cpp
+++ b/src/shared/directoryentry.cpp
@@ -489,13 +489,18 @@ void DirectoryEntry::propagateOrigin(int origin)
static bool SupportOptimizedFind()
{
- OSVERSIONINFO versionInfo;
- versionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- GetVersionEx(&versionInfo);
-
// large fetch and basic info for FindFirstFileEx is supported on win server 2008 r2, win 7 and newer
- return (versionInfo.dwMajorVersion > 6) ||
- ((versionInfo.dwMajorVersion == 6) && (versionInfo.dwMinorVersion >= 1));
+
+ OSVERSIONINFOEX versionInfo;
+ versionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
+ versionInfo.dwMajorVersion = 6;
+ versionInfo.dwMinorVersion = 1;
+ ULONGLONG mask = ::VerSetConditionMask(
+ ::VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL),
+ VER_MINORVERSION, VER_GREATER_EQUAL);
+
+ bool res = ::VerifyVersionInfo(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, mask);
+ return res;
}
--
cgit v1.3.1
From 5718af351034c1936a91a3782651733dfecdc4e5 Mon Sep 17 00:00:00 2001
From: Tannin
Date: Tue, 15 Jul 2014 20:37:10 +0200
Subject: - Disabled compilation of loot_cli as the current loot version can't
be compiled or linked against with vs 2010 - bugfix: some incompatibilities
with non-skyrim games - bugfix: incorrect handling of plurals in
translateable strings
---
src/ModOrganizer.pro | 9 +-
src/mainwindow.cpp | 22 +-
src/organizer.pro | 6 +-
src/organizer_cs.ts | 826 +++----
src/organizer_de.ts | 824 +++----
src/organizer_en_US.ts | 5343 ++++++++++++++++++++++++++++++++++++++++++
src/organizer_es.ts | 822 +++----
src/organizer_fr.ts | 824 +++----
src/organizer_ru.ts | 824 +++----
src/organizer_tr.ts | 822 +++----
src/organizer_zh_CN.ts | 822 +++----
src/organizer_zh_TW.ts | 822 +++----
src/savegame.cpp | 14 +-
src/shared/fallout3info.cpp | 5 +
src/shared/fallout3info.h | 1 +
src/shared/falloutnvinfo.cpp | 5 +-
src/shared/falloutnvinfo.h | 1 +
src/shared/gameinfo.h | 3 +
src/shared/oblivioninfo.cpp | 6 +
src/shared/oblivioninfo.h | 1 +
src/shared/skyriminfo.cpp | 5 +
src/shared/skyriminfo.h | 2 +
22 files changed, 8748 insertions(+), 3261 deletions(-)
create mode 100644 src/organizer_en_US.ts
(limited to 'src/mainwindow.cpp')
diff --git a/src/ModOrganizer.pro b/src/ModOrganizer.pro
index 0d75e883..9907d086 100644
--- a/src/ModOrganizer.pro
+++ b/src/ModOrganizer.pro
@@ -12,13 +12,12 @@ SUBDIRS = bsatk \
proxydll \
nxmhandler \
BossDummy \
-# pythonRunner \
- esptk# \
-# loot_cli
+ pythonRunner \
+ esptk
-#plugins.depends = pythonRunner
+plugins.depends = pythonRunner
hookdll.depends = shared
-organizer.depends = shared uibase plugins# loot_cli
+organizer.depends = shared uibase plugins
CONFIG(debug, debug|release) {
DESTDIR = $$PWD/../outputd
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index f684fd82..263ddb4e 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3232,7 +3232,6 @@ void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index,
connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int)));
} else {
modInfo->saveMeta();
-qDebug("%s - %d", qPrintable(modInfo->name()), modInfo->hasFlag(ModInfo::FLAG_FOREIGN));
ModInfoDialog dialog(modInfo, m_DirectoryStructure, modInfo->hasFlag(ModInfo::FLAG_FOREIGN), this);
connect(&dialog, SIGNAL(nexusLinkActivated(QString)), this, SLOT(nexusLinkActivated(QString)));
connect(&dialog, SIGNAL(downloadRequest(QString)), this, SLOT(downloadRequestedNXM(QString)));
@@ -3935,23 +3934,18 @@ void MainWindow::deleteSavegame_clicked()
QModelIndexList selectedIndexes = ui->savegameList->selectionModel()->selectedIndexes();
QString savesMsgLabel;
- QRegExp saveSuffix(".ess$");
QStringList deleteFiles;
foreach (const QModelIndex &idx, selectedIndexes) {
QString name = idx.data().toString();
SaveGame *save = new SaveGame(this, idx.data(Qt::UserRole).toString());
- savesMsgLabel += "
" + name.replace(saveSuffix, "") + "
";
+ savesMsgLabel += "
" + QFileInfo(name).completeBaseName() + "
";
deleteFiles << save->saveFiles();
}
- bool multipleRows = (selectedIndexes.count() > 1);
-
- if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %1save%2?
%3
Removed saves will be sent to the Recycle Bin.")
- .arg((multipleRows) ? QString::number(selectedIndexes.count()) + " " : "")
- .arg((multipleRows) ? "s" : "")
+ if (QMessageBox::question(this, tr("Confirm"), tr("Are you sure you want to remove the following %n save(s)?
%1
Removed saves will be sent to the Recycle Bin.", "", selectedIndexes.count())
.arg(savesMsgLabel),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) {
shellDelete(deleteFiles, true); // recycle bin delete.
@@ -4060,14 +4054,12 @@ void MainWindow::on_savegameList_customContextMenuRequested(const QPoint &pos)
if (!selection->hasSelection())
return;
- bool multipleSelected = (selection->selectedIndexes().count() > 1);
-
QMenu menu;
- if (!multipleSelected)
+ if (!(selection->selectedIndexes().count() > 1))
menu.addAction(tr("Fix Mods..."), this, SLOT(fixMods_clicked()));
- QString deleteMenuLabel = tr("Delete save%1").arg((multipleSelected) ? "s" : "");
+ QString deleteMenuLabel = tr("Delete %n save(s)", "", selection->selectedIndexes().count());
menu.addAction(deleteMenuLabel, this, SLOT(deleteSavegame_clicked()));
@@ -4257,13 +4249,13 @@ void MainWindow::downloadRequested(QNetworkReply *reply, int modID, const QStrin
void MainWindow::installTranslator(const QString &name)
{
- if (m_CurrentLanguage == "en_US") {
+/* if (m_CurrentLanguage == "en_US") {
return;
- }
+ }*/
QTranslator *translator = new QTranslator(this);
QString fileName = name + "_" + m_CurrentLanguage;
if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) {
- if (m_CurrentLanguage != "en-US") {
+ if (m_CurrentLanguage != "en_US") {
qWarning("localization file %s not found", qPrintable(fileName));
} // we don't actually expect localization files for english
}
diff --git a/src/organizer.pro b/src/organizer.pro
index de7a3a35..ab87f2b3 100644
--- a/src/organizer.pro
+++ b/src/organizer.pro
@@ -261,9 +261,9 @@ CONFIG(debug, debug|release) {
LIBS += -L$$OUT_PWD/../bsatk/release
LIBS += -L$$OUT_PWD/../uibase/release
LIBS += -L$$OUT_PWD/../boss_modified/release
- QMAKE_CXXFLAGS += /Zi /GL
+ QMAKE_CXXFLAGS += /Zi# /GL
# QMAKE_CXXFLAGS -= -O2
- QMAKE_LFLAGS += /DEBUG /LTCG /OPT:REF /OPT:ICF
+ QMAKE_LFLAGS += /DEBUG# /LTCG /OPT:REF /OPT:ICF
PRE_TARGETDEPS += $$OUT_PWD/../shared/release/mo_shared.lib \
$$OUT_PWD/../bsatk/release/bsatk.lib
}
@@ -285,7 +285,7 @@ TRANSLATIONS = organizer_de.ts \
organizer_zh_CN.ts \
organizer_cs.ts \
organizer_tr.ts \
- organizer_en.ts \
+ organizer_en_US.ts \
organizer_ko.ts \
organizer_ru.ts
diff --git a/src/organizer_cs.ts b/src/organizer_cs.ts
index 73c225f0..83f3c767 100644
--- a/src/organizer_cs.ts
+++ b/src/organizer_cs.ts
@@ -1401,7 +1401,7 @@ p, li { white-space: pre-wrap; }
-
+ Namefilter
@@ -1528,8 +1528,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye
-
-
+
+ RefreshZnovunačíst
@@ -1577,12 +1577,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Pokud kliknete "Fixni Mody..." v kontext menu, MO se pokusí aktivovat všechny mody a esp soubory, které byli v pozici používány. Nic se však nevypne!</span></p></body></html>
-
+ DownloadsStáhnuté
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Tohle je seznam modů, které jsi stánul z Nexusu. Dvojklik nainstaluje mod.
@@ -1633,145 +1633,145 @@ p, li { white-space: pre-wrap; }
-
+ Show Hidden
-
+ Tool BarPanel nástrojú
-
+ Install ModInstaluj mod
-
+ Install &ModInstaluj &Mod
-
+ Install a new mod from an archiveInstaluj nový mod z archívu
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfily
-
+ &Profiles&Profily
-
+ Configure ProfilesNastav profily
-
+ Ctrl+PCtrl+P
-
+ ExecutablesSpouštění
-
+ &Executables&Spouštění
-
+ Configure the executables that can be started through Mod OrganizerKonfigurace spouštění, které lze použít pro načtení modů z MO
-
+ Ctrl+ECtrl+E
-
+ Tools
-
+ &Tools
-
+ Ctrl+ICtrl+I
-
+ SettingsNastavení
-
+ &Settings&Nastavení
-
+ Configure settings and workaroundsKonfigurace a nastavení programu a různých řešení
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsProhledat mody na nexusu
-
+ Ctrl+NCtrl+N
-
-
+
+ Update
-
+ Mod Organizer is up-to-dateVerze Mod Organizer u je aktuální
-
-
+
+ No ProblemsŽádné problémy
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1782,84 +1782,84 @@ Right now this has very limited functionality
V současnosti má omezenou funkcionalitu
-
-
+
+ HelpPomoc
-
+ Ctrl+H
-
+ Endorse MO
-
-
+
+ Endorse Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ Toolbar
-
+ Desktop
-
+ Start Menu
-
+ ProblemsProblémy
-
+ There are potential problems with your setupExistují potenciální problémy s programem
-
+ Everything seems to be in orderVšechno se jeví v pořádku
-
+ Help on UIPomoc s programem
-
+ Documentation WikiDokumentace wiki
-
+ Report IssueNahlásit chybu
-
+ Tutorials
@@ -1868,88 +1868,88 @@ V současnosti má omezenou funkcionalitu
zlyhal zápis pořadí archivů, máte administrátorsky povoleno zapisovat na "%1"?
-
+ failed to save load order: %1zlyhalo uložení pořadí načtení: %1
-
+ NameJméno
-
+ Please enter a name for the new profileProsím zadej jméno pro nový profil
-
+ failed to create profile: %1Zlyhalo vytvoření profilu: %1
-
+ Show tutorial?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+ Downloads in progressProbíhá stahování
-
+ There are still downloads in progress, do you really want to quit?Pořád probíhá stahování, určitě chcete skončit (zruší stahování)?
-
+ failed to read savegame: %1nezdařilo se načíst pozici: %1
-
+ Plugin "%1" failed: %2
-
+ Plugin "%1" failed
-
+ failed to init plugin %1: %2
-
+ Plugin error
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+ Failed to start "%1"Zlyhal start "%1"
-
+ WaitingČekání
-
+ Please press OK once you're logged into steam.Stiskni OK až budeš přihlášen do Steamu.
@@ -1958,32 +1958,32 @@ V současnosti má omezenou funkcionalitu
"%1" nenalezeno
-
+ Start Steam?Spustit Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam by měl běžet aby se podařilo spustit hru. Má se MO pokusit spustit steam teď?
-
+ Also in: <br>Také v: <br>
-
+ No conflictŽádné konflikty
-
+ <Edit...><Edit...>
-
+ This bsa is enabled in the ini file so it may be required!Tenhle BSA soubor je aktivován v ini souboru, tak zřejmě je vyžadován!
@@ -1992,222 +1992,231 @@ V současnosti má omezenou funkcionalitu
Tento archív se stejně načte, protože existuje plugin se stejným jménem ale jeho soubory nebudou zodpovídat pořadí nainstalování!
-
+ Activating Network Proxy
-
-
+
+ Installation successfulInstalace úspěšná
-
-
+
+ Configure ModKonfigurace Modu
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Tenhle mod obsahuje ini úpravy. Chcete je nastavovat teď?
-
-
+
+ mod "%1" not foundmod "%1" nenalezen
-
-
+
+ Installation cancelledInstalace zrušena
-
-
+
+ The mod was not installed completely.Tento mod se nenainstaloval úplne.
-
+ Some plugins could not be loaded
-
+ Too many esps and esms enabled
-
-
+
+ Description missing
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModVyber Mod
-
+ Mod ArchiveArchív Modu
-
+ Start Tutorial?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
-
+
+ Download startedStahování začalo
-
+ failed to update mod list: %1nezdařilo se aktualizovat seznam modů: %1
-
+ failed to spawn notepad.exe: %1zlyhalo otevření notepad.exe: %1
-
+ failed to open %1nepodařilo se otevřít %1
-
+ failed to change origin name: %1Nezdařilo se změnit původní jméno: %1
-
+ <Checked><Aktivované>
-
+ <Unchecked><Neaktivované>
-
+ <Update><Aktualizace>
-
+ <No category><Bez kategorie>
-
+ <Conflicted>
-
+ <Not Endorsed>
-
+ failed to rename mod: %1Nezdařilo se přejmenovat mod: %1
-
+ Overwrite?
-
+ This will replace the existing mod "%1". Continue?
-
+ failed to remove mod "%1"
-
-
-
+
+
+ failed to rename "%1" to "%2"Nezdařilo se přejmenovat "%1" na "%2"
-
+ Multiple esps activated, please check that they don't conflict.
-
-
-
-
+
+
+
+ ConfirmPotvrdit
-
+ Remove the following mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1Nezdařilo se odstranit mod: %1
-
-
+
+ FailedZlyhání
-
+ Installation file no longer existsInstalační soubor již neexistuje
-
+ Mods installed with old versions of MO can't be reinstalled in this way.Mody nainstalovány staršími verzemi MO nemůžou být přeinstalovány tímto spůsobem.
-
-
+
+ You need to be logged in with Nexus to endorse
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+
+
-
+ Extract BSAExtrakce BSA
@@ -2218,657 +2227,662 @@ V současnosti má omezenou funkcionalitu
(BSA se po úspěšném rozpakování odstrání. Pokud nevíte, co je BSA, zvolte možnost Ne)
-
-
+
+ failed to read %1: %2
-
+ This archive contains invalid hashes. Some files may be broken.Tento archiv má neplatné identifikační součty. Nekteré soubory mohou být poškozeny.
-
+ Nexus ID for this Mod is unknownNexus ID pro tento Mod není známo
-
+ About
-
+ About Qt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+ A mod with this name already exists
-
+ Continue?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
-
+
+ Sorry
-
+ I don't know a versioning scheme where %1 is newer than %2.
-
+ Really enable all visible mods?Opravdu aktivovat všechny zobrazené mody?
-
+ Really disable all visible mods?Opravdu deaktivovat všechny zobrazené mody?
-
+ Choose what to export
-
+ Everything
-
+ All installed mods are included in the list
-
+ Active Mods
-
+ Only active (checked) mods from your current profile are included
-
+ Visible
-
+ All mods visible in the mod list are included
-
+ export failed: %1
-
+ Install Mod...Instaluj Mod...
-
+ Enable all visibleAktivuj všechny v seznamu
-
+ Disable all visibleDeaktivuj všechny v seznamu
-
+ Check all for updateSkontroluj všechny pro aktualizaci
-
+ Export to csv...
-
+ All Mods
-
+ Sync to Mods...Synchronizuj s Mody...
-
+ Restore Backup
-
+ Remove Backup...
-
+ Add/Remove Categories
-
+ Replace Categories
-
+ Primary Category
-
+ Change versioning scheme
-
+ Un-ignore update
-
+ Ignore update
-
+ Rename Mod...Přejmenuj Mod...
-
+ Remove Mod...Odstranit Mod...
-
+ Reinstall ModPřeinstaluj Mod
-
+ Un-Endorse
-
-
+
+ Endorse
-
+ Won't endorse
-
+ Endorsement state unknown
-
+ Ignore missing data
-
+ Visit on NexusNavštiv na Nexusu
-
+ Open in explorerOtevři v prohlížeči
-
+ Information...Informace...
-
-
+
+ Exception: Výnimky:
-
-
+
+ Unknown exceptionNeznámá výnimka
-
+ <All><Všechny>
-
+ <Multiple>
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...Oprav Mody...
-
-
- Delete
-
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
+
-
-
+
+ failed to remove %1Nepodařilo se odstranit %1
-
-
+
+ failed to create %1Nepodařilo se vytvořit %1
-
+ Can't change download directory while downloads are in progress!Není možné změnit cíl pro stahování když probíhá stahování!
-
+ Download failedStahování zlyhalo
-
+ failed to write to file %1Nezdařil se zápis do souboru %1
-
+ %1 written%1 zapsáno
-
+ Select binaryVyber binární soubor
-
+ BinarySoubor
-
+ Enter NameZadej jméno
-
+ Please enter a name for the executableProsím zadej jméno pro spouštění
-
+ Not an executableNení spustitelný
-
+ This is not a recognized executable.Tenhle soubor není rozpoznán jako spustitelný.
-
-
+
+ Replace file?Nahradit soubor?
-
+ There already is a hidden version of this file. Replace it?Už existuje skrytá verze tohto souboru. Nahradit?
-
-
+
+ File operation failedOperace se souborem zlyhala
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
-
+ There already is a visible version of this file. Replace it?Už existuje viditelná verze tohto souboru. Nahradit?
-
+ file not found: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update availableAktualizace k dispozici
-
+ Open/ExecuteOtevřít/Spustit
-
+ Add as ExecutablePřidat Spouštení
-
+ Preview
-
+ Un-HideOdekrýt
-
+ HideSkrýt
-
+ Write To File...Zápis do souboru...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1
-
-
+
+ login successful
-
+ login failed: %1. Trying to download anywaypřihlášení zlyhalo: %1. Pokouším se beztak stahovat
-
+ login failed: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.přihlášení zlyhalo: %1. Na aktualizaci MO je potřebné přihlášení k Nexusu.
-
+ ErrorChyba
-
+ failed to extract %1 (errorcode %2)zlyhala extrakce %1 (errorcode %2)
-
+ Extract...Extrakce...
-
+ Edit Categories...Editovat Kategorie...
-
+ Deselect filter
-
+ Remove
-
+ Enable all
-
+ Disable all
-
+ Unlock load order
-
+ Lock load order
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2894,7 +2908,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
@@ -3208,227 +3222,227 @@ p, li { white-space: pre-wrap; }
Zavřít
-
+ &Delete&Smazat
-
+ &Rename&Přejmenovat
-
+ &Hide&Skrýt
-
+ &Unhide&Odekrýt
-
+ &Open&Otevřít
-
+ &New Folder&Nová Složka
-
-
+
+ Save changes?Uložit změny?
-
-
+
+ Save changes to "%1"?
-
+ File ExistsSoubor existuje
-
+ A file with that name exists, please enter a new oneSoubor s rovnakým názvem existuje, prosím zadejte jiné jméno
-
+ failed to move filezlyhalo přesunutí souboru
-
+ failed to create directory "optional"zlyhalo vytvoření zložky "optional"
-
-
+
+ Info requested, please waitInfo vyžádáno, prosím počkejte
-
+ MainHlavní
-
+ UpdateUpdate
-
+ OptionalVolitelné
-
+ OldStaré
-
+ MiscJiné
-
+ UnknownNeznámé
-
+ Current Version: %1Současná verze: %1
-
+ No update availableŽádný update není k dispozici
-
+ (description incomplete, please visit nexus)(popis chybí, prosím navštivte nexus pro kompletní zobrazení)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">Navštivte na Nexusu</a>
-
+ Failed to delete %1Zlyhalo vymazání %1
-
-
+
+ ConfirmPotvrdit
-
+ Are sure you want to delete "%1"?Jsi si jistý, že chceš vymazat "%1"?
-
+ Are sure you want to delete the selected files?Jsi si jistý, že chceš vymazat označené soubory?
-
-
+
+ New FolderNová zložka
-
+ Failed to create "%1"Zlyhalo vytvoření "%1"
-
-
+
+ Replace file?Nahradit soubor?
-
+ There already is a hidden version of this file. Replace it?Už existuje skrytá verze tohto souboru. Nahradit?
-
-
+
+ File operation failedOperace se souborem zlyhala
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Nepodařilo se odstranit "%1". Možná nejsou k dispozici požadována práva?
-
-
+
+ failed to rename %1 to %2Nezdařilo se přejmenovat %1 na %2
-
+ There already is a visible version of this file. Replace it?Už existuje viditelná verze tohto souboru. Nahradit?
-
+ Un-HideOdekrýt
-
+ HideSkrýt
-
+ NameJméno
-
+ Please enter a name
-
+ ErrorChyba
-
+ Invalid name. Must be a valid file name
-
+ A tweak by that name exists
-
+ Create Tweak
@@ -3436,7 +3450,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3444,7 +3458,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Tenhle kvázi mod obsahuje soubory, které byli vytvořeny nebo změněny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')
@@ -3456,18 +3470,18 @@ p, li { white-space: pre-wrap; }
zlyhal zápis %1/meta.ini: %2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 neobsahuje žádné esp/esm ani jiné použitelné struktury (textures, meshes, interface,...)
-
+ Categories: <br>Kategorie: <br>
@@ -3475,52 +3489,52 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)Tenhle záznam obsahuje soubory, které byli vytvořeny během spuštení, tzn. ve virtuálním Data stromě (ku příkladu Construction Kit je sem vytváří')
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+ Non-MO
-
+ invalid
@@ -3529,113 +3543,113 @@ p, li { white-space: pre-wrap; }
nainstalovaná verze: %1, nejnovjší verze: %2
-
+ installed version: "%1", newest version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+ Categories: <br>Kategorie: <br>
-
+ Invalid name
-
+ drag&drop failed: %1
-
+ ConfirmPotvrdit
-
+ Are you sure you want to remove "%1"?Určitě chcete odstranit "%1"?
-
+ Flags
-
+ Mod Name
-
+ VersionVerze
-
+ PriorityPriorita
-
+ Category
-
+ Nexus ID
-
+ Installation
-
-
+
+ unknown
-
+ Name of your mods
-
+ Version of the mod (if available)Verze modu (pokud je k dispozici)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Priorita aplikace modu. Čím větší, tím "důležitější" je mod a proto může přebít mody s nižší prioritou.
-
+ Category of the mod.
-
+ Id of the mod as used on Nexus.
-
+ Emblemes to highlight things that might require attention.
-
+ Time this mod was installed
@@ -3847,17 +3861,17 @@ p, li { white-space: pre-wrap; }
-
+ <b>Origin</b>: %1
-
+ AuthorAutor
-
+ DescriptionPopis
@@ -3871,7 +3885,7 @@ p, li { white-space: pre-wrap; }
Některé vaše pluginy mají neplatné názvy! Tyhle pluginy nemůžou být načteny hrou. Prosím nahlédněte do souboru mo_interface.log pro kompletní seznam pluginů a přejmenujte je.
-
+ This plugin can't be disabled (enforced by the game)Tenhle plugin nemůže být deaktivován (vyžaduje to hra)
@@ -3880,17 +3894,17 @@ p, li { white-space: pre-wrap; }
Původní mod: %1
-
+ Missing Masters
-
+ Enabled Masters
-
+ failed to restore load order for %1
@@ -4456,18 +4470,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elementsProsím použijte "Pomoc" z panelu nástrojú pro instrukce ke všem elementům
-
-
+
+ <Manage...><Manage...>
-
+ failed to parse profile %1: %2Nezdařilo se rozebrat profil %1: %2
@@ -4512,14 +4526,14 @@ p, li { white-space: pre-wrap; }
Chyba
-
-
-
+
+
+ wrong file formatšpatný formát souboru
-
+ failed to open %1nepodařilo se otevřít %1
@@ -4534,17 +4548,17 @@ p, li { white-space: pre-wrap; }
Proxy DLL
-
+ failed to spawn "%1"nepodařilo se vytvořit "%1"
-
+ Elevation required
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4554,22 +4568,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ failed to spawn "%1": %2nepodařilo se vytvořit "%1": %2
-
+ "%1" doesn't exist"%1" neexistuje
-
+ failed to inject dll into "%1": %2nepodařilo se vsunout dll do "%1": %2
-
+ failed to run "%1"nepodařilo se spustit "%1"
@@ -4799,12 +4813,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ ConfirmPotvrdit
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Zmena adresáře modu změní všechny tvoje profily! Nenalezené mody (nebo přejmenované) v nové lokaci budou deaktivovány ve všech profilech. Není možnosť návratu pokud si nezazálohujete profily ručně. Pokračovat?
@@ -5451,26 +5465,26 @@ On Windows XP:
-
-
-
-
+
+
+
+ ConfirmPotvrdit
-
-
+
+ Copy all save games of character "%1" to the profile?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
diff --git a/src/organizer_de.ts b/src/organizer_de.ts
index d77f59b2..b67b3f47 100644
--- a/src/organizer_de.ts
+++ b/src/organizer_de.ts
@@ -1390,7 +1390,7 @@ p, li { white-space: pre-wrap; }
-
+ NamefilterNamensfilter
@@ -1576,8 +1576,8 @@ BSAs die du hier markierst werden hingegen anders geladen so dass die Installati
-
-
+
+ RefreshNeu laden
@@ -1625,12 +1625,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Wenn Sie im Kontextmenü auf "Mods reparieren..." klicken, wird Mod Organiser versuchen die entsprechenden Mods und ESPs zu aktivieren. Es werden dabei kein Eintrag deaktiviert!</span></p></body></html>
-
+ DownloadsDownloads
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Dies ist eine Liste der Mods die von Nexus heruntergeladen wurden. Doppelklicken Sie um zu installieren.
@@ -1639,145 +1639,145 @@ p, li { white-space: pre-wrap; }
Kompakt
-
+ Show HiddenVerborgene anzeigen
-
+ Tool BarWerkzeugleiste
-
+ Install ModMod installieren
-
+ Install &Mod&Mod installieren
-
+ Install a new mod from an archiveInstalliert eine Mod aus einem Archiv
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfile
-
+ &Profiles&Profile
-
+ Configure ProfilesProfile konfigurieren
-
+ Ctrl+PCtrl+P
-
+ ExecutablesProgramme
-
+ &ExecutablesProgramm&e
-
+ Configure the executables that can be started through Mod OrganizerKonfigurieren der Programme die von Mod Organiser gestartet werden können
-
+ Ctrl+ECtrl+E
-
+ ToolsWerkzeuge
-
+ &Tools&Werkzeuge
-
+ Ctrl+ICtrl+I
-
+ SettingsEinstellungen
-
+ &SettingsEin&stellungen
-
+ Configure settings and workaroundsEinstellungen und Workarounds verwalten
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsDurchsuche die passende Seite des Nexus-Netzwerks nach weiteren Mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateAktualisierung
-
+ Mod Organizer is up-to-dateMod Organizer ist auf dem neuesten Stand
-
-
+
+ No ProblemsKeine Probleme
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1788,211 +1788,211 @@ Right now this has very limited functionality
Diese Funktion ist noch sehr eingeschränkt
-
-
+
+ HelpHilfe
-
+ Ctrl+HCtrl+H
-
+ Endorse MOEndorsement für MO abgeben
-
-
+
+ Endorse Mod OrganizerEndorsement für Mod Organizer abgeben
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ ToolbarWerkzeugleiste
-
+ DesktopDesktop
-
+ Start MenuStartmenü
-
+ ProblemsProbleme
-
+ There are potential problems with your setupEs bestehen möglicherweise Probleme mit Ihrer Konfiguration
-
+ Everything seems to be in orderAlles in bester Ordnung
-
+ Help on UIHilfe zur Oberfläche
-
+ Documentation WikiWiki Dokumentation
-
+ Report IssueFehler melden
-
+ TutorialsTutorials
-
+ AboutÜber
-
+ About Qt
-
+ failed to save load order: %1Reihenfolge konnt nicht gespeichert werden: %1
-
+ NameName
-
+ Please enter a name for the new profileBitte geben Sie einen Namen für das neue Profil an
-
+ failed to create profile: %1Erstellen des Profils fehlgeschlagen: %1
-
+ Show tutorial?Tutorial anzeigen?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.Sie starten Mod Organizer zum ersten mal. Wollen Sie ein Tutorial über die grundlegenden Funktionen sehen? Wenn Sie "nein" wählen können Sie das Tutorial aus dem "Hilfe"-Menü starten.
-
+ Downloads in progressDownload in Bearbeitung
-
+ There are still downloads in progress, do you really want to quit?Es gibt noch unfertige Downloads, wollen Sie wirklich das Programm beenden?
-
+ failed to read savegame: %1Spielstand konnte nicht gelesen werden: %1
-
+ Plugin "%1" failed: %2Plugin "%1" fehlgeschlagen: %2
-
+ Plugin "%1" failedPlugin "%1" fehlgeschlagen
-
+ failed to init plugin %1: %2Konnte das Plugin %1 nicht initialisieren: %2
-
+ Plugin errorPlugin fehler
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)Es scheint als ob das Plugin "%1" beim letzten Programmstart nicht geladen werden konnte und einen Absturz von MO verursacht hat. Wollen sie das Plugin deaktivieren?
(Bitte beachten: Wenn dies das erste mal ist dass sie diese Meldung für dieses Plugin sehen macht es vielleicht Sinn ihm eine zweite Chance zu geben. Das Plugin selber hat vielleicht eine Möglichkeit solche Fehler zu korrigieren)
-
+ Failed to start "%1"Konnte "%1" nicht starten
-
+ WaitingWarte
-
+ Please press OK once you're logged into steam.Bitte drücken sie OK sobald sie bei Steam angemeldet sind.
-
+ Start Steam?Steam starten?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam muss laufen um das Spiel korrekt zu starten. Soll MO versuchen Steam zu starten?
-
+ Also in: <br>Auch in: <br>
-
+ No conflictKeine Konflikte
-
+ <Edit...><Bearbeiten...>
-
+ This bsa is enabled in the ini file so it may be required!Dieses Archiv ist in der ini Konfiguration gelistet, daher ist es möglicherweise erforderlich!
@@ -2001,237 +2001,245 @@ Diese Funktion ist noch sehr eingeschränkt
Dieses Archiv wird vom Spiel geladen werden da ein Plugin mit dem selben Namen aktiv ist aber die enthaltenen Dateien werden sich nicht an Ihre Installations-Reihenfolge halten!
-
+ Activating Network ProxyNetzwerk Proxy aktivieren
-
-
+
+ Installation successfulInstallation erfolgreich
-
-
+
+ Configure ModMod konfigurieren
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Diese Mod enthält Anpassungen für die Ini datei. Wollen Sie diese nun konfigurieren?
-
-
+
+ mod "%1" not foundmod "%1" nicht gefunden
-
-
+
+ Installation cancelledInstallation abgebrochen
-
-
+
+ The mod was not installed completely.Die mod wurde nicht erfolgreich installiert.
-
+ Some plugins could not be loadedEinige Plugins konnten nicht geladen werden
-
+ Too many esps and esms enabledZu viele esps und esms aktiv
-
-
+
+ Description missingBeschreibung fehlt
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Die folgenden Plugins konnten nicht geladen werden. Der Grund könnte eine fehlende Abhängigkeit sein (z.B. python) oder eine veraltete Version der Abhängigkeiten:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>Das Spiel unterstützt nicht mehr als 255 aktive Plugins (inklusive der offiziellen). Sie müssen einige unbenutzte Plugins deaktivieren oder mehrere Plugins kombinieren. Hier finden sie eine Anleitung: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModMod wählen
-
+ Mod ArchiveMod Archiv
-
+ Start Tutorial?Tutorial starten?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Du bist dabei ein Tutorial zu starten. Aus technischen Gründen ist es nicht möglich das Tutorial abzubrechen. Fortsetzen?
-
-
+
+ Download startedDownload gestartet
-
+ failed to update mod list: %1Aktualisieren der Modliste fehlgeschlagen: %1
-
+ failed to spawn notepad.exe: %1notepad.exe konnte nicht aufgerufen werden: %1
-
+ failed to open %1%1 konnte nicht geöffnet werden
-
+ failed to change origin name: %1konnte den Namen der Dateiquelle nicht ändern: %1
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1Konnte die Plugin Liste nicht aktualisieren: %s
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Checked><Markierte>
-
+ <Unchecked><Nicht markierte>
-
+ <Update><Update>
-
+ <No category><Ohne Kategorie>
-
+ <Conflicted><Überschneidungen>
-
+ <Not Endorsed><Nicht Endorsed>
-
+ failed to rename mod: %1konnte die Mod nicht umbenennen: %1
-
+ Overwrite?Überschreiben?
-
+ This will replace the existing mod "%1". Continue?Dies wird die existierende Mod "%1" ersetzen. Fortsetzen?
-
+ failed to remove mod "%1"konnte die mod "%1" nicht löschen
-
-
-
+
+
+ failed to rename "%1" to "%2"konnte "%1" nicht in "%2" umbenennen
-
+ Multiple esps activated, please check that they don't conflict.Mehrere esps aktiv, bitte überprüfen sie, dass diese nicht miteinander kollidieren.
-
-
-
-
+
+
+
+ ConfirmBestätigen
-
+ Remove the following mods?<br><ul>%1</ul>Die folgenden Mods entfernen?<br><ul>%1</ul>
-
+ failed to remove mod: %1konnte die mod nicht entfernen: %1
-
-
+
+ FailedFehlgeschlagen
-
+ Installation file no longer existsInstallationsdatei existiert nicht mehr
-
+ Mods installed with old versions of MO can't be reinstalled in this way.Mods die mit alten Versionen von MO installiert wurden können nicht auf diese Weise neu-installiert werden.
-
-
+
+ You need to be logged in with Nexus to endorseSie müssen bei Nexus eingeloggt sein um Endorsements zu vergeben
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+
-
+ Extract BSABSA extrahieren
@@ -2242,634 +2250,642 @@ Diese Funktion ist noch sehr eingeschränkt
(Das BSA wird danach gelöscht. Wenn Sie nicht wissen was BSAs sind wählen Sie am besten "nein")
-
-
+
+ failed to read %1: %2konnte %1 nicht lesen: %2
-
+ This archive contains invalid hashes. Some files may be broken.Dieses Archiv enthält ungültige Prüfsummen. Einige Dateien sind evtl. defekt.
-
+ Nexus ID for this Mod is unknownNexus ID für diese Mod unbekannt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...Mod erstellen...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:Es werden alle Dateien von "Overwrite" in eine neue, reguläre Mod verschoben.
Bitte wählen sie dafür einen Namen:
-
+ A mod with this name already existsEine Mod mit diesem Name existiert bereits
-
+ Continue?Fortfahren?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.Das Versionsschema bestimmt, welche version neuer als eine andere identifiziert wird.
Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die installierte Version veraltet ist.
-
-
+
+ SorryEntschuldigung
-
+ I don't know a versioning scheme where %1 is newer than %2.Es ist kein Versionsschema bekannt bei welchem %1 neuer ist als %2.
-
+ Really enable all visible mods?Alle angezeigten Mods aktivieren?
-
+ Really disable all visible mods?Alle angezeigten Mods deaktivieren?
-
+ Choose what to exportBitte wählen Sie was sie exportieren wollen
-
+ EverythingAlles
-
+ All installed mods are included in the listAlle installierten Modifikationen sind in dieser Liste enthalten
-
+ Active ModsAktive Mods
-
+ Only active (checked) mods from your current profile are includedAusschließlich aktive Mods aus ihrem aktuellen Profil sind enthalten
-
+ VisibleSichtbar
-
+ All mods visible in the mod list are includedAlle sichtbaren Mods in der Mod Liste sind enthalten
-
+ export failed: %1Exportieren fehlgeschlagen: %1
-
+ Install Mod...Mod installieren...
-
+ Enable all visibleAlle sichtbaren aktvieren
-
+ Disable all visibleAlle sichtbaren deaktvieren
-
+ Check all for updateAlle auf Aktualisierungen überprüfen
-
+ Export to csv...Als CSV exportieren...
-
+ All Mods
-
+ Sync to Mods...Mods synchronisieren...
-
+ Restore BackupBackup wiederherstellen
-
+ Remove Backup...Backup entfernen...
-
+ Add/Remove CategoriesKategorien hinzufügen/entfernen
-
+ Replace CategoriesKategorien ersetzen
-
+ Primary CategoryPrimäre Kategorie
-
+ Change versioning schemeVersionsschema ändern
-
+ Un-ignore updateUpdate nicht mehr ignorieren
-
+ Ignore updateDieses Update ignorieren
-
+ Rename Mod...Mod umbenennen...
-
+ Remove Mod...Mod entfernen...
-
+ Reinstall ModMod neu installieren
-
+ Un-EndorseEndorsement zurückziehen
-
-
+
+ EndorseEndorsement vergeben
-
+ Won't endorseNiemals "Endorsement" vergeben
-
+ Endorsement state unknown"Endorsement"-stand unbekannt
-
+ Ignore missing dataFehlende Daten ignorieren
-
+ Visit on NexusAuf Nexus besuchen
-
+ Open in explorerIn Explorer öffnen
-
+ Information...Informationen...
-
-
+
+ Exception: Ausnahme:
-
-
+
+ Unknown exceptionUnbekannte Ausnahme
-
+ <All><Alle>
-
+ <Multiple><Mehrere>
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...Mods reparieren...
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
+
- Delete
- Löschen
+ Löschen
-
-
+
+ failed to remove %1%1 konnte nicht entfernt werden
-
-
+
+ failed to create %1%1 konnte nicht erstellt werden
-
+ Can't change download directory while downloads are in progress!Das download verzeichnis kann nicht geändert werden solange Downloads laufen!
-
+ Download failedDownload fehlgeschlagen
-
+ failed to write to file %1Speichern in Datei "%1" fehlgeschlagen
-
+ %1 written"%1" gespeichert
-
+ Select binaryBinary wählen
-
+ BinaryAusführbare Datei
-
+ Enter NameNamen eingeben
-
+ Please enter a name for the executableBitte geben Sie einen Namen für die Anwendungsdatei ein
-
+ Not an executableDatei ist nicht ausführbar
-
+ This is not a recognized executable.Dies Datei wird nicht als ausführbare Datei erkannt.
-
-
+
+ Replace file?Datei ersetzen?
-
+ There already is a hidden version of this file. Replace it?Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden?
-
-
+
+ File operation failedDateioperation fehlgeschlagen
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
-
+ There already is a visible version of this file. Replace it?Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden?
-
+ file not found: %1esp nicht gefunden: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update availableAktualisierung verfügbar
-
+ Open/ExecuteÖffnen/Ausführen
-
+ Add as ExecutableAls Anwendung hinzufügen
-
+ Preview
-
+ Un-HideSichtbar machen
-
+ HideVerstecken
-
+ Write To File...In Datei speichern...
-
+ Do you want to endorse Mod Organizer on %1 now?Willst du Mod Organizer auf %1 ein Endorsement geben?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1Anfrage an Nexus fehlgeschlagen: %1
-
-
+
+ login successfulLogin erfolgreich
-
+ login failed: %1. Trying to download anywaylogin fehlgeschlagen: %1. Der Download scheitert vermutlich
-
+ login failed: %1login fehlgeschlagen: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.login fehlgeschlagen: %1. Sie müssen bei Nexus eingeloggt sein um das update herunterzuladen.
