From f2f9e11fdd876821107cff0c1c5b9d8ecf66691f Mon Sep 17 00:00:00 2001 From: Tannin Date: Fri, 21 Nov 2014 14:45:30 +0100 Subject: - started on a refactoring moving functionality out of the MainWindow class - started on support for game-plugins --- src/shared/gameinfo.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/shared/gameinfo.h') diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index d719a073..c11679f3 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -28,7 +28,7 @@ along with Mod Organizer. If not, see . #include namespace MOShared { - +/* enum CloseMOStyle { DEFAULT_CLOSE, DEFAULT_STAY, @@ -53,7 +53,7 @@ struct ExecutableInfo { CloseMOStyle closeMO; std::wstring steamAppID; }; - +*/ /** Class to manage information that depends on the used game type. The intention is to keep @@ -160,13 +160,9 @@ public: virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0; - // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to - // the game directory. the boolean says whether omo should be closed when the executable is started - virtual std::vector getExecutables() = 0; - public: - // initialise with the path to the omo directory (needs to be where hook.dll is stored). This + // initialise with the path to the mo directory (needs to be where hook.dll is stored). This // needs to be called before the instance can be retrieved static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L""); -- cgit v1.3.1