From a7ef08965097fb4b863c99de2d6291733b4bc3c0 Mon Sep 17 00:00:00 2001 From: Thomas Tanner Date: Tue, 24 Nov 2015 09:45:45 +0000 Subject: Use IPluginGame::getIniFiles throughout. Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there). --- src/profile.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/profile.cpp') diff --git a/src/profile.cpp b/src/profile.cpp index c6a2b43d..42dc56d1 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -46,13 +46,6 @@ along with Mod Organizer. If not, see . using namespace MOBase; using namespace MOShared; - -Profile::Profile() - : m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) - , m_GamePlugin(qApp->property("managed_game").value()) -{ -} - void Profile::touchFile(QString fileName) { QFile modList(m_Directory.filePath(fileName)); @@ -679,8 +672,7 @@ QString Profile::getDeleterFileName() const QString Profile::getIniFileName() const { - std::wstring primaryIniFile = *(GameInfo::instance().getIniFileNames().begin()); - return m_Directory.absoluteFilePath(ToQString(primaryIniFile)); + return m_Directory.absoluteFilePath(m_GamePlugin->getIniFiles()[0]); } QString Profile::getProfileTweaks() const -- cgit v1.3.1