-
+ ErrorFehler
-
+ failed to extract %1 (errorcode %2)konnte "%1" nicht extrahieren (fehlercode %2)
-
+ Extract...Extrahieren...
-
+ Edit Categories...Kategorien ändern...
-
+ Deselect filter
-
+ RemoveEntfernen
-
+ Enable allAlle aktivieren
-
+ Disable allAlle deaktivieren
-
+ Unlock load orderSperrung der Ladereihenfolge aufheben
-
+ Lock load orderLadereihenfolge sperren
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2899,7 +2915,7 @@ Diese Funktion wird das Versionsschema erraten, unter der Annahme dass die insta
ModInfoBackup
-
+ This is the backup of a modDies ist das Backup einer Mod
@@ -3216,227 +3232,227 @@ p, li { white-space: pre-wrap; }
Schliessen
-
+ &Delete&Löschen
-
+ &Rename&Umbenennen
-
+ &Hide&Verstecken
-
+ &Unhide&Wiederherstellen
-
+ &Open&Öffnen
-
+ &New Folder&Neuer Ordner
-
-
+
+ Save changes?Änderungen speichern?
-
-
+
+ Save changes to "%1"?Änderungen an "%1" speichern?
-
+ File ExistsDatei existiert bereits
-
+ A file with that name exists, please enter a new oneEine Datei mit diesem Namen existiert bereits, bitte wählen Sie einen anderen Namen
-
+ failed to move fileVerschieben der Datei fehlgeschlagen
-
+ failed to create directory "optional"Erstellen des Verzeichnis "optional" fehlgeschlagen
-
-
+
+ Info requested, please waitInformation wird abgerufen, bitte warten
-
+ MainPrimär
-
+ UpdateAktualisierung
-
+ OptionalOptional
-
+ OldAlt
-
+ MiscSonstiges
-
+ UnknownUnbekannt
-
+ Current Version: %1Aktuelle Version: %1
-
+ No update availableKeine neue Version verfügbar
-
+ (description incomplete, please visit nexus)(Beschreibung unvollständig. Bitte besuche die Nexus-Seite)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">Auf Nexus öffnen</a>
-
+ Failed to delete %1"%1" konnte nicht gelöscht werden
-
-
+
+ ConfirmBestätigen
-
+ Are sure you want to delete "%1"?Sind Sie sicher, dass Sie "%1" löschen wollen?
-
+ Are sure you want to delete the selected files?Sind Sie sicher, dass Sie die ausgewählten Dateien löschen wollen?
-
-
+
+ New FolderNeuer Ordner
-
+ Failed to create "%1""%1" konnte nicht erstellt werden
-
-
+
+ Replace file?Datei ersetzen?
-
+ There already is a hidden version of this file. Replace it?Es existiert bereits eine versteckte Variante von dieser Datei. Soll diese ersetzt werden?
-
-
+
+ File operation failedDateioperation fehlgeschlagen
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Konnte "%1" nicht löschen. Fehlen Ihnen evtl. die nötigen Berechtigungen?
-
-
+
+ failed to rename %1 to %2"%1" konnte nicht zu "%2" umbenannt werden
-
+ There already is a visible version of this file. Replace it?Es existiert bereits eine sichtbare Variante dieser Datei. Soll diese ersetzt werden?
-
+ Un-HideSichtbar machen
-
+ HideVerstecken
-
+ NameName
-
+ Please enter a nameBitte geben Sie einen Namen ein.
-
+ ErrorFehler
-
+ Invalid name. Must be a valid file nameUngültiger Name. Dies muss ein gültiger Dateiname sein
-
+ A tweak by that name existsEin "Tweak" mit diesem Namen existiert bereits
-
+ Create Tweak"Tweak" anlegen
@@ -3444,7 +3460,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3452,7 +3468,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Diese Pseudo-Mod enthält Dateien des virtuellen Verzeichnisses die modifiziert wurden (z.B. durch den Construction Kit)
@@ -3464,18 +3480,18 @@ p, li { white-space: pre-wrap; }
konnte %1/meta.ini nicht schreiben: %2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 enthält keine esp / esm Dateien und keine Resourcen (Texturen, Netze, Oberfläche...)
-
+ Categories: <br>Kategorien: <br>
@@ -3483,164 +3499,164 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)Dieser Eintrag enthält Dateien die innerhalb des virtuellen Verzeichnisses erstellt wurden (z.B. durch den Construction Kit)
-
+ BackupBackup
-
+ No valid game dataKeine gültigen Spieldaten
-
+ Not endorsed yetNoch kein Endorsement vergeben
-
+ Overwrites filesDateien werden überschrieben
-
+ Overwritten filesÜberschriebene Dateien
-
+ Overwrites & OverwrittenÜberschreibt & Wird überschrieben
-
+ RedundantRedundant
-
+ Non-MO
-
+ invalidungültig
-
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2installierte Version: %1, neueste Version: %2
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".Die neueste Version auf Nexus scheint älter zu sein als die die sie installiert haben. Dies könnte bedeuten dass die Version die sie installiert haben entfernt wurde (z.B. weigen eines Bugs) oder der Autor verwendet ein nicht-standardisiertes Versionierungssystem und ihre Version ist in Wirklichkeit doch veraltet. In beiden Fällen ist es empfehlenswert die Version von Nexus zu installieren.
-
+ Categories: <br>Kategorien: <br>
-
+ Invalid nameUngültiger Name
-
+ drag&drop failed: %1Drag&Drop fehlgeschlagen: %1
-
+ ConfirmBestätigen
-
+ Are you sure you want to remove "%1"?Sind Sie sicher dass Sie "%1" löschen wollen?
-
+ FlagsMarkierungen
-
+ Mod NameMod Name
-
+ VersionVersion
-
+ PriorityPriorität
-
+ CategoryKategorie
-
+ Nexus IDNexus ID
-
+ InstallationInstallation
-
-
+
+ unknownunbekannt
-
+ Name of your modsName Ihrer Mods
-
+ Version of the mod (if available)Version des Mod (wenn verfügbar)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Installations-Priorität Ihres Mods. Je höher, desto wichtiger ist dieser Mod und überschreibt damit Dateien von Mods mit niedrigerer Priorität.
-
+ Category of the mod.Kategorie der Mod.
-
+ Id of the mod as used on Nexus.Id der Mod von Nexus.
-
+ Emblemes to highlight things that might require attention.Symbole um Dinge hervorzuheben die evtl. Aufmerksamkeit erfordern.
-
+ Time this mod was installedZeitpunkt an dem die Mod installiert wurde
@@ -3857,22 +3873,22 @@ p, li { white-space: pre-wrap; }
Einige Ihrer Plugins haben ungültige Namen! Diese Plugins können nicht vom Spiel geladen werden. Die Datei mo_interface.log enthält eine Liste der betroffenen Plugins. Bitte benennen Sie diese um.
-
+ <b>Origin</b>: %1
-
+ AuthorAutor
-
+ DescriptionBeschreibung
-
+ This plugin can't be disabled (enforced by the game)Dieses Plugin kann nicht deaktiviert werden (vom Spiel benötigt)
@@ -3881,17 +3897,17 @@ p, li { white-space: pre-wrap; }
Ursprung: %1
-
+ Missing MastersFehlende Master
-
+ Enabled MastersAktivierte Master
-
+ failed to restore load order for %1Konnte die Ladereihenfolge für %1 nicht wiederherstellen
@@ -4457,18 +4473,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elementsBitte verwenden Sie die "Hilfe" Funktion um Hinweise zu Nutzung aller Elemete zu bekommen
-
-
+
+ <Manage...><Verwalten...>
-
+ failed to parse profile %1: %2Konnte Profil %1 nicht verarbeiten: %2
@@ -4510,14 +4526,14 @@ p, li { white-space: pre-wrap; }
Fehler
-
-
-
+
+
+ wrong file formatFalsches Dateiformat
-
+ failed to open %1%1 konnte nicht geöffnet werden
@@ -4532,17 +4548,17 @@ p, li { white-space: pre-wrap; }
Proxy DLL
-
+ failed to spawn "%1""%1" konnte nicht erzeugt werden
-
+ Elevation requiredMehr Rechte erforderlich
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4557,22 +4573,22 @@ nicht ohne diese Rechte lauffähig ist.
Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.exe erlauben wollen Systemänderungen durchzuführen)
-
+ failed to spawn "%1": %2"%1" konnte nicht erzeugt werden: %2
-
+ "%1" doesn't exist"%1" existiert nicht
-
+ failed to inject dll into "%1": %2Konnte dll nicht in "%1" einspeisen: %2
-
+ failed to run "%1""%1" konnte nicht ausgeführt werden
@@ -4802,12 +4818,12 @@ Trotzdem fortfahren? (sie werden vom System gefragt werden ob sie ModOrganizer.e
es wurde versucht, Einstellungen für das unbekanntes Plugin "%1" zu speichern
-
+ ConfirmBestätigen
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Das Mod Verzeichnis zu wechseln wirkt sich auf alle Profile aus! Mods die im neuen Verzeichnis nicht existieren (oder dort anders heißen) werden in allen Profilen deaktiviert. Dies kann nicht rückgängig gemacht werden außer Sie haben ihre Profile manuell gesichert. Fortfahren?
@@ -5481,26 +5497,26 @@ Unter Windows XP:
Datei "%1" überschreiben
-
-
-
-
+
+
+
+ ConfirmBestätigen
-
-
+
+ Copy all save games of character "%1" to the profile?Alle Spielstände des Charakters "%1" ins Profil kopieren?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Ale Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Alle Spielstände des Charakters "%1" an die globale Stelle verschieben? Bitte beachten sie dass dies die laufende Nummer der Spielstände durcheinander bringt.
diff --git a/src/organizer_en_US.ts b/src/organizer_en_US.ts
new file mode 100644
index 00000000..46daf493
--- /dev/null
+++ b/src/organizer_en_US.ts
@@ -0,0 +1,5343 @@
+
+
+
+
+ AboutDialog
+
+
+
+ About
+
+
+
+
+ Revision:
+
+
+
+
+ Used Software
+
+
+
+
+ Credits
+
+
+
+
+ Translators
+
+
+
+
+ Others
+
+
+
+
+ Close
+
+
+
+
+ No license
+
+
+
+
+ ActivateModsDialog
+
+
+ Activate Mods
+
+
+
+
+ This is a list of esps and esms that were active when the save game was created.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of esps and esms that were active when the save game was created.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">For each esp, the right column contains the mod (or mods) that can be enabled to make the missing esps/esms available.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you hit Ok, all the mods selected in the right columns and all missing esps that have become available will be activated.</span></p></body></html>
+
+
+
+
+ Missing ESP
+
+
+
+
+ Mod
+
+
+
+
+ not found
+
+
+
+
+ BainComplexInstallerDialog
+
+
+ BAIN Package Installer
+
+
+
+
+ Name
+
+
+
+
+ This looks like a Package prepared for Installation through BAIN. You can select options from the list below. If there is a package.txt file, it should contain detailed information about the options.
+
+
+
+
+ Components of this package.
+
+
+
+
+ Components of this package.
+If there is a component called "00 Core" it is usually required. Options are ordered by priority as set up by the author.
+
+
+
+
+
+ The package.txt is often part of BAIN packages and contains details about the options available.
+
+
+
+
+ Package.txt
+
+
+
+
+
+ Opens a Dialog that allows custom modifications.
+
+
+
+
+ Manual
+
+
+
+
+ Ok
+
+
+
+
+ Cancel
+
+
+
+
+ BrowserDialog
+
+
+ Some Page
+
+
+
+
+ Search
+
+
+
+
+ new
+
+
+
+
+ failed to start download
+
+
+
+
+ CategoriesDialog
+
+
+ Categories
+
+
+
+
+ ID
+
+
+
+
+ Internal ID for the category.
+
+
+
+
+ Internal ID for the category. The categories a mod belongs to are stored by this ID. It is recommended you use new IDs for categories you add instead of re-using existing ones.
+
+
+
+
+ Name
+
+
+
+
+
+ Name of the Categorie used for display.
+
+
+
+
+ Nexus IDs
+
+
+
+
+ Comma-Separated list of Nexus IDs to be matched to the internal ID.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can match one or multiple nexus categories to a internal ID. Whenever you download a mod from a Nexus Page, Mod Organizer will try to resolve the category defined on the Nexus to one available in MO.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">To find out a category id used by the nexus, visit the categories list of the nexus page and hover over the links there.</span></p></body></html>
+
+
+
+
+ Parent ID
+
+
+
+
+ If set, the category is defined as a sub-category of another one. Parent ID needs to be a valid category ID.
+
+
+
+
+ Add
+
+
+
+
+ Remove
+
+
+
+
+ CredentialsDialog
+
+
+ Login
+
+
+
+
+ This feature may not work unless you're logged in with Nexus
+
+
+
+
+ Username
+
+
+
+
+ Password
+
+
+
+
+ Remember
+
+
+
+
+ Never ask again
+
+
+
+
+ DirectoryRefresher
+
+
+ failed to read bsa: %1
+
+
+
+
+ DownloadList
+
+
+ Name
+
+
+
+
+ Filetime
+
+
+
+
+ Done
+
+
+
+
+ Information missing, please select "Query Info" from the context menu to re-retrieve.
+
+
+
+
+ pending download
+
+
+
+
+ DownloadListWidget
+
+
+
+ Placeholder
+
+
+
+
+
+
+ Done - Double Click to install
+
+
+
+
+
+ Paused - Double Click to resume
+
+
+
+
+
+ Installed - Double Click to re-install
+
+
+
+
+
+ Uninstalled - Double Click to re-install
+
+
+
+
+ DownloadListWidgetCompact
+
+
+
+ Placeholder
+
+
+
+
+ Done
+
+
+
+
+ DownloadListWidgetCompactDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+
+ Paused
+
+
+
+
+ Fetching Info 1
+
+
+
+
+ Fetching Info 2
+
+
+
+
+ Installed
+
+
+
+
+ Uninstalled
+
+
+
+
+ Done
+
+
+
+
+
+
+
+ Are you sure?
+
+
+
+
+ This will remove all finished downloads from this list and from disk.
+
+
+
+
+ This will remove all installed downloads from this list and from disk.
+
+
+
+
+ This will permanently remove all finished downloads from this list (but NOT from disk).
+
+
+
+
+ This will permanently remove all installed downloads from this list (but NOT from disk).
+
+
+
+
+ Install
+
+
+
+
+ Query Info
+
+
+
+
+ Delete
+
+
+
+
+ Un-Hide
+
+
+
+
+ Remove from View
+
+
+
+
+ Cancel
+
+
+
+
+ Pause
+
+
+
+
+ Remove
+
+
+
+
+ Resume
+
+
+
+
+ Delete Installed...
+
+
+
+
+ Delete All...
+
+
+
+
+ Remove Installed...
+
+
+
+
+ Remove All...
+
+
+
+
+ DownloadListWidgetDelegate
+
+
+ < mod %1 file %2 >
+
+
+
+
+ Pending
+
+
+
+
+ Fetching Info 1
+
+
+
+
+ Fetching Info 2
+
+
+
+
+
+
+
+ Are you sure?
+
+
+
+
+ This will remove all finished downloads from this list and from disk.
+
+
+
+
+ This will remove all installed downloads from this list and from disk.
+
+
+
+
+ This will remove all finished downloads from this list (but NOT from disk).
+
+
+
+
+ This will remove all installed downloads from this list (but NOT from disk).
+
+
+
+
+ Install
+
+
+
+
+ Query Info
+
+
+
+
+ Delete
+
+
+
+
+ Un-Hide
+
+
+
+
+ Remove from View
+
+
+
+
+ Cancel
+
+
+
+
+ Pause
+
+
+
+
+ Remove
+
+
+
+
+ Resume
+
+
+
+
+ Delete Installed...
+
+
+
+
+ Delete All...
+
+
+
+
+ Remove Installed...
+
+
+
+
+ Remove All...
+
+
+
+
+ DownloadManager
+
+
+ failed to rename "%1" to "%2"
+
+
+
+
+ Memory allocation error (in refreshing directory).
+
+
+
+
+ Download again?
+
+
+
+
+ A file with the same name has already been downloaded. Do you want to download it again? The new file will receive a different name.
+
+
+
+
+ failed to download %1: could not open output file: %2
+
+
+
+
+ Wrong Game
+
+
+
+
+ The download link is for a mod for "%1" but this instance of MO has been set up for "%2".
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ invalid index
+
+
+
+
+ failed to delete %1
+
+
+
+
+ failed to delete meta file for %1
+
+
+
+
+
+
+
+
+
+ invalid index %1
+
+
+
+
+ No known download urls. Sorry, this download can't be resumed.
+
+
+
+
+ Please enter the nexus mod id
+
+
+
+
+ Mod ID:
+
+
+
+
+ Main
+
+
+
+
+ Update
+
+
+
+
+ Optional
+
+
+
+
+ Old
+
+
+
+
+ Misc
+
+
+
+
+ Unknown
+
+
+
+
+ Memory allocation error (in processing progress event).
+
+
+
+
+ Memory allocation error (in processing downloaded data).
+
+
+
+
+ Information updated
+
+
+
+
+
+ No matching file found on Nexus! Maybe this file is no longer available or it was renamed?
+
+
+
+
+ No file on Nexus matches the selected file by name. Please manually choose the correct one.
+
+
+
+
+ No download server available. Please try again later.
+
+
+
+
+ Failed to request file info from nexus: %1
+
+
+
+
+ Download failed. Server reported: %1
+
+
+
+
+ Download failed: %1 (%2)
+
+
+
+
+ failed to re-open %1
+
+
+
+
+ EditExecutablesDialog
+
+
+ Modify Executables
+
+
+
+
+ List of configured executables
+
+
+
+
+ This is a list of your configured executables. Executables in grey are automatically recognised and can not be modified.
+
+
+
+
+ Title
+
+
+
+
+
+ Name of the executable. This is only for display purposes.
+
+
+
+
+ Binary
+
+
+
+
+
+ Binary to run
+
+
+
+
+ Browse filesystem
+
+
+
+
+ Browse filesystem for the executable to run.
+
+
+
+
+
+ ...
+
+
+
+
+ Start in
+
+
+
+
+ Arguments
+
+
+
+
+
+ Arguments to pass to the application
+
+
+
+
+ Allow the Steam AppID to be used for this executable to be changed.
+
+
+
+
+ Allow the Steam AppID to be used for this executable to be changed.
+Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game.
+Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID. This overwrite is already preconfigured.
+
+
+
+
+ Overwrite Steam AppID
+
+
+
+
+ Steam AppID to use for this executable that differs from the games AppID.
+
+
+
+
+ Steam AppID to use for this executable that differs from the games AppID.
+Every game/tool distributed through Steam has a unique ID. MO needs to know this ID to start those programs directly, otherwise the program is started by steam and then MO will not work. By default, MO will use the AppID for the game (usually 72850).
+Right now the only case I know of where this needs to be overwritten is for the Skyrim Creation Kit which has its own AppID (usually 202480). This overwrite is already preconfigured.
+
+
+
+
+
+
+ If checked, MO will be closed once the specified executable is run.
+
+
+
+
+ Close MO when started
+
+
+
+
+
+ Add an executable
+
+
+
+
+
+ Add
+
+
+
+
+
+ Remove the selected executable
+
+
+
+
+ Remove
+
+
+
+
+ Close
+
+
+
+
+ Select a binary
+
+
+
+
+ Executable (%1)
+
+
+
+
+ Java (32-bit) required
+
+
+
+
+ MO requires 32-bit java to run this application. If you already have it installed, select javaw.exe from that installation as the binary.
+
+
+
+
+ Select a directory
+
+
+
+
+ Confirm
+
+
+
+
+ Really remove "%1" from executables?
+
+
+
+
+ Modify
+
+
+
+
+
+ Save Changes?
+
+
+
+
+
+ You made changes to the current executable, do you want to save them?
+
+
+
+
+ MO must be kept running or this application will not work correctly.
+
+
+
+
+ FindDialog
+
+
+ Find
+
+
+
+
+ Find what:
+
+
+
+
+
+ Search term
+
+
+
+
+
+ Find next occurence from current file position.
+
+
+
+
+ &Find Next
+
+
+
+
+
+
+ Close
+
+
+
+
+ FomodInstallerDialog
+
+
+ FOMOD Installation Dialog
+
+
+
+
+ Name
+
+
+
+
+ Author
+
+
+
+
+ Version
+
+
+
+
+ Website
+
+
+
+
+ <a href="#">Link</a>
+
+
+
+
+ Manual
+
+
+
+
+ Back
+
+
+
+
+ Next
+
+
+
+
+ Cancel
+
+
+
+
+ InstallDialog
+
+
+ Install Mods
+
+
+
+
+ New Mod
+
+
+
+
+ Name
+
+
+
+
+ Pick a name for the mod
+
+
+
+
+ Pick a name for the mod. This is also used as a directory name, so please don't use characters that are illegal in file names.
+
+
+
+
+ Content
+
+
+
+
+ Content of the archive. You can change the directory structure by using drag&drop. Hint: Also try right clicking...
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This displays the content of the archive. <data> represents the base directory which will map to the game's data directory. You can change the base directory via the right-click context menu and you can move around files via drag&drop</span></p></body></html>
+
+
+
+
+ Placeholder
+
+
+
+
+ OK
+
+
+
+
+ Cancel
+
+
+
+
+ InstallationManager
+
+
+ archive.dll not loaded: "%1"
+
+
+
+
+ Password required
+
+
+
+
+ Password
+
+
+
+
+
+
+ Extracting files
+
+
+
+
+ failed to create backup
+
+
+
+
+ Mod Name
+
+
+
+
+ Name
+
+
+
+
+ Invalid name
+
+
+
+
+ The name you entered is invalid, please enter a different one.
+
+
+
+
+ File format "%1" not supported
+
+
+
+
+ None of the available installer plugins were able to handle that archive
+
+
+
+
+ no error
+
+
+
+
+ 7z.dll not found
+
+
+
+
+ 7z.dll isn't valid
+
+
+
+
+ archive not found
+
+
+
+
+ failed to open archive
+
+
+
+
+ unsupported archive type
+
+
+
+
+ internal library error
+
+
+
+
+ archive invalid
+
+
+
+
+ unknown archive error
+
+
+
+
+ LockedDialog
+
+
+ Locked
+
+
+
+
+ This dialog should disappear automatically if the application/game is done. Click unlock if it didn't.
+
+
+
+
+ MO is locked while the executable is running.
+
+
+
+
+ Unlock
+
+
+
+
+ LogBuffer
+
+
+ failed to write log to %1: %2
+
+
+
+
+ MOApplication
+
+
+ an error occured: %1
+
+
+
+
+ an error occured
+
+
+
+
+ MainWindow
+
+
+
+ Categories
+
+
+
+
+ Click blank area to deselect
+
+
+
+
+ If checked, only mods that match all selected categories are displayed.
+
+
+
+
+ And
+
+
+
+
+ If checked, all mods that match at least one of the selected categories are displayed.
+
+
+
+
+ Or
+
+
+
+
+ Profile
+
+
+
+
+ Pick a module collection
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Create profiles here. Each profile contains its own list of active mods and esps. This way you can quickly switch between setups for different play throughs.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Please note that right now your esp load order is not kept seperate for different profiles.</span></p></body></html>
+
+
+
+
+ Open list options...
+
+
+
+
+ Refresh list. This is usually not necessary unless you modified data outside the program.
+
+
+
+
+
+ Restore Backup...
+
+
+
+
+
+ Create Backup
+
+
+
+
+ List of available mods.
+
+
+
+
+ This is a list of installed mods. Use the checkboxes to activate/deactivate mods and drag & drop mods to change their "installation" orders.
+
+
+
+
+ Filter
+
+
+
+
+ No groups
+
+
+
+
+ Nexus IDs
+
+
+
+
+
+
+ Namefilter
+
+
+
+
+ Pick a program to run.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Choose the program to run. Once you start using ModOrganizer, you should always run your game and tools from here or through shortcuts created here, otherwise mods installed through MO will not be visible.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">You can add new Tools to this list, but I can't promise tools I haven't tested will work.</span></p></body></html>
+
+
+
+
+ Run program
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Run the selected program with ModOrganizer enabled.</span></p></body></html>
+
+
+
+
+ Run
+
+
+
+
+ Create a shortcut in your start menu or on the desktop to the specified program
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This creates a start menu shortcut that directly starts the selected program with the MO active.</span></p></body></html>
+
+
+
+
+ Shortcut
+
+
+
+
+ Plugins
+
+
+
+
+ Sort
+
+
+
+
+ List of available esp/esm files
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This list contains the esps and esms contained in the active mods. These require their own load order. Use drag&drop to modify this load order. Please note that MO will only save the load order for mods that are active/checked.<br />There is a great tool named "BOSS" to automatically sort these files.</span></p></body></html>
+
+
+
+
+ Archives
+
+
+
+
+ <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html>
+
+
+
+
+ <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html>
+
+
+
+
+ List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order.
+
+
+
+
+ BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded.
+By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored!
+
+BSAs checked here are loaded in such a way that your installation order is obeyed properly.
+
+
+
+
+
+ File
+
+
+
+
+ Data
+
+
+
+
+ refresh data-directory overview
+
+
+
+
+ Refresh the overview. This may take a moment.
+
+
+
+
+
+
+ Refresh
+
+
+
+
+ This is an overview of your data directory as visible to the game (and tools).
+
+
+
+
+ Mod
+
+
+
+
+
+ Filter the above list so that only conflicts are displayed.
+
+
+
+
+ Show only conflicts
+
+
+
+
+ Saves
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a list of all savegames for this game. Hover over a list entry to get detailed information about the save including a list of esps/esms that were used at the time this save was created but aren't active now.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you click "Fix Mods..." in the context menu, MO will try to activate all mods and esps to fix those missing esps. It will not disable anything!</span></p></body></html>
+
+
+
+
+ Downloads
+
+
+
+
+ This is a list of mods you downloaded from Nexus. Double click one to install it.
+
+
+
+
+ Show Hidden
+
+
+
+
+ Tool Bar
+
+
+
+
+ Install Mod
+
+
+
+
+ Install &Mod
+
+
+
+
+ Install a new mod from an archive
+
+
+
+
+ Ctrl+M
+
+
+
+
+ Profiles
+
+
+
+
+ &Profiles
+
+
+
+
+ Configure Profiles
+
+
+
+
+ Ctrl+P
+
+
+
+
+ Executables
+
+
+
+
+ &Executables
+
+
+
+
+ Configure the executables that can be started through Mod Organizer
+
+
+
+
+ Ctrl+E
+
+
+
+
+
+ Tools
+
+
+
+
+ &Tools
+
+
+
+
+ Ctrl+I
+
+
+
+
+ Settings
+
+
+
+
+ &Settings
+
+
+
+
+ Configure settings and workarounds
+
+
+
+
+ Ctrl+S
+
+
+
+
+ Nexus
+
+
+
+
+ Search nexus network for more mods
+
+
+
+
+ Ctrl+N
+
+
+
+
+
+ Update
+
+
+
+
+ Mod Organizer is up-to-date
+
+
+
+
+
+ No Problems
+
+
+
+
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
+
+!Work in progress!
+Right now this has very limited functionality
+
+
+
+
+
+ Help
+
+
+
+
+ Ctrl+H
+
+
+
+
+ Endorse MO
+
+
+
+
+
+ Endorse Mod Organizer
+
+
+
+
+ Copy Log to Clipboard
+
+
+
+
+ Ctrl+C
+
+
+
+
+ Toolbar
+
+
+
+
+ Desktop
+
+
+
+
+ Start Menu
+
+
+
+
+ Problems
+
+
+
+
+ There are potential problems with your setup
+
+
+
+
+ Everything seems to be in order
+
+
+
+
+ Help on UI
+
+
+
+
+ Documentation Wiki
+
+
+
+
+ Report Issue
+
+
+
+
+ Tutorials
+
+
+
+
+ About
+
+
+
+
+ About Qt
+
+
+
+
+ failed to save load order: %1
+
+
+
+
+ Name
+
+
+
+
+ Please enter a name for the new profile
+
+
+
+
+ failed to create profile: %1
+
+
+
+
+ Show tutorial?
+
+
+
+
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
+
+
+
+
+ Downloads in progress
+
+
+
+
+ There are still downloads in progress, do you really want to quit?
+
+
+
+
+ failed to read savegame: %1
+
+
+
+
+ Plugin "%1" failed: %2
+
+
+
+
+ Plugin "%1" failed
+
+
+
+
+ Download?
+
+
+
+
+ A download has been started but no installed page plugin recognizes it.
+If you download anyway no information (i.e. version) will be associated with the download.
+Continue?
+
+
+
+
+ Browse Mod Page
+
+
+
+
+ failed to init plugin %1: %2
+
+
+
+
+ Plugin error
+
+
+
+
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
+(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
+
+
+
+
+ Failed to start "%1"
+
+
+
+
+ Waiting
+
+
+
+
+ Please press OK once you're logged into steam.
+
+
+
+
+ Executable "%1" not found
+
+
+
+
+ Start Steam?
+
+
+
+
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?
+
+
+
+
+ Also in: <br>
+
+
+
+
+ No conflict
+
+
+
+
+ <Edit...>
+
+
+
+
+ Failed to refresh list of esps: %1
+
+
+
+
+ This bsa is enabled in the ini file so it may be required!
+
+
+
+
+ Activating Network Proxy
+
+
+
+
+
+ Failed to write settings
+
+
+
+
+
+ An error occured trying to write back MO settings: %1
+
+
+
+
+ File is write protected
+
+
+
+
+ Invalid file format (probably a bug)
+
+
+
+
+ Unknown error %1
+
+
+
+
+ Some plugins could not be loaded
+
+
+
+
+ Too many esps and esms enabled
+
+
+
+
+
+ Description missing
+
+
+
+
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
+
+
+
+
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
+
+
+
+
+ Choose Mod
+
+
+
+
+ Mod Archive
+
+
+
+
+
+ Installation successful
+
+
+
+
+
+ Configure Mod
+
+
+
+
+
+ This mod contains ini tweaks. Do you want to configure them now?
+
+
+
+
+
+ mod "%1" not found
+
+
+
+
+
+ Installation cancelled
+
+
+
+
+
+ The mod was not installed completely.
+
+
+
+
+ Start Tutorial?
+
+
+
+
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
+
+
+
+
+
+ Download started
+
+
+
+
+ failed to update mod list: %1
+
+
+
+
+ failed to spawn notepad.exe: %1
+
+
+
+
+ failed to open %1
+
+
+
+
+ failed to change origin name: %1
+
+
+
+
+ failed to move "%1" from mod "%2" to "%3": %4
+
+
+
+
+ <Checked>
+
+
+
+
+ <Unchecked>
+
+
+
+
+ <Update>
+
+
+
+
+ <Managed by MO>
+
+
+
+
+ <Managed outside MO>
+
+
+
+
+ <No category>
+
+
+
+
+ <Conflicted>
+
+
+
+
+ <Not Endorsed>
+
+
+
+
+ failed to rename mod: %1
+
+
+
+
+ Overwrite?
+
+
+
+
+ This will replace the existing mod "%1". Continue?
+
+
+
+
+ failed to remove mod "%1"
+
+
+
+
+
+
+ failed to rename "%1" to "%2"
+
+
+
+
+ Multiple esps activated, please check that they don't conflict.
+
+
+
+
+
+
+
+ Confirm
+
+
+
+
+ Remove the following mods?<br><ul>%1</ul>
+
+
+
+
+ failed to remove mod: %1
+
+
+
+
+
+ Failed
+
+
+
+
+ Installation file no longer exists
+
+
+
+
+ Mods installed with old versions of MO can't be reinstalled in this way.
+
+
+
+
+ You need to be logged in with Nexus to resume a download
+
+
+
+
+
+ You need to be logged in with Nexus to endorse
+
+
+
+
+ Nexus ID for this Mod is unknown
+
+
+
+
+
+ Create Mod...
+
+
+
+
+ This will move all files from overwrite into a new, regular mod.
+Please enter a name:
+
+
+
+
+ A mod with this name already exists
+
+
+
+
+ Continue?
+
+
+
+
+ The versioning scheme decides which version is considered newer than another.
+This function will guess the versioning scheme under the assumption that the installed version is outdated.
+
+
+
+
+
+ Sorry
+
+
+
+
+ I don't know a versioning scheme where %1 is newer than %2.
+
+
+
+
+ Really enable all visible mods?
+
+
+
+
+ Really disable all visible mods?
+
+
+
+
+ Choose what to export
+
+
+
+
+ Everything
+
+
+
+
+ All installed mods are included in the list
+
+
+
+
+ Active Mods
+
+
+
+
+ Only active (checked) mods from your current profile are included
+
+
+
+
+ Visible
+
+
+
+
+ All mods visible in the mod list are included
+
+
+
+
+ export failed: %1
+
+
+
+
+ Install Mod...
+
+
+
+
+ Enable all visible
+
+
+
+
+ Disable all visible
+
+
+
+
+ Check all for update
+
+
+
+
+ Export to csv...
+
+
+
+
+ All Mods
+
+
+
+
+ Sync to Mods...
+
+
+
+
+ Restore Backup
+
+
+
+
+ Remove Backup...
+
+
+
+
+ Add/Remove Categories
+
+
+
+
+ Replace Categories
+
+
+
+
+ Primary Category
+
+
+
+
+ Change versioning scheme
+
+
+
+
+ Un-ignore update
+
+
+
+
+ Ignore update
+
+
+
+
+ Rename Mod...
+
+
+
+
+ Remove Mod...
+
+
+
+
+ Reinstall Mod
+
+
+
+
+ Un-Endorse
+
+
+
+
+
+ Endorse
+
+
+
+
+ Won't endorse
+
+
+
+
+ Endorsement state unknown
+
+
+
+
+ Ignore missing data
+
+
+
+
+ Visit on Nexus
+
+
+
+
+ Open in explorer
+
+
+
+
+ Information...
+
+
+
+
+
+ Exception:
+
+
+
+
+
+ Unknown exception
+
+
+
+
+ <All>
+
+
+
+
+ <Multiple>
+
+
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+ Are you sure you want to remove the following save?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+ Are you sure you want to remove the following %n saves?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+ Fix Mods...
+
+
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+ Delete %n save
+ Delete %n saves
+
+
+
+
+
+ failed to remove %1
+
+
+
+
+
+ failed to create %1
+
+
+
+
+ Can't change download directory while downloads are in progress!
+
+
+
+
+ Download failed
+
+
+
+
+ failed to write to file %1
+
+
+
+
+ %1 written
+
+
+
+
+ Select binary
+
+
+
+
+ Binary
+
+
+
+
+ Enter Name
+
+
+
+
+ Please enter a name for the executable
+
+
+
+
+ Not an executable
+
+
+
+
+ This is not a recognized executable.
+
+
+
+
+
+ Replace file?
+
+
+
+
+ There already is a hidden version of this file. Replace it?
+
+
+
+
+
+ File operation failed
+
+
+
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
+
+
+
+ There already is a visible version of this file. Replace it?
+
+
+
+
+ file not found: %1
+
+
+
+
+ failed to generate preview for %1
+
+
+
+
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
+
+
+
+
+ Update available
+
+
+
+
+ Open/Execute
+
+
+
+
+ Add as Executable
+
+
+
+
+ Preview
+
+
+
+
+ Un-Hide
+
+
+
+
+ Hide
+
+
+
+
+ Write To File...
+
+
+
+
+ Do you want to endorse Mod Organizer on %1 now?
+
+
+
+
+ Thank you!
+
+
+
+
+ Thank you for your endorsement!
+
+
+
+
+ Request to Nexus failed: %1
+
+
+
+
+
+ login successful
+
+
+
+
+ login failed: %1. Trying to download anyway
+
+
+
+
+ login failed: %1
+
+
+
+
+ login failed: %1. You need to log-in with Nexus to update MO.
+
+
+
+
+
+ failed to read %1: %2
+
+
+
+
+ Error
+
+
+
+
+ failed to extract %1 (errorcode %2)
+
+
+
+
+ Extract BSA
+
+
+
+
+ This archive contains invalid hashes. Some files may be broken.
+
+
+
+
+ Extract...
+
+
+
+
+ Edit Categories...
+
+
+
+
+ Deselect filter
+
+
+
+
+ Remove
+
+
+
+
+ Enable all
+
+
+
+
+ Disable all
+
+
+
+
+ Unlock load order
+
+
+
+
+ Lock load order
+
+
+
+
+ depends on missing "%1"
+
+
+
+
+ No profile set
+
+
+
+
+ LOOT working
+
+
+
+
+ loot failed. Exit code was: %1
+
+
+
+
+ failed to start loot
+
+
+
+
+ failed to run loot: %1
+
+
+
+
+ Errors occured
+
+
+
+
+ Backup of load order created
+
+
+
+
+ Choose backup to restore
+
+
+
+
+ No Backups
+
+
+
+
+ There are no backups to restore
+
+
+
+
+
+ Restore failed
+
+
+
+
+
+ Failed to restore the backup. Errorcode: %1
+
+
+
+
+ Backup of modlist created
+
+
+
+
+ MessageDialog
+
+
+
+ Placeholder
+
+
+
+
+ ModInfo
+
+
+
+ invalid index %1
+
+
+
+
+ ModInfoBackup
+
+
+ This is the backup of a mod
+
+
+
+
+ ModInfoDialog
+
+
+ Mod Info
+
+
+
+
+ Textfiles
+
+
+
+
+ A list of text-files in the mod directory.
+
+
+
+
+ A list of text-files in the mod directory like readmes.
+
+
+
+
+
+ Save
+
+
+
+
+ INI-Files
+
+
+
+
+ Ini Files
+
+
+
+
+ This is a list of .ini files in the mod.
+
+
+
+
+ This is a list of .ini files in the mod. These are usually used to configure the behaviour of mods if there are configurable parameters.
+
+
+
+
+ Ini Tweaks
+
+
+
+
+ This is a list of ini tweaks (ini modifications that can be toggled).
+
+
+
+
+ This is a list of ini tweaks. Ini Tweaks are (usually small) fragments of ini files that are applied over existing settings in skyrim.ini/skyrimprefs.ini. Each tweak can be toggled individually. You should check the description of the mod wether the tweaks are really optional.
+
+
+
+
+ Save changes to the file.
+
+
+
+
+ Save changes to the file. This overwrites the original. There is no automatic backup!
+
+
+
+
+ Images
+
+
+
+
+ Images located in the mod.
+
+
+
+
+ This lists all the images (.jpg and .png) in the mod directory, like screenshots and such. Click one to get a larger view.
+
+
+
+
+
+ Optional ESPs
+
+
+
+
+ List of esps and esms that can not be loaded by the game.
+
+
+
+
+ List of esps and esms contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
+They usually contain optional functionality, see the readme.
+
+Most mods do not have optional esps, so chances are good you are looking at an empty list.
+
+
+
+
+ Make the selected mod in the lower list unavailable.
+
+
+
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+
+
+
+ Move a file to the data directory.
+
+
+
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
+
+
+
+ ESPs in the data directory and thus visible to the game.
+
+
+
+
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selecteable in the esp list in the main window.
