From f6ef5477e718b14af99bd22436f66dee0b9d22cd Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 17 Jul 2014 22:02:15 +0200 Subject: normalized eol style (all files should now have windows line endings) --- src/profile.h | 660 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 330 insertions(+), 330 deletions(-) (limited to 'src/profile.h') diff --git a/src/profile.h b/src/profile.h index d2f66ca0..fa34ab9e 100644 --- a/src/profile.h +++ b/src/profile.h @@ -1,330 +1,330 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef PROFILE_H -#define PROFILE_H - - -#include "modinfo.h" - -#include -#include -#include -#include -#include -#include - - -/** - * @brief represents a profile - **/ -class Profile : public QObject -{ - - Q_OBJECT - -public: - - typedef boost::shared_ptr Ptr; - -public: - - /** - * @brief default constructor - * @todo This constructor initialised nothing, the resulting object is not usable - **/ - Profile(); - - /** - * @brief constructor - * - * This constructor is used to create a new profile so it is to be assumed a profile - * by this name does not yet exist - * @param name name of the new profile - * @param filter save game filter. Defaults to <no filter>. - **/ - Profile(const QString &name, bool useDefaultSettings); - /** - * @brief constructor - * - * This constructor is used to open an existing profile though it will also try to repair - * the profile if important files are missing (including the directory itself) so technically, - * invoking this should always produce a working profile - * @param directory directory to read the profile from - **/ - Profile(const QDir &directory); - - Profile(const Profile &reference); - - ~Profile(); - - /** - * @return true if this profile (still) exists on disc - */ - bool exists() const; - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile createFrom(const QString &name, const Profile &reference); - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile *createPtrFrom(const QString &name, const Profile &reference); - - /** - * @brief write out the modlist.txt - **/ - void writeModlist() const; - - /** - * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is - * saved while it's being modified - */ - void cancelWriteModlist() const; - - /** - * @brief test if this profile uses archive invalidation - * - * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile - * @return true if archive invalidation is active - * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist - **/ - bool invalidationActive(bool *supported) const; - - /** - * @brief deactivate archive invalidation if it was active - **/ - void deactivateInvalidation() const; - - /** - * @brief activate archive invalidation - * - * @param dataDirectory data directory of the game - * @todo passing the data directory as a parameter is useless, the function should - * be able to query it from GameInfo - **/ - void activateInvalidation(const QString &dataDirectory) const; - - /** - * @return true if this profile uses local save games - */ - bool localSavesEnabled() const; - - /** - * @brief enables or disables the use of local save games for this profile - * disabling this does not delete exising local saves but they will not be visible - * in the game - * @param enable if true, local saves are enabled, otherewise they are disabled - */ - bool enableLocalSaves(bool enable); - - /** - * @return name of the profile (this is identical to its directory name) - **/ - QString getName() const { return m_Directory.dirName(); } - - /** - * @return the path of the plugins file in this profile - * @todo is this required? can the functionality using this function be moved to the Profile-class? - **/ - QString getPluginsFileName() const; - - /** - * @return the path of the loadorder file in this profile - **/ - QString getLoadOrderFileName() const; - - /** - * @return the path of the file containing locked mod indices - */ - QString getLockedOrderFileName() const; - - /** - * @return the path of the modlist file in this profile - */ - QString getModlistFileName() const; - - /** - * @return path of the archives file in this profile - */ - QString getArchivesFileName() const; - - /** - * @return the path of the delete file in this profile - * @note the deleter file lists plugins that should be hidden from the game and other tools - **/ - QString getDeleterFileName() const; - - /** - * @return the path of the ini file in this profile - * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini) - * the concept of this function is somewhat broken - **/ - QString getIniFileName() const; - - /** - * @return the path of the tweak ini in this profile - */ - QString getProfileTweaks() const; - - /** - * @return path to this profile - **/ - QString getPath() const; - - void rename(const QString &newName); - - /** - * @brief create the ini file to be used by the game - * - * the tweaked ini file constructed by this file is a merger - * of the game-ini of this profile with ini tweaks applied */ - void createTweakedIniFile(); - - /** - * @brief re-read the modlist.txt and update the mod status from it - **/ - void refreshModStatus(); - - /** - * @brief retrieve a list of mods that are enabled in this profile - * - * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path - **/ - std::vector > getActiveMods(); - - /** - * retrieve the number of mods for which this object has status information. - * This is usually the same as ModInfo::getNumMods() except between - * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus() - * - * @return number of mods for which the profile has status information - **/ - unsigned int numMods() const { return m_ModStatus.size(); } - - /** - * @return the number of mods that can be enabled and where the priority can be modified - */ - unsigned int numRegularMods() const { return m_NumRegularMods; } - - /** - * @brief retrieve the mod index based on the priority - * - * @param priority priority to look up - * @return the index of the mod - * @throw std::exception an exception is thrown if there is no mod with the specified priority - **/ - unsigned int modIndexByPriority(unsigned int priority) const; - - /** - * @brief enable or disable a mod - * - * @param index index of the mod to enable/disable - * @param enabled true if the mod is to be enabled, false if it is to be disabled - **/ - void setModEnabled(unsigned int index, bool enabled); - - /** - * change the priority of a mod. Of course this also changes the priority of other mods. - * The priority of the mods in the range ]old, new priority] are shifted so that no gaps - * are possible. - * - * @param index index of the mod to change - * @param newPriority the new priority value - * - * @todo what happens if the new priority is outside the range? - **/ - void setModPriority(unsigned int index, int &newPriority); - - /** - * @brief determine if a mod is enabled - * - * @param index index of the mod to look up - * @return true if the mod is enabled, false otherwise - **/ - bool modEnabled(unsigned int index) const; - - /** - * @brief query the priority of a mod - * - * @param index index of the mod to look up - * @return priority of the specified mod - **/ - int getModPriority(unsigned int index) const; - - void dumpModStatus() const; - -signals: - - /** - * @brief emitted whenever the status (enabled/disabled) of a mod changed - * - * @param index index of the mod that changed - **/ - void modStatusChanged(unsigned int index); - -public slots: - - void writeModlistNow(bool onlyOnTimer = false) const; - -private: - - class ModStatus { - friend class Profile; - public: - ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {} - private: - bool m_Overwrite; - bool m_Enabled; - int m_Priority; - }; - -private: - Profile& operator=(const Profile &reference); // not implemented - - void initTimer(); - - void updateIndices(); - - void copyFilesTo(QString &target) const; - - std::vector splitDZString(const wchar_t *buffer) const; - void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; - void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; - -private: - - QDir m_Directory; - - mutable QByteArray m_LastModlistHash; - std::vector m_ModStatus; - std::vector m_ModIndexByPriority; - unsigned int m_NumRegularMods; - - QTimer *m_SaveTimer; -}; - -Q_DECLARE_METATYPE(Profile) - - -#endif // PROFILE_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef PROFILE_H +#define PROFILE_H + + +#include "modinfo.h" + +#include +#include +#include +#include +#include +#include + + +/** + * @brief represents a profile + **/ +class Profile : public QObject +{ + + Q_OBJECT + +public: + + typedef boost::shared_ptr Ptr; + +public: + + /** + * @brief default constructor + * @todo This constructor initialised nothing, the resulting object is not usable + **/ + Profile(); + + /** + * @brief constructor + * + * This constructor is used to create a new profile so it is to be assumed a profile + * by this name does not yet exist + * @param name name of the new profile + * @param filter save game filter. Defaults to <no filter>. + **/ + Profile(const QString &name, bool useDefaultSettings); + /** + * @brief constructor + * + * This constructor is used to open an existing profile though it will also try to repair + * the profile if important files are missing (including the directory itself) so technically, + * invoking this should always produce a working profile + * @param directory directory to read the profile from + **/ + Profile(const QDir &directory); + + Profile(const Profile &reference); + + ~Profile(); + + /** + * @return true if this profile (still) exists on disc + */ + bool exists() const; + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile createFrom(const QString &name, const Profile &reference); + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile *createPtrFrom(const QString &name, const Profile &reference); + + /** + * @brief write out the modlist.txt + **/ + void writeModlist() const; + + /** + * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is + * saved while it's being modified + */ + void cancelWriteModlist() const; + + /** + * @brief test if this profile uses archive invalidation + * + * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile + * @return true if archive invalidation is active + * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist + **/ + bool invalidationActive(bool *supported) const; + + /** + * @brief deactivate archive invalidation if it was active + **/ + void deactivateInvalidation() const; + + /** + * @brief activate archive invalidation + * + * @param dataDirectory data directory of the game + * @todo passing the data directory as a parameter is useless, the function should + * be able to query it from GameInfo + **/ + void activateInvalidation(const QString &dataDirectory) const; + + /** + * @return true if this profile uses local save games + */ + bool localSavesEnabled() const; + + /** + * @brief enables or disables the use of local save games for this profile + * disabling this does not delete exising local saves but they will not be visible + * in the game + * @param enable if true, local saves are enabled, otherewise they are disabled + */ + bool enableLocalSaves(bool enable); + + /** + * @return name of the profile (this is identical to its directory name) + **/ + QString getName() const { return m_Directory.dirName(); } + + /** + * @return the path of the plugins file in this profile + * @todo is this required? can the functionality using this function be moved to the Profile-class? + **/ + QString getPluginsFileName() const; + + /** + * @return the path of the loadorder file in this profile + **/ + QString getLoadOrderFileName() const; + + /** + * @return the path of the file containing locked mod indices + */ + QString getLockedOrderFileName() const; + + /** + * @return the path of the modlist file in this profile + */ + QString getModlistFileName() const; + + /** + * @return path of the archives file in this profile + */ + QString getArchivesFileName() const; + + /** + * @return the path of the delete file in this profile + * @note the deleter file lists plugins that should be hidden from the game and other tools + **/ + QString getDeleterFileName() const; + + /** + * @return the path of the ini file in this profile + * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini) + * the concept of this function is somewhat broken + **/ + QString getIniFileName() const; + + /** + * @return the path of the tweak ini in this profile + */ + QString getProfileTweaks() const; + + /** + * @return path to this profile + **/ + QString getPath() const; + + void rename(const QString &newName); + + /** + * @brief create the ini file to be used by the game + * + * the tweaked ini file constructed by this file is a merger + * of the game-ini of this profile with ini tweaks applied */ + void createTweakedIniFile(); + + /** + * @brief re-read the modlist.txt and update the mod status from it + **/ + void refreshModStatus(); + + /** + * @brief retrieve a list of mods that are enabled in this profile + * + * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path + **/ + std::vector > getActiveMods(); + + /** + * retrieve the number of mods for which this object has status information. + * This is usually the same as ModInfo::getNumMods() except between + * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus() + * + * @return number of mods for which the profile has status information + **/ + unsigned int numMods() const { return m_ModStatus.size(); } + + /** + * @return the number of mods that can be enabled and where the priority can be modified + */ + unsigned int numRegularMods() const { return m_NumRegularMods; } + + /** + * @brief retrieve the mod index based on the priority + * + * @param priority priority to look up + * @return the index of the mod + * @throw std::exception an exception is thrown if there is no mod with the specified priority + **/ + unsigned int modIndexByPriority(unsigned int priority) const; + + /** + * @brief enable or disable a mod + * + * @param index index of the mod to enable/disable + * @param enabled true if the mod is to be enabled, false if it is to be disabled + **/ + void setModEnabled(unsigned int index, bool enabled); + + /** + * change the priority of a mod. Of course this also changes the priority of other mods. + * The priority of the mods in the range ]old, new priority] are shifted so that no gaps + * are possible. + * + * @param index index of the mod to change + * @param newPriority the new priority value + * + * @todo what happens if the new priority is outside the range? + **/ + void setModPriority(unsigned int index, int &newPriority); + + /** + * @brief determine if a mod is enabled + * + * @param index index of the mod to look up + * @return true if the mod is enabled, false otherwise + **/ + bool modEnabled(unsigned int index) const; + + /** + * @brief query the priority of a mod + * + * @param index index of the mod to look up + * @return priority of the specified mod + **/ + int getModPriority(unsigned int index) const; + + void dumpModStatus() const; + +signals: + + /** + * @brief emitted whenever the status (enabled/disabled) of a mod changed + * + * @param index index of the mod that changed + **/ + void modStatusChanged(unsigned int index); + +public slots: + + void writeModlistNow(bool onlyOnTimer = false) const; + +private: + + class ModStatus { + friend class Profile; + public: + ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {} + private: + bool m_Overwrite; + bool m_Enabled; + int m_Priority; + }; + +private: + Profile& operator=(const Profile &reference); // not implemented + + void initTimer(); + + void updateIndices(); + + void copyFilesTo(QString &target) const; + + std::vector splitDZString(const wchar_t *buffer) const; + void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; + void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; + +private: + + QDir m_Directory; + + mutable QByteArray m_LastModlistHash; + std::vector m_ModStatus; + std::vector m_ModIndexByPriority; + unsigned int m_NumRegularMods; + + QTimer *m_SaveTimer; +}; + +Q_DECLARE_METATYPE(Profile) + + +#endif // PROFILE_H -- cgit v1.3.1 From 5aa5c90d39f46cfcf8d169b4087f30fcccd89640 Mon Sep 17 00:00:00 2001 From: Tannin Date: Wed, 10 Sep 2014 20:35:57 +0200 Subject: profiles are now created with an (empty) archives.txt --- src/profile.cpp | 1572 ++++++++++++++++++++++++++++--------------------------- src/profile.h | 661 +++++++++++------------ 2 files changed, 1120 insertions(+), 1113 deletions(-) (limited to 'src/profile.h') diff --git a/src/profile.cpp b/src/profile.cpp index ca47d327..77e4f813 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -1,783 +1,789 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#include "profile.h" -#include "report.h" -#include "gameinfo.h" -#include "windows_error.h" -#include "dummybsa.h" -#include "modinfo.h" -#include "safewritefile.h" -#include -#include -#include -#include -#include -#include -#include -#include - -#define WIN32_LEAN_AND_MEAN -#include -#include -#include - -using namespace MOBase; -using namespace MOShared; - -Profile::Profile() - : m_SaveTimer(NULL) -{ - initTimer(); -} - -Profile::Profile(const QString &name, bool useDefaultSettings) - : m_SaveTimer(NULL) -{ - initTimer(); - QString profilesDir = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())); - QDir profileBase(profilesDir); - - QString fixedName = name; - if (!fixDirectoryName(fixedName)) { - throw MyException(tr("invalid profile name %1").arg(name)); - } - - if (!profileBase.exists() || !profileBase.mkdir(fixedName)) { - throw MyException(tr("failed to create %1").arg(fixedName).toUtf8().constData()); - } - QString fullPath = profilesDir + "/" + fixedName; - m_Directory = QDir(fullPath); - QFile modList(m_Directory.filePath("modlist.txt")); - if (!modList.open(QIODevice::ReadWrite)) { - profileBase.rmdir(fixedName); - throw std::runtime_error(QObject::tr("failed to create %1").arg(m_Directory.filePath("modlist.txt")).toUtf8().constData()); - } - modList.close(); - - try { - GameInfo::instance().createProfile(ToWString(fullPath), useDefaultSettings); - } catch (...) { - // clean up in case of an error - shellDelete(QStringList(profileBase.absoluteFilePath(fixedName))); - throw; - } - refreshModStatus(); -} - - -Profile::Profile(const QDir& directory) - : m_Directory(directory), m_SaveTimer(NULL) -{ - initTimer(); - if (!QFile::exists(m_Directory.filePath("modlist.txt"))) { - qWarning("missing modlist.txt in %s", qPrintable(directory.path())); - } - - GameInfo::instance().repairProfile(ToWString(m_Directory.absolutePath())); - - if (!QFile::exists(getIniFileName())) { - reportError(QObject::tr("\"%1\" is missing or inaccessible").arg(getIniFileName())); - } - refreshModStatus(); -} - - -Profile::Profile(const Profile& reference) - : m_Directory(reference.m_Directory), m_SaveTimer(NULL) -{ - initTimer(); - refreshModStatus(); -} - - -Profile::~Profile() -{ - writeModlistNow(); -} - - -void Profile::initTimer() -{ - m_SaveTimer = new QTimer(this); - m_SaveTimer->setSingleShot(true); - connect(m_SaveTimer, SIGNAL(timeout()), this, SLOT(writeModlistNow())); -} - - -bool Profile::exists() const -{ - return m_Directory.exists(); -} - - -void Profile::writeModlist() const -{ - if (!m_SaveTimer->isActive()) { - m_SaveTimer->start(2000); - } -} - - -void Profile::cancelWriteModlist() const -{ - m_SaveTimer->stop(); -} - - -void Profile::writeModlistNow(bool onlyOnTimer) const -{ - if (onlyOnTimer && !m_SaveTimer->isActive()) return; - - m_SaveTimer->stop(); - if (!m_Directory.exists()) return; - - try { - QString fileName = getModlistFileName(); - SafeWriteFile file(fileName); - - file->write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8()); - if (m_ModStatus.empty()) { - return; - } - - for (int i = m_ModStatus.size() - 1; i >= 0; --i) { - // the priority order was inverted on load so it has to be inverted again - unsigned int index = m_ModIndexByPriority[i]; - if (index != UINT_MAX) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(index); - std::vector flags = modInfo->getFlags(); - if ((modInfo->getFixedPriority() == INT_MIN)) { - if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_FOREIGN) != flags.end()) { - file->write("*"); - } else if (m_ModStatus[index].m_Enabled) { - file->write("+"); - } else { - file->write("-"); - } - file->write(modInfo->name().toUtf8()); - file->write("\r\n"); - } - } - } - - if (file.commitIfDifferent(m_LastModlistHash)) { - qDebug("%s saved", QDir::toNativeSeparators(fileName).toUtf8().constData()); - } - } catch (const std::exception &e) { - reportError(tr("failed to write mod list: %1").arg(e.what())); - return; - } -} - - -void Profile::createTweakedIniFile() -{ - QString tweakedIni = m_Directory.absoluteFilePath("initweaks.ini"); - - if (QFile::exists(tweakedIni) && !shellDeleteQuiet(tweakedIni)) { - reportError(tr("failed to update tweaked ini file, wrong settings may be used: %1").arg(windowsErrorString(::GetLastError()))); - return; - } - - for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { - if (m_ModStatus[i].m_Enabled) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(i); - mergeTweaks(modInfo, tweakedIni); - } - } - - mergeTweak(getProfileTweaks(), tweakedIni); - - bool error = false; - if (!::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"1", ToWString(tweakedIni).c_str())) { - error = true; - } - - if (localSavesEnabled()) { - if (!::WritePrivateProfileStringW(L"General", L"bUseMyGamesDirectory", L"1", ToWString(tweakedIni).c_str())) { - error = true; - } - - if (!::WritePrivateProfileStringW(L"General", L"SLocalSavePath", - AppConfig::localSavePlaceholder(), - ToWString(tweakedIni).c_str())) { - error = true; - } - } - - if (error) { - reportError(tr("failed to create tweaked ini: %1").arg(getCurrentErrorStringA().c_str())); - } - qDebug("%s saved", qPrintable(QDir::toNativeSeparators(tweakedIni))); -} - - -void Profile::refreshModStatus() -{ - QFile file(getModlistFileName()); - if (!file.exists()) { - throw MyException(tr("\"%1\" is missing or inaccessible").arg(getModlistFileName())); - } - - bool modStatusModified = false; - m_ModStatus.clear(); - m_ModStatus.resize(ModInfo::getNumMods()); - - std::set namesRead; - - // load mods from file and update enabled state and priority for them - file.open(QIODevice::ReadOnly); - int index = 0; - while (!file.atEnd()) { - QByteArray line = file.readLine(); - bool enabled = true; - QString modName; - if (line.length() == 0) { - // empty line - continue; - } else if (line.at(0) == '#') { - // comment line - continue; - } else if (line.at(0) == '-') { - enabled = false; - modName = QString::fromUtf8(line.mid(1).trimmed().constData()); - } else if ((line.at(0) == '+') - || (line.at(0) == '*')) { - modName = QString::fromUtf8(line.mid(1).trimmed().constData()); - } else { - modName = QString::fromUtf8(line.trimmed().constData()); - } - if (modName.size() > 0) { - QString lookupName = modName + (line.at(0) == '*' ? ModInfoForeign::INT_IDENTIFIER : ""); - if (namesRead.find(lookupName) != namesRead.end()) { - continue; - } else { - namesRead.insert(lookupName); - } - unsigned int modIndex = ModInfo::getIndex(lookupName); - if (modIndex != UINT_MAX) { - ModInfo::Ptr info = ModInfo::getByIndex(modIndex); - if ((modIndex < m_ModStatus.size()) - && (info->getFixedPriority() == INT_MIN)) { - m_ModStatus[modIndex].m_Enabled = enabled || info->alwaysEnabled(); - if (m_ModStatus[modIndex].m_Priority == -1) { - if (static_cast(index) >= m_ModStatus.size()) { - throw MyException(tr("invalid index %1").arg(index)); - } - m_ModStatus[modIndex].m_Priority = index++; - } - } else { - qDebug("mod \"%s\" (profile \"%s\") not found", - modName.toUtf8().constData(), m_Directory.path().toUtf8().constData()); - // need to rewrite the modlist to fix this - modStatusModified = true; - } - } - } else { - // line was empty after trimming - } - } - - int numKnownMods = index; - - int topInsert = 0; - - // invert priority order to match that of the pluginlist. Also - // give priorities to mods not referenced in the profile - for (size_t i = 0; i < m_ModStatus.size(); ++i) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(i); - if (modInfo->getFixedPriority() == INT_MAX) { - continue; - } - - if (m_ModStatus[i].m_Priority != -1) { - m_ModStatus[i].m_Priority = numKnownMods - m_ModStatus[i].m_Priority - 1; - } else { - if (static_cast(index) >= m_ModStatus.size()) { - throw MyException(tr("invalid index %1").arg(index)); - } - if (modInfo->hasFlag(ModInfo::FLAG_FOREIGN)) { - m_ModStatus[i].m_Priority = --topInsert; - } else { - m_ModStatus[i].m_Priority = index++; - } - // also, mark the mod-list as changed - modStatusModified = true; - } - } - // to support insertion of new mods at the top we may now have mods with negative priority. shift them all up - // to align priority with 0 - if (topInsert < 0) { - int offset = topInsert * -1; - for (size_t i = 0; i < m_ModStatus.size(); ++i) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(i); - if (modInfo->getFixedPriority() == INT_MAX) { - continue; - } - - m_ModStatus[i].m_Priority += offset; - } - } - - file.close(); - updateIndices(); - if (modStatusModified) { - writeModlist(); - } -} - - -void Profile::dumpModStatus() const -{ - for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { - ModInfo::Ptr info = ModInfo::getByIndex(i); - qWarning("%d: %s - %d (%s)", i, info->name().toUtf8().constData(), m_ModStatus[i].m_Priority, - m_ModStatus[i].m_Enabled ? "enabled" : "disabled"); - } -} - - -void Profile::updateIndices() -{ - m_NumRegularMods = 0; - m_ModIndexByPriority.clear(); - m_ModIndexByPriority.resize(m_ModStatus.size(), UINT_MAX); - for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { - int priority = m_ModStatus[i].m_Priority; - if (priority < 0) { - // don't assign this to mapping at all, it's probably the overwrite mod - continue; - } else if (priority >= static_cast(m_ModIndexByPriority.size())) { - qCritical("invalid priority %d for mod", priority); - continue; - } else { - ++m_NumRegularMods; - m_ModIndexByPriority.at(priority) = i; - } - } -} - - -std::vector > Profile::getActiveMods() -{ - std::vector > result; - for (std::vector::const_iterator iter = m_ModIndexByPriority.begin(); - iter != m_ModIndexByPriority.end(); ++iter) { - if ((*iter != UINT_MAX) && m_ModStatus[*iter].m_Enabled) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(*iter); - result.push_back(std::make_tuple(modInfo->internalName(), modInfo->absolutePath(), m_ModStatus[*iter].m_Priority)); - } - } - - unsigned int overwriteIndex = ModInfo::findMod([](ModInfo::Ptr mod) -> bool { - std::vector flags = mod->getFlags(); - return std::find(flags.begin(), flags.end(), ModInfo::FLAG_OVERWRITE) != flags.end(); }); - - if (overwriteIndex != UINT_MAX) { - ModInfo::Ptr overwriteInfo = ModInfo::getByIndex(overwriteIndex); - result.push_back(std::make_tuple(overwriteInfo->name(), overwriteInfo->absolutePath(), UINT_MAX)); - } else { - reportError(tr("Overwrite directory couldn't be parsed")); - } - return result; -} - - -unsigned int Profile::modIndexByPriority(unsigned int priority) const -{ - if (priority >= m_ModStatus.size()) { - throw MyException(tr("invalid priority %1").arg(priority)); - } - - return m_ModIndexByPriority[priority]; -} - - -void Profile::setModEnabled(unsigned int index, bool enabled) -{ - if (index >= m_ModStatus.size()) { - throw MyException(tr("invalid index %1").arg(index)); - } - - ModInfo::Ptr modInfo = ModInfo::getByIndex(index); - // we could quit in the following case, this shouldn't be a change anyway, - // but at least this allows the situation to be fixed in case of an error - if (modInfo->alwaysEnabled()) { - enabled = true; - } - - if (enabled != m_ModStatus[index].m_Enabled) { - m_ModStatus[index].m_Enabled = enabled; - emit modStatusChanged(index); - } -} - - -bool Profile::modEnabled(unsigned int index) const -{ - if (index >= m_ModStatus.size()) { - throw MyException(tr("invalid index %1").arg(index)); - } - - return m_ModStatus[index].m_Enabled; -} - - -int Profile::getModPriority(unsigned int index) const -{ - if (index >= m_ModStatus.size()) { - throw MyException(tr("invalid index %1").arg(index)); - } - - return m_ModStatus[index].m_Priority; -} - - -void Profile::setModPriority(unsigned int index, int &newPriority) -{ - if (m_ModStatus.at(index).m_Overwrite) { - // can't change priority of the overwrite - return; - } - - int newPriorityTemp = (std::max)(0, (std::min)(m_ModStatus.size() - 1, newPriority)); - - // don't try to place below overwrite - while ((m_ModIndexByPriority.at(newPriorityTemp) >= m_ModStatus.size()) || - m_ModStatus.at(m_ModIndexByPriority.at(newPriorityTemp)).m_Overwrite) { - --newPriorityTemp; - } - - int oldPriority = m_ModStatus.at(index).m_Priority; - if (newPriorityTemp > oldPriority) { - // priority is higher than the old, so the gap we left is in lower priorities - for (int i = oldPriority + 1; i <= newPriorityTemp; ++i) { - --m_ModStatus.at(m_ModIndexByPriority.at(i)).m_Priority; - } - } else { - for (int i = newPriorityTemp; i < oldPriority; ++i) { - ++m_ModStatus.at(m_ModIndexByPriority.at(i)).m_Priority; - } - ++newPriority; - } - - m_ModStatus.at(index).m_Priority = newPriorityTemp; - - updateIndices(); - writeModlist(); -} - - -Profile Profile::createFrom(const QString &name, const Profile &reference) -{ - QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); - reference.copyFilesTo(profileDirectory); - return Profile(QDir(profileDirectory)); -} - - -Profile *Profile::createPtrFrom(const QString &name, const Profile &reference) -{ - QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); - reference.copyFilesTo(profileDirectory); - return new Profile(QDir(profileDirectory)); -} - - -void Profile::copyFilesTo(QString &target) const -{ - copyDir(m_Directory.absolutePath(), target, false); -} - - -std::vector Profile::splitDZString(const wchar_t *buffer) const -{ - std::vector result; - const wchar_t *pos = buffer; - size_t length = wcslen(pos); - while (length != 0U) { - result.push_back(pos); - pos += length + 1; - length = wcslen(pos); - } - return result; -} - - -void Profile::mergeTweak(const QString &tweakName, const QString &tweakedIni) const -{ - static const int bufferSize = 32768; - - std::wstring tweakNameW = ToWString(tweakName); - std::wstring tweakedIniW = ToWString(tweakedIni); - QScopedArrayPointer buffer(new wchar_t[bufferSize]); - - // retrieve a list of sections - DWORD size = ::GetPrivateProfileSectionNamesW( - buffer.data(), bufferSize, tweakNameW.c_str()); - - if (size == bufferSize - 2) { - // unfortunately there is no good way to find the required size - // of the buffer - throw MyException(QString("Buffer too small. Please report this as a bug. " - "For now you might want to split up %1").arg(tweakName)); - } - - std::vector sections = splitDZString(buffer.data()); - - // now iterate over all sections and retrieve a list of keys in each - for (std::vector::iterator iter = sections.begin(); - iter != sections.end(); ++iter) { - // retrieve the names of all keys - size = ::GetPrivateProfileStringW(iter->c_str(), NULL, NULL, buffer.data(), - bufferSize, tweakNameW.c_str()); - if (size == bufferSize - 2) { - throw MyException(QString("Buffer too small. Please report this as a bug. " - "For now you might want to split up %1").arg(tweakName)); - } - - std::vector keys = splitDZString(buffer.data()); - - for (std::vector::iterator keyIter = keys.begin(); - keyIter != keys.end(); ++keyIter) { - //TODO this treats everything as strings but how could I differentiate the type? - ::GetPrivateProfileStringW(iter->c_str(), keyIter->c_str(), - NULL, buffer.data(), bufferSize, ToWString(tweakName).c_str()); - ::WritePrivateProfileStringW(iter->c_str(), keyIter->c_str(), - buffer.data(), tweakedIniW.c_str()); - } - } -} - -void Profile::mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const -{ - std::vector iniTweaks = modInfo->getIniTweaks(); - for (std::vector::iterator iter = iniTweaks.begin(); - iter != iniTweaks.end(); ++iter) { - mergeTweak(*iter, tweakedIni); - } -} - - -bool Profile::invalidationActive(bool *supported) const -{ - if (GameInfo::instance().requiresBSAInvalidation()) { - *supported = true; - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - // epic ms fail: GetPrivateProfileString uses errno (for whatever reason) to signal a fail since the return value - // has a different meaning (number of bytes copied). HOWEVER, it will not set errno to 0 if NO error occured - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno != 0x02) { - if (supported != NULL) { - *supported = false; - } - return false; - } else { - QString errorMessage = tr("failed to parse ini file (%1)").