From af723f42979f715a9c44a35114f6f1990208cde0 Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Wed, 20 May 2020 16:56:40 +0200 Subject: Hide plugins and archives tabs when features are missing. --- src/mainwindow.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/mainwindow.cpp') diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 9777091a..0d2597c7 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -184,6 +184,8 @@ along with Mod Organizer. If not, see . #include #include +#include "gameplugins.h" + #ifdef TEST_MODELS #include "modeltest.h" #endif // TEST_MODELS @@ -363,6 +365,15 @@ MainWindow::MainWindow(Settings &settings m_DataTab.get(), &DataTab::displayModInformation, [&](auto&& m, auto&& i, auto&& tab){ displayModInformation(m, i, tab); }); + // Hide stuff we do not need: + IPluginGame const* game = m_OrganizerCore.managedGame(); + if (!game->feature()) { + ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->espTab)); + } + if (!game->feature()) { + ui->tabWidget->removeTab(ui->tabWidget->indexOf(ui->bsaTab)); + } + settings.geometry().restoreState(ui->downloadView->header()); ui->splitter->setStretchFactor(0, 3); @@ -526,6 +537,7 @@ MainWindow::MainWindow(Settings &settings updatePluginCount(); updateModCount(); processUpdates(); + ui->statusBar->updateNormalMessage(m_OrganizerCore); } -- cgit v1.3.1