From 0596a7199094cc8d103dfe2cfdcd20046c04e85d Mon Sep 17 00:00:00 2001 From: Silarn Date: Thu, 4 Jul 2019 23:14:15 -0500 Subject: Various fixes and updates to the tutorial system * Fix problem with main tutorial advancing past mod activation * Add various missing overlays for new and updated features * Restore BSA tab * Fix problem with positioning action button overlays (requires uibase) --- src/tutorials/tutorial_firststeps_main.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/tutorials/tutorial_firststeps_main.js') diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js index 35d1aa11..45e7e649 100644 --- a/src/tutorials/tutorial_firststeps_main.js +++ b/src/tutorials/tutorial_firststeps_main.js @@ -108,11 +108,11 @@ function getTutorialSteps() tutorial.text = qsTr("Install a few more mods if you want, then enable mods by checking them in the left pane. " + "Mods that aren't enabled have no effect on the game whatsoever. ") highlightItem("modList", true) - modList.modlist_changed.connect(nextStep) + modList.tutorialModlistUpdate.connect(nextStep) }, function() { - modList.modlist_changed.disconnect(nextStep) + modList.tutorialModlistUpdate.disconnect(nextStep) unhighlight() tutorial.text = qsTr("For some mods, enabling it on the left pane is all you have to do...") waitForClick() -- cgit v1.3.1