From c4df6b8ec98feb34cc9b9785e6d4d0eac6b3f571 Mon Sep 17 00:00:00 2001 From: isanae <14251494+isanae@users.noreply.github.com> Date: Thu, 30 Jul 2020 00:48:46 -0400 Subject: split nexus connection stuff into NexusConnectionUI so it can be reused in the instance creation dialog removed the PluginContainer* parameter from NexusInterface::instance() - it's a singleton, so it only needs to be given once, not every time - it doesn't even matter because the first time instance() is called, it creates the singleton, but the plugin container is always null - and setPluginContainer() is called much later from OrganizerCore with the correct value added non functional nexus page to instance creation dialog --- src/modinfodialognexus.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/modinfodialognexus.cpp') diff --git a/src/modinfodialognexus.cpp b/src/modinfodialognexus.cpp index dd95cdaa..b4099a8d 100644 --- a/src/modinfodialognexus.cpp +++ b/src/modinfodialognexus.cpp @@ -141,8 +141,8 @@ void NexusTab::updateWebpage() const int modID = mod().nexusId(); if (isValidModID(modID)) { - const QString nexusLink = NexusInterface::instance(&plugin()) - ->getModURL(modID, mod().gameName()); + const QString nexusLink = NexusInterface::instance() + .getModURL(modID, mod().gameName()); ui->visitNexus->setToolTip(nexusLink); refreshData(modID); @@ -360,8 +360,8 @@ void NexusTab::onVisitNexus() const int modID = mod().nexusId(); if (isValidModID(modID)) { - const QString nexusLink = NexusInterface::instance(&plugin()) - ->getModURL(modID, mod().gameName()); + const QString nexusLink = NexusInterface::instance() + .getModURL(modID, mod().gameName()); shell::Open(QUrl(nexusLink)); } -- cgit v1.3.1