From 981f8b3acf7e76f27c02f4ced80d55b424cc7497 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 3 Feb 2013 12:49:25 +0100 Subject: initial commit to mercurial repository. Corresponds to MO version 0.12.6 --- src/profilesdialog.ui | 162 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 src/profilesdialog.ui (limited to 'src/profilesdialog.ui') diff --git a/src/profilesdialog.ui b/src/profilesdialog.ui new file mode 100644 index 00000000..a2983436 --- /dev/null +++ b/src/profilesdialog.ui @@ -0,0 +1,162 @@ + + + ProfilesDialog + + + + 0 + 0 + 471 + 318 + + + + Profiles + + + + + + + + List of Profiles + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html> + + + + + + + If checked, savegames are local to this profile and will not appear when starting with a different profile. + + + If checked, savegames are local to this profile and will not appear when starting with a different profile. + + + Local Savegames + + + + + + + This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation. + + + <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> +<html><head><meta name="qrichtext" content="1" /><style type="text/css"> +p, li { white-space: pre-wrap; } +</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;"> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p> +<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p> +<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html> + + + Automatic Archive Invalidation + + + + + + + + + + + Create a new profile from scratch + + + Create a new profile from scratch + + + Create + + + + + + + false + + + Clone the selected profile + + + This creates a new profile with the same settings and active mods as the selected one. + + + Copy + + + + + + + false + + + Delete the selected Profile. This can not be un-done! + + + Delete the selected Profile. This can not be un-done! + + + Remove + + + + + + + false + + + Transfer save games to the selected profile. + + + Transfer save games to the selected profile. + + + Transfer Saves + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + + + Close + + + + + + + + + + -- cgit v1.3.1