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } - } - QStringList archives = ToQString(buffer).split(','); - - for (int i = 0; i < archives.count(); ++i) { - QString bsaName = archives.at(i).trimmed(); - if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { - return true; - } - } - } else { - *supported = false; - } - return false; -} - - -void Profile::deactivateInvalidation() const -{ - if (GameInfo::instance().requiresBSAInvalidation()) { - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno == 0x02) { - QString errorMessage = tr("failed to parse ini file (%1): %2").arg(QDir::toNativeSeparators(getIniFileName())).arg(::GetLastError()); - throw windows_error(errorMessage.toUtf8().constData()); - } else { - return; - } - } - QStringList archives = ToQString(buffer).split(", "); - - for (int i = 0; i < archives.count();) { - QString bsaName = archives.at(i).trimmed(); - if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { - archives.removeAt(i); - } else { - ++i; - } - } - - // just to be safe... - ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); - - if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"0", iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"ArchiveInvalidation.txt", iniFileName.c_str())) { - QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } - } -} - - -void Profile::activateInvalidation(const QString& dataDirectory) const -{ - if (GameInfo::instance().requiresBSAInvalidation()) { - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno == 0x02) { - throw windows_error("failed to parse ini file"); - } else { - // ignore. shouldn't have gotten here anyway - return; - } - } - QStringList archives = ToQString(buffer).split(", "); - - QString invalidationBSA = ToQString(GameInfo::instance().getInvalidationBSA()); - - if (!archives.contains(invalidationBSA)) { - archives.insert(0, invalidationBSA); - } - - // just to be safe... - ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); - - if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"1", iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"", iniFileName.c_str())) { - QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } - - QString bsaFile = dataDirectory + "/" + invalidationBSA; - if (!QFile::exists(bsaFile)) { - DummyBSA bsa; - bsa.write(bsaFile); - } - } -} - - -bool Profile::localSavesEnabled() const -{ - return m_Directory.exists("saves"); -} - - -bool Profile::enableLocalSaves(bool enable) -{ - if (enable) { - if (m_Directory.exists("_saves")) { - m_Directory.rename("_saves", "saves"); - } else { - m_Directory.mkdir("saves"); - } - } else { - QMessageBox::StandardButton res = QMessageBox::question(QApplication::activeModalWidget(), tr("Delete savegames?"), - tr("Do you want to delete local savegames? (If you select \"No\", the save games " - "will show up again if you re-enable local savegames)"), - QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, - QMessageBox::Cancel); - if (res == QMessageBox::Yes) { - shellDelete(QStringList(m_Directory.absoluteFilePath("saves"))); - } else if (res == QMessageBox::No) { - m_Directory.rename("saves", "_saves"); - } else { - return false; - } - } - - // default: assume success - return true; -} - - -QString Profile::getModlistFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("modlist.txt")); -} - -QString Profile::getPluginsFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("plugins.txt")); -} - -QString Profile::getLoadOrderFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("loadorder.txt")); -} - -QString Profile::getLockedOrderFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("lockedorder.txt")); -} - -QString Profile::getArchivesFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("archives.txt")); -} - -QString Profile::getDeleterFileName() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath("hide_plugins.txt")); -} - -QString Profile::getIniFileName() const -{ - std::wstring primaryIniFile = *(GameInfo::instance().getIniFileNames().begin()); - return m_Directory.absoluteFilePath(ToQString(primaryIniFile)); -} - -QString Profile::getProfileTweaks() const -{ - return QDir::cleanPath(m_Directory.absoluteFilePath(ToQString(AppConfig::profileTweakIni()))); -} - -QString Profile::getPath() const -{ - return QDir::cleanPath(m_Directory.absolutePath()); -} - -void Profile::rename(const QString &newName) -{ - QDir profileDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir()))); - profileDir.rename(getName(), newName); - m_Directory = profileDir.absoluteFilePath(newName); -} +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#include "profile.h" +#include "report.h" +#include "gameinfo.h" +#include "windows_error.h" +#include "dummybsa.h" +#include "modinfo.h" +#include "safewritefile.h" +#include +#include +#include +#include +#include +#include +#include +#include + +#define WIN32_LEAN_AND_MEAN +#include +#include +#include + +using namespace MOBase; +using namespace MOShared; + +Profile::Profile() + : m_SaveTimer(NULL) +{ + initTimer(); +} + +void Profile::touchFile(QString fileName) +{ + QFile modList(m_Directory.filePath(fileName)); + if (!modList.open(QIODevice::ReadWrite)) { + throw std::runtime_error(QObject::tr("failed to create %1").arg(m_Directory.filePath(fileName)).toUtf8().constData()); + } +} + +Profile::Profile(const QString &name, bool useDefaultSettings) + : m_SaveTimer(NULL) +{ + initTimer(); + QString profilesDir = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())); + QDir profileBase(profilesDir); + + QString fixedName = name; + if (!fixDirectoryName(fixedName)) { + throw MyException(tr("invalid profile name %1").arg(name)); + } + + if (!profileBase.exists() || !profileBase.mkdir(fixedName)) { + throw MyException(tr("failed to create %1").arg(fixedName).toUtf8().constData()); + } + QString fullPath = profilesDir + "/" + fixedName; + m_Directory = QDir(fullPath); + + try { + // create files. Needs to happen after m_Directory was set! + touchFile("modlist.txt"); + touchFile("archives.txt"); + + GameInfo::instance().createProfile(ToWString(fullPath), useDefaultSettings); + } catch (...) { + // clean up in case of an error + shellDelete(QStringList(profileBase.absoluteFilePath(fixedName))); + throw; + } + refreshModStatus(); +} + + +Profile::Profile(const QDir& directory) + : m_Directory(directory), m_SaveTimer(NULL) +{ + initTimer(); + if (!QFile::exists(m_Directory.filePath("modlist.txt"))) { + qWarning("missing modlist.txt in %s", qPrintable(directory.path())); + } + + GameInfo::instance().repairProfile(ToWString(m_Directory.absolutePath())); + + if (!QFile::exists(getIniFileName())) { + reportError(QObject::tr("\"%1\" is missing or inaccessible").arg(getIniFileName())); + } + refreshModStatus(); +} + + +Profile::Profile(const Profile& reference) + : m_Directory(reference.m_Directory), m_SaveTimer(NULL) +{ + initTimer(); + refreshModStatus(); +} + + +Profile::~Profile() +{ + writeModlistNow(); +} + + +void Profile::initTimer() +{ + m_SaveTimer = new QTimer(this); + m_SaveTimer->setSingleShot(true); + connect(m_SaveTimer, SIGNAL(timeout()), this, SLOT(writeModlistNow())); +} + + +bool Profile::exists() const +{ + return m_Directory.exists(); +} + + +void Profile::writeModlist() const +{ + if (!m_SaveTimer->isActive()) { + m_SaveTimer->start(2000); + } +} + + +void Profile::cancelWriteModlist() const +{ + m_SaveTimer->stop(); +} + + +void Profile::writeModlistNow(bool onlyOnTimer) const +{ + if (onlyOnTimer && !m_SaveTimer->isActive()) return; + + m_SaveTimer->stop(); + if (!m_Directory.exists()) return; + + try { + QString fileName = getModlistFileName(); + SafeWriteFile file(fileName); + + file->write(QString("# This file was automatically generated by Mod Organizer.\r\n").toUtf8()); + if (m_ModStatus.empty()) { + return; + } + + for (int i = m_ModStatus.size() - 1; i >= 0; --i) { + // the priority order was inverted on load so it has to be inverted again + unsigned int index = m_ModIndexByPriority[i]; + if (index != UINT_MAX) { + ModInfo::Ptr modInfo = ModInfo::getByIndex(index); + std::vector flags = modInfo->getFlags(); + if ((modInfo->getFixedPriority() == INT_MIN)) { + if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_FOREIGN) != flags.end()) { + file->write("*"); + } else if (m_ModStatus[index].m_Enabled) { + file->write("+"); + } else { + file->write("-"); + } + file->write(modInfo->name().toUtf8()); + file->write("\r\n"); + } + } + } + + if (file.commitIfDifferent(m_LastModlistHash)) { + qDebug("%s saved", QDir::toNativeSeparators(fileName).toUtf8().constData()); + } + } catch (const std::exception &e) { + reportError(tr("failed to write mod list: %1").arg(e.what())); + return; + } +} + + +void Profile::createTweakedIniFile() +{ + QString tweakedIni = m_Directory.absoluteFilePath("initweaks.ini"); + + if (QFile::exists(tweakedIni) && !shellDeleteQuiet(tweakedIni)) { + reportError(tr("failed to update tweaked ini file, wrong settings may be used: %1").arg(windowsErrorString(::GetLastError()))); + return; + } + + for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { + if (m_ModStatus[i].m_Enabled) { + ModInfo::Ptr modInfo = ModInfo::getByIndex(i); + mergeTweaks(modInfo, tweakedIni); + } + } + + mergeTweak(getProfileTweaks(), tweakedIni); + + bool error = false; + if (!::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"1", ToWString(tweakedIni).c_str())) { + error = true; + } + + if (localSavesEnabled()) { + if (!::WritePrivateProfileStringW(L"General", L"bUseMyGamesDirectory", L"1", ToWString(tweakedIni).c_str())) { + error = true; + } + + if (!::WritePrivateProfileStringW(L"General", L"SLocalSavePath", + AppConfig::localSavePlaceholder(), + ToWString(tweakedIni).c_str())) { + error = true; + } + } + + if (error) { + reportError(tr("failed to create tweaked ini: %1").arg(getCurrentErrorStringA().c_str())); + } + qDebug("%s saved", qPrintable(QDir::toNativeSeparators(tweakedIni))); +} + + +void Profile::refreshModStatus() +{ + QFile file(getModlistFileName()); + if (!file.exists()) { + throw MyException(tr("\"%1\" is missing or inaccessible").arg(getModlistFileName())); + } + + bool modStatusModified = false; + m_ModStatus.clear(); + m_ModStatus.resize(ModInfo::getNumMods()); + + std::set namesRead; + + // load mods from file and update enabled state and priority for them + file.open(QIODevice::ReadOnly); + int index = 0; + while (!file.atEnd()) { + QByteArray line = file.readLine(); + bool enabled = true; + QString modName; + if (line.length() == 0) { + // empty line + continue; + } else if (line.at(0) == '#') { + // comment line + continue; + } else if (line.at(0) == '-') { + enabled = false; + modName = QString::fromUtf8(line.mid(1).trimmed().constData()); + } else if ((line.at(0) == '+') + || (line.at(0) == '*')) { + modName = QString::fromUtf8(line.mid(1).trimmed().constData()); + } else { + modName = QString::fromUtf8(line.trimmed().constData()); + } + if (modName.size() > 0) { + QString lookupName = modName + (line.at(0) == '*' ? ModInfoForeign::INT_IDENTIFIER : ""); + if (namesRead.find(lookupName) != namesRead.end()) { + continue; + } else { + namesRead.insert(lookupName); + } + unsigned int modIndex = ModInfo::getIndex(lookupName); + if (modIndex != UINT_MAX) { + ModInfo::Ptr info = ModInfo::getByIndex(modIndex); + if ((modIndex < m_ModStatus.size()) + && (info->getFixedPriority() == INT_MIN)) { + m_ModStatus[modIndex].m_Enabled = enabled || info->alwaysEnabled(); + if (m_ModStatus[modIndex].m_Priority == -1) { + if (static_cast(index) >= m_ModStatus.size()) { + throw MyException(tr("invalid index %1").arg(index)); + } + m_ModStatus[modIndex].m_Priority = index++; + } + } else { + qDebug("mod \"%s\" (profile \"%s\") not found", + modName.toUtf8().constData(), m_Directory.path().toUtf8().constData()); + // need to rewrite the modlist to fix this + modStatusModified = true; + } + } + } else { + // line was empty after trimming + } + } + + int numKnownMods = index; + + int topInsert = 0; + + // invert priority order to match that of the pluginlist. Also + // give priorities to mods not referenced in the profile + for (size_t i = 0; i < m_ModStatus.size(); ++i) { + ModInfo::Ptr modInfo = ModInfo::getByIndex(i); + if (modInfo->getFixedPriority() == INT_MAX) { + continue; + } + + if (m_ModStatus[i].m_Priority != -1) { + m_ModStatus[i].m_Priority = numKnownMods - m_ModStatus[i].m_Priority - 1; + } else { + if (static_cast(index) >= m_ModStatus.size()) { + throw MyException(tr("invalid index %1").arg(index)); + } + if (modInfo->hasFlag(ModInfo::FLAG_FOREIGN)) { + m_ModStatus[i].m_Priority = --topInsert; + } else { + m_ModStatus[i].m_Priority = index++; + } + // also, mark the mod-list as changed + modStatusModified = true; + } + } + // to support insertion of new mods at the top we may now have mods with negative priority. shift them all up + // to align priority with 0 + if (topInsert < 0) { + int offset = topInsert * -1; + for (size_t i = 0; i < m_ModStatus.size(); ++i) { + ModInfo::Ptr modInfo = ModInfo::getByIndex(i); + if (modInfo->getFixedPriority() == INT_MAX) { + continue; + } + + m_ModStatus[i].m_Priority += offset; + } + } + + file.close(); + updateIndices(); + if (modStatusModified) { + writeModlist(); + } +} + + +void Profile::dumpModStatus() const +{ + for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { + ModInfo::Ptr info = ModInfo::getByIndex(i); + qWarning("%d: %s - %d (%s)", i, info->name().toUtf8().constData(), m_ModStatus[i].m_Priority, + m_ModStatus[i].m_Enabled ? "enabled" : "disabled"); + } +} + + +void Profile::updateIndices() +{ + m_NumRegularMods = 0; + m_ModIndexByPriority.clear(); + m_ModIndexByPriority.resize(m_ModStatus.size(), UINT_MAX); + for (unsigned int i = 0; i < m_ModStatus.size(); ++i) { + int priority = m_ModStatus[i].m_Priority; + if (priority < 0) { + // don't assign this to mapping at all, it's probably the overwrite mod + continue; + } else if (priority >= static_cast(m_ModIndexByPriority.size())) { + qCritical("invalid priority %d for mod", priority); + continue; + } else { + ++m_NumRegularMods; + m_ModIndexByPriority.at(priority) = i; + } + } +} + + +std::vector > Profile::getActiveMods() +{ + std::vector > result; + for (std::vector::const_iterator iter = m_ModIndexByPriority.begin(); + iter != m_ModIndexByPriority.end(); ++iter) { + if ((*iter != UINT_MAX) && m_ModStatus[*iter].m_Enabled) { + ModInfo::Ptr modInfo = ModInfo::getByIndex(*iter); + result.push_back(std::make_tuple(modInfo->internalName(), modInfo->absolutePath(), m_ModStatus[*iter].m_Priority)); + } + } + + unsigned int overwriteIndex = ModInfo::findMod([](ModInfo::Ptr mod) -> bool { + std::vector flags = mod->getFlags(); + return std::find(flags.begin(), flags.end(), ModInfo::FLAG_OVERWRITE) != flags.end(); }); + + if (overwriteIndex != UINT_MAX) { + ModInfo::Ptr overwriteInfo = ModInfo::getByIndex(overwriteIndex); + result.push_back(std::make_tuple(overwriteInfo->name(), overwriteInfo->absolutePath(), UINT_MAX)); + } else { + reportError(tr("Overwrite directory couldn't be parsed")); + } + return result; +} + + +unsigned int Profile::modIndexByPriority(unsigned int priority) const +{ + if (priority >= m_ModStatus.size()) { + throw MyException(tr("invalid priority %1").arg(priority)); + } + + return m_ModIndexByPriority[priority]; +} + + +void Profile::setModEnabled(unsigned int index, bool enabled) +{ + if (index >= m_ModStatus.size()) { + throw MyException(tr("invalid index %1").arg(index)); + } + + ModInfo::Ptr modInfo = ModInfo::getByIndex(index); + // we could quit in the following case, this shouldn't be a change anyway, + // but at least this allows the situation to be fixed in case of an error + if (modInfo->alwaysEnabled()) { + enabled = true; + } + + if (enabled != m_ModStatus[index].m_Enabled) { + m_ModStatus[index].m_Enabled = enabled; + emit modStatusChanged(index); + } +} + + +bool Profile::modEnabled(unsigned int index) const +{ + if (index >= m_ModStatus.size()) { + throw MyException(tr("invalid index %1").arg(index)); + } + + return m_ModStatus[index].m_Enabled; +} + + +int Profile::getModPriority(unsigned int index) const +{ + if (index >= m_ModStatus.size()) { + throw MyException(tr("invalid index %1").arg(index)); + } + + return m_ModStatus[index].m_Priority; +} + + +void Profile::setModPriority(unsigned int index, int &newPriority) +{ + if (m_ModStatus.at(index).m_Overwrite) { + // can't change priority of the overwrite + return; + } + + int newPriorityTemp = (std::max)(0, (std::min)(m_ModStatus.size() - 1, newPriority)); + + // don't try to place below overwrite + while ((m_ModIndexByPriority.at(newPriorityTemp) >= m_ModStatus.size()) || + m_ModStatus.at(m_ModIndexByPriority.at(newPriorityTemp)).m_Overwrite) { + --newPriorityTemp; + } + + int oldPriority = m_ModStatus.at(index).m_Priority; + if (newPriorityTemp > oldPriority) { + // priority is higher than the old, so the gap we left is in lower priorities + for (int i = oldPriority + 1; i <= newPriorityTemp; ++i) { + --m_ModStatus.at(m_ModIndexByPriority.at(i)).m_Priority; + } + } else { + for (int i = newPriorityTemp; i < oldPriority; ++i) { + ++m_ModStatus.at(m_ModIndexByPriority.at(i)).m_Priority; + } + ++newPriority; + } + + m_ModStatus.at(index).m_Priority = newPriorityTemp; + + updateIndices(); + writeModlist(); +} + + +Profile Profile::createFrom(const QString &name, const Profile &reference) +{ + QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); + reference.copyFilesTo(profileDirectory); + return Profile(QDir(profileDirectory)); +} + + +Profile *Profile::createPtrFrom(const QString &name, const Profile &reference) +{ + QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); + reference.copyFilesTo(profileDirectory); + return new Profile(QDir(profileDirectory)); +} + + +void Profile::copyFilesTo(QString &target) const +{ + copyDir(m_Directory.absolutePath(), target, false); +} + + +std::vector Profile::splitDZString(const wchar_t *buffer) const +{ + std::vector result; + const wchar_t *pos = buffer; + size_t length = wcslen(pos); + while (length != 0U) { + result.push_back(pos); + pos += length + 1; + length = wcslen(pos); + } + return result; +} + + +void Profile::mergeTweak(const QString &tweakName, const QString &tweakedIni) const +{ + static const int bufferSize = 32768; + + std::wstring tweakNameW = ToWString(tweakName); + std::wstring tweakedIniW = ToWString(tweakedIni); + QScopedArrayPointer buffer(new wchar_t[bufferSize]); + + // retrieve a list of sections + DWORD size = ::GetPrivateProfileSectionNamesW( + buffer.data(), bufferSize, tweakNameW.c_str()); + + if (size == bufferSize - 2) { + // unfortunately there is no good way to find the required size + // of the buffer + throw MyException(QString("Buffer too small. Please report this as a bug. " + "For now you might want to split up %1").arg(tweakName)); + } + + std::vector sections = splitDZString(buffer.data()); + + // now iterate over all sections and retrieve a list of keys in each + for (std::vector::iterator iter = sections.begin(); + iter != sections.end(); ++iter) { + // retrieve the names of all keys + size = ::GetPrivateProfileStringW(iter->c_str(), NULL, NULL, buffer.data(), + bufferSize, tweakNameW.c_str()); + if (size == bufferSize - 2) { + throw MyException(QString("Buffer too small. Please report this as a bug. " + "For now you might want to split up %1").arg(tweakName)); + } + + std::vector keys = splitDZString(buffer.data()); + + for (std::vector::iterator keyIter = keys.begin(); + keyIter != keys.end(); ++keyIter) { + //TODO this treats everything as strings but how could I differentiate the type? + ::GetPrivateProfileStringW(iter->c_str(), keyIter->c_str(), + NULL, buffer.data(), bufferSize, ToWString(tweakName).c_str()); + ::WritePrivateProfileStringW(iter->c_str(), keyIter->c_str(), + buffer.data(), tweakedIniW.c_str()); + } + } +} + +void Profile::mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const +{ + std::vector iniTweaks = modInfo->getIniTweaks(); + for (std::vector::iterator iter = iniTweaks.begin(); + iter != iniTweaks.end(); ++iter) { + mergeTweak(*iter, tweakedIni); + } +} + + +bool Profile::invalidationActive(bool *supported) const +{ + if (GameInfo::instance().requiresBSAInvalidation()) { + *supported = true; + wchar_t buffer[1024]; + std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); + // epic ms fail: GetPrivateProfileString uses errno (for whatever reason) to signal a fail since the return value + // has a different meaning (number of bytes copied). HOWEVER, it will not set errno to 0 if NO error occured + errno = 0; + if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), + L"", buffer, 1024, iniFileName.c_str()) == 0) { + if (errno != 0x02) { + if (supported != NULL) { + *supported = false; + } + return false; + } else { + QString errorMessage = tr("failed to parse ini file (%1)").arg(ToQString(iniFileName)); + throw windows_error(errorMessage.toUtf8().constData()); + } + } + QStringList archives = ToQString(buffer).split(','); + + for (int i = 0; i < archives.count(); ++i) { + QString bsaName = archives.at(i).trimmed(); + if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { + return true; + } + } + } else { + *supported = false; + } + return false; +} + + +void Profile::deactivateInvalidation() const +{ + if (GameInfo::instance().requiresBSAInvalidation()) { + wchar_t buffer[1024]; + std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); + errno = 0; + if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), + L"", buffer, 1024, iniFileName.c_str()) == 0) { + if (errno == 0x02) { + QString errorMessage = tr("failed to parse ini file (%1): %2").arg(QDir::toNativeSeparators(getIniFileName())).arg(::GetLastError()); + throw windows_error(errorMessage.toUtf8().constData()); + } else { + return; + } + } + QStringList archives = ToQString(buffer).split(", "); + + for (int i = 0; i < archives.count();) { + QString bsaName = archives.at(i).trimmed(); + if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { + archives.removeAt(i); + } else { + ++i; + } + } + + // just to be safe... + ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); + + if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), + ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || + !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"0", iniFileName.c_str()) || + !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"ArchiveInvalidation.txt", iniFileName.c_str())) { + QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); + throw windows_error(errorMessage.toUtf8().constData()); + } + } +} + + +void Profile::activateInvalidation(const QString& dataDirectory) const +{ + if (GameInfo::instance().requiresBSAInvalidation()) { + wchar_t buffer[1024]; + std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); + errno = 0; + if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), + L"", buffer, 1024, iniFileName.c_str()) == 0) { + if (errno == 0x02) { + throw windows_error("failed to parse ini file"); + } else { + // ignore. shouldn't have gotten here anyway + return; + } + } + QStringList archives = ToQString(buffer).split(", "); + + QString invalidationBSA = ToQString(GameInfo::instance().getInvalidationBSA()); + + if (!archives.contains(invalidationBSA)) { + archives.insert(0, invalidationBSA); + } + + // just to be safe... + ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); + + if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), + ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || + !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"1", iniFileName.c_str()) || + !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"", iniFileName.c_str())) { + QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); + throw windows_error(errorMessage.toUtf8().constData()); + } + + QString bsaFile = dataDirectory + "/" + invalidationBSA; + if (!QFile::exists(bsaFile)) { + DummyBSA bsa; + bsa.write(bsaFile); + } + } +} + + +bool Profile::localSavesEnabled() const +{ + return m_Directory.exists("saves"); +} + + +bool Profile::enableLocalSaves(bool enable) +{ + if (enable) { + if (m_Directory.exists("_saves")) { + m_Directory.rename("_saves", "saves"); + } else { + m_Directory.mkdir("saves"); + } + } else { + QMessageBox::StandardButton res = QMessageBox::question(QApplication::activeModalWidget(), tr("Delete savegames?"), + tr("Do you want to delete local savegames? (If you select \"No\", the save games " + "will show up again if you re-enable local savegames)"), + QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, + QMessageBox::Cancel); + if (res == QMessageBox::Yes) { + shellDelete(QStringList(m_Directory.absoluteFilePath("saves"))); + } else if (res == QMessageBox::No) { + m_Directory.rename("saves", "_saves"); + } else { + return false; + } + } + + // default: assume success + return true; +} + + +QString Profile::getModlistFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("modlist.txt")); +} + +QString Profile::getPluginsFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("plugins.txt")); +} + +QString Profile::getLoadOrderFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("loadorder.txt")); +} + +QString Profile::getLockedOrderFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("lockedorder.txt")); +} + +QString Profile::getArchivesFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("archives.txt")); +} + +QString Profile::getDeleterFileName() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath("hide_plugins.txt")); +} + +QString Profile::getIniFileName() const +{ + std::wstring primaryIniFile = *(GameInfo::instance().getIniFileNames().begin()); + return m_Directory.absoluteFilePath(ToQString(primaryIniFile)); +} + +QString Profile::getProfileTweaks() const +{ + return QDir::cleanPath(m_Directory.absoluteFilePath(ToQString(AppConfig::profileTweakIni()))); +} + +QString Profile::getPath() const +{ + return QDir::cleanPath(m_Directory.absolutePath()); +} + +void Profile::rename(const QString &newName) +{ + QDir profileDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir()))); + profileDir.rename(getName(), newName); + m_Directory = profileDir.absoluteFilePath(newName); +} diff --git a/src/profile.h b/src/profile.h index fa34ab9e..aa27d6e8 100644 --- a/src/profile.h +++ b/src/profile.h @@ -1,330 +1,331 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef PROFILE_H -#define PROFILE_H - - -#include "modinfo.h" - -#include -#include -#include -#include -#include -#include - - -/** - * @brief represents a profile - **/ -class Profile : public QObject -{ - - Q_OBJECT - -public: - - typedef boost::shared_ptr Ptr; - -public: - - /** - * @brief default constructor - * @todo This constructor initialised nothing, the resulting object is not usable - **/ - Profile(); - - /** - * @brief constructor - * - * This constructor is used to create a new profile so it is to be assumed a profile - * by this name does not yet exist - * @param name name of the new profile - * @param filter save game filter. Defaults to <no filter>. - **/ - Profile(const QString &name, bool useDefaultSettings); - /** - * @brief constructor - * - * This constructor is used to open an existing profile though it will also try to repair - * the profile if important files are missing (including the directory itself) so technically, - * invoking this should always produce a working profile - * @param directory directory to read the profile from - **/ - Profile(const QDir &directory); - - Profile(const Profile &reference); - - ~Profile(); - - /** - * @return true if this profile (still) exists on disc - */ - bool exists() const; - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile createFrom(const QString &name, const Profile &reference); - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile *createPtrFrom(const QString &name, const Profile &reference); - - /** - * @brief write out the modlist.txt - **/ - void writeModlist() const; - - /** - * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is - * saved while it's being modified - */ - void cancelWriteModlist() const; - - /** - * @brief test if this profile uses archive invalidation - * - * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile - * @return true if archive invalidation is active - * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist - **/ - bool invalidationActive(bool *supported) const; - - /** - * @brief deactivate archive invalidation if it was active - **/ - void deactivateInvalidation() const; - - /** - * @brief activate archive invalidation - * - * @param dataDirectory data directory of the game - * @todo passing the data directory as a parameter is useless, the function should - * be able to query it from GameInfo - **/ - void activateInvalidation(const QString &dataDirectory) const; - - /** - * @return true if this profile uses local save games - */ - bool localSavesEnabled() const; - - /** - * @brief enables or disables the use of local save games for this profile - * disabling this does not delete exising local saves but they will not be visible - * in the game - * @param enable if true, local saves are enabled, otherewise they are disabled - */ - bool enableLocalSaves(bool enable); - - /** - * @return name of the profile (this is identical to its directory name) - **/ - QString getName() const { return m_Directory.dirName(); } - - /** - * @return the path of the plugins file in this profile - * @todo is this required? can the functionality using this function be moved to the Profile-class? - **/ - QString getPluginsFileName() const; - - /** - * @return the path of the loadorder file in this profile - **/ - QString getLoadOrderFileName() const; - - /** - * @return the path of the file containing locked mod indices - */ - QString getLockedOrderFileName() const; - - /** - * @return the path of the modlist file in this profile - */ - QString getModlistFileName() const; - - /** - * @return path of the archives file in this profile - */ - QString getArchivesFileName() const; - - /** - * @return the path of the delete file in this profile - * @note the deleter file lists plugins that should be hidden from the game and other tools - **/ - QString getDeleterFileName() const; - - /** - * @return the path of the ini file in this profile - * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini) - * the concept of this function is somewhat broken - **/ - QString getIniFileName() const; - - /** - * @return the path of the tweak ini in this profile - */ - QString getProfileTweaks() const; - - /** - * @return path to this profile - **/ - QString getPath() const; - - void rename(const QString &newName); - - /** - * @brief create the ini file to be used by the game - * - * the tweaked ini file constructed by this file is a merger - * of the game-ini of this profile with ini tweaks applied */ - void createTweakedIniFile(); - - /** - * @brief re-read the modlist.txt and update the mod status from it - **/ - void refreshModStatus(); - - /** - * @brief retrieve a list of mods that are enabled in this profile - * - * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path - **/ - std::vector > getActiveMods(); - - /** - * retrieve the number of mods for which this object has status information. - * This is usually the same as ModInfo::getNumMods() except between - * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus() - * - * @return number of mods for which the profile has status information - **/ - unsigned int numMods() const { return m_ModStatus.size(); } - - /** - * @return the number of mods that can be enabled and where the priority can be modified - */ - unsigned int numRegularMods() const { return m_NumRegularMods; } - - /** - * @brief retrieve the mod index based on the priority - * - * @param priority priority to look up - * @return the index of the mod - * @throw std::exception an exception is thrown if there is no mod with the specified priority - **/ - unsigned int modIndexByPriority(unsigned int priority) const; - - /** - * @brief enable or disable a mod - * - * @param index index of the mod to enable/disable - * @param enabled true if the mod is to be enabled, false if it is to be disabled - **/ - void setModEnabled(unsigned int index, bool enabled); - - /** - * change the priority of a mod. Of course this also changes the priority of other mods. - * The priority of the mods in the range ]old, new priority] are shifted so that no gaps - * are possible. - * - * @param index index of the mod to change - * @param newPriority the new priority value - * - * @todo what happens if the new priority is outside the range? - **/ - void setModPriority(unsigned int index, int &newPriority); - - /** - * @brief determine if a mod is enabled - * - * @param index index of the mod to look up - * @return true if the mod is enabled, false otherwise - **/ - bool modEnabled(unsigned int index) const; - - /** - * @brief query the priority of a mod - * - * @param index index of the mod to look