From 3a8ea3cccee06397e90305e1e39a305f8b7c3cb3 Mon Sep 17 00:00:00 2001 From: Jeremy Rimpo Date: Fri, 23 May 2025 14:08:01 -0500 Subject: Oblivion Remastered Meta PR (#2241) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Allow for mod directory maps - Set main data files based on game - Mapped mod directories to VFS - Update overwrite setup * Skip if mod contains no 'data' dir * More mod directory compatibility fixes * Workaround for Obl:Rem save location - SLocalSavePath does nothing yet MO2 wants to use it to override the default save location - This only applies to BGS games anyway, we should move this logic * First pass for overwrite mod directory support * More overwrite move / delete restrictions * Fix issue with moving directories that are not required * Formatting pass * More modDataDirectory updates * Formatting --------- Co-authored-by: Mikaƫl Capelle --- src/organizercore.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/organizercore.h') diff --git a/src/organizercore.h b/src/organizercore.h index 923adc12..3e0cdbba 100644 --- a/src/organizercore.h +++ b/src/organizercore.h @@ -332,6 +332,7 @@ public: bool checkPathSymlinks(); bool bootstrap(); void createDefaultProfile(); + void createOverwriteDirectories(); MOBase::DelayedFileWriter& pluginsWriter() { return m_PluginListsWriter; } -- cgit v1.3.1