+
+
+
+
+ Available ESPs
+
+
+
+
+ Conflicts
+
+
+
+
+ The following conflicted files are provided by this mod
+
+
+
+
+
+ File
+
+
+
+
+ Overwritten Mods
+
+
+
+
+ The following conflicted files are provided by other mods
+
+
+
+
+ Providing Mod
+
+
+
+
+ Non-Conflicted files
+
+
+
+
+ Categories
+
+
+
+
+ Primary Category
+
+
+
+
+ Nexus Info
+
+
+
+
+ Mod ID
+
+
+
+
+ Mod ID for this mod on Nexus.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Mod ID for this mod on Nexus. This is filled in automatically if you downloaded and installed the mod from inside MO. Otherwise you can enter it manually. To find the correct id, find the mod on nexus. The URL will look like this: </span><a href=" http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; text-decoration: underline; color:#0000ff;">http://skyrim.nexusmods.com/downloads/file.php?id=1334</span></a><a href="http://www.skyrimnexus.com/downloads/file.php?id=1334"><span style=" font-size:8pt; color:#000000;">. In this example, 1334 is the id you're looking for. Besides: The above is the link to Mod Organizer on the Nexus. Why not go there now and endorse?</span></a></p></body></html>
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Installed Version of the Mod. The tooltip will contain the current version available on nexus. The installed version is only set if you installed the mod through MO.</span></p></body></html>
+
+
+
+
+ Version
+
+
+
+
+ Refresh
+
+
+
+
+ Refresh all information from Nexus.
+
+
+
+
+ Description
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"><br /></p></body></html>
+
+
+
+
+ Endorse
+
+
+
+
+ Notes
+
+
+
+
+ Filetree
+
+
+
+
+ A directory view of this mod
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">This is a modifiable directory view of the mod directory. You can move around files using drag & drop and rename them (double click).</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Changes happen immediately on disc, so do</span><span style=" font-size:8pt; font-weight:600;"> be careful</span><span style=" font-size:8pt;">.</span></p></body></html>
+
+
+
+
+ Previous
+
+
+
+
+ Next
+
+
+
+
+ Close
+
+
+
+
+ &Delete
+
+
+
+
+ &Rename
+
+
+
+
+ &Hide
+
+
+
+
+ &Unhide
+
+
+
+
+ &Open
+
+
+
+
+ &New Folder
+
+
+
+
+
+ Save changes?
+
+
+
+
+
+ Save changes to "%1"?
+
+
+
+
+ File Exists
+
+
+
+
+ A file with that name exists, please enter a new one
+
+
+
+
+ failed to move file
+
+
+
+
+ failed to create directory "optional"
+
+
+
+
+
+ Info requested, please wait
+
+
+
+
+ Main
+
+
+
+
+ Update
+
+
+
+
+ Optional
+
+
+
+
+ Old
+
+
+
+
+ Misc
+
+
+
+
+ Unknown
+
+
+
+
+ Current Version: %1
+
+
+
+
+ No update available
+
+
+
+
+ (description incomplete, please visit nexus)
+
+
+
+
+ <a href="%1">Visit on Nexus</a>
+
+
+
+
+ Failed to delete %1
+
+
+
+
+
+ Confirm
+
+
+
+
+ Are sure you want to delete "%1"?
+
+
+
+
+ Are sure you want to delete the selected files?
+
+
+
+
+
+ New Folder
+
+
+
+
+ Failed to create "%1"
+
+
+
+
+
+ Replace file?
+
+
+
+
+ There already is a hidden version of this file. Replace it?
+
+
+
+
+
+ File operation failed
+
+
+
+
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
+
+
+
+
+
+ failed to rename %1 to %2
+
+
+
+
+ There already is a visible version of this file. Replace it?
+
+
+
+
+ Un-Hide
+
+
+
+
+ Hide
+
+
+
+
+ Name
+
+
+
+
+ Please enter a name
+
+
+
+
+
+ Error
+
+
+
+
+ Invalid name. Must be a valid file name
+
+
+
+
+ A tweak by that name exists
+
+
+
+
+ Create Tweak
+
+
+
+
+ ModInfoForeign
+
+
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
+
+
+
+
+ ModInfoOverwrite
+
+
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
+
+
+
+
+ ModInfoRegular
+
+
+
+ failed to write %1/meta.ini: error %2
+
+
+
+
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory
+
+
+
+
+ Categories: <br>
+
+
+
+
+ ModList
+
+
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
+
+
+
+
+ Backup
+
+
+
+
+ No valid game data
+
+
+
+
+ Not endorsed yet
+
+
+
+
+ Overwrites files
+
+
+
+
+ Overwritten files
+
+
+
+
+ Overwrites & Overwritten
+
+
+
+
+ Redundant
+
+
+
+
+ Non-MO
+
+
+
+
+ invalid
+
+
+
+
+ installed version: "%1", newest version: "%2"
+
+
+
+
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
+
+
+
+
+ Categories: <br>
+
+
+
+
+ Invalid name
+
+
+
+
+ drag&drop failed: %1
+
+
+
+
+ Confirm
+
+
+
+
+ Are you sure you want to remove "%1"?
+
+
+
+
+ Flags
+
+
+
+
+ Mod Name
+
+
+
+
+ Version
+
+
+
+
+ Priority
+
+
+
+
+ Category
+
+
+
+
+ Nexus ID
+
+
+
+
+ Installation
+
+
+
+
+
+ unknown
+
+
+
+
+ Name of your mods
+
+
+
+
+ Version of the mod (if available)
+
+
+
+
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
+
+
+
+
+ Category of the mod.
+
+
+
+
+ Id of the mod as used on Nexus.
+
+
+
+
+ Emblemes to highlight things that might require attention.
+
+
+
+
+ Time this mod was installed
+
+
+
+
+ MotDDialog
+
+
+ Message of the Day
+
+
+
+
+ OK
+
+
+
+
+ MyFileSystemModel
+
+
+ Overwrites
+
+
+
+
+ not implemented
+
+
+
+
+ NXMAccessManager
+
+
+ Logging into Nexus
+
+
+
+
+ timeout
+
+
+
+
+ Unknown error
+
+
+
+
+ Please check your password
+
+
+
+
+ NexusInterface
+
+
+ Failed to guess mod id for "%1", please pick the correct one
+
+
+
+
+ empty response
+
+
+
+
+ invalid response
+
+
+
+
+ OverwriteInfoDialog
+
+
+ Overwrite
+
+
+
+
+ You can use drag&drop to move files and directories to regular mods.
+
+
+
+
+ &Delete
+
+
+
+
+ &Rename
+
+
+
+
+ &Open
+
+
+
+
+ &New Folder
+
+
+
+
+ Failed to delete "%1"
+
+
+
+
+
+ Confirm
+
+
+
+
+ Are sure you want to delete "%1"?
+
+
+
+
+ Are sure you want to delete the selected files?
+
+
+
+
+
+ New Folder
+
+
+
+
+ Failed to create "%1"
+
+
+
+
+ PluginList
+
+
+ Name
+
+
+
+
+ Priority
+
+
+
+
+ Mod Index
+
+
+
+
+ Flags
+
+
+
+
+
+ unknown
+
+
+
+
+ Name of your mods
+
+
+
+
+ Load priority of your mod. The higher, the more "important" it is and thus overwrites data from plugins with lower priority.
+
+
+
+
+ The modindex determins the formids of objects originating from this mods.
+
+
+
+
+ failed to update esp info for file %1 (source id: %2), error: %3
+
+
+
+
+ esp not found: %1
+
+
+
+
+
+ Confirm
+
+
+
+
+ Really enable all plugins?
+
+
+
+
+ Really disable all plugins?
+
+
+
+
+ The file containing locked plugin indices is broken
+
+
+
+
+ Some of your plugins have invalid names! These plugins can not be loaded by the game. Please see mo_interface.log for a list of affected plugins and rename them.
+
+
+
+
+ This plugin can't be disabled (enforced by the game)
+
+
+
+
+ <b>Origin</b>: %1
+
+
+
+
+ Author
+
+
+
+
+ Description
+
+
+
+
+ Missing Masters
+
+
+
+
+ Enabled Masters
+
+
+
+
+ failed to restore load order for %1
+
+
+
+
+ PreviewDialog
+
+
+ Preview
+
+
+
+
+ Close
+
+
+
+
+ ProblemsDialog
+
+
+ Problems
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:7.8pt; font-weight:400; font-style:normal;">
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html>
+
+
+
+
+ Close
+
+
+
+
+
+ Fix
+
+
+
+
+ No guided fix
+
+
+
+
+ Profile
+
+
+ invalid profile name %1
+
+
+
+
+ failed to create %1
+
+
+
+
+ failed to write mod list: %1
+
+
+
+
+ failed to update tweaked ini file, wrong settings may be used: %1
+
+
+
+
+ failed to create tweaked ini: %1
+
+
+
+
+ "%1" is missing or inaccessible
+
+
+
+
+
+
+
+
+ invalid index %1
+
+
+
+
+ Overwrite directory couldn't be parsed
+
+
+
+
+ invalid priority %1
+
+
+
+
+ failed to parse ini file (%1)
+
+
+
+
+ failed to parse ini file (%1): %2
+
+
+
+
+
+ failed to modify "%1"
+
+
+
+
+ Delete savegames?
+
+
+
+
+ Do you want to delete local savegames? (If you select "No", the save games will show up again if you re-enable local savegames)
+
+
+
+
+ ProfileInputDialog
+
+
+ Dialog
+
+
+
+
+ Please enter a name for the new profile
+
+
+
+
+ If checked, the new profile will use the default game settings.
+
+
+
+
+ If checked, the new profile will use the default game settings instead of the "global" settings. Global settings are the settings you configure when running the game launcher directly, without MO.
+
+
+
+
+ Default Game Settings
+
+
+
+
+ ProfilesDialog
+
+
+ Profiles
+
+
+
+
+ List of Profiles
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html>
+
+
+
+
+
+ If checked, savegames are local to this profile and will not appear when starting with a different profile.
+
+
+
+
+ Local Savegames
+
+
+
+
+ This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called "BSA redirection" (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
+<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html>
+
+
+
+
+ Automatic Archive Invalidation
+
+
+
+
+
+ Create a new profile from scratch
+
+
+
+
+ Create
+
+
+
+
+ Clone the selected profile
+
+
+
+
+ This creates a new profile with the same settings and active mods as the selected one.
+
+
+
+
+ Copy
+
+
+
+
+
+ Delete the selected Profile. This can not be un-done!
+
+
+
+
+ Remove
+
+
+
+
+ Rename
+
+
+
+
+
+ Transfer save games to the selected profile.
+
+
+
+
+ Transfer Saves
+
+
+
+
+ Close
+
+
+
+
+ Archive invalidation isn't required for this game.
+
+
+
+
+
+ failed to create profile: %1
+
+
+
+
+ Name
+
+
+
+
+ Please enter a name for the new profile
+
+
+
+
+ failed to copy profile: %1
+
+
+
+
+ Invalid name
+
+
+
+
+ Invalid profile name
+
+
+
+
+ Confirm
+
+
+
+
+ Are you sure you want to remove this profile (including local savegames if any)?
+
+
+
+
+ Profile broken
+
+
+
+
+ This profile you're about to delete seems to be broken or the path is invalid. I'm about to delete the following folder: "%1". Proceed?
+
+
+
+
+ Rename Profile
+
+
+
+
+ New Name
+
+
+
+
+ failed to change archive invalidation state: %1
+
+
+
+
+ failed to determine if invalidation is active: %1
+
+
+
+
+ QObject
+
+
+ Failed to save custom categories
+
+
+
+
+
+
+
+ invalid index %1
+
+
+
+
+ invalid category id %1
+
+
+
+
+ invalid field name "%1"
+
+
+
+
+ invalid type for "%1" (should be integer)
+
+
+
+
+ invalid type for "%1" (should be string)
+
+
+
+
+ invalid type for "%1" (should be float)
+
+
+
+
+ no fields set up yet!
+
+
+
+
+ field not set "%1"
+
+
+
+
+ invalid character in field "%1"
+
+
+
+
+ empty field name
+
+
+
+
+ invalid game type %1
+
+
+
+
+ helper failed
+
+
+
+
+
+ failed to determine account name
+
+
+
+
+
+ invalid 7-zip32.dll: %1
+
+
+
+
+ failed to open %1: %2
+
+
+
+
+
+ %1 not found
+
+
+
+
+ Failed to delete %1
+
+
+
+
+ Failed to deactivate script extender loading
+
+
+
+
+ Failed to remove %1: %2
+
+
+
+
+
+ Failed to rename %1 to %2
+
+
+
+
+ Failed to deactivate proxy-dll loading
+
+
+
+
+
+
+ Failed to copy %1 to %2
+
+
+
+
+ Failed to set up script extender loading
+
+
+
+
+ Failed to delete old proxy-dll %1
+
+
+
+
+ Failed to overwrite %1
+
+
+
+
+ Failed to set up proxy-dll loading
+
+
+
+
+ Permissions required
+
+
+
+
+ The current user account doesn't have the required access rights to run Mod Organizer. The neccessary changes can be made automatically (the MO directory will be made writable for the current user account). You will be asked to run "helper.exe" with administrative rights.
+
+
+
+
+
+ Woops
+
+
+
+
+ ModOrganizer has crashed! Should a diagnostic file be created? If you send me this file (%1) to sherb@gmx.net, the bug is a lot more likely to be fixed. Please include a short description of what you were doing when the crash happened
+
+
+
+
+ ModOrganizer has crashed! Unfortunately I was not able to write a diagnostic file: %1
+
+
+
+
+
+ Mod Organizer
+
+
+
+
+ An instance of Mod Organizer is already running
+
+
+
+
+ No game identified in "%1". The directory is required to contain the game binary and its launcher.
+
+
+
+
+
+ Please select the game to manage
+
+
+
+
+ Please select the game edition you have (MO can't start the game correctly if this is set incorrectly!)
+
+
+
+
+ failed to start application: %1
+
+
+
+
+ Please use "Help" from the toolbar to get usage instructions to all elements
+
+
+
+
+
+ <Manage...>
+
+
+
+
+ failed to parse profile %1: %2
+
+
+
+
+ failed to find "%1"
+
+
+
+
+ failed to access %1
+
+
+
+
+ failed to set file time %1
+
+
+
+
+ failed to create %1
+
+
+
+
+ "%1" is missing or inaccessible
+
+
+
+
+ Before you can use ModOrganizer, you need to create at least one profile. ATTENTION: Run the game at least once before creating a profile!
+
+
+
+
+
+ Error
+
+
+
+
+ failed to open temporary file
+
+
+
+
+
+
+ wrong file format
+
+
+
+
+ failed to open %1
+
+
+
+
+ Script Extender
+
+
+
+
+ Proxy DLL
+
+
+
+
+ failed to spawn "%1"
+
+
+
+
+ Elevation required
+
+
+
+
+ This process requires elevation to run.
+This is a potential security risk so I highly advice you to investigate if
+"%1"
+can be installed to work without elevation.
+
+Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
+
+
+
+
+ failed to spawn "%1": %2
+
+
+
+
+ "%1" doesn't exist
+
+
+
+
+ failed to inject dll into "%1": %2
+
+
+
+
+ failed to run "%1"
+
+
+
+
+ QueryOverwriteDialog
+
+
+ Mod Exists
+
+
+
+
+ This mod seems to be installed already. Do you want to add files from this archive (overwriting existing ones) or do you want to completely replace the existing files (old files are deleted)? Alternatively you can install this mod under a different name.
+
+
+
+
+ Keep Backup
+
+
+
+
+ Merge
+
+
+
+
+ Replace
+
+
+
+
+ Rename
+
+
+
+
+ Cancel
+
+
+
+
+ SaveGameInfoWidget
+
+
+ Save #
+
+
+
+
+ Character
+
+
+
+
+ Level
+
+
+
+
+ Location
+
+
+
+
+ Date
+
+
+
+
+ SaveGameInfoWidgetGamebryo
+
+
+ Missing ESPs
+
+
+
+
+ SaveTextAsDialog
+
+
+ Dialog
+
+
+
+
+ Copy To Clipboard
+
+
+
+
+ Save As...
+
+
+
+
+ Close
+
+
+
+
+ Save CSV
+
+
+
+
+ Text Files
+
+
+
+
+ failed to open "%1" for writing
+
+
+
+
+ SelectionDialog
+
+
+ Select
+
+
+
+
+ Placeholder
+
+
+
+
+ Cancel
+
+
+
+
+ SelfUpdater
+
+
+ archive.dll not loaded: "%1"
+
+
+
+
+
+
+
+ Update
+
+
+
+
+ An update is available (newest version: %1), do you want to install it?
+
+
+
+
+ Download in progress
+
+
+
+
+ Download failed: %1
+
+
+
+
+ Failed to install update: %1
+
+
+
+
+ failed to open archive "%1": %2
+
+
+
+
+ failed to move outdated files: %1. Please update manually.
+
+
+
+
+ Update installed, Mod Organizer will now be restarted.
+
+
+
+
+ Error
+
+
+
+
+ Failed to parse response. Please report this as a bug and include the file mo_interface.log.
+
+
+
+
+ No incremental update available for this version, the complete package needs to be downloaded (%1 kB)
+
+
+
+
+ no file for update found. Please update manually.
+
+
+
+
+ Failed to retrieve update information: %1
+
+
+
+
+ No download server available. Please try again later.
+
+
+
+
+ Settings
+
+
+
+ attempt to store setting for unknown plugin "%1"
+
+
+
+
+ Confirm
+
+
+
+
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?
+
+
+
+
+ SettingsDialog
+
+
+ Settings
+
+
+
+
+ General
+
+
+
+
+ Language
+
+
+
+
+ The display language
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The display language. This will only displaye languages for which you have a translation installed.</span></p></body></html>
+
+
+
+
+ Style
+
+
+
+
+ graphical style
+
+
+
+
+ graphical style of the MO user interface
+
+
+
+
+ Log Level
+
+
+
+
+ Decides the amount of data printed to "ModOrganizer.log"
+
+
+
+
+ Decides the amount of data printed to "ModOrganizer.log".
+"Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty.
+
+
+
+
+ Debug
+
+
+
+
+ Info
+
+
+
+
+ Error
+
+
+
+
+ Advanced
+
+
+
+
+
+ Directory where downloads are stored.
+
+
+
+
+ Mod Directory
+
+
+
+
+ Directory where mods are stored.
+
+
+
+
+ Directory where mods are stored. Please note that changing this will break all associations of profiles with mods that don't exist in the new location (with the same name).
+
+
+
+
+ Download Directory
+
+
+
+
+ Cache Directory
+
+
+
+
+ User interface
+
+
+
+
+ If checked, the download interface will be more compact.
+
+
+
+
+ Compact Download Interface
+
+
+
+
+ If checked, the download list will display meta information instead of file names.
+
+
+
+
+ Download Meta Information
+
+
+
+
+ Reset stored information from dialogs.
+
+
+
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box.
+
+
+
+
+ Reset Dialogs
+
+
+
+
+
+ Modify the categories available to arrange your mods.
+
+
+
+
+ Configure Mod Categories
+
+
+
+
+
+ Nexus
+
+
+
+
+ Allows automatic log-in when the Nexus-Page for the game is clicked.
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Allows automatic log-in when the Nexus-Page for the game is clicked. Please note that the obfuscation with which the password is stored in modorganizer.ini is not very strong. If you're worried someone might steal your password, don't store it here.</span></p></body></html>
+
+
+
+
+ If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic.
+
+
+
+
+ Automatically Log-In to Nexus
+
+
+
+
+ Username
+
+
+
+
+ Password
+
+
+
+
+ Disable automatic internet features
+
+
+
+
+ Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser)
+
+
+
+
+ Offline Mode
+
+
+
+
+ Use a proxy for network connections.
+
+
+
+
+ Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy.
+
+
+
+
+ Use HTTP Proxy (Uses System Settings)
+
+
+
+
+ Associate with "Download with manager" links
+
+
+
+
+ Known Servers (updated on download)
+
+
+
+
+ Preferred Servers (Drag & Drop)
+
+
+
+
+ Plugins
+
+
+
+
+ Author:
+
+
+
+
+ Version:
+
+
+
+
+ Description:
+
+
+
+
+ Key
+
+
+
+
+ Value
+
+
+
+
+ Blacklisted Plugins (use <del> to remove):
+
+
+
+
+ Workarounds
+
+
+
+
+ Steam App ID
+
+
+
+
+ The Steam AppID for your game
+
+
+
+
+ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
+<html><head><meta name="qrichtext" content="1" /><style type="text/css">
+p, li { white-space: pre-wrap; }
+</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Steam App ID is required to directly start some games. For Skyrim, if this is not set or wrong, the "Mod Organizer" load mechanism may not work properly.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The preset for this is the App ID of the "regular" version so in most cases, you should be set.</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">If you think you have a different version (GotY or something), follow these steps to get to the id:</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">1. Navigate to the game library in steam</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">2. right-click on the game you need the id for and choose </span><span style=" font-size:8pt; font-weight:600;">Create desktop shortcut</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">3. right-click on the newly created shortcut on your desktop and select </span><span style=" font-size:8pt; font-weight:600;">Properties</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">4. in the URL-field you should see something like this: </span><span style=" font-size:8pt; font-style:italic;">steam://rungameid/22380</span></p>
+<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">22380 is the id you're looking for.</span></p></body></html>
+
+
+
+
+ Load Mechanism
+
+
+
+
+ Select loading mechanism. See help for details.
+
+
+
+
+ Mod Organizer needs a dll to be injected into the game so all mods are visible to it.
+There are several means to do this:
+*Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it.
+*Script Extender* In this mode, MO is installed as a Script Extender (obse, fose, nvse, skse) plugin.
+*Proxy DLL* In this mode, MO replaces one of the game's dlls with one that loads MO (and the original dll of course). This will ONLY work with Steam games and it has only been tested with Skyrim. Please use this only if the other mechanisms don't work.
+
+If you use the Steam version of Oblivion the default will NOT work. In this case, please install obse and use "Script Extender" as the load mechanism. Also you can then not start Oblivion from MO. Instead, use MO only to set up your mods, then quit and start Oblivion through Steam.
+
+
+
+
+ NMM Version
+
+
+
+
+ The Version of Nexus Mod Manager to impersonate.
+
+
+
+
+ Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in.
+On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here.
+Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent.
+
+tl;dr-version: If Nexus-features don't work, insert the current version number of NMM here and try again.
+
+
+
+
+ Enforces that inactive ESPs and ESMs are never loaded.
+
+
+
+
+ It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.
+
+
+
+
+ Hide inactive ESPs/ESMs
+
+
+
+
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
+
+
+
+
+ If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
+Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.
+
+
+
+
+ Force-enable game files
+
+
+
+
+ Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content.
+
+
+
+
+ By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods.
+However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly.
+
+If you disable this feature, MO will only display official DLCs this way. Please note that plugins (esps and esms) displayed in the right pane are completely unaffected by this feature.
+
+
+
+
+ Display mods installed outside MO
+
+
+
+
+
+ For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles.
+For the other games this is not a sufficient replacement for AI!
+
+
+
+
+ Back-date BSAs
+
+
+
+
+ These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here.
+
+
+
+
+ Select download directory
+
+
+
+
+ Select mod directory
+
+
+
+
+ Select cache directory
+
+
+
+
+ Confirm?
+
+
+
+
+ This will make all dialogs show up again where you checked the "Remember selection"-box. Continue?
+
+
+
+
+ SimpleInstallDialog
+
+
+ Quick Install
+
+
+
+
+ Name
+
+
+
+
+
+ Opens a Dialog that allows custom modifications.
+
+
+
+
+ Manual
+
+
+
+
+ OK
+
+
+
+
+ Cancel
+
+
+
+
+ SingleInstance
+
+
+ SHM error: %1
+
+
+
+
+ failed to connect to running instance: %1
+
+
+
+
+ failed to communicate with running instance: %1
+
+
+
+
+ failed to receive data from secondary instance: %1
+
+
+
+
+ SyncOverwriteDialog
+
+
+ Sync Overwrite
+
+
+
+
+ Name
+
+
+
+
+ Sync To
+
+
+
+
+ <don't sync>
+
+
+
+
+ failed to remove %1
+
+
+
+
+ failed to move %1 to %2
+
+
+
+
+ TransferSavesDialog
+
+
+ Transfer Savegames
+
+
+
+
+ Global Characters
+
+
+
+
+ This is a list of characters in the global location.
+
+
+
+
+ This is a list of characters in the global location.
+
+On Windows Vista/Windows 7:
+ C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
+
+On Windows XP:
+ C:\Documents and Settings\[UserName]\My Documents\My Games\Skyrim\Saves
+
+
+
+
+
+ This is a list of save games for the selected character in the global location.
+
+On Windows Vista/Windows 7:
+ C:\Users\[UserName]\Documents\My Games\Skyrim\Saves
+
+On Windows XP:
+ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
+
+
+
+
+
+
+ Move ->
+
+
+
+
+ Copy ->
+
+
+
+
+ <- Move
+
+
+
+
+ <- Copy
+
+
+
+
+ Done
+
+
+
+
+ Profile Characters
+
+
+
+
+ Overwrite
+
+
+
+
+ Overwrite the file "%1"
+
+
+
+
+
+
+
+ Confirm
+
+
+
+
+
+ Copy all save games of character "%1" to the profile?
+
+
+
+
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
+
+
+
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
+
+
+
+
diff --git a/src/organizer_es.ts b/src/organizer_es.ts
index 99071b5c..5ffce293 100644
--- a/src/organizer_es.ts
+++ b/src/organizer_es.ts
@@ -1400,7 +1400,7 @@ p, li { white-space: pre-wrap; }
-
+ NamefilterNombre del filtro
@@ -1561,8 +1561,8 @@ BSA marcado aquí se cargan de tal manera que su orden de instalación se cumple
-
-
+
+ RefreshRecargar
@@ -1610,12 +1610,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si haces clic en "Fix Mods..." en el menú contextual, MO tratará de activar todos los mods y para arreglar esos esps desaparecidos. No va a desactivar ninguna otra cosa!</span></p></body></html>
-
+ DownloadsDescargas
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Esta es la lista de los mods que has descargado desde Nexus. Doble Click para instalar.
@@ -1624,145 +1624,145 @@ p, li { white-space: pre-wrap; }
Compactar
-
+ Show HiddenMostrar Ocultos
-
+ Tool BarBarra Herramientas
-
+ Install ModInstalar Mod
-
+ Install &ModInstalar &Mod
-
+ Install a new mod from an archiveInstalar un nuevo Mod desde un archivo
-
+ Ctrl+MCtrl+M
-
+ ProfilesPerfiles
-
+ &Profiles&Perfiles
-
+ Configure ProfilesConfigurar Perfiles
-
+ Ctrl+PCtrl+P
-
+ ExecutablesEjecutables
-
+ &Executables&Ejecutables
-
+ Configure the executables that can be started through Mod OrganizerConfigura el ejecutable que sera iniciado desde Mod Orgenizer
-
+ Ctrl+ECtrl+E
-
+ ToolsHerramientas
-
+ &Tools&Herramientas
-
+ Ctrl+ICtrl+I
-
+ SettingsConfiguracion
-
+ &Settings&Configuracion
-
+ Configure settings and workaroundsConfigurar opciones y soluciones
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsBuscar en la red de Nexus mas Mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateActualizacion
-
+ Mod Organizer is up-to-dateMod Organizer esta actualizado
-
-
+
+ No ProblemsSin problemas
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1773,94 +1773,94 @@ Right now this has very limited functionality
Ahora esto tiene una funcionalidad muy limitada
-
-
+
+ HelpAyuda
-
+ Ctrl+HCtrl+H
-
+ Endorse MOAvalar MO
-
-
+
+ Endorse Mod OrganizerAvalar Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ ToolbarBarra de herramientas
-
+ DesktopEscritorio
-
+ Start MenuMenú de Inicio
-
+ ProblemsProblemas
-
+ There are potential problems with your setupHay posibles problemas con su configuración
-
+ Everything seems to be in orderTodo parece estar en orden
-
+ Help on UIAyuda sobre UI
-
+ Documentation WikiDocumentación Wiki
-
+ Report IssueInformar de un Problema
-
+ TutorialsTutoriales
-
+ AboutSobre
-
+ About QtSobre Qt
@@ -1869,119 +1869,119 @@ Ahora esto tiene una funcionalidad muy limitada
Fallo al salvar la orden de archivos, , ¿tiene permiso de escritura en "%1"?
-
+ failed to save load order: %1Fallo guardando el orden de carga: %1
-
+ NameNombre
-
+ Please enter a name for the new profilePor favor introduzca un nombre para el nuevo perfil
-
+ failed to create profile: %1Fallo al crear el perfil: %1
-
+ Show tutorial?¿Mostrar tutorial?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.Están comenzando Mod Organizer por primera vez. ¿Quieres mostrar un tutorial de sus características básicas? Si decides que no siempre podras empezar el tutorial desde la "Ayuda" del menú.
-
+ Downloads in progressDescarga en progreso
-
+ There are still downloads in progress, do you really want to quit?Aun hay descargas en progreso, estas seguro que quieres salir?
-
+ failed to read savegame: %1Fallo al leer la partida guardada: %1
-
+ Plugin "%1" failed: %2Plugin "%1" fallido: %2
-
+ Plugin "%1" failedPlugin "%1" fallido
-
+ failed to init plugin %1: %2fallo al iniciar plugin %1: %2
-
+ Plugin errorError de plugin
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)Parece que el plugin "%1" Fallo al cargar el último inicio y causó que MO se bloqueara. ¿Quieres desactivarlo?
(Nota: Si es la primera vez que ve este mensaje en este plugin es posible que desees intentarlo otra vez. El plugin podria ser capaz de recuperarse del problema.)
-
+ Failed to start "%1"Fallo al iniciar plugin %1: %2
-
+ WaitingEsperando
-
+ Please press OK once you're logged into steam.Por favor, pulsa OK una vez que hayas iniciado sesión en steam.
-
+ Start Steam?¿Iniciar Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Steam es requerido para iniciar correctamente el juego. ¿Debería MO tratar de iniciar ahora steam?
-
+ Also in: <br>También en: <br>
-
+ No conflictSin conflictos
-
+ <Edit...><Editar...>
-
+ This bsa is enabled in the ini file so it may be required!Esta bsa está habilitada en el archivo ini, por lo que puede ser necesario
@@ -1990,232 +1990,240 @@ Ahora esto tiene una funcionalidad muy limitada
Este archivo se seguirá cargado, ya que hay un plugin con el mismo nombre, pero sus archivos no seguirá el orden de instalación!
-
+ Activating Network ProxyActivación de proxy de red
-
-
+
+ Installation successfulInstalacion completada
-
-
+
+ Configure ModConfigurar Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Este mod contiene ajustes del ini. ¿Quieres configurarlos ahora?
-
-
+
+ mod "%1" not foundmod "%1" no encontrado
-
-
+
+ Installation cancelledInstalación cancelada
-
-
+
+ The mod was not installed completely.El mod no fue instalado completamente.
-
+ Some plugins could not be loadedAlgún plugins no se pudo cargar
-
+ Too many esps and esms enabledDemasiados esps y esms habilitado
-
-
+
+ Description missingFalta la descripción
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Los siguientes plugins no se pudieron cargar. La razón puede ser dependencias faltantes (es decir python) o una versión obsoleta:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>El juego no permite cargar más de 255 plugins activos (incluidos los oficiales). Tienes que desactivar algunos plugins no utilizados o fusionar algunos plugins en uno solo. Aquí podras encontrar una guía: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModSeleccione Mod
-
+ Mod ArchiveArchivo Mod
-
+ Start Tutorial?Iniciar tutorial?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Estás a punto de iniciar un tutorial. Por razones técnicas, no es posible terminar el tutorial antes de tiempo. ¿Desea continuar?
-
-
+
+ Download startedDescarga iniciada
-
+ failed to update mod list: %1Fallo al actualizar la lista de Mods: %1
-
+ failed to spawn notepad.exe: %1Fallo al cargar el Bloc de notas: %1
-
+ failed to open %1Fallo al abrir %1
-
+ failed to change origin name: %1fallo al cambiar el nombre original del fichero %1
-
+ Executable "%1" not foundEjecutable "%1" no encontrado
-
+ Failed to refresh list of esps: %1Fallo al actualizar la lista de esps: %1
-
+ <Checked><Marcado>
-
+ <Unchecked><Desmarcado>
-
+ <Update><Actualizacion>
-
+ <No category><No categoría>
-
+ <Conflicted><En conflicto>
-
+ <Not Endorsed><No Avalado>
-
+ failed to rename mod: %1fallo al renombrar el mod: %1
-
+ Overwrite?¿Sobrescribir?
-
+ This will replace the existing mod "%1". Continue?Esto reemplazará el vigente mod "%1". ¿Desea continuar?
-
+ failed to remove mod "%1"Fallo eliminando mod "%1"
-
-
-
+
+
+ failed to rename "%1" to "%2"Fallo al renombrar "%1" a "%2"
-
+ Multiple esps activated, please check that they don't conflict.Múltiples esps activados, por favor verifique que no entren en conflicto.
-
-
-
-
+
+
+
+ ConfirmConfirmar
-
+ Remove the following mods?<br><ul>%1</ul>¿Quitar el siguiente mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1fallo al eliminar mod: %1
-
-
+
+ FailedFallo
-
+ Installation file no longer existsEl archivo de instalación ya no existe
-
+ Mods installed with old versions of MO can't be reinstalled in this way.Mods instalados con las viejas versiones de MO no pueden ser instalados de nuevo de este modo.
-
-
+
+ You need to be logged in with Nexus to endorseNecesita estar conectado con Nexus para avalar
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+
-
+ Extract BSAExtraer BSA
@@ -2226,639 +2234,651 @@ Ahora esto tiene una funcionalidad muy limitada
(Esto elimina la BSA después de su finalización. Si no sabe de BSAS, solamente no lo seleccione)
-
-
+
+ failed to read %1: %2fallo al leer %1: %2
-
+ This archive contains invalid hashes. Some files may be broken.Este archivo contiene hashes no válidos. Algunos archivos pueden estar rotos.
-
+ Nexus ID for this Mod is unknownSe desconoce la ID en Nexus para este Mod
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...Crear Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:Esto moverá todos los archivos de sobrescritura en un nuevo mod, regular.
Por favor, introduzca un nombre:
-
+ A mod with this name already existsYa existe un mod con este nombre
-
+ Continue?¿Continuar?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.El esquema de versiones decide qué versión es considerada más nueva una que otra.
Esta función adivinará el esquema de versiones bajo el supuesto de que la versión instalada es obsoleta.
-
-
+
+ SorryLo siento
-
+ I don't know a versioning scheme where %1 is newer than %2.Se desconoce un esquema de versiones donde %1 es más reciente que %2.
-
+ Really enable all visible mods?¿Permitir realmente todos los mods visibles?
-
+ Really disable all visible mods?¿Realmente desactivar todos los mods visibles?
-
+ Choose what to exportElija un archivo a exportar
-
+ EverythingTodo
-
+ All installed mods are included in the listTodos los mods instalados están incluidos en la lista
-
+ Active ModsMods Activos
-
+ Only active (checked) mods from your current profile are includedMods sólo activos (Marcados) es incluido de su perfil actual
-
+ VisibleVisible
-
+ All mods visible in the mod list are includedTodo mods visible en la lista de mod son incluidos
-
+ export failed: %1Falló al exportar: %1
-
+ Install Mod...Instalar Mod...
-
+ Enable all visibleActivar todos los visibles
-
+ Disable all visibleDesactivar todo lo visible
-
+ Check all for updateComprobar todo para actualizar
-
+ Export to csv...Exportar a CSV...
-
+ All Mods
-
+ Sync to Mods...Sincronizar con Mods...
-
+ Restore BackupRestaurar copia de seguridad
-
+ Remove Backup...Eliminar copia de seguridad...
-
+ Add/Remove CategoriesAñadir/Quitar Categorías
-
+ Replace CategoriesRemplazar Categorías
-
+ Primary CategoryCategoría Primaria
-
+ Change versioning schemeCambiar esquema de versiones
-
+ Un-ignore updateNo ignorar actualización
-
+ Ignore updateNo Ignorar actualización
-
+ Rename Mod...Renombrar Mod...
-
+ Remove Mod...Quitar Mod...
-
+ Reinstall ModReinstalar Mod
-
+ Un-EndorseNo Avalado
-
-
+
+ EndorseAvalado
-
+ Won't endorseNo avalar
-
+ Endorsement state unknownEstado de avalado desconocido
-
+ Ignore missing dataIgnorar data desaparecido
-
+ Visit on NexusVisite Nexus
-
+ Open in explorerAbrir en explorador
-
+ Information...Informacion...
-
-
+
+ Exception: Excepción:
-
-
+
+ Unknown exceptionExcepción desconocida
-
+ <All><Todo>
-
+ <Multiple><Multiple>
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
+
- Really delete "%1"?
- Realmente desea borrar "%1"?
+ Realmente desea borrar "%1"?
-
+ Fix Mods...Fix Mods...
- Delete
- Eliminar
+ Eliminar
-
-
+
+ failed to remove %1Fallo eliminando %1
-
-
+
+ failed to create %1Fallo al crear %1
-
+ Can't change download directory while downloads are in progress!No se puede cambiar el directorio de descarga, mientras que las descargas están en curso
-
+ Download failedDescarga fallida
-
+ failed to write to file %1Fallo de escritura en el fichero %1
-
+ %1 written%1 escrito
-
+ Select binarySelecciona el binario
-
+ BinaryBinario
-
+ Enter NameIntroducir Nombre
-
+ Please enter a name for the executablePor favor, introduce un nombre para el ejecutable
-
+ Not an executableNo es un ejecutable
-
+ This is not a recognized executable.Esto no es un ejecutable reconocido.
-
-
+
+ Replace file?¿Reemplazar archivo?
-
+ There already is a hidden version of this file. Replace it?Ya existe una versión oculta de este archivo. Reemplazarlo?
-
-
+
+ File operation failedLa operación del archivo falló
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Fallo al eliminar "%1". ¿Tal vez no tengas los permisos necesarios?
-
+ There already is a visible version of this file. Replace it?Ya existe una versión visible de este archivo. ¿Reemplazarlo?
-
+ file not found: %1archivo no encontrado: %1
-
+ failed to generate preview for %1fallo al generar vista anticipada para %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.Lo sentimos, no se puede obtener una vista previa de nada. Esta función no admite la extracción de bsas.
-
+ Update availableActualización disponible
-
+ Open/ExecuteAbrir/Ejecutar
-
+ Add as ExecutableAñadir un ejecutable
-
+ PreviewPrevisualizar
-
+ Un-HideDesocultar
-
+ HideOcultar
-
+ Write To File...Escribir al fichero...
-
+ Do you want to endorse Mod Organizer on %1 now?¿Quieres avalar Mod Organizer en %1 ahora?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1Solicitud de Nexus ha fallado: %1
-
-
+
+ login successfullogin correcto
-
+ login failed: %1. Trying to download anywaylogin fallado: %1. Intentando descarga de todos modos
-
+ login failed: %1Falló el inicio de sesión: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.login fallido: %1. Necesitas hacer login con Nexus para actualizar MO.
-
+ ErrorError
-
+ failed to extract %1 (errorcode %2)fallo al extraer %1 (Código de error %2)
-
+ Extract...Extraer...
-
+ Edit Categories...Editar Categorías...
-
+ Deselect filter
-
+ RemoveEliminar
-
+ Enable allActivar todo
-
+ Disable allDesactivar todos
-
+ Unlock load orderDesbloquear el orden de carga
-
+ Lock load orderOrden de carga bloqueado
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2892,7 +2912,7 @@ Esta función adivinará el esquema de versiones bajo el supuesto de que la vers
ModInfoBackup
-
+ This is the backup of a modEsta es la copia de seguridad de un mod
@@ -3213,227 +3233,227 @@ p, li { white-space: pre-wrap; }
Cerrar
-
+ &Delete&Delete
-
+ &Rename&Rename
-
+ &Hide&Ocultar
-
+ &Unhide&Mostrar
-
+ &Open&Abrir
-
+ &New Folder&Nueva Carpeta
-
-
+
+ Save changes?¿Guardar cambios?
