From d93df95dcfcaf0170f7fb273e9955ef6070fbaa5 Mon Sep 17 00:00:00 2001 From: TheBloke Date: Fri, 11 Jul 2014 01:29:33 +0100 Subject: - Save game management: re-factored getting of filenames including .skse -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself. --- src/savegame.cpp | 148 +++++++++++++++++++++++++++++++------------------------ 1 file changed, 83 insertions(+), 65 deletions(-) (limited to 'src/savegame.cpp') diff --git a/src/savegame.cpp b/src/savegame.cpp index 0ddd5fd2..d09f291c 100644 --- a/src/savegame.cpp +++ b/src/savegame.cpp @@ -17,68 +17,86 @@ You should have received a copy of the GNU General Public License along with Mod Organizer. If not, see . */ -#include "savegame.h" -#include -#include -#include -#include "gameinfo.h" -#include -#include -#include - - -SaveGame::SaveGame(QObject *parent) - : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() -{ -} - - -SaveGame::SaveGame(QObject *parent, const QString &filename) - : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() -{ -} - - -SaveGame::SaveGame(const SaveGame& reference) - : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel), - m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber), - m_Screenshot(reference.m_Screenshot) -{ -} - - -SaveGame& SaveGame::operator=(const SaveGame &reference) -{ - if (&reference != this) { - m_FileName = reference.m_FileName; - m_PCName = reference.m_PCName; - m_PCLevel = reference.m_PCLevel; - m_PCLocation = reference.m_PCLocation; - m_SaveNumber = reference.m_SaveNumber; - m_Screenshot = reference.m_Screenshot; - } - return *this; -} - - -SaveGame::~SaveGame() -{ -} - - -void SaveGame::setCreationTime(const QString &fileName) -{ - QFileInfo creationTime(fileName); - QDateTime modified = creationTime.lastModified(); - memset(&m_CreationTime, 0, sizeof(SYSTEMTIME)); - - m_CreationTime.wDay = static_cast(modified.date().day()); - m_CreationTime.wDayOfWeek = static_cast(modified.date().dayOfWeek()); - m_CreationTime.wMonth = static_cast(modified.date().month()); - m_CreationTime.wYear =static_cast( modified.date().year()); - - m_CreationTime.wHour = static_cast(modified.time().hour()); - m_CreationTime.wMinute = static_cast(modified.time().minute()); - m_CreationTime.wSecond = static_cast(modified.time().second()); - m_CreationTime.wMilliseconds = static_cast(modified.time().msec()); -} +#include "savegame.h" +#include +#include +#include +#include "gameinfo.h" +#include +#include +#include + + +SaveGame::SaveGame(QObject *parent) + : QObject(parent), m_FileName(), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() +{ +} + + +SaveGame::SaveGame(QObject *parent, const QString &filename) + : QObject(parent), m_FileName(filename), m_PCName(), m_PCLevel(0), m_PCLocation(), m_SaveNumber(0), m_Screenshot() +{ +} + + +SaveGame::SaveGame(const SaveGame& reference) + : m_FileName(reference.m_FileName), m_PCName(reference.m_PCName), m_PCLevel(reference.m_PCLevel), + m_PCLocation(reference.m_PCLocation), m_SaveNumber(reference.m_SaveNumber), + m_Screenshot(reference.m_Screenshot) +{ +} + + +SaveGame& SaveGame::operator=(const SaveGame &reference) +{ + if (&reference != this) { + m_FileName = reference.m_FileName; + m_PCName = reference.m_PCName; + m_PCLevel = reference.m_PCLevel; + m_PCLocation = reference.m_PCLocation; + m_SaveNumber = reference.m_SaveNumber; + m_Screenshot = reference.m_Screenshot; + } + return *this; +} + + +SaveGame::~SaveGame() +{ +} + +QStringList SaveGame::attachedFiles() const +{ + QStringList result; + QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); + QFileInfo seFile(seFileFile); + if (seFile.exists()) { + result.append(seFile.absoluteFilePath()); + } + return result; +} + +QStringList SaveGame::saveFiles() const +{ + QStringList result = attachedFiles(); + result.append(fileName()); + return result; +} + + +void SaveGame::setCreationTime(const QString &fileName) +{ + QFileInfo creationTime(fileName); + QDateTime modified = creationTime.lastModified(); + memset(&m_CreationTime, 0, sizeof(SYSTEMTIME)); + + m_CreationTime.wDay = static_cast(modified.date().day()); + m_CreationTime.wDayOfWeek = static_cast(modified.date().dayOfWeek()); + m_CreationTime.wMonth = static_cast(modified.date().month()); + m_CreationTime.wYear =static_cast( modified.date().year()); + + m_CreationTime.wHour = static_cast(modified.time().hour()); + m_CreationTime.wMinute = static_cast(modified.time().minute()); + m_CreationTime.wSecond = static_cast(modified.time().second()); + m_CreationTime.wMilliseconds = static_cast(modified.time().msec()); +} -- cgit v1.3.1