From cf1bbdd13e0db8856df672c367d3ec1610f6c556 Mon Sep 17 00:00:00 2001 From: Mikaƫl Capelle Date: Mon, 25 May 2020 19:53:21 +0200 Subject: Switch to using the ModDataContent feature from the game plugin. --- src/mainwindow.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/mainwindow.cpp') diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index de4a6b39..a720b621 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -311,7 +311,7 @@ MainWindow::MainWindow(Settings &settings ui->statusBar->setAPI(ni->getAPIStats(), ni->getAPIUserAccount()); } - m_Filters.reset(new FilterList(ui, m_CategoryFactory)); + m_Filters.reset(new FilterList(ui, &m_OrganizerCore, m_CategoryFactory)); connect( m_Filters.get(), &FilterList::criteriaChanged, @@ -5950,7 +5950,9 @@ void MainWindow::onFiltersCriteria(const std::vector const auto& c = criteria[0]; if (c.type == ModListSortProxy::TypeContent) { - label = ModInfo::getContentTypeName(c.id); + auto& contents = m_OrganizerCore.modDataContents(); + auto it = std::find_if(std::begin(contents), std::end(contents), [&c](auto const& content) { return content.id() == c.id; }); + label = it != std::end(contents) ? it->name() : QString(); } else { label = m_CategoryFactory.getCategoryNameByID(c.id); } -- cgit v1.3.1