-
-
+
+ Save changes to "%1"?¿Guardar cambios a %1?
-
+ File ExistsExiste el fichero
-
+ A file with that name exists, please enter a new oneUn fichero con ese nombre ya existe, por favor selecciona otro nombre
-
+ failed to move fileError al mover el fichero
-
+ failed to create directory "optional"Error al crear el directorio "optional"
-
-
+
+ Info requested, please waitInformacion solicitada, por favor espere
-
+ MainPrincipal
-
+ UpdateActualizacion
-
+ OptionalOpcional
-
+ OldAntiguo
-
+ MiscMisc
-
+ UnknownDesconocido
-
+ Current Version: %1Version actual: %1
-
+ No update availableSin actualizacion
-
+ (description incomplete, please visit nexus)(descripción incompleta, por favor visite nexus)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">Visite en Nexus</a>
-
+ Failed to delete %1Error borrando %1
-
-
+
+ ConfirmConfirma
-
+ Are sure you want to delete "%1"?Estas seguro de querer borrar "%1"?
-
+ Are sure you want to delete the selected files?Etas seguro de querer borrar los ficheros seleccionados?
-
-
+
+ New FolderNueva Carpeta
-
+ Failed to create "%1"Fallo al crear "%1"
-
-
+
+ Replace file?¿Reemplazar archivo?
-
+ There already is a hidden version of this file. Replace it?Ya existe una versión oculta de este archivo. Reemplazarlo?
-
-
+
+ File operation failedLa operación de archivo falló.
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Fallo al eliminar "% 1". Tal vez no tienes los permisos necesarios?
-
-
+
+ failed to rename %1 to %2Fallo al renombrar %1 a %2
-
+ There already is a visible version of this file. Replace it?Ya existe una versión visible de este archivo. ¿Reemplazarlo?
-
+ Un-HideDesocultar
-
+ HideOcultar
-
+ NameNombre
-
+ Please enter a namePor favor, introduzca un nombre
-
+ ErrorError
-
+ Invalid name. Must be a valid file nameNombre no válido. Debe ser un nombre de archivo válido
-
+ A tweak by that name existsExiste un ajuste con ese nombre
-
+ Create TweakCrear Ajuste Fino
@@ -3441,7 +3461,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3449,7 +3469,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Esta pseudo-mod contiene archivos en el árbol de datos virtual que fue modificado (es decir, mediante el kit de construcción)
@@ -3461,18 +3481,18 @@ p, li { white-space: pre-wrap; }
fallo al escribir %1/meta.ini: % 2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 no contiene ningún esp/esm y ningún directorio activo (textures, meshes, interface, ...)
-
+ Categories: <br>Categorias: <br>
@@ -3480,164 +3500,164 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)Esta entrada contiene los archivos que se han creado en el interior del árbol de datos virtual (es decir, mediante el kit de construcción)
-
+ BackupCopia de seguridad
-
+ No valid game dataNo hay datos válidos
-
+ Not endorsed yetNo avalado aún
-
+ Overwrites filesSobrescribe archivos
-
+ Overwritten files¿Sobrescribir archivo?
-
+ Overwrites & OverwrittenSobrescribe & sobrescrito
-
+ RedundantRedundante
-
+ Non-MO
-
+ invalidinválido
-
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2version instalada: "%1", nueva version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".La nueva versión en Nexus parece ser más antigua que la que has instalado. Esto podría significar, que la versión ha sido retirada (es decir, debido a un error) o el autor utiliza un esquema de control de versiones no estándar y que la versión más reciente es en realidad la más reciente. De cualquier manera si lo deseas, puedes "actualizar".
-
+ Categories: <br>Categorias: <br>
-
+ Invalid nameNombre no válido.
-
+ drag&drop failed: %1fallo al arrastrar y soltar: %1
-
+ ConfirmConfirma
-
+ Are you sure you want to remove "%1"?Estas seguro de querer borrar "%1"?
-
+ FlagsBanderas
-
+ Mod NameNombre del Mod
-
+ VersionVersión
-
+ PriorityPrioridad
-
+ CategoryCategoría
-
+ Nexus IDNexus IDs
-
+ InstallationInstalación
-
-
+
+ unknownDesconocido
-
+ Name of your modsNombre de tus mods
-
+ Version of the mod (if available)Version del mod (si esta disponible)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Prioridad de instalacion de tu mod. Cuanto mas alto sea pisara los mods con menos prioridad.
-
+ Category of the mod.Categoría del mod.
-
+ Id of the mod as used on Nexus.Id del mod tal como se utiliza en Nexus.
-
+ Emblemes to highlight things that might require attention.Emblemas para destacar las cosas que podrían requerir atención.
-
+ Time this mod was installedTiempo que fue instalado el mod
@@ -3854,17 +3874,17 @@ p, li { white-space: pre-wrap; }
Algunos de los plugins tienen nombres no válidos! Estos plugins no pueden ser cargados por el juego. Por favor, consulte mo_interface.log para ver una lista de plugins afectados y cambiarles el nombre.
-
+ <b>Origin</b>: %1
-
+ AuthorAutor
-
+ DescriptionDescripcion
@@ -3873,7 +3893,7 @@ p, li { white-space: pre-wrap; }
BOSS dll incompatible
-
+ This plugin can't be disabled (enforced by the game)Este plugin no se puede desactivar (impuesto por el juego)
@@ -3882,17 +3902,17 @@ p, li { white-space: pre-wrap; }
Origen: %1
-
+ Missing MastersMaestros Desaparecidos
-
+ Enabled MastersActivar Maestros
-
+ failed to restore load order for %1fallo al restaurar el orden de carga 1%
@@ -4462,18 +4482,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elementsPor favor utilice "Ayuda" en la barra superior para obtener informacion sobre todos los elementos
-
-
+
+ <Manage...><Definir...>
-
+ failed to parse profile %1: %2no se pudo analizar el perfil % 1: %2
@@ -4515,14 +4535,14 @@ p, li { white-space: pre-wrap; }
Error
-
-
-
+
+
+ wrong file formatformato de fichero erroneo
-
+ failed to open %1Fallo al abrir %1
@@ -4537,17 +4557,17 @@ p, li { white-space: pre-wrap; }
Proxy DLL
-
+ failed to spawn "%1"Fallo al crear "%1"
-
+ Elevation requiredElevación requerida
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4562,22 +4582,22 @@ puede ser instalado para trabajar sin elevación.
¿Comenzar elevación de todos modos? (se le preguntará si desea permitir a Mod Organizer.exe realizar cambios en el sistema)
-
+ failed to spawn "%1": %2Fallo al crear "%1": %2
-
+ "%1" doesn't exist"%1% no existe
-
+ failed to inject dll into "%1": %2Fallo al injectar la dll en "%1": %2
-
+ failed to run "%1"Fallo al abrir %1
@@ -4807,12 +4827,12 @@ puede ser instalado para trabajar sin elevación.
tratando de almacenar la configuración para plugin desconocido "%1"
-
+ ConfirmConfirmar
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?¡Cambiar el directorio mod afecta a todos los perfiles! Mods que no están presentes (o de nombres diferentes) en la nueva ubicación se desactivarán en todos los perfiles. No hay manera de deshacer esto a menos que se realice la copia de seguridad de los perfiles manualmente. ¿Proceder?
@@ -5486,26 +5506,26 @@ C:\Documents and Settings[UserName]\My Documents\My Games\Skyrim\Saves
Sobrescribir el fichero "%1"
-
-
-
-
+
+
+
+ ConfirmConfirmar
-
-
+
+ Copy all save games of character "%1" to the profile?Copiar todos los caracteres del juego salvado "%1" para el perfil?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Mover todas las partidas guardadas "%1" para la localización global? Tenga en cuenta que esto se hace un lío con el número consecutivo de juegos salvados.
diff --git a/src/organizer_fr.ts b/src/organizer_fr.ts
index 4671d9e8..0fc91a88 100644
--- a/src/organizer_fr.ts
+++ b/src/organizer_fr.ts
@@ -1403,7 +1403,7 @@ p, li { white-space: pre-wrap; }
-
+ NamefilterFiltre de nom
@@ -1527,8 +1527,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye
-
-
+
+ RefreshActualiser
@@ -1576,12 +1576,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Si vous cliquez "Réparer Mods..." dans le menu contextuel, MO tentera d'activer tous les mods, ESPs et ESMs nécessaires pour résoudre le problème. Rien ne sera désactivé!</span></p></body></html>
-
+ DownloadsTéléchargements
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Ceci est une liste de mods que vous avez téléchargé de Nexus. Double-cliquez en un pour l'installer.
@@ -1628,145 +1628,145 @@ p, li { white-space: pre-wrap; }
-
+ Show Hidden
-
+ Tool BarBarre d'outils
-
+ Install ModInstaller mod
-
+ Install &ModInstaller &mod
-
+ Install a new mod from an archiveInstaller un nouveau mod à partir d'une archive
-
+ Ctrl+MCtrl+M
-
+ ProfilesProfils
-
+ &Profiles&Profils
-
+ Configure ProfilesConfigurer les profils
-
+ Ctrl+PCtrl+P
-
+ ExecutablesProgrammes
-
+ &ExecutablesProgramm&es
-
+ Configure the executables that can be started through Mod OrganizerConfigure les programmes pouvant être lancés via Mod Organizer
-
+ Ctrl+ECtrl+E
-
+ Tools
-
+ &Tools
-
+ Ctrl+ICtrl+H
-
+ SettingsRéglages
-
+ &SettingsRéglage&s
-
+ Configure settings and workaroundsConfigurer les réglages et solutions de rechange
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsEffectuer une recherche sur Nexus pour plus de mods
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateMise-à-jour
-
+ Mod Organizer is up-to-dateMod Organizer est à jour
-
-
+
+ No Problems
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1774,170 +1774,170 @@ Right now this has very limited functionality
-
-
+
+ HelpAide
-
+ Ctrl+HCtrl+H
-
+ Endorse MO
-
-
+
+ Endorse Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ ToolbarBarre d'outils
-
+ Desktop
-
+ Start Menu
-
+ Problems
-
+ There are potential problems with your setup
-
+ Everything seems to be in order
-
+ Help on UI
-
+ Documentation Wiki
-
+ Report Issue
-
+ Tutorials
-
+ failed to save load order: %1impossible d'enregistrer l'ordre de chargement: %1
-
+ NameNom
-
+ Please enter a name for the new profileVeuillez inscrire un nom pour le nouveau profil
-
+ failed to create profile: %1impossible de créer le profil: %1
-
+ Show tutorial?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+ Downloads in progressTéléchargements en cours
-
+ There are still downloads in progress, do you really want to quit?Il encore des téléchargements en cours, voulez-vous vraiment quitter?
-
+ failed to read savegame: %1impossible de lire la sauvegarde: %1
-
+ Plugin "%1" failed: %2
-
+ Plugin "%1" failed
-
+ failed to init plugin %1: %2
-
+ Plugin error
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+ Failed to start "%1"impossible de lancer "%1"
-
+ WaitingAttente
-
+ Please press OK once you're logged into steam.Veuillez cliquer OK une fois connecté à steam.
@@ -1946,907 +1946,923 @@ Right now this has very limited functionality
"%1" introuvable
-
+ Start Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?
-
+ Also in: <br>
-
+ No conflictAucun conflit
-
+ <Edit...><Modifier...>
-
+ This bsa is enabled in the ini file so it may be required!
-
+ Activating Network Proxy
-
-
+
+ Installation successfulInstallation réussie
-
-
+
+ Configure ModConfigurer mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Ce mod contient des ajustement pour les fichiers ini. Désirez-vous les configurer maintenant?
-
-
+
+ mod "%1" not found"%1" introuvable
-
-
+
+ Installation cancelled
-
-
+
+ The mod was not installed completely.
-
+ Some plugins could not be loaded
-
+ Too many esps and esms enabled
-
-
+
+ Description missing
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModChoisir mod
-
+ Mod ArchiveArchive de mod
-
+ Start Tutorial?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
-
+
+ Download startedTéléchargement commencé
-
+ failed to update mod list: %1impossible de mettre à jour la liste de mods: %1
-
+ failed to spawn notepad.exe: %1impossible de lancer notepad.exe: %1
-
+ failed to open %1impossible d'ouvrir %1
-
+ failed to change origin name: %1impossible de changer le nom d'origine: %1
-
+ <Checked><Cochés>
-
+ <Unchecked><Décochés>
-
+ <Update><Rafraichir>
-
+ <No category>
-
+ <Conflicted>
-
+ <Not Endorsed>
-
+ failed to rename mod: %1impossible de renommer le mod: %1
-
+ Overwrite?
-
+ This will replace the existing mod "%1". Continue?
-
+ failed to remove mod "%1"Impossible de supprimer %1
-
-
-
+
+
+ failed to rename "%1" to "%2"Impossible de renommer %1 en %2
-
+ Multiple esps activated, please check that they don't conflict.
-
-
-
-
+
+
+
+ ConfirmConfirmer
-
+ Remove the following mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1impossible de renommer le mod: %1
-
-
+
+ Failed
-
+ Installation file no longer exists
-
+ Mods installed with old versions of MO can't be reinstalled in this way.
-
-
+
+ You need to be logged in with Nexus to endorse
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+
-
+ Extract BSA
-
-
+
+ failed to read %1: %2Échec de lecture %1: %2
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
+
-
+ This archive contains invalid hashes. Some files may be broken.
-
+ Nexus ID for this Mod is unknown
-
+ About
-
+ About Qt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+ A mod with this name already exists
-
+ Continue?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
-
+
+ Sorry
-
+ I don't know a versioning scheme where %1 is newer than %2.
-
+ Really enable all visible mods?
-
+ Really disable all visible mods?
-
+ Choose what to export
-
+ Everything
-
+ All installed mods are included in the list
-
+ Active ModsActiver Mods
-
+ Only active (checked) mods from your current profile are included
-
+ Visible
-
+ All mods visible in the mod list are included
-
+ export failed: %1
-
+ Install Mod...Installer mod...
-
+ Enable all visibleActiver tous les mods visibles
-
+ Disable all visibleDésactiver tous les mods visibles
-
+ Check all for updateVérifier toutes les mises à jour
-
+ Export to csv...
-
+ All Mods
-
+ Sync to Mods...
-
+ Restore Backup
-
+ Remove Backup...
-
+ Add/Remove Categories
-
+ Replace Categories
-
+ Primary Category
-
+ Change versioning scheme
-
+ Un-ignore update
-
+ Ignore update
-
+ Rename Mod...Renommer mod...
-
+ Remove Mod...Supprimer mod...
-
+ Reinstall ModInstaller mod
-
+ Un-Endorse
-
-
+
+ Endorse
-
+ Won't endorse
-
+ Endorsement state unknown
-
+ Ignore missing data
-
+ Visit on Nexus
-
+ Open in explorer
-
+ Information...Information...
-
-
+
+ Exception:
-
-
+
+ Unknown exception
-
+ <All><Tous>
-
+ <Multiple>
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...Réparer mods...
- Delete
- Supprimer
+ Supprimer
-
-
+
+ failed to remove %1Impossible de supprimer %1
-
-
+
+ failed to create %1impossible de créer %1
-
+ Can't change download directory while downloads are in progress!
-
+ Download failedTéléchargement commencé
-
+ failed to write to file %1impossible d'écrire dans le fichier %1
-
+ %1 written%1 écrit
-
+ Select binaryChoisir un programme
-
+ BinaryProgramme
-
+ Enter Name
-
+ Please enter a name for the executableVeuillez inscrire un nom pour le nouveau profil
-
+ Not an executableAjouter un programme
-
+ This is not a recognized executable.
-
-
+
+ Replace file?
-
+ There already is a hidden version of this file. Replace it?
-
-
+
+ File operation failed
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
-
+ There already is a visible version of this file. Replace it?
-
+ file not found: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update availableMise à jour disponible
-
+ Open/Execute
-
+ Add as ExecutableAjouter un programme
-
+ Preview
-
+ Un-Hide
-
+ Hide
-
+ Write To File...Écriture du fichier...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1
-
-
+
+ login successful
-
+ login failed: %1. Trying to download anyway
-
+ login failed: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.
-
+ ErrorErreur
-
+ failed to extract %1 (errorcode %2)
-
+ Extract...
-
+ Edit Categories...
-
+ Deselect filter
-
+ RemoveSupprimer
-
+ Enable all
-
+ Disable all
-
+ Unlock load order
-
+ Lock load order
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2872,7 +2888,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
@@ -3186,227 +3202,227 @@ p, li { white-space: pre-wrap; }
Fermer
-
+ &DeleteSupprimer
-
+ &Rename&Renommer
-
+ &Hide
-
+ &Unhide
-
+ &Open&Ouvrir
-
+ &New Folder&Nouveau dossier
-
-
+
+ Save changes?Enregistrer les changements?
-
-
+
+ Save changes to "%1"?
-
+ File ExistsUn fichier du même nom existe
-
+ A file with that name exists, please enter a new oneUn fichier ainsi nommé existe déjà, veuillez entrer un nouveau nom
-
+ failed to move fileimpossible de déplacer le fchier
-
+ failed to create directory "optional"Impossible de créer le dossier "optional"
-
-
+
+ Info requested, please waitInfo demandée, veuillez patienter
-
+ MainPrincipal
-
+ UpdateMise-à-jour
-
+ OptionalOptionnel
-
+ OldAncien
-
+ MiscDivers
-
+ UnknownInconnu
-
+ Current Version: %1Version courante: %1
-
+ No update availableAucune mise-à-jour disponible
-
+ (description incomplete, please visit nexus)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">Visiter sur Nexus</a>
-
+ Failed to delete %1impossible d'effacer %1
-
-
+
+ ConfirmConfirmer
-
+ Are sure you want to delete "%1"?Voulez-vous vraiment supprimer "%1"?
-
+ Are sure you want to delete the selected files?Voulez-vous vraiment supprimer les fichiers sélectionnés?
-
-
+
+ New FolderNouveau dossier
-
+ Failed to create "%1"Impossible de créer "%1"
-
-
+
+ Replace file?
-
+ There already is a hidden version of this file. Replace it?
-
-
+
+ File operation failed
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
-
-
+
+ failed to rename %1 to %2Impossible de renommer %1 en %2
-
+ There already is a visible version of this file. Replace it?
-
+ Un-Hide
-
+ Hide
-
+ NameNom
-
+ Please enter a name
-
+ ErrorErreur
-
+ Invalid name. Must be a valid file name
-
+ A tweak by that name exists
-
+ Create Tweak
@@ -3414,7 +3430,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3422,7 +3438,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
@@ -3430,18 +3446,18 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 ne contient ni esp/esm, ni dossier d'éléments de jeu (textures, meshes, interface, ...)
-
+ Categories: <br>
@@ -3449,52 +3465,52 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+ Non-MO
-
+ invalid
@@ -3503,113 +3519,113 @@ p, li { white-space: pre-wrap; }
Version installée: %1, dernière version: %2
-
+ installed version: "%1", newest version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+ Categories: <br>
-
+ Invalid nameNom incorrect
-
+ drag&drop failed: %1
-
+ ConfirmConfirmer
-
+ Are you sure you want to remove "%1"?Voulez-vous vraiment supprimer "%1"?
-
+ Flags
-
+ Mod NameNom du mod
-
+ VersionVersion
-
+ PriorityPriorité
-
+ Category
-
+ Nexus IDIDs Nexus
-
+ Installation
-
-
+
+ unknownInconnu
-
+ Name of your mods
-
+ Version of the mod (if available)Version du mod (si disponible)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Priorité d'installation de vos mods. Plus elle est ellevée, plus le mod est "important" et écrasera les fichiers des mods de priorité inférieure.
-
+ Category of the mod.
-
+ Id of the mod as used on Nexus.
-
+ Emblemes to highlight things that might require attention.
-
+ Time this mod was installed
@@ -3821,17 +3837,17 @@ p, li { white-space: pre-wrap; }
-
+ <b>Origin</b>: %1
-
+ AuthorAuteur
-
+ DescriptionDescription
@@ -3841,22 +3857,22 @@ p, li { white-space: pre-wrap; }
-
+ This plugin can't be disabled (enforced by the game)
-
+ Missing Masters
-
+ Enabled Masters
-
+ failed to restore load order for %1
@@ -4422,18 +4438,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elementsVeuillez utiliser l'aide dans la barre d'outil pour obtenir des instructions à propos de tous les éléments
-
-
+
+ <Manage...><Gérer...>
-
+ failed to parse profile %1: %2impossible d'analyser le profil %1: %2
@@ -4478,14 +4494,14 @@ p, li { white-space: pre-wrap; }
Erreur
-
-
-
+
+
+ wrong file formatmauvais format de fichier
-
+ failed to open %1impossible d'ouvrir %1
@@ -4500,17 +4516,17 @@ p, li { white-space: pre-wrap; }
DLL par procuration
-
+ failed to spawn "%1"impossible de lancer "%1"
-
+ Elevation required
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4520,22 +4536,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ failed to spawn "%1": %2impossible de lancer "%1": %2
-
+ "%1" doesn't exist"%1" inexistant
-
+ failed to inject dll into "%1": %2impossible d'injecter le DLL dans "%1": %2
-
+ failed to run "%1"impossible de lancer "%1"
@@ -4765,12 +4781,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ ConfirmConfirmer
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?
@@ -5417,26 +5433,26 @@ On Windows XP:
-
-
-
-
+
+
+
+ ConfirmConfirmer
-
-
+
+ Copy all save games of character "%1" to the profile?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
diff --git a/src/organizer_ru.ts b/src/organizer_ru.ts
index f9e9b493..0dec4291 100644
--- a/src/organizer_ru.ts
+++ b/src/organizer_ru.ts
@@ -1390,7 +1390,7 @@ p, li { white-space: pre-wrap; }
-
+ NamefilterФильтр по имени
@@ -1576,8 +1576,8 @@ BSA, отмеченные здесь, загружаются так, чтобы
-
-
+
+ RefreshОбновить
@@ -1625,12 +1625,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">Если вы выберете в контекстном меню пункт "Исправить моды...", MO попытается подключить все моды и esp, чтобы исправить эти отсутствующие esp. Это ничего не отключит!</span></p></body></html>
-
+ DownloadsЗагрузки
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.Список модов, загруженных с Nexus. Двойной клик для установки.
@@ -1639,145 +1639,145 @@ p, li { white-space: pre-wrap; }
Компактно
-
+ Show HiddenПоказывать скрытые
-
+ Tool BarПанель инструментов
-
+ Install ModУстановить мод
-
+ Install &ModУстановить &мод
-
+ Install a new mod from an archiveУстановить новый мод из архива
-
+ Ctrl+MCtrl+M
-
+ ProfilesПрофили
-
+ &Profiles&Профили
-
+ Configure ProfilesНастройка профилей
-
+ Ctrl+PCtrl+P
-
+ ExecutablesПрограммы
-
+ &Executables&Программы
-
+ Configure the executables that can be started through Mod OrganizerНастройка программ, которые могут быть запущены через Mod Organizer
-
+ Ctrl+ECtrl+E
-
+ ToolsИнструменты
-
+ &Tools&Инструменты
-
+ Ctrl+ICtrl+I
-
+ SettingsНастройки
-
+ &Settings&Настройки
-
+ Configure settings and workaroundsНастройка параметров и способов обхода
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more modsПоиск дополнительных модов на Nexus
-
+ Ctrl+NCtrl+N
-
-
+
+ UpdateОбновление
-
+ Mod Organizer is up-to-dateMod Organizer обновлен
-
-
+
+ No ProblemsПроблем не обнаружено
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1788,211 +1788,211 @@ Right now this has very limited functionality
Прямо сейчас этот функционал сильно ограничен
-
-
+
+ HelpСправка
-
+ Ctrl+HCtrl+H
-
+ Endorse MOОдобрить MO
-
-
+
+ Endorse Mod OrganizerОдобрить Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ ToolbarПанель инструментов
-
+ DesktopРабочий стол
-
+ Start MenuМеню Пуск
-
+ ProblemsПроблемы
-
+ There are potential problems with your setupЕсть возможные проблемы с вашей установкой
-
+ Everything seems to be in orderКажется всё в порядке
-
+ Help on UIСправка по интерфейсу
-
+ Documentation WikiWiki-документация
-
+ Report IssueСообщить о проблеме
-
+ TutorialsУроки
-
+ AboutО программе
-
+ About QtО библиотеке Qt
-
+ failed to save load order: %1не удалось сохранить порядок загрузки: %1
-
+ NameИмя
-
+ Please enter a name for the new profileВведите имя нового профиля
-
+ failed to create profile: %1не удалось создать профиль: %1
-
+ Show tutorial?Показать урок?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.Вы запустили Mod Organizer в первый раз. Вы хотите просмотреть уроки по основным возможностям? В случае отказа вы всегда можете открыть уроки из меню "Помощь".
-
+ Downloads in progressЗагрузки в процессе
-
+ There are still downloads in progress, do you really want to quit?Загрузки всё ещё в процессе, вы правда хотите выйти?
-
+ failed to read savegame: %1не удалось прочесть сохранение: %1
-
+ Plugin "%1" failed: %2Плагин "%1" не удалось: %2
-
+ Plugin "%1" failedПлагин "%1" не удалось
-
+ failed to init plugin %1: %2не удалось инициализировать плагин %1: %2
-
+ Plugin errorОшибка плагина
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)Кажется, что при последнем запуске не удалось загрузить плагин "%1" и это привело к падению MO. Вы хотите отключить его?
(Замечание: Если это первый раз, когда вы видите такое сообщение для этого плагина, вероятно вы захотите сделать ещё одну попытка. Плагин может восстановиться после проблемы)
-
+ Failed to start "%1"Не удалось запустить "%1"
-
+ WaitingОжидание
-
+ Please press OK once you're logged into steam.Нажмите OK как только вы войдете в Steam.
-
+ Start Steam?Запустить Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?Требуется запущенный Steam, для корректного запуска игры. Должен ли MO попытаться запустить Steam сейчас?
-
+ Also in: <br>Также в: <br>
-
+ No conflictКонфликтов нет
-
+ <Edit...><Правка...>
-
+ This bsa is enabled in the ini file so it may be required!Этот bsa подключен через ini, так что он может быть необходим!
@@ -2001,237 +2001,246 @@ Right now this has very limited functionality
Этот архив все равно будет загружен, так как есть плагин с одноименным названием, но его файлы не будут следовать порядку установки!
-
+ Activating Network ProxyПодключение сетевого прокси
-
-
+
+ Installation successfulУстановка завершена
-
-
+
+ Configure ModНастройка мода
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?Этот мод включает настройки ini. Вы хотите настроить их сейчас?
-
-
+
+ mod "%1" not foundмод "%1" не найден
-
-
+
+ Installation cancelledУстановка отменена
-
-
+
+ The mod was not installed completely.Мод не был установлен полностью.
-
+ Some plugins could not be loadedНекоторые плагины не могут быть загружены
-
+ Too many esps and esms enabledПодключено слишком много esp и esm
-
-
+
+ Description missingОписание отсутствует
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:Следующие плагины не могут быть загружены. Причина возможно в отсутствующих зависимостях (таких как python) или в устаревшей версии:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>Игра не позволяет загрузить больше 255 активных плагинов (включая официальные). Вам нужно отключить некоторые ненужные плагины или объединить несколько небольших плагинов в один. Инструкция может быть найдена здесь: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose ModВыберете мод
-
+ Mod ArchiveАрхив мода
-
+ Start Tutorial?Начать урок?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?Вы собираетесь открыть урок. По техническим причинам будет невозможно закончить его досрочно. Продолжить?
-
-
+
+ Download startedЗагрузка начата
-
+ failed to update mod list: %1не удалось обновить список модов: %1
-
+ failed to spawn notepad.exe: %1не удалось вызвать notepad.exe: %1
-
+ failed to open %1не удалось открыть %1
-
+ failed to change origin name: %1не удалось изменить оригинальное имя: %1
-
+ Executable "%1" not foundИсполняемый файл "%1" не найден
-
+ Failed to refresh list of esps: %1Не удалось обновить список esp: %1
-
+ failed to move "%1" from mod "%2" to "%3": %4не удалось переместить "%1" из мода "%2" в "%3": %4
-
+ <Checked><Подключен>
-
+ <Unchecked><Отключен>
-
+ <Update><Обновлен>
-
+ <No category><Без категории>
-
+ <Conflicted><Конфликтует>
-
+ <Not Endorsed><Не одобрено>
-
+ failed to rename mod: %1не удалось переименовать мод: %1
-
+ Overwrite?Перезаписать?
-
+ This will replace the existing mod "%1". Continue?Это заменит существующий мод "%1". Продолжить?
-
+ failed to remove mod "%1"не удалось удалить мод "%1"
-
-
-
+
+
+ failed to rename "%1" to "%2"не удалось переименовать "%1" в "%2"
-
+ Multiple esps activated, please check that they don't conflict.Подключено несколько esp, выберете из них не конфликтующие.
-
-
-
-
+
+
+
+ ConfirmПодтверждение
-
+ Remove the following mods?<br><ul>%1</ul>Удалить следующие моды?<br><ul>%1</ul>
-
+ failed to remove mod: %1не удалось удалить мод: %1
-
-
+
+ FailedНеудача
-
+ Installation file no longer existsУстановочный файл больше не существует
-
+ Mods installed with old versions of MO can't be reinstalled in this way.Моды, установленные с использованием старых версий MO не могут быть переустановленны таким образом.
-
-
+
+ You need to be logged in with Nexus to endorseВы должны быть авторизированы на Nexus, чтобы одобрять.
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
+
+
-
+ Extract BSAРаспаковать BSA
@@ -2242,634 +2251,647 @@ Right now this has very limited functionality
(Это удалит BSA после завершения. Если вы не знаете ничего о BSAs, просто откажитесь)
-
-
+
+ failed to read %1: %2не удалось прочесть %1: %2
-
+ This archive contains invalid hashes. Some files may be broken.Архив содержит неверные хеш-суммы. Некоторые файлы могут быть испорчены.
-
+ Nexus ID for this Mod is unknownNexus ID для этого мода неизвестен
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...Создать мод...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:Это переместит все файлы из перезаписи в новый, стандартный мод.
Пожалуйста введите имя:
-
+ A mod with this name already existsМод с таким именем уже существует
-
+ Continue?Продолжить?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.Схема управления версиями принимает решение, какая версия считается новее другой.
Функция может попробовать угадать схему управления версиями, при условии, что установленная версия является устаревшей.
-
-
+
+ SorryИзвините
-
+ I don't know a versioning scheme where %1 is newer than %2.Мне неизвестна схема управления версиями, где %1 новее %2.
-
+ Really enable all visible mods?Действительно подключить все видимые моды?
-
+ Really disable all visible mods?Действительно отключить все видимые моды?
-
+ Choose what to exportВыберете, что экспортировать
-
+ EverythingВсё
-
+ All installed mods are included in the listВсе установленные моды, включенные в список
-
+ Active ModsАктивные моды
-
+ Only active (checked) mods from your current profile are includedВключены все активные (подключенные) моды вашего текущего профиля
-
+ VisibleВидимые
-
+ All mods visible in the mod list are includedВключены все моды, видимые в списке модов
-
+ export failed: %1экспорт не удался: %1
-
+ Install Mod...Установить мод...
-
+ Enable all visibleВключить все видимые
-
+ Disable all visibleОтключить все видимые
-
+ Check all for updateПроверить все на обновления
-
+ Export to csv...Экспорт в csv...
-
+ All Mods
-
+ Sync to Mods...Синхронизировать с модами...
-
+ Restore BackupВосстановить из резервной копии
-
+ Remove Backup...Удалить резервную копию...
-
+ Add/Remove CategoriesДобавить/Удалить категории
-
+ Replace CategoriesЗаменить категории
-
+ Primary CategoryОсновная категория
-
+ Change versioning schemeИзменить схему управления версиями
-
+ Un-ignore updateСнять игнорирование обновления
-
+ Ignore updateИгнорировать обновление
-
+ Rename Mod...Переименовать мод...
-
+ Remove Mod...Удалить мод...
-
+ Reinstall ModПереустановить мод
-
+ Un-EndorseОтменить одобрение
-
-
+
+ EndorseОдобрить
-
+ Won't endorseНе одобрять
-
+ Endorsement state unknownСтатус одобрения неизвестен
-
+ Ignore missing dataИгнорировать отсутствующие данные
-
+ Visit on NexusПерейти на Nexus
-
+ Open in explorerОткрыть в проводнике
-
+ Information...Информация...
-
-
+
+ Exception: Исключение:
-
-
+
+ Unknown exceptionНеизвестное исключение
-
+ <All><Все>
-
+ <Multiple><Несколько>
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
+
+
- Really delete "%1"?
- Действительно удалить "%1"?
+ Действительно удалить "%1"?
-
+ Fix Mods...Исправить моды...
- Delete
- Удалить
+ Удалить
-
-
+
+ failed to remove %1не удалось удалить %1
-
-
+
+ failed to create %1не удалось создать %1
-
+ Can't change download directory while downloads are in progress!Нельзя изменить каталог для загрузок, когда загрузки ещё не завершены!
-
+ Download failedЗагрузка не удалась
-
+ failed to write to file %1ошибка записи в файл %1
-
+ %1 written%1 записан
-
+ Select binaryВыберете исполняемый файл
-
+ BinaryИсполняемый файл
-
+ Enter NameВведите имя
-
+ Please enter a name for the executableВведите название для программы
-
+ Not an executableНе является исполняемым
-
+ This is not a recognized executable.Это неверный исполняемый файл.
-
-
+
+ Replace file?Заменить файл?
-
+ There already is a hidden version of this file. Replace it?Уже существует скрытая версия этого файла. Заменить?
-
-
+
+ File operation failedОперация с файлом не удалась
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
-
+ There already is a visible version of this file. Replace it?Видимая версия этого файла уже существует. Заменить?
-
+ file not found: %1файл не найден: %1
-
+ failed to generate preview for %1не удалось получить предосмотр для %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.Невозможно получить предосмотр чего-либо. Функция на данный момент не поддерживает извлечение из bsa.
-
+ Update availableДоступно обновление
-
+ Open/ExecuteОткрыть/Выполнить
-
+ Add as ExecutableДобавить как исполняемый
-
+ PreviewПредосмотр
-
+ Un-HideПоказать
-
+ HideСкрыть
-
+ Write To File...Записать в файл...
-
+ Do you want to endorse Mod Organizer on %1 now?Вы хотите одобрить Mod Organizer на %1 сейчас?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1Запрос на Nexus не удался: %1
-
-
+
+ login successfulуспешный вход
-
+ login failed: %1. Trying to download anywayвход не удался: %1. Пытаюсь загрузить всё равно
-
+ login failed: %1войти не удалось: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.войти не удалось: %1. Вам нужно войти на Nexus, чтобы обновить MO.
-
+ ErrorОшибка
-
+ failed to extract %1 (errorcode %2)не удалось распаковать %1 (код ошибки %2)
-
+ Extract...Распаковать...
-
+ Edit Categories...Изменить категории...
-
+ Deselect filter
-
+ RemoveУдалить
-
+ Enable allВключить все
-
+ Disable allОтключить все
-
+ Unlock load orderСнять фиксацию порядка загрузки
-
+ Lock load orderЗафиксировать порядок загрузки
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2903,7 +2925,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a modЭто резервная копия мода
@@ -3224,227 +3246,227 @@ p, li { white-space: pre-wrap; }
Закрыть
-
+ &Delete&Удалить
-
+ &Rename&Переименовать
-
+ &Hide&Скрыть
-
+ &Unhide&Показать
-
+ &Open&Открыть
-
+ &New Folder&Новая папка
-
-
+
+ Save changes?Сохранить изменения?
-
-
+
+ Save changes to "%1"?Сохранить изменения в "%1"?
-
+ File ExistsФайл уже существует
-
+ A file with that name exists, please enter a new oneФайл с таким именем уже существует, укажите другое
-
+ failed to move fileне удалось переместить файл
-
+ failed to create directory "optional"не удалось создать папку "optional"
-
-
+
+ Info requested, please waitИнформация запрошена, пожалуйста, подождите
-
+ MainГлавное
-
+ UpdateОбновление
-
+ OptionalОпционально
-
+ OldСтарые
-
+ MiscРазное
-
+ UnknownНеизвестно
-
+ Current Version: %1Текущая версия: %1
-
+ No update availableНет доступных обновлений
-
+ (description incomplete, please visit nexus)(описание не завершено, смотрите на nexus)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">Перейти на Nexus</a>
-
+ Failed to delete %1Не удалось удалить %1
-
-
+
+ ConfirmПодтверждение
-
+ Are sure you want to delete "%1"?Вы уверены, что хотите удалить "%1"?
-
+ Are sure you want to delete the selected files?Вы уверены, что хотите удалить выбранные файлы?
-
-
+
+ New FolderНовая папка
-
+ Failed to create "%1"Не удалось создать "%1"
-
-
+
+ Replace file?Заменить файл?
-
+ There already is a hidden version of this file. Replace it?Скрытая версия этого файла уже существует. Заменить?
-
-
+
+ File operation failedНе удалась операция с файлом
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?Не удалось удалить "%1". Может быть, вам не хватает необходимых прав доступа к файлу?
-
-
+
+ failed to rename %1 to %2не удалось переименовать %1 в %2
-
+ There already is a visible version of this file. Replace it?Видимая версия этого файла уже существует. Заменить?
-
+ Un-HideПоказать
-
+ HideСкрыть
-
+ NameИмя
-
+ Please enter a nameПожалуйста, введите имя
-
+ ErrorОшибка
-
+ Invalid name. Must be a valid file nameНеверное имя. Необходимо допустимое имя файла.
-
+ A tweak by that name existsНастройка с таким именем существует
-
+ Create TweakСоздать настройку
@@ -3452,7 +3474,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3460,7 +3482,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)Этот псевдо-мод содержит файлы из виртуального древа данных, которые были изменены (в Construction Kit и других программах)
@@ -3472,18 +3494,18 @@ p, li { white-space: pre-wrap; }
не удалось записать %1/meta.ini: %2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 не содержит ни esp/esm, ни папок ресурсов (textures, meshes, interface, ...)
-
+ Categories: <br>Категории: <br>
@@ -3491,164 +3513,164 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)Эта запись включает файлы, которые были созданы внутри виртуального древа (с помощью Construction Kit и др. программ)
-
+ BackupРезервная копия
-
+ No valid game dataНеверные игровые данные
-
+ Not endorsed yetЕще не одобрено
-
+ Overwrites filesЗаменяет файлы
-
+ Overwritten filesЗамененные файлы
-
+ Overwrites & OverwrittenЗаменяет и заменяется
-
+ RedundantИзбыточные
-
+ Non-MO
-
+ invalidневерные
-
+ installed version: "%1", newest version: "%2"installed version: %1, newest version: %2установлена версия: %1, новейшая версия: %2
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".Новейшая версия на Nexus кажется старее той, что установлена у вас. Это может означать, что ваша версия была снята (в связи с ошибкой и т.п.) или автор использует нестандартную схему версий, а новейшая версия на самом деле выше. В любом случае, вы можете "обновить".
-
+ Categories: <br>Категории: <br>
-
+ Invalid nameНедопустимое имя
-
+ drag&drop failed: %1перетаскивание не удалось: %1
-
+ ConfirmПодтверждение
-
+ Are you sure you want to remove "%1"?Вы действительно хотите удалить "%1"?
