From ae6bb99c521af611989439b6db8a14a1b27866fc Mon Sep 17 00:00:00 2001 From: Thomas Tanner Date: Sat, 26 Dec 2015 08:23:43 +0000 Subject: Remove savegameinfowidget from organizer core --- src/savegameinfowidget.cpp | 83 ---------------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 src/savegameinfowidget.cpp (limited to 'src/savegameinfowidget.cpp') diff --git a/src/savegameinfowidget.cpp b/src/savegameinfowidget.cpp deleted file mode 100644 index bf4a9598..00000000 --- a/src/savegameinfowidget.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#include "savegameinfowidget.h" -#include "ui_savegameinfowidget.h" - -#include "isavegame.h" -#include "gamebryosavegame.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - - -SaveGameInfoWidget::SaveGameInfoWidget(QWidget *parent) - : QWidget(parent) - , ui(new Ui::SaveGameInfoWidget) -{ - ui->setupUi(this); - this->setWindowFlags(Qt::ToolTip | Qt::BypassGraphicsProxyWidget); - setWindowOpacity(style()->styleHint(QStyle::SH_ToolTipLabel_Opacity, 0, this) / qreal(255.0)); - ui->gameFrame->setStyleSheet("background-color: transparent;"); -// installEventFilter(this); -} - -SaveGameInfoWidget::~SaveGameInfoWidget() -{ - delete ui; -} - - -void SaveGameInfoWidget::setSave(MOBase::ISaveGame const *saveGame) -{ - GamebryoSaveGame const *game = dynamic_cast(saveGame); - ui->saveNumLabel->setText(QString("%1").arg(game->getSaveNumber())); - ui->characterLabel->setText(game->getPCName()); - ui->locationLabel->setText(game->getPCLocation()); - ui->levelLabel->setText(QString("%1").arg(game->getPCLevel())); - //This somewhat contorted code is because on my system at least, the - //old way of doing this appears to give short date and long time. - QDateTime t = saveGame->getCreationTime(); - ui->dateLabel->setText(t.date().toString(Qt::DefaultLocaleShortDate) + " " + - t.time().toString(Qt::DefaultLocaleLongDate)); - ui->screenshotLabel->setPixmap(QPixmap::fromImage(game->getScreenshot())); - if (ui->gameFrame->layout() != nullptr) { - QLayoutItem *item = nullptr; - while ((item = ui->gameFrame->layout()->takeAt(0)) != nullptr) { - delete item->widget(); - delete item; - } - ui->gameFrame->layout()->setSizeConstraint(QLayout::SetFixedSize); - } -} - -QFrame *SaveGameInfoWidget::getGameFrame() -{ - return ui->gameFrame; -} -- cgit v1.3.1