From 9e2bcffc32157b99a2d7364b869a4423ba827a32 Mon Sep 17 00:00:00 2001 From: Thomas Tanner Date: Sat, 28 Nov 2015 14:53:32 +0000 Subject: Reworked startup considerably so now no longer dependant on GameInfo Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running --- src/shared/gameinfo.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/shared/gameinfo.h') diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h index de3af8b4..55161952 100644 --- a/src/shared/gameinfo.h +++ b/src/shared/gameinfo.h @@ -58,13 +58,10 @@ public: // get a list of file extensions for additional files belonging to a save game virtual std::vector getSavegameAttachmentExtensions() = 0; - //**Currently only used in a nasty mess at initialisation time. - virtual std::wstring getGameName() const = 0; - - //**USED IN HOOKDLL and in initialisation + //**USED IN HOOKDLL virtual std::wstring getGameDirectory() const; - //**USED IN HOOKDLL and initialisation + //**USED IN HOOKDLL // initialise with the path to the mo directory (needs to be where hook.dll is stored). This // needs to be called before the instance can be retrieved static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L""); -- cgit v1.3.1