From 8a3af93b39b05b95462869fc7df7169c5862c966 Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 23 Jun 2016 21:00:46 +0200 Subject: fixed creation of data paths after changing paths in settings and update of profile list after change --- src/organizer_en.ts | 149 +++++++++++++++++++++++++++------------------------- 1 file changed, 77 insertions(+), 72 deletions(-) (limited to 'src/organizer_en.ts') diff --git a/src/organizer_en.ts b/src/organizer_en.ts index 7920c98b..686e15db 100644 --- a/src/organizer_en.ts +++ b/src/organizer_en.ts @@ -2629,62 +2629,62 @@ This function will guess the versioning scheme under the assumption that the ins ModInfo - + Plugins - + Textures - + Meshes - + BSA - + UI Changes - + Sound Effects - + Scripts - + SKSE Plugins - + SkyProc Tools - + invalid content type %1 - + invalid mod index %1 - + remove: invalid mod index %1 @@ -3225,7 +3225,7 @@ p, li { white-space: pre-wrap; } ModInfoOverwrite - + This pseudo mod contains files from the virtual data tree that got modified (i.e. by the construction kit) @@ -4630,17 +4630,17 @@ p, li { white-space: pre-wrap; } - + failed to spawn "%1" - + Elevation required - + This process requires elevation to run. This is a potential security risk so I highly advice you to investigate if "%1" @@ -4650,7 +4650,7 @@ Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe - + failed to spawn "%1": %2 @@ -5037,23 +5037,28 @@ If you use pre-releases, never contact me directly by e-mail or via private mess - + + Use %BASE_DIR% to refer to the Base Directory. + + + + Important: All directories have to be writeable! - - + + Nexus - + Allows automatic log-in when the Nexus-Page for the game is clicked. - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -5062,144 +5067,144 @@ p, li { white-space: pre-wrap; } - + If checked and if correct credentials are entered below, log-in to Nexus (for browsing and downloading) is automatic. - + Automatically Log-In to Nexus - - + + Username - - + + Password - + Remove cache and cookies. Forces a new login. - + Clear Cache - + Disable automatic internet features - + Disable automatic internet features. This does not affect features that are explicitly invoked by the user (like checking mods for updates, endorsing, opening the web browser) - + Offline Mode - + Use a proxy for network connections. - + Use a proxy for network connections. This uses the system-wide settings which can be configured in Internet Explorer. Please note that MO will start up a few seconds slower on some systems when using a proxy. - + Use HTTP Proxy (Uses System Settings) - + Associate with "Download with manager" links - + Known Servers (updated on download) - + Preferred Servers (Drag & Drop) - + Steam - + If you save your steam user ID and password here, they will be used when logging into steam. Note, however, your password will be stored unencrypted, so make sure your computer is secure. - + Plugins - + Author: - + Version: - + Description: - + Key - + Value - + Blacklisted Plugins (use <del> to remove): - + Workarounds - + Steam App ID - + The Steam AppID for your game - + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> <html><head><meta name="qrichtext" content="1" /><style type="text/css"> p, li { white-space: pre-wrap; } @@ -5215,17 +5220,17 @@ p, li { white-space: pre-wrap; } - + Load Mechanism - + Select loading mechanism. See help for details. - + Mod Organizer needs a dll to be injected into the game so all mods are visible to it. There are several means to do this: *Mod Organizer* (default) In this mode the Mod Organizer itself injects the dll. The disadvantage is that you always have to start the game through MO or a link created by it. @@ -5236,17 +5241,17 @@ If you use the Steam version of Oblivion the default will NOT work. In this case - + NMM Version - + The Version of Nexus Mod Manager to impersonate. - + Mod Organizer uses an API provided by the Nexus to provide features like checking for updates and downloading files. Unfortunately this API has not been made available officially to third party tools like MO so we have to impersonate the Nexus Mod Manager to be allowed in. On top of this Nexus has used the client identification to lock out outdated versions of NMM to force users to update. This means that MO also needs to impersonate the new version of NMM even if MO doesn't need an update. Therefore you can configure the version to identify as here. Please note that MO does identify itself as MO to the webserver, it's not lying about what it is. It is merely adding a "compatible" NMM version to the user agent. @@ -5255,44 +5260,44 @@ tl;dr-version: If Nexus-features don't work, insert the current version num - + Enforces that inactive ESPs and ESMs are never loaded. - + It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins. I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded. - + Hide inactive ESPs/ESMs - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) - + If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on) Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled. - + Force-enable game files - + Disable this to no longer display mods installed outside MO in the mod list (left pane). Assets from those mods will then be treated as having lowest mod priority together with the original game content. - + By default Mod Organizer will display esp+bsa bundles installed with foreign tools as mods (left pane). This allows you to control their priority in relation to other mods. This is particularly useful if you also use Steam Workshop to install mods. However, if you installed loose file mods outside MO which conflict with BSAs also installed outside MO those conflicts can't be resolved correctly. @@ -5300,24 +5305,24 @@ If you disable this feature, MO will only display official DLCs this way. Please - + Display mods installed outside MO - - + + For Skyrim, this can be used instead of Archive Invalidation. It should make AI redundant for all Profiles. For the other games this is not a sufficient replacement for AI! - + Back-date BSAs - + These are workarounds for problems with Mod Organizer. Please make sure you read the help text before changing anything here. @@ -5558,7 +5563,7 @@ On Windows XP: UsvfsConnector - + Preparing vfs -- cgit v1.3.1