up - * @return priority of the specified mod - **/ - int getModPriority(unsigned int index) const; - - void dumpModStatus() const; - -signals: - - /** - * @brief emitted whenever the status (enabled/disabled) of a mod changed - * - * @param index index of the mod that changed - **/ - void modStatusChanged(unsigned int index); - -public slots: - - void writeModlistNow(bool onlyOnTimer = false) const; - -private: - - class ModStatus { - friend class Profile; - public: - ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {} - private: - bool m_Overwrite; - bool m_Enabled; - int m_Priority; - }; - -private: - Profile& operator=(const Profile &reference); // not implemented - - void initTimer(); - - void updateIndices(); - - void copyFilesTo(QString &target) const; - - std::vector splitDZString(const wchar_t *buffer) const; - void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; - void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; - -private: - - QDir m_Directory; - - mutable QByteArray m_LastModlistHash; - std::vector m_ModStatus; - std::vector m_ModIndexByPriority; - unsigned int m_NumRegularMods; - - QTimer *m_SaveTimer; -}; - -Q_DECLARE_METATYPE(Profile) - - -#endif // PROFILE_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef PROFILE_H +#define PROFILE_H + + +#include "modinfo.h" + +#include +#include +#include +#include +#include +#include + + +/** + * @brief represents a profile + **/ +class Profile : public QObject +{ + + Q_OBJECT + +public: + + typedef boost::shared_ptr Ptr; + +public: + + /** + * @brief default constructor + * @todo This constructor initialised nothing, the resulting object is not usable + **/ + Profile(); + + /** + * @brief constructor + * + * This constructor is used to create a new profile so it is to be assumed a profile + * by this name does not yet exist + * @param name name of the new profile + * @param filter save game filter. Defaults to <no filter>. + **/ + Profile(const QString &name, bool useDefaultSettings); + /** + * @brief constructor + * + * This constructor is used to open an existing profile though it will also try to repair + * the profile if important files are missing (including the directory itself) so technically, + * invoking this should always produce a working profile + * @param directory directory to read the profile from + **/ + Profile(const QDir &directory); + + Profile(const Profile &reference); + + ~Profile(); + + /** + * @return true if this profile (still) exists on disc + */ + bool exists() const; + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile createFrom(const QString &name, const Profile &reference); + + /** + * @param name of the new profile + * @param reference profile to copy from + **/ + static Profile *createPtrFrom(const QString &name, const Profile &reference); + + /** + * @brief write out the modlist.txt + **/ + void writeModlist() const; + + /** + * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is + * saved while it's being modified + */ + void cancelWriteModlist() const; + + /** + * @brief test if this profile uses archive invalidation + * + * @param supported if this is not null, the parameter will be set to false if invalidation is not supported in this profile + * @return true if archive invalidation is active + * @note currently, invalidation is not supported if the relevant entry in the ini file does not exist + **/ + bool invalidationActive(bool *supported) const; + + /** + * @brief deactivate archive invalidation if it was active + **/ + void deactivateInvalidation() const; + + /** + * @brief activate archive invalidation + * + * @param dataDirectory data directory of the game + * @todo passing the data directory as a parameter is useless, the function should + * be able to query it from GameInfo + **/ + void activateInvalidation(const QString &dataDirectory) const; + + /** + * @return true if this profile uses local save games + */ + bool localSavesEnabled() const; + + /** + * @brief enables or disables the use of local save games for this profile + * disabling this does not delete exising local saves but they will not be visible + * in the game + * @param enable if true, local saves are enabled, otherewise they are disabled + */ + bool enableLocalSaves(bool enable); + + /** + * @return name of the profile (this is identical to its directory name) + **/ + QString getName() const { return m_Directory.dirName(); } + + /** + * @return the path of the plugins file in this profile + * @todo is this required? can the functionality using this function be moved to the Profile-class? + **/ + QString getPluginsFileName() const; + + /** + * @return the path of the loadorder file in this profile + **/ + QString getLoadOrderFileName() const; + + /** + * @return the path of the file containing locked mod indices + */ + QString getLockedOrderFileName() const; + + /** + * @return the path of the modlist file in this profile + */ + QString getModlistFileName() const; + + /** + * @return path of the archives file in this profile + */ + QString getArchivesFileName() const; + + /** + * @return the path of the delete file in this profile + * @note the deleter file lists plugins that should be hidden from the game and other tools + **/ + QString getDeleterFileName() const; + + /** + * @return the path of the ini file in this profile + * @todo since the game can contain multiple ini files (i.e. skyrim.ini skyrimprefs.ini) + * the concept of this function is somewhat broken + **/ + QString getIniFileName() const; + + /** + * @return the path of the tweak ini in this profile + */ + QString getProfileTweaks() const; + + /** + * @return path to this profile + **/ + QString getPath() const; + + void rename(const QString &newName); + + /** + * @brief create the ini file to be used by the game + * + * the tweaked ini file constructed by this file is a merger + * of the game-ini of this profile with ini tweaks applied */ + void createTweakedIniFile(); + + /** + * @brief re-read the modlist.txt and update the mod status from it + **/ + void refreshModStatus(); + + /** + * @brief retrieve a list of mods that are enabled in this profile + * + * @return list of active mods sorted by priority (ascending). "first" is the mod name, "second" is its path + **/ + std::vector > getActiveMods(); + + /** + * retrieve the number of mods for which this object has status information. + * This is usually the same as ModInfo::getNumMods() except between + * calls to ModInfo::updateFromDisc() and the Profile::refreshModStatus() + * + * @return number of mods for which the profile has status information + **/ + unsigned int numMods() const { return m_ModStatus.size(); } + + /** + * @return the number of mods that can be enabled and where the priority can be modified + */ + unsigned int numRegularMods() const { return m_NumRegularMods; } + + /** + * @brief retrieve the mod index based on the priority + * + * @param priority priority to look up + * @return the index of the mod + * @throw std::exception an exception is thrown if there is no mod with the specified priority + **/ + unsigned int modIndexByPriority(unsigned int priority) const; + + /** + * @brief enable or disable a mod + * + * @param index index of the mod to enable/disable + * @param enabled true if the mod is to be enabled, false if it is to be disabled + **/ + void setModEnabled(unsigned int index, bool enabled); + + /** + * change the priority of a mod. Of course this also changes the priority of other mods. + * The priority of the mods in the range ]old, new priority] are shifted so that no gaps + * are possible. + * + * @param index index of the mod to change + * @param newPriority the new priority value + * + * @todo what happens if the new priority is outside the range? + **/ + void setModPriority(unsigned int index, int &newPriority); + + /** + * @brief determine if a mod is enabled + * + * @param index index of the mod to look up + * @return true if the mod is enabled, false otherwise + **/ + bool modEnabled(unsigned int index) const; + + /** + * @brief query the priority of a mod + * + * @param index index of the mod to look up + * @return priority of the specified mod + **/ + int getModPriority(unsigned int index) const; + + void dumpModStatus() const; + +signals: + + /** + * @brief emitted whenever the status (enabled/disabled) of a mod changed + * + * @param index index of the mod that changed + **/ + void modStatusChanged(unsigned int index); + +public slots: + + void writeModlistNow(bool onlyOnTimer = false) const; + +private: + + class ModStatus { + friend class Profile; + public: + ModStatus() : m_Overwrite(false), m_Enabled(false), m_Priority(-1) {} + private: + bool m_Overwrite; + bool m_Enabled; + int m_Priority; + }; + +private: + Profile& operator=(const Profile &reference); // not implemented + + void initTimer(); + + void updateIndices(); + + void copyFilesTo(QString &target) const; + + std::vector splitDZString(const wchar_t *buffer) const; + void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; + void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; + void touchFile(QString fileName); + +private: + + QDir m_Directory; + + mutable QByteArray m_LastModlistHash; + std::vector m_ModStatus; + std::vector m_ModIndexByPriority; + unsigned int m_NumRegularMods; + + QTimer *m_SaveTimer; +}; + +Q_DECLARE_METATYPE(Profile) + + +#endif // PROFILE_H -- cgit v1.3.1 From 9edc39633b82b5e02d33c4b0a395fe110af28eb4 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 6 Jan 2015 19:31:53 +0100 Subject: - bugfixes - moved more functionality to game-plugins - further decoupled management functionality from the UI - created another "tutorial" which is only a single page with relevant parts of the ui highlighted with info as tooltips --- src/dlls.manifest.debug.qt5 | 16 ++- src/dlls.manifest.qt5 | 7 +- src/executableslist.cpp | 2 - src/iuserinterface.h | 3 + src/logbuffer.cpp | 8 +- src/main.cpp | 63 ++++++++--- src/mainwindow.cpp | 132 ++++++----------------- src/mainwindow.h | 5 - src/modinfo.cpp | 3 +- src/modlist.cpp | 4 +- src/motddialog.cpp | 2 - src/organizer.pro | 11 +- src/organizercore.cpp | 198 +++++++++++++++------------------- src/organizercore.h | 18 +++- src/organizerproxy.cpp | 2 +- src/pluginlist.h | 1 - src/profile.cpp | 47 ++++---- src/profile.h | 16 ++- src/profilesdialog.cpp | 26 +++-- src/profilesdialog.h | 7 +- src/settings.cpp | 12 ++- src/settings.h | 12 +++ src/shared/appconfig.inc | 5 +- src/shared/fallout3info.cpp | 105 ------------------ src/shared/fallout3info.h | 10 -- src/shared/falloutnvinfo.cpp | 81 -------------- src/shared/falloutnvinfo.h | 11 -- src/shared/gameinfo.cpp | 43 +------- src/shared/gameinfo.h | 15 +-- src/shared/oblivioninfo.cpp | 105 ------------------ src/shared/oblivioninfo.h | 11 -- src/shared/skyriminfo.cpp | 109 +------------------ src/shared/skyriminfo.h | 16 --- src/transfersavesdialog.cpp | 23 ++-- src/transfersavesdialog.h | 5 +- src/tutorials/Highlight.qml | 1 - src/tutorials/Tooltip.qml | 31 ++++++ src/tutorials/TooltipArea.qml | 55 ++++++++++ src/tutorials/TutorialDescription.qml | 5 +- src/tutorials/TutorialOverlay.qml | 93 +++++++++------- src/tutorials/tutorial_primer_main.js | 111 +++++++++++++++++++ src/tutorials/tutorials.js | 28 +++-- 42 files changed, 590 insertions(+), 868 deletions(-) create mode 100644 src/tutorials/Tooltip.qml create mode 100644 src/tutorials/TooltipArea.qml create mode 100644 src/tutorials/tutorial_primer_main.js (limited to 'src/profile.h') diff --git a/src/dlls.manifest.debug.qt5 b/src/dlls.manifest.debug.qt5 index 1bbdf691..e49b33b8 100644 --- a/src/dlls.manifest.debug.qt5 +++ b/src/dlls.manifest.debug.qt5 @@ -1,19 +1,27 @@ - - - + + + - + + + + + + + + + diff --git a/src/dlls.manifest.qt5 b/src/dlls.manifest.qt5 index 59918f2b..b8f2d467 100644 --- a/src/dlls.manifest.qt5 +++ b/src/dlls.manifest.qt5 @@ -1,9 +1,9 @@ - - - + + + @@ -19,6 +19,7 @@ + diff --git a/src/executableslist.cpp b/src/executableslist.cpp index 25b6bb0f..65a2ea80 100644 --- a/src/executableslist.cpp +++ b/src/executableslist.cpp @@ -92,7 +92,6 @@ void ExecutablesList::getExecutables(std::vector::iterator &begin, s end = m_Executables.end(); } - void ExecutablesList::getExecutables(std::vector::const_iterator &begin, std::vector::const_iterator &end) const { @@ -100,7 +99,6 @@ void ExecutablesList::getExecutables(std::vector::const_iterator &be end = m_Executables.end(); } - const Executable &ExecutablesList::find(const QString &title) const { for (std::vector::const_iterator iter = m_Executables.begin(); iter != m_Executables.end(); ++iter) { diff --git a/src/iuserinterface.h b/src/iuserinterface.h index 4799b934..ff683bce 100644 --- a/src/iuserinterface.h +++ b/src/iuserinterface.h @@ -20,6 +20,9 @@ public: virtual void disconnectPlugins() = 0; + virtual bool closeWindow() = 0; + virtual void setWindowEnabled(bool enabled) = 0; + virtual void displayModInformation(ModInfo::Ptr modInfo, unsigned int index, int tab) = 0; virtual void updateBSAList(const QStringList &defaultArchives, const QStringList &activeArchives) = 0; diff --git a/src/logbuffer.cpp b/src/logbuffer.cpp index 635ce13e..fdfce6c5 100644 --- a/src/logbuffer.cpp +++ b/src/logbuffer.cpp @@ -132,8 +132,12 @@ void LogBuffer::log(QtMsgType type, const QMessageLogContext &context, const QSt if (type == QtDebugMsg) { fprintf(stdout, "%s [%c] %s\n", qPrintable(QTime::currentTime().toString()), msgTypeID(type), qPrintable(message)); } else { - fprintf(stdout, "%s [%c] (%s:%u) %s\n", qPrintable(QTime::currentTime().toString()), msgTypeID(type), - context.file, context.line, qPrintable(message)); + if (context.line != 0) { + fprintf(stdout, "%s [%c] (%s:%u) %s\n", qPrintable(QTime::currentTime().toString()), msgTypeID(type), + context.file, context.line, qPrintable(message)); + } else { + fprintf(stdout, "%s [%c] %s\n", qPrintable(QTime::currentTime().toString()), msgTypeID(type), qPrintable(message)); + } } fflush(stdout); } diff --git a/src/main.cpp b/src/main.cpp index a3ddac20..92ebf8bc 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -81,20 +81,52 @@ along with Mod Organizer. If not, see . using namespace MOBase; using namespace MOShared; +bool createAndMakeWritable(const std::wstring &subPath) +{ + QString fullPath = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(subPath); + + if (!QDir(fullPath).exists()) { + QDir().mkdir(fullPath); + } + + QFileInfo fileInfo(fullPath); + if (!fileInfo.exists() || !fileInfo.isWritable()) { + if (QMessageBox::question(nullptr, QObject::tr("Permissions required"), + QObject::tr("The current user account doesn't have the required access rights to run " + "Mod Organizer. The neccessary changes can be made automatically (the MO directory " + "will be made writable for the current user account). You will be asked to run " + "\"helper.exe\" with administrative rights."), + QMessageBox::Yes | QMessageBox::Cancel) == QMessageBox::Yes) { + if (!Helper::init(GameInfo::instance().getOrganizerDirectory())) { + return false; + } + } else { + return false; + } + // no matter which directory didn't exist/wasn't writable, the helper + // should have created them all so we don't have to worry this message box would appear repeatedly + } + return true; +} + bool bootstrap() { - GameInfo &gameInfo = GameInfo::instance(); - // remove the temporary backup directory in case we're restarting after an update - QString moDirectory = QDir::fromNativeSeparators(ToQString(gameInfo.getOrganizerDirectory())); - QString backupDirectory = moDirectory + "/update_backup"; + QString backupDirectory = qApp->applicationDirPath() + "/update_backup"; if (QDir(backupDirectory).exists()) { shellDelete(QStringList(backupDirectory)); } // cycle logfile - removeOldFiles(ToQString(GameInfo::instance().getLogDir()), "ModOrganizer*.log", 5, QDir::Name); + removeOldFiles(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::logPath()), + "ModOrganizer*.log", 5, QDir::Name); + + createAndMakeWritable(AppConfig::profilesPath()); + createAndMakeWritable(AppConfig::modsPath()); + createAndMakeWritable(AppConfig::downloadPath()); + createAndMakeWritable(AppConfig::overwritePath()); + createAndMakeWritable(AppConfig::logPath()); // verify the hook-dll exists QString dllName = qApp->applicationDirPath() + "/" + ToQString(AppConfig::hookDLLName()); @@ -248,6 +280,7 @@ QString determineProfile(QStringList arguments, const QSettings &settings) } if (selectedProfileName.isEmpty()) { qDebug("no configured profile"); + selectedProfileName = "Default"; } else { qDebug("configured profile: %s", qPrintable(selectedProfileName)); } @@ -304,6 +337,11 @@ int main(int argc, char *argv[]) , ToWString(QDir::currentPath()).c_str(), SW_SHOWNORMAL); return 1; } + + if (!bootstrap()) { // requires gameinfo to be initialised! + return -1; + } + LogBuffer::init(100, QtDebugMsg, qApp->property("dataPath").toString() + "/logs/mo_interface.log"); qDebug("Working directory: %s", qPrintable(QDir::toNativeSeparators(QDir::currentPath()))); @@ -353,8 +391,7 @@ int main(int argc, char *argv[]) } } // we continue for the primary instance OR if MO has been called with parameters - - QSettings settings(dataPath + "/ModOrganizer.ini", QSettings::IniFormat); + QSettings settings(dataPath + "/" + QString::fromStdWString(AppConfig::iniFileName()), QSettings::IniFormat); OrganizerCore organizer(settings); @@ -362,7 +399,6 @@ int main(int argc, char *argv[]) pluginContainer.loadPlugins(); QString gamePath = QString::fromUtf8(settings.value("gamePath", "").toByteArray()); - bool done = false; while (!done) { if (!GameInfo::init(ToWString(application.applicationDirPath()), ToWString(dataPath), ToWString(QDir::toNativeSeparators(gamePath)))) { @@ -418,6 +454,10 @@ int main(int argc, char *argv[]) settings.setValue("gamePath", gamePath.toUtf8().constData()); } + organizer.setManagedGame(ToQString(GameInfo::instance().getGameName())); + + organizer.createDefaultProfile(); + if (pluginContainer.managedGame(ToQString(GameInfo::instance().getGameName())) == nullptr) { reportError(QObject::tr("Plugin to handle %1 not installed").arg(ToQString(GameInfo::instance().getGameName()))); return 1; @@ -443,9 +483,6 @@ int main(int argc, char *argv[]) organizer.updateExecutablesList(settings); - if (!bootstrap()) { // requires gameinfo to be initialised! - return -1; - } QString selectedProfileName = determineProfile(arguments, settings); organizer.setCurrentProfile(selectedProfileName); @@ -468,7 +505,7 @@ int main(int argc, char *argv[]) } qDebug("initializing tutorials"); - TutorialManager::init(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getTutorialDir())).append("/")); + TutorialManager::init(qApp->applicationDirPath() + "/" + QString::fromStdWString(AppConfig::tutorialsPath()) + "/"); if (!application.setStyleFile(settings.value("Settings/style", "").toString())) { // disable invalid stylesheet @@ -485,8 +522,6 @@ int main(int argc, char *argv[]) mainWindow.readSettings(); - mainWindow.createFirstProfile(); - qDebug("displaying main window"); mainWindow.show(); diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index a15da6a4..594849f2 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -137,7 +137,11 @@ using namespace MOShared; -MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, OrganizerCore &organizerCore, PluginContainer &pluginContainer, QWidget *parent) +MainWindow::MainWindow(const QString &exeName + , QSettings &initSettings + , OrganizerCore &organizerCore + , PluginContainer &pluginContainer + , QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) , m_Tutorial(this, "MainWindow") @@ -157,7 +161,6 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, Organize { ui->setupUi(this); this->setWindowTitle(ToQString(GameInfo::instance().getGameName()) + " Mod Organizer v" + m_OrganizerCore.getVersion().displayString()); - languageChange(m_OrganizerCore.settings().language()); ui->logList->setModel(LogBuffer::instance()); @@ -280,6 +283,7 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, Organize connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginFailed(QString)), this, SLOT(loginFailed(QString))); connect(&TutorialManager::instance(), SIGNAL(windowTutorialFinished(QString)), this, SLOT(windowTutorialFinished(QString))); + connect(ui->tabWidget, SIGNAL(currentChanged(int)), &TutorialManager::instance(), SIGNAL(tabChanged(int))); connect(ui->modList->header(), SIGNAL(sortIndicatorChanged(int,Qt::SortOrder)), this, SLOT(modListSortIndicatorChanged(int,Qt::SortOrder))); connect(ui->toolBar, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(toolBar_customContextMenuRequested(QPoint))); @@ -313,7 +317,6 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, Organize ::SetDllDirectoryW(ToWString(QDir::toNativeSeparators(qApp->applicationDirPath() + "/dlls")).c_str()); m_OrganizerCore.setUserInterface(this, this); - for (const QString &fileName : m_PluginContainer.pluginFileNames()) { installTranslator(QFileInfo(fileName).baseName()); } @@ -326,6 +329,9 @@ MainWindow::MainWindow(const QString &exeName, QSettings &initSettings, Organize registerModPage(modPagePlugin); } + // refresh profiles so the current profile can be activated + refreshProfiles(false); + ui->profileBox->setCurrentText(m_OrganizerCore.currentProfile()->getName()); refreshExecutablesList(); @@ -477,7 +483,6 @@ void MainWindow::actionToToolButton(QAction *&sourceAction) sourceAction = newAction; } - void MainWindow::updateToolBar() { foreach (QAction *action, ui->toolBar->actions()) { @@ -560,7 +565,7 @@ void MainWindow::updateProblemsButton() bool MainWindow::errorReported(QString &logFile) { - QDir dir(ToQString(GameInfo::instance().getLogDir())); + QDir dir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::logPath())); QFileInfoList files = dir.entryInfoList(QStringList("ModOrganizer_??_??_??_??_??.log"), QDir::Files, QDir::Name | QDir::Reversed); @@ -655,7 +660,7 @@ void MainWindow::createHelpWidget() } std::sort(tutorials.begin(), tutorials.end(), - [](const ActionList::value_type &LHS, const ActionList::value_type &RHS) { + [] (const ActionList::value_type &LHS, const ActionList::value_type &RHS) { return LHS.first < RHS.first; } ); for (auto iter = tutorials.begin(); iter != tutorials.end(); ++iter) { @@ -816,16 +821,6 @@ void MainWindow::closeEvent(QCloseEvent* event) } -void MainWindow::createFirstProfile() -{ - if (!refreshProfiles(false)) { - qDebug("creating default profile"); - Profile newProf("Default", false); - refreshProfiles(false); - } -} - - void MainWindow::setBrowserGeometry(const QByteArray &geometry) { m_IntegratedBrowser.restoreGeometry(geometry); @@ -1033,9 +1028,9 @@ void MainWindow::on_profileBox_currentIndexChanged(int index) } if (ui->profileBox->currentIndex() == 0) { - ProfilesDialog(m_GamePath).exec(); + ProfilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this).exec(); while (!refreshProfiles()) { - ProfilesDialog(m_GamePath).exec(); + ProfilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this).exec(); } ui->profileBox->setCurrentIndex(previousIndex); } else { @@ -1181,21 +1176,15 @@ bool MainWindow::refreshProfiles(bool selectProfile) profileBox->clear(); profileBox->addItem(QObject::tr("")); - QDir profilesDir(ToQString(GameInfo::instance().getProfilesDir())); + QDir profilesDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath())); profilesDir.setFilter(QDir::AllDirs | QDir::NoDotAndDotDot); QDirIterator profileIter(profilesDir); - int newIndex = profileIter.hasNext() ? 1 : 0; - int currentIndex = 0; while (profileIter.hasNext()) { profileIter.next(); - ++currentIndex; try { profileBox->addItem(profileIter.fileName()); - if (currentProfileName == profileIter.fileName()) { - newIndex = currentIndex; - } } catch (const std::runtime_error& error) { reportError(QObject::tr("failed to parse profile %1: %2").arg(profileIter.fileName()).arg(error.what())); } @@ -1206,20 +1195,13 @@ bool MainWindow::refreshProfiles(bool selectProfile) if (selectProfile) { if (profileBox->count() > 1) { - if (currentProfileName.length() != 0) { - if ((newIndex != 0) && (profileBox->count() > newIndex)) { - profileBox->setCurrentIndex(newIndex); - } else { - profileBox->setCurrentIndex(1); - } + profileBox->setCurrentText(currentProfileName); + if (profileBox->currentIndex() == 0) { + profileBox->setCurrentIndex(1); } - return true; - } else { - return false; } - } else { - return profileBox->count() > 1; } + return profileBox->count() > 1; } @@ -1301,7 +1283,7 @@ void MainWindow::refreshSaveList() ::GetPrivateProfileStringW(L"General", L"SLocalSavePath", L"Saves", path, MAX_PATH, (ToWString(m_OrganizerCore.currentProfile()->getPath()) + L"\\" + GameInfo::instance().getIniFileNames().at(0)).c_str()); - savesDir.setPath(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getDocumentsDir() + L"\\" + path))); + savesDir.setPath(m_OrganizerCore.managedGame()->documentsDirectory().absoluteFilePath(QString::fromWCharArray(path))); } if (m_SavesWatcher.directories().length() > 0) { @@ -1310,11 +1292,10 @@ void MainWindow::refreshSaveList() m_SavesWatcher.addPath(savesDir.absolutePath()); QStringList filters; - filters << ToQString(GameInfo::instance().getSaveGameExtension()); + filters << QString("*.") + m_OrganizerCore.managedGame()->savegameExtension(); savesDir.setNameFilters(filters); QFileInfoList files = savesDir.entryInfoList(QDir::Files, QDir::Time); - foreach (const QFileInfo &file, files) { QListWidgetItem *item = new QListWidgetItem(file.fileName()); item->setData(Qt::UserRole, file.absoluteFilePath()); @@ -1414,14 +1395,16 @@ void MainWindow::updateBSAList(const QStringList &defaultArchives, const QString subItem->setExpanded(true); } - checkBSAList(defaultArchives); + checkBSAList(); } -void MainWindow::checkBSAList(const QStringList &defaultArchives) +void MainWindow::checkBSAList() { ui->bsaList->blockSignals(true); + QStringList defaultArchives = m_OrganizerCore.defaultArchiveList(); + bool warning = false; for (int i = 0; i < ui->bsaList->topLevelItemCount(); ++i) { @@ -1512,7 +1495,7 @@ void MainWindow::activateProxy(bool activate) void MainWindow::readSettings() { - QSettings settings(ToQString(GameInfo::instance().getIniFilename()), QSettings::IniFormat); + QSettings settings(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::iniFileName()), QSettings::IniFormat); if (settings.contains("window_geometry")) { restoreGeometry(settings.value("window_geometry").toByteArray()); @@ -1791,7 +1774,7 @@ void MainWindow::on_actionAdd_Profile_triggered() { bool repeat = true; while (repeat) { - ProfilesDialog profilesDialog(m_GamePath); + ProfilesDialog profilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this); profilesDialog.exec(); if (refreshProfiles() && !profilesDialog.failed()) { repeat = false; @@ -1975,7 +1958,7 @@ void MainWindow::modRenamed(const QString &oldName, const QString &newName) //TODO this functionality should be in the Profile class QString modlistName = QString("%1/%2/modlist.txt") - .arg(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir()))) + .arg(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath())) .arg(profileName); QFile modList(modlistName); @@ -3176,7 +3159,7 @@ void MainWindow::fixMods_clicked() // search in overwrite { - QDir overwriteDir(ToQString(GameInfo::instance().getOverwriteDir())); + QDir overwriteDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::overwritePath())); QStringList esps = overwriteDir.entryList(espFilter); foreach (const QString &esp, esps) { std::map >::iterator iter = missingPlugins.find(esp); @@ -3398,6 +3381,8 @@ void MainWindow::languageChange(const QString &newLanguage) updateProblemsButton(); ui->listOptionsBtn->setMenu(modListContextMenu()); +} + void MainWindow::writeDataToFile(QFile &file, const QString &directory, const DirectoryEntry &directoryEntry) { { // list files @@ -3433,7 +3418,6 @@ void MainWindow::writeDataToFile(QFile &file, const QString &directory, const Di } } - void MainWindow::writeDataToFile() { QString fileName = QFileDialog::getSaveFileName(this); @@ -4286,62 +4270,6 @@ void MainWindow::processLOOTOut(const std::string &lootOut, std::string &errorMe } } } -bool MainWindow::waitForProcessOrJob(HANDLE handle, LPDWORD exitCode) -{ - LockedDialog *dialog = new LockedDialog(this); - dialog->show(); - setEnabled(false); - ON_BLOCK_EXIT([&] () { dialog->hide(); dialog->deleteLater(); setEnabled(true); }); - - DWORD retLen; - JOBOBJECT_BASIC_PROCESS_ID_LIST info; - - bool isJobHandle = true; - - ULONG lastProcessID = ULONG_MAX; - HANDLE processHandle = handle; - - DWORD res = ::MsgWaitForMultipleObjects(1, &handle, false, 500, QS_KEY | QS_MOUSE); - while ((res != WAIT_FAILED) && (res != WAIT_OBJECT_0) && !dialog->unlockClicked()) { - if (isJobHandle) { - if (::QueryInformationJobObject(handle, JobObjectBasicProcessIdList, &info, sizeof(info), &retLen) > 0) { - if (info.NumberOfProcessIdsInList == 0) { - // fake signaled state - res = WAIT_OBJECT_0; - break; - } else { - // this is indeed a job handle. Figure out one of the process handles as well. - if (lastProcessID != info.ProcessIdList[0]) { - lastProcessID = info.ProcessIdList[0]; - if (processHandle != handle) { - ::CloseHandle(processHandle); - } - processHandle = ::OpenProcess(PROCESS_QUERY_INFORMATION, FALSE, lastProcessID); - } - } - } else { - // the info-object I passed only provides space for 1 process id. but since this code only cares about whether there - // is more than one that's good enough. ERROR_MORE_DATA simply signals there are at least two processes running. - // any other error probably means the handle is a regular process handle, probably caused by running MO in a job without - // the right to break out. - if (::GetLastError() != ERROR_MORE_DATA) { - isJobHandle = false; - } - } - } - - // keep processing events so the app doesn't appear dead - QCoreApplication::processEvents(); - - res = ::MsgWaitForMultipleObjects(1, &handle, false, 500, QS_KEY | QS_MOUSE); - } - - if (exitCode != NULL) { - ::GetExitCodeProcess(processHandle, exitCode); - } - ::CloseHandle(processHandle); - - return res == WAIT_OBJECT_0; } void MainWindow::on_bossButton_clicked() diff --git a/src/mainwindow.h b/src/mainwindow.h index feaedef8..52c202a7 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -39,7 +39,6 @@ along with Mod Organizer. If not, see . #include #include "directoryrefresher.h" #include -#include #include "settings.h" #include "downloadmanager.h" #include "installationmanager.h" @@ -98,8 +97,6 @@ public: void setModListSorting(int index); void setESPListSorting(int index); - void createFirstProfile(); - bool saveArchiveList(); void registerPluginTool(MOBase::IPluginTool *tool); @@ -303,8 +300,6 @@ private: OrganizerCore &m_OrganizerCore; PluginContainer &m_PluginContainer; - MOBase::IPluginGame *m_ActiveGame; - QString m_CurrentLanguage; std::vector m_Translators; diff --git a/src/modinfo.cpp b/src/modinfo.cpp index 4befd232..e956377c 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -29,6 +29,7 @@ along with Mod Organizer. If not, see . #include #include +#include #include @@ -1012,7 +1013,7 @@ bool ModInfoOverwrite::isEmpty() const QString ModInfoOverwrite::absolutePath() const { - return QDir::fromNativeSeparators(ToQString(GameInfo::instance().getOverwriteDir())); + return QDir::fromNativeSeparators(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::overwritePath())); } std::vector ModInfoOverwrite::getFlags() const diff --git a/src/modlist.cpp b/src/modlist.cpp index 6d55764a..55344865 100644 --- a/src/modlist.cpp +++ b/src/modlist.cpp @@ -25,6 +25,7 @@ along with Mod Organizer. If not, see . #include "qtgroupingproxy.h" #include "viewmarkingscrollbar.h" #include +#include #include #include #include @@ -41,6 +42,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #include #include @@ -750,7 +752,7 @@ bool ModList::dropURLs(const QMimeData *mimeData, int row, const QModelIndex &pa ModInfo::Ptr modInfo = ModInfo::getByIndex(row); QDir modDirectory(modInfo->absolutePath()); - QDir gameDirectory(QDir::fromNativeSeparators(ToQString(MOShared::GameInfo::instance().getOverwriteDir()))); + QDir gameDirectory(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::overwritePath())); unsigned int overwriteIndex = ModInfo::findMod([](ModInfo::Ptr mod) -> bool { std::vector flags = mod->getFlags(); diff --git a/src/motddialog.cpp b/src/motddialog.cpp index 59ace4d1..96d88542 100644 --- a/src/motddialog.cpp +++ b/src/motddialog.cpp @@ -28,8 +28,6 @@ MotDDialog::MotDDialog(const QString &message, QWidget *parent) { ui->setupUi(this); ui->motdView->setHtml(BBCode::convertToHTML(message)); -// ui->motdView->page()->setLinkDelegationPolicy(QWebPage::DelegateAllLinks); -// connect(ui->motdView->page(), SIGNAL(linkClicked(QUrl)), this, SLOT(linkClicked(QUrl))); connect(ui->motdView, SIGNAL(anchorClicked(QUrl)), this, SLOT(linkClicked(QUrl))); } diff --git a/src/organizer.pro b/src/organizer.pro index 4524a09b..b67fb3e5 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -249,7 +249,7 @@ LIBS += -L"E:/Visual Leak Detector/lib/Win32" #DEFINES += LEAK_CHECK_WITH_VLD # custom leak detection -LIBS += -lDbgHelp +#LIBS += -lDbgHelp # model tests #SOURCES += modeltest.cpp @@ -257,7 +257,7 @@ LIBS += -lDbgHelp #DEFINES += TEST_MODELS -INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk ../boss_modified/boss-api "$${BOOSTPATH}" +INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk "$${LOOTPATH}" "$${BOOSTPATH}" LIBS += -L"$${BOOSTPATH}/stage/lib" @@ -317,7 +317,7 @@ LIBS += -L"$${ZLIBPATH}/build" -lzlibstatic DEFINES += UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS _SCL_SECURE_NO_WARNINGS NOMINMAX -DEFINES += BOOST_DISABLE_ASSERTS NDEBUG +DEFINES += BOOST_DISABLE_ASSERTS NDEBUG QT_MESSAGELOGCONTEXT #DEFINES += QMLJSDEBUGGER HGID = $$system(hg id -i) @@ -361,3 +361,8 @@ CONFIG(debug, debug|release) { QMAKE_POST_LINK += xcopy /y /s /I $$quote($$BASEDIR\\..