From 3a8ea3cccee06397e90305e1e39a305f8b7c3cb3 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Fri, 23 May 2025 14:08:01 -0500 Subject: Oblivion Remastered Meta PR (#2241) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Allow for mod directory maps - Set main data files based on game - Mapped mod directories to VFS - Update overwrite setup * Skip if mod contains no 'data' dir * More mod directory compatibility fixes * Workaround for Obl:Rem save location - SLocalSavePath does nothing yet MO2 wants to use it to override the default save location - This only applies to BGS games anyway, we should move this logic * First pass for overwrite mod directory support * More overwrite move / delete restrictions * Fix issue with moving directories that are not required * Formatting pass * More modDataDirectory updates * Formatting --------- Co-authored-by: Mikaƫl Capelle --- src/moapplication.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/moapplication.cpp') diff --git a/src/moapplication.cpp b/src/moapplication.cpp index cac60f48..4640540f 100644 --- a/src/moapplication.cpp +++ b/src/moapplication.cpp @@ -287,6 +287,7 @@ int MOApplication::setup(MOMultiProcess& multiProcess, bool forceSelect) // setting up organizer core m_core->setManagedGame(m_instance->gamePlugin()); m_core->createDefaultProfile(); + m_core->createOverwriteDirectories(); log::info("using game plugin '{}' ('{}', variant {}, steam id '{}') at {}", m_instance->gamePlugin()->gameName(), -- cgit v1.3.1