From a4dbe82be792a75091ac57500c56b565778bc62a Mon Sep 17 00:00:00 2001 From: Thomas Tanner Date: Sun, 27 Dec 2015 13:50:46 +0000 Subject: Removes the gameinfo + related files from shared to hookdll --- src/shared/gameinfo.h | 95 --------------------------------------------------- 1 file changed, 95 deletions(-) delete mode 100644 src/shared/gameinfo.h (limited to 'src/shared/gameinfo.h') diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h deleted file mode 100644 index 7bc86d3a..00000000 --- a/src/shared/gameinfo.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#ifndef GAMEINFO_H -#define GAMEINFO_H - -#include -#include -#include - -#define WIN32_LEAN_AND_MEAN -#include - -namespace MOShared { - - -/** - Class to manage information that depends on the used game type. The intention is to keep - as much of the rest of omo is game-agnostic. It is mostly concerned with figuring out the - correct paths, filenames and data types. -*/ -class GameInfo -{ - -public: - - virtual ~GameInfo() {} - - //**USED IN HOOKDLL and at startup to set up for hookdll to work - // initialise with the path to the mo directory (needs to be where hook.dll is stored). This - // needs to be called before the instance can be retrieved - static bool init(const std::wstring &moDirectory, const std::wstring &gamePath = L""); - - //**USED ONLY IN HOOKDLL - static GameInfo& instance(); - - //**USED ONLY IN HOOKDLL - virtual std::wstring getGameDirectory() const; - - //**USED ONLY IN HOOKDLL - virtual std::wstring getRegPath() const = 0; - - //**USED ONLY IN HOOKDLL - // file name of this games ini file(s) - virtual std::vector getIniFileNames() const = 0; - - //**USED ONLY IN HOOKDLL - virtual std::wstring getReferenceDataFile() const = 0; - - //**USED ONLY IN HOOKDLL - virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const = 0; - -protected: - - GameInfo(const std::wstring &gameDirectory); - - void identifyMyGamesDirectory(const std::wstring &file); - -private: - - static bool identifyGame(const std::wstring &searchPath); - std::wstring getSpecialPath(LPCWSTR name) const; - - static void cleanup(); - -private: - - static GameInfo *s_Instance; - - std::wstring m_MyGamesDirectory; - - std::wstring m_GameDirectory; - -}; - - -} // namespace MOShared - -#endif // GAMEINFO_H -- cgit v1.3.1