From 86bb01ba9eac879d3685c439ac9da0028bc4bc80 Mon Sep 17 00:00:00 2001 From: MikaĆ«l Capelle Date: Tue, 17 May 2022 11:37:19 +0200 Subject: Convert everything to CRLF. --- src/transfersavesdialog.cpp | 566 ++++++++++++++++++++++---------------------- 1 file changed, 283 insertions(+), 283 deletions(-) (limited to 'src/transfersavesdialog.cpp') diff --git a/src/transfersavesdialog.cpp b/src/transfersavesdialog.cpp index 5288d408..e7c84e0a 100644 --- a/src/transfersavesdialog.cpp +++ b/src/transfersavesdialog.cpp @@ -1,283 +1,283 @@ -/* -Copyright (C) 2012 Sebastian Herbord. All rights reserved. - -This file is part of Mod Organizer. - -Mod Organizer is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Mod Organizer is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Mod Organizer. If not, see . -*/ - -#include "transfersavesdialog.h" - -#include "ui_transfersavesdialog.h" -#include "iplugingame.h" -#include "isavegame.h" -#include "savegameinfo.h" -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace MOBase; -using namespace MOShared; - -TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame const *gamePlugin, QWidget *parent) - : TutorableDialog("TransferSaves", parent) - , ui(new Ui::TransferSavesDialog) - , m_Profile(profile) - , m_GamePlugin(gamePlugin) -{ - ui->setupUi(this); - ui->label_2->setText(tr("Characters for profile %1").arg(m_Profile.name())); - refreshGlobalSaves(); - refreshLocalSaves(); - refreshGlobalCharacters(); - refreshLocalCharacters(); -} - -TransferSavesDialog::~TransferSavesDialog() -{ - delete ui; -} - -void TransferSavesDialog::refreshGlobalSaves() -{ - refreshSaves(m_GlobalSaves, m_GamePlugin->savesDirectory().absolutePath()); -} - - -void TransferSavesDialog::refreshLocalSaves() -{ - refreshSaves(m_LocalSaves, m_Profile.savePath()); -} - - -void TransferSavesDialog::refreshGlobalCharacters() -{ - refreshCharacters(m_GlobalSaves, ui->globalCharacterList, ui->copyToLocalBtn, ui->moveToLocalBtn); -} - - -void TransferSavesDialog::refreshLocalCharacters() -{ - refreshCharacters(m_LocalSaves, ui->localCharacterList, ui->copyToGlobalBtn, ui->moveToGlobalBtn); -} - - -bool TransferSavesDialog::testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile) -{ - QMessageBox::StandardButton res = overwriteMode == OVERWRITE_YES ? QMessageBox::Yes : QMessageBox::No; - if (overwriteMode == OVERWRITE_ASK) { - res = QMessageBox::question(this, tr("Overwrite"), - tr("Overwrite the file \"%1\"").arg(destinationFile), - QMessageBox::Yes | QMessageBox::No | QMessageBox::YesToAll | QMessageBox::NoToAll); - if (res == QMessageBox::YesToAll) { - overwriteMode = OVERWRITE_YES; - res = QMessageBox::Yes; - } else if (res == QMessageBox::NoToAll) { - overwriteMode = OVERWRITE_NO; - res = QMessageBox::No; - } - } - return res == QMessageBox::Yes; -} - - -#define MOVE_SAVES "Move all save games of character \"%1\"" -#define COPY_SAVES "Copy all save games of character \"%1\"" - -#define TO_PROFILE "to the profile?" -#define TO_GLOBAL "to the global location? Please be aware that this will mess up the running number of save games." - -void TransferSavesDialog::on_moveToLocalBtn_clicked() -{ - QString character = ui->globalCharacterList->currentItem()->text(); - if (transferCharacters( - character, MOVE_SAVES TO_PROFILE, - m_GamePlugin->savesDirectory(), - m_GlobalSaves[character], - m_Profile.savePath(), - [this](const QString &source, const QString &destination) -> bool { - return shellMove(source, destination, this); - }, - "Failed to move {} to {}")) { - refreshGlobalSaves(); - refreshGlobalCharacters(); - refreshLocalSaves(); - refreshLocalCharacters(); - } -} - -void TransferSavesDialog::on_copyToLocalBtn_clicked() -{ - QString character = ui->globalCharacterList->currentItem()->text(); - if (transferCharacters( - character, COPY_SAVES TO_PROFILE, - m_GamePlugin->savesDirectory(), - m_GlobalSaves[character], - m_Profile.savePath(), - [this](const QString &source, const QString &destination) -> bool { - return shellCopy(source, destination, this); - }, - "Failed to copy {} to {}")) { - refreshLocalSaves(); - refreshLocalCharacters(); - } -} - -void TransferSavesDialog::on_moveToGlobalBtn_clicked() -{ - QString character = ui->localCharacterList->currentItem()->text(); - if (transferCharacters( - character, MOVE_SAVES TO_GLOBAL, - m_Profile.savePath(), - m_LocalSaves[character], - m_GamePlugin->savesDirectory().absolutePath(), - [this](const QString &source, const QString &destination) -> bool { - return shellMove(source, destination, this); - }, - "Failed to move {} to {}")) { - refreshGlobalSaves(); - refreshGlobalCharacters(); - refreshLocalSaves(); - refreshLocalCharacters(); - } -} - -void TransferSavesDialog::on_copyToGlobalBtn_clicked() -{ - QString character = ui->localCharacterList->currentItem()->text(); - if (transferCharacters( - character, COPY_SAVES TO_GLOBAL, - m_Profile.savePath(), - m_LocalSaves[character], - m_GamePlugin->savesDirectory().absolutePath(), - [this](const QString &source, const QString &destination) -> bool { - return shellCopy(source, destination, this); - }, - "Failed to copy {} to {}")) { - refreshGlobalSaves(); - refreshGlobalCharacters(); - } -} - -void TransferSavesDialog::on_doneButton_clicked() -{ - close(); -} - -void TransferSavesDialog::on_globalCharacterList_currentTextChanged(const QString ¤tText) -{ - ui->globalSavesList->clear(); - //sadly this can get called while we're resetting the list, with an invalid - //name, so we have to check. - SaveCollection::const_iterator saveList = m_GlobalSaves.find(currentText); - if (saveList != m_GlobalSaves.end()) { - for (SaveListItem const &save : saveList->second) { - ui->globalSavesList->addItem(QFileInfo(save->getFilepath()).fileName()); - } - } -} - -void TransferSavesDialog::on_localCharacterList_currentTextChanged(const QString ¤tText) -{ - ui->localSavesList->clear(); - //sadly this can get called while we're resetting the list, with an invalid - //name, so we have to check. - SaveCollection::const_iterator saveList = m_LocalSaves.find(currentText); - if (saveList != m_LocalSaves.end()) { - for (SaveListItem const &save : saveList->second) { - ui->localSavesList->addItem(QFileInfo(save->getFilepath()).fileName()); - } - } -} - -void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString const &savedir) -{ - saveCollection.clear(); - - auto saves = m_GamePlugin->listSaves(savedir); - std::sort(saves.begin(), saves.end(), [](auto const& lhs, auto const& rhs) { - return lhs->getCreationTime() > rhs->getCreationTime(); - }); - - for (auto& save: saves) { - saveCollection[save->getSaveGroupIdentifier()].push_back(save); - } -} - -void TransferSavesDialog::refreshCharacters(const SaveCollection &saveCollection, - QListWidget *charList, QPushButton *copy, QPushButton *move) -{ - charList->clear(); - for (SaveCollection::value_type const &val : saveCollection) { - charList->addItem(val.first); - } - if (charList->count() > 0) { - charList->setCurrentRow(0); - copy->setEnabled(true); - move->setEnabled(true); - } else { - copy->setEnabled(false); - move->setEnabled(false); - } -} - -bool TransferSavesDialog::transferCharacters( - QString const &character, char const *message, - QDir const& sourceDirectory, - SaveList &saves, - QDir const& destination, - const std::function &method, - char const *errmsg) -{ - if (QMessageBox::question(this, tr("Confirm"), - tr(message).arg(character), - QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes) { - return false; - } - - OverwriteMode overwriteMode = OVERWRITE_ASK; - - for (SaveListItem const &save : saves) { - for (QString source : save->allFiles()) { - QFileInfo sourceFile(source); - QString destinationFile(destination.absoluteFilePath(sourceDirectory.relativeFilePath(source))); - - //If the file is already there, let them skip (or not). - if (QFile::exists(destinationFile)) { - if (! testOverwrite(overwriteMode, destinationFile)) { - continue; - } - //OK, they