From 9edc39633b82b5e02d33c4b0a395fe110af28eb4 Mon Sep 17 00:00:00 2001 From: Tannin Date: Tue, 6 Jan 2015 19:31:53 +0100 Subject: - bugfixes - moved more functionality to game-plugins - further decoupled management functionality from the UI - created another "tutorial" which is only a single page with relevant parts of the ui highlighted with info as tooltips --- src/shared/fallout3info.h | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/shared/fallout3info.h') diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h index 7e39cce4..6a211d4f 100644 --- a/src/shared/fallout3info.h +++ b/src/shared/fallout3info.h @@ -50,11 +50,6 @@ public: virtual bool isInvalidationBSA(const std::wstring &bsaName); - // full path to this games "My Games"-directory - virtual std::wstring getDocumentsDir(); - - virtual std::wstring getSaveGameDir(); - virtual std::vector getPrimaryPlugins(); virtual std::vector getVanillaBSAs(); @@ -64,12 +59,10 @@ public: // file name of this games ini (no path) virtual std::vector getIniFileNames(); - virtual std::wstring getSaveGameExtension(); virtual std::wstring getReferenceDataFile(); virtual std::wstring getOMODExt(); virtual std::vector getSteamVariants() const; - virtual std::wstring getSteamAPPId(int variant = 0) const; virtual std::wstring getSEName(); @@ -80,9 +73,6 @@ public: virtual int getNexusModID() { return getNexusModIDStatic(); } virtual int getNexusGameID() { return 120; } - virtual void createProfile(const std::wstring &directory, bool useDefaults); - virtual void repairProfile(const std::wstring &directory); - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to -- cgit v1.3.1