From f6ef5477e718b14af99bd22436f66dee0b9d22cd Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 17 Jul 2014 22:02:15 +0200 Subject: normalized eol style (all files should now have windows line endings) --- src/profilesdialog.h | 192 +++++++++++++++++++++++++-------------------------- 1 file changed, 96 insertions(+), 96 deletions(-) (limited to 'src/profilesdialog.h') diff --git a/src/profilesdialog.h b/src/profilesdialog.h index f864a7e0..905d49b1 100644 --- a/src/profilesdialog.h +++ b/src/profilesdialog.h @@ -1,96 +1,96 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef PROFILESDIALOG_H -#define PROFILESDIALOG_H - -#include "tutorabledialog.h" -#include -#include "profile.h" - - -namespace Ui { - class ProfilesDialog; -} - - -/** - * @brief Dialog that can be used to create/delete/modify profiles - **/ -class ProfilesDialog : public MOBase::TutorableDialog -{ - Q_OBJECT - -public: - - /** - * @brief constructor - * - * @param gamePath the path to the game directory - * @param parent parent widget - * @todo the game path could be retrieved from GameInfo just as easily - **/ - explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); - ~ProfilesDialog(); - - /** - * @return true if creation of a new profile failed - * @todo the notion of a fail state makes little sense in the current dialog - **/ - bool failed() const { return m_FailState; } - -protected: - - virtual void showEvent(QShowEvent *event); - -private: - - void addItem(const QString &name); - void createProfile(const QString &name, bool useDefaultSettings); - void createProfile(const QString &name, const Profile &reference); - -private slots: - - void on_closeButton_clicked(); - - void on_addProfileButton_clicked(); - - void on_invalidationBox_stateChanged(int arg1); - - void on_copyProfileButton_clicked(); - - void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous); - - void on_removeProfileButton_clicked(); - - void on_localSavesBox_stateChanged(int arg1); - - void on_transferButton_clicked(); - - void on_renameButton_clicked(); - -private: - Ui::ProfilesDialog *ui; - QString m_GamePath; - QListWidget *m_ProfilesList; - bool m_FailState; - -}; - -#endif // PROFILESDIALOG_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef PROFILESDIALOG_H +#define PROFILESDIALOG_H + +#include "tutorabledialog.h" +#include +#include "profile.h" + + +namespace Ui { + class ProfilesDialog; +} + + +/** + * @brief Dialog that can be used to create/delete/modify profiles + **/ +class ProfilesDialog : public MOBase::TutorableDialog +{ + Q_OBJECT + +public: + + /** + * @brief constructor + * + * @param gamePath the path to the game directory + * @param parent parent widget + * @todo the game path could be retrieved from GameInfo just as easily + **/ + explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0); + ~ProfilesDialog(); + + /** + * @return true if creation of a new profile failed + * @todo the notion of a fail state makes little sense in the current dialog + **/ + bool failed() const { return m_FailState; } + +protected: + + virtual void showEvent(QShowEvent *event); + +private: + + void addItem(const QString &name); + void createProfile(const QString &name, bool useDefaultSettings); + void createProfile(const QString &name, const Profile &reference); + +private slots: + + void on_closeButton_clicked(); + + void on_addProfileButton_clicked(); + + void on_invalidationBox_stateChanged(int arg1); + + void on_copyProfileButton_clicked(); + + void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous); + + void on_removeProfileButton_clicked(); + + void on_localSavesBox_stateChanged(int arg1); + + void on_transferButton_clicked(); + + void on_renameButton_clicked(); + +private: + Ui::ProfilesDialog *ui; + QString m_GamePath; + QListWidget *m_ProfilesList; + bool m_FailState; + +}; + +#endif // PROFILESDIALOG_H -- cgit v1.3.1