From d93df95dcfcaf0170f7fb273e9955ef6070fbaa5 Mon Sep 17 00:00:00 2001 From: TheBloke Date: Fri, 11 Jul 2014 01:29:33 +0100 Subject: - Save game management: re-factored getting of filenames including .skse -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself. --- src/transfersavesdialog.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/transfersavesdialog.h') diff --git a/src/transfersavesdialog.h b/src/transfersavesdialog.h index 923259f6..4306b960 100644 --- a/src/transfersavesdialog.h +++ b/src/transfersavesdialog.h @@ -67,7 +67,6 @@ private: void refreshGlobalSaves(); void refreshLocalSaves(); bool testOverwrite(OverwriteMode &overwriteMode, const QString &destinationFile); - QStringList getFilesToProcess(const SaveGame *save); private: -- cgit v1.3.1