From 981f8b3acf7e76f27c02f4ced80d55b424cc7497 Mon Sep 17 00:00:00 2001 From: Tannin Date: Sun, 3 Feb 2013 12:49:25 +0100 Subject: initial commit to mercurial repository. Corresponds to MO version 0.12.6 --- src/shared/oblivioninfo.h | 92 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 src/shared/oblivioninfo.h (limited to 'src/shared/oblivioninfo.h') diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h new file mode 100644 index 00000000..0d6bba65 --- /dev/null +++ b/src/shared/oblivioninfo.h @@ -0,0 +1,92 @@ +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#ifndef OBLIVIONINFO_H +#define OBLIVIONINFO_H + +#include "gameinfo.h" + +class OblivionInfo : public GameInfo +{ + + friend class GameInfo; + +public: + + virtual ~OblivionInfo() {} + + virtual unsigned long getBSAVersion(); + + static std::wstring getRegPathStatic(); + virtual std::wstring getRegPath() { return OblivionInfo::getRegPathStatic(); } + virtual std::wstring getBinaryName() { return L"Oblivion.exe"; } + + virtual GameInfo::Type getType() { return TYPE_OBLIVION; } + + virtual std::wstring getGameName() const { return L"Oblivion"; } + virtual std::wstring getGameShortName() const { return L"Oblivion"; } + + virtual std::wstring getInvalidationBSA(); + + virtual bool isInvalidationBSA(const std::wstring &bsaName); + + // full path to this games "My Games"-directory + virtual std::wstring getDocumentsDir(); + + virtual std::wstring getSaveGameDir(); + + virtual std::vector getPrimaryPlugins(); + + // file name of this games ini (no path) + virtual std::vector getIniFileNames(); + + virtual std::wstring getSaveGameExtension(); + virtual std::wstring getReferenceDataFile(); + virtual std::wstring getOMODExt(); + + virtual std::wstring getSteamAPPId(); + + virtual std::wstring getSEName(); + + virtual std::wstring getNexusPage(); + static std::wstring getNexusInfoUrlStatic(); + virtual std::wstring getNexusInfoUrl() { return OblivionInfo::getNexusInfoUrlStatic(); } + static int getNexusModIDStatic(); + virtual int getNexusModID() { return OblivionInfo::getNexusModIDStatic(); } + + virtual void createProfile(const std::wstring &directory, bool useDefaults); + virtual void repairProfile(const std::wstring &directory); + + virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath); + + // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to + // the game directory + virtual std::vector getExecutables(); + + virtual std::wstring archiveListKey() { return L"SArchiveList"; } + +private: + + OblivionInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory); + + static bool identifyGame(const std::wstring &searchPath); + +}; + +#endif // OBLIVIONINFO_H -- cgit v1.3.1