From 4b1e6683d258412dd6e02c55618ff158c749ab4a Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 18 Aug 2014 23:00:25 +0200 Subject: - can now filter by mod content - all files/directories that require write access can now be placed in AppData instead of the MO directory --- src/shared/falloutnvinfo.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/shared/falloutnvinfo.cpp') diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp index 1715912d..9bba7fe4 100644 --- a/src/shared/falloutnvinfo.cpp +++ b/src/shared/falloutnvinfo.cpp @@ -31,8 +31,8 @@ along with Mod Organizer. If not, see . namespace MOShared { -FalloutNVInfo::FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory) - : GameInfo(omoDirectory, gameDirectory) +FalloutNVInfo::FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory) + : GameInfo(moDirectory, moDataDirectory, gameDirectory) { identifyMyGamesDirectory(L"falloutnv"); } -- cgit v1.3.1