From 981f8b3acf7e76f27c02f4ced80d55b424cc7497 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 3 Feb 2013 12:49:25 +0100 Subject: initial commit to mercurial repository. Corresponds to MO version 0.12.6 --- src/savegame.h | 126 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 src/savegame.h (limited to 'src/savegame.h') diff --git a/src/savegame.h b/src/savegame.h new file mode 100644 index 00000000..e3eb8546 --- /dev/null +++ b/src/savegame.h @@ -0,0 +1,126 @@ +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef SAVEGAME_H +#define SAVEGAME_H + + +#include +#include +#include +#include +#include +#include + +#define WIN32_LEAN_AND_MEAN +#include + + +/** + * @brief represents a single save game + **/ +class SaveGame : public QObject { + +Q_OBJECT + +public: + + /** + * @brief construct an empty object + **/ + SaveGame(QObject *parent = 0); + + /** + * @brief construct a save game and immediately read out information from the file + * + * @param filename absolute path of the save game file + **/ + SaveGame(QObject *parent, const QString &filename); + + SaveGame(const SaveGame& reference); + + SaveGame& operator=(const SaveGame &reference); + + ~SaveGame(); + + /** + * @brief read out information from a savegame + * + * @param fileName absolute path of the save game file + **/ + virtual void readFile(const QString &fileName) = 0; + + /** + * @return filename of this savegame + */ + const QString &fileName() const { return m_FileName; } + + /** + * @return a list of additional files that belong to this savegame + */ + virtual QStringList attachedFiles() const { return QStringList(); } + + /** + * @return name of the player character + **/ + const QString &pcName() const { return m_PCName; } + + /** + * @return level of the player character + **/ + unsigned short pcLevel() const { return m_PCLevel; } + + /** + * @return location of the player character + **/ + const QString &pcLocation() const { return m_PCLocation; } + + /** + * @return index of the save game + **/ + unsigned long saveNumber() const { return m_SaveNumber; } + + /** + * @return creation time of the save game + **/ + SYSTEMTIME creationTime() const { return m_CreationTime; } + + /** + * @return screenshot in the savegame + **/ + const QImage &screenshot() const { return m_Screenshot; } + +private: + + void setCreationTime(const QString &fileName); + +protected: + + QString m_FileName; + QString m_PCName; + unsigned short m_PCLevel; + QString m_PCLocation; + unsigned long m_SaveNumber; + SYSTEMTIME m_CreationTime; + QImage m_Screenshot; + +}; + + +#endif // SAVEGAME_H -- cgit v1.3.1