From 4bea346b26f2e34120a42fdf2f1c5485ab93f5c9 Mon Sep 17 00:00:00 2001 From: Silarn Date: Sun, 27 Jan 2019 17:08:42 -0600 Subject: Reworking update checks to use the file update info with a fallback --- src/organizer_en.ts | 426 +++++++++++++++++++++++++++------------------------- 1 file changed, 218 insertions(+), 208 deletions(-) (limited to 'src/organizer_en.ts') diff --git a/src/organizer_en.ts b/src/organizer_en.ts index bcdbd069..0d63c34c 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -571,301 +571,301 @@ p, li { white-space: pre-wrap; } - + Memory allocation error (in refreshing directory). - + failed to download %1: could not open output file: %2 - + Download again? - + A file with the same name "%1" has already been downloaded. Do you want to download it again? The new file will receive a different name. - + Wrong Game - + The download link is for a mod for "%1" but this instance of MO has been set up for "%2". - - + + Already Started - + A download for this mod file has already been queued. - + There is already a download started for this file (mod: %1, file: %2). - - + + remove: invalid download index %1 - + failed to delete %1 - + failed to delete meta file for %1 - + restore: invalid download index: %1 - + cancel: invalid download index %1 - + pause: invalid download index %1 - + resume: invalid download index %1 - + resume (int): invalid download index %1 - + No known download urls. Sorry, this download can't be resumed. - + query: invalid download index %1 - + Please enter the nexus mod id - + Mod ID: - + Please select the source game code for %1 - + VisitNexus: invalid download index %1 - + Nexus ID for this Mod is unknown - + OpenFile: invalid download index %1 - + OpenFileInDownloadsFolder: invalid download index %1 - + get pending: invalid download index %1 - + get path: invalid download index %1 - + Main - + Update - + Optional - + Old - + Misc - + Unknown - + display name: invalid download index %1 - + file name: invalid download index %1 - + file time: invalid download index %1 - + file size: invalid download index %1 - + progress: invalid download index %1 - + state: invalid download index %1 - + infocomplete: invalid download index %1 - - + + mod id: invalid download index %1 - + ishidden: invalid download index %1 - + file info: invalid download index %1 - + mark installed: invalid download index %1 - + mark uninstalled: invalid download index %1 - + Memory allocation error (in processing progress event). - + Memory allocation error (in processing downloaded data). - + Information updated - - + + No matching file found on Nexus! Maybe this file is no longer available or it was renamed? - + No file on Nexus matches the selected file by name. Please manually choose the correct one. - + No download server available. Please try again later. - + Failed to request file info from nexus: %1 - + Warning: Content type is: %1 - + Download header content length: %1 downloaded file size: %2 - + Download failed: %1 (%2) - + We were unable to download the file due to errors after four retries. There may be an issue with the Nexus servers. - + failed to re-open %1 - + Unable to write download to drive (return %1). Check the drive's available storage. @@ -2431,7 +2431,7 @@ Please enter a name: - + Are you sure? @@ -2768,13 +2768,13 @@ You can also use online editors and converters instead. - + Enable selected - + Disable selected @@ -2835,13 +2835,13 @@ You can also use online editors and converters instead. - + Exception: - + Unknown exception @@ -2979,7 +2979,7 @@ Click OK to restart MO now. - + Set Priority @@ -3044,206 +3044,206 @@ Click OK to restart MO now. - + Thank you! - + Thank you for your endorsement! - + Okay. - + This mod will not be endorsed and will no longer ask you to endorse. - + Request to Nexus failed: %1 - - + + failed to read %1: %2 - - + + Error - + failed to extract %1 (errorcode %2) - + Extract BSA - + This archive contains invalid hashes. Some files may be broken. - + Extract... - + This will restart MO, continue? - + Edit Categories... - + Deselect filter - + Remove - + Enable all - + Disable all - + Unlock load order - + Lock load order - + Open Origin in Explorer - + Open Origin Info... - + depends on missing "%1" - + incompatible with "%1" - + Please wait while LOOT is running - + loot failed. Exit code was: %1 - + failed to start loot - + failed to run loot: %1 - + Errors occured - + Backup of load order created - + Choose backup to restore - + No Backups - + There are no backups to restore - - + + Restore failed - - + + Failed to restore the backup. Errorcode: %1 - + Backup of modlist created - + A file with the same name has already been downloaded. What would you like to do? - + Overwrite - + Rename new file - + Ignore file - + Set the priority of the selected mods @@ -3768,7 +3768,7 @@ p, li { white-space: pre-wrap; } - Misc + Deleted @@ -3990,12 +3990,12 @@ p, li { white-space: pre-wrap; } - + %1 contains no esp/esm/esl and no asset (textures, meshes, interface, ...) directory - + Categories: <br> @@ -4350,7 +4350,7 @@ p, li { white-space: pre-wrap; } - timeout + There was a timeout during the request @@ -4370,17 +4370,17 @@ p, li { white-space: pre-wrap; } NexusInterface - + Failed to guess mod id for "%1", please pick the correct one - + empty response - + invalid response @@ -5617,7 +5617,7 @@ If the folder was still in use, restart MO and try again. - + Mod Organizer @@ -5694,12 +5694,12 @@ If the folder was still in use, restart MO and try again. - + Script Extender - + Proxy DLL @@ -5921,28 +5921,28 @@ Select Show Details option to see the full change-log. - - + + Error - + Failed to retrieve a Nexus API key! Please try again.A browser window should open asking you to authorize. - + Failed to create "%1", you may not have the necessary permission. path remains unchanged. - + Restart Mod Organizer? - + In order to reset the window geometries, MO must be restarted. Restart it now? @@ -6215,137 +6215,147 @@ p, li { white-space: pre-wrap; } - - Remove cache and cookies. Forces a new login. + + Clear the stored Nexus API key and force reauthorization. + + + + + Revoke Nexus Authorization - + + Remove cache and cookies. + + + + Clear Cache - + Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use HTTP Proxy (Uses System Settings) - + Endorsement Integration - + Associate with "Download with manager" links - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Steam - + Username - + Password - + If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure. - + Plugins - + Author: - + Version: - + Description: - + Key - + Value - + Blacklisted Plugins (use <del> to remove): - + Workarounds - + Steam App ID - + The Steam AppID for your game - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -6361,17 +6371,17 @@ p, li { white-space: pre-wrap; } - + Load Mechanism - + Select loading mechanism. See help for details. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. @@ -6382,17 +6392,17 @@ If you use the Steam version of Oblivion the default will NOT work. In this case - + NMM Version - + The Version of Nexus Mod Manager to impersonate. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. @@ -6401,28 +6411,28 @@ tl;dr-version: If Nexus-features don't work, insert the current version num - + Enforces that inactive ESPs and ESMs are never loaded. - + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - + Hide inactive ESPs/ESMs - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. @@ -6430,66 +6440,66 @@ If you disable this feature, MO will only display official DLCs this way. Please - + Display mods installed outside MO - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - - + + Disable this to prevent the GUI from being locked when running an executable. This may result in abnormal behavior. - + Lock GUI when running executable - + Enable parsing of Archives. Has negative effects on performance. - + <html><head/><body><p>By default, MO will parse archive files (BSA, BA2) to calculate conflicts between the contents of the archive files and other loose files. This process has a noticeable cost in performance.</p><p>This feature should not be confused with the archive management feature offered by MO1. MO2 will only show conflicts with archives and will NOT load them into the game or program.</p><p>If you disable this feature, MO will only display conflicts between loose files.</p></body></html> - + Enable parsing of Archives - - + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + Back-date BSAs - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended @@ -6498,48 +6508,48 @@ programs you are intentionally running. - + Add executables to the blacklist to prevent them from accessing the virtual file system. This is useful to prevent unintended programs from being hooked. Hooking unintended programs may affect the execution of these programs or the programs you are intentionally running. - + Configure Executables Blacklist - - + + Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations. - + Reset Window Geometries - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. - + Diagnostics - + Max Dumps To Keep - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. - + Maximum number of crash dumps to keep on disk. Use 0 for unlimited. Set "Crash Dumps" above to None to disable crash dump collection. @@ -6547,12 +6557,12 @@ programs you are intentionally running. - + Hint: right click link and copy link location - + Logs and crash dumps are stored under your current instance in the <a href="LOGS_FULL_PATH">LOGS_DIR</a> and <a href="DUMPS_FULL_PATH">DUMPS_DIR</a> folders. @@ -6562,17 +6572,17 @@ programs you are intentionally running. - + Crash Dumps - + Decides which type of crash dumps are collected when injected processes crash. - + Decides which type of crash dumps are collected when injected processes crash. "None" Disables the generation of crash dumps by MO. @@ -6583,37 +6593,37 @@ programs you are intentionally running. - + None - + Mini (recommended) - + Data - + Full - + Log Level - + Decides the amount of data printed to "ModOrganizer.log" - + Decides the amount of data printed to "ModOrganizer.log". "Debug" produces very useful information for finding problems. There is usually no noteworthy performance impact but the file may become rather large. If this is a problem you may prefer the "Info" level for regluar use. On the "Error" level the log file usually remains empty. @@ -6621,22 +6631,22 @@ programs you are intentionally running. - + Debug - + Info (recommended) - + Warning - + Error -- cgit v1.3.1