\\dlls.*manifest) $$quote($$DSTDIR)\\dlls $$escape_expand(\\n) } } + +DISTFILES += \ + tutorials/tutorial_primer_main.js \ + tutorials/Tooltip.qml \ + tutorials/TooltipArea.qml diff --git a/src/organizercore.cpp b/src/organizercore.cpp index 5b322a0a..936e5529 100644 --- a/src/organizercore.cpp +++ b/src/organizercore.cpp @@ -77,52 +77,6 @@ static std::wstring getProcessName(DWORD processId) } } -bool OrganizerCore::testForSteam() -{ - size_t currentSize = 1024; - std::unique_ptr processIDs; - DWORD bytesReturned; - bool success = false; - while (!success) { - processIDs.reset(new DWORD[currentSize]); - if (!::EnumProcesses(processIDs.get(), currentSize * sizeof(DWORD), &bytesReturned)) { - qWarning("failed to determine if steam is running"); - return true; - } - if (bytesReturned == (currentSize * sizeof(DWORD))) { - // maximum size used, list probably truncated - currentSize *= 2; - } else { - success = true; - } - } - TCHAR processName[MAX_PATH]; - for (unsigned int i = 0; i < bytesReturned / sizeof(DWORD); ++i) { - memset(processName, '\0', sizeof(TCHAR) * MAX_PATH); - if (processIDs[i] != 0) { - HANDLE process = ::OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processIDs[i]); - - if (process != nullptr) { - HMODULE module; - DWORD ignore; - - // first module in a process is always the binary - if (EnumProcessModules(process, &module, sizeof(HMODULE) * 1, &ignore)) { - ::GetModuleBaseName(process, module, processName, MAX_PATH); - if ((_tcsicmp(processName, TEXT("steam.exe")) == 0) || - (_tcsicmp(processName, TEXT("steamservice.exe")) == 0)) { - return true; - } - } - } else { - qDebug("can't open process %lu: %lu", processIDs[i], ::GetLastError()); - } - } - } - - return false; -} - static void startSteam(QWidget *widget) { QSettings steamSettings("HKEY_CURRENT_USER\\Software\\Valve\\Steam", QSettings::NativeFormat); @@ -153,6 +107,7 @@ OrganizerCore::OrganizerCore(const QSettings &initSettings) : m_GameInfo(new GameInfoImpl()) , m_UserInterface(nullptr) , m_PluginContainer(nullptr) + , m_GameName() , m_CurrentProfile(nullptr) , m_Settings(initSettings) , m_Updater(NexusInterface::instance()) @@ -188,6 +143,8 @@ OrganizerCore::OrganizerCore(const QSettings &initSettings) connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginSuccessful(bool)), this, SLOT(loginSuccessful(bool))); connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginFailed(QString)), this, SLOT(loginFailed(QString))); + connect(this, SIGNAL(managedGameChanged(MOBase::IPluginGame*)), &m_Settings, SLOT(managedGameChanged(MOBase::IPluginGame*))); + // make directory refresher run in a separate thread m_RefresherThread.start(); m_DirectoryRefresher.moveToThread(&m_RefresherThread); @@ -217,7 +174,7 @@ OrganizerCore::~OrganizerCore() void OrganizerCore::storeSettings() { - QString iniFile = ToQString(GameInfo::instance().getIniFilename()); + QString iniFile = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::iniFileName()); shellCopy(iniFile, iniFile + ".new", true, qApp->activeWindow()); QSettings::Status result = QSettings::NoError; @@ -275,8 +232,57 @@ void OrganizerCore::storeSettings() } } +bool OrganizerCore::testForSteam() +{ + size_t currentSize = 1024; + std::unique_ptr processIDs; + DWORD bytesReturned; + bool success = false; + while (!success) { + processIDs.reset(new DWORD[currentSize]); + if (!::EnumProcesses(processIDs.get(), currentSize * sizeof(DWORD), &bytesReturned)) { + qWarning("failed to determine if steam is running"); + return true; + } + if (bytesReturned == (currentSize * sizeof(DWORD))) { + // maximum size used, list probably truncated + currentSize *= 2; + } else { + success = true; + } + } + TCHAR processName[MAX_PATH]; + for (unsigned int i = 0; i < bytesReturned / sizeof(DWORD); ++i) { + memset(processName, '\0', sizeof(TCHAR) * MAX_PATH); + if (processIDs[i] != 0) { + HANDLE process = ::OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processIDs[i]); + + if (process != nullptr) { + HMODULE module; + DWORD ignore; + + // first module in a process is always the binary + if (EnumProcessModules(process, &module, sizeof(HMODULE) * 1, &ignore)) { + ::GetModuleBaseName(process, module, processName, MAX_PATH); + if ((_tcsicmp(processName, TEXT("steam.exe")) == 0) || + (_tcsicmp(processName, TEXT("steamservice.exe")) == 0)) { + return true; + } + } + } + } + } + + return false; +} + void OrganizerCore::updateExecutablesList(QSettings &settings) { + if (m_PluginContainer == nullptr) { + qCritical("can't update executables list now"); + return; + } + m_ExecutablesList.init(m_PluginContainer->managedGame(ToQString(GameInfo::instance().getGameName()))); qDebug("setting up configured executables"); @@ -337,6 +343,11 @@ void OrganizerCore::connectPlugins(PluginContainer *container) { m_DownloadManager.setSupportedExtensions(m_InstallationManager.getSupportedExtensions()); m_PluginContainer = container; + + if (!m_GameName.isEmpty()) { + m_GamePlugin = m_PluginContainer->managedGame(m_GameName); + emit managedGameChanged(m_GamePlugin); + } } void OrganizerCore::disconnectPlugins() @@ -348,9 +359,19 @@ void OrganizerCore::disconnectPlugins() m_PluginList.disconnectSlots(); m_Settings.clearPlugins(); + m_GamePlugin = nullptr; m_PluginContainer = nullptr; } +void OrganizerCore::setManagedGame(const QString &gameName) +{ + m_GameName = gameName; + if (m_PluginContainer != nullptr) { + m_GamePlugin = m_PluginContainer->managedGame(m_GameName); + emit managedGameChanged(m_GamePlugin); + } +} + Settings &OrganizerCore::settings() { return m_Settings; @@ -449,11 +470,19 @@ InstallationManager *OrganizerCore::installationManager() return &m_InstallationManager; } +void OrganizerCore::createDefaultProfile() +{ + QString profilesPath = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath()); + qDebug("%d", QDir(profilesPath).entryList(QDir::AllDirs | QDir::NoDotAndDotDot).size()); + if (QDir(profilesPath).entryList(QDir::AllDirs | QDir::NoDotAndDotDot).size() == 0) { + Profile newProf("Default", managedGame(), false); + } +} + void OrganizerCore::setCurrentProfile(const QString &profileName) { QString profileDir = qApp->property("dataPath").toString() + "/" + ToQString(AppConfig::profilesPath()) + "/" + profileName; - - Profile *newProfile = new Profile(QDir(profileDir)); + Profile *newProfile = new Profile(QDir(profileDir), managedGame()); delete m_CurrentProfile; m_CurrentProfile = newProfile; @@ -576,8 +605,7 @@ void OrganizerCore::setPersistent(const QString &pluginName, const QString &key, QString OrganizerCore::pluginDataPath() const { - QString pluginPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getOrganizerDirectory())) + "/" + ToQString(AppConfig::pluginPath()); - return pluginPath + "/data"; + return qApp->applicationDirPath() + "/" + ToQString(AppConfig::pluginPath()) + "/data"; } MOBase::IModInterface *OrganizerCore::installMod(const QString &fileName, const QString &initModName) @@ -676,63 +704,6 @@ void OrganizerCore::installDownload(int index) } } -void OrganizerCore::installDownload(int downloadIndex) -{ - try { - QString fileName = m_DownloadManager.getFilePath(downloadIndex); - int modID = m_DownloadManager.getModID(downloadIndex); - GuessedValue modName; - - // see if there already are mods with the specified mod id - if (modID != 0) { - std::vector modInfo = ModInfo::getByModID(modID); - for (auto iter = modInfo.begin(); iter != modInfo.end(); ++iter) { - std::vector flags = (*iter)->getFlags(); - if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_BACKUP) == flags.end()) { - modName.update((*iter)->name(), GUESS_PRESET); - (*iter)->saveMeta(); - } - } - } - - m_CurrentProfile->writeModlistNow(); - - bool hasIniTweaks = false; - m_InstallationManager.setModsDirectory(m_Settings.getModDirectory()); - if (m_InstallationManager.install(fileName, modName, hasIniTweaks)) { - MessageDialog::showMessage(tr("Installation successful"), qApp->activeWindow()); - refreshModList(); - - int modIndex = ModInfo::getIndex(modName); - if (modIndex != UINT_MAX) { - ModInfo::Ptr modInfo = ModInfo::getByIndex(modIndex); - - if (hasIniTweaks - && (m_UserInterface != nullptr) - && (QMessageBox::question(qApp->activeWindow(), tr("Configure Mod"), - tr("This mod contains ini tweaks. Do you want to configure them now?"), - QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)) { - m_UserInterface->displayModInformation(modInfo, modIndex, ModInfoDialog::TAB_INIFILES); - } - - m_ModInstalled(modName); - } else { - reportError(tr("mod \"%1\" not found").arg(modName)); - } - m_DownloadManager.markInstalled(downloadIndex); - - emit modInstalled(modName); - } else if (m_InstallationManager.wasCancelled()) { - QMessageBox::information(qApp->activeWindow(), - tr("Installation cancelled"), - tr("The mod was not installed completely."), - QMessageBox::Ok); - } - } catch (const std::exception &e) { - reportError(e.what()); - } -} - QString OrganizerCore::resolvePath(const QString &fileName) const { if (m_DirectoryStructure == nullptr) { @@ -1011,7 +982,7 @@ HANDLE OrganizerCore::startApplication(const QString &executable, const QStringL return spawnBinaryDirect(binary, arguments, profileName, currentDirectory, steamAppID); } -bool OrganizerCore::waitForProcessOrJob(HANDLE handle, LPDWORD exitCode) +bool OrganizerCore::waitForApplication(HANDLE handle, LPDWORD exitCode) { if (m_UserInterface != nullptr) { m_UserInterface->lock(); @@ -1131,7 +1102,7 @@ QStringList OrganizerCore::defaultArchiveList() result.append(ToQString(buffer).split(',')); } - for (int i = 0; i < m_DefaultArchives.count(); ++i) { + for (int i = 0; i < result.count(); ++i) { result[i] = result[i].trimmed(); } @@ -1284,6 +1255,11 @@ PluginListSortProxy *OrganizerCore::createPluginListProxyModel() return result; } +IPluginGame *OrganizerCore::managedGame() const +{ + return m_GamePlugin; +} + std::set OrganizerCore::enabledArchives() { std::set result; @@ -1308,8 +1284,6 @@ void OrganizerCore::refreshDirectoryStructure() m_DirectoryRefresher.setMods(activeModList, enabledArchives()); QTimer::singleShot(0, &m_DirectoryRefresher, SLOT(refresh())); - } else { - qDebug("directory update"); } } diff --git a/src/organizercore.h b/src/organizercore.h index cf8d10f5..4d9b0a7c 100644 --- a/src/organizercore.h +++ b/src/organizercore.h @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -27,6 +28,9 @@ class PluginContainer; +namespace MOBase { + class IPluginGame; +} class OrganizerCore : public QObject, public MOBase::IPluginDiagnose { @@ -68,6 +72,8 @@ public: void connectPlugins(PluginContainer *container); void disconnectPlugins(); + void setManagedGame(const QString &gameName); + void updateExecutablesList(QSettings &settings); void startMOUpdate(); @@ -92,7 +98,7 @@ public: ModListSortProxy *createModListProxyModel(); PluginListSortProxy *createPluginListProxyModel(); - HANDLE spawnBinaryDirect(const QFileInfo &binary, const QString &arguments, const QString &profileName, const QDir ¤tDirectory, const QString &steamAppID); + MOBase::IPluginGame *managedGame() const; bool isArchivesInit() const { return m_ArchivesInit; } @@ -116,6 +122,8 @@ public: void syncOverwrite(); + void createDefaultProfile(); + public: MOBase::IGameInfo &gameInfo() const; MOBase::IModRepositoryBridge *createNexusBridge() const; @@ -132,7 +140,7 @@ public: QVariant persistent(const QString &pluginName, const QString &key, const QVariant &def) const; void setPersistent(const QString &pluginName, const QString &key, const QVariant &value, bool sync); QString pluginDataPath() const; - virtual MOBase::IModInterface *installMod(const QString &fileName); + virtual MOBase::IModInterface *installMod(const QString &fileName, const QString &initModName); QString resolvePath(const QString &fileName) const; QStringList listDirectories(const QString &directoryName) const; QStringList findFiles(const QString &path, const std::function &filter) const; @@ -147,6 +155,7 @@ public: bool onAboutToRun(const std::function &func); bool onFinishedRun(const std::function &func); void refreshModList(bool saveChanges = true); + QStringList defaultArchiveList(); public: // IPluginDiagnose interface @@ -181,6 +190,8 @@ signals: */ void modInstalled(const QString &modName); + void managedGameChanged(MOBase::IPluginGame *gamePlugin); + private: void storeSettings(); @@ -190,7 +201,6 @@ private: void updateModActiveState(int index, bool active); bool testForSteam(); - QStringList defaultArchiveList(); private slots: @@ -211,6 +221,8 @@ private: IUserInterface *m_UserInterface; PluginContainer *m_PluginContainer; + QString m_GameName; + MOBase::IPluginGame *m_GamePlugin; Profile *m_CurrentProfile; diff --git a/src/organizerproxy.cpp b/src/organizerproxy.cpp index ff030d40..2ce5b3ee 100644 --- a/src/organizerproxy.cpp +++ b/src/organizerproxy.cpp @@ -102,7 +102,7 @@ HANDLE OrganizerProxy::startApplication(const QString &executable, const QString bool OrganizerProxy::waitForApplication(HANDLE handle, LPDWORD exitCode) const { - return m_Proxied->waitForProcessOrJob(handle, exitCode); + return m_Proxied->waitForApplication(handle, exitCode); } bool OrganizerProxy::onAboutToRun(const std::function &func) diff --git a/src/pluginlist.h b/src/pluginlist.h index da644ad3..e0913840 100644 --- a/src/pluginlist.h +++ b/src/pluginlist.h @@ -33,7 +33,6 @@ along with Mod Organizer. If not, see . #include #include #include "pdll.h" -#include template diff --git a/src/profile.cpp b/src/profile.cpp index 21c9d1d8..775b309e 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -28,6 +28,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #include #include #include @@ -55,12 +56,11 @@ void Profile::touchFile(QString fileName) } } -Profile::Profile(const QString &name, bool useDefaultSettings) +Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSettings) : m_SaveTimer(nullptr) { initTimer(); - QString profilesDir = qApp->property("datapath").toString() + "/" + ToQString(AppConfig::profilesPath()); -qDebug("pd %s", qPrintable(profilesDir)); + QString profilesDir = qApp->property("dataPath").toString() + "/" + ToQString(AppConfig::profilesPath()); QDir profileBase(profilesDir); QString fixedName = name; @@ -79,8 +79,15 @@ qDebug("pd %s", qPrintable(profilesDir)); touchFile("modlist.txt"); touchFile("archives.txt"); -qDebug("fp %s", qPrintable(fullPath)); - GameInfo::instance().createProfile(ToWString(fullPath), useDefaultSettings); + IPluginGame::ProfileSettings settings = IPluginGame::CONFIGURATION + | IPluginGame::MODS + | IPluginGame::SAVEGAMES; + + if (useDefaultSettings) { + settings |= IPluginGame::PREFER_DEFAULTS; + } + + gamePlugin->initializeProfile(fullPath, settings); } catch (...) { // clean up in case of an error shellDelete(QStringList(profileBase.absoluteFilePath(fixedName))); @@ -90,15 +97,21 @@ qDebug("fp %s", qPrintable(fullPath)); } -Profile::Profile(const QDir &directory) +Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) : m_Directory(directory), m_SaveTimer(nullptr) { + assert(gamePlugin != nullptr); initTimer(); + if (!QFile::exists(m_Directory.filePath("modlist.txt"))) { qWarning("missing modlist.txt in %s", qPrintable(directory.path())); + touchFile(m_Directory.filePath("modlist.txt")); } - GameInfo::instance().repairProfile(ToWString(m_Directory.absolutePath())); + IPluginGame::ProfileSettings settings = IPluginGame::CONFIGURATION + | IPluginGame::MODS + | IPluginGame::SAVEGAMES; + gamePlugin->initializeProfile(directory, settings); if (!QFile::exists(getIniFileName())) { reportError(QObject::tr("\"%1\" is missing or inaccessible").arg(getIniFileName())); @@ -492,29 +505,18 @@ void Profile::setModPriority(unsigned int index, int &newPriority) writeModlist(); } - -Profile Profile::createFrom(const QString &name, const Profile &reference) +Profile *Profile::createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin) { - QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); + QString profileDirectory = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath()) + "/" + name; reference.copyFilesTo(profileDirectory); - return Profile(QDir(profileDirectory)); + return new Profile(QDir(profileDirectory), gamePlugin); } - -Profile *Profile::createPtrFrom(const QString &name, const Profile &reference) -{ - QString profileDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())).append("/").append(name); - reference.copyFilesTo(profileDirectory); - return new Profile(QDir(profileDirectory)); -} - - void Profile::copyFilesTo(QString &target) const { copyDir(m_Directory.absolutePath(), target, false); } - std::vector Profile::splitDZString(const wchar_t *buffer) const { std::vector result; @@ -528,7 +530,6 @@ std::vector Profile::splitDZString(const wchar_t *buffer) const return result; } - void Profile::mergeTweak(const QString &tweakName, const QString &tweakedIni) const { static const int bufferSize = 32768; @@ -787,7 +788,7 @@ QString Profile::getPath() const void Profile::rename(const QString &newName) { - QDir profileDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir()))); + QDir profileDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath())); profileDir.rename(getName(), newName); m_Directory = profileDir.absoluteFilePath(newName); } diff --git a/src/profile.h b/src/profile.h index aa27d6e8..34efd4b2 100644 --- a/src/profile.h +++ b/src/profile.h @@ -31,6 +31,10 @@ along with Mod Organizer. If not, see . #include +namespace MOBase { + class IPluginGame; +} + /** * @brief represents a profile **/ @@ -59,7 +63,7 @@ public: * @param name name of the new profile * @param filter save game filter. Defaults to <no filter>. **/ - Profile(const QString &name, bool useDefaultSettings); + Profile(const QString &name, MOBase::IPluginGame *gamePlugin, bool useDefaultSettings); /** * @brief constructor * @@ -68,7 +72,7 @@ public: * invoking this should always produce a working profile * @param directory directory to read the profile from **/ - Profile(const QDir &directory); + Profile(const QDir &directory, MOBase::IPluginGame *gamePlugin); Profile(const Profile &reference); @@ -83,13 +87,7 @@ public: * @param name of the new profile * @param reference profile to copy from **/ - static Profile createFrom(const QString &name, const Profile &reference); - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile *createPtrFrom(const QString &name, const Profile &reference); + static Profile *createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin); /** * @brief write out the modlist.txt diff --git a/src/profilesdialog.cpp b/src/profilesdialog.cpp index 26891b3c..02566db3 100644 --- a/src/profilesdialog.cpp +++ b/src/profilesdialog.cpp @@ -26,6 +26,7 @@ along with Mod Organizer. If not, see . #include "profileinputdialog.h" #include "mainwindow.h" #include +#include #include #include #include @@ -40,12 +41,16 @@ using namespace MOShared; Q_DECLARE_METATYPE(Profile::Ptr) -ProfilesDialog::ProfilesDialog(const QString &gamePath, QWidget *parent) - : TutorableDialog("Profiles", parent), ui(new Ui::ProfilesDialog), m_GamePath(gamePath), m_FailState(false) +ProfilesDialog::ProfilesDialog(const QString &gamePath, MOBase::IPluginGame *gamePlugin, QWidget *parent) + : TutorableDialog("Profiles", parent) + , ui(new Ui::ProfilesDialog) + , m_GamePlugin(gamePlugin) + , m_GamePath(gamePath) + , m_FailState(false) { ui->setupUi(this); - QDir profilesDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir()))); + QDir profilesDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath())); profilesDir.setFilter(QDir::AllDirs | QDir::NoDotAndDotDot); m_ProfilesList = findChild("profilesList"); @@ -93,20 +98,19 @@ void ProfilesDialog::addItem(const QString &name) QDir profileDir(name); QListWidgetItem *newItem = new QListWidgetItem(profileDir.dirName(), m_ProfilesList); try { - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, m_GamePlugin)))); m_FailState = false; } catch (const std::exception& e) { reportError(tr("failed to create profile: %1").arg(e.what())); } } - void ProfilesDialog::createProfile(const QString &name, bool useDefaultSettings) { try { QListWidget *profilesList = findChild("profilesList"); QListWidgetItem *newItem = new QListWidgetItem(name, profilesList); - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, useDefaultSettings)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, m_GamePlugin, useDefaultSettings)))); profilesList->addItem(newItem); m_FailState = false; } catch (const std::exception&) { @@ -115,13 +119,12 @@ void ProfilesDialog::createProfile(const QString &name, bool useDefaultSettings) } } - void ProfilesDialog::createProfile(const QString &name, const Profile &reference) { try { QListWidget *profilesList = findChild("profilesList"); QListWidgetItem *newItem = new QListWidgetItem(name, profilesList); - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, m_GamePlugin)))); profilesList->addItem(newItem); m_FailState = false; } catch (const std::exception&) { @@ -130,7 +133,6 @@ void ProfilesDialog::createProfile(const QString &name, const Profile &reference } } - void ProfilesDialog::on_addProfileButton_clicked() { ProfileInputDialog dialog(this); @@ -178,7 +180,9 @@ void ProfilesDialog::on_removeProfileButton_clicked() Profile::Ptr currentProfile = profilesList->currentItem()->data(Qt::UserRole).value(); QString profilePath; if (currentProfile.get() == nullptr) { - profilePath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getProfilesDir())) + "/" + profilesList->currentItem()->text(); + profilePath = qApp->property("dataPath").toString() + + "/" + QString::fromStdWString(AppConfig::profilesPath()) + + "/" + profilesList->currentItem()->text(); if (QMessageBox::question(this, tr("Profile broken"), tr("This profile you're about to delete seems to be broken or the path is invalid. " "I'm about to delete the following folder: \"%1\". Proceed?").arg(profilePath), QMessageBox::Yes | QMessageBox::No) == QMessageBox::No) { @@ -315,6 +319,6 @@ void ProfilesDialog::on_localSavesBox_stateChanged(int state) void ProfilesDialog::on_transferButton_clicked() { const Profile::Ptr currentProfile = m_ProfilesList->currentItem()->data(Qt::UserRole).value(); - TransferSavesDialog transferDialog(*currentProfile, this); + TransferSavesDialog transferDialog(*currentProfile, m_GamePlugin, this); transferDialog.exec(); } diff --git a/src/profilesdialog.h b/src/profilesdialog.h index 905d49b1..18b3932f 100644 --- a/src/profilesdialog.h +++ b/src/profilesdialog.h @@ -29,6 +29,10 @@ namespace Ui { class ProfilesDialog; } +namespace MOBase { + class IPluginGame; +} + /** * @brief Dialog that can be used to create/delete/modify profiles @@ -46,7 +50,7 @@ public: * @param parent parent widget * @todo the game path could be retrieved from GameInfo just as easily **/ - explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); + explicit ProfilesDialog(const QString &gamePath, MOBase::IPluginGame *gamePlugin, QWidget *parent = 0); ~ProfilesDialog(); /** @@ -87,6 +91,7 @@ private slots: private: Ui::ProfilesDialog *ui; + MOBase::IPluginGame *m_GamePlugin; QString m_GamePath; QListWidget *m_ProfilesList; bool m_FailState; diff --git a/src/settings.cpp b/src/settings.cpp index f44edb24..a052620d 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -22,10 +22,11 @@ along with Mod Organizer. If not, see . #include "settingsdialog.h" #include "utility.h" #include "helper.h" +#include "json.h" #include #include #include -#include "json.h" +#include #include #include @@ -117,6 +118,11 @@ void Settings::registerAsNXMHandler(bool force) } } +void Settings::managedGameChanged(IPluginGame *gamePlugin) +{ + m_GamePlugin = gamePlugin; +} + void Settings::registerPlugin(IPlugin *plugin) { m_Plugins.push_back(plugin); @@ -176,7 +182,7 @@ bool Settings::automaticLoginEnabled() const QString Settings::getSteamAppID() const { - return m_Settings.value("Settings/app_id", ToQString(GameInfo::instance().getSteamAPPId(m_Settings.value("game_edition", 0).toInt()))).toString(); + return m_Settings.value("Settings/app_id", m_GamePlugin->steamAPPId()).toString(); } QString Settings::getDownloadDirectory() const @@ -691,7 +697,7 @@ void Settings::query(QWidget *parent) m_Settings.setValue("Settings/log_level", logLevelBox->currentIndex()); - if (appIDEdit->text() != ToQString(GameInfo::instance().getSteamAPPId())) { + if (appIDEdit->text() != m_GamePlugin->steamAPPId()) { m_Settings.setValue("Settings/app_id", appIDEdit->text()); } else { m_Settings.remove("Settings/app_id"); diff --git a/src/settings.h b/src/settings.h index cea4729a..51e109c4 100644 --- a/src/settings.h +++ b/src/settings.h @@ -29,6 +29,11 @@ along with Mod Organizer. If not, see . #include +namespace MOBase { + class IPluginGame; +} + + /** * manages the settings for Mod Organizer. The settings are not cached * inside the class but read/written directly from/to disc @@ -272,6 +277,11 @@ public: * even if the user said earlier not to */ void registerAsNXMHandler(bool force); + +public slots: + + void managedGameChanged(MOBase::IPluginGame *gamePlugin); + private: QString obfuscate(const QString &password) const; @@ -296,6 +306,8 @@ private: static Settings *s_Instance; + MOBase::IPluginGame *m_GamePlugin; + QSettings m_Settings; LoadMechanism m_LoadMechanism; diff --git a/src/shared/appconfig.inc b/src/shared/appconfig.inc index 4450763f..e2dbfe20 100644 --- a/src/shared/appconfig.inc +++ b/src/shared/appconfig.inc @@ -6,8 +6,11 @@ APPPARAM(std::wstring, downloadPath, L"downloads") APPPARAM(std::wstring, overwritePath, L"overwrite") APPPARAM(std::wstring, stylesheetsPath, L"stylesheets") APPPARAM(std::wstring, cachePath, L"webcache") +APPPARAM(std::wstring, tutorialsPath, L"tutorials") +APPPARAM(std::wstring, logPath, L"logs") APPPARAM(std::wstring, profileTweakIni, L"profile_tweaks.ini") -APPPARAM(std::wstring, logFile, L"ModOrganizer.log") +APPPARAM(std::wstring, logFileName, L"ModOrganizer.log") +APPPARAM(std::wstring, iniFileName, L"ModOrganizer.ini") APPPARAM(std::wstring, proxyDLLTarget, L"steam_api.dll") APPPARAM(std::wstring, proxyDLLOrig, L"steam_api_orig.dll") // needs to be identical to the value used in proxydll-project APPPARAM(std::wstring, proxyDLLSource, L"proxy.dll") diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index 6c420044..c8688cc4 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -84,21 +84,6 @@ bool Fallout3Info::isInvalidationBSA(const std::wstring &bsaName) return false; } -std::wstring Fallout3Info::getDocumentsDir() -{ - std::wostringstream temp; - temp << getMyGamesDirectory() << L"\\Fallout3"; - - return temp.str(); -} - -std::wstring Fallout3Info::getSaveGameDir() -{ - std::wostringstream temp; - temp << getDocumentsDir() << L"\\Saves"; - return temp.str(); -} - std::vector Fallout3Info::getPrimaryPlugins() { return boost::assign::list_of(L"fallout3.esm"); @@ -134,11 +119,6 @@ std::vector Fallout3Info::getIniFileNames() return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } -std::wstring Fallout3Info::getSaveGameExtension() -{ - return L"*.fos"; -} - std::wstring Fallout3Info::getReferenceDataFile() { return L"Fallout - Meshes.bsa"; @@ -155,21 +135,11 @@ std::vector Fallout3Info::getSteamVariants() const return boost::assign::list_of(L"Regular")(L"Game Of The Year"); } -std::wstring Fallout3Info::getSteamAPPId(int variant) const -{ - switch (variant) { - case 1: return L"22370"; - default: return L"22300"; - } -} - - std::wstring Fallout3Info::getSEName() { return L"fose"; } - std::wstring Fallout3Info::getNexusPage(bool nmmScheme) { if (nmmScheme) { @@ -192,68 +162,6 @@ int Fallout3Info::getNexusModIDStatic() } -void Fallout3Info::createProfile(const std::wstring &directory, bool useDefaults) -{ - std::wostringstream target; - - // copy plugins.txt - target << directory << "\\plugins.txt"; - - if (!FileExists(target.str())) { - std::wostringstream source; - source << getLocalAppFolder() << "\\Fallout3\\plugins.txt"; - if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { - HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - ::CloseHandle(file); - } - } - - // copy ini-file - target.str(L""); target.clear(); - target << directory << L"\\fallout.ini"; - - if (!FileExists(target.str())) { - std::wostringstream source; - if (useDefaults) { - source << getGameDirectory() << L"\\fallout_default.ini"; - } else { - source << getMyGamesDirectory() << L"\\Fallout3"; - if (FileExists(source.str(), L"fallout.ini")) { - source << L"\\fallout.ini"; - } else { - source.str(L""); - source << getGameDirectory() << L"\\fallout_default.ini"; - } - } - - if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - std::ostringstream stream; - stream << "failed to copy ini file: " << ToString(source.str(), false); - throw windows_error(stream.str()); - } - } - } - { // copy falloutprefs.ini-file - std::wstring target = directory + L"\\falloutprefs.ini"; - if (!FileExists(target)) { - std::wstring source = getMyGamesDirectory() + L"\\Fallout3\\falloutprefs.ini"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false)); - } - } - } - } -} - - -void Fallout3Info::repairProfile(const std::wstring &directory) -{ - createProfile(directory, false); -} - - bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*) { static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr }; @@ -266,17 +174,4 @@ bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*) return false; } - -/*std::vector Fallout3Info::getExecutables() -{ - std::vector result; - result.push_back(ExecutableInfo(L"FOSE", L"fose_loader.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Fallout 3", L"fallout3.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutLauncher.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE)); - - return result; -}*/ } // namespace MOShared diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index 7e39cce4..6a211d4f 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -50,11 +50,6 @@ public: virtual bool isInvalidationBSA(const std::wstring &bsaName); - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir(); - - virtual std::wstring getSaveGameDir(); - virtual std::vector getPrimaryPlugins(); virtual std::vector getVanillaBSAs(); @@ -64,12 +59,10 @@ public: // file name of this games ini (no path) virtual std::vector getIniFileNames(); - virtual std::wstring getSaveGameExtension(); virtual std::wstring getReferenceDataFile(); virtual std::wstring getOMODExt(); virtual std::vector getSteamVariants() const; - virtual std::wstring getSteamAPPId(int variant = 0) const; virtual std::wstring getSEName(); @@ -80,9 +73,6 @@ public: virtual int getNexusModID() { return getNexusModIDStatic(); } virtual int getNexusGameID() { return 120; } - virtual void createProfile(const std::wstring &directory, bool useDefaults); - virtual void repairProfile(const std::wstring &directory); - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index f589124a..8e701887 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -85,21 +85,6 @@ bool FalloutNVInfo::isInvalidationBSA(const std::wstring &bsaName) return false; } -std::wstring FalloutNVInfo::getDocumentsDir() -{ - std::wostringstream temp; - temp << getMyGamesDirectory() << L"\\FalloutNV"; - - return temp.str(); -} - -std::wstring FalloutNVInfo::getSaveGameDir() -{ - std::wostringstream temp; - temp << getDocumentsDir() << L"\\Saves"; - return temp.str(); -} - std::vector FalloutNVInfo::getPrimaryPlugins() { return boost::assign::list_of(L"falloutnv.esm"); @@ -139,11 +124,6 @@ std::vector FalloutNVInfo::getIniFileNames() return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini"); } -std::wstring FalloutNVInfo::getSaveGameExtension() -{ - return L"*.fos"; -} - std::wstring FalloutNVInfo::getReferenceDataFile() { return L"Fallout - Meshes.bsa"; @@ -156,61 +136,6 @@ std::wstring FalloutNVInfo::getOMODExt() } -std::wstring FalloutNVInfo::getSteamAPPId(int) const -{ - return L"22380"; -} - - -void FalloutNVInfo::createProfile(const std::wstring &directory, bool useDefaults) -{ - std::wstring target = directory + L"\\plugins.txt"; - - // copy plugins.txt - if (!FileExists(target)) { - std::wstring source = getLocalAppFolder() + L"\\FalloutNV\\plugins.txt"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - ::CloseHandle(file); - } - } - - // copy ini-file - target = directory + L"\\fallout.ini"; - - if (!FileExists(target)) { - std::wstring source; - if (useDefaults) { - source = getGameDirectory() + L"\\fallout_default.ini"; - } else { - source = getMyGamesDirectory() + L"\\FalloutNV"; - if (FileExists(source, L"fallout.ini")) { - source += L"\\fallout.ini"; - } else { - source = getGameDirectory() + L"\\fallout_default.ini"; - } - } - - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - throw windows_error("failed to copy ini file: " + ToString(source, false)); - } - } - } - { // copy falloutprefs.ini-file - std::wstring target = directory + L"\\falloutprefs.ini"; - if (!FileExists(target)) { - std::wstring source = getMyGamesDirectory() + L"\\FalloutNV\\falloutprefs.ini"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - throw windows_error("failed to copy ini file: " + ToString(source, false)); - } - } - } - } -} - - std::wstring FalloutNVInfo::getSEName() { return L"nvse"; @@ -239,12 +164,6 @@ int FalloutNVInfo::getNexusModIDStatic() } -void FalloutNVInfo::repairProfile(const std::wstring &directory) -{ - createProfile(directory, false); -} - - bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*) { static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr }; diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 231311de..513b7218 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -52,11 +52,6 @@ public: virtual bool isInvalidationBSA(const std::wstring &bsaName); - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir(); - - virtual std::wstring getSaveGameDir(); - virtual std::vector getPrimaryPlugins(); virtual std::vector getVanillaBSAs(); @@ -66,12 +61,9 @@ public: // file name of this games ini (no path) virtual std::vector getIniFileNames(); - virtual std::wstring getSaveGameExtension(); virtual std::wstring getReferenceDataFile(); virtual std::wstring getOMODExt(); - virtual std::wstring getSteamAPPId(int variant = 0) const; - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); @@ -81,9 +73,6 @@ public: virtual int getNexusModID() { return getNexusModIDStatic(); } virtual int getNexusGameID() { return 130; } - virtual void createProfile(const std::wstring &directory, bool useDefaults); - virtual void repairProfile(const std::wstring &directory); - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp index 3727ea49..6d8957ad 100644 --- a/src/shared/gameinfo.cpp +++ b/src/shared/gameinfo.cpp @@ -135,49 +135,9 @@ std::wstring GameInfo::getGameDirectory() const return m_GameDirectory; } -std::wstring GameInfo::getModsDir() const -{ - return m_OrganizerDirectory + L"\\mods"; -} - -std::wstring GameInfo::getProfilesDir() const -{ - return m_OrganizerDirectory + L"\\profiles"; -} - -std::wstring GameInfo::getIniFilename() const -{ - return m_OrganizerDirectory + L"\\ModOrganizer.ini"; -} - - -std::wstring GameInfo::getOverwriteDir() const -{ - return m_OrganizerDirectory + L"\\overwrite"; -} - - -std::wstring GameInfo::getLogDir() const -{ - return m_OrganizerDirectory + L"\\logs"; -} - - -std::wstring GameInfo::getLootDir() const -{ - return m_OrganizerDirectory + L"\\loot"; -} - - -std::wstring GameInfo::getTutorialDir() const -{ - return m_OrganizerDirectory + L"\\tutorials"; -} - - bool GameInfo::requiresSteam() const { - return FileExists(getGameDirectory().append(L"\\steam_api.dll")); + return FileExists(getGameDirectory() + L"\\steam_api.dll"); } std::vector GameInfo::getSteamVariants() const @@ -185,7 +145,6 @@ std::vector GameInfo::getSteamVariants() const return boost::assign::list_of(L"Regular"); } - std::wstring GameInfo::getLocalAppFolder() const { wchar_t localAppFolder[MAX_PATH]; diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index a9da0b97..dbb935f6 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -93,18 +93,13 @@ public: virtual std::wstring getGameName() const = 0; virtual std::wstring getGameShortName() const = 0; - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir() = 0; - - virtual std::wstring getSaveGameDir() = 0; - /// determine the load order mechanism used by this game. this may throw an /// exception if the mechanism can't be determined virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; } virtual std::wstring getGameDirectory() const; // get absolute path to the directory where omo stores its mods - virtual std::wstring getModsDir() const; +/* virtual std::wstring getModsDir() const; // get absolute path to the directory where omo stores its profiles virtual std::wstring getProfilesDir() const; @@ -112,7 +107,7 @@ public: virtual std::wstring getOverwriteDir() const; virtual std::wstring getLogDir() const; virtual std::wstring getLootDir() const; - virtual std::wstring getTutorialDir() const; + virtual std::wstring getTutorialDir() const;*/ virtual bool requiresBSAInvalidation() const { return true; } virtual bool requiresSteam() const; @@ -137,13 +132,11 @@ public: // file name of this games ini file(s) virtual std::vector getIniFileNames() = 0; - virtual std::wstring getSaveGameExtension() = 0; virtual std::wstring getReferenceDataFile() = 0; virtual std::wstring getOMODExt() = 0; virtual std::vector getSteamVariants() const; - virtual std::wstring getSteamAPPId(int variant = 0) const = 0; virtual std::wstring getSEName() = 0; @@ -152,10 +145,6 @@ public: virtual int getNexusModID() = 0; virtual int getNexusGameID() = 0; - // clone relevant files to the specified directory - virtual void createProfile(const std::wstring &directory, bool useDefaults) = 0; - virtual void repairProfile(const std::wstring &directory) = 0; - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0; public: diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index 586bcaef..c945dcf4 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -86,22 +86,6 @@ bool OblivionInfo::isInvalidationBSA(const std::wstring &bsaName) return false; } -std::wstring OblivionInfo::getDocumentsDir() -{ - std::wostringstream temp; - temp << getMyGamesDirectory() << L"\\Oblivion"; - - return temp.str(); -} - -std::wstring OblivionInfo::getSaveGameDir() -{ - std::wostringstream temp; - temp << getDocumentsDir() << L"\\Saves"; - return temp.str(); -} - - std::vector OblivionInfo::getPrimaryPlugins() { return boost::assign::list_of(L"oblivion.esm"); @@ -147,63 +131,6 @@ std::vector OblivionInfo::getIniFileNames() } -void OblivionInfo::createProfile(const std::wstring &directory, bool useDefaults) -{ - std::wostringstream target; - - // copy plugins.txt - target << directory << "\\plugins.txt"; - - if (!FileExists(target.str())) { - std::wostringstream source; - source << getLocalAppFolder() << "\\Oblivion\\plugins.txt"; - if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { - HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - ::CloseHandle(file); - } - } - - // copy ini-file - target.str(L""); target.clear(); - target << directory << L"\\oblivion.ini"; - - if (!FileExists(target.str())) { - std::wostringstream source; - if (useDefaults) { - source << getGameDirectory() << L"\\oblivion_default.ini"; - } else { - source << getMyGamesDirectory() << L"Oblivion"; - if (FileExists(source.str(), L"oblivion.ini")) { - source << L"\\oblivion.ini"; - } else { - source.str(L""); - source << getGameDirectory() << L"\\oblivion_default.ini"; - } - } - if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - std::ostringstream stream; - stream << "failed to copy ini file: " << ToString(source.str(), false); - throw windows_error(stream.str()); - } - } - } - - { // copy oblivionprefs.ini-file - std::wstring target = directory + L"\\oblivionprefs.ini"; - if (!FileExists(target)) { - std::wstring source = getMyGamesDirectory() + L"\\Oblivion\\oblivionprefs.ini"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - if ((::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr) == INVALID_HANDLE_VALUE) && - (::GetLastError() != ERROR_FILE_EXISTS)) { - throw windows_error(std::string("failed to create ini file: ") + ToString(target, false)); - } - } - } - } -} - - std::wstring OblivionInfo::getSEName() { return L"obse"; @@ -231,13 +158,6 @@ int OblivionInfo::getNexusModIDStatic() return 38277; } - -void OblivionInfo::repairProfile(const std::wstring &directory) -{ - createProfile(directory, false); -} - - bool OblivionInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*) { static LPCWSTR profileFiles[] = { L"oblivion.ini", L"oblivionprefs.ini", L"plugins.txt", nullptr }; @@ -250,12 +170,6 @@ bool OblivionInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*) return false; } - -std::wstring OblivionInfo::getSaveGameExtension() -{ - return L"*.ess"; -} - std::wstring OblivionInfo::getReferenceDataFile() { return L"Oblivion - Meshes.bsa"; @@ -268,23 +182,4 @@ std::wstring OblivionInfo::getOMODExt() } -std::wstring OblivionInfo::getSteamAPPId(int) const -{ - return L"22330"; -} - -/* -std::vector OblivionInfo::getExecutables() -{ - std::vector result; - result.push_back(ExecutableInfo(L"OBSE", L"obse_loader.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Oblivion", L"oblivion.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Oblivion Mod Manager", L"OblivionModManager.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Construction Set", L"TESConstructionSet.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Oblivion Launcher", L"OblivionLauncher.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE)); - result.push_back(ExecutableInfo(L"BOSS (old)", L"Data/BOSS.exe", L"", L"", NEVER_CLOSE)); - - return result; -}*/ } // namespace MOShared diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index cb506c01..a93f510e 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -48,11 +48,6 @@ public: virtual bool isInvalidationBSA(const std::wstring &bsaName); - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir(); - - virtual std::wstring getSaveGameDir(); - virtual std::vector getPrimaryPlugins(); virtual std::vector getVanillaBSAs(); @@ -62,12 +57,9 @@ public: // file name of this games ini (no path) virtual std::vector getIniFileNames(); - virtual std::wstring getSaveGameExtension(); virtual std::wstring getReferenceDataFile(); virtual std::wstring getOMODExt(); - virtual std::wstring getSteamAPPId(int variant = 0) const; - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); @@ -77,9 +69,6 @@ public: virtual int getNexusModID() { return getNexusModIDStatic(); } virtual int getNexusGameID() { return 101; } - virtual void createProfile(const std::wstring &directory, bool useDefaults); - virtual void repairProfile(const std::wstring &directory); - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index 1d00c4f3..feaf88a3 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -97,7 +97,7 @@ bool SkyrimInfo::isInvalidationBSA(const std::wstring &bsaName) GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const { - std::wstring fileName = getGameDirectory().append(L"\\TESV.exe"); + std::wstring fileName = getGameDirectory() + L"\\TESV.exe"; try { VS_FIXEDFILEINFO versionInfo = GetFileVersion(fileName); @@ -113,21 +113,6 @@ GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const } } -std::wstring SkyrimInfo::getDocumentsDir() -{ - std::wostringstream temp; - temp << getMyGamesDirectory() << L"\\Skyrim"; - - return temp.str(); -} - -std::wstring SkyrimInfo::getSaveGameDir() -{ - std::wostringstream temp; - temp << getDocumentsDir() << L"\\Saves"; - return temp.str(); -} - std::vector SkyrimInfo::getPrimaryPlugins() { return boost::assign::list_of(L"skyrim.esm")(L"update.esm"); @@ -170,11 +155,6 @@ std::vector SkyrimInfo::getIniFileNames() return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini"); } -std::wstring SkyrimInfo::getSaveGameExtension() -{ - return L"*.ess"; -} - std::wstring SkyrimInfo::getReferenceDataFile() { return L"Skyrim - Meshes.bsa"; @@ -186,13 +166,6 @@ std::wstring SkyrimInfo::getOMODExt() return L"fomod"; } - -std::wstring SkyrimInfo::getSteamAPPId(int) const -{ - return L"72850"; -} - - std::wstring SkyrimInfo::getSEName() { return L"skse"; @@ -220,73 +193,6 @@ int SkyrimInfo::getNexusModIDStatic() return 1334; } - -void SkyrimInfo::createProfile(const std::wstring &directory, bool useDefaults) -{ - { // copy plugins.txt - std::wstring target = directory + L"\\plugins.txt"; - if (!FileExists(target)) { - std::wostringstream source; - source << getLocalAppFolder() << "\\Skyrim\\plugins.txt"; - if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) { - HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - ::CloseHandle(file); - } - } - target = directory + L"\\loadorder.txt"; - if (!FileExists(target)) { - std::wstring source = getLocalAppFolder() + L"\\Skyrim\\loadorder.txt"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr); - ::CloseHandle(file); - } - } - } - - { // copy skyrim.ini-file - std::wstring target = directory + L"\\skyrim.ini"; - if (!FileExists(target)) { - std::wstring source; - if (useDefaults) { - source = getGameDirectory() + L"\\skyrim_default.ini"; - } else { - source = getMyGamesDirectory() + L"\\Skyrim"; - if (FileExists(source, L"skyrim.ini")) { - source += L"\\skyrim.ini"; - } else { - source = getGameDirectory() + L"\\skyrim_default.ini"; - } - } - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - if (::GetLastError() != ERROR_FILE_EXISTS) { - throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false) + " to " + ToString(target, false)); - } - } - } - } - - { // copy skyrimprefs.ini-file - std::wstring target = directory + L"\\skyrimprefs.ini"; - if (!FileExists(target)) { - std::wstring source = getMyGamesDirectory() + L"\\Skyrim\\skyrimprefs.ini"; - if (!::CopyFileW(source.c_str(), target.c_str(), true)) { - log("failed to copy ini file %ls", source.c_str()); - // create empty - if (::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr) == INVALID_HANDLE_VALUE) { - throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false)); - } - } - } - } -} - - -void SkyrimInfo::repairProfile(const std::wstring &directory) -{ - createProfile(directory, false); -} - - bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) { static LPCWSTR profileFiles[] = { L"skyrim.ini", L"skyrimprefs.ini", L"loadorder.txt", nullptr }; @@ -306,17 +212,4 @@ bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPa } -/*std::vector SkyrimInfo::getExecutables() -{ - std::vector result; - result.push_back(ExecutableInfo(L"SKSE", L"skse_loader.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"SBW", L"SBW.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Skyrim", L"TESV.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Skyrim Launcher", L"SkyrimLauncher.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", DEFAULT_STAY)); - result.push_back(ExecutableInfo(L"Creation Kit", L"CreationKit.exe", L"", L"", DEFAULT_STAY, L"202480")); - - return result; -}*/ - } // namespace MOShared diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index ad6ab95d..bf08fb25 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -49,17 +49,11 @@ public: virtual LoadOrderMechanism getLoadOrderMechanism() const; virtual bool requiresBSAInvalidation() const { return true; } -// virtual bool requiresSteam() const { return true; } virtual std::wstring getInvalidationBSA(); virtual bool isInvalidationBSA(const std::wstring &bsaName); - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir(); - - virtual std::wstring getSaveGameDir(); - virtual std::vector getPrimaryPlugins(); virtual std::vector getVanillaBSAs(); @@ -70,12 +64,9 @@ public: // file name of this games ini (no path) virtual std::vector getIniFileNames(); - virtual std::wstring getSaveGameExtension(); virtual std::wstring getReferenceDataFile(); virtual std::wstring getOMODExt(); - virtual std::wstring getSteamAPPId(int variant = 0) const; - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); @@ -87,15 +78,8 @@ public: static int getNexusGameIDStatic() { return 110; } virtual int getNexusGameID() { return getNexusGameIDStatic(); } - virtual void createProfile(const std::wstring &directory, bool useDefaults); - virtual void repairProfile(const std::wstring &directory); - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); - // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to - // the game directory - //virtual std::vector getExecutables(); - virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; } private: diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp index b07b1673..5d20c253 100644 --- a/src/transfersavesdialog.cpp +++ b/src/transfersavesdialog.cpp @@ -31,8 +31,11 @@ using namespace MOBase; using namespace MOShared; -TransferSavesDialog::TransferSavesDialog(const Profile &profile, QWidget *parent) - : TutorableDialog("TransferSaves", parent), ui(new Ui::TransferSavesDialog), m_Profile(profile) +TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame *gamePlugin, QWidget *parent) + : TutorableDialog("TransferSaves", parent) + , ui(new Ui::TransferSavesDialog) + , m_Profile(profile) + , m_GamePlugin(gamePlugin) { ui->setupUi(this); refreshGlobalSaves(); @@ -51,10 +54,10 @@ void TransferSavesDialog::refreshGlobalSaves() { m_GlobalSaves.clear(); - QDir savesDir(QDir::fromNativeSeparators(ToQString(GameInfo::instance().getSaveGameDir()))); + QDir savesDir(m_GamePlugin->savesDirectory()); QStringList filters; - filters << ToQString(GameInfo::instance().getSaveGameExtension()); + filters << m_GamePlugin->savegameExtension(); savesDir.setNameFilters(filters); QStringList files = savesDir.entryList(QDir::Files, QDir::Time); @@ -71,10 +74,10 @@ void TransferSavesDialog::refreshLocalSaves() { m_LocalSaves.clear(); - QDir savesDir(m_Profile.getPath().append("/saves")); + QDir savesDir(m_Profile.getPath() + "/saves"); QStringList filters; - filters << ToQString(GameInfo::instance().getSaveGameExtension()); + filters << m_GamePlugin->savegameExtension(); savesDir.setNameFilters(filters); QStringList files = savesDir.entryList(QDir::Files, QDir::Time); @@ -232,7 +235,7 @@ void TransferSavesDialog::on_moveToGlobalBtn_clicked() "that this will mess up the running number of save games.").arg(selectedCharacter), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) { - QString destination = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getSaveGameDir())); + QDir destination = m_GamePlugin->savesDirectory(); OverwriteMode overwriteMode = OVERWRITE_ASK; for (std::vector::const_iterator iter = m_LocalSaves.begin(); iter != m_LocalSaves.end(); ++iter) { @@ -240,7 +243,7 @@ void TransferSavesDialog::on_moveToGlobalBtn_clicked() QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); - QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); + QString destinationFile = destination.filePath(fileInfo.fileName()); if (QFile::exists(destinationFile)) { if (testOverwrite(overwriteMode, destinationFile)) { QFile::remove(destinationFile); @@ -271,7 +274,7 @@ void TransferSavesDialog::on_copyToGlobalBtn_clicked() "that this will mess up the running number of save games.").arg(selectedCharacter), QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) { - QString destination = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getSaveGameDir())); + QDir destination = m_GamePlugin->savesDirectory(); OverwriteMode overwriteMode = OVERWRITE_ASK; for (std::vector::const_iterator iter = m_LocalSaves.begin(); iter != m_LocalSaves.end(); ++iter) { @@ -279,7 +282,7 @@ void TransferSavesDialog::on_copyToGlobalBtn_clicked() QStringList files = (*iter)->saveFiles(); foreach (const QString &file, files) { QFileInfo fileInfo(file); - QString destinationFile = destination.mid(0).append("/").append(fileInfo.fileName()); + QString destinationFile = destination.filePath(fileInfo.fileName()); if (QFile::exists(destinationFile)) { if (testOverwrite(overwriteMode, destinationFile)) { QFile::remove(destinationFile); diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h index 37a85000..4d466bf2 100644 --- a/src/transfersavesdialog.h +++ b/src/transfersavesdialog.h @@ -23,6 +23,7 @@ along with Mod Organizer. If not, see . #include "tutorabledialog.h" #include "savegamegamebyro.h" #include "profile.h" +#include namespace Ui { class TransferSavesDialog; @@ -33,7 +34,7 @@ class TransferSavesDialog : public MOBase::TutorableDialog Q_OBJECT public: - explicit TransferSavesDialog(const Profile &profile, QWidget *parent = 0); + explicit TransferSavesDialog(const Profile &profile, MOBase::IPluginGame *gamePlugin, QWidget *parent = 0); ~TransferSavesDialog(); private slots: @@ -74,6 +75,8 @@ private: Profile m_Profile; + MOBase::IPluginGame *m_GamePlugin; + std::vector m_GlobalSaves; std::vector m_LocalSaves; diff --git a/src/tutorials/Highlight.qml b/src/tutorials/Highlight.qml index bb4db78f..55474c91 100644 --- a/src/tutorials/Highlight.qml +++ b/src/tutorials/Highlight.qml @@ -1,4 +1,3 @@ -// import QtQuick 1.0 // to target S60 5th Edition or Maemo 5 import QtQuick 1.1 Rectangle { diff --git a/src/tutorials/Tooltip.qml b/src/tutorials/Tooltip.qml new file mode 100644 index 00000000..6424d9ab --- /dev/null +++ b/src/tutorials/Tooltip.qml @@ -0,0 +1,31 @@ +import QtQuick 1.1 + + +Rectangle { + color: "#EE888888" + width: childrenRect.width + 15 + height: childrenRect.height + 15 + z: 20000 + clip: false + border.color: "black" + border.width: 1 + property alias text: tooltipText.text + Text { + id: tooltipText + font.pointSize: 11 + wrapMode: Text.WordWrap + anchors.left: parent.left + anchors.top: parent.top + anchors.leftMargin: 7 + anchors.rightMargin: 7 + z: parent.z + color: "black" + onTextChanged: { + if (width > 200) + width = 200 + } + } + visible: false +} + + diff --git a/src/tutorials/TooltipArea.qml b/src/tutorials/TooltipArea.qml new file mode 100644 index 00000000..48a50f76 --- /dev/null +++ b/src/tutorials/TooltipArea.qml @@ -0,0 +1,55 @@ +import QtQuick 1.1 + +Rectangle { + radius: 2 + color: clickable ? "#AA6666AA" : "#AA882222" + height: 100 + border.color: "black" + border.width: 2 + z: 1 + smooth: true + property bool wasLocked: false + property bool clickable: false + property string tooltipText: "" + + MouseArea { + id: clickArea + anchors.fill: parent + hoverEnabled: true + + onMousePositionChanged: { + if (parent.parent.width - (parent.x + mouseX) < tooltip.width + 50) { + tooltip.x = parent.x + mouseX - 15 - tooltip.width + } else { + tooltip.x = parent.x + mouseX + 15 + } + + if (parent.parent.height - (parent.y + mouseY) < tooltip.height + 50) { + tooltip.y = parent.y + mouseY - 15 - tooltip.height + } else { + tooltip.y = parent.y + mouseY + 15 + } + } + + onEntered: { + tooltip.visible = true + tooltip.text = tooltipText + } + + onPressed: { + wasLocked = tutToplevel.backgroundEnabled() + if (wasLocked && clickable) { + tutorialControl.simulateClick(mouseX + parent.x, mouseY + parent.y) + } + mouse.accepted = false + } + + onCanceled: { + tooltip.visible = false + } + + onExited: { + tooltip.visible = false + } + } +} diff --git a/src/tutorials/TutorialDescription.qml b/src/tutorials/TutorialDescription.qml index b295e477..498573d2 100644 --- a/src/tutorials/TutorialDescription.qml +++ b/src/tutorials/TutorialDescription.qml @@ -15,8 +15,9 @@ Rectangle { border.color: "black" border.width: 3 smooth: true - opacity: 0.9 - color: "#707070" + //opacity: 0.9 + z: 10000 + color: "#FF707070" Image { id: continueIcon diff --git a/src/tutorials/TutorialOverlay.qml b/src/tutorials/TutorialOverlay.qml index f2aad027..15fe9603 100644 --- a/src/tutorials/TutorialOverlay.qml +++ b/src/tutorials/TutorialOverlay.qml @@ -2,52 +2,67 @@ import QtQuick 1.1 import "tutorials.js" as Logic Rectangle { - color: "transparent" - - property int step : 0 - property alias description: tutDescription - property alias highlight: tutHighlight - property alias text: tutDescription.text - property alias boxOpacity: tutDescription.opacity - property int offsetBottom: 50 - property int maxWidth: 400 - - function init() { - Logic.init() - Logic.nextStep() - } + color: "transparent" - function enableBackground(enabled) { - disabledBackground.visible = enabled - } -/* - signal nextStep + id: tutToplevel - onNextStep: {*/ - function nextStep() { - if (step == 0) { - Logic.init() - } + property int step : 0 + property alias description: tutDescription + property alias highlight: tutHighlight + property alias text: tutDescription.text + property alias boxOpacity: tutDescription.opacity + property int offsetBottom: 50 + property int maxWidth: 400 - Logic.nextStep() - } + signal tabChanged(int index) + + function init() { + Logic.init() + Logic.nextStep() + } + + function enableBackground(enabled) { + disabledBackground.visible = enabled + } - TutorialDescription { - id: tutDescription - innerWidth: maxWidth - anchors.bottomMargin: offsetBottom - onClicked: { - Logic.clickNext() - } + function backgroundEnabled() { + return disabledBackground.visible + } + + function nextStep() { + if (step == 0) { + Logic.init() } - Rectangle { - id: disabledBackground - anchors.fill: parent - opacity: 0.2 - color: "#808080" + Logic.nextStep() + } + + TutorialDescription { + id: tutDescription + innerWidth: maxWidth + anchors.bottomMargin: offsetBottom + onClicked: { + Logic.clickNext() } + } + + Rectangle { + id: disabledBackground + anchors.fill: parent + opacity: 0.2 + color: "#808080" + } + + Connections { + target: manager + onTabChanged: tabChanged(index) + } - Highlight { id: tutHighlight } + Tooltip { + id: tooltip + } + Highlight { + id: tutHighlight + } } diff --git a/src/tutorials/tutorial_primer_main.js b/src/tutorials/tutorial_primer_main.js new file mode 100644 index 00000000..12df2c86 --- /dev/null +++ b/src/tutorials/tutorial_primer_main.js @@ -0,0 +1,111 @@ +//TL Overview#5 + + +var tooltips = [] + +function tooltipWidget(widgetName, explanation, maxheight, clickable) { + var rect = tutorialControl.getRect(widgetName) + var component = Qt.createComponent("TooltipArea.qml") + if (component.status === Component.Error) { + console.log("b" + component.errorString()) + } + if (typeof clickable === 'undefined') { + clickable = false + } + if ((typeof maxheight === 'undefined') || maxheight === 0) { + maxheight = rect.height + } + + var obj = component.createObject(tutToplevel, + { "x" : rect.x, + "y" : rect.y, + "width" : rect.width, + "height" : maxheight + }) + obj.tooltipText = explanation + obj.clickable = clickable + obj.visible = true + + tooltips.push(obj) +} + +function tooltipAction(actionName, explanation, maxheight, clickable) { + var rect = tutorialControl.getActionRect(actionName) + var component = Qt.createComponent("TooltipArea.qml") + if (typeof clickable === 'undefined') { + clickable = false + } + if ((typeof maxheight === 'undefined') || maxheight === 0) { + maxheight = rect.height + } + var obj = component.createObject(tutToplevel, + { "x" : rect.x, + "y" : rect.y, + "width" : rect.width, + "height" : maxheight + }) + obj.tooltipText = explanation + obj.clickable = clickable + obj.visible = true + + tooltips.push(obj) +} + +function setupTooptips() { + for (var tip in tooltips) { + tooltips[tip].destroy() + } + tooltips = [] + + tooltipWidget("modList", qsTr("This window shows all the mods that are installed. The column headers can be used for sorting. Only checked mods are active in the current profile.")) + tooltipWidget("profileBox", qsTr("Each profile is a separate set of enabled mods and ini settings.")) + tooltipWidget("groupCombo", qsTr("The dropdown allows various ways of grouping the mods shown in the mod list.")) + tooltipWidget("displayCategoriesBtn", qsTr("Show/hide the category pane.")) + tooltipWidget("modFilterEdit", qsTr("Quickly filter the mod list as you type.")) + tooltipWidget("qt_tabwidget_tabbar", qsTr("Switch between information views."), 0, true) + tooltipWidget("categoriesList", qsTr("This shows mod categories and some meta categories (in angle-brackets). Select some to filter the mod list. For example select \"\" to show only active mods.")) + tooltipWidget("executablesListBox", qsTr("Customizable list for choosing the program to run.")) + tooltipWidget("startButton", qsTr("When this button is clicked, Mod Organizer creates a virtual directory structure then runs the program selected to the left.")) + tooltipWidget("linkButton", qsTr("Will create a shortcut for quick access. The shortcut can be placed in the toolbar at the top, in the Start Menu or on the Windows Desktop.")) + tooltipWidget("logList", qsTr("Log messages produced by MO. Please note that messages with a light bulb usually don't require your attention.")) + + tooltipAction("actionSettings", qsTr("Configure Mod Organizer.")) + tooltipAction("actionProblems", qsTr("Reports potential Problems about the current setup.")) + tooltipAction("actionUpdate", qsTr("Activates if there is an update for MO. Please note that if, for any reason, MO can't communicate with NMM, this will not work either.")) + + switch (manager.findControl("tabWidget").currentIndex) { + case 0: + tooltipWidget("espList", qsTr("Plugins (esp/esm files) of the mods in the current profile. They need to be checked to be loaded.")) + tooltipWidget("bossButton", qsTr("Automatically sort plugins using the bundled LOOT application.")) + tooltipWidget("espFilterEdit", qsTr("Quickly filter plugin list as you type.")) + break + case 1: + tooltipWidget("bsaList", qsTr("All the asset archives (.bsa files) for all active mods.")) + break + case 2: + tooltipWidget("dataTree", qsTr("The directory tree and all files that the program will see.")) + break + case 3: + tooltipWidget("savegameList", qsTr("Save game browser. Shows all the saves for the current profile and whether or not the current mod-load status is correct.")) + break + case 4: + tooltipWidget("downloadView", qsTr("Shows the mods that have been downloaded and if they’ve been installed.")) + break + } +} + +function getTutorialSteps() { + return [ + function() { + tutorial.text = qsTr("Click to quit") + + setupTooptips() + + onTabChanged(setupTooptips) + + waitForClick() + } + ] +} + + diff --git a/src/tutorials/tutorials.js b/src/tutorials/tutorials.js index f2b18856..eb23eab7 100644 --- a/src/tutorials/tutorials.js +++ b/src/tutorials/tutorials.js @@ -52,15 +52,25 @@ function clickNext() function nextStep() { - waitingForClick = false; - description.continueVisible = false - if (step < tutorialSteps.length) { - tutorialControl.lockUI(false) - step++ - tutorialSteps[step - 1]() - } else { - tutorialControl.finish() - } + waitingForClick = false; + description.continueVisible = false + if (step < tutorialSteps.length) { + tutorialControl.lockUI(false) + step++ + tutorialSteps[step - 1]() + } else { + tutorialControl.finish() + } +} + +function sameStep() +{ + tutorialSteps[step - 1]() +} + +function onTabChanged(func) +{ + tutToplevel.tabChanged.connect(func) } function init() -- cgit v1.3.1 From 8aa6dc4c7dcf4139cd0144207a327013bd3cb1dc Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 29 Jan 2015 19:26:42 +0100 Subject: extended the game-plugin interface --- src/dlls.manifest.debug.qt5 | 2 + src/dlls.manifest.qt5 | 2 + src/dummybsa.cpp | 244 ------------------------------------------- src/dummybsa.h | 64 ------------ src/loadmechanism.cpp | 91 ++++++++-------- src/main.cpp | 28 ++--- src/mainwindow.cpp | 119 ++++++++++----------- src/mainwindow.h | 2 - src/modinfo.cpp | 11 +- src/organizer.pro | 4 +- src/organizercore.cpp | 75 +++++-------- src/organizercore.h | 1 - src/pluginlist.cpp | 23 ++-- src/profile.cpp | 124 +++++----------------- src/profile.h | 15 +-- src/profilesdialog.cpp | 27 +++-- src/profilesdialog.h | 3 +- src/selectiondialog.cpp | 23 +++- src/selectiondialog.h | 5 +- src/shared/fallout3info.cpp | 46 +------- src/shared/fallout3info.h | 45 +++++--- src/shared/falloutnvinfo.cpp | 63 ----------- src/shared/falloutnvinfo.h | 43 +++++--- src/shared/gameinfo.h | 55 +--------- src/shared/oblivioninfo.cpp | 48 +-------- src/shared/oblivioninfo.h | 45 +++++--- src/shared/skyriminfo.cpp | 56 +--------- src/shared/skyriminfo.h | 16 --- 28 files changed, 338 insertions(+), 942 deletions(-) delete mode 100644 src/dummybsa.cpp delete mode 100644 src/dummybsa.h (limited to 'src/profile.h') diff --git a/src/dlls.manifest.debug.qt5 b/src/dlls.manifest.debug.qt5 index e49b33b8..59497baa 100644 --- a/src/dlls.manifest.debug.qt5 +++ b/src/dlls.manifest.debug.qt5 @@ -23,5 +23,7 @@ + + diff --git a/src/dlls.manifest.qt5 b/src/dlls.manifest.qt5 index b8f2d467..76206f21 100644 --- a/src/dlls.manifest.qt5 +++ b/src/dlls.manifest.qt5 @@ -23,5 +23,7 @@ + + \ No newline at end of file diff --git a/src/dummybsa.cpp b/src/dummybsa.cpp deleted file mode 