-
+ FlagsФлаги
-
+ Mod NameИмя мода
-
+ VersionВерсия
-
+ PriorityПриоритет
-
+ CategoryКатегория
-
+ Nexus IDNexus ID
-
+ InstallationУстановка
-
-
+
+ unknownнеизвестный
-
+ Name of your modsИмя ваших модов
-
+ Version of the mod (if available)Версия мода (если доступно)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Приоритет установки для ваших модов. Файлы модов с большим приоритетом перезапишут файлы модов с меньшим.
-
+ Category of the mod.Категория мода.
-
+ Id of the mod as used on Nexus.ID мода, используемый на Nexus.
-
+ Emblemes to highlight things that might require attention.Выделяет подсветкой вещи, которые могут потребовать внимания.
-
+ Time this mod was installedВремя, когда мод был установлен.
@@ -3865,17 +3887,17 @@ p, li { white-space: pre-wrap; }
Некоторые из ваших плагинов имеют неверные имена. Эти плагины не могут быть загружены игрой. Смотрите mo_interface.log для получения списка таких плагинов и переименуйте их.
-
+ <b>Origin</b>: %1
-
+ AuthorАвтор
-
+ DescriptionОписание
@@ -3884,7 +3906,7 @@ p, li { white-space: pre-wrap; }
BOSS dll несовместим
-
+ This plugin can't be disabled (enforced by the game)Этот плагин не может быть отключен (грузится игрой принудительно)
@@ -3893,17 +3915,17 @@ p, li { white-space: pre-wrap; }
Источник: %1
-
+ Missing MastersОтсутствующие мастерфайлы
-
+ Enabled MastersПодключенные мастерфайлы
-
+ failed to restore load order for %1не удалось восстановить порядок загрузки для %1
@@ -4473,18 +4495,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elementsИспользуйте пункт "Справка" на панели инструментов, чтобы получить инструкции по использованию всех элементов.
-
-
+
+ <Manage...><Управлять...>
-
+ failed to parse profile %1: %2не удалось обработать профиль %1: %2
@@ -4526,14 +4548,14 @@ p, li { white-space: pre-wrap; }
Ошибка
-
-
-
+
+
+ wrong file formatневерный формат файла
-
+ failed to open %1не удалось открыть %1
@@ -4548,17 +4570,17 @@ p, li { white-space: pre-wrap; }
Proxy DLL
-
+ failed to spawn "%1"не удалось вызвать "%1"
-
+ Elevation requiredТребуется повышение прав
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4573,22 +4595,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
Запустить с повышенными правами в любом случае? (будет выведен запрос о разрешении ModOrganizer.exe сделать изменения в системе)
-
+ failed to spawn "%1": %2не удалось вызвать "%1": %2
-
+ "%1" doesn't exist"%1" не существует
-
+ failed to inject dll into "%1": %2не удалось подключить dll к "%1": %2
-
+ failed to run "%1"не удалось запустить "%1"
@@ -4818,12 +4840,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
попытка сохранить настройку для неизвестного плагина "%1"
-
+ ConfirmПодтверждение
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?Изменение каталога для модов отразится на всех ваших профилях. Нельзя будет отменить это, если только вы не сохранили резервные копии ваших профилей вручную. Продолжить?
@@ -5497,26 +5519,26 @@ On Windows XP:
Перезаписать файл "%1"
-
-
-
-
+
+
+
+ ConfirmПодтверждение
-
-
+
+ Copy all save games of character "%1" to the profile?Скопировать все игры с персонажем "%1" в профиль?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Переместить все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.Скопировать все сохранения с персонажем "%1" в общее месторасположение? Имейте ввиду, что это запутает текущую нумерацию сохранений.
diff --git a/src/organizer_tr.ts b/src/organizer_tr.ts
index 73942e96..4b3be328 100644
--- a/src/organizer_tr.ts
+++ b/src/organizer_tr.ts
@@ -1394,7 +1394,7 @@ p, li { white-space: pre-wrap; }
-
+ Namefilter
@@ -1501,8 +1501,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye
-
-
+
+ Refresh
@@ -1544,12 +1544,12 @@ p, li { white-space: pre-wrap; }
-
+ Downloads
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.
@@ -1596,145 +1596,145 @@ p, li { white-space: pre-wrap; }
-
+ Show Hidden
-
+ Tool Bar
-
+ Install Mod
-
+ Install &Mod
-
+ Install a new mod from an archive
-
+ Ctrl+M
-
+ Profiles
-
+ &Profiles
-
+ Configure Profiles
-
+ Ctrl+P
-
+ Executables
-
+ &Executables
-
+ Configure the executables that can be started through Mod Organizer
-
+ Ctrl+E
-
+ Tools
-
+ &Tools
-
+ Ctrl+I
-
+ Settings
-
+ &Settings
-
+ Configure settings and workarounds
-
+ Ctrl+S
-
+ Nexus
-
+ Search nexus network for more mods
-
+ Ctrl+N
-
-
+
+ Update
-
+ Mod Organizer is up-to-date
-
-
+
+ No Problems
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1742,1075 +1742,1085 @@ Right now this has very limited functionality
-
-
+
+ Help
-
+ Ctrl+H
-
+ Endorse MO
-
-
+
+ Endorse Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ Toolbar
-
+ Desktop
-
+ Start Menu
-
+ Problems
-
+ There are potential problems with your setup
-
+ Everything seems to be in order
-
+ Help on UI
-
+ Documentation Wiki
-
+ Report Issue
-
+ Tutorials
-
+ failed to save load order: %1
-
+ Nameİsim
-
+ Please enter a name for the new profile
-
+ failed to create profile: %1
-
+ Show tutorial?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+ Downloads in progress
-
+ There are still downloads in progress, do you really want to quit?
-
+ failed to read savegame: %1
-
+ Plugin "%1" failed: %2
-
+ Plugin "%1" failed
-
+ failed to init plugin %1: %2
-
+ Plugin error
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+ Failed to start "%1"
-
+ Waiting
-
+ Please press OK once you're logged into steam.
-
+ Start Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?
-
+ Also in: <br>
-
+ No conflict
-
+ <Edit...>
-
+ This bsa is enabled in the ini file so it may be required!
-
+ Activating Network Proxy
-
-
+
+ Installation successful
-
-
+
+ Configure Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?
-
-
+
+ mod "%1" not found
-
-
+
+ Installation cancelled
-
-
+
+ The mod was not installed completely.
-
+ Some plugins could not be loaded
-
+ Too many esps and esms enabled
-
-
+
+ Description missing
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose Mod
-
+ Mod Archive
-
+ Start Tutorial?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
-
+
+ Download started
-
+ failed to update mod list: %1
-
+ failed to spawn notepad.exe: %1
-
+ failed to open %1
-
+ failed to change origin name: %1
-
+ <Checked>
-
+ <Unchecked>
-
+ <Update>
-
+ <No category>
-
+ <Conflicted>
-
+ <Not Endorsed>
-
+ failed to rename mod: %1
-
+ Overwrite?
-
+ This will replace the existing mod "%1". Continue?
-
+ failed to remove mod "%1"
-
-
-
+
+
+ failed to rename "%1" to "%2""%1"yi "%2" olarak yeniden adlandırma başarılı olamadı.
-
+ Multiple esps activated, please check that they don't conflict.
-
-
-
-
+
+
+
+ ConfirmOnayla
-
+ Remove the following mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1
-
-
+
+ Failed
-
+ Installation file no longer exists
-
+ Mods installed with old versions of MO can't be reinstalled in this way.
-
-
+
+ You need to be logged in with Nexus to endorse
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
-
+ Extract BSA
-
-
+
+ failed to read %1: %2%1: %2 okunamadı
-
+ This archive contains invalid hashes. Some files may be broken.
-
+ Nexus ID for this Mod is unknown
-
+ About
-
+ About Qt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+ A mod with this name already exists
-
+ Continue?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
-
+
+ Sorry
-
+ I don't know a versioning scheme where %1 is newer than %2.
-
+ Really enable all visible mods?
-
+ Really disable all visible mods?
-
+ Choose what to export
-
+ Everything
-
+ All installed mods are included in the list
-
+ Active Mods
-
+ Only active (checked) mods from your current profile are included
-
+ Visible
-
+ All mods visible in the mod list are included
-
+ export failed: %1
-
+ Install Mod...
-
+ Enable all visible
-
+ Disable all visible
-
+ Check all for update
-
+ Export to csv...
-
+ All Mods
-
+ Sync to Mods...
-
+ Restore Backup
-
+ Remove Backup...
-
+ Add/Remove Categories
-
+ Replace Categories
-
+ Primary Category
-
+ Change versioning scheme
-
+ Un-ignore update
-
+ Ignore update
-
+ Rename Mod...
-
+ Remove Mod...
-
+ Reinstall Mod
-
+ Un-Endorse
-
-
+
+ Endorse
-
+ Won't endorse
-
+ Endorsement state unknown
-
+ Ignore missing data
-
+ Visit on Nexus
-
+ Open in explorer
-
+ Information...
-
-
+
+ Exception:
-
-
+
+ Unknown exception
-
+ <All>
-
+ <Multiple>
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...
-
-
- Delete
-
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
-
-
+
+ failed to remove %1
-
-
+
+ failed to create %1
-
+ Can't change download directory while downloads are in progress!
-
+ Download failed
-
+ failed to write to file %1
-
+ %1 written
-
+ Select binary
-
+ Binaryİkili değer
-
+ Enter Name
-
+ Please enter a name for the executable
-
+ Not an executable
-
+ This is not a recognized executable.
-
-
+
+ Replace file?
-
+ There already is a hidden version of this file. Replace it?
-
-
+
+ File operation failed
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
-
+ There already is a visible version of this file. Replace it?
-
+ file not found: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update available
-
+ Open/Execute
-
+ Add as Executable
-
+ Preview
-
+ Un-Hide
-
+ Hide
-
+ Write To File...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1
-
-
+
+ login successful
-
+ login failed: %1. Trying to download anyway
-
+ login failed: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.
-
+ Error
-
+ failed to extract %1 (errorcode %2)
-
+ Extract...
-
+ Edit Categories...
-
+ Deselect filter
-
+ Remove
-
+ Enable all
-
+ Disable all
-
+ Unlock load order
-
+ Lock load order
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2836,7 +2846,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
@@ -3137,227 +3147,227 @@ p, li { white-space: pre-wrap; }
Kapat
-
+ &Delete
-
+ &Rename
-
+ &Hide
-
+ &Unhide
-
+ &Open&Aç
-
+ &New Folder
-
-
+
+ Save changes?
-
-
+
+ Save changes to "%1"?
-
+ File Exists
-
+ A file with that name exists, please enter a new one
-
+ failed to move file
-
+ failed to create directory "optional"
-
-
+
+ Info requested, please wait
-
+ Main
-
+ Update
-
+ Optional
-
+ Old
-
+ Misc
-
+ Unknown
-
+ Current Version: %1
-
+ No update available
-
+ (description incomplete, please visit nexus)
-
+ <a href="%1">Visit on Nexus</a>
-
+ Failed to delete %1
-
-
+
+ ConfirmOnayla
-
+ Are sure you want to delete "%1"?
-
+ Are sure you want to delete the selected files?
-
-
+
+ New Folder
-
+ Failed to create "%1"
-
-
+
+ Replace file?
-
+ There already is a hidden version of this file. Replace it?
-
-
+
+ File operation failed
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?
-
-
+
+ failed to rename %1 to %2
-
+ There already is a visible version of this file. Replace it?
-
+ Un-Hide
-
+ Hide
-
+ Nameİsim
-
+ Please enter a name
-
+ Error
-
+ Invalid name. Must be a valid file name
-
+ A tweak by that name exists
-
+ Create Tweak
@@ -3365,7 +3375,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3373,7 +3383,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)
@@ -3381,18 +3391,18 @@ p, li { white-space: pre-wrap; }
ModInfoRegular
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory
-
+ Categories: <br>
@@ -3400,163 +3410,163 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files
-
+ Overwrites & Overwritten
-
+ Redundant
-
+ Non-MO
-
+ invalid
-
+ installed version: "%1", newest version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+ Categories: <br>
-
+ Invalid name
-
+ drag&drop failed: %1
-
+ ConfirmOnayla
-
+ Are you sure you want to remove "%1"?
-
+ Flags
-
+ Mod Name
-
+ VersionVersiyon
-
+ Priority
-
+ Category
-
+ Nexus ID
-
+ Installation
-
-
+
+ unknown
-
+ Name of your mods
-
+ Version of the mod (if available)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.
-
+ Category of the mod.
-
+ Id of the mod as used on Nexus.
-
+ Emblemes to highlight things that might require attention.
-
+ Time this mod was installed
@@ -3768,17 +3778,17 @@ p, li { white-space: pre-wrap; }
-
+ <b>Origin</b>: %1
-
+ AuthorYaratıcı
-
+ Description
@@ -3788,22 +3798,22 @@ p, li { white-space: pre-wrap; }
-
+ This plugin can't be disabled (enforced by the game)
-
+ Missing Masters
-
+ Enabled Masters
-
+ failed to restore load order for %1
@@ -4356,18 +4366,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elements
-
-
+
+ <Manage...>
-
+ failed to parse profile %1: %2
@@ -4408,14 +4418,14 @@ p, li { white-space: pre-wrap; }
-
-
-
+
+
+ wrong file format
-
+ failed to open %1
@@ -4430,17 +4440,17 @@ p, li { white-space: pre-wrap; }
-
+ failed to spawn "%1"
-
+ Elevation required
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4450,22 +4460,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ failed to spawn "%1": %2
-
+ "%1" doesn't exist
-
+ failed to inject dll into "%1": %2
-
+ failed to run "%1"
@@ -4695,12 +4705,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ ConfirmOnayla
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?
@@ -5326,26 +5336,26 @@ On Windows XP:
-
-
-
-
+
+
+
+ ConfirmOnayla
-
-
+
+ Copy all save games of character "%1" to the profile?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
diff --git a/src/organizer_zh_CN.ts b/src/organizer_zh_CN.ts
index 333d9ce7..291be657 100644
--- a/src/organizer_zh_CN.ts
+++ b/src/organizer_zh_CN.ts
@@ -1404,7 +1404,7 @@ p, li { white-space: pre-wrap; }
-
+ Namefilter名称过滤器
@@ -1531,8 +1531,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye
-
-
+
+ Refresh刷新
@@ -1580,12 +1580,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右键菜单中点击“修复 Mod”,那么 MO 便会尝试激活所有 Mod 和 esp 来修复那些缺失的 esp,它并不会禁用任何东西!</span></p></body></html>
-
+ Downloads下载
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.这是从Nexus已下载的模组的列表,双击进行安装。
@@ -1636,145 +1636,145 @@ p, li { white-space: pre-wrap; }
-
+ Show Hidden
-
+ Tool Bar工具栏
-
+ Install Mod安装模组
-
+ Install &Mod安装 &Mod
-
+ Install a new mod from an archive通过压缩包来安装一个新 Mod
-
+ Ctrl+MCtrl+M
-
+ Profiles配置文件
-
+ &Profiles&配置文件
-
+ Configure Profiles设置配置文件
-
+ Ctrl+PCtrl+P
-
+ Executables可执行程序
-
+ &Executables&可执行程序
-
+ Configure the executables that can be started through Mod Organizer配置可通过 MO 来启动的程序
-
+ Ctrl+ECtrl+E
-
+ Tools工具
-
+ &Tools工具(&T)
-
+ Ctrl+ICtrl+I
-
+ Settings设置
-
+ &Settings&设置
-
+ Configure settings and workarounds配置设定和解决方案
-
+ Ctrl+SCtrl+S
-
+ NexusNexus
-
+ Search nexus network for more mods搜索nexus网以获取更多 Mod
-
+ Ctrl+NCtrl+N
-
-
+
+ Update更新
-
+ Mod Organizer is up-to-dateMod Organizer 现在是最新版本
-
-
+
+ No Problems没有问题
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1785,84 +1785,84 @@ Right now this has very limited functionality
当前此项所能提供的功能非常有限
-
-
+
+ Help帮助
-
+ Ctrl+HCtrl+H
-
+ Endorse MO称赞 MO
-
-
+
+ Endorse Mod Organizer称赞 Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ Toolbar工具栏
-
+ Desktop桌面
-
+ Start Menu开始菜单
-
+ Problems问题
-
+ There are potential problems with your setup您的安装中存在潜在的问题
-
+ Everything seems to be in order一切井然有序
-
+ Help on UI界面帮助
-
+ Documentation Wiki说明文档 (维基)
-
+ Report Issue报告问题
-
+ Tutorials教程
@@ -1871,88 +1871,88 @@ Right now this has very limited functionality
无法保存档案顺序,您确定您有权限更改 "%1"?
-
+ failed to save load order: %1无法保存加载顺序: %1
-
+ Name名称
-
+ Please enter a name for the new profile请为新配置文件输入一个名称
-
+ failed to create profile: %1无法创建配置文件: %1
-
+ Show tutorial?显示教程?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.你正在第一次使用 Mod Organizer。是否希望显示教程以了解它的基本特性?如果选择否你也可以从“帮助”菜单中开始教程。
-
+ Downloads in progress正在下载
-
+ There are still downloads in progress, do you really want to quit?仍有正在进行中的下载,您确定要退出吗?
-
+ failed to read savegame: %1无法读取存档: %1
-
+ Plugin "%1" failed: %2插件 "%1" 失败: %2
-
+ Plugin "%1" failed插件 "%1" 失败
-
+ failed to init plugin %1: %2插件初始化失败 %1: %2
-
+ Plugin error
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+ Failed to start "%1"无法启动 "%1"
-
+ Waiting稍等
-
+ Please press OK once you're logged into steam.当您登录 Steam 时请点击确定。
@@ -1961,32 +1961,32 @@ Right now this has very limited functionality
"%1" 未找到
-
+ Start Steam?启动 Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?想要正确地启动游戏,Steam 必须处于运行状态。需要MO尝试启动 Steam 吗?
-
+ Also in: <br>也在: <br>
-
+ No conflict没有冲突
-
+ <Edit...><编辑...>
-
+ This bsa is enabled in the ini file so it may be required!该 BSA 已在 ini 文件中启用,因此它可能是必需的。
@@ -1995,222 +1995,229 @@ Right now this has very limited functionality
此档案还是会被加载,因为存在同名插件。不过它所包含的的文件不会遵循安装顺序!
-
+ Activating Network Proxy激活网络代理
-
-
+
+ Installation successful安装成功
-
-
+
+ Configure Mod配置 Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?此 Mod 中包含 ini 设定文件,您想现在就对它们进行配置吗?
-
-
+
+ mod "%1" not foundMod "%1" 未找到
-
-
+
+ Installation cancelled安装已取消
-
-
+
+ The mod was not installed completely.该模组没有完全安装。
-
+ Some plugins could not be loaded一些插件无法载入
-
+ Too many esps and esms enabled
-
-
+
+ Description missing
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose Mod选择模组
-
+ Mod ArchiveMod 压缩包
-
+ Start Tutorial?开始教程?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?即将开始帮助教程。因为技术原因可能无法随时中断。是否继续?
-
-
+
+ Download started开始下载
-
+ failed to update mod list: %1无法更新 Mod 列表: %1
-
+ failed to spawn notepad.exe: %1无法生成 notepad.exe: %1
-
+ failed to open %1无法打开 %1
-
+ failed to change origin name: %1无法更改原始文件名: %1
-
+ <Checked><已勾选>
-
+ <Unchecked><未勾选>
-
+ <Update><有更新>
-
+ <No category><无类别>
-
+ <Conflicted><有冲突>
-
+ <Not Endorsed>
-
+ failed to rename mod: %1无法重命名 Mod: %1
-
+ Overwrite?覆盖
-
+ This will replace the existing mod "%1". Continue?这将会覆盖已存在的mod "%1"。是否继续?
-
+ failed to remove mod "%1"无法移动 Mod: %1
-
-
-
+
+
+ failed to rename "%1" to "%2"重命名 "%1 "为 "%2" 时出错
-
+ Multiple esps activated, please check that they don't conflict.多个esp已激活,请检查以确保不冲突。
-
-
-
-
+
+
+
+ Confirm确认
-
+ Remove the following mods?<br><ul>%1</ul>是否删除下列mod?<br><ul>%1</ul>
-
+ failed to remove mod: %1无法移动 Mod: %1
-
-
+
+ Failed失败
-
+ Installation file no longer exists安装文件不复存在
-
+ Mods installed with old versions of MO can't be reinstalled in this way.旧版 MO 安装的 Mod 无法使用此方法重新安装。
-
-
+
+ You need to be logged in with Nexus to endorse你必须登录 Nexus 才能点“称赞”
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
-
+ Extract BSA解压 BSA
@@ -2221,657 +2228,660 @@ Right now this has very limited functionality
(解压完成后,BSA 文件将会被删除。如果您不了解 BSA 的话,请选择“否”)
-
-
+
+ failed to read %1: %2无法读取 %1: %2
-
+ This archive contains invalid hashes. Some files may be broken.压缩包 Hash 值错误。部分文件可能已经损坏。
-
+ Nexus ID for this Mod is unknown此模组的Nexus ID未知
-
+ About
-
+ About Qt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...创建Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+ A mod with this name already exists同名模组已存在。
-
+ Continue?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
-
+
+ Sorry
-
+ I don't know a versioning scheme where %1 is newer than %2.
-
+ Really enable all visible mods?确定要启用全部可见的模组吗?
-
+ Really disable all visible mods?确定要禁用全部可见的模组吗?
-
+ Choose what to export选择要导出的内容
-
+ Everything全部
-
+ All installed mods are included in the list所有包含在列表的已安装mod
-
+ Active Mods激活模组
-
+ Only active (checked) mods from your current profile are included仅包含当前配置文件中已激活(打勾)的mod
-
+ Visible可见的
-
+ All mods visible in the mod list are included包含列表中所有可见的mod
-
+ export failed: %1导出失败: %1
-
+ Install Mod...安装模组...
-
+ Enable all visible启用所有可见项目
-
+ Disable all visible禁用所有可见项目
-
+ Check all for update检查所有更新
-
+ Export to csv...导出为 CSV...
-
+ All Mods
-
+ Sync to Mods...同步到 Mod...
-
+ Restore Backup还原备份
-
+ Remove Backup...还原备份...
-
+ Add/Remove Categories
-
+ Replace Categories
-
+ Primary Category主分类
-
+ Change versioning scheme
-
+ Un-ignore update
-
+ Ignore update
-
+ Rename Mod...重命名模组...
-
+ Remove Mod...移除模组...
-
+ Reinstall Mod重新安装模组
-
+ Un-Endorse取消称赞
-
-
+
+ Endorse称赞
-
+ Won't endorse不想称赞
-
+ Endorsement state unknown称赞状态不明
-
+ Ignore missing data忽略丢失的数据
-
+ Visit on Nexus在Nexus上浏览
-
+ Open in explorer在资源管理器中打开
-
+ Information...信息...
-
-
+
+ Exception: 例外:
-
-
+
+ Unknown exception未知的例外
-
+ <All><全部>
-
+ <Multiple>XX
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...修复模组...
-
-
- Delete
-
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
-
-
+
+ failed to remove %1无法删除 %1
-
-
+
+ failed to create %1无法创建 %1
-
+ Can't change download directory while downloads are in progress!下载文件时不能修改下载目录!
-
+ Download failed下载失败
-
+ failed to write to file %1无法写入文件 %1
-
+ %1 written已写入 %1
-
+ Select binary选择可执行文件
-
+ Binary程序
-
+ Enter Name输入名称
-
+ Please enter a name for the executable请为该可执行程序输入一个名称
-
+ Not an executable不是可执行程序
-
+ This is not a recognized executable.无法识别的可执行文件
-
-
+
+ Replace file?替换文件?
-
+ There already is a hidden version of this file. Replace it?已存在同名文件,但该文件被隐藏了。确定要覆盖吗?
-
-
+
+ File operation failed文件操作错误
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?无法移除 "%1"。也许您需要足够的文件权限?
-
+ There already is a visible version of this file. Replace it?已存在同名文件。确定要覆盖吗?
-
+ file not found: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update available更新可用
-
+ Open/Execute打开/执行
-
+ Add as Executable添加为可执行文件
-
+ Preview
-
+ Un-Hide取消隐藏
-
+ Hide隐藏
-
+ Write To File...写入文件...
-
+ Do you want to endorse Mod Organizer on %1 now?是否现在就在 %1 点赞支持 Mod Organizer?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1发往 Nexus 的请求失败: %1
-
-
+
+ login successful登录成功
-
+ login failed: %1. Trying to download anyway登录失败: %1,请尝试使用别的方法下载
-
+ login failed: %1无法登录: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.登录失败: %1。您需要登录到N网才能更新 MO
-
+ Error错误
-
+ failed to extract %1 (errorcode %2)无法解压 %1 (错误代码 %2)
-
+ Extract...解压...
-
+ Edit Categories...编辑类别...
-
+ Deselect filter
-
+ Remove移除
-
+ Enable all全部启用
-
+ Disable all全部禁用
-
+ Unlock load order解锁加载顺序
-
+ Lock load order锁定加载顺序
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2897,7 +2907,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod这是模组的备份
@@ -3211,227 +3221,227 @@ p, li { white-space: pre-wrap; }
关闭
-
+ &Delete&删除
-
+ &Rename&重命名
-
+ &Hide&隐藏
-
+ &Unhide&取消隐藏
-
+ &Open&打开
-
+ &New Folder&新建文件夹
-
-
+
+ Save changes?保存更改吗?
-
-
+
+ Save changes to "%1"?将更改保存到“%1%”吗?
-
+ File Exists文件已存在
-
+ A file with that name exists, please enter a new one文件名已存在,请输入其它名称
-
+ failed to move file无法移动文件
-
+ failed to create directory "optional"无法创建 "optional" 目录
-
-
+
+ Info requested, please wait请求信息已发出,请稍后
-
+ Main主要文件
-
+ Update更新
-
+ Optional可选文件
-
+ Old旧档
-
+ Misc杂项
-
+ Unknown未知
-
+ Current Version: %1当前版本: %1
-
+ No update available没有可用的更新
-
+ (description incomplete, please visit nexus)(描述信息不完整,请访问N网)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">访问N网</a>
-
+ Failed to delete %1无法删除 %1
-
-
+
+ Confirm确认
-
+ Are sure you want to delete "%1"?确定要删除 "%1" 吗?
-
+ Are sure you want to delete the selected files?确定要删除所选的文件吗?
-
-
+
+ New Folder新建文件夹
-
+ Failed to create "%1"无法创建 "%1"
-
-
+
+ Replace file?替换文件?
-
+ There already is a hidden version of this file. Replace it?已存在同名文件,但该文件被隐藏了。确定要覆盖吗?
-
-
+
+ File operation failed文件操作错误
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?无法移除 "%1"。也许您需要足够的文件权限?
-
-
+
+ failed to rename %1 to %2无法重命名 %1 为 %2
-
+ There already is a visible version of this file. Replace it?已存在同名文件。确定要覆盖吗?
-
+ Un-Hide取消隐藏
-
+ Hide隐藏
-
+ Name名称
-
+ Please enter a name
-
+ Error错误
-
+ Invalid name. Must be a valid file name
-
+ A tweak by that name exists
-
+ Create Tweak
@@ -3439,7 +3449,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3447,7 +3457,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)此虚拟安装包内包含来自虚拟 Data 树的文件,但文件发生了变化 (例: 被CK修改了)
@@ -3459,18 +3469,18 @@ p, li { white-space: pre-wrap; }
无法写入 %1/meta.ini: %2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 中未包含 esp 或 esm 和有效的目录 (textures, meshes, interface, ...)
-
+ Categories: <br>种类: <br>
@@ -3478,52 +3488,52 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)此项目内检测到了虚拟 Data 树的文件发生了变化 (例如: 被 CK 修改了)
-
+ Backup备份
-
+ No valid game data无效游戏数据
-
+ Not endorsed yet尚未点赞支持
-
+ Overwrites filesOverwrites文件
-
+ Overwritten files覆盖的 Mod
-
+ Overwrites & Overwritten覆盖 & 被覆盖
-
+ Redundant冗余
-
+ Non-MO
-
+ invalid无效
@@ -3532,113 +3542,113 @@ p, li { white-space: pre-wrap; }
当前版本: %1,最新版本: %2
-
+ installed version: "%1", newest version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+ Categories: <br>种类: <br>
-
+ Invalid name无效的名称
-
+ drag&drop failed: %1拖拽失败: %1
-
+ Confirm确认
-
+ Are you sure you want to remove "%1"?确定要移除 "%1" 吗?
-
+ Flags标志
-
+ Mod NameMod 名称
-
+ Version版本
-
+ Priority优先级
-
+ Category分类
-
+ Nexus IDNexus网 ID
-
+ Installation安装
-
-
+
+ unknown未知
-
+ Name of your mods你的mod名称
-
+ Version of the mod (if available)Mod 版本 (如果可用)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Mod 的安装优先级。越高就表示越“重要”,从而覆盖掉低优先级的 Mod 文件。
-
+ Category of the mod.mod的分类
-
+ Id of the mod as used on Nexus.mod在 Nexus 网上的ID编号
-
+ Emblemes to highlight things that might require attention.需要注意被标记为高亮的
-
+ Time this mod was installed
@@ -3850,17 +3860,17 @@ p, li { white-space: pre-wrap; }
-
+ <b>Origin</b>: %1
-
+ Author作者
-
+ Description描述
@@ -3874,7 +3884,7 @@ p, li { white-space: pre-wrap; }
您的一些插件名称无效!这些插件无法被游戏载入。请查看 mo_interface.log 来确认那些受影响的插件并重命名它们。
-
+ This plugin can't be disabled (enforced by the game)这个插件不能被禁用 (由游戏执行)
@@ -3883,17 +3893,17 @@ p, li { white-space: pre-wrap; }
隶属于: %1
-
+ Missing Masters
-
+ Enabled Masters
-
+ failed to restore load order for %1恢复 %1 加载顺序失败
@@ -4459,18 +4469,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elements请使用工具栏上的“帮助”来获得所有元素的使用说明
-
-
+
+ <Manage...><管理...>
-
+ failed to parse profile %1: %2无法解析配置文件 %1: %2
@@ -4515,14 +4525,14 @@ p, li { white-space: pre-wrap; }
错误
-
-
-
+
+
+ wrong file format错误的文件格式
-
+ failed to open %1无法打开 %1
@@ -4537,17 +4547,17 @@ p, li { white-space: pre-wrap; }
代理DLL
-
+ failed to spawn "%1"无法生成 "%1"
-
+ Elevation required
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4557,22 +4567,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ failed to spawn "%1": %2无法生成 "%1": %2
-
+ "%1" doesn't exist"%1" 不存在
-
+ failed to inject dll into "%1": %2无法注入 dll 到 "%1": %2
-
+ failed to run "%1"无法运行 "%1"
@@ -4802,12 +4812,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ Confirm确认
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?修改 Mod 目录将会影响您的配置!新目录中不存在 (或者名称不同) 的 Mod 将在所有配置中被禁止掉。此操作无法撤销,所以执行此操作前建议先备份下自己的配置。立即执行?
@@ -5462,26 +5472,26 @@ On Windows XP:
覆盖文件 "%1"
-
-
-
-
+
+
+
+ Confirm确认
-
-
+
+ Copy all save games of character "%1" to the profile?是否复制角色 "%1" 的所有游戏存档到这个配置中?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.是否移动角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.是否拷贝角色 "%1" 的所有游戏存档到全局路径?请注意这将使游戏存档的运行编号变得混乱。
diff --git a/src/organizer_zh_TW.ts b/src/organizer_zh_TW.ts
index b7e4a346..9d767b3d 100644
--- a/src/organizer_zh_TW.ts
+++ b/src/organizer_zh_TW.ts
@@ -1404,7 +1404,7 @@ p, li { white-space: pre-wrap; }
-
+ Namefilter
@@ -1531,8 +1531,8 @@ BSAs checked here are loaded in such a way that your installation order is obeye
-
-
+
+ Refresh重新整理
@@ -1580,12 +1580,12 @@ p, li { white-space: pre-wrap; }
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:9pt;">如果您在右鍵菜單中點擊“修復 Mod”,那麼 MO 便會嘗試激活所有 Mod 和 esp 來修復那些缺失的 esp,它並不會禁用任何東西!</span></p></body></html>
-
+ Downloads下載
-
+ This is a list of mods you downloaded from Nexus. Double click one to install it.這是當前已下載的 Mod 的列表,雙擊進行安裝。
@@ -1636,145 +1636,145 @@ p, li { white-space: pre-wrap; }
-
+ Show Hidden
-
+ Tool Bar工具欄
-
+ Install Mod安裝 Mod
-
+ Install &Mod安裝 &Mod
-
+ Install a new mod from an archive通過壓縮包來安裝一個新 Mod
-
+ Ctrl+MCtrl+M
-
+ Profiles配置檔案
-
+ &Profiles&配置檔案
-
+ Configure Profiles設定配置檔案
-
+ Ctrl+PCtrl+P
-
+ Executables可執行程式
-
+ &Executables&可執行程式
-
+ Configure the executables that can be started through Mod Organizer配置可通過 MO 來啟動的程式
-
+ Ctrl+ECtrl+E
-
+ Tools
-
+ &Tools
-
+ Ctrl+ICtrl+I
-
+ Settings設定
-
+ &Settings&設定
-
+ Configure settings and workarounds配置設定和解決方案
-
+ Ctrl+SCtrl+S
-
+ NexusN網
-
+ Search nexus network for more mods搜尋N網以獲取更多 Mod
-
+ Ctrl+NCtrl+N
-
-
+
+ Update更新
-
+ Mod Organizer is up-to-dateMod Organizer 現在是最新版本
-
-
+
+ No Problems沒有問題
-
+ This button will be highlighted if MO discovered potential problems in your setup and provide tips on how to fix them.
!Work in progress!
@@ -1785,84 +1785,84 @@ Right now this has very limited functionality
當前此功能所能提供的項目非常有限
-
-
+
+ Help幫助
-
+ Ctrl+HCtrl+M
-
+ Endorse MO
-
-
+
+ Endorse Mod Organizer
-
+ Copy Log to Clipboard
-
+ Ctrl+C
-
+ Toolbar工具欄
-
+ Desktop
-
+ Start Menu
-
+ Problems問題
-
+ There are potential problems with your setup您的安裝中存在潛在的問題
-
+ Everything seems to be in order一切井然有序
-
+ Help on UI介面幫助
-
+ Documentation Wiki說明文檔 (維基)
-
+ Report Issue報告問題
-
+ Tutorials
@@ -1871,88 +1871,88 @@ Right now this has very limited functionality
無法儲存檔案順序,您確定您有權限更改 "%1"?
-
+ failed to save load order: %1無法儲存加載順序: %1
-
+ Name名稱
-
+ Please enter a name for the new profile請為新配置檔案輸入一個名稱
-
+ failed to create profile: %1無法建立配置檔案: %1
-
+ Show tutorial?
-
+ You are starting Mod Organizer for the first time. Do you want to show a tutorial of its basic features? If you choose no you can always start the tutorial from the "Help"-menu.
-
+ Downloads in progress正在下載
-
+ There are still downloads in progress, do you really want to quit?仍有正在進行中的下載,您確定要退出嗎?
-
+ failed to read savegame: %1無法讀取存檔: %1
-
+ Plugin "%1" failed: %2
-
+ Plugin "%1" failed
-
+ failed to init plugin %1: %2
-
+ Plugin error
-
+ It appears the plugin "%1" failed to load last startup and caused MO to crash. Do you want to disable it?
(Please note: If this is the first time you see this message for this plugin you may want to give it another try. The plugin may be able to recover from the problem)
-
+ Failed to start "%1"無法啟動 "%1"
-
+ Waiting稍等
-
+ Please press OK once you're logged into steam.當您登入 Steam 時請點擊確定。
@@ -1961,32 +1961,32 @@ Right now this has very limited functionality
"%1" 未找到
-
+ Start Steam?啟動 Steam?
-
+ Steam is required to be running already to correctly start the game. Should MO try to start steam now?想要正確地啟動遊戲,Steam 必須處於運行狀態,MO 要立即啟動 Steam 嗎?
-
+ Also in: <br>也在: <br>
-
+ No conflict沒有衝突
-
+ <Edit...><編輯...>
-
+ This bsa is enabled in the ini file so it may be required!該 BSA 已在 Ini 檔案中啟用,因此它可能是必需的。
@@ -1995,222 +1995,229 @@ Right now this has very limited functionality
此檔案還是會被加載,因為存在同名插件。不過它所包含的的檔案不會遵循安裝順序!
-
+ Activating Network Proxy
-
-
+
+ Installation successful安裝成功
-
-
+
+ Configure Mod配置 Mod
-
-
+
+ This mod contains ini tweaks. Do you want to configure them now?此 Mod 中包含 Ini 設定檔案,您想現在就對它們進行配置嗎?
-
-
+
+ mod "%1" not foundMod "%1" 未找到
-
-
+
+ Installation cancelled安裝已取消
-
-
+
+ The mod was not installed completely.Mod 沒有完全安裝。
-
+ Some plugins could not be loaded
-
+ Too many esps and esms enabled
-
-
+
+ Description missing
-
+ The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:
-
+ The game doesn't allow more than 255 active plugins (including the official ones) to be loaded. You have to disable some unused plugins or merge some plugins into one. You can find a guide here: <a href="http://wiki.step-project.com/Guide:Merging_Plugins">http://wiki.step-project.com/Guide:Merging_Plugins</a>
-
+ Choose Mod選擇 Mod
-
+ Mod ArchiveMod 壓縮包
-
+ Start Tutorial?
-
+ You're about to start a tutorial. For technical reasons it's not possible to end the tutorial early. Continue?
-
-
+
+ Download started開始下載
-
+ failed to update mod list: %1無法更新 Mod 列表: %1
-
+ failed to spawn notepad.exe: %1無法生成 notepad.exe: %1
-
+ failed to open %1無法開啟 %1
-
+ failed to change origin name: %1無法更改原始檔案名: %1
-
+ <Checked><已勾選>
-
+ <Unchecked><未勾選>
-
+ <Update><有更新>
-
+ <No category><無類別>
-
+ <Conflicted>
-
+ <Not Endorsed>
-
+ failed to rename mod: %1無法重新命名 Mod: %1
-
+ Overwrite?覆蓋
-
+ This will replace the existing mod "%1". Continue?
-
+ failed to remove mod "%1"無法移動 Mod: %1
-
-
-
+
+
+ failed to rename "%1" to "%2"重新命名 "%1 "為 "%2" 時出錯
-
+ Multiple esps activated, please check that they don't conflict.
-
-
-
-
+
+
+
+ Confirm確認
-
+ Remove the following mods?<br><ul>%1</ul>
-
+ failed to remove mod: %1無法移動 Mod: %1
-
-
+
+ Failed失敗
-
+ Installation file no longer exists安裝檔案不複存在
-
+ Mods installed with old versions of MO can't be reinstalled in this way.舊版 MO 安裝的 Mod 無法使用此方法重新安裝。
-
-
+
+ You need to be logged in with Nexus to endorse
+
+
+ Are you sure you want to remove the following %n save(s)?<br><ul>%1</ul><br>Removed saves will be sent to the Recycle Bin.
+
+
+
+
-
+ Extract BSA解壓 BSA
@@ -2221,657 +2228,664 @@ Right now this has very limited functionality
(解壓完成後,BSA 檔案將會被刪除。如果您不瞭解 BSA 的話,請選擇“否”)
-
-
+
+ failed to read %1: %2無法讀取 %1: %2
-
+ This archive contains invalid hashes. Some files may be broken.壓縮包 Hash 值錯誤。部分檔案可能已經損壞。
-
+ Nexus ID for this Mod is unknown此 Mod 的N網 ID 未知
-
+ About
-
+ About Qt
-
+ Download?
