From 7b45d807d6c2c8b5663ec53183e81e16a5baf739 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Fri, 15 Dec 2017 15:01:39 -0600 Subject: Restore archive tab and partial functionality --- src/mainwindow.ui | 107 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) (limited to 'src/mainwindow.ui') diff --git a/src/mainwindow.ui b/src/mainwindow.ui index 26b9e375..1e7339b8 100644 --- a/src/mainwindow.ui +++ b/src/mainwindow.ui @@ -902,6 +902,113 @@ p, li { white-space: pre-wrap; } + + + Archives + + + + 6 + + + + 6 + + + 6 + + + 6 + + + + + + + + + + true + + + + + + + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> + + + <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + + + true + + + + + + + + + Qt::CustomContextMenu + + + List of available BS Archives. Archives not checked here are not managed by MO and ignore installation order. + + + BSA files are archives (comparable to .zip files) that contain data assets (meshes, textures, ...) to be used by the game. As such they "compete" with loose files in your data directory over which is loaded. + By default, BSAs that share their base name with an enabled ESP (i.e. plugin.esp and plugin.bsa) are automatically loaded and will have precedence over all loose files, the installation order you set up to the left is then ignored! + + BSAs checked here are loaded in such a way that your installation order is obeyed properly. + + + QAbstractItemView::NoEditTriggers + + + true + + + false + + + false + + + QAbstractItemView::DragDrop + + + Qt::MoveAction + + + QAbstractItemView::SingleSelection + + + QAbstractItemView::SelectRows + + + 20 + + + true + + + 1 + + + false + + + 200 + + + + File + + + + + + Data -- cgit v1.3.1