From 1f9103c24e1a9bc929507bd67814df3973c9e1db Mon Sep 17 00:00:00 2001 From: Al12rs Date: Fri, 22 Jun 2018 02:47:58 +0200 Subject: Added the path of the managed game in the settings menu under the path tab, it's read only for now as allowing the user to change it would probably require a lot more work. --- src/settings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/settings.cpp') diff --git a/src/settings.cpp b/src/settings.cpp index 2bcf2d02..db4ea565 100644 --- a/src/settings.cpp +++ b/src/settings.cpp @@ -712,9 +712,10 @@ Settings::PathsTab::PathsTab(Settings *parent, SettingsDialog &dialog) , m_cacheDirEdit(m_dialog.findChild("cacheDirEdit")) , m_profilesDirEdit(m_dialog.findChild("profilesDirEdit")) , m_overwriteDirEdit(m_dialog.findChild("overwriteDirEdit")) + , m_managedGameDirEdit(m_dialog.findChild("managedGameDirEdit")) { m_baseDirEdit->setText(m_parent->getBaseDirectory()); - + m_managedGameDirEdit->setText(m_parent->m_GamePlugin->gameDirectory().absoluteFilePath(m_parent->m_GamePlugin->binaryName())); QString basePath = parent->getBaseDirectory(); QDir baseDir(basePath); for (const auto &dir : { -- cgit v1.3.1