-
+ A download has been started but no installed page plugin recognizes it.
If you download anyway no information (i.e. version) will be associated with the download.
Continue?
-
+ Browse Mod Page
-
+ Executable "%1" not found
-
+ Failed to refresh list of esps: %1
-
-
+
+ Failed to write settings
-
-
+
+ An error occured trying to write back MO settings: %1
-
+ File is write protected
-
+ Invalid file format (probably a bug)
-
+ Unknown error %1
-
+ failed to move "%1" from mod "%2" to "%3": %4
-
+ <Managed by MO>
-
+ <Managed outside MO>
-
+ You need to be logged in with Nexus to resume a download
-
-
+
+ Create Mod...
-
+ This will move all files from overwrite into a new, regular mod.
Please enter a name:
-
+ A mod with this name already exists
-
+ Continue?
-
+ The versioning scheme decides which version is considered newer than another.
This function will guess the versioning scheme under the assumption that the installed version is outdated.
-
-
+
+ Sorry
-
+ I don't know a versioning scheme where %1 is newer than %2.
-
+ Really enable all visible mods?確定要啟用全部可見的 Mod 嗎?
-
+ Really disable all visible mods?確定要禁用全部可見的 Mod 嗎?
-
+ Choose what to export
-
+ Everything
-
+ All installed mods are included in the list
-
+ Active Mods激活 Mod
-
+ Only active (checked) mods from your current profile are included
-
+ Visible
-
+ All mods visible in the mod list are included
-
+ export failed: %1
-
+ Install Mod...安裝 Mod...
-
+ Enable all visible啟用所有可見項目
-
+ Disable all visible禁用所有可見項目
-
+ Check all for update檢查更新
-
+ Export to csv...
-
+ All Mods
-
+ Sync to Mods...同步到 Mod...
-
+ Restore Backup
-
+ Remove Backup...
-
+ Add/Remove Categories
-
+ Replace Categories
-
+ Primary Category
-
+ Change versioning scheme
-
+ Un-ignore update
-
+ Ignore update
-
+ Rename Mod...重新命名...
-
+ Remove Mod...移除 Mod...
-
+ Reinstall Mod重新安裝 Mod
-
+ Un-Endorse
-
-
+
+ Endorse
-
+ Won't endorse
-
+ Endorsement state unknown
-
+ Ignore missing data
-
+ Visit on Nexus在N網上流覽
-
+ Open in explorer在檔案總管中開啟
-
+ Information...訊息...
-
-
+
+ Exception: 例外:
-
-
+
+ Unknown exception未知的例外
-
+ <All><全部>
-
+ <Multiple>
-
- Really delete "%1"?
-
-
-
-
+ Fix Mods...修復 Mod...
+
+
+ Delete %n save(s)
+ Delete save(s)
+
+
+
+
- Delete
- &刪除
+ &刪除
-
-
+
+ failed to remove %1無法刪除 %1
-
-
+
+ failed to create %1無法建立 %1
-
+ Can't change download directory while downloads are in progress!下載檔案時不能修改下載目錄!
-
+ Download failed下載失敗
-
+ failed to write to file %1無法寫入檔案 %1
-
+ %1 written已寫入 %1
-
+ Select binary選擇可執行檔案
-
+ Binary程式
-
+ Enter Name輸入名稱
-
+ Please enter a name for the executable請為程式輸入一個名稱
-
+ Not an executable不是可執行程式
-
+ This is not a recognized executable.無法識別的可執行檔案
-
-
+
+ Replace file?取代檔案?
-
+ There already is a hidden version of this file. Replace it?已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎?
-
-
+
+ File operation failed檔案操作錯誤
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?無法移除 "%1"。也許您需要足夠的檔案權限?
-
+ There already is a visible version of this file. Replace it?已存在同名檔案。確定要覆蓋嗎?
-
+ file not found: %1
-
+ failed to generate preview for %1
-
+ Sorry, can't preview anything. This function currently does not support extracting from bsas.
-
+ Update available更新可用
-
+ Open/Execute開啟/執行
-
+ Add as Executable添加為可執行檔案
-
+ Preview
-
+ Un-Hide取消隱藏
-
+ Hide隱藏
-
+ Write To File...寫入檔案...
-
+ Do you want to endorse Mod Organizer on %1 now?
-
+ Thank you!
-
+ Thank you for your endorsement!
-
+ Request to Nexus failed: %1
-
-
+
+ login successful登入成功
-
+ login failed: %1. Trying to download anyway登入失敗: %1,請嘗試使用別的方法下載
-
+ login failed: %1無法登入: %1
-
+ login failed: %1. You need to log-in with Nexus to update MO.登入失敗: %1。您需要登入到N網才能更新 MO
-
+ Error錯誤
-
+ failed to extract %1 (errorcode %2)無法解壓 %1 (錯誤代碼 %2)
-
+ Extract...解壓...
-
+ Edit Categories...編輯類別...
-
+ Deselect filter
-
+ Remove移除
-
+ Enable all全部啟用
-
+ Disable all全部禁用
-
+ Unlock load order
-
+ Lock load order
-
+ depends on missing "%1"
-
+ No profile set
-
+ LOOT working
-
+ loot failed. Exit code was: %1
-
+
+ failed to start loot
+
+
+
+ failed to run loot: %1
-
+ Errors occured
-
+ Backup of load order created
-
+ Choose backup to restore
-
+ No Backups
-
+ There are no backups to restore
-
-
+
+ Restore failed
-
-
+
+ Failed to restore the backup. Errorcode: %1
-
+ Backup of modlist created
@@ -2897,7 +2911,7 @@ This function will guess the versioning scheme under the assumption that the ins
ModInfoBackup
-
+ This is the backup of a mod
@@ -3211,227 +3225,227 @@ p, li { white-space: pre-wrap; }
關閉
-
+ &Delete&刪除
-
+ &Rename&重新命名
-
+ &Hide&隱藏
-
+ &Unhide&取消隱藏
-
+ &Open&開啟
-
+ &New Folder&新增資料夾
-
-
+
+ Save changes?儲存更改嗎?
-
-
+
+ Save changes to "%1"?
-
+ File Exists檔案已存在
-
+ A file with that name exists, please enter a new one檔案名已存在,請輸入其它名稱
-
+ failed to move file無法移動檔案
-
+ failed to create directory "optional"無法建立 "optional" 目錄
-
-
+
+ Info requested, please wait請求訊息已發出,請稍後
-
+ Main主要檔案
-
+ Update更新
-
+ Optional可選檔案
-
+ Old舊檔
-
+ Misc雜項
-
+ Unknown未知
-
+ Current Version: %1當前版本: %1
-
+ No update available沒有可用的更新
-
+ (description incomplete, please visit nexus)(描述訊息不完整,請訪問N網)
-
+ <a href="%1">Visit on Nexus</a><a href="%1">訪問N網</a>
-
+ Failed to delete %1無法刪除 %1
-
-
+
+ Confirm確認
-
+ Are sure you want to delete "%1"?確定要刪除 "%1" 嗎?
-
+ Are sure you want to delete the selected files?確定要刪除所選的檔案嗎?
-
-
+
+ New Folder新增資料夾
-
+ Failed to create "%1"無法建立 "%1"
-
-
+
+ Replace file?取代檔案?
-
+ There already is a hidden version of this file. Replace it?已存在同名檔案,但該檔案被隱藏了。確定要覆蓋嗎?
-
-
+
+ File operation failed檔案操作錯誤
-
-
+
+ Failed to remove "%1". Maybe you lack the required file permissions?無法移除 "%1"。也許您需要足夠的檔案權限?
-
-
+
+ failed to rename %1 to %2無法重新命名 %1 為 %2
-
+ There already is a visible version of this file. Replace it?已存在同名檔案。確定要覆蓋嗎?
-
+ Un-Hide取消隱藏
-
+ Hide隱藏
-
+ Name名稱
-
+ Please enter a name
-
+ Error錯誤
-
+ Invalid name. Must be a valid file name
-
+ A tweak by that name exists
-
+ Create Tweak
@@ -3439,7 +3453,7 @@ p, li { white-space: pre-wrap; }
ModInfoForeign
-
+ This pseudo mod represents content managed outside MO. It isn't modified by MO.
@@ -3447,7 +3461,7 @@ p, li { white-space: pre-wrap; }
ModInfoOverwrite
-
+ This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit)此虛擬安裝包內包含來自虛擬 Data 樹的檔案,但檔案發生了變化 (例: 被CK修改了)
@@ -3459,18 +3473,18 @@ p, li { white-space: pre-wrap; }
無法寫入 %1/meta.ini: %2
-
-
+
+ failed to write %1/meta.ini: error %2
-
+ %1 contains no esp/esm and no asset (textures, meshes, interface, ...) directory%1 中未包含 esp 或 esm 和有效的目錄 (textures, meshes, interface, ...)
-
+ Categories: <br>種類: <br>
@@ -3478,52 +3492,52 @@ p, li { white-space: pre-wrap; }
ModList
-
+ This entry contains files that have been created inside the virtual data tree (i.e. by the construction kit)此項目內檢測到了虛擬 Data 樹的檔案發生了變化 (例如:被 CK 修改了)
-
+ Backup
-
+ No valid game data
-
+ Not endorsed yet
-
+ Overwrites files
-
+ Overwritten files覆蓋的 Mod
-
+ Overwrites & Overwritten
-
+ Redundant
-
+ Non-MO
-
+ invalid
@@ -3532,113 +3546,113 @@ p, li { white-space: pre-wrap; }
當前版本: %1,最新版本: %2
-
+ installed version: "%1", newest version: "%2"
-
+ The newest version on Nexus seems to be older than the one you have installed. This could either mean the version you have has been withdrawn (i.e. due to a bug) or the author uses a non-standard versioning scheme and that newest version is actually newer. Either way you may want to "upgrade".
-
+ Categories: <br>種類: <br>
-
+ Invalid name
-
+ drag&drop failed: %1
-
+ Confirm確認
-
+ Are you sure you want to remove "%1"?確定要移除 "%1" 吗?
-
+ Flags
-
+ Mod Name
-
+ Version版本
-
+ Priority優先級
-
+ Category
-
+ Nexus IDN網 ID
-
+ Installation
-
-
+
+ unknown未知
-
+ Name of your mods
-
+ Version of the mod (if available)Mod 版本 (如果可用)
-
+ Installation priority of your mod. The higher, the more "important" it is and thus overwrites files from mods with lower priority.Mod 的安裝優先級。越高就表示越“重要”,從而覆蓋掉低優先級的 Mod 檔案。
-
+ Category of the mod.
-
+ Id of the mod as used on Nexus.
-
+ Emblemes to highlight things that might require attention.
-
+ Time this mod was installed
@@ -3850,17 +3864,17 @@ p, li { white-space: pre-wrap; }
-
+ <b>Origin</b>: %1
-
+ Author作者
-
+ Description描述
@@ -3874,7 +3888,7 @@ p, li { white-space: pre-wrap; }
您的一些插件名稱無效!這些插件無法被遊戲載入。請查看 mo_interface.log 來確認那些受影響的插件並重新命名它們。
-
+ This plugin can't be disabled (enforced by the game)這個插件不能被禁用 (由遊戲執行)
@@ -3883,17 +3897,17 @@ p, li { white-space: pre-wrap; }
隸屬於: %1
-
+ Missing Masters
-
+ Enabled Masters
-
+ failed to restore load order for %1
@@ -4459,18 +4473,18 @@ p, li { white-space: pre-wrap; }
-
+ Please use "Help" from the toolbar to get usage instructions to all elements請使用工具列上的“幫助”來獲得所有元素的使用說明
-
-
+
+ <Manage...><管理...>
-
+ failed to parse profile %1: %2無法解析配置檔案 %1: %2
@@ -4515,14 +4529,14 @@ p, li { white-space: pre-wrap; }
錯誤
-
-
-
+
+
+ wrong file format錯誤的檔案格式
-
+ failed to open %1無法開啟 %1
@@ -4537,17 +4551,17 @@ p, li { white-space: pre-wrap; }
代理DLL
-
+ failed to spawn "%1"無法生成 "%1"
-
+ Elevation required
-
+ This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if
"%1"
@@ -4557,22 +4571,22 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ failed to spawn "%1": %2無法生成 "%1": %2
-
+ "%1" doesn't exist"%1" 不存在
-
+ failed to inject dll into "%1": %2無法注入 dll 到 "%1": %2
-
+ failed to run "%1"無法運行 "%1"
@@ -4802,12 +4816,12 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe
-
+ Confirm確認
-
+ Changing the mod directory affects all your profiles! Mods not present (or named differently) in the new location will be disabled in all profiles. There is no way to undo this unless you backed up your profiles manually. Proceed?修改 Mod 目錄將會影響您的配置!新目錄中不存在 (或者名稱不同) 的 Mod 將在所有配置中被禁止掉。此操作無法撤銷,所以執行此操作前建議先備份下自己的配置。立即執行?
@@ -5458,26 +5472,26 @@ On Windows XP:
-
-
-
-
+
+
+
+ Confirm確認
-
-
+
+ Copy all save games of character "%1" to the profile?
-
+ Move all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
-
+ Copy all save games of character "%1" to the global location? Please be aware that this will mess up the running number of save games.
diff --git a/src/savegame.cpp b/src/savegame.cpp
index d09f291c..06e028e2 100644
--- a/src/savegame.cpp
+++ b/src/savegame.cpp
@@ -21,10 +21,11 @@ along with Mod Organizer. If not, see .
#include
#include
#include
-#include "gameinfo.h"
#include
#include
+#include
#include
+#include "gameinfo.h"
SaveGame::SaveGame(QObject *parent)
@@ -68,11 +69,14 @@ SaveGame::~SaveGame()
QStringList SaveGame::attachedFiles() const
{
QStringList result;
- QString seFileFile = fileName().mid(0).replace(".ess", ".skse");
- QFileInfo seFile(seFileFile);
- if (seFile.exists()) {
- result.append(seFile.absoluteFilePath());
+ foreach (const std::wstring &ext, MOShared::GameInfo::instance().getSavegameAttachmentExtensions()) {
+ QFileInfo fi(fileName());
+ fi.setFile(fi.canonicalPath() + "/" + fi.completeBaseName() + "." + MOBase::ToQString(ext));
+ if (fi.exists()) {
+ result.append(fi.filePath());
+ }
}
+
return result;
}
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp
index 68fd515e..ea73c7f6 100644
--- a/src/shared/fallout3info.cpp
+++ b/src/shared/fallout3info.cpp
@@ -122,6 +122,11 @@ std::vector Fallout3Info::getDLCPlugins()
;
}
+std::vector Fallout3Info::getSavegameAttachmentExtensions()
+{
+ return std::vector();
+}
+
std::vector Fallout3Info::getIniFileNames()
{
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index e9a818e2..7c61ca6d 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -59,6 +59,7 @@ public:
virtual std::vector getVanillaBSAs();
virtual std::vector getDLCPlugins();
+ virtual std::vector getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector getIniFileNames();
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
index 366c72c3..1715912d 100644
--- a/src/shared/falloutnvinfo.cpp
+++ b/src/shared/falloutnvinfo.cpp
@@ -127,13 +127,16 @@ std::vector FalloutNVInfo::getDLCPlugins()
;
}
+std::vector FalloutNVInfo::getSavegameAttachmentExtensions()
+{
+ return std::vector();
+}
std::vector FalloutNVInfo::getIniFileNames()
{
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
}
-
std::wstring FalloutNVInfo::getSaveGameExtension()
{
return L"*.fos";
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index e6f6b5d0..4de67a19 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -61,6 +61,7 @@ public:
virtual std::vector getVanillaBSAs();
virtual std::vector getDLCPlugins();
+ virtual std::vector getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector getIniFileNames();
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index 69cd38f6..33467cb9 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -130,6 +130,9 @@ public:
virtual std::vector getVanillaBSAs() = 0;
+ // get a list of file extensions for additional files belonging to a save game
+ virtual std::vector getSavegameAttachmentExtensions() = 0;
+
// get a set of esp/esm files that are part of known dlcs
virtual std::vector getDLCPlugins() = 0;
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp
index 85f31042..532e49b8 100644
--- a/src/shared/oblivioninfo.cpp
+++ b/src/shared/oblivioninfo.cpp
@@ -133,6 +133,12 @@ std::vector OblivionInfo::getDLCPlugins()
}
+std::vector OblivionInfo::getSavegameAttachmentExtensions()
+{
+ return boost::assign::list_of(L"obse");
+}
+
+
std::vector OblivionInfo::getIniFileNames()
{
return boost::assign::list_of(L"oblivion.ini")(L"oblivionprefs.ini");
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h
index f9c8fa47..121cad43 100644
--- a/src/shared/oblivioninfo.h
+++ b/src/shared/oblivioninfo.h
@@ -57,6 +57,7 @@ public:
virtual std::vector getVanillaBSAs();
virtual std::vector getDLCPlugins();
+ virtual std::vector getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector getIniFileNames();
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp
index 5711e2fd..5017da38 100644
--- a/src/shared/skyriminfo.cpp
+++ b/src/shared/skyriminfo.cpp
@@ -158,6 +158,11 @@ std::vector SkyrimInfo::getDLCPlugins()
;
}
+std::vector SkyrimInfo::getSavegameAttachmentExtensions()
+{
+ return boost::assign::list_of(L"skse");
+}
+
std::vector SkyrimInfo::getIniFileNames()
{
return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini");
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
index 2794555f..3b3b6d8e 100644
--- a/src/shared/skyriminfo.h
+++ b/src/shared/skyriminfo.h
@@ -65,6 +65,8 @@ public:
virtual std::vector getVanillaBSAs();
virtual std::vector getDLCPlugins();
+ virtual std::vector getSavegameAttachmentExtensions();
+
// file name of this games ini (no path)
virtual std::vector getIniFileNames();
--
cgit v1.3.1
From e24f3fef770d250a40290a65bebd17f66121fc29 Mon Sep 17 00:00:00 2001
From: Tannin
Date: Thu, 17 Jul 2014 20:04:22 +0200
Subject: - bugfix: broke qt4 compatibility in trying to support qt5 - bugfix:
overwrite dialog displayed system drives if the overwrite directory didn't
exist - bugfix: ini tweak activation wasn't saved
---
src/mainwindow.cpp | 22 ++++++++++++++--------
src/modinfodialog.cpp | 2 +-
src/overwriteinfodialog.cpp | 18 +++++++++++++-----
src/overwriteinfodialog.h | 2 ++
src/shared/directoryentry.cpp | 2 +-
5 files changed, 31 insertions(+), 15 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp
index 19cefa89..cf283b49 100644
--- a/src/mainwindow.cpp
+++ b/src/mainwindow.cpp
@@ -3221,14 +3221,20 @@ void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index,
std::vector flags = modInfo->getFlags();
if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_OVERWRITE) != flags.end()) {
QDialog *dialog = this->findChild("__overwriteDialog");
- if (dialog == NULL) {
- dialog = new OverwriteInfoDialog(modInfo, this);
- dialog->setObjectName("__overwriteDialog");
- }
- dialog->show();
- dialog->raise();
- dialog->activateWindow();
- connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int)));
+ try {
+ if (dialog == NULL) {
+ dialog = new OverwriteInfoDialog(modInfo, this);
+ dialog->setObjectName("__overwriteDialog");
+ } else {
+ qobject_cast(dialog)->setModInfo(modInfo);
+ }
+ dialog->show();
+ dialog->raise();
+ dialog->activateWindow();
+ connect(dialog, SIGNAL(finished(int)), this, SLOT(overwriteClosed(int)));
+ } catch (const std::exception &e) {
+ reportError(tr("Failed to display overwrite dialog: %1").arg(e.what()));
+ }
} else {
modInfo->saveMeta();
ModInfoDialog dialog(modInfo, m_DirectoryStructure, modInfo->hasFlag(ModInfo::FLAG_FOREIGN), this);
diff --git a/src/modinfodialog.cpp b/src/modinfodialog.cpp
index 02ba0d38..96a575a0 100644
--- a/src/modinfodialog.cpp
+++ b/src/modinfodialog.cpp
@@ -104,7 +104,6 @@ ModInfoDialog::ModInfoDialog(ModInfo::Ptr modInfo, const DirectoryEntry *directo
ui->tabWidget->setTabEnabled(TAB_IMAGES, false);
} else {
initFiletree(modInfo);
- initINITweaks();
addCategories(CategoryFactory::instance(), modInfo->getCategories(), ui->categoriesTree->invisibleRootItem(), 0);
refreshPrimaryCategoriesBox();
ui->tabWidget->setTabEnabled(TAB_TEXTFILES, ui->textFileList->count() != 0);
@@ -112,6 +111,7 @@ ModInfoDialog::ModInfoDialog(ModInfo::Ptr modInfo, const DirectoryEntry *directo
ui->tabWidget->setTabEnabled(TAB_ESPS, (ui->inactiveESPList->count() != 0) || (ui->activeESPList->count() != 0));
}
refreshLists();
+ initINITweaks();
ui->tabWidget->setTabEnabled(TAB_CONFLICTS, m_Origin != NULL);
diff --git a/src/overwriteinfodialog.cpp b/src/overwriteinfodialog.cpp
index 2ba81633..16242506 100644
--- a/src/overwriteinfodialog.cpp
+++ b/src/overwriteinfodialog.cpp
@@ -72,19 +72,17 @@ private:
OverwriteInfoDialog::OverwriteInfoDialog(ModInfo::Ptr modInfo, QWidget *parent)
: QDialog(parent), ui(new Ui::OverwriteInfoDialog), m_FileSystemModel(NULL),
- m_DeleteAction(NULL), m_RenameAction(NULL), m_OpenAction(NULL),
- m_ModInfo(modInfo)
+ m_DeleteAction(NULL), m_RenameAction(NULL), m_OpenAction(NULL)
{
ui->setupUi(this);
this->setWindowModality(Qt::NonModal);
- QString path = modInfo->absolutePath();
m_FileSystemModel = new MyFileSystemModel(this);
m_FileSystemModel->setReadOnly(false);
- m_FileSystemModel->setRootPath(path);
+ setModInfo(modInfo);
ui->filesView->setModel(m_FileSystemModel);
- ui->filesView->setRootIndex(m_FileSystemModel->index(path));
+ ui->filesView->setRootIndex(m_FileSystemModel->index(modInfo->absolutePath()));
ui->filesView->setColumnWidth(0, 250);
m_DeleteAction = new QAction(tr("&Delete"), ui->filesView);
@@ -102,6 +100,16 @@ OverwriteInfoDialog::~OverwriteInfoDialog()
delete ui;
}
+void OverwriteInfoDialog::setModInfo(ModInfo::Ptr modInfo)
+{
+ m_ModInfo = modInfo;
+ if (QDir(modInfo->absolutePath()).exists()) {
+ m_FileSystemModel->setRootPath(modInfo->absolutePath());
+ } else {
+ throw MyException(tr("%1 not found").arg(modInfo->absolutePath()));
+ }
+}
+
bool OverwriteInfoDialog::recursiveDelete(const QModelIndex &index)
{
for (int childRow = 0; childRow < m_FileSystemModel->rowCount(index); ++childRow) {
diff --git a/src/overwriteinfodialog.h b/src/overwriteinfodialog.h
index 34e86219..0726f1f9 100644
--- a/src/overwriteinfodialog.h
+++ b/src/overwriteinfodialog.h
@@ -39,6 +39,8 @@ public:
ModInfo::Ptr modInfo() const { return m_ModInfo; }
+ void setModInfo(ModInfo::Ptr modInfo);
+
private:
void openFile(const QModelIndex &index);
diff --git a/src/shared/directoryentry.cpp b/src/shared/directoryentry.cpp
index 87431ea8..aead0cca 100644
--- a/src/shared/directoryentry.cpp
+++ b/src/shared/directoryentry.cpp
@@ -499,7 +499,7 @@ static bool SupportOptimizedFind()
::VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL),
VER_MINORVERSION, VER_GREATER_EQUAL);
- bool res = ::VerifyVersionInfo(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, mask);
+ bool res = ::VerifyVersionInfo(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, mask) == TRUE;
return res;
}
--
cgit v1.3.1
From f6ef5477e718b14af99bd22436f66dee0b9d22cd Mon Sep 17 00:00:00 2001
From: Tannin
Date: Thu, 17 Jul 2014 22:02:15 +0200
Subject: normalized eol style (all files should now have windows line endings)
---
src/activatemodsdialog.cpp | 194 +-
src/activatemodsdialog.h | 140 +-
src/bbcode.cpp | 468 +-
src/bbcode.h | 80 +-
src/browserdialog.cpp | 540 +-
src/browserdialog.h | 248 +-
src/browserview.cpp | 152 +-
src/browserview.h | 160 +-
src/categories.cpp | 602 +-
src/categories.h | 400 +-
src/categoriesdialog.cpp | 486 +-
src/categoriesdialog.h | 142 +-
src/credentialsdialog.cpp | 38 +-
src/credentialsdialog.h | 38 +-
src/directoryrefresher.cpp | 312 +-
src/directoryrefresher.h | 294 +-
src/downloadlist.cpp | 228 +-
src/downloadlist.h | 192 +-
src/downloadlistsortproxy.cpp | 130 +-
src/downloadlistsortproxy.h | 84 +-
src/downloadlistwidget.cpp | 702 +--
src/downloadlistwidget.h | 242 +-
src/downloadlistwidgetcompact.cpp | 682 +--
src/downloadlistwidgetcompact.h | 244 +-
src/downloadmanager.cpp | 2942 ++++-----
src/downloadmanager.h | 984 +--
src/dummybsa.cpp | 488 +-
src/dummybsa.h | 38 +-
src/editexecutablesdialog.cpp | 578 +-
src/editexecutablesdialog.h | 196 +-
src/executableslist.cpp | 406 +-
src/executableslist.h | 310 +-
src/filedialogmemory.cpp | 188 +-
src/filedialogmemory.h | 38 +-
src/gameinfoimpl.cpp | 108 +-
src/gameinfoimpl.h | 78 +-
src/helper.cpp | 38 +-
src/helper.h | 38 +-
src/icondelegate.cpp | 140 +-
src/icondelegate.h | 104 +-
src/installationmanager.cpp | 1604 ++---
src/installationmanager.h | 432 +-
src/json.cpp | 1044 ++--
src/json.h | 188 +-
src/loadmechanism.cpp | 580 +-
src/loadmechanism.h | 38 +-
src/lockeddialog.cpp | 150 +-
src/lockeddialog.h | 134 +-
src/logbuffer.cpp | 522 +-
src/logbuffer.h | 198 +-
src/loghighlighter.cpp | 38 +-
src/loghighlighter.h | 38 +-
src/main.cpp | 1162 ++--
src/mainwindow.cpp | 11202 +++++++++++++++++------------------
src/mainwindow.h | 1230 ++--
src/messagedialog.cpp | 184 +-
src/messagedialog.h | 134 +-
src/moapplication.cpp | 296 +-
src/moapplication.h | 102 +-
src/modeltest.cpp | 1166 ++--
src/modeltest.h | 188 +-
src/modinfo.cpp | 2006 +++----
src/modinfo.h | 2056 +++----
src/modinfodialog.cpp | 2512 ++++----
src/modinfodialog.h | 474 +-
src/modlist.cpp | 1986 +++----
src/modlist.h | 586 +-
src/modlistsortproxy.cpp | 752 +--
src/modlistsortproxy.h | 242 +-
src/motddialog.cpp | 98 +-
src/motddialog.h | 66 +-
src/nexusinterface.cpp | 1244 ++--
src/nexusinterface.h | 644 +-
src/nxmaccessmanager.cpp | 424 +-
src/nxmaccessmanager.h | 206 +-
src/overwriteinfodialog.cpp | 520 +-
src/overwriteinfodialog.h | 146 +-
src/pluginlist.cpp | 2318 ++++----
src/pluginlist.h | 688 +--
src/pluginlistsortproxy.cpp | 304 +-
src/pluginlistsortproxy.h | 142 +-
src/profile.cpp | 1564 ++---
src/profile.h | 660 +--
src/profileinputdialog.cpp | 96 +-
src/profileinputdialog.h | 38 +-
src/profilesdialog.cpp | 640 +-
src/profilesdialog.h | 192 +-
src/queryoverwritedialog.cpp | 38 +-
src/queryoverwritedialog.h | 38 +-
src/report.cpp | 106 +-
src/report.h | 38 +-
src/savegame.cpp | 212 +-
src/savegame.h | 262 +-
src/savegamegamebryo.cpp | 676 +--
src/savegamegamebyro.h | 204 +-
src/savegameinfowidget.cpp | 124 +-
src/savegameinfowidget.h | 38 +-
src/savegameinfowidgetgamebryo.cpp | 146 +-
src/savegameinfowidgetgamebryo.h | 38 +-
src/selectiondialog.cpp | 166 +-
src/selectiondialog.h | 136 +-
src/selfupdater.cpp | 932 +--
src/selfupdater.h | 290 +-
src/settings.cpp | 1542 ++---
src/settings.h | 626 +-
src/settingsdialog.cpp | 346 +-
src/settingsdialog.h | 168 +-
src/shared/appconfig.cpp | 2 +-
src/shared/inject.h | 62 +-
src/singleinstance.cpp | 214 +-
src/singleinstance.h | 38 +-
src/spawn.cpp | 422 +-
src/spawn.h | 136 +-
src/syncoverwritedialog.cpp | 332 +-
src/syncoverwritedialog.h | 110 +-
src/transfersavesdialog.cpp | 656 +-
src/transfersavesdialog.h | 164 +-
117 files changed, 31484 insertions(+), 31484 deletions(-)
(limited to 'src/mainwindow.cpp')
diff --git a/src/activatemodsdialog.cpp b/src/activatemodsdialog.cpp
index 8d463fba..be6eef54 100644
--- a/src/activatemodsdialog.cpp
+++ b/src/activatemodsdialog.cpp
@@ -1,97 +1,97 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#include "activatemodsdialog.h"
-#include "ui_activatemodsdialog.h"
-
-#include
-#include
-
-ActivateModsDialog::ActivateModsDialog(const std::map > &missingPlugins, QWidget *parent)
- : TutorableDialog("ActivateMods", parent), ui(new Ui::ActivateModsDialog)
-{
- ui->setupUi(this);
-
- QTableWidget *modsTable = findChild("modsTable");
- QHeaderView *headerView = modsTable->horizontalHeader();
-#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
- headerView->setSectionResizeMode(0, QHeaderView::Stretch);
- headerView->setSectionResizeMode(1, QHeaderView::Interactive);
-#else
- headerView->setResizeMode(0, QHeaderView::Stretch);
- headerView->setResizeMode(1, QHeaderView::Interactive);
-#endif
-
- int row = 0;
-
- modsTable->setRowCount(missingPlugins.size());
-
- for (std::map >::const_iterator espIter = missingPlugins.begin();
- espIter != missingPlugins.end(); ++espIter, ++row) {
- modsTable->setCellWidget(row, 0, new QLabel(espIter->first));
- if (espIter->second.size() == 0) {
- modsTable->setCellWidget(row, 1, new QLabel(tr("not found")));
- } else {
- QComboBox* combo = new QComboBox();
- for (std::vector::const_iterator modIter = espIter->second.begin();
- modIter != espIter->second.end(); ++modIter) {
- combo->addItem(*modIter);
- }
- modsTable->setCellWidget(row, 1, combo);
- }
- }
-}
-
-
-ActivateModsDialog::~ActivateModsDialog()
-{
- delete ui;
-}
-
-
-std::set ActivateModsDialog::getModsToActivate()
-{
- std::set result;
- QTableWidget *modsTable = findChild("modsTable");
-
- for (int row = 0; row < modsTable->rowCount(); ++row) {
- QComboBox *comboBox = dynamic_cast(modsTable->cellWidget(row, 1));
- if (comboBox != NULL) {
- result.insert(comboBox->currentText());
- }
- }
- return result;
-}
-
-
-std::set ActivateModsDialog::getESPsToActivate()
-{
- std::set result;
- QTableWidget *modsTable = findChild("modsTable");
-
- for (int row = 0; row < modsTable->rowCount(); ++row) {
- QComboBox *comboBox = dynamic_cast(modsTable->cellWidget(row, 1));
- if (comboBox != NULL) {
- QLabel *espName = dynamic_cast(modsTable->cellWidget(row, 0));
-
- result.insert(espName->text());
- }
- }
- return result;
-}
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "activatemodsdialog.h"
+#include "ui_activatemodsdialog.h"
+
+#include
+#include
+
+ActivateModsDialog::ActivateModsDialog(const std::map > &missingPlugins, QWidget *parent)
+ : TutorableDialog("ActivateMods", parent), ui(new Ui::ActivateModsDialog)
+{
+ ui->setupUi(this);
+
+ QTableWidget *modsTable = findChild("modsTable");
+ QHeaderView *headerView = modsTable->horizontalHeader();
+#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
+ headerView->setSectionResizeMode(0, QHeaderView::Stretch);
+ headerView->setSectionResizeMode(1, QHeaderView::Interactive);
+#else
+ headerView->setResizeMode(0, QHeaderView::Stretch);
+ headerView->setResizeMode(1, QHeaderView::Interactive);
+#endif
+
+ int row = 0;
+
+ modsTable->setRowCount(missingPlugins.size());
+
+ for (std::map >::const_iterator espIter = missingPlugins.begin();
+ espIter != missingPlugins.end(); ++espIter, ++row) {
+ modsTable->setCellWidget(row, 0, new QLabel(espIter->first));
+ if (espIter->second.size() == 0) {
+ modsTable->setCellWidget(row, 1, new QLabel(tr("not found")));
+ } else {
+ QComboBox* combo = new QComboBox();
+ for (std::vector::const_iterator modIter = espIter->second.begin();
+ modIter != espIter->second.end(); ++modIter) {
+ combo->addItem(*modIter);
+ }
+ modsTable->setCellWidget(row, 1, combo);
+ }
+ }
+}
+
+
+ActivateModsDialog::~ActivateModsDialog()
+{
+ delete ui;
+}
+
+
+std::set ActivateModsDialog::getModsToActivate()
+{
+ std::set result;
+ QTableWidget *modsTable = findChild("modsTable");
+
+ for (int row = 0; row < modsTable->rowCount(); ++row) {
+ QComboBox *comboBox = dynamic_cast(modsTable->cellWidget(row, 1));
+ if (comboBox != NULL) {
+ result.insert(comboBox->currentText());
+ }
+ }
+ return result;
+}
+
+
+std::set ActivateModsDialog::getESPsToActivate()
+{
+ std::set result;
+ QTableWidget *modsTable = findChild("modsTable");
+
+ for (int row = 0; row < modsTable->rowCount(); ++row) {
+ QComboBox *comboBox = dynamic_cast(modsTable->cellWidget(row, 1));
+ if (comboBox != NULL) {
+ QLabel *espName = dynamic_cast(modsTable->cellWidget(row, 0));
+
+ result.insert(espName->text());
+ }
+ }
+ return result;
+}
diff --git a/src/activatemodsdialog.h b/src/activatemodsdialog.h
index 845167aa..08dbad8d 100644
--- a/src/activatemodsdialog.h
+++ b/src/activatemodsdialog.h
@@ -1,70 +1,70 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef ACTIVATEMODSDIALOG_H
-#define ACTIVATEMODSDIALOG_H
-
-#include "tutorabledialog.h"
-#include
");
-
- // web content
- m_TagMap["url"] = std::make_pair(QRegExp("\\[url\\](.*)\\[/url\\]"),
- "\\1");
- m_TagMap["url="] = std::make_pair(QRegExp("\\[url=([^\\]]*)\\](.*)\\[/url\\]"),
- "\\2");
- m_TagMap["img"] = std::make_pair(QRegExp("\\[img\\](.*)\\[/img\\]"), " ");
- m_TagMap["img="] = std::make_pair(QRegExp("\\[img=([^\\]]*)\\](.*)\\[/img\\]"), " ");
- m_TagMap["email="] = std::make_pair(QRegExp("\\[email=\"?([^\\]]*)\"?\\](.*)\\[/email\\]"),
- "\\2");
- m_TagMap["youtube"] = std::make_pair(QRegExp("\\[youtube\\](.*)\\[/youtube\\]"),
- "http://www.youtube.com/v/\\1");
-
- m_ColorMap.insert(std::make_pair("red", "FF0000"));
- m_ColorMap.insert(std::make_pair("green", "00FF00"));
- m_ColorMap.insert(std::make_pair("blue", "0000FF"));
- m_ColorMap.insert(std::make_pair("black", "000000"));
- m_ColorMap.insert(std::make_pair("gray", "7F7F7F"));
- m_ColorMap.insert(std::make_pair("white", "FFFFFF"));
- m_ColorMap.insert(std::make_pair("yellow", "FFFF00"));
- m_ColorMap.insert(std::make_pair("cyan", "00FFFF"));
- m_ColorMap.insert(std::make_pair("magenta", "FF00FF"));
- m_ColorMap.insert(std::make_pair("brown", "A52A2A"));
- m_ColorMap.insert(std::make_pair("orange", "FFCC00"));
-
- // make all patterns non-greedy and case-insensitive
- for (TagMap::iterator iter = m_TagMap.begin(); iter != m_TagMap.end(); ++iter) {
- iter->second.first.setCaseSensitivity(Qt::CaseInsensitive);
- iter->second.first.setMinimal(true);
- }
- }
-
-private:
-
- QRegExp m_TagNameExp;
- TagMap m_TagMap;
- std::map m_ColorMap;
-};
-
-
-QString convertToHTML(const QString &inputParam)
-{
- // this code goes over the input string once and replaces all bbtags
- // it encounters. This function is called recursively for every replaced
- // string to convert nested tags.
- //
- // This could be implemented simpler by applying a set of regular expressions
- // for each recognized bb-tag one after the other but that would probably be
- // very inefficient (O(n^2)).
-
- QString input = inputParam.mid(0).replace("\r\n", " ");
- input.replace("\\\"", "\"").replace("\\'", "'");
-
- QString result;
- int lastBlock = 0;
- int pos = 0;
-
- // iterate over the input buffer
- while ((pos = input.indexOf('[', lastBlock)) != -1) {
- // append everything between the previous tag-block and the current one
- result.append(input.midRef(lastBlock, pos - lastBlock));
-
- // convert the tag and content if necessary
- int length = -1;
- QString replacement = BBCodeMap::instance().convertTag(input.mid(pos), length);
- if (length != 0) {
- QString temp = convertToHTML(replacement);
- result.append(temp);
- // length contains the number of characters in the original tag
- pos += length;
- } else {
- // nothing replaced
- result.append('[');
- ++pos;
- }
- lastBlock = pos;
- }
-
- // append the remainder (everything after the last tag)
- result.append(input.midRef(lastBlock));
- return result;
-}
-
-} // namespace BBCode
-
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "bbcode.h"
+
+#include
+#include
+#include
+#include
+
+
+namespace BBCode {
+
+
+class BBCodeMap {
+
+ typedef std::map > TagMap;
+
+public:
+
+ static BBCodeMap &instance() {
+ static BBCodeMap s_Instance;
+ return s_Instance;
+ }
+
+ QString convertTag(const QString &input, int &length)
+ {
+ // extract the tag name
+ m_TagNameExp.indexIn(input, 1, QRegExp::CaretAtOffset);
+ QString tagName = m_TagNameExp.cap(0).toLower();
+ TagMap::iterator tagIter = m_TagMap.find(tagName);
+ if (tagIter != m_TagMap.end()) {
+ // recognized tag
+ if (tagName.endsWith('=')) {
+ tagName.chop(1);
+ }
+ QString closeTag = tagName == "*" ? " "
+ : QString("[/%1]").arg(tagName);
+
+ int closeTagPos = input.indexOf(closeTag, 0, Qt::CaseInsensitive);
+ //qDebug("close tag %s at %d", closeTag.toUtf8().constData(), closeTagPos);
+
+ if (closeTagPos > -1) {
+ length = closeTagPos + closeTag.length();
+ QString temp = input.mid(0, length);
+ if (tagIter->second.first.indexIn(temp) == 0) {
+ if (tagIter->second.second.isEmpty()) {
+ if (tagName == "color") {
+ QString color = tagIter->second.first.cap(1);
+ QString content = tagIter->second.first.cap(2);
+ auto colIter = m_ColorMap.find(color.toLower());
+ if (colIter != m_ColorMap.end()) {
+ color = colIter->second;
+ }
+ return temp.replace(tagIter->second.first, QString("%2").arg(color, content));
+ } else {
+ qWarning("don't know how to deal with tag %s", qPrintable(tagName));
+ }
+ } else {
+ return temp.replace(tagIter->second.first, tagIter->second.second);
+ }
+ } else {
+ // expression doesn't match. either the input string is invalid
+ // or the expression is
+ qWarning("%s doesn't match the expression for %s",
+ temp.toUtf8().constData(), tagName.toUtf8().constData());
+ length = 0;
+ return QString();
+ }
+ }
+ }
+
+ // not a recognized tag or tag invalid
+ length = 0;
+ return QString();
+ }
+
+private:
+ BBCodeMap()
+ : m_TagNameExp("^[a-zA-Z*]*=?")
