From 7f4f4cafea5a196ddf824adf7c4e65cec5d44d88 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 17 Nov 2015 18:58:00 +0100 Subject: first work on interfacing with usvfs --- src/mainwindow.ui | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'src/mainwindow.ui') diff --git a/src/mainwindow.ui b/src/mainwindow.ui index ca93ea54..7d7eeca8 100644 --- a/src/mainwindow.ui +++ b/src/mainwindow.ui @@ -902,24 +902,14 @@ p, li { white-space: pre-wrap; } 6 - - - - - - - - true - - - + <html><head/><body><p>BSAs are bundles of game assets (textures, scripts, ...). By default, the engine loads these bundles in a separate step from loose files. MO can manage those archives to align their load order with that of loose files:</p><p>If archives are <span style=" font-weight:600;">managed</span>, their load order is specified by the priority of the corresponding mod (left pane), the same as the loose files. You can manually enable any BSA that has no corresponding plugin active.<br/></p><p>If archives are <span style=" font-weight:600;">not managed</span> their load order is specified by the priority of the corresponding plugin (right pane, plugins tab). You can then not manually enable BSAs where the plugin isn't active.</p><p>In either case you can not disable archives if there is a matching plugin, the game will load them no matter what.</p></body></html> - <html><head/><body><p>Have MO manage archives (<a href="#"><span style=" text-decoration: underline; color:#0000ff;">read more</span></a>)</p></body></html> + <html><head/><body><p>Archive order follows Plugin order.</p></body></html> true -- cgit v1.3.1