From 6516a6b7c19713de28db7142612f1c095e541317 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 17 Feb 2013 09:26:29 +0100 Subject: - moved shared and uibase libraries to namespaces - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash --- src/profilesdialog.h | 150 +++++++++++++++++++++++++-------------------------- 1 file changed, 75 insertions(+), 75 deletions(-) (limited to 'src/profilesdialog.h') diff --git a/src/profilesdialog.h b/src/profilesdialog.h index c05340c9..df08aa45 100644 --- a/src/profilesdialog.h +++ b/src/profilesdialog.h @@ -17,78 +17,78 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ -#ifndef PROFILESDIALOG_H -#define PROFILESDIALOG_H - -#include "tutorabledialog.h" -#include -#include "profile.h" - - -namespace Ui { - class ProfilesDialog; -} - - -/** - * @brief Dialog that can be used to create/delete/modify profiles - **/ -class ProfilesDialog : public TutorableDialog -{ - Q_OBJECT - -public: - - /** - * @brief constructor - * - * @param gamePath the path to the game directory - * @param parent parent widget - * @todo the game path could be retrieved from GameInfo just as easily - **/ - explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); - ~ProfilesDialog(); - - /** - * @return true if creation of a new profile failed - * @todo the notion of a fail state makes little sense in the current dialog - **/ - bool failed() const { return m_FailState; } - -protected: - - virtual void showEvent(QShowEvent *event); - -private: - - void addItem(const QString &name); - void createProfile(const QString &name, bool useDefaultSettings); - void createProfile(const QString &name, const Profile &reference); - -private slots: - - void on_closeButton_clicked(); - - void on_addProfileButton_clicked(); - - void on_invalidationBox_stateChanged(int arg1); - - void on_copyProfileButton_clicked(); - - void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous); - - void on_removeProfileButton_clicked(); - - void on_localSavesBox_stateChanged(int arg1); - - void on_transferButton_clicked(); - -private: - Ui::ProfilesDialog *ui; - QString m_GamePath; - QListWidget *m_ProfilesList; - bool m_FailState; - -}; - -#endif // PROFILESDIALOG_H +#ifndef PROFILESDIALOG_H +#define PROFILESDIALOG_H + +#include "tutorabledialog.h" +#include +#include "profile.h" + + +namespace Ui { + class ProfilesDialog; +} + + +/** + * @brief Dialog that can be used to create/delete/modify profiles + **/ +class ProfilesDialog : public MOBase::TutorableDialog +{ + Q_OBJECT + +public: + + /** + * @brief constructor + * + * @param gamePath the path to the game directory + * @param parent parent widget + * @todo the game path could be retrieved from GameInfo just as easily + **/ + explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); + ~ProfilesDialog(); + + /** + * @return true if creation of a new profile failed + * @todo the notion of a fail state makes little sense in the current dialog + **/ + bool failed() const { return m_FailState; } + +protected: + + virtual void showEvent(QShowEvent *event); + +private: + + void addItem(const QString &name); + void createProfile(const QString &name, bool useDefaultSettings); + void createProfile(const QString &name, const Profile &reference); + +private slots: + + void on_closeButton_clicked(); + + void on_addProfileButton_clicked(); + + void on_invalidationBox_stateChanged(int arg1); + + void on_copyProfileButton_clicked(); + + void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous); + + void on_removeProfileButton_clicked(); + + void on_localSavesBox_stateChanged(int arg1); + + void on_transferButton_clicked(); + +private: + Ui::ProfilesDialog *ui; + QString m_GamePath; + QListWidget *m_ProfilesList; + bool m_FailState; + +}; + +#endif // PROFILESDIALOG_H -- cgit v1.3.1