want to remove it. - QFile::remove(destinationFile); - } - - if (!method(sourceFile.absoluteFilePath(), destinationFile)) { - log::error(errmsg, sourceFile.absoluteFilePath(), destinationFile); - } - } - } - return true; -} +/* +Copyright (C) 2012 Sebastian Herbord. All rights reserved. + +This file is part of Mod Organizer. + +Mod Organizer is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Mod Organizer is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Mod Organizer. If not, see . +*/ + +#include "transfersavesdialog.h" + +#include "ui_transfersavesdialog.h" +#include "iplugingame.h" +#include "isavegame.h" +#include "savegameinfo.h" +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace MOBase; +using namespace MOShared; + +TransferSavesDialog::TransferSavesDialog(const Profile &profile, IPluginGame const *gamePlugin, QWidget *parent) + : TutorableDialog("TransferSaves", parent) + , ui(new Ui::TransferSavesDialog) + , m_Profile(profile) + , m_GamePlugin(gamePlugin) +{ + ui->setupUi(this); + ui->label_2->setText(tr("Characters for profile %1").arg(m_Profile.name())); + refreshGlobalSaves(); + refreshLocalSaves(); + refreshGlobalCharacters(); + refreshLocalCharacters(); +} + +TransferSavesDialog::~TransferSavesDialog() +{ + delete ui; +} + +void TransferSavesDialog::refreshGlobalSaves() +{ + refreshSaves(m_GlobalSaves, m_GamePlugin->savesDirectory().absolutePath()); +} + + +void TransferSavesDialog::refreshLocalSaves() +{ + refreshSaves(m_LocalSaves, m_Profile.savePath()); +} + + +void TransferSavesDialog::refreshGlobalCharacters() +{ + refreshCharacters(m_GlobalSaves, ui->globalCharacterList, ui->copyToLocalBtn, ui->moveToLocalBtn); +} + + +void TransferSavesDialog::refreshLocalCharacters() +{ + refreshCharacters(m_LocalSaves, ui->localCharacterList, ui->copyToGlobalBtn, ui->moveToGlobalBtn); +} + + +bool TransferSavesDialog::testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile) +{ + QMessageBox::StandardButton res = overwriteMode == OVERWRITE_YES ? QMessageBox::Yes : QMessageBox::No; + if (overwriteMode == OVERWRITE_ASK) { + res = QMessageBox::question(this, tr("Overwrite"), + tr("Overwrite the file \"%1\"").arg(destinationFile), + QMessageBox::Yes | QMessageBox::No | QMessageBox::YesToAll | QMessageBox::NoToAll); + if (res == QMessageBox::YesToAll) { + overwriteMode = OVERWRITE_YES; + res = QMessageBox::Yes; + } else if (res == QMessageBox::NoToAll) { + overwriteMode = OVERWRITE_NO; + res = QMessageBox::No; + } + } + return res == QMessageBox::Yes; +} + + +#define MOVE_SAVES "Move all save games of character \"%1\"" +#define COPY_SAVES "Copy all save games of character \"%1\"" + +#define TO_PROFILE "to the profile?" +#define TO_GLOBAL "to the global location? Please be aware that this will mess up the running number of save games." + +void TransferSavesDialog::on_moveToLocalBtn_clicked() +{ + QString character = ui->globalCharacterList->currentItem()->text(); + if (transferCharacters( + character, MOVE_SAVES TO_PROFILE, + m_GamePlugin->savesDirectory(), + m_GlobalSaves[character], + m_Profile.savePath(), + [this](const QString &source, const QString &destination) -> bool { + return shellMove(source, destination, this); + }, + "Failed to move {} to {}")) { + refreshGlobalSaves(); + refreshGlobalCharacters(); + refreshLocalSaves(); + refreshLocalCharacters(); + } +} + +void TransferSavesDialog::on_copyToLocalBtn_clicked() +{ + QString character = ui->globalCharacterList->currentItem()->text(); + if (transferCharacters( + character, COPY_SAVES TO_PROFILE, + m_GamePlugin->savesDirectory(), + m_GlobalSaves[character], + m_Profile.savePath(), + [this](const QString &source, const QString &destination) -> bool { + return shellCopy(source, destination, this); + }, + "Failed to copy {} to {}")) { + refreshLocalSaves(); + refreshLocalCharacters(); + } +} + +void TransferSavesDialog::on_moveToGlobalBtn_clicked() +{ + QString character = ui->localCharacterList->currentItem()->text(); + if (transferCharacters( + character, MOVE_SAVES TO_GLOBAL, + m_Profile.savePath(), + m_LocalSaves[character], + m_GamePlugin->savesDirectory().absolutePath(), + [this](const QString &source, const QString &destination) -> bool { + return shellMove(source, destination, this); + }, + "Failed to move {} to {}")) { + refreshGlobalSaves(); + refreshGlobalCharacters(); + refreshLocalSaves(); + refreshLocalCharacters(); + } +} + +void TransferSavesDialog::on_copyToGlobalBtn_clicked() +{ + QString character = ui->localCharacterList->currentItem()->text(); + if (transferCharacters( + character, COPY_SAVES TO_GLOBAL, + m_Profile.savePath(), + m_LocalSaves[character], + m_GamePlugin->savesDirectory().absolutePath(), + [this](const QString &source, const QString &destination) -> bool { + return shellCopy(source, destination, this); + }, + "Failed to copy {} to {}")) { + refreshGlobalSaves(); + refreshGlobalCharacters(); + } +} + +void TransferSavesDialog::on_doneButton_clicked() +{ + close(); +} + +void TransferSavesDialog::on_globalCharacterList_currentTextChanged(const QString ¤tText) +{ + ui->globalSavesList->clear(); + //sadly this can get called while we're resetting the list, with an invalid + //name, so we have to check. + SaveCollection::const_iterator saveList = m_GlobalSaves.find(currentText); + if (saveList != m_GlobalSaves.end()) { + for (SaveListItem const &save : saveList->second) { + ui->globalSavesList->addItem(QFileInfo(save->getFilepath()).fileName()); + } + } +} + +void TransferSavesDialog::on_localCharacterList_currentTextChanged(const QString ¤tText) +{ + ui->localSavesList->clear(); + //sadly this can get called while we're resetting the list, with an invalid + //name, so we have to check. + SaveCollection::const_iterator saveList = m_LocalSaves.find(currentText); + if (saveList != m_LocalSaves.end()) { + for (SaveListItem const &save : saveList->second) { + ui->localSavesList->addItem(QFileInfo(save->getFilepath()).fileName()); + } + } +} + +void TransferSavesDialog::refreshSaves(SaveCollection &saveCollection, QString const &savedir) +{ + saveCollection.clear(); + + auto saves = m_GamePlugin->listSaves(savedir); + std::sort(saves.begin(), saves.end(), [](auto const& lhs, auto const& rhs) { + return lhs->getCreationTime() > rhs->getCreationTime(); + }); + + for (auto& save: saves) { + saveCollection[save->getSaveGroupIdentifier()].push_back(save); + } +} + +void TransferSavesDialog::refreshCharacters(const SaveCollection &saveCollection, + QListWidget *charList, QPushButton *copy, QPushButton *move) +{ + charList->clear(); + for (SaveCollection::value_type const &val : saveCollection) { + charList->addItem(val.first); + } + if (charList->count() > 0) { + charList->setCurrentRow(0); + copy->setEnabled(true); + move->setEnabled(true); + } else { + copy->setEnabled(false); + move->setEnabled(false); + } +} + +bool TransferSavesDialog::transferCharacters( + QString const &character, char const *message, + QDir const& sourceDirectory, + SaveList &saves, + QDir const& destination, + const std::function &method, + char const *errmsg) +{ + if (QMessageBox::question(this, tr("Confirm"), + tr(message).arg(character), + QMessageBox::Yes | QMessageBox::No) != QMessageBox::Yes) { + return false; + } + + OverwriteMode overwriteMode = OVERWRITE_ASK; + + for (SaveListItem const &save : saves) { + for (QString source : save->allFiles()) { + QFileInfo sourceFile(source); + QString destinationFile(destination.absoluteFilePath(sourceDirectory.relativeFilePath(source))); + + //If the file is already there, let them skip (or not). + if (QFile::exists(destinationFile)) { + if (! testOverwrite(overwriteMode, destinationFile)) { + continue; + } + //OK, they want to remove it. + QFile::remove(destinationFile); + } + + if (!method(sourceFile.absoluteFilePath(), destinationFile)) { + log::error(errmsg, sourceFile.absoluteFilePath(), destinationFile); + } + } + } + return true; +} -- cgit v1.3.1