From 9edc39633b82b5e02d33c4b0a395fe110af28eb4 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 6 Jan 2015 19:31:53 +0100 Subject: - bugfixes - moved more functionality to game-plugins - further decoupled management functionality from the UI - created another "tutorial" which is only a single page with relevant parts of the ui highlighted with info as tooltips --- src/profile.h | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/profile.h') diff --git a/src/profile.h b/src/profile.h index aa27d6e8..34efd4b2 100644 --- a/src/profile.h +++ b/src/profile.h @@ -31,6 +31,10 @@ along with Mod Organizer. If not, see . #include +namespace MOBase { + class IPluginGame; +} + /** * @brief represents a profile **/ @@ -59,7 +63,7 @@ public: * @param name name of the new profile * @param filter save game filter. Defaults to <no filter>. **/ - Profile(const QString &name, bool useDefaultSettings); + Profile(const QString &name, MOBase::IPluginGame *gamePlugin, bool useDefaultSettings); /** * @brief constructor * @@ -68,7 +72,7 @@ public: * invoking this should always produce a working profile * @param directory directory to read the profile from **/ - Profile(const QDir &directory); + Profile(const QDir &directory, MOBase::IPluginGame *gamePlugin); Profile(const Profile &reference); @@ -83,13 +87,7 @@ public: * @param name of the new profile * @param reference profile to copy from **/ - static Profile createFrom(const QString &name, const Profile &reference); - - /** - * @param name of the new profile - * @param reference profile to copy from - **/ - static Profile *createPtrFrom(const QString &name, const Profile &reference); + static Profile *createPtrFrom(const QString &name, const Profile &reference, MOBase::IPluginGame *gamePlugin); /** * @brief write out the modlist.txt -- cgit v1.3.1