From dfca8be71b15bc13997110cc8777dd5a84a1fde7 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sat, 21 Sep 2013 19:25:33 +0200 Subject: - esp reader now handles invalid files more gracefully - files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite - introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again - plugins can now programaticaly change their settings - plugins can now store data persistently without exposing that data as settings - requesting an unset-setting from a plugin is no longer treated as a bug - clarified warning message for when files are in overwrite directory - the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin - bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation - bugfix: proxy plugins couldn't access the parent widget - bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated - bugfix: name input dialog for profiles allowed names that weren't valid directory names - bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces - bugfix: The name-cells for plugin settings could be changed (without effect) - removed a few obsolete files from the repository --- src/shared/gameinfo.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/shared/gameinfo.cpp') diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp index fd5072bf..6b53450d 100644 --- a/src/shared/gameinfo.cpp +++ b/src/shared/gameinfo.cpp @@ -62,36 +62,36 @@ void GameInfo::identifyMyGamesDirectory(const std::wstring &file) } -bool GameInfo::identifyGame(const std::wstring &omoDirectory, const std::wstring &searchPath) +bool GameInfo::identifyGame(const std::wstring &moDirectory, const std::wstring &searchPath) { if (OblivionInfo::identifyGame(searchPath)) { - s_Instance = new OblivionInfo(omoDirectory, searchPath); + s_Instance = new OblivionInfo(moDirectory, searchPath); } else if (Fallout3Info::identifyGame(searchPath)) { - s_Instance = new Fallout3Info(omoDirectory, searchPath); + s_Instance = new Fallout3Info(moDirectory, searchPath); } else if (FalloutNVInfo::identifyGame(searchPath)) { - s_Instance = new FalloutNVInfo(omoDirectory, searchPath); + s_Instance = new FalloutNVInfo(moDirectory, searchPath); } else if (SkyrimInfo::identifyGame(searchPath)) { - s_Instance = new SkyrimInfo(omoDirectory, searchPath); + s_Instance = new SkyrimInfo(moDirectory, searchPath); } return s_Instance != NULL; } -bool GameInfo::init(const std::wstring &omoDirectory, const std::wstring &gamePath) +bool GameInfo::init(const std::wstring &moDirectory, const std::wstring &gamePath) { if (s_Instance == NULL) { if (gamePath.length() == 0) { // search upward in the directory until a recognized game-binary is found - std::wstring searchPath(omoDirectory); - while (!identifyGame(omoDirectory, searchPath)) { + std::wstring searchPath(moDirectory); + while (!identifyGame(moDirectory, searchPath)) { size_t lastSep = searchPath.find_last_of(L"/\\"); if (lastSep == std::string::npos) { return false; } searchPath.erase(lastSep); } - } else if (!identifyGame(omoDirectory, gamePath)) { + } else if (!identifyGame(moDirectory, gamePath)) { return false; } } @@ -204,4 +204,4 @@ std::wstring GameInfo::getSpecialPath(LPCWSTR name) const return temp; } -} // namespace MOShared +} // namespace MOShared -- cgit v1.3.1