100644 index 49c6ee53..00000000 --- a/src/dummybsa.cpp +++ /dev/null @@ -1,244 +0,0 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#include "dummybsa.h" -#include -#include -#define WIN32_LEAN_AND_MEAN -#include - - -static void writeUlong(unsigned char* buffer, int offset, unsigned long value) -{ - union { - unsigned long ulValue; - unsigned char cValue[4]; - }; - ulValue = value; - memcpy(buffer + offset, cValue, 4); -} - -static void writeUlonglong(unsigned char* buffer, int offset, unsigned long long value) -{ - union { - unsigned long long ullValue; - unsigned char cValue[8]; - }; - ullValue = value; - memcpy(buffer + offset, cValue, 8); -} -/* -static unsigned long long genHashInt(const char* pos, const char* end) -{ - unsigned long long hash2 = 0; - for (; pos < end; ++pos) { - hash2 *= 0x1003f; - hash2 += *pos; - } - return hash2; -} - - -static unsigned long long genHash(const char* fileName) -{ - char fileNameLower[MAX_PATH + 1]; - int i = 0; - for (; i < MAX_PATH && fileName[i] != '\0'; ++i) { - fileNameLower[i] = tolower(fileName[i]); - } - fileNameLower[i] = '\0'; - - char* ext = strrchr(fileNameLower, '.'); - if (ext == nullptr) { - ext = fileNameLower + strlen(fileNameLower); - } - - int length = ext - fileNameLower; - - unsigned long long hash = 0ULL; - - if (length > 0) { - hash = *(ext - 1) | - ((length > 2 ? *(ext - 2) : 0) << 8) | - (length << 16) | - (fileNameLower[0] << 24); - } - - if (strcmp(ext + 1, "dds") == 0) { - hash |= 0x8080; - } // the rest is not supported currently - - hash |= genHashInt(fileNameLower + 1, ext - 2) << 0x32; - hash |= genHashInt(ext, ext + strlen(ext)) << 0x32; - - return hash; -}*/ - - -static unsigned long genHashInt(const unsigned char *pos, const unsigned char *end) -{ - unsigned long hash = 0; - for (; pos < end; ++pos) { - hash *= 0x1003f; - hash += *pos; - } - return hash; -} - - -static unsigned long long genHash(const char* fileName) -{ - char fileNameLower[MAX_PATH + 1]; - int i = 0; - for (; i < MAX_PATH && fileName[i] != '\0'; ++i) { - fileNameLower[i] = static_cast(tolower(fileName[i])); - if (fileNameLower[i] == '\\') { - fileNameLower[i] = '/'; - } - } - fileNameLower[i] = '\0'; - - unsigned char *fileNameLowerU = reinterpret_cast(fileNameLower); - - char* ext = strrchr(fileNameLower, '.'); - if (ext == nullptr) { - ext = fileNameLower + strlen(fileNameLower); - } - unsigned char *extU = reinterpret_cast(ext); - - int length = ext - fileNameLower; - - unsigned long long hash = 0ULL; - - if (length > 0) { - hash = *(extU - 1) | - ((length > 2 ? *(ext - 2) : 0) << 8) | - (length << 16) | - (fileNameLowerU[0] << 24); - } - - if (strlen(ext) > 0) { - if (strcmp(ext + 1, "kf") == 0) { - hash |= 0x80; - } else if (strcmp(ext + 1, "nif") == 0) { - hash |= 0x8000; - } else if (strcmp(ext + 1, "dds") == 0) { - hash |= 0x8080; - } else if (strcmp(ext + 1, "wav") == 0) { - hash |= 0x80000000; - } - - unsigned long long temp = static_cast(genHashInt( - fileNameLowerU + 1, extU - 2)); - temp += static_cast(genHashInt( - extU, extU + strlen(ext))); - - hash |= (temp & 0xFFFFFFFF) << 32; - } - return hash; -} - - -DummyBSA::DummyBSA() - : m_Version(MOShared::GameInfo::instance().getBSAVersion()), m_FolderName(""), m_FileName("dummy.dds"), - m_TotalFileNameLength(0) -{ -} - - -void DummyBSA::writeHeader(QFile& file) -{ - unsigned char header[] = { - 'B', 'S', 'A', '\0', // magic string - 0xDE, 0xAD, 0xBE, 0xEF, // version - insert later - 0x24, 0x00, 0x00, 0x00, // offset to folder recors. header size is static - 0xDE, 0xAD, 0xBE, 0xEF, // archive flags - insert later - 0x01, 0x00, 0x00, 0x00, // folder count - 0x01, 0x00, 0x00, 0x00, // file count - 0xDE, 0xAD, 0xBE, 0xEF, // total folder names length - insert later - 0xDE, 0xAD, 0xBE, 0xEF, // total file names length - insert later - 0xDE, 0xAD, 0xBE, 0xEF // file flags - insert later - }; - - writeUlong(header, 4, MOShared::GameInfo::instance().getBSAVersion()); - writeUlong(header, 12, 0x01 | 0x02); // has directories and has files. - writeUlong(header, 24, m_FolderName.length() + 1); // empty folder name - writeUlong(header, 28, m_TotalFileNameLength); // single character file name - - writeUlong(header, 32, 2); // has dds - - file.write(reinterpret_cast(header), sizeof(header)); -} - - -void DummyBSA::writeFolderRecord(QFile& file, const std::string& folderName) -{ - unsigned char folderRecord[] = { - 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // folder hash - 0x01, 0x00, 0x00, 0x00, // file count - 0xDE, 0xAD, 0xBE, 0xEF, // offset to folder name - }; - // we'd usually have to sort folders be the hash value generated here - writeUlonglong(folderRecord, 0, genHash(folderName.c_str())); - writeUlong( folderRecord, 12, 0x34 + m_TotalFileNameLength); // TODO: this should be calculated properly - - file.write(reinterpret_cast(folderRecord), sizeof(folderRecord)); -} - - -void DummyBSA::writeFileRecord(QFile& file, const std::string& fileName) -{ - unsigned char fileRecord[] = { - 0xDE, 0xAD, 0xBE, 0xEF, 0xDE, 0xAD, 0xBE, 0xEF, // file name hash - 0xDE, 0xAD, 0xBE, 0xEF, // size - 0xDE, 0xAD, 0xBE, 0xEF, // offset to file data - }; - - // we'd usually have to sort files by the value generated here - writeUlonglong(fileRecord, 0, genHash(fileName.c_str())); - writeUlong( fileRecord, 8, 0); - writeUlong( fileRecord, 12, 0x44 + (fileName.length() + 1) + 4); // after this record we expect the filename and 4 bytes of file size - - file.write(reinterpret_cast(fileRecord), sizeof(fileRecord)); -} - - -void DummyBSA::writeFileRecordBlocks(QFile& file, const std::string& folderName) -{ - file.write(folderName.c_str(), folderName.length() + 1); - - writeFileRecord(file, m_FileName); -} - - -void DummyBSA::write(const QString& fileName) -{ - QFile file(fileName); - file.open(QIODevice::WriteOnly); - - m_TotalFileNameLength = m_FileName.length() + 1; - - writeHeader(file); - writeFolderRecord(file, m_FolderName); - writeFileRecordBlocks(file, m_FolderName); - file.write(m_FileName.c_str() , m_FileName.length() + 1); - char fileSize[] = { 0x00, 0x00, 0x00, 0x00 }; - file.write(fileSize, sizeof(fileSize)); - file.close(); -} diff --git a/src/dummybsa.h b/src/dummybsa.h deleted file mode 100644 index 0d231393..00000000 --- a/src/dummybsa.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef DUMMYBSA_H -#define DUMMYBSA_H - -#include -#include - -/** - * @brief Class for creating a dummy bsa used for archive invalidation - **/ -class DummyBSA -{ - -public: - - /** - * @brief constructor - * - **/ - DummyBSA(); - - /** - * @brief write to the specified file - * - * @param fileName name of the file to write to - **/ - void write(const QString& fileName); - -private: - - void writeHeader(QFile& file); - void writeFolderRecord(QFile& file, const std::string& folderName); - void writeFileRecord(QFile& file, const std::string& fileName); - void writeFileRecordBlocks(QFile& file, const std::string& folderName); - -private: - - unsigned long m_Version; - std::string m_FolderName; - std::string m_FileName; - unsigned long m_TotalFileNameLength; - -}; - - -#endif // DUMMYBSA_H diff --git a/src/loadmechanism.cpp b/src/loadmechanism.cpp index 711a7f1a..913d018c 100644 --- a/src/loadmechanism.cpp +++ b/src/loadmechanism.cpp @@ -20,7 +20,8 @@ along with Mod Organizer. If not, see . #include "loadmechanism.h" #include "utility.h" #include "util.h" -#include +#include +#include #include #include #include @@ -28,6 +29,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include using namespace MOBase; @@ -49,7 +51,7 @@ void LoadMechanism::writeHintFile(const QDir &targetDirectory) if (!hintFile.open(QIODevice::WriteOnly)) { throw MyException(QObject::tr("failed to open %1: %2").arg(hintFilePath).arg(hintFile.errorString())); } - hintFile.write(ToString(GameInfo::instance().getOrganizerDirectory(), true).c_str()); + hintFile.write(qApp->applicationDirPath().toUtf8().constData()); hintFile.close(); } @@ -62,38 +64,31 @@ void LoadMechanism::removeHintFile(QDir &targetDirectory) bool LoadMechanism::isDirectLoadingSupported() { - if (GameInfo::instance().getType() == GameInfo::TYPE_OBLIVION) { + IPluginGame *game = qApp->property("managed_game").value(); + if (game->gameName().compare("oblivion", Qt::CaseInsensitive)) { // oblivion can be loaded directly if it's not the steam variant - QString gamePath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); - QDir gameDir(gamePath); - // test if this is the steam version of oblivion - if (QFile(gameDir.absoluteFilePath("steam_api.dll")).exists()) { - return false; - } + return !game->gameDirectory().exists("steam_api.dll"); + } else { + // all other games work afaik + return true; } - - // all other games work afaik - return true; } - bool LoadMechanism::isScriptExtenderSupported() { - QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); - if ((QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_loader.exe")).exists()) || - (QFile(targetPath.mid(0).append("/").append(ToQString(GameInfo::instance().getSEName())).append("_steam_loader.dll")).exists())) { - return true; - } else { - return false; - } -} + IPluginGame *game = qApp->property("managed_game").value(); + ScriptExtender *extender = game->feature(); + // test if there even is an extender for the managed game and if so whether it's installed + return (extender != nullptr) + && (game->gameDirectory().exists(extender->name() + "_loader.exe") + || game->gameDirectory().exists(extender->name() + "_steam_loader.dll")); +} bool LoadMechanism::isProxyDLLSupported() { - QString targetPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); - targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget())); - return QFile(targetPath).exists(); + IPluginGame *game = qApp->property("managed_game").value(); + return game->gameDirectory().exists(QString::fromStdWString(AppConfig::proxyDLLTarget())); } @@ -124,12 +119,13 @@ bool LoadMechanism::hashIdentical(const QString &fileNameLHS, const QString &fil void LoadMechanism::deactivateScriptExtender() { try { - QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); - - QString pluginsDirPath = gameDirectory; - pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins"); + IPluginGame *game = qApp->property("managed_game").value(); + ScriptExtender *extender = game->feature(); + if (extender == nullptr) { + throw MyException(QObject::tr("game doesn't support a script extender")); + } - QDir pluginsDir(pluginsDirPath); + QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->name() + "/plugins"); QString hookDLLName = ToQString(AppConfig::hookDLLName()); if (QFile(pluginsDir.absoluteFilePath(hookDLLName)).exists()) { @@ -149,14 +145,13 @@ void LoadMechanism::deactivateScriptExtender() void LoadMechanism::deactivateProxyDLL() { try { - QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); + IPluginGame *game = qApp->property("managed_game").value(); - QString targetPath = gameDirectory; - targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget())); + QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget())); QFile targetDLL(targetPath); if (targetDLL.exists()) { - QString origFile = gameDirectory.mid(0).append(ToQString(AppConfig::proxyDLLOrig())); + QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig())); // determine if a proxy-dll is installed // this is a very crude way of making this decision but it should be good enough if ((targetDLL.size() < 24576) && (QFile(origFile).exists())) { @@ -169,8 +164,7 @@ void LoadMechanism::deactivateProxyDLL() } } - QDir dir(gameDirectory); - removeHintFile(dir); + removeHintFile(game->gameDirectory()); } catch (const std::exception &e) { QMessageBox::critical(nullptr, QObject::tr("Failed to deactivate proxy-dll loading"), e.what()); } @@ -180,19 +174,20 @@ void LoadMechanism::deactivateProxyDLL() void LoadMechanism::activateScriptExtender() { try { - QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); - - QString pluginsDirPath = gameDirectory; - pluginsDirPath.append("/data/").append(ToQString(GameInfo::instance().getSEName())).append("/plugins"); + IPluginGame *game = qApp->property("managed_game").value(); + ScriptExtender *extender = game->feature(); + if (extender == nullptr) { + throw MyException(QObject::tr("game doesn't support a script extender")); + } - QDir pluginsDir(pluginsDirPath); + QDir pluginsDir(game->gameDirectory().absolutePath() + "/data/" + extender->name() + "/plugins"); if (!pluginsDir.exists()) { pluginsDir.mkpath("."); } QString targetPath = pluginsDir.absoluteFilePath(ToQString(AppConfig::hookDLLName())); - QString hookDLLPath = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::hookDLLName())); + QString hookDLLPath = qApp->applicationDirPath() + "/" + QString::fromStdWString(AppConfig::hookDLLName()); QFile dllFile(targetPath); @@ -219,17 +214,16 @@ void LoadMechanism::activateScriptExtender() void LoadMechanism::activateProxyDLL() { try { - QString gameDirectory = QDir::fromNativeSeparators(ToQString(GameInfo::instance().getGameDirectory())); + IPluginGame *game = qApp->property("managed_game").value(); + + QString targetPath = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLTarget())); - QString targetPath = gameDirectory; - targetPath.append("/").append(ToQString(AppConfig::proxyDLLTarget())); QFile targetDLL(targetPath); if (!targetDLL.exists()) { return; } - QString sourcePath = QDir::fromNativeSeparators( - ToQString(GameInfo::instance().getOrganizerDirectory())).append("/").append(ToQString(AppConfig::proxyDLLSource())); + QString sourcePath = qApp->applicationDirPath() + "/" + ToQString(AppConfig::proxyDLLSource()); // this is a very crude way of making this decision but it should be good enough if (targetDLL.size() < 24576) { @@ -246,8 +240,7 @@ void LoadMechanism::activateProxyDLL() } else { // no proxy dll installed yet. move the original and insert proxy-dll - QString origFile = gameDirectory; - origFile.append("/").append(ToQString(AppConfig::proxyDLLOrig())); + QString origFile = game->gameDirectory().absoluteFilePath(QString::fromStdWString(AppConfig::proxyDLLOrig())); if (QFile(origFile).exists()) { // orig-file exists. this may happen if the steam-api was updated or the user messed with the @@ -263,7 +256,7 @@ void LoadMechanism::activateProxyDLL() throw MyException(QObject::tr("Failed to copy %1 to %2").arg(sourcePath).arg(targetPath)); } } - writeHintFile(QDir(gameDirectory)); + writeHintFile(game->gameDirectory()); } catch (const std::exception &e) { QMessageBox::critical(nullptr, QObject::tr("Failed to set up proxy-dll loading"), e.what()); } diff --git a/src/main.cpp b/src/main.cpp index a048d50d..8507d725 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -406,29 +406,17 @@ int main(int argc, char *argv[]) reportError(QObject::tr("No game identified in \"%1\". The directory is required to contain " "the game binary and its launcher.").arg(gamePath)); } - SelectionDialog selection(QObject::tr("Please select the game to manage"), nullptr); - - { // add options - QString skyrimPath = ToQString(SkyrimInfo::getRegPathStatic()); - QString falloutNVPath = ToQString(FalloutNVInfo::getRegPathStatic()); - QString fallout3Path = ToQString(Fallout3Info::getRegPathStatic()); - QString oblivionPath = ToQString(OblivionInfo::getRegPathStatic()); - if (skyrimPath.length() != 0) { - selection.addChoice(QString("Skyrim"), skyrimPath, skyrimPath); - } - if (falloutNVPath.length() != 0) { - selection.addChoice(QString("Fallout NV"), falloutNVPath, falloutNVPath); - } - if (fallout3Path.length() != 0) { - selection.addChoice(QString("Fallout 3"), fallout3Path, fallout3Path); - } - if (oblivionPath.length() != 0) { - selection.addChoice(QString("Oblivion"), oblivionPath, oblivionPath); - } + SelectionDialog selection(QObject::tr("Please select the game to manage"), nullptr, QSize(32, 32)); - selection.addChoice(QString("Browse..."), QString(), QString()); + for (const IPluginGame * const game : pluginContainer.plugins()) { + if (game->isInstalled()) { + QString path = game->gameDirectory().absolutePath(); + selection.addChoice(game->gameIcon(), game->gameName(), path, path); + } } + selection.addChoice(QString("Browse..."), QString(), QString()); + if (selection.exec() == QDialog::Rejected) { gamePath = ""; done = true; diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index 50a07b75..1c54d250 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -60,13 +60,15 @@ along with Mod Organizer. If not, see . #include "aboutdialog.h" #include "safewritefile.h" #include "organizerproxy.h" -#include "nxmaccessmanager.h +#include "nxmaccessmanager.h" #include #include #include #include #include +#include #include +#include #include #include #include @@ -139,7 +141,7 @@ using namespace MOShared; MainWindow::MainWindow(const QString &exeName - : QMainWindow(parent), ui(new Ui::MainWindow), m_Tutorial(this, "MainWindow"), + , QSettings &initSettings , OrganizerCore &organizerCore , PluginContainer &pluginContainer , QWidget *parent) @@ -148,7 +150,7 @@ MainWindow::MainWindow(const QString &exeName , m_WasVisible(false) , m_Tutorial(this, "MainWindow") , m_ExeName(exeName) - , m_OldProfileIndex(-1), + , m_OldProfileIndex(-1) , m_ModListGroupingProxy(nullptr) , m_ModListSortProxy(nullptr) , m_OldExecutableIndex(-1) @@ -191,7 +193,7 @@ MainWindow::MainWindow(const QString &exeName updateToolBar(); - languageChange(m_Settings.language()); + TaskProgressManager::instance().tryCreateTaskbar(); // set up mod list m_ModListSortProxy = m_OrganizerCore.createModListProxyModel(); @@ -335,7 +337,7 @@ MainWindow::MainWindow(const QString &exeName // refresh profiles so the current profile can be activated refreshProfiles(false); - ui->profileBox->setCurrentText(m_OrganizerCore.currentProfile()->getName()); + ui->profileBox->setCurrentText(m_OrganizerCore.currentProfile()->name()); refreshExecutablesList(); updateToolBar(); @@ -1036,9 +1038,9 @@ void MainWindow::on_profileBox_currentIndexChanged(int index) } if (ui->profileBox->currentIndex() == 0) { - ProfilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this).exec(); + ProfilesDialog(m_GamePath, this).exec(); while (!refreshProfiles()) { - ProfilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this).exec(); + ProfilesDialog(m_GamePath, this).exec(); } ui->profileBox->setCurrentIndex(previousIndex); } else { @@ -1213,25 +1215,6 @@ bool MainWindow::refreshProfiles(bool selectProfile) } -#if QT_VERSION >= 0x050000 -extern QPixmap qt_pixmapFromWinHICON(HICON icon); -#else -#define qt_pixmapFromWinHICON(icon) QPixmap::fromWinHICON(icon) -#endif - -QIcon MainWindow::iconForExecutable(const QString &filePath) -{ - HICON winIcon; - UINT res = ::ExtractIconExW(ToWString(filePath).c_str(), 0, &winIcon, nullptr, 1); - if (res == 1) { - QIcon result = QIcon(qt_pixmapFromWinHICON(winIcon)); - ::DestroyIcon(winIcon); - return result; - } else { - return QIcon(":/MO/gui/executable"); - } -} - void MainWindow::refreshExecutablesList() { QComboBox* executablesList = findChild("executablesListBox"); @@ -1285,12 +1268,12 @@ void MainWindow::refreshSaveList() QDir savesDir; if (m_OrganizerCore.currentProfile()->localSavesEnabled()) { - savesDir.setPath(m_OrganizerCore.currentProfile()->getPath() + "/saves"); + savesDir.setPath(m_OrganizerCore.currentProfile()->absolutePath() + "/saves"); } else { wchar_t path[MAX_PATH]; ::GetPrivateProfileStringW(L"General", L"SLocalSavePath", L"Saves", path, MAX_PATH, - (ToWString(m_OrganizerCore.currentProfile()->getPath()) + L"\\" + GameInfo::instance().getIniFileNames().at(0)).c_str()); + (ToWString(m_OrganizerCore.currentProfile()->absolutePath()) + L"\\" + GameInfo::instance().getIniFileNames().at(0)).c_str()); savesDir.setPath(m_OrganizerCore.managedGame()->documentsDirectory().absoluteFilePath(QString::fromWCharArray(path))); } @@ -1417,42 +1400,46 @@ void MainWindow::updateBSAList(const QStringList &defaultArchives, const QString void MainWindow::checkBSAList() { - ui->bsaList->blockSignals(true); + DataArchives *archives = m_OrganizerCore.managedGame()->feature(); - QStringList defaultArchives = m_OrganizerCore.defaultArchiveList(); + if (archives != nullptr) { + ui->bsaList->blockSignals(true); - bool warning = false; + QStringList defaultArchives = archives->archives(m_OrganizerCore.currentProfile()); - for (int i = 0; i < ui->bsaList->topLevelItemCount(); ++i) { - bool modWarning = false; - QTreeWidgetItem *tlItem = ui->bsaList->topLevelItem(i); - for (int j = 0; j < tlItem->childCount(); ++j) { - QTreeWidgetItem *item = tlItem->child(j); - QString filename = item->text(0); - item->setIcon(0, QIcon()); - item->setToolTip(0, QString()); + bool warning = false; - if (item->checkState(0) == Qt::Unchecked) { - if (defaultArchives.contains(filename)) { - item->setIcon(0, QIcon(":/MO/gui/warning")); - item->setToolTip(0, tr("This bsa is enabled in the ini file so it may be required!")); - modWarning = true; + for (int i = 0; i < ui->bsaList->topLevelItemCount(); ++i) { + bool modWarning = false; + QTreeWidgetItem *tlItem = ui->bsaList->topLevelItem(i); + for (int j = 0; j < tlItem->childCount(); ++j) { + QTreeWidgetItem *item = tlItem->child(j); + QString filename = item->text(0); + item->setIcon(0, QIcon()); + item->setToolTip(0, QString()); + + if (item->checkState(0) == Qt::Unchecked) { + if (defaultArchives.contains(filename)) { + item->setIcon(0, QIcon(":/MO/gui/warning")); + item->setToolTip(0, tr("This bsa is enabled in the ini file so it may be required!")); + modWarning = true; + } } } + if (modWarning) { + ui->bsaList->expandItem(ui->bsaList->topLevelItem(i)); + warning = true; + } } - if (modWarning) { - ui->bsaList->expandItem(ui->bsaList->topLevelItem(i)); - warning = true; + + if (warning) { + ui->tabWidget->setTabIcon(1, QIcon(":/MO/gui/warning")); + } else { + ui->tabWidget->setTabIcon(1, QIcon()); } - } - if (warning) { - ui->tabWidget->setTabIcon(1, QIcon(":/MO/gui/warning")); - } else { - ui->tabWidget->setTabIcon(1, QIcon()); + ui->bsaList->blockSignals(false); } - - ui->bsaList->blockSignals(false); } @@ -1790,7 +1777,7 @@ void MainWindow::on_actionAdd_Profile_triggered() { bool repeat = true; while (repeat) { - ProfilesDialog profilesDialog(m_GamePath, m_OrganizerCore.managedGame(), this); + ProfilesDialog profilesDialog(m_GamePath, this); profilesDialog.exec(); if (refreshProfiles() && !profilesDialog.failed()) { repeat = false; @@ -2333,10 +2320,10 @@ void MainWindow::overwriteClosed(int) void MainWindow::displayModInformation(ModInfo::Ptr modInfo, unsigned int index, int tab) { - if (!m_OrganizerCore.modList()->modInfoAboutToChange(modInfo)) { - qDebug("A different mod information dialog is open. If this is incorrect, please restart MO"); - return; - } + if (!m_OrganizerCore.modList()->modInfoAboutToChange(modInfo)) { + qDebug("A different mod information dialog is open. If this is incorrect, please restart MO"); + return; + } std::vector flags = modInfo->getFlags(); if (std::find(flags.begin(), flags.end(), ModInfo::FLAG_OVERWRITE) != flags.end()) { QDialog *dialog = this->findChild("__overwriteDialog"); @@ -3379,7 +3366,7 @@ void MainWindow::installTranslator(const QString &name) QString fileName = name + "_" + m_CurrentLanguage; if (!translator->load(fileName, qApp->applicationDirPath() + "/translations")) { if ((m_CurrentLanguage != "en-US") && (m_CurrentLanguage != "en_US")) { - qWarning("localization file %s not found", qPrintable(fileName)); + qDebug("localization file %s not found", qPrintable(fileName)); } // we don't actually expect localization files for english } @@ -3481,10 +3468,10 @@ int MainWindow::getBinaryExecuteInfo(const QFileInfo &targetInfo, QFileInfo &bin { // try to find java automatically WCHAR buffer[MAX_PATH]; - if (::FindExecutableW(targetPathW.c_str(), nullptr, buffer) > (HINSTANCE)32) { - DWORD binaryType = 0UL; - if (!::GetBinaryTypeW(buffer, &binaryType)) { - qDebug("failed to determine binary type of \"%ls\": %lu", buffer, ::GetLastError()); + if (::FindExecutableW(targetPathW.c_str(), nullptr, buffer) > (HINSTANCE)32) { + DWORD binaryType = 0UL; + if (!::GetBinaryTypeW(buffer, &binaryType)) { + qDebug("failed to determine binary type of \"%ls\": %lu", buffer, ::GetLastError()); } else if (binaryType == SCS_32BIT_BINARY) { binaryPath = ToQString(buffer); } @@ -3659,7 +3646,7 @@ void MainWindow::openDataFile() QString arguments; switch (getBinaryExecuteInfo(targetInfo, binaryInfo, arguments)) { case 1: { - m_OrganizerCore.spawnBinaryDirect(binaryInfo, arguments, m_OrganizerCore.currentProfile()->getName(), targetInfo.absolutePath(), ""); + m_OrganizerCore.spawnBinaryDirect(binaryInfo, arguments, m_OrganizerCore.currentProfile()->name(), targetInfo.absolutePath(), ""); } break; case 2: { ::ShellExecuteW(nullptr, L"open", ToWString(targetInfo.absoluteFilePath()).c_str(), nullptr, nullptr, SW_SHOWNORMAL); @@ -4339,7 +4326,7 @@ void MainWindow::on_bossButton_clicked() createStdoutPipe(&stdOutRead, &stdOutWrite); HANDLE loot = startBinary(QFileInfo(qApp->applicationDirPath() + "/loot/lootcli.exe"), parameters.join(" "), - m_OrganizerCore.currentProfile()->getName(), + m_OrganizerCore.currentProfile()->name(), m_OrganizerCore.settings().logLevel(), qApp->applicationDirPath() + "/loot", true, diff --git a/src/mainwindow.h b/src/mainwindow.h index b9f93cd5..d0e3aaf5 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -229,8 +229,6 @@ private: bool errorReported(QString &logFile); - QIcon iconForExecutable(const QString &filePath); - void updateESPLock(bool locked); static void setupNetworkProxy(bool activate); diff --git a/src/modinfo.cpp b/src/modinfo.cpp index b1d9bed4..3b8d6b92 100644 --- a/src/modinfo.cpp +++ b/src/modinfo.cpp @@ -28,8 +28,10 @@ along with Mod Organizer. If not, see . #include "messagedialog.h" #include +#include #include #include +#include #include @@ -862,7 +864,13 @@ std::vector ModInfoRegular::getContents() const if (dir.entryList(QStringList() << "*.esp" << "*.esm").size() > 0) { result.push_back(CONTENT_PLUGIN); } - QString sePluginPath = ToQString(GameInfo::instance().getSEName()) + "/plugins"; + + ScriptExtender *extender = qApp->property("managed_game").value()->feature(); + + if (extender != nullptr) { + QString sePluginPath = extender->name() + "/plugins"; + if (dir.exists(sePluginPath)) result.push_back(CONTENT_SKSE); + } if (dir.exists("textures")) result.push_back(CONTENT_TEXTURE); if (dir.exists("meshes")) result.push_back(CONTENT_MESH); if (dir.exists("interface") @@ -870,7 +878,6 @@ std::vector ModInfoRegular::getContents() const if (dir.exists("music")) result.push_back(CONTENT_MUSIC); if (dir.exists("sound")) result.push_back(CONTENT_SOUND); if (dir.exists("scripts")) result.push_back(CONTENT_SCRIPT); - if (dir.exists(sePluginPath)) result.push_back(CONTENT_SKSE); if (dir.exists("strings")) result.push_back(CONTENT_STRING); if (dir.exists("SkyProc Patchers")) result.push_back(CONTENT_SKYPROC); return result; diff --git a/src/organizer.pro b/src/organizer.pro index b67fb3e5..9300f348 100644 --- a/src/organizer.pro +++ b/src/organizer.pro @@ -57,7 +57,6 @@ SOURCES += \ filedialogmemory.cpp \ executableslist.cpp \ editexecutablesdialog.cpp \ - dummybsa.cpp \ downloadmanager.cpp \ downloadlistwidgetcompact.cpp \ downloadlistwidget.cpp \ @@ -137,7 +136,6 @@ HEADERS += \ filedialogmemory.h \ executableslist.h \ editexecutablesdialog.h \ - dummybsa.h \ downloadmanager.h \ downloadlistwidgetcompact.h \ downloadlistwidget.h \ @@ -257,7 +255,7 @@ LIBS += -L"E:/Visual Leak Detector/lib/Win32" #DEFINES += TEST_MODELS -INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk "$${LOOTPATH}" "$${BOOSTPATH}" +INCLUDEPATH += ../shared ../archive ../uibase ../bsatk ../esptk ../plugins/gamefeatures "$${LOOTPATH}" "$${BOOSTPATH}" LIBS += -L"$${BOOSTPATH}/stage/lib" diff --git a/src/organizercore.cpp b/src/organizercore.cpp index 936e5529..0ea3ccb1 100644 --- a/src/organizercore.cpp +++ b/src/organizercore.cpp @@ -11,7 +11,9 @@ #include "spawn.h" #include "safewritefile.h" #include "syncoverwritedialog.h" +#include "nxmaccessmanager.h" #include +#include #include #include #include @@ -184,7 +186,7 @@ void OrganizerCore::storeSettings() m_UserInterface->storeSettings(settings); } if (m_CurrentProfile != nullptr) { - settings.setValue("selected_profile", m_CurrentProfile->getName().toUtf8().constData()); + settings.setValue("selected_profile", m_CurrentProfile->name().toUtf8().constData()); } settings.setValue("ask_for_nexuspw", m_AskForNexusPW); @@ -368,6 +370,7 @@ void OrganizerCore::setManagedGame(const QString &gameName) m_GameName = gameName; if (m_PluginContainer != nullptr) { m_GamePlugin = m_PluginContainer->managedGame(m_GameName); + qApp->setProperty("managed_game", QVariant::fromValue(m_GamePlugin)); emit managedGameChanged(m_GamePlugin); } } @@ -473,7 +476,6 @@ InstallationManager *OrganizerCore::installationManager() void OrganizerCore::createDefaultProfile() { QString profilesPath = qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath()); - qDebug("%d", QDir(profilesPath).entryList(QDir::AllDirs | QDir::NoDotAndDotDot).size()); if (QDir(profilesPath).entryList(QDir::AllDirs | QDir::NoDotAndDotDot).size() == 0) { Profile newProf("Default", managedGame(), false); } @@ -506,7 +508,7 @@ MOBase::IModRepositoryBridge *OrganizerCore::createNexusBridge() const QString OrganizerCore::profileName() const { if (m_CurrentProfile != nullptr) { - return m_CurrentProfile->getName(); + return m_CurrentProfile->name(); } else { return ""; } @@ -515,7 +517,7 @@ QString OrganizerCore::profileName() const QString OrganizerCore::profilePath() const { if (m_CurrentProfile != nullptr) { - return m_CurrentProfile->getPath(); + return m_CurrentProfile->absolutePath(); } else { return ""; } @@ -809,7 +811,7 @@ void OrganizerCore::spawnBinary(const QFileInfo &binary, const QString &argument dialog->show(); ON_BLOCK_EXIT([&] () { dialog->hide(); dialog->deleteLater(); }); - HANDLE processHandle = spawnBinaryDirect(binary, arguments, m_CurrentProfile->getName(), currentDirectory, steamAppID); + HANDLE processHandle = spawnBinaryDirect(binary, arguments, m_CurrentProfile->name(), currentDirectory, steamAppID); if (processHandle != INVALID_HANDLE_VALUE) { if (closeAfterStart && (m_UserInterface != nullptr)) { m_UserInterface->closeWindow(); @@ -938,7 +940,7 @@ HANDLE OrganizerCore::startApplication(const QString &executable, const QStringL QString profileName = profile; if (profile.length() == 0) { if (m_CurrentProfile != nullptr) { - profileName = m_CurrentProfile->getName(); + profileName = m_CurrentProfile->name(); } else { throw MyException(tr("No profile set")); } @@ -1081,7 +1083,7 @@ void OrganizerCore::refreshESPList() // clear list try { - m_PluginList.refresh(m_CurrentProfile->getName(), + m_PluginList.refresh(m_CurrentProfile->name(), *m_DirectoryStructure, m_CurrentProfile->getPluginsFileName(), m_CurrentProfile->getLoadOrderFileName(), @@ -1091,55 +1093,34 @@ void OrganizerCore::refreshESPList() } } -QStringList OrganizerCore::defaultArchiveList() -{ - QStringList result; - wchar_t buffer[256]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(m_CurrentProfile->getIniFileName())); - - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().append(L"2").c_str(), - L"", buffer, 256, iniFileName.c_str()) != 0) { - result.append(ToQString(buffer).split(',')); - } - - for (int i = 0; i < result.count(); ++i) { - result[i] = result[i].trimmed(); - } - - return result; -} - void OrganizerCore::refreshBSAList() { - m_ArchivesInit = false; + DataArchives *archives = m_GamePlugin->feature(); - m_DefaultArchives = defaultArchiveList(); + if (archives != nullptr) { + m_ArchivesInit = false; - wchar_t buffer[256]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(m_CurrentProfile->getIniFileName())); - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 256, iniFileName.c_str()) != 0) { - m_DefaultArchives = ToQString(buffer).split(','); - } else { - std::vector vanillaBSAs = GameInfo::instance().getVanillaBSAs(); - for (auto iter = vanillaBSAs.begin(); iter != vanillaBSAs.end(); ++iter) { - m_DefaultArchives.append(ToQString(*iter)); + // default archives are the ones enabled outside MO. if the list can't be found (which might + // happen if ini files are missing) use hard-coded defaults (preferrably the same the game would use) + m_DefaultArchives = archives->archives(m_CurrentProfile); + if (m_DefaultArchives.length() == 0) { + m_DefaultArchives = archives->vanillaArchives(); } - } - m_ActiveArchives.clear(); + m_ActiveArchives.clear(); - auto iter = enabledArchives(); - m_ActiveArchives = toStringList(iter.begin(), iter.end()); - if (m_ActiveArchives.isEmpty()) { - m_ActiveArchives = m_DefaultArchives; - } + auto iter = enabledArchives(); + m_ActiveArchives = toStringList(iter.begin(), iter.end()); + if (m_ActiveArchives.isEmpty()) { + m_ActiveArchives = m_DefaultArchives; + } - if (m_UserInterface != nullptr) { - m_UserInterface->updateBSAList(m_DefaultArchives, m_ActiveArchives); - } + if (m_UserInterface != nullptr) { + m_UserInterface->updateBSAList(m_DefaultArchives, m_ActiveArchives); + } - m_ArchivesInit = true; + m_ArchivesInit = true; + } } void OrganizerCore::refreshLists() diff --git a/src/organizercore.h b/src/organizercore.h index 4d9b0a7c..3191e2a9 100644 --- a/src/organizercore.h +++ b/src/organizercore.h @@ -155,7 +155,6 @@ public: bool onAboutToRun(const std::function &func); bool onFinishedRun(const std::function &func); void refreshModList(bool saveChanges = true); - QStringList defaultArchiveList(); public: // IPluginDiagnose interface diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index ad177247..3c7af59f 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -26,6 +26,7 @@ along with Mod Organizer. If not, see . #include "modinfo.h" #include #include +#include #include #include @@ -126,16 +127,19 @@ QString PluginList::getColumnToolTip(int column) } -void PluginList::refresh(const QString &profileName, const DirectoryEntry &baseDirectory, - const QString &pluginsFile, const QString &loadOrderFile, - const QString &lockedOrderFile) +void PluginList::refresh(const QString &profileName + , const DirectoryEntry &baseDirectory + , const QString &pluginsFile + , const QString &loadOrderFile + , const QString &lockedOrderFile) { ChangeBracket layoutChange(this); m_ESPsByName.clear(); m_ESPsByPriority.clear(); m_ESPs.clear(); - std::vector primaryPlugins = GameInfo::instance().getPrimaryPlugins(); + + QStringList primaryPlugins = qApp->property("managed_game").value()->getPrimaryPlugins(); m_CurrentProfile = profileName; @@ -150,7 +154,7 @@ void PluginList::refresh(const QString &profileName, const DirectoryEntry &baseD if ((extension == "esp") || (extension == "esm")) { bool forceEnabled = Settings::instance().forceEnableCoreFiles() && - std::find(primaryPlugins.begin(), primaryPlugins.end(), ToWString(filename.toLower())) != primaryPlugins.end(); + std::find(primaryPlugins.begin(), primaryPlugins.end(), filename.toLower()) != primaryPlugins.end(); bool archive = false; try { @@ -321,11 +325,10 @@ bool PluginList::readLoadOrder(const QString &fileName) int priority = 0; - std::vector primaryPlugins = GameInfo::instance().getPrimaryPlugins(); - for (std::vector::iterator iter = primaryPlugins.begin(); - iter != primaryPlugins.end(); ++iter) { - if (availableESPs.find(ToQString(*iter)) != availableESPs.end()) { - m_ESPLoadOrder[ToQString(*iter)] = priority++; + QStringList primaryPlugins = qApp->property("managed_game").value()->getPrimaryPlugins(); + for (const QString &plugin : primaryPlugins) { + if (availableESPs.find(plugin) != availableESPs.end()) { + m_ESPLoadOrder[plugin] = priority++; } } diff --git a/src/profile.cpp b/src/profile.cpp index dd6814fd..5d31533a 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -21,7 +21,6 @@ along with Mod Organizer. If not, see . #include "report.h" #include "gameinfo.h" #include "windows_error.h" -#include "dummybsa.h" #include "modinfo.h" #include "safewritefile.h" #include @@ -29,6 +28,8 @@ along with Mod Organizer. If not, see . #include #include #include +#include +#include #include #include #include @@ -58,6 +59,7 @@ void Profile::touchFile(QString fileName) Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSettings) : m_SaveTimer(nullptr) + , m_GamePlugin(gamePlugin) { initTimer(); QString profilesDir = qApp->property("dataPath").toString() + "/" + ToQString(AppConfig::profilesPath()); @@ -120,8 +122,9 @@ Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) } -Profile::Profile(const Profile& reference) - : m_Directory(reference.m_Directory), m_SaveTimer(nullptr) +Profile::Profile(const Profile &reference) + : m_Directory(reference.m_Directory) + , m_SaveTimer(nullptr) { initTimer(); refreshModStatus(); @@ -590,35 +593,22 @@ void Profile::mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const bool Profile::invalidationActive(bool *supported) const { - if (GameInfo::instance().requiresBSAInvalidation()) { + IPluginGame *gamePlugin = qApp->property("managed_game").value(); + + BSAInvalidation *invalidation = gamePlugin->feature(); + DataArchives *dataArchives = gamePlugin->feature(); + + if ((invalidation != nullptr) && (dataArchives != nullptr)) { if (supported != nullptr) { *supported = true; } - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - // epic ms fail: GetPrivateProfileString uses errno (for whatever reason) to signal a fail since the return value - // has a different meaning (number of bytes copied). HOWEVER, it will not set errno to 0 if NO error occured - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno != 0x02) { - if (supported != nullptr) { - *supported = false; - } - return false; - } else { - QString errorMessage = tr("failed to parse ini file (%1)").