+ {
+ m_TagMap["b"] = std::make_pair(QRegExp("\\[b\\](.*)\\[/b\\]"),
+ "\\1");
+ m_TagMap["i"] = std::make_pair(QRegExp("\\[i\\](.*)\\[/i\\]"),
+ "\\1");
+ m_TagMap["u"] = std::make_pair(QRegExp("\\[u\\](.*)\\[/u\\]"),
+ "\\1");
+ m_TagMap["s"] = std::make_pair(QRegExp("\\[s\\](.*)\\[/s\\]"),
+ "\\1");
+ m_TagMap["sub"] = std::make_pair(QRegExp("\\[sub\\](.*)\\[/sub\\]"),
+ "\\1");
+ m_TagMap["sup"] = std::make_pair(QRegExp("\\[sup\\](.*)\\[/sup\\]"),
+ "\\1");
+ m_TagMap["size="] = std::make_pair(QRegExp("\\[size=([^\\]]*)\\](.*)\\[/size\\]"),
+ "\\2");
+ m_TagMap["color="] = std::make_pair(QRegExp("\\[color=([^\\]]*)\\](.*)\\[/color\\]"),
+ "");
+ m_TagMap["font="] = std::make_pair(QRegExp("\\[font=([^\\]]*)\\](.*)\\[/font\\]"),
+ "\\2");
+ m_TagMap["center"] = std::make_pair(QRegExp("\\[center\\](.*)\\[/center\\]"),
+ "
");
+
+ // web content
+ m_TagMap["url"] = std::make_pair(QRegExp("\\[url\\](.*)\\[/url\\]"),
+ "\\1");
+ m_TagMap["url="] = std::make_pair(QRegExp("\\[url=([^\\]]*)\\](.*)\\[/url\\]"),
+ "\\2");
+ m_TagMap["img"] = std::make_pair(QRegExp("\\[img\\](.*)\\[/img\\]"), " ");
+ m_TagMap["img="] = std::make_pair(QRegExp("\\[img=([^\\]]*)\\](.*)\\[/img\\]"), " ");
+ m_TagMap["email="] = std::make_pair(QRegExp("\\[email=\"?([^\\]]*)\"?\\](.*)\\[/email\\]"),
+ "\\2");
+ m_TagMap["youtube"] = std::make_pair(QRegExp("\\[youtube\\](.*)\\[/youtube\\]"),
+ "http://www.youtube.com/v/\\1");
+
+ m_ColorMap.insert(std::make_pair("red", "FF0000"));
+ m_ColorMap.insert(std::make_pair("green", "00FF00"));
+ m_ColorMap.insert(std::make_pair("blue", "0000FF"));
+ m_ColorMap.insert(std::make_pair("black", "000000"));
+ m_ColorMap.insert(std::make_pair("gray", "7F7F7F"));
+ m_ColorMap.insert(std::make_pair("white", "FFFFFF"));
+ m_ColorMap.insert(std::make_pair("yellow", "FFFF00"));
+ m_ColorMap.insert(std::make_pair("cyan", "00FFFF"));
+ m_ColorMap.insert(std::make_pair("magenta", "FF00FF"));
+ m_ColorMap.insert(std::make_pair("brown", "A52A2A"));
+ m_ColorMap.insert(std::make_pair("orange", "FFCC00"));
+
+ // make all patterns non-greedy and case-insensitive
+ for (TagMap::iterator iter = m_TagMap.begin(); iter != m_TagMap.end(); ++iter) {
+ iter->second.first.setCaseSensitivity(Qt::CaseInsensitive);
+ iter->second.first.setMinimal(true);
+ }
+ }
+
+private:
+
+ QRegExp m_TagNameExp;
+ TagMap m_TagMap;
+ std::map m_ColorMap;
+};
+
+
+QString convertToHTML(const QString &inputParam)
+{
+ // this code goes over the input string once and replaces all bbtags
+ // it encounters. This function is called recursively for every replaced
+ // string to convert nested tags.
+ //
+ // This could be implemented simpler by applying a set of regular expressions
+ // for each recognized bb-tag one after the other but that would probably be
+ // very inefficient (O(n^2)).
+
+ QString input = inputParam.mid(0).replace("\r\n", " ");
+ input.replace("\\\"", "\"").replace("\\'", "'");
+
+ QString result;
+ int lastBlock = 0;
+ int pos = 0;
+
+ // iterate over the input buffer
+ while ((pos = input.indexOf('[', lastBlock)) != -1) {
+ // append everything between the previous tag-block and the current one
+ result.append(input.midRef(lastBlock, pos - lastBlock));
+
+ // convert the tag and content if necessary
+ int length = -1;
+ QString replacement = BBCodeMap::instance().convertTag(input.mid(pos), length);
+ if (length != 0) {
+ QString temp = convertToHTML(replacement);
+ result.append(temp);
+ // length contains the number of characters in the original tag
+ pos += length;
+ } else {
+ // nothing replaced
+ result.append('[');
+ ++pos;
+ }
+ lastBlock = pos;
+ }
+
+ // append the remainder (everything after the last tag)
+ result.append(input.midRef(lastBlock));
+ return result;
+}
+
+} // namespace BBCode
+
diff --git a/src/bbcode.h b/src/bbcode.h
index 0d4d8003..f88e9a6c 100644
--- a/src/bbcode.h
+++ b/src/bbcode.h
@@ -1,40 +1,40 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef BBCODE_H
-#define BBCODE_H
-
-
-#include
-
-
-namespace BBCode {
-
-/**
- * @brief convert a string with BB Code-Tags to HTML
- * @param input the input string with BB tags
- * @param replaceOccured if not NULL, this parameter will be set to true if any bb tags were replaced
- * @return the same string in html representation
- **/
-QString convertToHTML(const QString &input);
-
-}
-
-
-#endif // BBCODE_H
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#ifndef BBCODE_H
+#define BBCODE_H
+
+
+#include
+
+
+namespace BBCode {
+
+/**
+ * @brief convert a string with BB Code-Tags to HTML
+ * @param input the input string with BB tags
+ * @param replaceOccured if not NULL, this parameter will be set to true if any bb tags were replaced
+ * @return the same string in html representation
+ **/
+QString convertToHTML(const QString &input);
+
+}
+
+
+#endif // BBCODE_H
diff --git a/src/browserdialog.cpp b/src/browserdialog.cpp
index 4aa4e969..4897ea4f 100644
--- a/src/browserdialog.cpp
+++ b/src/browserdialog.cpp
@@ -1,270 +1,270 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#include "browserdialog.h"
-#include "ui_browserdialog.h"
-
-#include "messagedialog.h"
-#include "report.h"
-#include "json.h"
-#include "persistentcookiejar.h"
-
-#include
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-
-
-BrowserDialog::BrowserDialog(QWidget *parent)
- : QDialog(parent)
- , ui(new Ui::BrowserDialog)
- , m_AccessManager(new QNetworkAccessManager(this))
-{
- ui->setupUi(this);
-
- m_AccessManager->setCookieJar(new PersistentCookieJar(
- QDir::fromNativeSeparators(MOBase::ToQString(MOShared::GameInfo::instance().getCacheDir())) + "/cookies.dat", this));
-
- Qt::WindowFlags flags = windowFlags() | Qt::WindowMaximizeButtonHint | Qt::WindowMinimizeButtonHint;
- Qt::WindowFlags helpFlag = Qt::WindowContextHelpButtonHint;
- flags = flags & (~helpFlag);
- setWindowFlags(flags);
-
- m_Tabs = this->findChild("browserTabWidget");
-
- connect(m_Tabs, SIGNAL(tabCloseRequested(int)), this, SLOT(tabCloseRequested(int)));
-}
-
-
-BrowserDialog::~BrowserDialog()
-{
- delete ui;
-}
-
-void BrowserDialog::closeEvent(QCloseEvent *event)
-{
-// m_AccessManager->showCookies();
- QDialog::closeEvent(event);
-}
-
-void BrowserDialog::initTab(BrowserView *newView)
-{
- newView->page()->setNetworkAccessManager(m_AccessManager);
- newView->page()->setForwardUnsupportedContent(true);
-
- connect(newView, SIGNAL(loadProgress(int)), this, SLOT(progress(int)));
- connect(newView, SIGNAL(titleChanged(QString)), this, SLOT(titleChanged(QString)));
- connect(newView, SIGNAL(initTab(BrowserView*)), this, SLOT(initTab(BrowserView*)));
- connect(newView, SIGNAL(startFind()), this, SLOT(startSearch()));
- connect(newView, SIGNAL(urlChanged(QUrl)), this, SLOT(urlChanged(QUrl)));
- connect(newView, SIGNAL(openUrlInNewTab(QUrl)), this, SLOT(openInNewTab(QUrl)));
- connect(newView->page(), SIGNAL(downloadRequested(QNetworkRequest)), this, SLOT(downloadRequested(QNetworkRequest)));
- connect(newView->page(), SIGNAL(unsupportedContent(QNetworkReply*)), this, SLOT(unsupportedContent(QNetworkReply*)));
-
- ui->backBtn->setEnabled(false);
- ui->fwdBtn->setEnabled(false);
- m_Tabs->addTab(newView, tr("new"));
- newView->settings()->setAttribute(QWebSettings::PluginsEnabled, true);
- newView->settings()->setAttribute(QWebSettings::AutoLoadImages, true);
-}
-
-
-void BrowserDialog::openInNewTab(const QUrl &url)
-{
- BrowserView *newView = new BrowserView(this);
- initTab(newView);
- newView->setUrl(url);
-}
-
-
-BrowserView *BrowserDialog::getCurrentView()
-{
- return qobject_cast(m_Tabs->currentWidget());
-}
-
-
-void BrowserDialog::urlChanged(const QUrl&)
-{
- BrowserView *currentView = getCurrentView();
- if (currentView != NULL) {
- ui->backBtn->setEnabled(currentView->history()->canGoBack());
- ui->fwdBtn->setEnabled(currentView->history()->canGoForward());
- }
-}
-
-
-void BrowserDialog::openUrl(const QUrl &url)
-{
- if (isHidden()) {
- show();
- }
- openInNewTab(url);
-}
-
-
-void BrowserDialog::maximizeWidth()
-{
- int viewportWidth = getCurrentView()->page()->viewportSize().width();
- int frameWidth = width() - viewportWidth;
-
- int contentWidth = getCurrentView()->page()->mainFrame()->contentsSize().width();
-
- QDesktopWidget screen;
- int currentScreen = screen.screenNumber(this);
- int screenWidth = screen.screenGeometry(currentScreen).size().width();
-
- int targetWidth = std::min(std::max(viewportWidth, contentWidth) + frameWidth, screenWidth);
- this->resize(targetWidth, height());
-}
-
-
-void BrowserDialog::progress(int value)
-{
- ui->loadProgress->setValue(value);
- if (value == 100) {
- maximizeWidth();
- ui->loadProgress->setVisible(false);
- } else {
- ui->loadProgress->setVisible(true);
- }
-}
-
-
-void BrowserDialog::titleChanged(const QString &title)
-{
- BrowserView *view = qobject_cast(sender());
- for (int i = 0; i < m_Tabs->count(); ++i) {
- if (m_Tabs->widget(i) == view) {
- m_Tabs->setTabText(i, title.mid(0, 15));
- m_Tabs->setTabToolTip(i, title);
- }
- }
-}
-
-
-QString BrowserDialog::guessFileName(const QString &url)
-{
- QRegExp uploadsExp(QString("http://.+/uploads/([^/]+)$"));
- if (uploadsExp.indexIn(url) != -1) {
- // these seem to be premium downloads
- return uploadsExp.cap(1);
- }
-
- QRegExp filesExp(QString("http://.+\\?file=([^&]+)"));
- if (filesExp.indexIn(url) != -1) {
- // a regular manual download?
- return filesExp.cap(1);
- }
- return "unknown";
-}
-
-void BrowserDialog::unsupportedContent(QNetworkReply *reply)
-{
- try {
- QWebPage *page = qobject_cast(sender());
- if (page == NULL) {
- qCritical("sender not a page");
- return;
- }
- BrowserView *view = qobject_cast(page->view());
- if (view == NULL) {
- qCritical("no view?");
- return;
- }
-
- qDebug("unsupported: %s - %s", view->url().toString().toUtf8().constData(), reply->url().toString().toUtf8().constData());
- emit requestDownload(view->url(), reply);
- } catch (const std::exception &e) {
- if (isVisible()) {
- MessageDialog::showMessage(tr("failed to start download"), this);
- }
- qCritical("exception downloading unsupported content: %s", e.what());
- }
-}
-
-
-void BrowserDialog::downloadRequested(const QNetworkRequest &request)
-{
- qCritical("download request %s ignored", request.url().toString().toUtf8().constData());
-}
-
-
-void BrowserDialog::tabCloseRequested(int index)
-{
- if (m_Tabs->count() == 1) {
- this->close();
- } else {
- m_Tabs->widget(index)->deleteLater();
- m_Tabs->removeTab(index);
- }
-}
-
-void BrowserDialog::on_backBtn_clicked()
-{
- BrowserView *currentView = getCurrentView();
- if (currentView != NULL) {
- currentView->back();
- }
-}
-
-void BrowserDialog::on_fwdBtn_clicked()
-{
- BrowserView *currentView = getCurrentView();
- if (currentView != NULL) {
- currentView->forward();
- }
-}
-
-
-void BrowserDialog::startSearch()
-{
- ui->searchEdit->setFocus();
-}
-
-
-void BrowserDialog::on_searchEdit_returnPressed()
-{
- BrowserView *currentView = getCurrentView();
- if (currentView != NULL) {
- currentView->findText(ui->searchEdit->text(), QWebPage::FindWrapsAroundDocument);
- }
-}
-
-void BrowserDialog::on_refreshBtn_clicked()
-{
- getCurrentView()->reload();
-}
-
-void BrowserDialog::on_browserTabWidget_currentChanged(int index)
-{
- BrowserView *currentView = qobject_cast(ui->browserTabWidget->widget(index));
- if (currentView != NULL) {
- ui->backBtn->setEnabled(currentView->history()->canGoBack());
- ui->fwdBtn->setEnabled(currentView->history()->canGoForward());
- }
-}
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "browserdialog.h"
+#include "ui_browserdialog.h"
+
+#include "messagedialog.h"
+#include "report.h"
+#include "json.h"
+#include "persistentcookiejar.h"
+
+#include
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+
+
+BrowserDialog::BrowserDialog(QWidget *parent)
+ : QDialog(parent)
+ , ui(new Ui::BrowserDialog)
+ , m_AccessManager(new QNetworkAccessManager(this))
+{
+ ui->setupUi(this);
+
+ m_AccessManager->setCookieJar(new PersistentCookieJar(
+ QDir::fromNativeSeparators(MOBase::ToQString(MOShared::GameInfo::instance().getCacheDir())) + "/cookies.dat", this));
+
+ Qt::WindowFlags flags = windowFlags() | Qt::WindowMaximizeButtonHint | Qt::WindowMinimizeButtonHint;
+ Qt::WindowFlags helpFlag = Qt::WindowContextHelpButtonHint;
+ flags = flags & (~helpFlag);
+ setWindowFlags(flags);
+
+ m_Tabs = this->findChild("browserTabWidget");
+
+ connect(m_Tabs, SIGNAL(tabCloseRequested(int)), this, SLOT(tabCloseRequested(int)));
+}
+
+
+BrowserDialog::~BrowserDialog()
+{
+ delete ui;
+}
+
+void BrowserDialog::closeEvent(QCloseEvent *event)
+{
+// m_AccessManager->showCookies();
+ QDialog::closeEvent(event);
+}
+
+void BrowserDialog::initTab(BrowserView *newView)
+{
+ newView->page()->setNetworkAccessManager(m_AccessManager);
+ newView->page()->setForwardUnsupportedContent(true);
+
+ connect(newView, SIGNAL(loadProgress(int)), this, SLOT(progress(int)));
+ connect(newView, SIGNAL(titleChanged(QString)), this, SLOT(titleChanged(QString)));
+ connect(newView, SIGNAL(initTab(BrowserView*)), this, SLOT(initTab(BrowserView*)));
+ connect(newView, SIGNAL(startFind()), this, SLOT(startSearch()));
+ connect(newView, SIGNAL(urlChanged(QUrl)), this, SLOT(urlChanged(QUrl)));
+ connect(newView, SIGNAL(openUrlInNewTab(QUrl)), this, SLOT(openInNewTab(QUrl)));
+ connect(newView->page(), SIGNAL(downloadRequested(QNetworkRequest)), this, SLOT(downloadRequested(QNetworkRequest)));
+ connect(newView->page(), SIGNAL(unsupportedContent(QNetworkReply*)), this, SLOT(unsupportedContent(QNetworkReply*)));
+
+ ui->backBtn->setEnabled(false);
+ ui->fwdBtn->setEnabled(false);
+ m_Tabs->addTab(newView, tr("new"));
+ newView->settings()->setAttribute(QWebSettings::PluginsEnabled, true);
+ newView->settings()->setAttribute(QWebSettings::AutoLoadImages, true);
+}
+
+
+void BrowserDialog::openInNewTab(const QUrl &url)
+{
+ BrowserView *newView = new BrowserView(this);
+ initTab(newView);
+ newView->setUrl(url);
+}
+
+
+BrowserView *BrowserDialog::getCurrentView()
+{
+ return qobject_cast(m_Tabs->currentWidget());
+}
+
+
+void BrowserDialog::urlChanged(const QUrl&)
+{
+ BrowserView *currentView = getCurrentView();
+ if (currentView != NULL) {
+ ui->backBtn->setEnabled(currentView->history()->canGoBack());
+ ui->fwdBtn->setEnabled(currentView->history()->canGoForward());
+ }
+}
+
+
+void BrowserDialog::openUrl(const QUrl &url)
+{
+ if (isHidden()) {
+ show();
+ }
+ openInNewTab(url);
+}
+
+
+void BrowserDialog::maximizeWidth()
+{
+ int viewportWidth = getCurrentView()->page()->viewportSize().width();
+ int frameWidth = width() - viewportWidth;
+
+ int contentWidth = getCurrentView()->page()->mainFrame()->contentsSize().width();
+
+ QDesktopWidget screen;
+ int currentScreen = screen.screenNumber(this);
+ int screenWidth = screen.screenGeometry(currentScreen).size().width();
+
+ int targetWidth = std::min(std::max(viewportWidth, contentWidth) + frameWidth, screenWidth);
+ this->resize(targetWidth, height());
+}
+
+
+void BrowserDialog::progress(int value)
+{
+ ui->loadProgress->setValue(value);
+ if (value == 100) {
+ maximizeWidth();
+ ui->loadProgress->setVisible(false);
+ } else {
+ ui->loadProgress->setVisible(true);
+ }
+}
+
+
+void BrowserDialog::titleChanged(const QString &title)
+{
+ BrowserView *view = qobject_cast(sender());
+ for (int i = 0; i < m_Tabs->count(); ++i) {
+ if (m_Tabs->widget(i) == view) {
+ m_Tabs->setTabText(i, title.mid(0, 15));
+ m_Tabs->setTabToolTip(i, title);
+ }
+ }
+}
+
+
+QString BrowserDialog::guessFileName(const QString &url)
+{
+ QRegExp uploadsExp(QString("http://.+/uploads/([^/]+)$"));
+ if (uploadsExp.indexIn(url) != -1) {
+ // these seem to be premium downloads
+ return uploadsExp.cap(1);
+ }
+
+ QRegExp filesExp(QString("http://.+\\?file=([^&]+)"));
+ if (filesExp.indexIn(url) != -1) {
+ // a regular manual download?
+ return filesExp.cap(1);
+ }
+ return "unknown";
+}
+
+void BrowserDialog::unsupportedContent(QNetworkReply *reply)
+{
+ try {
+ QWebPage *page = qobject_cast(sender());
+ if (page == NULL) {
+ qCritical("sender not a page");
+ return;
+ }
+ BrowserView *view = qobject_cast(page->view());
+ if (view == NULL) {
+ qCritical("no view?");
+ return;
+ }
+
+ qDebug("unsupported: %s - %s", view->url().toString().toUtf8().constData(), reply->url().toString().toUtf8().constData());
+ emit requestDownload(view->url(), reply);
+ } catch (const std::exception &e) {
+ if (isVisible()) {
+ MessageDialog::showMessage(tr("failed to start download"), this);
+ }
+ qCritical("exception downloading unsupported content: %s", e.what());
+ }
+}
+
+
+void BrowserDialog::downloadRequested(const QNetworkRequest &request)
+{
+ qCritical("download request %s ignored", request.url().toString().toUtf8().constData());
+}
+
+
+void BrowserDialog::tabCloseRequested(int index)
+{
+ if (m_Tabs->count() == 1) {
+ this->close();
+ } else {
+ m_Tabs->widget(index)->deleteLater();
+ m_Tabs->removeTab(index);
+ }
+}
+
+void BrowserDialog::on_backBtn_clicked()
+{
+ BrowserView *currentView = getCurrentView();
+ if (currentView != NULL) {
+ currentView->back();
+ }
+}
+
+void BrowserDialog::on_fwdBtn_clicked()
+{
+ BrowserView *currentView = getCurrentView();
+ if (currentView != NULL) {
+ currentView->forward();
+ }
+}
+
+
+void BrowserDialog::startSearch()
+{
+ ui->searchEdit->setFocus();
+}
+
+
+void BrowserDialog::on_searchEdit_returnPressed()
+{
+ BrowserView *currentView = getCurrentView();
+ if (currentView != NULL) {
+ currentView->findText(ui->searchEdit->text(), QWebPage::FindWrapsAroundDocument);
+ }
+}
+
+void BrowserDialog::on_refreshBtn_clicked()
+{
+ getCurrentView()->reload();
+}
+
+void BrowserDialog::on_browserTabWidget_currentChanged(int index)
+{
+ BrowserView *currentView = qobject_cast(ui->browserTabWidget->widget(index));
+ if (currentView != NULL) {
+ ui->backBtn->setEnabled(currentView->history()->canGoBack());
+ ui->fwdBtn->setEnabled(currentView->history()->canGoForward());
+ }
+}
diff --git a/src/browserdialog.h b/src/browserdialog.h
index bd27661b..c6e0aab6 100644
--- a/src/browserdialog.h
+++ b/src/browserdialog.h
@@ -1,124 +1,124 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef BROWSERDIALOG_H
-#define BROWSERDIALOG_H
-
-#include "browserview.h"
-#include "tutorialcontrol.h"
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-
-
-namespace Ui {
- class BrowserDialog;
-}
-
-
-/**
- * @brief a dialog containing a webbrowser that is intended to browse the nexus network
- **/
-class BrowserDialog : public QDialog
-{
- Q_OBJECT
-
-public:
-
- /**
- * @brief constructor
- *
- * @param accessManager the access manager to use for network requests
- * @param parent parent widget
- **/
- explicit BrowserDialog(QWidget *parent = 0);
- ~BrowserDialog();
-
- /**
- * @brief set the url to open. If automatic login is enabled, the url is opened after login
- *
- * @param url the url to open
- **/
- void openUrl(const QUrl &url);
-
-signals:
-
- /**
- * @brief emitted when the user starts a download
- * @param pageUrl url of the current web site from which the download was started
- * @param reply network reply of the started download
- */
- void requestDownload(const QUrl &pageUrl, QNetworkReply *reply);
-
-protected:
-
- virtual void closeEvent(QCloseEvent *);
-
-private slots:
-
- void initTab(BrowserView *newView);
- void openInNewTab(const QUrl &url);
-
- void progress(int value);
-
- void titleChanged(const QString &title);
- void unsupportedContent(QNetworkReply *reply);
- void downloadRequested(const QNetworkRequest &request);
-
- void tabCloseRequested(int index);
-
- void urlChanged(const QUrl &url);
-
- void on_backBtn_clicked();
-
- void on_fwdBtn_clicked();
-
- void on_searchEdit_returnPressed();
-
- void startSearch();
-
- void on_refreshBtn_clicked();
-
- void on_browserTabWidget_currentChanged(int index);
-
-private:
-
- QString guessFileName(const QString &url);
-
- BrowserView *getCurrentView();
-
- void maximizeWidth();
-
-private:
-
- Ui::BrowserDialog *ui;
-
- QNetworkAccessManager *m_AccessManager;
-
- QTabWidget *m_Tabs;
-
-};
-
-#endif // BROWSERDIALOG_H
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#ifndef BROWSERDIALOG_H
+#define BROWSERDIALOG_H
+
+#include "browserview.h"
+#include "tutorialcontrol.h"
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+
+namespace Ui {
+ class BrowserDialog;
+}
+
+
+/**
+ * @brief a dialog containing a webbrowser that is intended to browse the nexus network
+ **/
+class BrowserDialog : public QDialog
+{
+ Q_OBJECT
+
+public:
+
+ /**
+ * @brief constructor
+ *
+ * @param accessManager the access manager to use for network requests
+ * @param parent parent widget
+ **/
+ explicit BrowserDialog(QWidget *parent = 0);
+ ~BrowserDialog();
+
+ /**
+ * @brief set the url to open. If automatic login is enabled, the url is opened after login
+ *
+ * @param url the url to open
+ **/
+ void openUrl(const QUrl &url);
+
+signals:
+
+ /**
+ * @brief emitted when the user starts a download
+ * @param pageUrl url of the current web site from which the download was started
+ * @param reply network reply of the started download
+ */
+ void requestDownload(const QUrl &pageUrl, QNetworkReply *reply);
+
+protected:
+
+ virtual void closeEvent(QCloseEvent *);
+
+private slots:
+
+ void initTab(BrowserView *newView);
+ void openInNewTab(const QUrl &url);
+
+ void progress(int value);
+
+ void titleChanged(const QString &title);
+ void unsupportedContent(QNetworkReply *reply);
+ void downloadRequested(const QNetworkRequest &request);
+
+ void tabCloseRequested(int index);
+
+ void urlChanged(const QUrl &url);
+
+ void on_backBtn_clicked();
+
+ void on_fwdBtn_clicked();
+
+ void on_searchEdit_returnPressed();
+
+ void startSearch();
+
+ void on_refreshBtn_clicked();
+
+ void on_browserTabWidget_currentChanged(int index);
+
+private:
+
+ QString guessFileName(const QString &url);
+
+ BrowserView *getCurrentView();
+
+ void maximizeWidth();
+
+private:
+
+ Ui::BrowserDialog *ui;
+
+ QNetworkAccessManager *m_AccessManager;
+
+ QTabWidget *m_Tabs;
+
+};
+
+#endif // BROWSERDIALOG_H
diff --git a/src/browserview.cpp b/src/browserview.cpp
index f1b61e66..bd43a18e 100644
--- a/src/browserview.cpp
+++ b/src/browserview.cpp
@@ -1,76 +1,76 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#include "browserview.h"
-
-#include
-#include
-#include
-#include
-#include
-#include
-#include
-#include "utility.h"
-
-BrowserView::BrowserView(QWidget *parent)
- : QWebView(parent)
-{
- installEventFilter(this);
-
- page()->settings()->setMaximumPagesInCache(10);
-}
-
-
-QWebView *BrowserView::createWindow(QWebPage::WebWindowType)
-{
- BrowserView *newView = new BrowserView(parentWidget());
- emit initTab(newView);
- return newView;
-}
-
-
-bool BrowserView::eventFilter(QObject *obj, QEvent *event)
-{
- if (event->type() == QEvent::ShortcutOverride) {
- QKeyEvent *keyEvent = static_cast(event);
- if (keyEvent->matches(QKeySequence::Find)) {
- emit startFind();
- } else if (keyEvent->matches(QKeySequence::FindNext)) {
- emit findAgain();
- }
- } else if (event->type() == QEvent::MouseButtonPress) {
- QMouseEvent *mouseEvent = static_cast(event);
- if (mouseEvent->button() == Qt::MidButton) {
- mouseEvent->ignore();
- return true;
- }
- } else if (event->type() == QEvent::MouseButtonRelease) {
- QMouseEvent *mouseEvent = static_cast(event);
- if (mouseEvent->button() == Qt::MidButton) {
- QWebHitTestResult hitTest = page()->frameAt(mouseEvent->pos())->hitTestContent(mouseEvent->pos());
- if (hitTest.linkUrl().isValid()) {
- emit openUrlInNewTab(hitTest.linkUrl());
- }
- mouseEvent->ignore();
-
- return true;
- }
- }
- return QWebView::eventFilter(obj, event);
-}
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "browserview.h"
+
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include "utility.h"
+
+BrowserView::BrowserView(QWidget *parent)
+ : QWebView(parent)
+{
+ installEventFilter(this);
+
+ page()->settings()->setMaximumPagesInCache(10);
+}
+
+
+QWebView *BrowserView::createWindow(QWebPage::WebWindowType)
+{
+ BrowserView *newView = new BrowserView(parentWidget());
+ emit initTab(newView);
+ return newView;
+}
+
+
+bool BrowserView::eventFilter(QObject *obj, QEvent *event)
+{
+ if (event->type() == QEvent::ShortcutOverride) {
+ QKeyEvent *keyEvent = static_cast(event);
+ if (keyEvent->matches(QKeySequence::Find)) {
+ emit startFind();
+ } else if (keyEvent->matches(QKeySequence::FindNext)) {
+ emit findAgain();
+ }
+ } else if (event->type() == QEvent::MouseButtonPress) {
+ QMouseEvent *mouseEvent = static_cast(event);
+ if (mouseEvent->button() == Qt::MidButton) {
+ mouseEvent->ignore();
+ return true;
+ }
+ } else if (event->type() == QEvent::MouseButtonRelease) {
+ QMouseEvent *mouseEvent = static_cast(event);
+ if (mouseEvent->button() == Qt::MidButton) {
+ QWebHitTestResult hitTest = page()->frameAt(mouseEvent->pos())->hitTestContent(mouseEvent->pos());
+ if (hitTest.linkUrl().isValid()) {
+ emit openUrlInNewTab(hitTest.linkUrl());
+ }
+ mouseEvent->ignore();
+
+ return true;
+ }
+ }
+ return QWebView::eventFilter(obj, event);
+}
diff --git a/src/browserview.h b/src/browserview.h
index 3468276b..4f002ffc 100644
--- a/src/browserview.h
+++ b/src/browserview.h
@@ -1,80 +1,80 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef NEXUSVIEW_H
-#define NEXUSVIEW_H
-
-#include "finddialog.h"
-
-#include
-#include
-#include
-
-/**
- * @brief web view used to display a nexus page
- **/
-class BrowserView : public QWebView
-{
- Q_OBJECT
-
-public:
-
- explicit BrowserView(QWidget *parent = 0);
-
-signals:
-
- /**
- * @brief emitted when the user opens a new window to be displayed in another tab
- *
- * @param newView the view for the newly opened window
- **/
- void initTab(BrowserView *newView);
-
- /**
- * @brief emitted when the user requests a link to be opened in a new tab by middle-clicking
- *
- * @param url the url to open
- */
- void openUrlInNewTab(const QUrl &url);
-
- /**
- * @brief Ctrl-f was clicked. The containing dialog should activate its find-facility
- */
- void startFind();
-
- /**
- * @brief F3 was pressed. The containing dialog should search again
- */
- void findAgain();
-
-protected:
-
- virtual QWebView *createWindow(QWebPage::WebWindowType type);
-
- virtual bool eventFilter(QObject *obj, QEvent *event);
-
-
-private:
-
- QString m_FindPattern;
- bool m_MiddleClick;
-
-};
-
-#endif // NEXUSVIEW_H
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#ifndef NEXUSVIEW_H
+#define NEXUSVIEW_H
+
+#include "finddialog.h"
+
+#include
+#include
+#include
+
+/**
+ * @brief web view used to display a nexus page
+ **/
+class BrowserView : public QWebView
+{
+ Q_OBJECT
+
+public:
+
+ explicit BrowserView(QWidget *parent = 0);
+
+signals:
+
+ /**
+ * @brief emitted when the user opens a new window to be displayed in another tab
+ *
+ * @param newView the view for the newly opened window
+ **/
+ void initTab(BrowserView *newView);
+
+ /**
+ * @brief emitted when the user requests a link to be opened in a new tab by middle-clicking
+ *
+ * @param url the url to open
+ */
+ void openUrlInNewTab(const QUrl &url);
+
+ /**
+ * @brief Ctrl-f was clicked. The containing dialog should activate its find-facility
+ */
+ void startFind();
+
+ /**
+ * @brief F3 was pressed. The containing dialog should search again
+ */
+ void findAgain();
+
+protected:
+
+ virtual QWebView *createWindow(QWebPage::WebWindowType type);
+
+ virtual bool eventFilter(QObject *obj, QEvent *event);
+
+
+private:
+
+ QString m_FindPattern;
+ bool m_MiddleClick;
+
+};
+
+#endif // NEXUSVIEW_H
diff --git a/src/categories.cpp b/src/categories.cpp
index 27720829..79c646b3 100644
--- a/src/categories.cpp
+++ b/src/categories.cpp
@@ -1,301 +1,301 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#include "categories.h"
-#include
-#include "report.h"
-#include
-#include
-#include
-#include
-#include
-#include
-
-
-using namespace MOBase;
-using namespace MOShared;
-
-
-CategoryFactory* CategoryFactory::s_Instance = NULL;
-
-
-QString CategoryFactory::categoriesFilePath()
-{
- return QCoreApplication::applicationDirPath() + "/categories.dat";
-}
-
-
-CategoryFactory::CategoryFactory()
-{
- atexit(&cleanup);
- reset();
-
- QFile categoryFile(categoriesFilePath());
-
- if (!categoryFile.open(QIODevice::ReadOnly)) {
- loadDefaultCategories();
- } else {
- int lineNum = 0;
- while (!categoryFile.atEnd()) {
- QByteArray line = categoryFile.readLine();
- ++lineNum;
- QList cells = line.split('|');
- if (cells.count() != 4) {
- qCritical("invalid category line %d: %s (%d cells)",
- lineNum, line.constData(), cells.count());
- } else {
- std::vector nexusIDs;
- if (cells[2].length() > 0) {
- QList nexusIDStrings = cells[2].split(',');
- for (QList::iterator iter = nexusIDStrings.begin();
- iter != nexusIDStrings.end(); ++iter) {
- bool ok = false;
- int temp = iter->toInt(&ok);
- if (!ok) {
- qCritical("invalid id %s", iter->constData());
- }
- nexusIDs.push_back(temp);
- }
- }
- bool cell0Ok = true;
- bool cell3Ok = true;
- int id = cells[0].toInt(&cell0Ok);
- int parentID = cells[3].trimmed().toInt(&cell3Ok);
- if (!cell0Ok || !cell3Ok) {
- qCritical("invalid category line %d: %s",
- lineNum, line.constData());
- }
- addCategory(id, QString::fromUtf8(cells[1].constData()), nexusIDs, parentID);
- }
- }
- categoryFile.close();
- }
- std::sort(m_Categories.begin(), m_Categories.end());
- setParents();
-}
-
-
-CategoryFactory &CategoryFactory::instance()
-{
- if (s_Instance == NULL) {
- s_Instance = new CategoryFactory;
- }
- return *s_Instance;
-}
-
-
-void CategoryFactory::reset()
-{
- m_Categories.clear();
- m_IDMap.clear();
- addCategory(0, "None", MakeVector(2, 28, 87), 0);
-}
-
-
-void CategoryFactory::setParents()
-{
- for (std::vector::iterator iter = m_Categories.begin();
- iter != m_Categories.end(); ++iter) {
- iter->m_HasChildren = false;
- }
-
- for (std::vector::const_iterator categoryIter = m_Categories.begin();
- categoryIter != m_Categories.end(); ++categoryIter) {
- if (categoryIter->m_ParentID != 0) {
- std::map::const_iterator iter = m_IDMap.find(categoryIter->m_ParentID);
- if (iter != m_IDMap.end()) {
- m_Categories[iter->second].m_HasChildren = true;
- }
- }
- }
-}
-
-void CategoryFactory::cleanup()
-{
- delete s_Instance;
- s_Instance = NULL;
-}
-
-
-void CategoryFactory::saveCategories()
-{
- QFile categoryFile(categoriesFilePath());
-
- if (!categoryFile.open(QIODevice::WriteOnly)) {
- reportError(QObject::tr("Failed to save custom categories"));
- return;
- }
-
- categoryFile.resize(0);
- for (std::vector::const_iterator iter = m_Categories.begin();
- iter != m_Categories.end(); ++iter) {
- if (iter->m_ID == 0) {
- continue;
- }
- QByteArray line;
- line.append(QByteArray::number(iter->m_ID)).append("|")
- .append(iter->m_Name.toUtf8()).append("|")
- .append(VectorJoin(iter->m_NexusIDs, ",")).append("|")
- .append(QByteArray::number(iter->m_ParentID)).append("\n");
- categoryFile.write(line);
- }
- categoryFile.close();
-}
-
-
-unsigned int CategoryFactory::countCategories(std::tr1::function filter)
-{
- unsigned int result = 0;
- for (auto iter = m_Categories.begin(); iter != m_Categories.end(); ++iter) {
- if (filter(*iter)) {
- ++result;
- }
- }
- return result;
-}
-
-
-void CategoryFactory::addCategory(int id, const QString &name, const std::vector &nexusIDs, int parentID)
-{
- int index = m_Categories.size();
- m_Categories.push_back(Category(index, id, name, nexusIDs, parentID));
- for (std::vector::const_iterator iter = nexusIDs.begin();
- iter != nexusIDs.end(); ++iter) {
- m_NexusMap[*iter] = index;
- }
- m_IDMap[id] = index;
-}
-
-
-void CategoryFactory::loadDefaultCategories()
-{
- // the order here is relevant as it defines the order in which the
- // mods appear in the combo box
- addCategory(1, "Animations", MakeVector(1, 51), 0);
- addCategory(2, "Armour", MakeVector(1, 54), 0);
- addCategory(3, "Audio", MakeVector(1, 61), 0);
- addCategory(5, "Clothing", MakeVector(1, 60), 0);
- addCategory(6, "Collectables", MakeVector(1, 92), 0);
- addCategory(7, "Creatures", MakeVector(2, 83, 65), 0);
- addCategory(8, "Factions", MakeVector(1, 25), 0);
- addCategory(9, "Gameplay", MakeVector(1, 24), 0);
- addCategory(10, "Hair", MakeVector(1, 26), 0);
- addCategory(11, "Items", MakeVector(2, 27, 85), 0);
- addCategory(19, "Weapons", MakeVector(2, 36, 55), 11);
- addCategory(12, "Locations", MakeVector(7, 22, 30, 70, 88, 89, 90, 91), 0);
- addCategory(4, "Cities", MakeVector(1, 53), 12);
- addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0);
- addCategory(21, "Models & Textures", MakeVector(1, 29), 0);
- addCategory(13, "NPCs", MakeVector(1, 33), 0);
- addCategory(14, "Patches", MakeVector(2, 79, 84), 0);
- addCategory(15, "Quests", MakeVector(1, 35), 0);
- addCategory(16, "Races & Classes", MakeVector(1, 34), 0);
- addCategory(22, "Skills", MakeVector(1, 73), 0);
- addCategory(17, "UI", MakeVector(1, 42), 0);
- addCategory(18, "Visuals", MakeVector(1, 62), 0);
-}
-
-
-int CategoryFactory::getParentID(unsigned int index) const
-{
- if ((index < 0) || (index >= m_Categories.size())) {
- throw MyException(QObject::tr("invalid index %1").arg(index));
- }
-
- return m_Categories[index].m_ParentID;
-}
-
-
-bool CategoryFactory::categoryExists(int id) const
-{
- return m_IDMap.find(id) != m_IDMap.end();
-}
-
-
-bool CategoryFactory::isDecendantOf(int id, int parentID) const
-{
- std::map::const_iterator iter = m_IDMap.find(id);
- if (iter != m_IDMap.end()) {
