From 4b1e6683d258412dd6e02c55618ff158c749ab4a Mon Sep 17 00:00:00 2001 From: Tannin Date: Mon, 18 Aug 2014 23:00:25 +0200 Subject: - can now filter by mod content - all files/directories that require write access can now be placed in AppData instead of the MO directory --- src/shared/falloutnvinfo.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shared/falloutnvinfo.h') diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h index 4de67a19..cfd373c7 100644 --- a/src/shared/falloutnvinfo.h +++ b/src/shared/falloutnvinfo.h @@ -94,7 +94,7 @@ public: private: - FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + FalloutNVInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory); static bool identifyGame(const std::wstring &searchPath); }; -- cgit v1.3.1