From 6516a6b7c19713de28db7142612f1c095e541317 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 17 Feb 2013 09:26:29 +0100 Subject: - moved shared and uibase libraries to namespaces - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash --- src/pluginlist.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/pluginlist.h') diff --git a/src/pluginlist.h b/src/pluginlist.h index aa6d1426..a46fd4d5 100644 --- a/src/pluginlist.h +++ b/src/pluginlist.h @@ -59,7 +59,7 @@ public: * @param baseDirectory the root directory structure representing the virtual data directory * @todo the profile is not used? If it was, we should pass the Profile-object instead **/ - void refresh(const QString &profileName, const DirectoryEntry &baseDirectory, const QString &pluginsFile, const QString &loadOrderFile, const QString &lockedOrderFile); + void refresh(const QString &profileName, const MOShared::DirectoryEntry &baseDirectory, const QString &pluginsFile, const QString &loadOrderFile, const QString &lockedOrderFile); /** * @brief enable a plugin based on its name @@ -117,7 +117,7 @@ public: * in different mods can also have different load orders which makes this very intransparent * @note also stores to disk the list of locked esps **/ - bool saveLoadOrder(DirectoryEntry &directoryStructure); + bool saveLoadOrder(MOShared::DirectoryEntry &directoryStructure); QString getName(int index) const { return m_ESPs.at(index).m_Name; } int getPriority(int index) const { return m_ESPs.at(index).m_Priority; } -- cgit v1.3.1