- unsigned int index = iter->second;
- if (m_Categories[index].m_ParentID == 0) {
- return false;
- } else if (m_Categories[index].m_ParentID == parentID) {
- return true;
- } else {
- return isDecendantOf(m_Categories[index].m_ParentID, parentID);
- }
- } else {
- qWarning("%d is no valid category id", id);
- return false;
- }
-}
-
-
-bool CategoryFactory::hasChildren(unsigned int index) const
-{
- if ((index < 0) || (index >= m_Categories.size())) {
- throw MyException(QObject::tr("invalid index %1").arg(index));
- }
-
- return m_Categories[index].m_HasChildren;
-}
-
-
-QString CategoryFactory::getCategoryName(unsigned int index) const
-{
- if ((index < 0) || (index >= m_Categories.size())) {
- throw MyException(QObject::tr("invalid index %1").arg(index));
- }
-
- return m_Categories[index].m_Name;
-}
-
-
-int CategoryFactory::getCategoryID(unsigned int index) const
-{
- if ((index < 0) || (index >= m_Categories.size())) {
- throw MyException(QObject::tr("invalid index %1").arg(index));
- }
-
- return m_Categories[index].m_ID;
-}
-
-
-int CategoryFactory::getCategoryIndex(int ID) const
-{
- std::map::const_iterator iter = m_IDMap.find(ID);
- if (iter == m_IDMap.end()) {
- throw MyException(QObject::tr("invalid category id %1").arg(ID));
- }
- return iter->second;
-}
-
-
-
-unsigned int CategoryFactory::resolveNexusID(int nexusID) const
-{
- std::map::const_iterator iter = m_NexusMap.find(nexusID);
- if (iter != m_NexusMap.end()) {
- qDebug("nexus category id %d maps to internal %d", nexusID, iter->second);
- return iter->second;
- } else {
- qDebug("nexus category id %d not mapped", nexusID);
- return 0U;
- }
-}
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "categories.h"
+#include
+#include "report.h"
+#include
+#include
+#include
+#include
+#include
+#include
+
+
+using namespace MOBase;
+using namespace MOShared;
+
+
+CategoryFactory* CategoryFactory::s_Instance = NULL;
+
+
+QString CategoryFactory::categoriesFilePath()
+{
+ return QCoreApplication::applicationDirPath() + "/categories.dat";
+}
+
+
+CategoryFactory::CategoryFactory()
+{
+ atexit(&cleanup);
+ reset();
+
+ QFile categoryFile(categoriesFilePath());
+
+ if (!categoryFile.open(QIODevice::ReadOnly)) {
+ loadDefaultCategories();
+ } else {
+ int lineNum = 0;
+ while (!categoryFile.atEnd()) {
+ QByteArray line = categoryFile.readLine();
+ ++lineNum;
+ QList cells = line.split('|');
+ if (cells.count() != 4) {
+ qCritical("invalid category line %d: %s (%d cells)",
+ lineNum, line.constData(), cells.count());
+ } else {
+ std::vector nexusIDs;
+ if (cells[2].length() > 0) {
+ QList nexusIDStrings = cells[2].split(',');
+ for (QList::iterator iter = nexusIDStrings.begin();
+ iter != nexusIDStrings.end(); ++iter) {
+ bool ok = false;
+ int temp = iter->toInt(&ok);
+ if (!ok) {
+ qCritical("invalid id %s", iter->constData());
+ }
+ nexusIDs.push_back(temp);
+ }
+ }
+ bool cell0Ok = true;
+ bool cell3Ok = true;
+ int id = cells[0].toInt(&cell0Ok);
+ int parentID = cells[3].trimmed().toInt(&cell3Ok);
+ if (!cell0Ok || !cell3Ok) {
+ qCritical("invalid category line %d: %s",
+ lineNum, line.constData());
+ }
+ addCategory(id, QString::fromUtf8(cells[1].constData()), nexusIDs, parentID);
+ }
+ }
+ categoryFile.close();
+ }
+ std::sort(m_Categories.begin(), m_Categories.end());
+ setParents();
+}
+
+
+CategoryFactory &CategoryFactory::instance()
+{
+ if (s_Instance == NULL) {
+ s_Instance = new CategoryFactory;
+ }
+ return *s_Instance;
+}
+
+
+void CategoryFactory::reset()
+{
+ m_Categories.clear();
+ m_IDMap.clear();
+ addCategory(0, "None", MakeVector(2, 28, 87), 0);
+}
+
+
+void CategoryFactory::setParents()
+{
+ for (std::vector::iterator iter = m_Categories.begin();
+ iter != m_Categories.end(); ++iter) {
+ iter->m_HasChildren = false;
+ }
+
+ for (std::vector::const_iterator categoryIter = m_Categories.begin();
+ categoryIter != m_Categories.end(); ++categoryIter) {
+ if (categoryIter->m_ParentID != 0) {
+ std::map::const_iterator iter = m_IDMap.find(categoryIter->m_ParentID);
+ if (iter != m_IDMap.end()) {
+ m_Categories[iter->second].m_HasChildren = true;
+ }
+ }
+ }
+}
+
+void CategoryFactory::cleanup()
+{
+ delete s_Instance;
+ s_Instance = NULL;
+}
+
+
+void CategoryFactory::saveCategories()
+{
+ QFile categoryFile(categoriesFilePath());
+
+ if (!categoryFile.open(QIODevice::WriteOnly)) {
+ reportError(QObject::tr("Failed to save custom categories"));
+ return;
+ }
+
+ categoryFile.resize(0);
+ for (std::vector::const_iterator iter = m_Categories.begin();
+ iter != m_Categories.end(); ++iter) {
+ if (iter->m_ID == 0) {
+ continue;
+ }
+ QByteArray line;
+ line.append(QByteArray::number(iter->m_ID)).append("|")
+ .append(iter->m_Name.toUtf8()).append("|")
+ .append(VectorJoin(iter->m_NexusIDs, ",")).append("|")
+ .append(QByteArray::number(iter->m_ParentID)).append("\n");
+ categoryFile.write(line);
+ }
+ categoryFile.close();
+}
+
+
+unsigned int CategoryFactory::countCategories(std::tr1::function filter)
+{
+ unsigned int result = 0;
+ for (auto iter = m_Categories.begin(); iter != m_Categories.end(); ++iter) {
+ if (filter(*iter)) {
+ ++result;
+ }
+ }
+ return result;
+}
+
+
+void CategoryFactory::addCategory(int id, const QString &name, const std::vector &nexusIDs, int parentID)
+{
+ int index = m_Categories.size();
+ m_Categories.push_back(Category(index, id, name, nexusIDs, parentID));
+ for (std::vector::const_iterator iter = nexusIDs.begin();
+ iter != nexusIDs.end(); ++iter) {
+ m_NexusMap[*iter] = index;
+ }
+ m_IDMap[id] = index;
+}
+
+
+void CategoryFactory::loadDefaultCategories()
+{
+ // the order here is relevant as it defines the order in which the
+ // mods appear in the combo box
+ addCategory(1, "Animations", MakeVector(1, 51), 0);
+ addCategory(2, "Armour", MakeVector(1, 54), 0);
+ addCategory(3, "Audio", MakeVector(1, 61), 0);
+ addCategory(5, "Clothing", MakeVector(1, 60), 0);
+ addCategory(6, "Collectables", MakeVector(1, 92), 0);
+ addCategory(7, "Creatures", MakeVector(2, 83, 65), 0);
+ addCategory(8, "Factions", MakeVector(1, 25), 0);
+ addCategory(9, "Gameplay", MakeVector(1, 24), 0);
+ addCategory(10, "Hair", MakeVector(1, 26), 0);
+ addCategory(11, "Items", MakeVector(2, 27, 85), 0);
+ addCategory(19, "Weapons", MakeVector(2, 36, 55), 11);
+ addCategory(12, "Locations", MakeVector(7, 22, 30, 70, 88, 89, 90, 91), 0);
+ addCategory(4, "Cities", MakeVector(1, 53), 12);
+ addCategory(20, "Magic", MakeVector(3, 75, 93, 94), 0);
+ addCategory(21, "Models & Textures", MakeVector(1, 29), 0);
+ addCategory(13, "NPCs", MakeVector(1, 33), 0);
+ addCategory(14, "Patches", MakeVector(2, 79, 84), 0);
+ addCategory(15, "Quests", MakeVector(1, 35), 0);
+ addCategory(16, "Races & Classes", MakeVector(1, 34), 0);
+ addCategory(22, "Skills", MakeVector(1, 73), 0);
+ addCategory(17, "UI", MakeVector(1, 42), 0);
+ addCategory(18, "Visuals", MakeVector(1, 62), 0);
+}
+
+
+int CategoryFactory::getParentID(unsigned int index) const
+{
+ if ((index < 0) || (index >= m_Categories.size())) {
+ throw MyException(QObject::tr("invalid index %1").arg(index));
+ }
+
+ return m_Categories[index].m_ParentID;
+}
+
+
+bool CategoryFactory::categoryExists(int id) const
+{
+ return m_IDMap.find(id) != m_IDMap.end();
+}
+
+
+bool CategoryFactory::isDecendantOf(int id, int parentID) const
+{
+ std::map::const_iterator iter = m_IDMap.find(id);
+ if (iter != m_IDMap.end()) {
+ unsigned int index = iter->second;
+ if (m_Categories[index].m_ParentID == 0) {
+ return false;
+ } else if (m_Categories[index].m_ParentID == parentID) {
+ return true;
+ } else {
+ return isDecendantOf(m_Categories[index].m_ParentID, parentID);
+ }
+ } else {
+ qWarning("%d is no valid category id", id);
+ return false;
+ }
+}
+
+
+bool CategoryFactory::hasChildren(unsigned int index) const
+{
+ if ((index < 0) || (index >= m_Categories.size())) {
+ throw MyException(QObject::tr("invalid index %1").arg(index));
+ }
+
+ return m_Categories[index].m_HasChildren;
+}
+
+
+QString CategoryFactory::getCategoryName(unsigned int index) const
+{
+ if ((index < 0) || (index >= m_Categories.size())) {
+ throw MyException(QObject::tr("invalid index %1").arg(index));
+ }
+
+ return m_Categories[index].m_Name;
+}
+
+
+int CategoryFactory::getCategoryID(unsigned int index) const
+{
+ if ((index < 0) || (index >= m_Categories.size())) {
+ throw MyException(QObject::tr("invalid index %1").arg(index));
+ }
+
+ return m_Categories[index].m_ID;
+}
+
+
+int CategoryFactory::getCategoryIndex(int ID) const
+{
+ std::map::const_iterator iter = m_IDMap.find(ID);
+ if (iter == m_IDMap.end()) {
+ throw MyException(QObject::tr("invalid category id %1").arg(ID));
+ }
+ return iter->second;
+}
+
+
+
+unsigned int CategoryFactory::resolveNexusID(int nexusID) const
+{
+ std::map::const_iterator iter = m_NexusMap.find(nexusID);
+ if (iter != m_NexusMap.end()) {
+ qDebug("nexus category id %d maps to internal %d", nexusID, iter->second);
+ return iter->second;
+ } else {
+ qDebug("nexus category id %d not mapped", nexusID);
+ return 0U;
+ }
+}
diff --git a/src/categories.h b/src/categories.h
index bfebe1cb..96e436e5 100644
--- a/src/categories.h
+++ b/src/categories.h
@@ -1,200 +1,200 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef CATEGORIES_H
-#define CATEGORIES_H
-
-
-#include
-#include
-#include
-#include
-
-
-/**
- * @brief Manage the available mod categories
- * @warning member functions of this class currently use a wild mix of ids and indexes to look up categories,
- * optimized to where the request comes from. Therefore be very careful which of the two you have available
- **/
-class CategoryFactory {
-
- friend class CategoriesDialog;
-
-public:
-
- static const int CATEGORY_NONE = 0;
-
- static const int CATEGORY_SPECIAL_FIRST = 10000;
- static const int CATEGORY_SPECIAL_CHECKED = CATEGORY_SPECIAL_FIRST;
- static const int CATEGORY_SPECIAL_UNCHECKED = 10001;
- static const int CATEGORY_SPECIAL_UPDATEAVAILABLE = 10002;
- static const int CATEGORY_SPECIAL_NOCATEGORY = 10003;
- static const int CATEGORY_SPECIAL_CONFLICT = 10004;
- static const int CATEGORY_SPECIAL_NOTENDORSED = 10005;
- static const int CATEGORY_SPECIAL_MANAGED = 10006;
- static const int CATEGORY_SPECIAL_UNMANAGED = 10007;
-
-public:
-
- struct Category {
- Category(int sortValue, int id, const QString &name, const std::vector &nexusIDs, int parentID)
- : m_SortValue(sortValue), m_ID(id), m_Name(name), m_HasChildren(false),
- m_NexusIDs(nexusIDs), m_ParentID(parentID) {}
- int m_SortValue;
- int m_ID;
- int m_ParentID;
- bool m_HasChildren;
- QString m_Name;
- std::vector m_NexusIDs;
-
- friend bool operator<(const Category &LHS, const Category &RHS) {
- return LHS.m_SortValue < RHS.m_SortValue;
- }
- };
-
-public:
-
- /**
- * @brief reset the list of categories
- **/
- void reset();
-
- /**
- * @brief save the categories to the categories.dat file
- **/
- void saveCategories();
-
- /**
- * @brief retrieve the number of available categories
- *
- * @return unsigned int number of categories
- **/
- unsigned numCategories() const { return m_Categories.size(); }
-
- /**
- * @brief count all categories that match a specified filter
- * @param filter the filter to test
- * @return number of matching categories
- */
- unsigned int countCategories(std::tr1::function filter);
-
- /**
- * @brief get the id of the parent category
- *
- * @param index the index to look up
- * @return int id of the parent category
- **/
- int getParentID(unsigned int index) const;
-
- /**
- * @brief determine if a category exists (by id)
- *
- * @param id the id to check for existance
- * @return true if the category exists, false otherwise
- **/
- bool categoryExists(int id) const;
-
- /**
- * @brief test if a category is child of a second one
- * @param id the presumed child id
- * @param parentID the parent id to test for
- * @return true if id is a child of parentID
- **/
- bool isDecendantOf(int id, int parentID) const;
-
- /**
- * @brief test if the specified category has child categories
- *
- * @param index index of the category to look up
- * @return bool true if the category has child categories
- **/
- bool hasChildren(unsigned int index) const;
-
- /**
- * @brief retrieve the name of a category
- *
- * @param index index of the category to look up
- * @return QString name of the category
- **/
- QString getCategoryName(unsigned int index) const;
-
- /**
- * @brief look up the id of a category by its index
- *
- * @param index index of the category to look up
- * @return int id of the category
- **/
- int getCategoryID(unsigned int index) const;
-
- /**
- * @brief look up the index of a category by its id
- *
- * @param id index of the category to look up
- * @return unsigned int index of the category
- **/
- int getCategoryIndex(int ID) const;
-
- /**
- * @brief retrieve the index of a category by its nexus id
- *
- * @param nexusID nexus id of the category to look up
- * @return unsigned int index of the category or 0 if no category matches
- **/
- unsigned int resolveNexusID(int nexusID) const;
-
-public:
-
- /**
- * @brief retrieve a reference to the singleton instance
- *
- * @return the reference to the singleton
- **/
- static CategoryFactory &instance();
-
- /**
- * @return path to the file that contains the categories list
- */
- static QString categoriesFilePath();
-
-private:
-
- CategoryFactory();
-
- void loadDefaultCategories();
-
- void addCategory(int id, const QString &name, const std::vector &nexusID, int parentID);
-
- void setParents();
-
- static void cleanup();
-
-private:
-
- static CategoryFactory *s_Instance;
-
- std::vector m_Categories;
- std::map m_IDMap;
- std::map m_NexusMap;
-
-private:
-
-};
-
-
-#endif // CATEGORIES_H
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#ifndef CATEGORIES_H
+#define CATEGORIES_H
+
+
+#include
+#include
+#include
+#include
+
+
+/**
+ * @brief Manage the available mod categories
+ * @warning member functions of this class currently use a wild mix of ids and indexes to look up categories,
+ * optimized to where the request comes from. Therefore be very careful which of the two you have available
+ **/
+class CategoryFactory {
+
+ friend class CategoriesDialog;
+
+public:
+
+ static const int CATEGORY_NONE = 0;
+
+ static const int CATEGORY_SPECIAL_FIRST = 10000;
+ static const int CATEGORY_SPECIAL_CHECKED = CATEGORY_SPECIAL_FIRST;
+ static const int CATEGORY_SPECIAL_UNCHECKED = 10001;
+ static const int CATEGORY_SPECIAL_UPDATEAVAILABLE = 10002;
+ static const int CATEGORY_SPECIAL_NOCATEGORY = 10003;
+ static const int CATEGORY_SPECIAL_CONFLICT = 10004;
+ static const int CATEGORY_SPECIAL_NOTENDORSED = 10005;
+ static const int CATEGORY_SPECIAL_MANAGED = 10006;
+ static const int CATEGORY_SPECIAL_UNMANAGED = 10007;
+
+public:
+
+ struct Category {
+ Category(int sortValue, int id, const QString &name, const std::vector &nexusIDs, int parentID)
+ : m_SortValue(sortValue), m_ID(id), m_Name(name), m_HasChildren(false),
+ m_NexusIDs(nexusIDs), m_ParentID(parentID) {}
+ int m_SortValue;
+ int m_ID;
+ int m_ParentID;
+ bool m_HasChildren;
+ QString m_Name;
+ std::vector m_NexusIDs;
+
+ friend bool operator<(const Category &LHS, const Category &RHS) {
+ return LHS.m_SortValue < RHS.m_SortValue;
+ }
+ };
+
+public:
+
+ /**
+ * @brief reset the list of categories
+ **/
+ void reset();
+
+ /**
+ * @brief save the categories to the categories.dat file
+ **/
+ void saveCategories();
+
+ /**
+ * @brief retrieve the number of available categories
+ *
+ * @return unsigned int number of categories
+ **/
+ unsigned numCategories() const { return m_Categories.size(); }
+
+ /**
+ * @brief count all categories that match a specified filter
+ * @param filter the filter to test
+ * @return number of matching categories
+ */
+ unsigned int countCategories(std::tr1::function filter);
+
+ /**
+ * @brief get the id of the parent category
+ *
+ * @param index the index to look up
+ * @return int id of the parent category
+ **/
+ int getParentID(unsigned int index) const;
+
+ /**
+ * @brief determine if a category exists (by id)
+ *
+ * @param id the id to check for existance
+ * @return true if the category exists, false otherwise
+ **/
+ bool categoryExists(int id) const;
+
+ /**
+ * @brief test if a category is child of a second one
+ * @param id the presumed child id
+ * @param parentID the parent id to test for
+ * @return true if id is a child of parentID
+ **/
+ bool isDecendantOf(int id, int parentID) const;
+
+ /**
+ * @brief test if the specified category has child categories
+ *
+ * @param index index of the category to look up
+ * @return bool true if the category has child categories
+ **/
+ bool hasChildren(unsigned int index) const;
+
+ /**
+ * @brief retrieve the name of a category
+ *
+ * @param index index of the category to look up
+ * @return QString name of the category
+ **/
+ QString getCategoryName(unsigned int index) const;
+
+ /**
+ * @brief look up the id of a category by its index
+ *
+ * @param index index of the category to look up
+ * @return int id of the category
+ **/
+ int getCategoryID(unsigned int index) const;
+
+ /**
+ * @brief look up the index of a category by its id
+ *
+ * @param id index of the category to look up
+ * @return unsigned int index of the category
+ **/
+ int getCategoryIndex(int ID) const;
+
+ /**
+ * @brief retrieve the index of a category by its nexus id
+ *
+ * @param nexusID nexus id of the category to look up
+ * @return unsigned int index of the category or 0 if no category matches
+ **/
+ unsigned int resolveNexusID(int nexusID) const;
+
+public:
+
+ /**
+ * @brief retrieve a reference to the singleton instance
+ *
+ * @return the reference to the singleton
+ **/
+ static CategoryFactory &instance();
+
+ /**
+ * @return path to the file that contains the categories list
+ */
+ static QString categoriesFilePath();
+
+private:
+
+ CategoryFactory();
+
+ void loadDefaultCategories();
+
+ void addCategory(int id, const QString &name, const std::vector &nexusID, int parentID);
+
+ void setParents();
+
+ static void cleanup();
+
+private:
+
+ static CategoryFactory *s_Instance;
+
+ std::vector m_Categories;
+ std::map m_IDMap;
+ std::map m_NexusMap;
+
+private:
+
+};
+
+
+#endif // CATEGORIES_H
diff --git a/src/categoriesdialog.cpp b/src/categoriesdialog.cpp
index 793ece66..881179a4 100644
--- a/src/categoriesdialog.cpp
+++ b/src/categoriesdialog.cpp
@@ -1,243 +1,243 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#include "categoriesdialog.h"
-#include "ui_categoriesdialog.h"
-#include "categories.h"
-#include "utility.h"
-#include
-#include
-#include
-#include
-
-
-class NewIDValidator : public QIntValidator {
-public:
- NewIDValidator(const std::set &ids)
- : m_UsedIDs(ids) {}
- virtual State validate(QString &input, int &pos) const {
- State intRes = QIntValidator::validate(input, pos);
- if (intRes == Acceptable) {
- bool ok = false;
- int id = input.toInt(&ok);
- if (m_UsedIDs.find(id) != m_UsedIDs.end()) {
- return QValidator::Intermediate;
- }
- }
- return intRes;
- }
-private:
- const std::set &m_UsedIDs;
-};
-
-
-class ExistingIDValidator : public QIntValidator {
-public:
- ExistingIDValidator(const std::set &ids)
- : m_UsedIDs(ids) {}
- virtual State validate(QString &input, int &pos) const {
- State intRes = QIntValidator::validate(input, pos);
- if (intRes == Acceptable) {
- bool ok = false;
- int id = input.toInt(&ok);
- if ((id == 0) || (m_UsedIDs.find(id) != m_UsedIDs.end())) {
- return QValidator::Acceptable;
- } else {
- return QValidator::Intermediate;
- }
- } else {
- return intRes;
- }
- }
-private:
- const std::set &m_UsedIDs;
-};
-
-
-class ValidatingDelegate : public QItemDelegate {
-
-public:
- ValidatingDelegate(QObject *parent, QValidator *validator)
- : QItemDelegate(parent), m_Validator(validator) {}
-
- QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem&, const QModelIndex&) const
- {
- QLineEdit *edit = new QLineEdit(parent);
- edit->setValidator(m_Validator);
- return edit;
- }
- virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
- {
- QLineEdit *edit = qobject_cast(editor);
- int pos = 0;
- QString editText = edit->text();
- if (m_Validator->validate(editText, pos) == QValidator::Acceptable) {
- QItemDelegate::setModelData(editor, model, index);
- }
- }
-private:
- QValidator *m_Validator;
-};
-
-
-CategoriesDialog::CategoriesDialog(QWidget *parent)
- : TutorableDialog("Categories", parent), ui(new Ui::CategoriesDialog)
-{
- ui->setupUi(this);
- fillTable();
- connect(ui->categoriesTable, SIGNAL(cellChanged(int,int)), this, SLOT(cellChanged(int,int)));
-}
-
-CategoriesDialog::~CategoriesDialog()
-{
- delete ui;
-}
-
-
-void CategoriesDialog::cellChanged(int row, int)
-{
- int currentID = ui->categoriesTable->item(row, 0)->text().toInt();
- if (currentID > m_HighestID) {
- m_HighestID = currentID;
- }
-}
-
-
-void CategoriesDialog::commitChanges()
-{
- CategoryFactory &categories = CategoryFactory::instance();
- categories.reset();
-
- for (int i = 0; i < ui->categoriesTable->rowCount(); ++i) {
- int index = ui->categoriesTable->verticalHeader()->logicalIndex(i);
- QString nexusIDString = ui->categoriesTable->item(index, 2)->text();
- QStringList nexusIDStringList = nexusIDString.split(',', QString::SkipEmptyParts);
- std::vector nexusIDs;
- for (QStringList::iterator iter = nexusIDStringList.begin();
- iter != nexusIDStringList.end(); ++iter) {
- nexusIDs.push_back(iter->toInt());
- }
-
- categories.addCategory(
- ui->categoriesTable->item(index, 0)->text().toInt(),
- ui->categoriesTable->item(index, 1)->text(),
- nexusIDs,
- ui->categoriesTable->item(index, 3)->text().toInt());
- }
- categories.setParents();
-
- categories.saveCategories();
-}
-
-
-void CategoriesDialog::refreshIDs()
-{
- m_HighestID = 0;
- for (int i = 0; i < ui->categoriesTable->rowCount(); ++i) {
- int id = ui->categoriesTable->item(i, 0)->text().toInt();
- if (id > m_HighestID) {
- m_HighestID = id;
- }
- m_IDs.insert(id);
- }
-}
-
-
-void CategoriesDialog::fillTable()
-{
- CategoryFactory &categories = CategoryFactory::instance();
- QTableWidget *table = ui->categoriesTable;
-
-#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
- table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
- table->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
- table->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
- table->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
- table->verticalHeader()->setSectionsMovable(true);
- table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
-#else
- table->horizontalHeader()->setResizeMode(0, QHeaderView::Fixed);
- table->horizontalHeader()->setResizeMode(1, QHeaderView::Stretch);
- table->horizontalHeader()->setResizeMode(2, QHeaderView::Fixed);
- table->horizontalHeader()->setResizeMode(3, QHeaderView::Fixed);
- table->verticalHeader()->setMovable(true);
- table->verticalHeader()->setResizeMode(QHeaderView::Fixed);
-#endif
-
-
- table->setItemDelegateForColumn(0, new ValidatingDelegate(this, new NewIDValidator(m_IDs)));
- table->setItemDelegateForColumn(2, new ValidatingDelegate(this, new QRegExpValidator(QRegExp("([0-9]+)?(,[0-9]+)*"), this)));
- table->setItemDelegateForColumn(3, new ValidatingDelegate(this, new ExistingIDValidator(m_IDs)));
-
- int row = 0;
- for (std::vector::const_iterator iter = categories.m_Categories.begin();
- iter != categories.m_Categories.end(); ++iter, ++row) {
- const CategoryFactory::Category &category = *iter;
- if (category.m_ID == 0) {
- --row;
- continue;
- }
- table->insertRow(row);
-// table->setVerticalHeaderItem(row, new QTableWidgetItem(" "));
-
- QScopedPointer idItem(new QTableWidgetItem());
- idItem->setData(Qt::DisplayRole, category.m_ID);
-
- QScopedPointer nameItem(new QTableWidgetItem(category.m_Name));
- QScopedPointer nexusIDItem(new QTableWidgetItem(MOBase::VectorJoin(category.m_NexusIDs, ",")));
- QScopedPointer parentIDItem(new QTableWidgetItem());
- parentIDItem->setData(Qt::DisplayRole, category.m_ParentID);
-
- table->setItem(row, 0, idItem.take());
- table->setItem(row, 1, nameItem.take());
- table->setItem(row, 2, nexusIDItem.take());
- table->setItem(row, 3, parentIDItem.take());
- }
-
- refreshIDs();
-}
-
-
-void CategoriesDialog::addCategory_clicked()
-{
- int row = m_ContextRow >= 0 ? m_ContextRow : 0;
- ui->categoriesTable->insertRow(row);
- ui->categoriesTable->setVerticalHeaderItem(row, new QTableWidgetItem(" "));
- ui->categoriesTable->setItem(row, 0, new QTableWidgetItem(QString::number(++m_HighestID)));
- ui->categoriesTable->setItem(row, 1, new QTableWidgetItem("new"));
- ui->categoriesTable->setItem(row, 2, new QTableWidgetItem(""));
- ui->categoriesTable->setItem(row, 3, new QTableWidgetItem("0"));
-}
-
-
-void CategoriesDialog::removeCategory_clicked()
-{
- ui->categoriesTable->removeRow(m_ContextRow);
-}
-
-
-void CategoriesDialog::on_categoriesTable_customContextMenuRequested(const QPoint &pos)
-{
- m_ContextRow = ui->categoriesTable->rowAt(pos.y());
- QMenu menu;
- menu.addAction(tr("Add"), this, SLOT(addCategory_clicked()));
- menu.addAction(tr("Remove"), this, SLOT(removeCategory_clicked()));
-
- menu.exec(ui->categoriesTable->mapToGlobal(pos));
-}
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see .
+*/
+
+#include "categoriesdialog.h"
+#include "ui_categoriesdialog.h"
+#include "categories.h"
+#include "utility.h"
+#include
+#include
+#include
+#include
+
+
+class NewIDValidator : public QIntValidator {
+public:
+ NewIDValidator(const std::set &ids)
+ : m_UsedIDs(ids) {}
+ virtual State validate(QString &input, int &pos) const {
+ State intRes = QIntValidator::validate(input, pos);
+ if (intRes == Acceptable) {
+ bool ok = false;
+ int id = input.toInt(&ok);
+ if (m_UsedIDs.find(id) != m_UsedIDs.end()) {
+ return QValidator::Intermediate;
+ }
+ }
+ return intRes;
+ }
+private:
+ const std::set &m_UsedIDs;
+};
+
+
+class ExistingIDValidator : public QIntValidator {
+public:
+ ExistingIDValidator(const std::set &ids)
+ : m_UsedIDs(ids) {}
+ virtual State validate(QString &input, int &pos) const {
+ State intRes = QIntValidator::validate(input, pos);
+ if (intRes == Acceptable) {
+ bool ok = false;
+ int id = input.toInt(&ok);
+ if ((id == 0) || (m_UsedIDs.find(id) != m_UsedIDs.end())) {
+ return QValidator::Acceptable;
+ } else {
+ return QValidator::Intermediate;
+ }
+ } else {
+ return intRes;
+ }
+ }
+private:
+ const std::set &m_UsedIDs;
+};
+
+
+class ValidatingDelegate : public QItemDelegate {
+
+public:
+ ValidatingDelegate(QObject *parent, QValidator *validator)
+ : QItemDelegate(parent), m_Validator(validator) {}
+
+ QWidget *createEditor(QWidget *parent, const QStyleOptionViewItem&, const QModelIndex&) const
+ {
+ QLineEdit *edit = new QLineEdit(parent);
+ edit->setValidator(m_Validator);
+ return edit;
+ }
+ virtual void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
+ {
+ QLineEdit *edit = qobject_cast(editor);
+ int pos = 0;
+ QString editText = edit->text();
+ if (m_Validator->validate(editText, pos) == QValidator::Acceptable) {
+ QItemDelegate::setModelData(editor, model, index);
+ }
+ }
+private:
+ QValidator *m_Validator;
+};
+
+
+CategoriesDialog::CategoriesDialog(QWidget *parent)
+ : TutorableDialog("Categories", parent), ui(new Ui::CategoriesDialog)
+{
+ ui->setupUi(this);
+ fillTable();
+ connect(ui->categoriesTable, SIGNAL(cellChanged(int,int)), this, SLOT(cellChanged(int,int)));
+}
+
+CategoriesDialog::~CategoriesDialog()
+{
+ delete ui;
+}
+
+
+void CategoriesDialog::cellChanged(int row, int)
+{
+ int currentID = ui->categoriesTable->item(row, 0)->text().toInt();
+ if (currentID > m_HighestID) {
+ m_HighestID = currentID;
+ }
+}
+
+
+void CategoriesDialog::commitChanges()
+{
+ CategoryFactory &categories = CategoryFactory::instance();
+ categories.reset();
+
+ for (int i = 0; i < ui->categoriesTable->rowCount(); ++i) {
+ int index = ui->categoriesTable->verticalHeader()->logicalIndex(i);
+ QString nexusIDString = ui->categoriesTable->item(index, 2)->text();
+ QStringList nexusIDStringList = nexusIDString.split(',', QString::SkipEmptyParts);
+ std::vector nexusIDs;
+ for (QStringList::iterator iter = nexusIDStringList.begin();
+ iter != nexusIDStringList.end(); ++iter) {
+ nexusIDs.push_back(iter->toInt());
+ }
+
+ categories.addCategory(
+ ui->categoriesTable->item(index, 0)->text().toInt(),
+ ui->categoriesTable->item(index, 1)->text(),
+ nexusIDs,
+ ui->categoriesTable->item(index, 3)->text().toInt());
+ }
+ categories.setParents();
+
+ categories.saveCategories();
+}
+
+
+void CategoriesDialog::refreshIDs()
+{
+ m_HighestID = 0;
+ for (int i = 0; i < ui->categoriesTable->rowCount(); ++i) {
+ int id = ui->categoriesTable->item(i, 0)->text().toInt();
+ if (id > m_HighestID) {
+ m_HighestID = id;
+ }
+ m_IDs.insert(id);
+ }
+}
+
+
+void CategoriesDialog::fillTable()
+{
+ CategoryFactory &categories = CategoryFactory::instance();
+ QTableWidget *table = ui->categoriesTable;
+
+#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
+ table->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
+ table->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
+ table->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
+ table->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed);
+ table->verticalHeader()->setSectionsMovable(true);
+ table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
+#else
+ table->horizontalHeader()->setResizeMode(0, QHeaderView::Fixed);
+ table->horizontalHeader()->setResizeMode(1, QHeaderView::Stretch);
+ table->horizontalHeader()->setResizeMode(2, QHeaderView::Fixed);
+ table->horizontalHeader()->setResizeMode(3, QHeaderView::Fixed);
+ table->verticalHeader()->setMovable(true);
+ table->verticalHeader()->setResizeMode(QHeaderView::Fixed);
+#endif
+
+
+ table->setItemDelegateForColumn(0, new ValidatingDelegate(this, new NewIDValidator(m_IDs)));
+ table->setItemDelegateForColumn(2, new ValidatingDelegate(this, new QRegExpValidator(QRegExp("([0-9]+)?(,[0-9]+)*"), this)));
+ table->setItemDelegateForColumn(3, new ValidatingDelegate(this, new ExistingIDValidator(m_IDs)));
+
+ int row = 0;
+ for (std::vector::const_iterator iter = categories.m_Categories.begin();
+ iter != categories.m_Categories.end(); ++iter, ++row) {
+ const CategoryFactory::Category &category = *iter;
+ if (category.m_ID == 0) {
+ --row;
+ continue;
+ }
+ table->insertRow(row);
+// table->setVerticalHeaderItem(row, new QTableWidgetItem(" "));
+
+ QScopedPointer idItem(new QTableWidgetItem());
+ idItem->setData(Qt::DisplayRole, category.m_ID);
+
+ QScopedPointer nameItem(new QTableWidgetItem(category.m_Name));
+ QScopedPointer nexusIDItem(new QTableWidgetItem(MOBase::VectorJoin(category.m_NexusIDs, ",")));
+ QScopedPointer parentIDItem(new QTableWidgetItem());
+ parentIDItem->setData(Qt::DisplayRole, category.m_ParentID);
+
+ table->setItem(row, 0, idItem.take());
+ table->setItem(row, 1, nameItem.take());
+ table->setItem(row, 2, nexusIDItem.take());
+ table->setItem(row, 3, parentIDItem.take());
+ }
+
+ refreshIDs();
+}
+
+
+void CategoriesDialog::addCategory_clicked()
+{
+ int row = m_ContextRow >= 0 ? m_ContextRow : 0;
+ ui->categoriesTable->insertRow(row);
+ ui->categoriesTable->setVerticalHeaderItem(row, new QTableWidgetItem(" "));
+ ui->categoriesTable->setItem(row, 0, new QTableWidgetItem(QString::number(++m_HighestID)));
+ ui->categoriesTable->setItem(row, 1, new QTableWidgetItem("new"));
+ ui->categoriesTable->setItem(row, 2, new QTableWidgetItem(""));
+ ui->categoriesTable->setItem(row, 3, new QTableWidgetItem("0"));
+}
+
+
+void CategoriesDialog::removeCategory_clicked()
+{
+ ui->categoriesTable->removeRow(m_ContextRow);
+}
+
+
+void CategoriesDialog::on_categoriesTable_customContextMenuRequested(const QPoint &pos)
+{
+ m_ContextRow = ui->categoriesTable->rowAt(pos.y());
+ QMenu menu;
+ menu.addAction(tr("Add"), this, SLOT(addCategory_clicked()));
+ menu.addAction(tr("Remove"), this, SLOT(removeCategory_clicked()));
+
+ menu.exec(ui->categoriesTable->mapToGlobal(pos));
+}
diff --git a/src/categoriesdialog.h b/src/categoriesdialog.h
index 67851618..72d2154d 100644
--- a/src/categoriesdialog.h
+++ b/src/categoriesdialog.h
@@ -1,71 +1,71 @@
-/*
-Copyright (C) 2012 Sebastian Herbord. All rights reserved.
-
-This file is part of Mod Organizer.
-
-Mod Organizer is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 3 of the License, or
-(at your option) any later version.
-
-Mod Organizer is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Mod Organizer. If not, see .
-*/
-
-#ifndef CATEGORIESDIALOG_H
-#define CATEGORIESDIALOG_H
-
-#include "tutorabledialog.h"
-#include
-
-namespace Ui {
-class CategoriesDialog;
-}
-
-/**
- * @brief Dialog that allows users to configure mod categories
- **/
-class CategoriesDialog : public MOBase::TutorableDialog
-{
- Q_OBJECT
-
-public:
-
- explicit CategoriesDialog(QWidget *parent = 0);
- ~CategoriesDialog();
-
- /**
- * @brief store changes here to the global categories store (categories.h)
- *
- **/
- void commitChanges();
-
-private slots:
-
- void on_categoriesTable_customContextMenuRequested(const QPoint &pos);
- void addCategory_clicked();
- void removeCategory_clicked();
- void cellChanged(int row, int column);
-
-private:
-
- void refreshIDs();
- void fillTable();
-
-private:
-
- Ui::CategoriesDialog *ui;
- int m_ContextRow;
-
- int m_HighestID;
- std::set m_IDs;
-
-};
-
-#endif // CATEGORIESDIALOG_H
-
+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see