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } - } - QStringList archives = ToQString(buffer).split(','); - for (int i = 0; i < archives.count(); ++i) { - QString bsaName = archives.at(i).trimmed(); - if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { + for (const QString &archive : dataArchives->archives(this)) { + if (invalidation->isInvalidationBSA(archive)) { return true; } } + return false; } else { *supported = false; } @@ -626,85 +616,26 @@ bool Profile::invalidationActive(bool *supported) const } -void Profile::deactivateInvalidation() const +void Profile::deactivateInvalidation() { - if (GameInfo::instance().requiresBSAInvalidation()) { - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno == 0x02) { - QString errorMessage = tr("failed to parse ini file (%1): %2").arg(QDir::toNativeSeparators(getIniFileName())).arg(::GetLastError()); - throw windows_error(errorMessage.toUtf8().constData()); - } else { - return; - } - } - QStringList archives = ToQString(buffer).split(", "); - - for (int i = 0; i < archives.count();) { - QString bsaName = archives.at(i).trimmed(); - if (GameInfo::instance().isInvalidationBSA(ToWString(bsaName))) { - archives.removeAt(i); - } else { - ++i; - } - } + IPluginGame *gamePlugin = qApp->property("managed_game").value(); - // just to be safe... - ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); + BSAInvalidation *invalidation = gamePlugin->feature(); - if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"0", iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"ArchiveInvalidation.txt", iniFileName.c_str())) { - QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } + if (invalidation != nullptr) { + invalidation->deactivate(this); } } -void Profile::activateInvalidation(const QString& dataDirectory) const +void Profile::activateInvalidation() { - if (GameInfo::instance().requiresBSAInvalidation()) { - wchar_t buffer[1024]; - std::wstring iniFileName = ToWString(QDir::toNativeSeparators(getIniFileName())); - errno = 0; - if (::GetPrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - L"", buffer, 1024, iniFileName.c_str()) == 0) { - if (errno == 0x02) { - throw windows_error("failed to parse ini file"); - } else { - // ignore. shouldn't have gotten here anyway - return; - } - } - QStringList archives = ToQString(buffer).split(", "); - - QString invalidationBSA = ToQString(GameInfo::instance().getInvalidationBSA()); + IPluginGame *gamePlugin = qApp->property("managed_game").value(); - if (!archives.contains(invalidationBSA)) { - archives.insert(0, invalidationBSA); - } - - // just to be safe... - ::SetFileAttributesW(iniFileName.c_str(), FILE_ATTRIBUTE_NORMAL); - - if (!::WritePrivateProfileStringW(L"Archive", GameInfo::instance().archiveListKey().c_str(), - ToWString(archives.join(", ").toUtf8()).c_str(), iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"bInvalidateOlderFiles", L"1", iniFileName.c_str()) || - !::WritePrivateProfileStringW(L"Archive", L"SInvalidationFile", L"", iniFileName.c_str())) { - QString errorMessage = tr("failed to modify \"%1\"").arg(ToQString(iniFileName)); - throw windows_error(errorMessage.toUtf8().constData()); - } + BSAInvalidation *invalidation = gamePlugin->feature(); - QString bsaFile = dataDirectory + "/" + invalidationBSA; - if (!QFile::exists(bsaFile)) { - DummyBSA bsa; - bsa.write(bsaFile); - } + if (invalidation != nullptr) { + invalidation->activate(this); } } @@ -784,7 +715,7 @@ QString Profile::getProfileTweaks() const return QDir::cleanPath(m_Directory.absoluteFilePath(ToQString(AppConfig::profileTweakIni()))); } -QString Profile::getPath() const +QString Profile::absolutePath() const { return QDir::cleanPath(m_Directory.absolutePath()); } @@ -792,6 +723,7 @@ QString Profile::getPath() const void Profile::rename(const QString &newName) { QDir profileDir(qApp->property("dataPath").toString() + "/" + QString::fromStdWString(AppConfig::profilesPath())); - profileDir.rename(getName(), newName); + profileDir.rename(name(), newName); m_Directory = profileDir.absoluteFilePath(newName); } + diff --git a/src/profile.h b/src/profile.h index 34efd4b2..5eaa1ea1 100644 --- a/src/profile.h +++ b/src/profile.h @@ -22,7 +22,7 @@ along with Mod Organizer. If not, see . #include "modinfo.h" - +#include #include #include #include @@ -38,7 +38,7 @@ namespace MOBase { /** * @brief represents a profile **/ -class Profile : public QObject +class Profile : public QObject, public MOBase::IProfile { Q_OBJECT @@ -112,7 +112,7 @@ public: /** * @brief deactivate archive invalidation if it was active **/ - void deactivateInvalidation() const; + void deactivateInvalidation(); /** * @brief activate archive invalidation @@ -121,7 +121,7 @@ public: * @todo passing the data directory as a parameter is useless, the function should * be able to query it from GameInfo **/ - void activateInvalidation(const QString &dataDirectory) const; + void activateInvalidation(); /** * @return true if this profile uses local save games @@ -139,7 +139,7 @@ public: /** * @return name of the profile (this is identical to its directory name) **/ - QString getName() const { return m_Directory.dirName(); } + QString name() const { return m_Directory.dirName(); } /** * @return the path of the plugins file in this profile @@ -188,7 +188,7 @@ public: /** * @return path to this profile **/ - QString getPath() const; + QString absolutePath() const; void rename(const QString &newName); @@ -315,12 +315,15 @@ private: QDir m_Directory; + MOBase::IPluginGame *m_GamePlugin; + mutable QByteArray m_LastModlistHash; std::vector m_ModStatus; std::vector m_ModIndexByPriority; unsigned int m_NumRegularMods; QTimer *m_SaveTimer; + }; Q_DECLARE_METATYPE(Profile) diff --git a/src/profilesdialog.cpp b/src/profilesdialog.cpp index c6731041..44ee96e9 100644 --- a/src/profilesdialog.cpp +++ b/src/profilesdialog.cpp @@ -24,7 +24,9 @@ along with Mod Organizer. If not, see . #include "transfersavesdialog.h" #include "profileinputdialog.h" #include "mainwindow.h" -#include +#include "aboutdialog.h" +#include +#include #include #include #include @@ -40,10 +42,9 @@ using namespace MOShared; Q_DECLARE_METATYPE(Profile::Ptr) -ProfilesDialog::ProfilesDialog(const QString &gamePath, MOBase::IPluginGame *gamePlugin, QWidget *parent) +ProfilesDialog::ProfilesDialog(const QString &gamePath, QWidget *parent) : TutorableDialog("Profiles", parent) , ui(new Ui::ProfilesDialog) - , m_GamePlugin(gamePlugin) , m_GamePath(gamePath) , m_FailState(false) { @@ -61,7 +62,11 @@ ProfilesDialog::ProfilesDialog(const QString &gamePath, MOBase::IPluginGame *gam } QCheckBox *invalidationBox = findChild("invalidationBox"); - if (!GameInfo::instance().requiresBSAInvalidation()) { + + IPluginGame *game = qApp->property("managed_game").value(); + BSAInvalidation *invalidation = game->feature(); + + if (invalidation == nullptr) { invalidationBox->setToolTip(tr("Archive invalidation isn't required for this game.")); invalidationBox->setEnabled(false); } @@ -97,7 +102,7 @@ void ProfilesDialog::addItem(const QString &name) QDir profileDir(name); QListWidgetItem *newItem = new QListWidgetItem(profileDir.dirName(), m_ProfilesList); try { - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, m_GamePlugin)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(profileDir, qApp->property("managed_game").value())))); m_FailState = false; } catch (const std::exception& e) { reportError(tr("failed to create profile: %1").arg(e.what())); @@ -109,7 +114,7 @@ void ProfilesDialog::createProfile(const QString &name, bool useDefaultSettings) try { QListWidget *profilesList = findChild("profilesList"); QListWidgetItem *newItem = new QListWidgetItem(name, profilesList); - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, m_GamePlugin, useDefaultSettings)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(new Profile(name, qApp->property("managed_game").value(), useDefaultSettings)))); profilesList->addItem(newItem); m_FailState = false; } catch (const std::exception&) { @@ -123,7 +128,7 @@ void ProfilesDialog::createProfile(const QString &name, const Profile &reference try { QListWidget *profilesList = findChild("profilesList"); QListWidgetItem *newItem = new QListWidgetItem(name, profilesList); - newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, m_GamePlugin)))); + newItem->setData(Qt::UserRole, QVariant::fromValue(Profile::Ptr(Profile::createPtrFrom(name, reference, qApp->property("managed_game").value())))); profilesList->addItem(newItem); m_FailState = false; } catch (const std::exception&) { @@ -190,7 +195,7 @@ void ProfilesDialog::on_removeProfileButton_clicked() } else { // on destruction, the profile object would write the profile.ini file again, so // we have to get rid of the it before deleting the directory - profilePath = currentProfile->getPath(); + profilePath = currentProfile->absolutePath(); } QListWidgetItem* item = profilesList->takeItem(profilesList->currentRow()); if (item != nullptr) { @@ -216,7 +221,7 @@ void ProfilesDialog::on_renameButton_clicked() while (!valid) { bool ok = false; name = QInputDialog::getText(this, tr("Rename Profile"), tr("New Name"), - QLineEdit::Normal, currentProfile->getName(), + QLineEdit::Normal, currentProfile->name(), &ok); valid = fixDirectoryName(name); if (!ok) { @@ -249,7 +254,7 @@ void ProfilesDialog::on_invalidationBox_stateChanged(int state) if (state == Qt::Unchecked) { currentProfile->deactivateInvalidation(); } else { - currentProfile->activateInvalidation(m_GamePath + "/data"); + currentProfile->activateInvalidation(); } } catch (const std::exception &e) { reportError(tr("failed to change archive invalidation state: %1").arg(e.what())); @@ -318,6 +323,6 @@ void ProfilesDialog::on_localSavesBox_stateChanged(int state) void ProfilesDialog::on_transferButton_clicked() { const Profile::Ptr currentProfile = m_ProfilesList->currentItem()->data(Qt::UserRole).value(); - TransferSavesDialog transferDialog(*currentProfile, m_GamePlugin, this); + TransferSavesDialog transferDialog(*currentProfile, qApp->property("managed_game").value(), this); transferDialog.exec(); } diff --git a/src/profilesdialog.h b/src/profilesdialog.h index 18b3932f..5cb5a449 100644 --- a/src/profilesdialog.h +++ b/src/profilesdialog.h @@ -50,7 +50,7 @@ public: * @param parent parent widget * @todo the game path could be retrieved from GameInfo just as easily **/ - explicit ProfilesDialog(const QString &gamePath, MOBase::IPluginGame *gamePlugin, QWidget *parent = 0); + explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); ~ProfilesDialog(); /** @@ -91,7 +91,6 @@ private slots: private: Ui::ProfilesDialog *ui; - MOBase::IPluginGame *m_GamePlugin; QString m_GamePath; QListWidget *m_ProfilesList; bool m_FailState; diff --git a/src/selectiondialog.cpp b/src/selectiondialog.cpp index 1b284928..aae95f56 100644 --- a/src/selectiondialog.cpp +++ b/src/selectiondialog.cpp @@ -22,8 +22,8 @@ along with Mod Organizer. If not, see . #include -SelectionDialog::SelectionDialog(const QString &description, QWidget *parent) - : QDialog(parent), ui(new Ui::SelectionDialog), m_Choice(nullptr), m_ValidateByData(false) +SelectionDialog::SelectionDialog(const QString &description, QWidget *parent, const QSize &iconSize) + : QDialog(parent), ui(new Ui::SelectionDialog), m_Choice(nullptr), m_ValidateByData(false), m_IconSize(iconSize) { ui->setupUi(this); @@ -35,10 +35,24 @@ SelectionDialog::~SelectionDialog() delete ui; } - void SelectionDialog::addChoice(const QString &buttonText, const QString &description, const QVariant &data) { - QCommandLinkButton *button = new QCommandLinkButton(buttonText, description, ui->buttonBox); + QAbstractButton *button = new QCommandLinkButton(buttonText, description, ui->buttonBox); + if (m_IconSize.isValid()) { + button->setIconSize(m_IconSize); + } + button->setProperty("data", data); + ui->buttonBox->addButton(button, QDialogButtonBox::AcceptRole); + if (data.isValid()) m_ValidateByData = true; +} + +void SelectionDialog::addChoice(const QIcon &icon, const QString &buttonText, const QString &description, const QVariant &data) +{ + QAbstractButton *button = new QCommandLinkButton(buttonText, description, ui->buttonBox); + if (m_IconSize.isValid()) { + button->setIconSize(m_IconSize); + } + button->setIcon(icon); button->setProperty("data", data); ui->buttonBox->addButton(button, QDialogButtonBox::AcceptRole); if (data.isValid()) m_ValidateByData = true; @@ -49,7 +63,6 @@ int SelectionDialog::numChoices() const return ui->buttonBox->findChildren(QString()).count(); } - QVariant SelectionDialog::getChoiceData() { return m_Choice->property("data"); diff --git a/src/selectiondialog.h b/src/selectiondialog.h index fe148859..43ba9767 100644 --- a/src/selectiondialog.h +++ b/src/selectiondialog.h @@ -33,7 +33,7 @@ class SelectionDialog : public QDialog public: - explicit SelectionDialog(const QString &description, QWidget *parent = 0); + explicit SelectionDialog(const QString &description, QWidget *parent = 0, const QSize &iconSize = QSize()); ~SelectionDialog(); @@ -46,6 +46,8 @@ public: */ void addChoice(const QString &buttonText, const QString &description, const QVariant &data); + void addChoice(const QIcon &icon, const QString &buttonText, const QString &description, const QVariant &data); + int numChoices() const; QVariant getChoiceData(); @@ -62,6 +64,7 @@ private: Ui::SelectionDialog *ui; QAbstractButton *m_Choice; bool m_ValidateByData; + QSize m_IconSize; }; diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp index c8688cc4..37238a2a 100644 --- a/src/shared/fallout3info.cpp +++ b/src/shared/fallout3info.cpp @@ -42,11 +42,6 @@ bool Fallout3Info::identifyGame(const std::wstring &searchPath) FileExists(searchPath, L"FalloutLauncher.exe"); } -unsigned long Fallout3Info::getBSAVersion() -{ - return 0x68; -} - std::wstring Fallout3Info::getRegPathStatic() { HKEY key; @@ -67,37 +62,6 @@ std::wstring Fallout3Info::getRegPathStatic() } } -std::wstring Fallout3Info::getInvalidationBSA() -{ - return L"Fallout - Invalidation.bsa"; -} - -bool Fallout3Info::isInvalidationBSA(const std::wstring &bsaName) -{ - static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr }; - - for (int i = 0; invalidation[i] != nullptr; ++i) { - if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { - return true; - } - } - return false; -} - -std::vector Fallout3Info::getPrimaryPlugins() -{ - return boost::assign::list_of(L"fallout3.esm"); -} - -std::vector Fallout3Info::getVanillaBSAs() -{ - return boost::assign::list_of (L"Fallout - Textures.bsa") - (L"Fallout - Meshes.bsa") - (L"Fallout - Voices.bsa") - (L"Fallout - Sound.bsa") - (L"Fallout - MenuVoices.bsa") - (L"Fallout - Misc.bsa"); -} std::vector Fallout3Info::getDLCPlugins() { @@ -125,20 +89,14 @@ std::wstring Fallout3Info::getReferenceDataFile() } -std::wstring Fallout3Info::getOMODExt() -{ - return L"fomod"; -} + std::vector Fallout3Info::getSteamVariants() const { return boost::assign::list_of(L"Regular")(L"Game Of The Year"); } -std::wstring Fallout3Info::getSEName() -{ - return L"fose"; -} + std::wstring Fallout3Info::getNexusPage(bool nmmScheme) { diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index 6a211d4f..1f3a381d 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -35,8 +35,6 @@ public: virtual ~Fallout3Info() {} - virtual unsigned long getBSAVersion(); - static std::wstring getRegPathStatic(); virtual std::wstring getRegPath() { return getRegPathStatic(); } virtual std::wstring getBinaryName() { return L"Fallout3.exe"; } @@ -45,14 +43,38 @@ public: virtual std::wstring getGameName() const { return L"Fallout 3"; } virtual std::wstring getGameShortName() const { return L"Fallout3"; } - - virtual std::wstring getInvalidationBSA(); - - virtual bool isInvalidationBSA(const std::wstring &bsaName); - - virtual std::vector getPrimaryPlugins(); - - virtual std::vector getVanillaBSAs(); +/* + virtual std::wstring getInvalidationBSA() + { + return L"Fallout - Invalidation.bsa"; + } + + virtual bool isInvalidationBSA(const std::wstring &bsaName) + { + static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr }; + + for (int i = 0; invalidation[i] != nullptr; ++i) { + if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { + return true; + } + } + return false; + } + + virtual std::vector getVanillaBSAs() + { + return boost::assign::list_of (L"Fallout - Textures.bsa") + (L"Fallout - Meshes.bsa") + (L"Fallout - Voices.bsa") + (L"Fallout - Sound.bsa") + (L"Fallout - MenuVoices.bsa") + (L"Fallout - Misc.bsa"); + } + + virtual std::vector getPrimaryPlugins() + { + return boost::assign::list_of(L"fallout3.esm"); + }*/ virtual std::vector getDLCPlugins(); virtual std::vector getSavegameAttachmentExtensions(); @@ -60,12 +82,9 @@ public: virtual std::vector getIniFileNames(); virtual std::wstring getReferenceDataFile(); - virtual std::wstring getOMODExt(); virtual std::vector getSteamVariants() const; - virtual std::wstring getSEName(); - virtual std::wstring getNexusPage(bool nmmScheme = true); static std::wstring getNexusInfoUrlStatic(); virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); } diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 8e701887..1203bd25 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -43,11 +43,6 @@ bool FalloutNVInfo::identifyGame(const std::wstring &searchPath) FileExists(searchPath, L"FalloutNVLauncher.exe"); } -unsigned long FalloutNVInfo::getBSAVersion() -{ - return 0x68; -} - std::wstring FalloutNVInfo::getRegPathStatic() { HKEY key; @@ -68,38 +63,6 @@ std::wstring FalloutNVInfo::getRegPathStatic() } } -std::wstring FalloutNVInfo::getInvalidationBSA() -{ - return L"Fallout - Invalidation.bsa"; -} - -bool FalloutNVInfo::isInvalidationBSA(const std::wstring &bsaName) -{ - static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr }; - - for (int i = 0; invalidation[i] != nullptr; ++i) { - if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { - return true; - } - } - return false; -} - -std::vector FalloutNVInfo::getPrimaryPlugins() -{ - return boost::assign::list_of(L"falloutnv.esm"); -} - -std::vector FalloutNVInfo::getVanillaBSAs() -{ - return boost::assign::list_of (L"Fallout - Textures.bsa") - (L"Fallout - Textures2.bsa") - (L"Fallout - Meshes.bsa") - (L"Fallout - Voices1.bsa") - (L"Fallout - Sound.bsa") - (L"Fallout - Misc.bsa"); -} - std::vector FalloutNVInfo::getDLCPlugins() { return boost::assign::list_of (L"DeadMoney.esm") @@ -129,19 +92,6 @@ std::wstring FalloutNVInfo::getReferenceDataFile() return L"Fallout - Meshes.bsa"; } - -std::wstring FalloutNVInfo::getOMODExt() -{ - return L"fomod"; -} - - -std::wstring FalloutNVInfo::getSEName() -{ - return L"nvse"; -} - - std::wstring FalloutNVInfo::getNexusPage(bool nmmScheme) { if (nmmScheme) { @@ -176,17 +126,4 @@ bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*) return false; } -/* -std::vector FalloutNVInfo::getExecutables() -{ - std::vector result; - result.push_back(ExecutableInfo(L"NVSE", L"nvse_loader.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"New Vegas", L"falloutnv.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutNVLauncher.exe", L"", L"", DEFAULT_CLOSE)); - result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE)); - - return result; -}*/ } // namespace MOShared diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 513b7218..e1a614d2 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -35,8 +35,6 @@ public: virtual ~FalloutNVInfo() {} - virtual unsigned long getBSAVersion(); - static std::wstring getRegPathStatic(); virtual std::wstring getRegPath() { return getRegPathStatic(); } virtual std::wstring getBinaryName() { return L"FalloutNV.exe"; } @@ -48,13 +46,37 @@ public: // virtual bool requiresSteam() const { return true; } - virtual std::wstring getInvalidationBSA(); - - virtual bool isInvalidationBSA(const std::wstring &bsaName); - - virtual std::vector getPrimaryPlugins(); - - virtual std::vector getVanillaBSAs(); +/* virtual std::wstring getInvalidationBSA() + { + return L"Fallout - Invalidation.bsa"; + } + + virtual bool isInvalidationBSA(const std::wstring &bsaName) + { + static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", nullptr }; + + for (int i = 0; invalidation[i] != nullptr; ++i) { + if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { + return true; + } + } + return false; + } + + virtual std::vector getVanillaBSAs() + { + return boost::assign::list_of (L"Fallout - Textures.bsa") + (L"Fallout - Textures2.bsa") + (L"Fallout - Meshes.bsa") + (L"Fallout - Voices1.bsa") + (L"Fallout - Sound.bsa") + (L"Fallout - Misc.bsa"); + } + + virtual std::vector getPrimaryPlugins() + { + return boost::assign::list_of(L"falloutnv.esm"); + }*/ virtual std::vector getDLCPlugins(); virtual std::vector getSavegameAttachmentExtensions(); @@ -62,9 +84,6 @@ public: virtual std::vector getIniFileNames(); virtual std::wstring getReferenceDataFile(); - virtual std::wstring getOMODExt(); - - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); static std::wstring getNexusInfoUrlStatic(); diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index dbb935f6..77ed4d3c 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -28,32 +28,7 @@ along with Mod Organizer. If not, see . #include namespace MOShared { -/* -enum CloseMOStyle { - DEFAULT_CLOSE, - DEFAULT_STAY, - NEVER_CLOSE -}; -struct ExecutableInfo { - - ExecutableInfo(const std::wstring &aTitle, const std::wstring &aBinary, - const std::wstring &aArguments, const std::wstring &aWorkingDirectory, CloseMOStyle aCloseMO) - : title(aTitle), binary(aBinary), arguments(aArguments), workingDirectory(aWorkingDirectory), - closeMO(aCloseMO), steamAppID(L"") {} - ExecutableInfo(const std::wstring &aTitle, const std::wstring &aBinary, - const std::wstring &aArguments, const std::wstring &aWorkingDirectory, - CloseMOStyle aCloseMO, const std::wstring &aSteamAppID) - : title(aTitle), binary(aBinary), arguments(aArguments), workingDirectory(aWorkingDirectory), - closeMO(aCloseMO), steamAppID(aSteamAppID) {} - std::wstring title; - std::wstring binary; - std::wstring arguments; - std::wstring workingDirectory; - CloseMOStyle closeMO; - std::wstring steamAppID; -}; -*/ /** Class to manage information that depends on the used game type. The intention is to keep @@ -86,8 +61,6 @@ public: virtual std::wstring getRegPath() = 0; virtual std::wstring getBinaryName() = 0; - virtual unsigned long getBSAVersion() = 0; - virtual GameInfo::Type getType() = 0; virtual std::wstring getGameName() const = 0; @@ -98,30 +71,8 @@ public: virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; } virtual std::wstring getGameDirectory() const; - // get absolute path to the directory where omo stores its mods -/* virtual std::wstring getModsDir() const; - // get absolute path to the directory where omo stores its profiles - virtual std::wstring getProfilesDir() const; - - virtual std::wstring getIniFilename() const; - virtual std::wstring getOverwriteDir() const; - virtual std::wstring getLogDir() const; - virtual std::wstring getLootDir() const; - virtual std::wstring getTutorialDir() const;*/ - - virtual bool requiresBSAInvalidation() const { return true; } - virtual bool requiresSteam() const; - - virtual std::wstring getInvalidationBSA() = 0; - virtual bool isInvalidationBSA(const std::wstring &bsaName) = 0; - - // the key in the game's ini-file that defines the list of bsas to load - virtual std::wstring archiveListKey() = 0; - - virtual std::vector getPrimaryPlugins() = 0; - - virtual std::vector getVanillaBSAs() = 0; + virtual bool requiresSteam() const; // get a list of file extensions for additional files belonging to a save game virtual std::vector getSavegameAttachmentExtensions() = 0; @@ -134,12 +85,8 @@ public: virtual std::wstring getReferenceDataFile() = 0; - virtual std::wstring getOMODExt() = 0; - virtual std::vector getSteamVariants() const; - virtual std::wstring getSEName() = 0; - virtual std::wstring getNexusPage(bool nmmScheme = true) = 0; virtual std::wstring getNexusInfoUrl() = 0; virtual int getNexusModID() = 0; diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp index c945dcf4..16748f58 100644 --- a/src/shared/oblivioninfo.cpp +++ b/src/shared/oblivioninfo.cpp @@ -43,11 +43,6 @@ bool OblivionInfo::identifyGame(const std::wstring &searchPath) FileExists(searchPath, L"OblivionLauncher.exe"); } -unsigned long OblivionInfo::getBSAVersion() -{ - return 0x67; -} - std::wstring OblivionInfo::getRegPathStatic() { HKEY key; @@ -68,39 +63,14 @@ std::wstring OblivionInfo::getRegPathStatic() } } -std::wstring OblivionInfo::getInvalidationBSA() -{ - return L"Oblivion - Invalidation.bsa"; -} -bool OblivionInfo::isInvalidationBSA(const std::wstring &bsaName) -{ - static LPCWSTR invalidation[] = { L"Oblivion - Invalidation.bsa", L"ArchiveInvalidationInvalidated!.bsa", - L"BSARedirection.bsa", nullptr }; - for (int i = 0; invalidation[i] != nullptr; ++i) { - if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { - return true; - } - } - return false; -} -std::vector OblivionInfo::getPrimaryPlugins() -{ - return boost::assign::list_of(L"oblivion.esm"); -} -std::vector OblivionInfo::getVanillaBSAs() -{ - return boost::assign::list_of(L"Oblivion - Meshes.bsa") - (L"Oblivion - Textures - Compressed.bsa") - (L"Oblivion - Sounds.bsa") - (L"Oblivion - Voices1.bsa") - (L"Oblivion - Voices2.bsa") - (L"Oblivion - Misc.bsa"); -} + + + std::vector OblivionInfo::getDLCPlugins() @@ -131,10 +101,7 @@ std::vector OblivionInfo::getIniFileNames() } -std::wstring OblivionInfo::getSEName() -{ - return L"obse"; -} + std::wstring OblivionInfo::getNexusPage(bool nmmScheme) @@ -175,11 +142,4 @@ std::wstring OblivionInfo::getReferenceDataFile() return L"Oblivion - Meshes.bsa"; } - -std::wstring OblivionInfo::getOMODExt() -{ - return L"omod"; -} - - } // namespace MOShared diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h index a93f510e..87ba26ff 100644 --- a/src/shared/oblivioninfo.h +++ b/src/shared/oblivioninfo.h @@ -33,8 +33,6 @@ public: virtual ~OblivionInfo() {} - virtual unsigned long getBSAVersion(); - static std::wstring getRegPathStatic(); virtual std::wstring getRegPath() { return getRegPathStatic(); } virtual std::wstring getBinaryName() { return L"Oblivion.exe"; } @@ -43,14 +41,40 @@ public: virtual std::wstring getGameName() const { return L"Oblivion"; } virtual std::wstring getGameShortName() const { return L"Oblivion"; } +/* + virtual std::wstring getInvalidationBSA() + { + return L"Oblivion - Invalidation.bsa"; + } + + virtual bool isInvalidationBSA(const std::wstring &bsaName) + { + static LPCWSTR invalidation[] = { L"Oblivion - Invalidation.bsa", L"ArchiveInvalidationInvalidated!.bsa", + L"BSARedirection.bsa", nullptr }; + + for (int i = 0; invalidation[i] != nullptr; ++i) { + if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { + return true; + } + } + return false; + } + + virtual std::vector getVanillaBSAs() + { + return boost::assign::list_of(L"Oblivion - Meshes.bsa") + (L"Oblivion - Textures - Compressed.bsa") + (L"Oblivion - Sounds.bsa") + (L"Oblivion - Voices1.bsa") + (L"Oblivion - Voices2.bsa") + (L"Oblivion - Misc.bsa"); + } + + virtual std::vector getPrimaryPlugins() + { + return boost::assign::list_of(L"oblivion.esm"); + }*/ - virtual std::wstring getInvalidationBSA(); - - virtual bool isInvalidationBSA(const std::wstring &bsaName); - - virtual std::vector getPrimaryPlugins(); - - virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); virtual std::vector getSavegameAttachmentExtensions(); @@ -58,9 +82,6 @@ public: virtual std::vector getIniFileNames(); virtual std::wstring getReferenceDataFile(); - virtual std::wstring getOMODExt(); - - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); static std::wstring getNexusInfoUrlStatic(); diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp index feaf88a3..f66fcef4 100644 --- a/src/shared/skyriminfo.cpp +++ b/src/shared/skyriminfo.cpp @@ -50,10 +50,7 @@ bool SkyrimInfo::identifyGame(const std::wstring &searchPath) FileExists(searchPath, L"SkyrimLauncher.exe"); } -unsigned