From d93df95dcfcaf0170f7fb273e9955ef6070fbaa5 Mon Sep 17 00:00:00 2001 From: TheBloke Date: Fri, 11 Jul 2014 01:29:33 +0100 Subject: - Save game management: re-factored getting of filenames including .skse -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself. --- src/savegamegamebryo.cpp | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'src/savegamegamebryo.cpp') diff --git a/src/savegamegamebryo.cpp b/src/savegamegamebryo.cpp index f3794347..bf113254 100644 --- a/src/savegamegamebryo.cpp +++ b/src/savegamegamebryo.cpp @@ -117,16 +117,7 @@ SaveGameGamebryo::~SaveGameGamebryo() } -QStringList SaveGameGamebryo::attachedFiles() const -{ - QStringList result; - QString seFileFile = fileName().mid(0).replace(".ess", ".skse"); - QFileInfo seFile(seFileFile); - if (seFile.exists()) { - result.append(seFile.absoluteFilePath()); - } - return result; -} + void SaveGameGamebryo::readSkyrimFile(QFile &saveFile) -- cgit v1.3.1