From 9c8e43853dfeb6ac80faffe0960222ff0f087fd3 Mon Sep 17 00:00:00 2001 From: Tannin Date: Wed, 12 Feb 2014 21:00:49 +0100 Subject: - a few hooks will now somewhat handle file names starting with \\?\ - mod meta information is now (also) saved by a timer to reduce the likelyhood of a data loss in case of a crash - mod meta files are now written to a temporary file and then renamed to real name to reduce chance of breaking the file - updated minimum compatible nmm version to 0.47.0 - bugfix: defaults for newestVersion, version and installationFile when creating an empty mod were integers instead of strings - bugfix: "Plugins" and "Archives" weren't translatable --- src/mainwindow.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/mainwindow.h') diff --git a/src/mainwindow.h b/src/mainwindow.h index 527db8b3..250f2a48 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -352,6 +352,7 @@ private: bool m_DirectoryUpdate; bool m_ArchivesInit; QTimer m_CheckBSATimer; + QTimer m_SaveMetaTimer; QTime m_StartTime; SaveGameInfoWidget *m_CurrentSaveView; @@ -495,6 +496,8 @@ private slots: void startExeAction(); void checkBSAList(); + void saveModMetas(); + void updateStyle(const QString &style); void modlistChanged(const QModelIndex &index, int role); -- cgit v1.3.1