From f8a037a409d1b6bbb2f34b237b8b66d454179f56 Mon Sep 17 00:00:00 2001
From: isanae <14251494+isanae@users.noreply.github.com>
Date: Tue, 18 Jun 2019 09:29:06 -0400
Subject: changed layout of esps tab, moved to modinfodialogesps.cpp/h slightly
offset next/previous images so they look better when shown next to each other
vertically
---
src/modinfodialog.ui | 268 +++++++++++++++++++++++++++++++--------------------
1 file changed, 163 insertions(+), 105 deletions(-)
(limited to 'src/modinfodialog.ui')
diff --git a/src/modinfodialog.ui b/src/modinfodialog.ui
index c1dba1c7..f1212634 100644
--- a/src/modinfodialog.ui
+++ b/src/modinfodialog.ui
@@ -104,7 +104,7 @@
Qt::Horizontal
-
+
6
@@ -128,7 +128,7 @@
-
+
-
@@ -180,7 +180,7 @@
0
0
- 604
+ 741
436
@@ -213,117 +213,175 @@
Optional ESPs
-
-
-
-
-
- List of esps, esms, and esls that can not be loaded by the game.
-
-
- List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
-They usually contain optional functionality, see the readme.
-
-Most mods do not have optional esps, so chances are good you are looking at an empty list.
-
-
-
- -
-
-
- Optional ESPs
+
+
-
+
+
+ Qt::Horizontal
-
-
- -
-
-
-
-
-
-
- 96
- 0
-
-
-
- Make the selected mod in the lower list unavailable.
-
-
- The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
-
-
-
-
-
-
- :/MO/gui/resources/go-up.png:/MO/gui/resources/go-up.png
+
+
+
+ 0
-
-
- 22
- 22
-
+
+ 0
-
-
- -
-
-
-
- 96
- 0
-
+
+ 0
-
- Move a file to the data directory.
+
+ 0
-
- This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
-
+
+
+ Optional ESPs
+
+
+
+ -
+
+
+ List of esps, esms, and esls that can not be loaded by the game.
+
+
+ List of esps, esms, and esls contained in this plugin that currently can not be loaded by the game. They will not even appear in the esp-list in the main MO-window.
+They usually contain optional functionality, see the readme.
+
+Most mods do not have optional esps, so chances are good you are looking at an empty list.
+
+
+
+
+
+
+
+
+ 0
-
-
+
+ 0
-
-
- :/MO/gui/resources/go-down.png:/MO/gui/resources/go-down.png
+
+ 0
-
-
- 22
- 22
-
+
+ 0
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- 40
- 20
-
-
-
-
- -
-
-
- ESPs in the data directory and thus visible to the game.
-
-
- These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.
-
-
-
- -
-
-
- Available ESPs
-
+
-
+
+
-
+
+
+ Qt::Vertical
+
+
+
+ 20
+ 40
+
+
+
+
+ -
+
+
+ Move a file to the data directory.
+
+
+ This moves a esp to the esp directory so it can be enabled in the main window. Please note that the ESP merely becomes "available", it will not necessarily be loaded! That is configured in the main window of omo.
+
+
+
+
+
+
+ :/MO/gui/next:/MO/gui/next
+
+
+
+ 22
+ 22
+
+
+
+
+ -
+
+
+ Make the selected mod in the lower list unavailable.
+
+
+ The selected esp (in the lower list) will be pushed into a subdirectory of the mod and will thus become "invisible" to the game. It can then no longer be activated.
+
+
+
+
+
+
+ :/MO/gui/previous:/MO/gui/previous
+
+
+
+ 22
+ 22
+
+
+
+
+ -
+
+
+ Qt::Vertical
+
+
+
+ 20
+ 40
+
+
+
+
+
+
+ -
+
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
+ 0
+
+
-
+
+
+ Available ESPs
+
+
+
+ -
+
+
+ ESPs in the data directory and thus visible to the game.
+
+
+ These are the mod files that are in the (virtual) data directory of your game and will thus be selectable in the esp list in the main window.
+
+
+
+
+
+
+
+
--
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