From f6ef5477e718b14af99bd22436f66dee0b9d22cd Mon Sep 17 00:00:00 2001 From: Tannin Date: Thu, 17 Jul 2014 22:02:15 +0200 Subject: normalized eol style (all files should now have windows line endings) --- src/savegamegamebyro.h | 204 ++++++++++++++++++++++++------------------------- 1 file changed, 102 insertions(+), 102 deletions(-) (limited to 'src/savegamegamebyro.h') diff --git a/src/savegamegamebyro.h b/src/savegamegamebyro.h index 70400636..eedda6c2 100644 --- a/src/savegamegamebyro.h +++ b/src/savegamegamebyro.h @@ -1,102 +1,102 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef SAVEGAMEGAMEBRYO_H -#define SAVEGAMEGAMEBRYO_H - - -#include "savegame.h" -#include -#include -#include -#include -#include -#include - -#define WIN32_LEAN_AND_MEAN -#include - - -/** - * @brief represents a single save game - **/ -class SaveGameGamebryo : public SaveGame { - -Q_OBJECT - -public: - - /** - * @brief construct an empty object - **/ - SaveGameGamebryo(QObject *parent = 0); - - /** - * @brief construct a save game and immediately read out information from the file - * - * @param filename absolute path of the save game file - **/ - SaveGameGamebryo(QObject *parent, const QString &filename); - - - SaveGameGamebryo(const SaveGameGamebryo &reference); - - SaveGameGamebryo &operator=(const SaveGameGamebryo &reference); - - ~SaveGameGamebryo(); - - /** - * @brief read out information from a savegame - * - * @param fileName absolute path of the save game file - **/ - virtual void readFile(const QString &fileName); - - /** - * @return number of plugins that were enabled when the save game was created - **/ - int numPlugins() const { return m_Plugins.size(); } - - /** - * retrieve the name of one of the plugins that were enabled when the save game - * was created. valid indices are in the range between [0, numPlugins()[ - * @param index plugin index - * @return name of the plugin - **/ - const QString &plugin(int index) const { return m_Plugins.at(index); } - - -private: - - void readESSFile(QFile &saveFile); - void readFOSFile(QFile &saveFile, bool newVegas); - void readSkyrimFile(QFile &saveFile); - - void setCreationTime(const QString &fileName); - -private: - - std::vector m_Plugins; - -}; - -Q_DECLARE_METATYPE(SaveGameGamebryo) -Q_DECLARE_METATYPE(SaveGameGamebryo*) - -#endif // SAVEGAMEGAMEBRYO_H +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef SAVEGAMEGAMEBRYO_H +#define SAVEGAMEGAMEBRYO_H + + +#include "savegame.h" +#include +#include +#include +#include +#include +#include + +#define WIN32_LEAN_AND_MEAN +#include + + +/** + * @brief represents a single save game + **/ +class SaveGameGamebryo : public SaveGame { + +Q_OBJECT + +public: + + /** + * @brief construct an empty object + **/ + SaveGameGamebryo(QObject *parent = 0); + + /** + * @brief construct a save game and immediately read out information from the file + * + * @param filename absolute path of the save game file + **/ + SaveGameGamebryo(QObject *parent, const QString &filename); + + + SaveGameGamebryo(const SaveGameGamebryo &reference); + + SaveGameGamebryo &operator=(const SaveGameGamebryo &reference); + + ~SaveGameGamebryo(); + + /** + * @brief read out information from a savegame + * + * @param fileName absolute path of the save game file + **/ + virtual void readFile(const QString &fileName); + + /** + * @return number of plugins that were enabled when the save game was created + **/ + int numPlugins() const { return m_Plugins.size(); } + + /** + * retrieve the name of one of the plugins that were enabled when the save game + * was created. valid indices are in the range between [0, numPlugins()[ + * @param index plugin index + * @return name of the plugin + **/ + const QString &plugin(int index) const { return m_Plugins.at(index); } + + +private: + + void readESSFile(QFile &saveFile); + void readFOSFile(QFile &saveFile, bool newVegas); + void readSkyrimFile(QFile &saveFile); + + void setCreationTime(const QString &fileName); + +private: + + std::vector m_Plugins; + +}; + +Q_DECLARE_METATYPE(SaveGameGamebryo) +Q_DECLARE_METATYPE(SaveGameGamebryo*) + +#endif // SAVEGAMEGAMEBRYO_H -- cgit v1.3.1