long SkyrimInfo::getBSAVersion() -{ - return 0x68; -} + std::wstring SkyrimInfo::getRegPathStatic() @@ -76,25 +73,6 @@ std::wstring SkyrimInfo::getRegPathStatic() } } - -std::wstring SkyrimInfo::getInvalidationBSA() -{ - return L"Skyrim - Invalidation.bsa"; -} - -bool SkyrimInfo::isInvalidationBSA(const std::wstring &bsaName) -{ - static LPCWSTR invalidation[] = { L"Skyrim - Invalidation.bsa", nullptr }; - - for (int i = 0; invalidation[i] != nullptr; ++i) { - if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) { - return true; - } - } - return false; -} - - GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const { std::wstring fileName = getGameDirectory() + L"\\TESV.exe"; @@ -113,27 +91,6 @@ GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const } } -std::vector SkyrimInfo::getPrimaryPlugins() -{ - return boost::assign::list_of(L"skyrim.esm")(L"update.esm"); -} - -std::vector SkyrimInfo::getVanillaBSAs() -{ - return boost::assign::list_of(L"Skyrim - Misc.bsa") - (L"Skyrim - Shaders.bsa") - (L"Skyrim - Textures.bsa") - (L"HighResTexturePack01.bsa") - (L"HighResTexturePack02.bsa") - (L"HighResTexturePack03.bsa") - (L"Skyrim - Interface.bsa") - (L"Skyrim - Animations.bsa") - (L"Skyrim - Meshes.bsa") - (L"Skyrim - Sounds.bsa") - (L"Skyrim - Voices.bsa") - (L"Skyrim - VoicesExtra.bsa"); -} - std::vector SkyrimInfo::getDLCPlugins() { return boost::assign::list_of (L"Dawnguard.esm") @@ -161,17 +118,6 @@ std::wstring SkyrimInfo::getReferenceDataFile() } -std::wstring SkyrimInfo::getOMODExt() -{ - return L"fomod"; -} - -std::wstring SkyrimInfo::getSEName() -{ - return L"skse"; -} - - std::wstring SkyrimInfo::getNexusPage(bool nmmScheme) { if (nmmScheme) { diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h index bf08fb25..5951f910 100644 --- a/src/shared/skyriminfo.h +++ b/src/shared/skyriminfo.h @@ -35,8 +35,6 @@ public: virtual ~SkyrimInfo() {} - virtual unsigned long getBSAVersion(); - static std::wstring getRegPathStatic(); virtual std::wstring getRegPath() { return getRegPathStatic(); } virtual std::wstring getBinaryName() { return L"TESV.exe"; } @@ -48,15 +46,6 @@ public: virtual LoadOrderMechanism getLoadOrderMechanism() const; - virtual bool requiresBSAInvalidation() const { return true; } - - virtual std::wstring getInvalidationBSA(); - - virtual bool isInvalidationBSA(const std::wstring &bsaName); - - virtual std::vector getPrimaryPlugins(); - - virtual std::vector getVanillaBSAs(); virtual std::vector getDLCPlugins(); virtual std::vector getSavegameAttachmentExtensions(); @@ -65,9 +54,6 @@ public: virtual std::vector getIniFileNames(); virtual std::wstring getReferenceDataFile(); - virtual std::wstring getOMODExt(); - - virtual std::wstring getSEName(); virtual std::wstring getNexusPage(bool nmmScheme = true); @@ -80,8 +66,6 @@ public: virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); - virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; } - private: SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); -- cgit v1.3.1 From d08e0ebab09b0a71c3042cd20b8994ec1c10a525 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 1 Mar 2015 11:28:49 +0100 Subject: - some fixes to how file changes are signaled and delayed --- src/iuserinterface.h | 4 +- src/mainwindow.cpp | 31 ++++------ src/mainwindow.h | 8 ++- src/modlist.cpp | 153 ++++++++++++++++++++++++++---------------------- src/modlist.h | 8 +++ src/modlistview.cpp | 1 + src/modlistview.h | 1 - src/organizercore.cpp | 26 ++++---- src/organizercore.h | 5 ++ src/plugincontainer.cpp | 3 +- src/pluginlist.cpp | 42 +++---------- src/pluginlist.h | 10 +--- src/profile.cpp | 51 ++++------------ src/profile.h | 17 ++---- src/version.rc | 4 +- 15 files changed, 162 insertions(+), 202 deletions(-) (limited to 'src/profile.h') diff --git a/src/iuserinterface.h b/src/iuserinterface.h index ff683bce..bcf800b7 100644 --- a/src/iuserinterface.h +++ b/src/iuserinterface.h @@ -5,6 +5,7 @@ #include "modinfo.h" #include #include +#include class IUserInterface @@ -27,12 +28,13 @@ public: virtual void updateBSAList(const QStringList &defaultArchives, const QStringList &activeArchives) = 0; - virtual bool saveArchiveList() = 0; + virtual MOBase::DelayedFileWriterBase &archivesWriter() = 0; virtual void lock() = 0; virtual void unlock() = 0; virtual bool unlockClicked() = 0; + }; #endif // IUSERINTERFACE_H diff --git a/src/mainwindow.cpp b/src/mainwindow.cpp index af654e2f..9aa26db6 100644 --- a/src/mainwindow.cpp +++ b/src/mainwindow.cpp @@ -160,6 +160,7 @@ MainWindow::MainWindow(const QString &exeName , m_OrganizerCore(organizerCore) , m_PluginContainer(pluginContainer) , m_DidUpdateMasterList(false) + , m_ArchiveListWriter(std::bind(&MainWindow::saveArchiveList, this)) { ui->setupUi(this); this->setWindowTitle(ToQString(GameInfo::instance().getGameName()) + " Mod Organizer v" + m_OrganizerCore.getVersion().displayString()); @@ -1846,8 +1847,8 @@ void MainWindow::modorder_changed() } } m_OrganizerCore.refreshBSAList(); - m_OrganizerCore.currentProfile()->writeModlist(); - saveArchiveList(); + m_OrganizerCore.currentProfile()->modlistWriter().write(); + m_ArchiveListWriter.write(); m_OrganizerCore.directoryStructure()->getFileRegister()->sortOrigins(); { // refresh selection @@ -1981,13 +1982,6 @@ void MainWindow::modRenamed(const QString &oldName, const QString &newName) } } - -void MainWindow::modlistChanged(int) -{ - m_ModListSortProxy->invalidate(); -} - - void MainWindow::fileMoved(const QString &filePath, const QString &oldOriginName, const QString &newOriginName) { const FileEntry::Ptr filePtr = m_OrganizerCore.directoryStructure()->findFile(ToWString(filePath)); @@ -2139,7 +2133,7 @@ void MainWindow::restoreBackup_clicked() void MainWindow::modlistChanged(const QModelIndex&, int) { - m_OrganizerCore.currentProfile()->writeModlist(); + m_OrganizerCore.currentProfile()->modlistWriter().write(); } void MainWindow::modlistSelectionChanged(const QModelIndex ¤t, const QModelIndex&) @@ -2150,10 +2144,10 @@ void MainWindow::modlistSelectionChanged(const QModelIndex ¤t, const QMode } else { m_OrganizerCore.modList()->setOverwriteMarkers(std::set(), std::set()); } - if ((m_ModListSortProxy != nullptr) +/* if ((m_ModListSortProxy != nullptr) && !m_ModListSortProxy->beingInvalidated()) { m_ModListSortProxy->invalidate(); - } + }*/ ui->modList->verticalScrollBar()->repaint(); } @@ -2727,7 +2721,7 @@ void MainWindow::savePrimaryCategory() } } -bool MainWindow::saveArchiveList() +void MainWindow::saveArchiveList() { if (m_OrganizerCore.isArchivesInit()) { SafeWriteFile archiveFile(m_OrganizerCore.currentProfile()->getArchivesFileName()); @@ -2746,12 +2740,10 @@ bool MainWindow::saveArchiveList() } if (archiveFile.commitIfDifferent(m_ArchiveListHash)) { qDebug("%s saved", qPrintable(QDir::toNativeSeparators(m_OrganizerCore.currentProfile()->getArchivesFileName()))); - return true; } } else { qWarning("archive list not initialised"); } - return false; } void MainWindow::checkModsForUpdates() @@ -3191,7 +3183,7 @@ void MainWindow::fixMods_clicked() } } - m_OrganizerCore.currentProfile()->writeModlist(); + m_OrganizerCore.currentProfile()->modlistWriter().write(); m_OrganizerCore.refreshLists(); std::set espsToActivate = dialog.getESPsToActivate(); @@ -4005,14 +3997,14 @@ void MainWindow::on_bsaList_customContextMenuRequested(const QPoint &pos) void MainWindow::bsaList_itemMoved() { - saveArchiveList(); + m_ArchiveListWriter.write(); m_CheckBSATimer.start(500); } void MainWindow::on_bsaList_itemChanged(QTreeWidgetItem*, int) { - saveArchiveList(); + m_ArchiveListWriter.write(); m_CheckBSATimer.start(500); } @@ -4528,12 +4520,13 @@ void MainWindow::on_restoreButton_clicked() void MainWindow::on_saveModsButton_clicked() { - m_OrganizerCore.currentProfile()->writeModlistNow(true); + m_OrganizerCore.currentProfile()->modlistWriter().writeImmediately(true); QDateTime now = QDateTime::currentDateTime(); if (createBackup(m_OrganizerCore.currentProfile()->getModlistFileName(), now)) { MessageDialog::showMessage(tr("Backup of modlist created"), this); } } + void MainWindow::on_restoreModsButton_clicked() { QString modlistName = m_OrganizerCore.currentProfile()->getModlistFileName(); diff --git a/src/mainwindow.h b/src/mainwindow.h index d0e3aaf5..88419594 100644 --- a/src/mainwindow.h +++ b/src/mainwindow.h @@ -53,6 +53,7 @@ along with Mod Organizer. If not, see . #include "iuserinterface.h" #include #include +#include #ifndef Q_MOC_RUN #include #endif @@ -97,7 +98,7 @@ public: void setModListSorting(int index); void setESPListSorting(int index); - bool saveArchiveList(); + void saveArchiveList(); void registerPluginTool(MOBase::IPluginTool *tool); void registerModPage(MOBase::IPluginModPage *modPage); @@ -121,6 +122,8 @@ public: virtual bool closeWindow(); virtual void setWindowEnabled(bool enabled); + virtual MOBase::DelayedFileWriterBase &archivesWriter() override { return m_ArchiveListWriter; } + public slots: void displayColumnSelection(const QPoint &pos); @@ -315,6 +318,8 @@ private: LockedDialog *m_LockDialog { nullptr }; + MOBase::DelayedFileWriter m_ArchiveListWriter; + private slots: void showMessage(const QString &message); @@ -389,7 +394,6 @@ private slots: void addPrimaryCategoryCandidates(); void modDetailsUpdated(bool success); - void modlistChanged(int row); void modInstalled(const QString &modName); diff --git a/src/modlist.cpp b/src/modlist.cpp index 250b5caf..c6beee8b 100644 --- a/src/modlist.cpp +++ b/src/modlist.cpp @@ -458,6 +458,7 @@ bool ModList::setData(const QModelIndex &index, const QVariant &value, int role) emit modlist_changed(index, role); } result = true; + emit dataChanged(index, index); } else if (role == Qt::EditRole) { switch (index.column()) { case COL_NAME: { @@ -469,7 +470,7 @@ bool ModList::setData(const QModelIndex &index, const QVariant &value, int role) if (ok) { m_Profile->setModPriority(modID, newPriority); - emit modlist_changed(index, role); + emit modorder_changed(); result = true; } else { result = false; @@ -859,13 +860,14 @@ void ModList::removeRowForce(int row, const QModelIndex &parent) bool wasEnabled = m_Profile->modEnabled(row); - beginRemoveRows(parent, row, row); m_Profile->setModEnabled(row, false); - m_Profile->cancelWriteModlist(); // don't write modlist while we're changing it + + m_Profile->modlistWriter().cancel(); + beginRemoveRows(parent, row, row); ModInfo::removeMod(row); - m_Profile->refreshModStatus(); // removes the mod from the status list endRemoveRows(); - m_Profile->writeModlist(); // this ensures the modified list gets written back before new mods can be installed + m_Profile->refreshModStatus(); // removes the mod from the status list + m_Profile->modlistWriter().write(); // this ensures the modified list gets written back before new mods can be installed if (wasEnabled) { emit removeOrigin(modInfo->name()); @@ -874,7 +876,6 @@ void ModList::removeRowForce(int row, const QModelIndex &parent) emit modUninstalled(modInfo->getInstallationFile()); } - bool ModList::removeRows(int row, int count, const QModelIndex &parent) { if (static_cast(row) >= ModInfo::getNumMods()) { @@ -903,6 +904,7 @@ bool ModList::removeRows(int row, int count, const QModelIndex &parent) removeRowForce(row + i, parent); } } + return success; } @@ -997,6 +999,76 @@ QString ModList::getColumnToolTip(int column) } +bool ModList::moveSelection(QAbstractItemView *itemView, int direction) +{ + QItemSelectionModel *selectionModel = itemView->selectionModel(); + + const QAbstractProxyModel *proxyModel = qobject_cast(selectionModel->model()); + const QSortFilterProxyModel *filterModel = nullptr; + + while ((filterModel == nullptr) && (proxyModel != nullptr)) { + filterModel = qobject_cast(proxyModel); + if (filterModel == nullptr) { + proxyModel = qobject_cast(proxyModel->sourceModel()); + } + } + if (filterModel == nullptr) { + return true; + } + + int offset = -1; + if (((direction < 0) && (filterModel->sortOrder() == Qt::DescendingOrder)) || + ((direction > 0) && (filterModel->sortOrder() == Qt::AscendingOrder))) { + offset = 1; + } + + QModelIndexList rows = selectionModel->selectedRows(); + if (direction > 0) { + for (int i = 0; i < rows.size() / 2; ++i) { + rows.swap(i, rows.size() - i - 1); + } + } + for (QModelIndex idx : rows) { + if (filterModel != nullptr) { + idx = filterModel->mapToSource(idx); + } + int newPriority = m_Profile->getModPriority(idx.row()) + offset; + if ((newPriority >= 0) && (newPriority < static_cast(m_Profile->numRegularMods()))) { + m_Profile->setModPriority(idx.row(), newPriority); + notifyChange(idx.row()); + } + } + emit modorder_changed(); + return true; +} + +bool ModList::deleteSelection(QAbstractItemView *itemView) +{ + QItemSelectionModel *selectionModel = itemView->selectionModel(); + + QModelIndexList rows = selectionModel->selectedRows(); + if (rows.count() > 1) { + emit removeSelectedMods(); + } else if (rows.count() == 1) { + removeRow(rows[0].data(Qt::UserRole + 1).toInt(), QModelIndex()); + } + return true; +} + +bool ModList::toggleSelection(QAbstractItemView *itemView) +{ + QAbstractItemModel *model = itemView->model(); + QItemSelectionModel *selectionModel = itemView->selectionModel(); + + for (QModelIndex idx : selectionModel->selectedRows()) { + int oldState = idx.data(Qt::CheckStateRole).toInt(); + model->setData(idx, oldState == Qt::Unchecked ? Qt::Checked + : Qt::Unchecked, + Qt::CheckStateRole); + } + return true; +} + bool ModList::eventFilter(QObject *obj, QEvent *event) { if (event->type() == QEvent::ContextMenu) { @@ -1010,74 +1082,15 @@ bool ModList::eventFilter(QObject *obj, QEvent *event) } else if ((event->type() == QEvent::KeyPress) && (m_Profile != nullptr)) { QAbstractItemView *itemView = qobject_cast(obj); QKeyEvent *keyEvent = static_cast(event); + if ((itemView != nullptr) && (keyEvent->modifiers() == Qt::ControlModifier) - && ((keyEvent->key() == Qt::Key_Up) - || (keyEvent->key() == Qt::Key_Down))) { - QItemSelectionModel *selectionModel = itemView->selectionModel(); - const QAbstractProxyModel *proxyModel = qobject_cast(selectionModel->model()); - const QSortFilterProxyModel *filterModel = nullptr; - while ((filterModel == nullptr) && (proxyModel != nullptr)) { - filterModel = qobject_cast(proxyModel); - if (filterModel == nullptr) { - proxyModel = qobject_cast(proxyModel->sourceModel()); - } - } - if (filterModel == nullptr) { - return true; - } - int diff = -1; - if (((keyEvent->key() == Qt::Key_Up) && (filterModel->sortOrder() == Qt::DescendingOrder)) || - ((keyEvent->key() == Qt::Key_Down) && (filterModel->sortOrder() == Qt::AscendingOrder))) { - diff = 1; - } - QModelIndexList rows = selectionModel->selectedRows(); - if (keyEvent->key() == Qt::Key_Down) { - for (int i = 0; i < rows.size() / 2; ++i) { - rows.swap(i, rows.size() - i - 1); - } - } - foreach (QModelIndex idx, rows) { - if (filterModel != nullptr) { - idx = filterModel->mapToSource(idx); - } - int newPriority = m_Profile->getModPriority(idx.row()) + diff; - if ((newPriority >= 0) && (newPriority < static_cast(m_Profile->numRegularMods()))) { - m_Profile->setModPriority(idx.row(), newPriority); - notifyChange(idx.row()); - } - } - emit modorder_changed(); - return true; + && ((keyEvent->key() == Qt::Key_Up) || (keyEvent->key() == Qt::Key_Down))) { + return moveSelection(itemView, keyEvent->key() == Qt::Key_Up ? -1 : 1); } else if (keyEvent->key() == Qt::Key_Delete) { - QItemSelectionModel *selectionModel = itemView->selectionModel(); - QModelIndexList rows = selectionModel->selectedRows(); - if (rows.count() > 1) { - emit removeSelectedMods(); - } else if (rows.count() == 1) { - removeRow(rows[0].data(Qt::UserRole + 1).toInt(), QModelIndex()); - } - return true; + return deleteSelection(itemView); } else if (keyEvent->key() == Qt::Key_Space) { - QItemSelectionModel *selectionModel = itemView->selectionModel(); - const QSortFilterProxyModel *proxyModel = qobject_cast(selectionModel->model()); - - QModelIndex minRow, maxRow; - foreach (QModelIndex idx, selectionModel->selectedRows()) { - if (proxyModel != nullptr) { - idx = proxyModel->mapToSource(idx); - } - if (!minRow.isValid() || (idx.row() < minRow.row())) { - minRow = idx; - } - if (!maxRow.isValid() || (idx.row() > maxRow.row())) { - maxRow = idx; - } - int oldState = idx.data(Qt::CheckStateRole).toInt(); - setData(idx, oldState == Qt::Unchecked ? Qt::Checked : Qt::Unchecked, Qt::CheckStateRole); - } - emit dataChanged(minRow, maxRow); - return true; + return toggleSelection(itemView); } } return QObject::eventFilter(obj, event); diff --git a/src/modlist.h b/src/modlist.h index 73a49745..6a10cb3e 100644 --- a/src/modlist.h +++ b/src/modlist.h @@ -40,6 +40,8 @@ along with Mod Organizer. If not, see . #include +class QSortFilterProxyModel; + /** * Model presenting an overview of the installed mod * This is used in a view in the main window of MO. It combines general information about @@ -261,6 +263,12 @@ private: ModStates state(unsigned int modIndex) const; + bool moveSelection(QAbstractItemView *itemView, int direction); + + bool deleteSelection(QAbstractItemView *itemView); + + bool toggleSelection(QAbstractItemView *itemView); + private slots: private: diff --git a/src/modlistview.cpp b/src/modlistview.cpp index 50a13a8c..fe2d3e57 100644 --- a/src/modlistview.cpp +++ b/src/modlistview.cpp @@ -53,3 +53,4 @@ void ModListView::setModel(QAbstractItemModel *model) QTreeView::setModel(model); setVerticalScrollBar(new ViewMarkingScrollBar(model, this)); } + diff --git a/src/modlistview.h b/src/modlistview.h index 4907225f..6cd114b0 100644 --- a/src/modlistview.h +++ b/src/modlistview.h @@ -19,7 +19,6 @@ public slots: private: ViewMarkingScrollBar *m_Scrollbar; - }; #endif // MODLISTVIEW_H diff --git a/src/organizercore.cpp b/src/organizercore.cpp index 0ea3ccb1..6a5e08d0 100644 --- a/src/organizercore.cpp +++ b/src/organizercore.cpp @@ -24,6 +24,7 @@ #include #include #include +#include using namespace MOShared; @@ -126,6 +127,7 @@ OrganizerCore::OrganizerCore(const QSettings &initSettings) , m_AskForNexusPW(false) , m_DirectoryUpdate(false) , m_ArchivesInit(false) + , m_PluginListsWriter(std::bind(&OrganizerCore::savePluginList, this)) { m_DownloadManager.setOutputDirectory(m_Settings.getDownloadDirectory()); m_DownloadManager.setPreferredServers(m_Settings.getPreferredServers()); @@ -140,13 +142,14 @@ OrganizerCore::OrganizerCore(const QSettings &initSettings) connect(&m_DirectoryRefresher, SIGNAL(refreshed()), this, SLOT(directory_refreshed())); connect(&m_ModList, SIGNAL(removeOrigin(QString)), this, SLOT(removeOrigin(QString))); - connect(&m_PluginList, SIGNAL(saveTimer()), this, SLOT(savePluginList())); connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginSuccessful(bool)), this, SLOT(loginSuccessful(bool))); connect(NexusInterface::instance()->getAccessManager(), SIGNAL(loginFailed(QString)), this, SLOT(loginFailed(QString))); connect(this, SIGNAL(managedGameChanged(MOBase::IPluginGame*)), &m_Settings, SLOT(managedGameChanged(MOBase::IPluginGame*))); + connect(&m_PluginList, &PluginList::writePluginsList, &m_PluginListsWriter, &DelayedFileWriterBase::write); + // make directory refresher run in a separate thread m_RefresherThread.start(); m_DirectoryRefresher.moveToThread(&m_RefresherThread); @@ -319,11 +322,11 @@ void OrganizerCore::setUserInterface(IUserInterface *userInterface, QWidget *wid m_UserInterface = userInterface; if (widget != nullptr) { - connect(&m_ModList, SIGNAL(modlist_changed(QModelIndex,int)), widget, SLOT(modorder_changed())); +// connect(&m_ModList, SIGNAL(modlist_changed(QModelIndex, int)), widget, SLOT(modorder_changed())); + connect(&m_ModList, SIGNAL(modlist_changed(QModelIndex, int)), widget, SLOT(modlistChanged(QModelIndex, int))); connect(&m_ModList, SIGNAL(showMessage(QString)), widget, SLOT(showMessage(QString))); connect(&m_ModList, SIGNAL(modRenamed(QString,QString)), widget, SLOT(modRenamed(QString,QString))); connect(&m_ModList, SIGNAL(modUninstalled(QString)), widget, SLOT(modRemoved(QString))); - connect(&m_ModList, SIGNAL(modlist_changed(QModelIndex, int)), widget, SLOT(modlistChanged(QModelIndex, int))); connect(&m_ModList, SIGNAL(removeSelectedMods()), widget, SLOT(removeMod_clicked())); connect(&m_ModList, SIGNAL(requestColumnSelect(QPoint)), widget, SLOT(displayColumnSelection(QPoint))); connect(&m_ModList, SIGNAL(fileMoved(QString, QString, QString)), widget, SLOT(fileMoved(QString, QString, QString))); @@ -920,7 +923,7 @@ HANDLE OrganizerCore::spawnBinaryDirect(const QFileInfo &binary, const QString & // need to make sure all data is saved before we start the application if (m_CurrentProfile != nullptr) { - m_CurrentProfile->writeModlistNow(true); + m_CurrentProfile->modlistWriter().writeImmediately(true); } // TODO: should also pass arguments @@ -1066,7 +1069,7 @@ void OrganizerCore::refreshModList(bool saveChanges) { // don't lose changes! if (saveChanges) { - m_CurrentProfile->writeModlistNow(true); + m_CurrentProfile->modlistWriter().writeImmediately(true); } ModInfo::updateFromDisc(m_Settings.getModDirectory(), &m_DirectoryStructure, m_Settings.displayForeign()); @@ -1079,7 +1082,7 @@ void OrganizerCore::refreshModList(bool saveChanges) void OrganizerCore::refreshESPList() { - m_CurrentProfile->writeModlist(); + m_CurrentProfile->modlistWriter().write(); // clear list try { @@ -1151,8 +1154,7 @@ void OrganizerCore::updateModActiveState(int index, bool active) } m_PluginList.refreshLoadOrder(); // immediately save affected lists - savePluginList(); -// refreshBSAList(); + m_PluginListsWriter.writeImmediately(false); } void OrganizerCore::updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo) @@ -1172,7 +1174,7 @@ void OrganizerCore::updateModInDirectoryStructure(unsigned int index, ModInfo::P // now we need to refresh the bsa list and save it so there is no confusion about what archives are avaiable and active refreshBSAList(); if (m_UserInterface != nullptr) { - m_UserInterface->saveArchiveList(); + m_UserInterface->archivesWriter().write(); } m_DirectoryRefresher.setMods(m_CurrentProfile->getActiveMods(), enabledArchives()); @@ -1257,7 +1259,7 @@ std::set OrganizerCore::enabledArchives() void OrganizerCore::refreshDirectoryStructure() { if (!m_DirectoryUpdate) { - m_CurrentProfile->writeModlistNow(true); + m_CurrentProfile->modlistWriter().writeImmediately(true); m_DirectoryUpdate = true; std::vector > activeModList = m_CurrentProfile->getActiveMods(); @@ -1447,7 +1449,7 @@ bool OrganizerCore::saveCurrentLists() try { savePluginList(); if (m_UserInterface != nullptr) { - m_UserInterface->saveArchiveList(); + m_UserInterface->archivesWriter().write(); } } catch (const std::exception &e) { reportError(tr("failed to save load order: %1").arg(e.what())); @@ -1470,7 +1472,7 @@ void OrganizerCore::prepareStart() { if (m_CurrentProfile == nullptr) { return; } - m_CurrentProfile->writeModlist(); + m_CurrentProfile->modlistWriter().write(); m_CurrentProfile->createTweakedIniFile(); saveCurrentLists(); m_Settings.setupLoadMechanism(); diff --git a/src/organizercore.h b/src/organizercore.h index 3191e2a9..d8a3e232 100644 --- a/src/organizercore.h +++ b/src/organizercore.h @@ -20,6 +20,7 @@ #include #include #include +#include #include #include #include @@ -124,6 +125,8 @@ public: void createDefaultProfile(); + MOBase::DelayedFileWriter &pluginsWriter() { return m_PluginListsWriter; } + public: MOBase::IGameInfo &gameInfo() const; MOBase::IModRepositoryBridge *createNexusBridge() const; @@ -255,6 +258,8 @@ private: bool m_DirectoryUpdate; bool m_ArchivesInit; + MOBase::DelayedFileWriter m_PluginListsWriter; + }; #endif // ORGANIZERCORE_H diff --git a/src/plugincontainer.cpp b/src/plugincontainer.cpp index 1b06d1a6..6bc9d12b 100644 --- a/src/plugincontainer.cpp +++ b/src/plugincontainer.cpp @@ -317,7 +317,8 @@ QString PluginContainer::fullDescription(unsigned int key) const { switch (key) { case PROBLEM_PLUGINSNOTLOADED: { - QString result = tr("The following plugins could not be loaded. The reason may be missing dependencies (i.e. python) or an outdated version:") + "
    "; + QString result = tr("The following plugins could not be loaded. The reason may be missing " + "dependencies (i.e. python) or an outdated version:") + "
      "; for (const QString &plugin : m_FailedPlugins) { result += "
    • " + plugin + "
    • "; } diff --git a/src/pluginlist.cpp b/src/pluginlist.cpp index f72ab690..f8a27ef4 100644 --- a/src/pluginlist.cpp +++ b/src/pluginlist.cpp @@ -69,23 +69,12 @@ static bool ByPriority(const PluginList::ESPInfo& LHS, const PluginList::ESPInfo static bool ByDate(const PluginList::ESPInfo& LHS, const PluginList::ESPInfo& RHS) { return QFileInfo(LHS.m_FullPath).lastModified() < QFileInfo(RHS.m_FullPath).lastModified(); -/* QString lhsExtension = LHS.m_Name.right(3).toLower(); - QString rhsExtension = RHS.m_Name.right(3).toLower(); - if (lhsExtension != rhsExtension) { - return lhsExtension == "esm"; - } - - return ::CompareFileTime(&LHS.m_Time, &RHS.m_Time) < 0;*/ } PluginList::PluginList(QObject *parent) : QAbstractItemModel(parent) , m_FontMetrics(QFont()) - , m_SaveTimer(this) { - m_SaveTimer.setSingleShot(true); - connect(&m_SaveTimer, SIGNAL(timeout()), this, SIGNAL(saveTimer())); - m_Utf8Codec = QTextCodec::codecForName("utf-8"); m_LocalCodec = QTextCodec::codecForName("Windows-1252"); @@ -238,7 +227,8 @@ void PluginList::enableESP(const QString &name, bool enable) if (iter != m_ESPsByName.end()) { m_ESPs[iter->second].m_Enabled = enable; - startSaveTime(); + + emit writePluginsList(); } else { reportError(tr("esp not found: %1").arg(name)); } @@ -252,7 +242,7 @@ void PluginList::enableAll() for (std::vector::iterator iter = m_ESPs.begin(); iter != m_ESPs.end(); ++iter) { iter->m_Enabled = true; } - startSaveTime(); + emit writePluginsList(); } } @@ -266,7 +256,7 @@ void PluginList::disableAll() iter->m_Enabled = false; } } - startSaveTime(); + emit writePluginsList(); } } @@ -382,7 +372,7 @@ void PluginList::readEnabledFrom(const QString &fileName) m_ESPs[iter->second].m_Enabled = true; } else { qWarning("plugin %s not found", modName.toUtf8().constData()); - startSaveTime(); + emit writePluginsList(); } } } @@ -503,8 +493,6 @@ void PluginList::saveTo(const QString &pluginFileName } else if (QFile::exists(deleterFileName)) { shellDelete(QStringList() << deleterFileName); } - - m_SaveTimer.stop(); } @@ -581,7 +569,8 @@ void PluginList::lockESPIndex(int index, bool lock) m_LockedOrder.erase(iter); } } - startSaveTime(); +qDebug(__FUNCTION__); + emit writePluginsList(); } @@ -631,7 +620,7 @@ void PluginList::refreshLoadOrder() setPluginPriority(index, temp); m_ESPs[index].m_LoadOrder = iter->first; syncLoadOrder(); - startSaveTime(); + emit writePluginsList(); } } } @@ -897,7 +886,7 @@ bool PluginList::setData(const QModelIndex &modIndex, const QVariant &value, int emit dataChanged(modIndex, modIndex); refreshLoadOrder(); - startSaveTime(); + emit writePluginsList(); result = true; } else if (role == Qt::EditRole) { @@ -1034,21 +1023,8 @@ void PluginList::changePluginPriority(std::vector rows, int newPriority) layoutChange.finish(); refreshLoadOrder(); - - startSaveTime(); -} - - -void PluginList::startSaveTime() -{ - testMasters(); - - if (!m_SaveTimer.isActive()) { - m_SaveTimer.start(2000); - } } - bool PluginList::dropMimeData(const QMimeData *mimeData, Qt::DropAction action, int row, int, const QModelIndex &parent) { if (action == Qt::IgnoreAction) { diff --git a/src/pluginlist.h b/src/pluginlist.h index e0913840..80fcc25b 100644 --- a/src/pluginlist.h +++ b/src/pluginlist.h @@ -262,10 +262,7 @@ signals: **/ void esplist_changed(); - /** - * @brief emitted when the plugin list should be saved - */ - void saveTimer(); + void writePluginsList(); private: @@ -310,8 +307,6 @@ private: void setPluginPriority(int row, int &newPriority); void changePluginPriority(std::vector rows, int newPriority); - void startSaveTime(); - void testMasters(); private: @@ -336,14 +331,11 @@ private: QTextCodec *m_Utf8Codec; QTextCodec *m_LocalCodec; - mutable QTimer m_SaveTimer; - SignalRefreshed m_Refreshed; SignalPluginMoved m_PluginMoved; QTemporaryFile m_TempFile; - }; #endif // PLUGINLIST_H diff --git a/src/profile.cpp b/src/profile.cpp index 5d31533a..c1e6e5fc 100644 --- a/src/profile.cpp +++ b/src/profile.cpp @@ -34,6 +34,7 @@ along with Mod Organizer. If not, see . #include #include #include +#include #define WIN32_LEAN_AND_MEAN #include @@ -43,10 +44,10 @@ along with Mod Organizer. If not, see . using namespace MOBase; using namespace MOShared; + Profile::Profile() - : m_SaveTimer(nullptr) + : m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) { - initTimer(); } void Profile::touchFile(QString fileName) @@ -58,10 +59,9 @@ void Profile::touchFile(QString fileName) } Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSettings) - : m_SaveTimer(nullptr) + : m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) , m_GamePlugin(gamePlugin) { - initTimer(); QString profilesDir = qApp->property("dataPath").toString() + "/" + ToQString(AppConfig::profilesPath()); QDir profileBase(profilesDir); @@ -100,10 +100,10 @@ Profile::Profile(const QString &name, IPluginGame *gamePlugin, bool useDefaultSe Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) - : m_Directory(directory), m_SaveTimer(nullptr) + : m_Directory(directory) + , m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) { assert(gamePlugin != nullptr); - initTimer(); if (!QFile::exists(m_Directory.filePath("modlist.txt"))) { qWarning("missing modlist.txt in %s", qPrintable(directory.path())); @@ -124,52 +124,24 @@ Profile::Profile(const QDir &directory, IPluginGame *gamePlugin) Profile::Profile(const Profile &reference) : m_Directory(reference.m_Directory) - , m_SaveTimer(nullptr) + , m_ModListWriter(std::bind(&Profile::writeModlistNow, this)) { - initTimer(); refreshModStatus(); } Profile::~Profile() { - writeModlistNow(); -} - - -void Profile::initTimer() -{ - m_SaveTimer = new QTimer(this); - m_SaveTimer->setSingleShot(true); - connect(m_SaveTimer, SIGNAL(timeout()), this, SLOT(writeModlistNow())); + m_ModListWriter.writeImmediately(true); } - bool Profile::exists() const { return m_Directory.exists(); } - -void Profile::writeModlist() const -{ - if (!m_SaveTimer->isActive()) { - m_SaveTimer->start(2000); - } -} - - -void Profile::cancelWriteModlist() const +void Profile::writeModlistNow() { - m_SaveTimer->stop(); -} - - -void Profile::writeModlistNow(bool onlyOnTimer) const -{ - if (onlyOnTimer && !m_SaveTimer->isActive()) return; - - m_SaveTimer->stop(); if (!m_Directory.exists()) return; try { @@ -366,7 +338,7 @@ void Profile::refreshModStatus() file.close(); updateIndices(); if (modStatusModified) { - writeModlist(); + m_ModListWriter.write(); } } @@ -456,7 +428,6 @@ void Profile::setModEnabled(unsigned int index, bool enabled) } } - bool Profile::modEnabled(unsigned int index) const { if (index >= m_ModStatus.size()) { @@ -508,7 +479,7 @@ void Profile::setModPriority(unsigned int index, int &newPriority) m_ModStatus.at(index).m_Priority = newPriorityTemp; updateIndices(); - writeModlist(); + m_ModListWriter.write(); } Profile *Profile::createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin) diff --git a/src/profile.h b/src/profile.h index 5eaa1ea1..342b6fa0 100644 --- a/src/profile.h +++ b/src/profile.h @@ -23,6 +23,7 @@ along with Mod Organizer. If not, see . #include "modinfo.h" #include +#include #include #include #include @@ -89,16 +90,7 @@ public: **/ static Profile *createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin); - /** - * @brief write out the modlist.txt - **/ - void writeModlist() const; - - /** - * cancel any potential request to write modlist.txt. This is used to ensure no invalid modlist is - * saved while it's being modified - */ - void cancelWriteModlist() const; + MOBase::DelayedFileWriter &modlistWriter() { return m_ModListWriter; } /** * @brief test if this profile uses archive invalidation @@ -283,7 +275,7 @@ signals: public slots: - void writeModlistNow(bool onlyOnTimer = false) const; + void writeModlistNow(); private: @@ -310,6 +302,7 @@ private: void mergeTweak(const QString &tweakName, const QString &tweakedIni) const; void mergeTweaks(ModInfo::Ptr modInfo, const QString &tweakedIni) const; void touchFile(QString fileName); + void finishChangeStatus() const; private: @@ -322,7 +315,7 @@ private: std::vector m_ModIndexByPriority; unsigned int m_NumRegularMods; - QTimer *m_SaveTimer; + MOBase::DelayedFileWriter m_ModListWriter; }; diff --git a/src/version.rc b/src/version.rc index 68d7cd23..d6fe2f85 100644 --- a/src/version.rc +++ b/src/version.rc @@ -1,7 +1,7 @@ #include "Winver.h" -#define VER_FILEVERSION 1,3,0,0 -#define VER_FILEVERSION_STR "1,3,0,0\0" +#define VER_FILEVERSION 1,3,1,0 +#define VER_FILEVERSION_STR "1,3,1,0\0" VS_VERSION_INFO VERSIONINFO FILEVERSION VER_FILEVERSION -- cgit v1.3.1