From f6ef5477e718b14af99bd22436f66dee0b9d22cd Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 17 Jul 2014 22:02:15 +0200 Subject: normalized eol style (all files should now have windows line endings) --- src/savegame.h | 262 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 131 insertions(+), 131 deletions(-) (limited to 'src/savegame.h') diff --git a/src/savegame.h b/src/savegame.h index 9a5f7036..1fd2f7ab 100644 --- a/src/savegame.h +++ b/src/savegame.h @@ -1,131 +1,131 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef SAVEGAME_H -#define SAVEGAME_H - - -#include -#include -#include -#include -#include -#include - -#define WIN32_LEAN_AND_MEAN -#include - - -/** - * @brief represents a single save game - **/ -class SaveGame : public QObject { - -Q_OBJECT - -public: - - /** - * @brief construct an empty object - **/ - SaveGame(QObject *parent = 0); - - /** - * @brief construct a save game and immediately read out information from the file - * - * @param filename absolute path of the save game file - **/ - SaveGame(QObject *parent, const QString &filename); - - SaveGame(const SaveGame& reference); - - SaveGame& operator=(const SaveGame &reference); - - ~SaveGame(); - - /** - * @brief read out information from a savegame - * - * @param fileName absolute path of the save game file - **/ - virtual void readFile(const QString) { } - - /** - * @return filename of this savegame - */ - const QString &fileName() const { return m_FileName; } - - /** - * @return a list of additional files that belong to this savegame - */ - virtual QStringList attachedFiles() const; - - /** - * @return a list of all files that belong to this savegame - */ - virtual QStringList saveFiles() const; - - /** - * @return name of the player character - **/ - const QString &pcName() const { return m_PCName; } - - /** - * @return level of the player character - **/ - unsigned short pcLevel() const { return m_PCLevel; } - - /** - * @return location of the player character - **/ - const QString &pcLocation() const { return m_PCLocation; } - - /** - * @return index of the save game - **/ - unsigned long saveNumber() const { return m_SaveNumber; } - - /** - * @return creation time of the save game - **/ - SYSTEMTIME creationTime() const { return m_CreationTime; } - - /** - * @return screenshot in the savegame - **/ - const QImage &screenshot() const { return m_Screenshot; } - -private: - - void setCreationTime(const QString &fileName); - -protected: - - QString m_FileName; - QString m_PCName; - unsigned short m_PCLevel; - QString m_PCLocation; - unsigned long m_SaveNumber; - SYSTEMTIME m_CreationTime; - QImage m_Screenshot; - -}; - - -#endif // SAVEGAME_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef SAVEGAME_H +#define SAVEGAME_H + + +#include +#include +#include +#include +#include +#include + +#define WIN32_LEAN_AND_MEAN +#include + + +/** + * @brief represents a single save game + **/ +class SaveGame : public QObject { + +Q_OBJECT + +public: + + /** + * @brief construct an empty object + **/ + SaveGame(QObject *parent = 0); + + /** + * @brief construct a save game and immediately read out information from the file + * + * @param filename absolute path of the save game file + **/ + SaveGame(QObject *parent, const QString &filename); + + SaveGame(const SaveGame& reference); + + SaveGame& operator=(const SaveGame &reference); + + ~SaveGame(); + + /** + * @brief read out information from a savegame + * + * @param fileName absolute path of the save game file + **/ + virtual void readFile(const QString) { } + + /** + * @return filename of this savegame + */ + const QString &fileName() const { return m_FileName; } + + /** + * @return a list of additional files that belong to this savegame + */ + virtual QStringList attachedFiles() const; + + /** + * @return a list of all files that belong to this savegame + */ + virtual QStringList saveFiles() const; + + /** + * @return name of the player character + **/ + const QString &pcName() const { return m_PCName; } + + /** + * @return level of the player character + **/ + unsigned short pcLevel() const { return m_PCLevel; } + + /** + * @return location of the player character + **/ + const QString &pcLocation() const { return m_PCLocation; } + + /** + * @return index of the save game + **/ + unsigned long saveNumber() const { return m_SaveNumber; } + + /** + * @return creation time of the save game + **/ + SYSTEMTIME creationTime() const { return m_CreationTime; } + + /** + * @return screenshot in the savegame + **/ + const QImage &screenshot() const { return m_Screenshot; } + +private: + + void setCreationTime(const QString &fileName); + +protected: + + QString m_FileName; + QString m_PCName; + unsigned short m_PCLevel; + QString m_PCLocation; + unsigned long m_SaveNumber; + SYSTEMTIME m_CreationTime; + QImage m_Screenshot; + +}; + + +#endif // SAVEGAME_H -- cgit v1.3.1